I don't think it's that compelling to say "obviously no one wants to be on Instagram and they're getting manipulated into it." ...yeah they do! The question is can you make a compelling case that spending time on it is harmful.
I’ve been using the internet for longer than I care to admit, and I’ve never seen anything like it.
It was like 300 million junkies all lost their drug supplier at the same time.
By that I mean- is the product addiction, with a shroud of media, or is it media which just happens to be addictive.
How do you describe in a legal way the difference between a useful feature people want and an addictive feature they don’t want?
That would be a lot of extra work for the platforms, but I think the results would be interesting. It amounts to legislating that certain features have to be optional and configurable.
Social media is not making you behave in ways you don't want. On the contrary, it's giving you EXACTLY what you want. People want to doomscroll social media instead of engage reality, because the real world requires action, effort and social risk...doomscrolling is pure passive consumption.
If we're going to give people autonomy and freedom to choose how they spend their time, at some point we have to draw the line and hold people accountable for their own actions. Or we have to acknowledge we'd rather stay in a permanent state of adolescence and give full control of our lives to big brother.
This constant push by the urban monoculture to turn everything into an "addiction" and turn everyone into a "victim" is a terrible set of ideas to put in peoples heads and is equally as toxic as anything they claim smartphone apps are trivially doing with UI design.
Apps are not physically addictive like cigarettes or alcohol and never have been.
And I know what the rebuttal is... "They use psychological tricks designed by evil geniuses!" Sure. So do my kids when they want something.
But if you're going to argue social media preys on reward systems in the brain, this is also true about everything that humans do. Reward systems in the brain govern every single action we take, so everything we do can turned into a victimization by some addictive outside force.
2OEH8eoCRo0•1h ago
ViktorRay•1h ago
2OEH8eoCRo0•1h ago
colechristensen•55m ago
Huh? Does anyone actually care any more? The kind of moralizing busybodies that spend their time shaming the tobacco industry are few and far between.
selectively•55m ago
Facebook is not that.
vrganj•52m ago
https://www.npr.org/sections/shots-health-news/2025/06/18/nx...
treyd•48m ago
b00ty4breakfast•44m ago
gonna need a citation on that one, dawg
dijksterhuis•40m ago
https://journals.sagepub.com/doi/10.1177/26318318221116042
snippet from the abstract
> Contrary to the earlier notion that addiction is predominantly a substance dependency, research now suggests that any source or experience capable of stimulating an individual has addictive potential. This has led to a paradigm shift in the psychiatric understanding of behavioural addictions.
dopamine, the little “hit” you get on social media sites or when you get a “ping”, has a massive role to play in behavioural addictions. and with behavioural addiction it basically causes the same stuff in the brain that cocaine etc does (very simplified explanation).
also, i’m a recovering drug addict. and i can tell you for sure from my lived experience that addiction is definitely not limited to physical stuff like drugs. xD
ambicapter•40m ago
sandy_coyote•23m ago
Plus, smoking doesn't kill people; its pathological outcomes do. Similarly, looking at a phone screen might hurt a user's eyes, but it won't kill them; however, the decisions that user makes over time due to the effects of the subject matter they interact with might definitely put them at risk. And if aspects of that subject matter are deliberately amplified for their addictive properties, should platforms be regulated to control this?
Nevermark•17m ago
Addiction isn't just [chemical in blood stream] -> [addiction]. Addiction involves many steps, many of them in the brain, and many of those reactive to non-physical events.
[0] https://en.wikipedia.org/wiki/Problem_gambling