I trained this model on undeveloped landscape so that it can quickly add plausible erosion features, rocks, etc to the low-resolution height data and sort of reconstruct what the terrain would look like before any human interference.
I trained this model on undeveloped landscape so that it can quickly add plausible erosion features, rocks, etc to the low-resolution height data and sort of reconstruct what the terrain would look like before any human interference.
dvt•49m ago
I’m interested in this because “macro maps” can be hand built in a way that may want to preserve gameplay balance while individual games can still feel broadly unique.