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Agentic AI Engineering Workflows for iOS in 2026

https://blog.jacobstechtavern.com/p/agentic-ai-2026
1•jakey_bakey•53s ago•0 comments

Navigating the POC Valley

https://deploy95.substack.com/p/navigating-the-poc-valley
1•dddddaviddddd•2m ago•0 comments

Google Gemini may adapt AI answers to match user tone: Report

https://searchengineland.com/google-gemini-tone-emotions-report-473118
1•semking•2m ago•1 comments

Euro Office

https://github.com/Euro-Office
1•esher•2m ago•0 comments

Full-Scale Ultrasonic Clothes Washer/Dryer Evaluation Results (2025)[pdf]

https://ttu-ir.tdl.org/server/api/core/bitstreams/2a8b4b32-781b-4fbc-a769-fdf861f92c93/content
1•kelseyfrog•3m ago•0 comments

Show HN: Ironedome Commander – Israel/Iran War Arcade

https://irondomecommander.com
1•cassiepaper•3m ago•0 comments

Italy, Spain set solar records in March

https://www.pv-magazine.com/2026/03/31/italy-spain-set-solar-records-in-march/
1•vrganj•4m ago•1 comments

Sauver: An open-source, local AI agent that fights email slop

https://sauver.org
1•mszczodrak•5m ago•1 comments

Show HN: The 42-Day Vibe – A mockumentary on "Vibe Coding" taken to the extreme

https://open.spotify.com/episode/6RuxZkgUxXXjrT66FlXeme
1•codekidX•5m ago•0 comments

Show HN: Multi-agent autoresearch for ANE inference beats Apple's CoreML by 6×

https://www.ensue-network.ai/lab/ane
3•christinetyip•6m ago•0 comments

Jehovah's Witnesses Sue Museum for Archive of Nazi-Era Abuses – NYT

https://www.nytimes.com/2022/01/25/arts/design/jehovahs-witnesses-nazis-lawsuit-museum.html
2•janandonly•7m ago•0 comments

LiteLLM post-mortem: when the scanner runs the attack

https://www.bluerock.io/post/litellm-supply-chain-protection
1•BlueRock-Jake•7m ago•0 comments

United Airlines Orion Design System

https://www.onenorth.com/work/united-airlines/
1•skogstokig•10m ago•0 comments

Show HN: Hey PMs, let's give you a fighting chance!

https://usecentel.com/
3•marcel-felix•10m ago•0 comments

We Have a Shortlist for Finding Life Beyond Earth

https://www.seti.org/news/we-finally-have-a-shortlist-for-finding-life-beyond-earth/
2•u1hcw9nx•11m ago•0 comments

Casio the Special One Calculator

https://www.youtube.com/watch?v=YTwESBcgoyQ
1•skogstokig•13m ago•0 comments

Show HN: Cerno – CAPTCHA that targets LLM reasoning, not human biology

https://cerno.sh
2•plawlost•14m ago•0 comments

Law Firms Prefer Cubicles to Cubicle Dwellers

https://b2bs.substack.com/p/law-firms-prefer-cubicles-to-cubicle
1•oopsiremembered•16m ago•0 comments

Encoding Team Standards

https://martinfowler.com/articles/reduce-friction-ai/encoding-team-standards.html
1•saikatsg•17m ago•0 comments

Show HN: ModelAtlas – Find AI models that HuggingFace search can't

https://github.com/rohanvinaik/ModelAtlas
1•Vinaik•17m ago•1 comments

Noyb win: Microsoft ordered to stop tracking school children

https://noyb.eu/en/noyb-win-microsoft-ordered-stop-tracking-school-children
3•jruohonen•17m ago•0 comments

Kevin Rose Back at Digg

https://www.kevinrose.com/p/rebooting-everything
2•minkeymaniac•19m ago•0 comments

Jami – free/libre, end-to-end encrypted, and private communication software

https://jami.net/
2•smartmic•20m ago•0 comments

Show HN: I adapted codex-plugin-cc's design for Gemini CLI's ACP

1•abiswas97•20m ago•0 comments

Major Claude Code source leak offers deep insight into how Anthropic tool works

https://arstechnica.com/ai/2026/03/entire-claude-code-cli-source-code-leaks-thanks-to-exposed-map...
4•johnbarron•22m ago•0 comments

Why Inventing Color TV Was So Difficult [video]

https://www.youtube.com/watch?v=hyjCmIbRRvs
1•DamnInteresting•24m ago•0 comments

After 16 years and $8B, military new GPS software still doesn't work

https://arstechnica.com/space/2026/03/after-16-years-and-8-billion-the-militarys-new-gps-software...
3•johnbarron•24m ago•1 comments

Employers Beware: Uptick in BIPA Lawsuits Targeting AI Note-Taking Software

https://www.amundsendavislaw.com/labor-employment-law-update/employers-beware-uptick-in-bipa-laws...
3•jruohonen•25m ago•0 comments

Textstring

https://pushmatrix.github.io/textstring/
1•memalign•25m ago•0 comments

Show HN: Wozcode – double Claude Code output

https://www.wozcode.com/
4•bcollins34•30m ago•1 comments
Open in hackernews

Show HN: Shards of Stone – A Warcraft 2-inspired RTS that runs in the browser

https://www.shardsofstone.com
2•AJSturrock•1h ago
A browser-based RTS inspired by Warcraft 2, Age of Empires & Starcraft. 9 factions, 200+ units, fog of war, tech trees, naval combat, multiplayer, and AI opponents. Runs on desktop and mobile with no install.

You can play it here: https://www.shardsofstone.com

I built this over ~10 hours of spare time using Claude as my primary development tool. I'm not a game dev - I described what I wanted in big brain dumps and iterated across multiple threads. Each thread made heavy use of plan mode and specifically asking for sub agent teams to build systems in parallel. I only hit the Claude max plan limits twice.

The whole engine is HTML5 Canvas + Next.js with an ECS architecture. Running on Vercel and using Cloudflare R2 for assets. Using Suno for music, Elevenlabs for dialog and Gemini 2.5 Flash Preview Image (Nano Banana) for image generation. Claude handled everything else. Also looking at Tauri to build desktop apps for Mac, Windows & Linux.

Some things I think are interesting:

1. LLM-powered AI commander that reads live game state and makes strategic decisions (bring your own API key, or play against the built-in scripted AI) - is pretty cheap to battle against Gemini Flash models / token efficient.

2. AI vs AI spectator mode - pit different LLM providers against each other - a new form of LLM arena? The game system interprets the LLM commands so may be somewhat limited and is a balance for the LLM to be able to take actions strategically without getting too granular.

3. Voice control - hold V and speak commands (requires API key added in settings).

4. Crash reports log to a database that Claude can read, debug and patch automatically (27 crashes patched out today after posting on Reddit).

Still WIP: campaign mode, unit animations, terrain art (currently borrowing WC2-style tilesets until I can find or create a solution to generate consistent high quality WANG tilesets), and balance/unique playstyles across all 9 factions.

Best way to try it: play a skirmish against the AI on a forest map with no water. The AI's naval game can get a little confused.

Comments

vunderba•1h ago
Nice job. FYI there have been a couple of attempts at an RTS LLM Arena with varying degrees of success.

Show HN: A real-time strategy game that AI agents can play

https://news.ycombinator.com/item?id=47149586

Show HN: RTS for Agents

https://news.ycombinator.com/item?id=46649853

And of course there's a ton of research into more traditional forms of AI playing RTS games such as Alphastar.

https://en.wikipedia.org/wiki/AlphaStar_(software)

Feedback:

That percussive sound that starts the song at the beginning of Play is SUPER jarringly loud. I'd trim it out of the track entirely.

I know you've mentioned tileset improvements but just to put it out there you've generated isometric buildings, but the tile set you're using appears to be square based. This creates a very incongruous style where the buildings don't feel like they're actually attached to the ground.

Finally, about the pixel art you’re using: you’re asking Nano Banana to generate it, but there are a couple of issues with prompting pixel art from GenAI models. The most obvious one is that the pixels aren’t aligned to a traditional grid which leads to really noticeable fringing. This is especially obvious when I use the scroll wheel to zoom in on some of the art assets.

I’d highly recommend using something like Unfake [1] to clean this up, aligning pixels and reducing the palette to something more consistent. It’s a bit more manual work, but it will make your assets look dramatically better.

https://github.com/jenissimo/unfake.js

Here's an example of where I demonstrate generating better sprite sheets with NB:

https://mordenstar.com/other/nb-sprites

AJSturrock•37m ago
Thanks for all of this, really appreciate the detailed feedback and the links, will check those out.

Apologies about the drum hit at the start! Appreciate that is probably way too loud, especially on headphones. Cutting the first second out now and also adding a fade in for music track on the menu music to ease you in!

The tileset/isometric mismatch and the pixel grid fringing are both great calls. I am by no means an artist so this is a big help! I hadn't come across Unfake before, that looks super useful to clean up the existing assets and any new ones I generate.

I came across https://www.pixellab.ai/ today when I was researching unit sprite animation & tileset generation and think I may have to redo a lot of the graphics entirely, seems to be the most expensive part outside of the Claude Max plan..

Running through your suggestions with Claude now to get them implemented. Cheers!