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Show HN: AgentWatch – Local MCP proxy that catches agents leaking your data

https://github.com/dhanraj176/agentwatch
1•dhanrajpandya•53s ago•0 comments

Why hasn't AI increased unemployment?

https://twitter.com/PeterMcCrory/status/2079979321607745905
1•gk1•59s ago•0 comments

Perfect Transcribe (macOS)

https://apps.apple.com/gb/app/perfect-transcribe/id6738916290?mt=12
1•emadda•1m ago•1 comments

LLMs Are Still Toxic, Stuck in the Past, and Bad at Math

https://www.eyosias.dev/blog/llms-are-still-toxic-and-bad-at-math
1•Eyosias_x5•2m ago•0 comments

China to boost wind and solar generation by more than 50% in five years

https://www.reuters.com/business/energy/china-boost-wind-solar-generation-by-more-than-50-five-ye...
2•xbmcuser•7m ago•1 comments

Stinkpot: SQLite-Backed Shell History

https://tangled.org/oppi.li/stinkpot
1•nerdypepper•8m ago•0 comments

Nvidia Nemotron 3 Ultra – open weight model

https://research.nvidia.com/labs/nemotron/Nemotron-3-Ultra/
1•andsoitis•9m ago•0 comments

Show HN: Devdex – a pixel-art identity page for builders

https://devdex.tech/arcofchanu
1•the1ronit•12m ago•1 comments

Em dashes are fucking amazing

https://psychotechnology.substack.com/p/em-dashes-are-fucking-amazing
3•surprisetalk•12m ago•1 comments

Em Dash and AI

https://lebaron.sh/posts/em-dash-ai-tell/
2•kaderovski•13m ago•3 comments

The Omega Seamaster Professional 300M that surprised me

https://www.kulman.sk/en/omega-seamaster-professional-300m-36mm/
1•ig0r0•13m ago•0 comments

Programming language file extensions that match ISO 3166-1 alpha-2 country code

https://www.bruh.ltd/blog/programming-language-file-extensions-that-match-an-iso-3166-1-alpha-2-c...
2•speckx•18m ago•0 comments

Podcast Apps: A Framework for Dying Slowly with Dignity

https://www.uncommonapps.nyc/p/podcast-apps-a-framework-for-dying
1•1123581321•21m ago•0 comments

Pellet guns against India GenZ protestors. Video conference by opposition leader

https://www.youtube.com/watch?v=EnM-UJhxIwg
2•Guestmodinfo•25m ago•0 comments

A Functional Taxonomy of World Models

https://drfeifei.substack.com/p/a-functional-taxonomy-of-world-models
1•andsoitis•26m ago•0 comments

Indian govt orders GitHub to block Bitchat

https://www.moneycontrol.com/europe/?url=https://www.moneycontrol.com/technology/indian-govt-orde...
6•notThrowingAway•27m ago•3 comments

TPS, Pressure-Testing Product Ideas, Nokia's Demise – Food for Agile Thought 554

https://age-of-product.com/food-agile-thought-554-toyota-production-system/
1•swolpers•28m ago•0 comments

UK AISI / CAISI Preliminary Assessment of Kimi K3's Cyber Capabilities

https://www.nist.gov/news-events/news/2026/07/uk-aisi-caisi-preliminary-assessment-kimi-k3s-cyber...
1•0in•29m ago•0 comments

I've been working on a podcast app that goes far beyond a sleep timer

https://apps.apple.com/nl/app/sleepcast/id6744658836
1•aderijke•29m ago•0 comments

Programming Languages Are Authoring Tools for Platforms

https://www.makonea.com/en-US/blog/programming-languages-are-authoring-tools-for-platforms
1•jdw64•31m ago•0 comments

Do It by Hand First: Method for Keeping Critical Thinking Alive in the Age of AI

https://blog.parentsguidetoai.ca/do-it-by-hand-first-critical-thinking.html
1•speckx•32m ago•0 comments

Galilean Limits of Electromagnetism

https://johncarlosbaez.wordpress.com/2026/07/18/galilean-limits-of-electromagnetism/
1•surprisetalk•33m ago•0 comments

Mapping infrastructure across East Asia and the US

https://oswarld.github.io/gridos/en/
1•haebom•34m ago•0 comments

Orcas filmed ramming sunfish so hard it explodes in cloud of scraps

https://www.abc.net.au/news/science/2026-07-23/orcas-filmed-ramming-sunfish-so-hard-they-explode/...
2•debo_•36m ago•0 comments

Show HN: TechStacks – Popular Tech news summarized, including comments

https://techstacks.io
1•mythz•36m ago•0 comments

Show HN: Uploads.sh – the missing upload command for coding agents (open-source)

https://uploads.sh/
2•zachdunn•37m ago•0 comments

Show HN: X402vps – Docker containers for AI agents, paid per hour with USDC

https://x402vps.com
3•z1z2z3•37m ago•0 comments

Show HN: I built an app where tasks live inside calendar events

https://apps.apple.com/ph/app/zesfy-daily-planner-progress/id6479947874
1•zesfyapp•38m ago•0 comments

Why is programming so captivating, yet so agonizing?

https://elsewhere.news/en/zhenfund/why-is-programming-so-captivating-yet-so-agonizing
2•ilreb•38m ago•0 comments

A Tour of MLIR: The Dialect Stack Everyone Depends On

https://hiraditya.github.io/posts/mlir-dialect-stack-for-ml/
1•haeseong•39m ago•0 comments
Open in hackernews

The case for MUDs in modern times

https://www.andrewzigler.com/feed/the-case-for-muds-in-modern-times
24•bw86•1h ago

Comments

moralestapia•54m ago
Yes! Check out wafertown.com :)
arglebarnacle•53m ago
I learned to touch-type by accident as a kid playing MUDs—no time to look at your hands while you’re under attack! I made friends, discovered things about myself, and even got brought on to start writing room descriptions. Totally formative for me in so many ways.

I logged back on a year or two ago, now in my late thirties, and the sense of community and a critical mass of others who were invested in the game and eager to have me join just wasn’t there. It’s a shame because I agree MUDs have so much unique value to offer. Maybe it’s too much to hope for their return to former glory but I hope at least some flavor of them can rise again as a new form of mostly text oriented multiplayer game.

charcircuit•51m ago
Can't you have multiple users in a dungeon in non text based games? See WoW and RuneScape.

Roguelikes have evolved from being text based long ago, so I don't see why MUDs have to be.

black_knight•41m ago
Because then it would be a different thing?

WoW and RuneScape exist. But MUDs exist too, and text and graphics have different possibilities. So it makes sense to have some of both in this rich world.

trashb•8m ago
Indeed, text and graphics are different styles and there are pro's and con's to either one. Similar to how some people enjoy ps1 style games over "modern graphics". One of the major pro's for text based games is accessibility.

It's in a way comparable to the difference between a novel and a movie or a novel and a comic/manga.

Really before the term MMO was coined these type of games where called "graphical MUDs"

Also Runescape started as "DeviousMUD".

Neverwinter, Runescape, Tibia, Ultima online, Everquest and more all formed from MUD lineage.

https://en.wikipedia.org/wiki/Category:Graphical_MUDs

https://en.wikipedia.org/wiki/History_of_massively_multiplay...

bowsamic•40m ago
Roguelikes use text as symbols, rather than being primarily literary. This comparison doesn’t make sense
vintermann•40m ago
So you say, but I notice you made a text post and not a reaction vlog.
bovermyer•38m ago
jdw64•48m ago
I once made a web-based MUD game. The response in Korea was surprisingly low. I concluded that MUD games weren't popular in my country, and the people who actually played them were mostly in their 40s and 50s, while general consumers preferred GUI.

These days, I sometimes think about whether I could make a MUD game that interacts with AI, but I wonder if it would appeal to a generation that has no memory of MUD games

jgalt212•46m ago
I'd be keen for a MUD accessed via WhatsApp.
jauntywundrkind•39m ago
I do think MUD's really have a lot of opportunity to be interesting/fun buildable worlds. That they can be delightful and instructive. Especially with LLMs, the sitting there hand crafting zone after zone after zone forever and ever: that part can take more of a backseat (even though it's also some of the best part).

There's a MUD inside it, but the late.sh ssh-able bbs with it's door games that got submitted 2 days ago is incredible. It's such a wonderful little text world there. https://news.ycombinator.com/item?id=49001127 https://late.sh/

bkingfilm•38m ago
One part of MUD history that rarely gets told in English: the Chinese game industry basically started there. In the mid 90s Chinese students overseas ran wuxia MUDs like Xiakexing (侠客行, 1995), all text, built on the LPMud family.

Wuxia fit text games perfectly because every player already had the whole world in their head from Jin Yong novels, so zero graphics needed. A lot of the people who built the first Chinese online games came out of those communities.

King of Kings (万王之王, 1999), usually counted as the first Chinese graphical MMORPG, was a Taiwanese MUD team putting a graphical client on their existing game.

Grombobulous•35m ago
MUDs are really cool, but for anyone looking for a narrative fantasy experience, my first recommendation is going to be The Elder Scrolls 3: Morrowind, but more specifically the mod scene around that game as well as the OpenMW replacement game engine.

Bethesda’s game was a gem that was full of rich lore, plenty of readying, and very flexible RPG systems (although being a magical glass cannon does tend to be the best build). However, it was also a relatively flawed game (which Bethesda game isn’t?) that the community has expanded and fixed into a juggernaut.

I recommend picking up a mod pack from modding-openmw.com and checking it out. Tamriel Rebuilt is particularly impressive: fans have added a massive bank of new maps, quests, etc.

Something cool about the OpenMW engine is that it supports scripting that exceeds the original engine so that new quests are more rich and dynamic than original ones in the game. They are even starting to expand into custom spell effects (as the original game had a rigid list of spell effects that wasn’t malleable).

fusslo•29m ago
Between this and the previous MUD post about LLM MUDs I'd love to see a comeback.

A few months ago I tried out my old (1999-2004) hang, wocmud.org

Some of the quests were still sometimes broken. auto attacking mobs were still unfairly strong. But, there were a couple people more than willing to help me get my gear back from my corpse. They helped me remember the areas, quests, syntax, etc that I had BURNED into my memory when I was 14. We chatted and got caught up in the 20 years of updates. Oh, and I didn't get banned for being out-of-character. overall a 10/10 nostalgic experience

I started working on my own with Evennia and claude. I was hoping to hook up an LLM for MOBs but had to put it down when life got busy again.

ervine•21m ago
I'm sure you mean wotmud.org, and I always look for someone to mention this one in MUD threads, but rarely see it.

Man I was hooked on that game in high school. Joined the Lion Wardens, multiple high level characters, knew the zones. Nothing has come close since then.

That feeling of leveling in a safe zone when your screen fills with red names of opposing faction characters and you just get deleted and lose all your gear and a level... so good.

fusslo•13m ago
nope! wocmud, worlds of carnage. `telnet wocmud.org 4000` or https://www.wocmud.org/welcome.php

I think wocmud is one of the smaller muds out there but for whatever reason my brother and I were obsessed!

I learned about Wheel of Time much later in life so I missed out on WoTMUD

ervine•8m ago
Ah! Well, enjoying a MUD is still a great shared experience haha. Nothing like them since. I still gravitate to punishing games with obscure mechanics and steep learning curves, and I imagine I'm still chasing that MUD high.

I think what made them special was that they were populated by others that put in that effort, and so the community felt invested. And you'd see the same names every time you logged on cause there was a single server, and reputation mattered. Ah man, what a time of life haha.

mickeyp•5m ago
I miss MUDs. My old MUD went through a rename, a fork, and what have you --- but it's limping on, though with few playing it. The cost of hosting these things are so cheap today that you can just let it sit and mind its own business.

Back in the 90s you needed a permanent internet connection (rare!) and fast enough to handle all the usually uncompressed text, so it had to be a - shocker - T1 or better. Then you needed a server.

My old MUD has a discord; turns out a lot of the people I knew 25 years ago were there and remembered the my nick if not a little about myself back then. That was a fun nostalgia trip.

MUDs will eventually see a resurgence, I think. Mobiles with little language models to give flavour text and quests, plus a little tool calling language behind it to make it happen? I can see it working; in fact, I might just myself...

flir•1m ago
I think one of the very first public demos for GPT was a text adventure game?
agentultra•3m ago
Building a MUD engine is quite an endeavour in itself. Let alone the game! A good way to test your skills in networking, parsing, databases, and data structures.

I’ve been chipping away at one on my stream using Haskell. Experimenting with Lua integration, parsing, networking, STM and concurrency… currently hacking on Entity Component Systems and unboxed vectors and all kinds of stuff.

Thing is you can start small. Start with a chat server. Add character registration. Add a mob. Add some commands to interact with the mob. Just keep adding things on.

There’s a community for mud coders too. There are dozens of us.

https://mudcoders.com/

You seem to be suffering from the misconception that text-only is a _bad_ thing.
enneff•38m ago
What’s the point of books? Can’t you just watch a movie?