It's impossible to review. These commands are less readable than regex.
I can only assume that's because their safety verification model is better at such snippets or something, but it means that the whole write tool they have which actually shows you the changes as they happen is just unused and it makes it more annoying to follow along.
I had GTP-5.6 write some shader code recently and it wasn't very clear to me. I spent about an hour chatting with the until I understood the concepts and was able to express them back to the AI using math formulas and variables named in a way that made sense to me. The AI then rendered the code using the formula and variables I was familiar with and it was clear to me.
We need a word for “potentially highly capable, but in reality an idiot savant” to describe certain models. No, I don’t need you to write a tmux emulator in bash to test your changes bro, just ask me to run the command.
This resonates
we are in the middle of the beginning. Its just a weird take to talk about the newest model like this while we are still in a R&D phase.
And these points don't matter if you let it search and analyse a bug, for example, or if you have good harness and a good architecture and let it do small PRs or if you do stuff no one needs to read (yes a software engineer also needs tools)
Just switch back and wait a little bit?
There are no signs to show that. If anything, the new models produce worse code, only significantly faster
I think we've finally reached a weird point where AI has effectively reduced the amount of competition that real game developers have to endure.
Nothing unravels faster than a game project being built with AI. You can achieve impressive results in a day, but you can't get much further than that without actual talent. LLMs will never be able to best a human environment artist at scene composition, especially if that composition needs to be directed with nuance over time.
There's a huge difference between a game that looks impressive and one that feels impressive. You can only achieve games that feel like counter strike, call of duty and overwatch with thousands of hours of human sacrifice. The AI is almost pointless once you get to play testing and balancing. Knowing how much to adjust magical integers isn't a conversation a chat bot can resolve with endless pontification tokens.
gpt-5.6-sol: 1x base gpt-6-astra 2.5x base in subscription
then gpt-6-astra tends to spawn subagents a lot, often with all kinds of models such as gpt-5.6, 5.3-codex etc., which is neat. it's a good coordinator but even more cost.
and then it tends to run _full test suites_ over an over again (each costs like 15 minutes) just to verify that _one test_ was fixed etc., and does so for as long as until the test is fixed, eventually accumulating 2 hours or so.
yesterday I assigned it a task to rebase my changs in a repo onto the latest upstream changes. while gpt-5.6-sol consistently took like an hour to do so end-to-end, astra ran for more than 6 hours and still wasn't done. it kept finding "one more thing" that was goldplating that I didn't ask for.
I will end up being cheaper than frontier models some day and keep my job, fingers crossed.
It feels like people should just be able to say "This article comes with the standard disclaimer" and just dive into the meat of the article without wasting time.
The quirks in fallbacks, defaults and ludicrous gold plating seems to get more and more intrusive with every model upgrade.
It’s been 2 days and it made no real progress. It created docs, scripts, workflows, and it’s doing a bunch of reviewing on every PR.
I told it that I just need an MVP.
I’m pretty sure an average senior engineer would have finished that task much quicker. And guaranteed with more readable, higher quality code. Meanwhile, I think I’ve easily crossed 100k tokens so far on nothing.
Funny world we’re living in that this is “SOTA” and “AGI”z
I’m genuinely curious what these OAI and A/ engineers working on that they praise these models so much. I did not see any improvement since Opus 4.5.
I use the tools with this "risk analysis": - If performance doesn't improve I can just always switch back to whatever I've done for the past 10 years, so it's not really a risk to start exploring. - If performance does improve, then I'm already familiar with it.
To create professional products, compilers are great, when used by professional or passionate and technical amateurs. They're useless if you're neither.
LLMs are the next step up. They are quite useful if you are neither, and you can get a lot farther with them, which means that low quality software is much easier to create. But if, for whatever reason, you need to create higher quality software (like most software that's actually sold directly or through subscriptions or ads), you're back to the "be a professional or passionate and technical amateur".
amoss•33m ago
omnicognate•6m ago