> Those defending the poor performance of vibe coded apps have parroted the famous lines AI guys used in the past - “It is only days old” and “this is the worst it gets”. They make the mistake of equating human app development time with generative AI development time (hundreds of times faster). A vibe coded app is, in human hours, not only a few days old but closer to two or three years old. If a brush engine or transform tool works badly after the human equivalent of three years of development that is a demonstration of bad planning or an AI model not doing a good job.
I legitimately cannot parse the logic behind this argument.
I knocked up some quick code for drawing on an image a while back as part of a work project, but I've never actually checked how well it works on gigantic images. It calculates the bounding box of your stroke every frame, and uses an SDF-based system to calculate the pixels of the stroke (so if you draw quickly, it will correctly join up the points). I didn't focus too heavily on performance, other than making sure it was good enough to not slow down the app, but since its speed only depends on how much you're actually drawing per frame, rather than the size of the canvas, I'd imagine it would hold up reasonably on gigantic images?
Making a good brush engine is indeed a very hard problem, especially when you have undo history, high res canvases, layers, zoom etc. I just don't see it of such importance
Add that to the fact all 3 companies have seen massive declines in sales, and hardware costs increasing quite dramatically, this may be the end of the line for the console wars.
Interestingly, Sony released some of their exclusives on PC a few years ago and they sold extremely well. So what did Sony do? Announce that no more exclusives will port to PC. Nice work, guys!
No one hates Adobe more than their paying customers. I hope everyone involved in the move to subscriptions, including the gross cancellation fees, know that they killed the company.
When they did vibecode Photoshop, well...
These are powerful, interesting tools but the money, the hype and the grift is just intollerable, a pox on it all. If you're a professional you cannot ignore or avoid it, but you can push towards a future where the commodification of it - open models, open weights, open hardware - turns it into a low-margin overlay on real intellectual work and the hype/grift machine can move on to whatever intellectually bankrupt boondoggle they find next.
Felt like that undermined some of the more cogent points the article was making.
> Instead of hurling hate speech and bile at thousands of software engineers who lead innovation at large companies (Adobe, Autodesk, Maxxon, Celsys, and others), show them some gratitude for their efforts. They are the engineers who innovate and everyone else follows. Just because they work at a big company doesn't mean they are committing human rights abuses. We have a generation brainwashed by envy and hate instead of urging everyone to be greater and bigger.
I mean okay vibe coded photoshop clones is one thing but arguing your enemies are pedos and you're good guys that deserve all the gratitude in the world is not a great way to make an argument.
There are many good valid points in the whole insanity of the whole trend imo but this article drifts a LOT.
poulpy123•12m ago
gmerc•8m ago