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The company brain and why it's hard

https://productnow.ai/blogs/the-company-brain
1•kadhirvelm•26s ago•0 comments

Show HN: Barc(l)ode Battler as a Mobile Webapp

https://kelu124.github.io/barcodebattler/
1•kelu124•1m ago•0 comments

Ask HN: How would it affect you if 8.8.8.8 service was terminated immediately?

1•_justme•2m ago•0 comments

The clitoris is getting the attention it deserves

https://www.theguardian.com/society/commentisfree/2026/apr/01/finally-clitoris-getting-attention-...
1•snarky-comments•5m ago•0 comments

The Seawater Greenhouse, an idea for inexpensive solar driven desalination?

https://en.wikipedia.org/wiki/Seawater_greenhouse
1•orac81•8m ago•1 comments

TeXposit is going open source, and we are looking for early reviewers

https://texposit.com/blog/texposit-is-going-open-source
1•dszb•9m ago•0 comments

Build, debug and hot-reload iPhone apps on Omarchy

https://github.com/JonathanInTheClouds/omarchy-ios-kit
1•librasteve•9m ago•0 comments

Prompt injection through log files: what red-teaming our assistant found

https://jl3-cloud.site/blog/prompt-injection-through-log-files/
1•oazizjon•9m ago•0 comments

Data Centers Could Swallow Acres of Land Across 3 States

https://www.gadgetreview.com/proposed-data-centers-could-swallow-tens-of-thousands-of-rural-acres...
1•PicardManeuver•11m ago•0 comments

Developer of AI driving instructor is spending $1k/month to keep demo running

https://www.pcgamer.com/games/sim/the-developer-of-an-ai-powered-driving-instruction-simulator-is...
2•theanonymousone•13m ago•0 comments

Celesto is hiring for growth engineer or DevRel

https://x.com/aniketmaurya
1•theaniketmaurya•15m ago•0 comments

Show HN: Tilefinch – a from-scratch* web browser for the PSP (333Mhz, 64MB RAM)

https://github.com/stjanovitz/tilefinch/tree/main
1•stjanovitz•15m ago•0 comments

Python 3.14 vs. Python 3.15 – performance testing

https://en.lewoniewski.info/2026/python-3-14-vs-python-3-15-performance-testing/
1•theanonymousone•16m ago•0 comments

Steffen Skjottelvik's Journey Across Canada Came to a Tragic End

https://www.nytimes.com/interactive/2026/10/10/magazine/steffen-skjottelvik-canada-journey-death....
2•mooreds•18m ago•0 comments

Open Knowledge Graphs

https://openknowledgegraphs.com/
2•mooreds•18m ago•0 comments

Self-improving RLM agent for coding workflows and long-running autonomous tasks

https://github.com/PrimeIntellect-ai/prime-agent
1•mooreds•19m ago•0 comments

Show HN: HarmoNova: A modern, customizable Hacker News reader for Chrome

https://github.com/chaosmanage/harmonova
2•chaosmanage•21m ago•1 comments

PubMed.gov using BiomedBERT to explore connections between research articles

https://linkeddiscoveries.ncbi.nlm.nih.gov
2•foehrenwald•22m ago•0 comments

A global, hardwired pause of frontier AI training is feasible, says new report

https://news.berkeley.edu/2026/10/09/a-global-hardwired-pause-of-frontier-ai-training-is-feasible...
1•geox•22m ago•0 comments

Which Chrome extension is the best for saving ChatGPT chats as PDF files?

1•quantum_and_neu•23m ago•0 comments

Show HN: Kindlefall a 3D ARPG in the browser, built with Three.js

https://kindlefall.com/play/
1•djbiccboii•24m ago•0 comments

The Holy Grail in AI Marketing Will Make Everything Wonderfully Terrible

https://hastalavista.ai/society/the-holy-grail-in-ai-marketing-will-make-everything-wonderfully-t...
1•alleyio•27m ago•0 comments

Stellantis bets on small affordable EVs for European comeback

https://www.reuters.com/business/autos-transportation/stellantis-bets-small-affordable-evs-europe...
2•alephnerd•32m ago•1 comments

Chapter 1 of Ways of Seeing by John Berger

https://www.ways-of-seeing.com/ch1
2•rafael859•36m ago•0 comments

Show HN: SupplyVision – I made meta-search for independent fashion retailers

https://supplyvision.app/
1•brachkow•39m ago•0 comments

Show HN: I added optional chaining to CPython

https://github.com/grandimam/cpython
2•grandimam•40m ago•0 comments

Anthropic is out with new nonsense about Claude

https://dair-community.social/@emilymbender/117412868905734653
13•nobody9999•46m ago•15 comments

CalVer 26.0: 10th Anniversary Edition

https://sedimental.org/calver_26.html
5•mhashemi•48m ago•5 comments

AI-Powered Plasma Cutting

https://www.deldiosglasshouse.com/stuff-weve-made/ai-g-code
2•cjemmott•51m ago•1 comments

I built a simple app for cooking steak

https://play.google.com/store/apps/details?id=com.akshatpandey.steaktimer&hl=en_US
1•vedicashcapcut•55m ago•2 comments
Open in hackernews

Total Annihilation, rebuilt for modern computers

https://nanolathe.gg
55•jttnr•58m ago

Comments

arikrahman•27m ago
Love it, hope something for Supcom comes out soon.
maqp•25m ago
Definitely! Supcoms downfall was the poor threading support and IIRC the in-game AI path finding continuing for destroyed AI units which bogged the game down over time. At least one of them was never fixed properly.
theandrewbailey•6m ago
I've played the LOUD mod for years, seems to solve a bunch of performance problems.

https://www.moddb.com/mods/loud-ai-supreme-commander-forged-...

rs_rs_rs_rs_rs•23m ago
The game still looks great, what's stopping you from playing it?
ls612•18m ago
It has some major technical flaws which hold it back even on modern hardware. Something I’m sure a model can fix.
lysecret•22m ago
man i played so much supcom every time we played at like 2fps in the end haha
pdntspa•22m ago
Eat your heart out, Spring Engine
Jabrov•21m ago
So sick and tired of AI websites
rvz•20m ago
> Same scene. Same instant.

closes tab.

haunter•19m ago
At this point with the speed AI assisted decomps, remakes, reverse engineered ports, and homebrews come out I think GTA VI will be "released" (not by Rockstar ofc) on PC days after the PS 5 release. Especially that an early leaked dev build, compiled on PC, is already out there which helps a lot with the case.
modeless•19m ago
I recently discovered Beyond All Reason, a spiritual successor to Total Annihilation. There have been several of these, but I think BAR is by far the best. It's open source, but looks nice and is polished. It has amazing quality-of-life features I haven't seen in any other RTS. And it supports insanely huge battles with hundreds of players and tens of thousands of units.

150-player match: https://www.youtube.com/watch?v=gQJujiZ-oz0

https://www.beyondallreason.info/

Lucasoato•15m ago
Yeah, let me add that it’s a wonderful community. They won’t flame you for failing the frontline because your opponent has been playing the game since day 1.

If you just started, just stay in the backlines and do “eco”, people will be ok with that.

techjamie•7m ago
That's pretty good to hear. I've taken interest in it from time to time, and downloaded it at one point to spectate matches. It seemed really intimidating to my extremely casual RTS playing self with how much is happening.

Maybe I'll give it another look.

modeless•5m ago
There are some single-player skirmishes that you can play to get the hang of it. And I heard there's going to be a commercial release with a single-player campaign coming out eventually.
someotherperson•19m ago
Cool! I wonder if Total Annihilation: Kingdoms would be supported!
DaveChurchill•19m ago
Do people understand how bad these AIslop websites look?
ygra•16m ago
I found it very tiring to read, actually.
joefourier•7m ago
I can get past the AI slop design myself, but the writing style is absolutely grating, especially the short repetitive phrases.

"Punchy phrase. No X." "An open engine. Room to make it your own. "Same scene. Same instant. The same explosion. A different atmosphere." "A few things to know. The short answers."

Why is it always the same? What awful post-training, or synthetic data training pipeline, or RLHF gone wrong, produced this homogenised, low variety slop style? And it's totally possible for LLMs to write actually decent or at least varied prose and I would think Anthropic (or OpenAI) has the resources to fix the issue, they just choose not to.

Marketing copy wasn't this homogenous prior to LLMs, unless my memory fails me.

jasondigitized•14m ago
What exactly looks bad about it? These models have been trained on high converting UX patterns. They are definitely homogenous but I am not sure they look bad.
wobblywobbegong•18m ago
Spiritual successor already exists: https://github.com/beyond-all-reason/Beyond-All-Reason
dgently7•17m ago
i never played ta, but "beyond all reason" is worth mentioning as it seems to be also a more modern (relatively) take on ta. mostly similar units but a 3d engine etc. Also open source and free to play wo any of the dark patterns that pervert most modern multiplayer online games. "battle passes" , "pay to win", gambling "crates"
markus_zhang•17m ago
Guess this is going to be the norm and we will soon run out of games to decompile.
foolfoolz•10m ago
TA is an amazing game. Forged Alliance is a better game because it was made 10 years later. The open source FAF project to mod it and keep it alive can only go so far without engine replacement. I’m hoping we can see something like this for Forged Alliance. BAR is a TA clone, missing out on the structural improvements from Forged Alliance
philipov•8m ago
This game, Planetary Annihilation, was made by some of the people who worked on Total Annihilation:

https://store.steampowered.com/app/386070/Planetary_Annihila...

https://en.wikipedia.org/wiki/Planetary_Annihilation

Waterluvian•7m ago
I love this so much. Something I’m a bit obsessed with lately is watching AIs (the classic kind) battling endlessly in games like this. Total Annihilation is a great fit for it because the maps are often wide open and grand scale.

I think Beyond all Reason has had some 50v50s or close that are a bit ridiculous to watch.