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Mac gaming is finally getting the overpowered upgrade it deserves

https://www.macworld.com/article/3189951/apples-latest-game-porting-toolkit-beta-changed-how-i-think-about-mac-gaming.html
18•kristianp•1h ago

Comments

bigyabai•39m ago
The original GPTK was mostly comprised of forked code. This bump likely includes a lot of the upstream optimizations that other ARM gamers have been using for a while now.
bakoo•34m ago
The high pixel response time on macbook displays means you'll want an external monitor for multiplayer shooters etc., which most gamers are already fine with, but annoying if you want to game while travelling.
JSR_FDED•20m ago
Not a “Gamer” so I’m always surprised small things like this make a difference.

As a rule of thumb, what is a minimum frame rate a game needs? From there how much does each extra fps make a difference, and at what point do you hit diminishing returns?

WaxProlix•10m ago
Pixel response time is a related concept to framerate but more about how long it takes a pixel to change from one color to the next. Usually measured in cycle time from grey to grey again, a low rate just means that images will be smooshy looking, have unclear boundaries, and end up with a 'motion blur' effect. So even if your mbp supports a reasonable sounding 120hz (8.33ms for a full frame sweep), some of those pixels will still be in transition when the next frame hits. At least, my take on it as a somewhat casual gamer.
shoo•3m ago
It depends wildly on the type of game.

e.g. if you're playing a single player turn-based strategy game, you might be taking a few seconds between each decision & UI interaction. Some hard turns you might step away from the computer to think things through for minutes without touching the controls. 30fps for a game like that could be fine. 15-20fps might even be fine, especially if the game engine manages to avoid adding unnecessary input latency & is able to process input events at a faster rate even if the render runs at a low framerate.

If you're playing competitive FPS games, where reflexes matter, you'd want to get input, network & video latency as low as possible, within reason. Not high-frequency trading low. I have no idea at what point it stops making a competitive difference. If you have +100ms more latency than I do, I suspect that'd give me a noticeable advantage. If you have +10ms more latency than I do, I'm not sure that matters.

Dan Luu wrote an article about input latency [1] in 2017 where he measured latency by running experiments pressing a key & measuring how long it takes to see a response on the screen. New computers from 2017 would have around 70ms-170ms latency, depending on the model.

[1] https://danluu.com/input-lag/

bparsons•34m ago
The example they give is a frame rate boost on GTA V - a game released 16 years ago.
fragmede•14m ago
It's not the author's fault that GTA VI hasn't come out yet.
m463•11m ago
Do macs really have GPUs though? Or are they like intel integrated graphics?
weikju•11m ago
An on-board GPU is not a GPU?
lalaithion•7m ago
Yes they have GPUs.

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Mac gaming is finally getting the overpowered upgrade it deserves

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