I’m a Technical Artist. I built anyCreature, an open-source, mesh-based generative harness designed to programmatically quantify and enforce 3D aesthetics through three automated pipeline checks:
1. QC Thresholds: Automated pass/fail checks for standard game-engine specs (poly count, vertex budget, rigging, and animation tracks).
2. Quantified Aesthetics: Spatial vertex analysis to objectively measure mass distribution and form tension, ensuring biologically logical anatomy.
3. Silhouette & Readability: Automated high-contrast B&W renders and 24px thumbnail tests to guarantee visual clarity and instant readability in-game.
I would love to see what you create with this tool.
Feedback is welcome as I continue to optimize this harness.
Ariescar | Gobkit