This changes when a platform has multiple people, each working with multiple agents, all acting on shared tasks and shared data, (multiplayer).
Ablo is the infrastructure that enables agents and the people working alongside them to read and write on the same state.
Traditional sync engines make sure everyone sees the same state, Ablo does that too but the difference is that Ablo also governs who gets to act on it.
Would love feedback from anyone who has experienced this problem.