The game world is generated by a larger model running on NVIDIA Brev, characters, NPCs, quests, and dice mechanics.
It builds the full campaign, then serves as the live DM, remembering every choice and plot twist across the session.
Reachy knows where you are. Using Direction of Arrival from its mic array, it detects each player's position by voice.
Every character has a distinct voice. Villains sound menacing. Quest givers sound worried. Your wizard sounds different from the rogue.
Pull Reachy's antenna to roll a d20.
KevalShah14•1h ago
The game world is generated by a larger model running on NVIDIA Brev, characters, NPCs, quests, and dice mechanics.
It builds the full campaign, then serves as the live DM, remembering every choice and plot twist across the session.
Reachy knows where you are. Using Direction of Arrival from its mic array, it detects each player's position by voice.
Every character has a distinct voice. Villains sound menacing. Quest givers sound worried. Your wizard sounds different from the rogue.
Pull Reachy's antenna to roll a d20.