I've been building a browser-based multiplayer strategy game called Borderhold.
Matches run on large maps designed for hundreds of players. Players expand territory, attack neighbors, and adapt as borders shift across the map. You can put buildings down, build ships, and launch nukes.
The main thing I wanted to explore was scale: most strategy games are small matches, modest maps, or modest player counts, but here maps are large and game works well with hundreds of players.
Matches are relatively short so you can jump in and see a full game play out.
Curious what people think.
Gameplay:
Discord:
sgolem•1h ago
Most interactions are event-driven and the map state updates incrementally, which keeps things manageable even when many borders are shifting at once.
I've successfully tested this with 4096^2 maps and 1024 players and in those tests framerates were stable at 144 FPS, with the server ticking steadily at the standard 10 TPS.
It is built on Rust and Bevy. I'm happy to answer any questions.