When clicking on this topic, I had anticipated it to be about GTK 3.x's messed up sliders.
This was more fun, in a dystopian kind of way. I have sure encountered the rate-limited spinner and the self-resizing slider in real UIs.
Perhaps GTK's behaviour is on a level that I have not reached.
jupin•1h ago
Laughed out loud but gave up at level 5
Retr0id•1h ago
There are two types of volume slider I've encountered thus far, "too logarithmic", and "not logarithmic enough".
embedding-shape•49m ago
That's because one ear is logarithmic-based and the other is exponential-based. Which one differs per person.
JulianWasTaken•44m ago
Do you have a source, that seems unlikely at face value to me, though I've never gone and looked for perception studies myself.
KolmogorovComp•38m ago
It’s satire.
JulianWasTaken•36m ago
Always hard to tell.
graypegg•37m ago
I think they're joking, this is on a thread about silly volume control UX
Finished the game. It was fun to play. I got stuck for a while on the opposite level where the display doesn't update, but was able to go through the rest just fine
This is not an issue at all, but when ever I come across something like it, I like to poke at the frontend in dev tools a bit. You can pass most levels with `setVolume(25)` in the web console, since that function is just sitting in the document object. That feels like the ultimate volume UI puzzle heh.
DrSiemer•37m ago
Plenty of annoyance in here for sure. Looks like 17 cannot be finished on mobile though. Switching to desktop view resets progress.
anwar_nairi•31m ago
Had a lot of fun cool idea! Make it a PWA so I can list it on https://korru.app
jonathanlydall•14m ago
My favourite bad volume control was in Real Player around 1997 where changing the volume in the application actually changed the global volume of Windows.
Findecanor•1h ago
This was more fun, in a dystopian kind of way. I have sure encountered the rate-limited spinner and the self-resizing slider in real UIs. Perhaps GTK's behaviour is on a level that I have not reached.