I’ve always loved messing around with physics demos, and in my head, the core loop was already fun. So I built a few prototypes, but none of them stuck. I never clicked with Unity, and every attempt eventually died.
Every couple of years, I’d check the App Store, Steam, or just search online to see if someone had made it yet. I wasn’t worried about being scooped. I wanted to play it, and I didn’t care who built it.
This year, I started another prototype, and it immediately felt right. Then one thing led to another: I built a level editor, experimented with a bunch of levels, and the whole thing kept becoming more real.
Now I finally get to share this crazy idea with you all.
It’s called Deadly Dispatch, and it’s coming to Steam on August 3rd.