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iMac G4

https://en.wikipedia.org/wiki/IMac_G4
1•tosh•1m ago•0 comments

Hammerspoon

https://www.hammerspoon.org/
1•abhijeetpbodas•2m ago•0 comments

AI and the Bottom Rung of the Career Ladder

https://econreview.studentorg.berkeley.edu/ai-and-the-bottom-rung-of-the-career-ladder/
1•jestinjoy1•3m ago•0 comments

FSF sponsors GNU Boot, a libre, ethical replacement for the nonfree BIOS or UEFI

https://www.fsf.org/news/2026-gnu-boot-joins-fsf-fiscal-sponsorship-program
1•MilnerRoute•4m ago•0 comments

EventMaxxer – Automatically apply to events to get you in the right room

https://github.com/giga-james/eventmaxxer
1•kunggaochicken•5m ago•0 comments

Woman laid to rest in coffin made from mushrooms in Australian first

https://www.theguardian.com/australia-news/2026/sep/07/australian-woman-buried-in-mushroom-coffin...
1•speckx•6m ago•0 comments

The sky is now being written with text prompts

1•yethikrishna•7m ago•0 comments

Show HN: Capo – Community-Driven AWS SDK for Python

https://capo-sdk.dev/services/
1•karpetrosyan•8m ago•0 comments

KDE Plasma 6.8 Now Makes Tiled Windows Fit Together More Nicely

https://www.phoronix.com/news/KDE-Plasma-6.8-Tiled-Windows
1•speckx•8m ago•0 comments

Apple Removes BitChat from India App Store at Government's Request

https://reclaimthenet.org/apple-removes-bitchat-india-government-request
1•latein•8m ago•0 comments

Ask HN: When you code with AI, do you tell it how to manage state?

1•amelius•11m ago•0 comments

AI video in courtroom sparks major legal battle

https://www.youtube.com/watch?v=57O-FVEywj0
1•sbmthakur•12m ago•0 comments

Ford CEO Says Europe Is Lost to Chinese Electric Vehicles

https://gizmodo.com/ford-ceo-says-europe-is-lost-to-chinese-electric-vehicles-2000820582
2•bookofjoe•12m ago•0 comments

Show HN: Sumi – ink landscapes that move, with sound synthesised on the device

https://apps.apple.com/us/app/sumi-living-ink-paintings/id6795591095
1•syake03•13m ago•0 comments

Why you do so much and get so little. Read this if you feel stuck

https://twitter.com/acecreamu/status/2106424655955607972
1•acecreamu•17m ago•0 comments

Scientific Overview of Asteroid Analysis

https://www.astrophyzix.com/2026/10/september-2026-overview.html
3•JEOFFEZZ•19m ago•0 comments

BigHappyFriend Likes Humans (2025)

https://flashfictiononline.com/articles/bighappyfriend-likes-humans/
1•bucket2015•21m ago•0 comments

Show HN: ShipSlides – turn a URL into editable slides with a serverless agent

https://shipslides.dev
1•iacguy•23m ago•0 comments

Show HN: AgentMachinist: make your coding agent show its work

https://github.com/vscarpenter/AgentMachinist
1•vscarpenter•24m ago•0 comments

Pretrained Deep Learning Intent Signals for Mobile DSPs

https://bgweber.medium.com/pretrained-deep-learning-intent-signals-for-mobile-dsps-2eb1834c62db
2•bweber•26m ago•1 comments

Show HN: I made a Mac app to centralize and monitor my dev tools

https://coisland.app/
1•LeDonT•28m ago•0 comments

You.com trains on your data by default with no opt out

https://you.com/docs/administration/zero-data-retention
1•hek2sch•30m ago•0 comments

Better Call Jev

https://bettercalljev.vercel.app
3•beerglass•30m ago•0 comments

We ported the original Doom to SQL

https://cedardb.com/blog/sqldoom/
1•Alephinitesimal•31m ago•0 comments

Changes to Gemini model access and limits

https://support.google.com/gemini/answer/17004136?hl=en
4•tolugenius•31m ago•0 comments

Guillermo Rauch: "We've confirmed a KVM 0day through our Vercel bounty program"

https://twitter.com/rauchg/status/2106402024804020657
3•ronfriedhaber•32m ago•0 comments

Show HN: Terminal Gym – a Claude mod that makes you do pushups between prompts

https://github.com/DrumAndCode/terminal-gym
1•heynaitik•35m ago•1 comments

An Algorithmic Failure Beneath the Secret Ballot

https://blog.citp.princeton.edu/2026/08/03/an-algorithmic-failure-beneath-the-secret-ballot/
1•leecoursey•37m ago•0 comments

The KV Cache Is the New Memory Wall

https://jaehun.me/en/posts/paper-2609-30854v1/
2•acossta•38m ago•0 comments

The Server Side Cloud Swift SDK

https://cloud.google.com/blog/topics/developers-practitioners/introducing-the-server-side-cloud-s...
2•frizlab•39m ago•1 comments
Open in hackernews

City building games have a Soul Problem pt.2

https://www.radical-elements.com/minor-epiphanies/city-building-games-have-a-soul-problem-pt2
23•lexx•1h ago

Comments

ervine•17m ago
Man Forza Motorsports and Cities Skylines 2 came out within two weeks of each other, and I was so pumped for both. Thinking I'd have two genre-defining games to enjoy for years, it was definitely the most disappointing month of gaming for me.

As a comment on the article: yes, of course - the lack of all the things are symptoms of "this must release now". They fumbled it so badly, a new developer got put on it.

esikich•17m ago
Literally missing the forest for the trees. You're building a city, not a yard. I don't think making the city look procedurally worn or whatever they mean is trivial either. Feels like complaining about the graphics in Minecraft... That's not the point of the game.
dwroberts•15m ago
Also the visuals can be misunderstood to be communicating something - e.g. the dirty walls - does that mean my city is bad in some way? Is crime increasing or is the wall being stained by pollution?

You can't just make stuff 'look nice' without affecting how the player behaves

Forgeties79•13m ago
If you’re playing a city builder to min/max but want it somewhat grounded in reality then you have to accept it isn’t an Apple Store on every block IMO. If you want perfect symmetry and cleanliness that’s valid too but it’s the default for most games, so I think they make some good points.
Forgeties79•14m ago
A city builder is a lot of different things to a lot of people. Some people want to feel like their creation is “alive,” and varying degrees of wear and tear can achieve that. It makes the city feel lived in. I wouldn’t say it’s my highest priority but I’d say it’s definitely a valid one.
bigstrat2003•9m ago
Also, it's very much a matter of taste. I like the pristine look. I have real life if I want to see dingy, worn down buildings and yards. I don't want that in my fantasy city.
Forgeties79•16m ago
Frostpunk (only played first) did a decent job with this. It’s all coal fire power and heavy industrial buildings, very grounded and pragmatic, so it’s all dirty and loud and belching flames/smoke. It was somewhat obvious given the setting but regardless it works so well. The city feels very alive.
binary132•14m ago
I don’t really think aesthetic details can create soul where there is no soul. Somehow I can’t imagine a world where games cost millions of dollars to produce yet also have soul mechanically injected by following some art director’s design-language protocol.
throooooo•9m ago
This makes no sense to me. There are plenty of games that feel soulful and alive, even gave that are 40+ years old with meager graphics have managed it.
AnotherGoodName•9m ago
AI is going to be big here. You previously had to create a few art assets and reuse them. Cities has to be grids of blocks of buildings. You couldn't have an agent go and design a building that curved to the block perfectly. The slope couldn't have some stairs easily.

The author of this created these images with AI and that's exactly the solution for game makers. There may be base assets but AI is pretty damn good at contextually modifying them.

swozey•8m ago
There was a big heyday a decade ago with town builders, like Banished, Farthest Frontier, Manor lords and a bunch of ancient history ones. It seems to have died out again the last few years. And I don't know any that replace simcity or cities skyline 1. The only city sim I play nowadays is Soviet Workers Republic, some combination of those words.

Maybe we'll get a million new city sims with the ai goldrush that have unique takes.

Think I gave up on actual city sims with massive scale.

pcdoodle1•5m ago
Sim City on SNES felt like it had a soul. The music was fantastic. I was never great at it but the slow pace was super cozy to let play in the background.