First time sharing something here. I've been vibe-coding a browser game inspired in Balatro.
It's a minesweeper game where you play rounds of increasing difficulty. At the end of each round you can buy different bonuses that do special things like "reveal a random safe tile after every 5th successful move".
The game was done using Claude Opus 5.5. In a previous version I had a screenshot test suite that took 15 minutes to run, I burned the whole project to the ground and started again.
aeonfr•1h ago
First time sharing something here. I've been vibe-coding a browser game inspired in Balatro.
It's a minesweeper game where you play rounds of increasing difficulty. At the end of each round you can buy different bonuses that do special things like "reveal a random safe tile after every 5th successful move".
The game was done using Claude Opus 5.5. In a previous version I had a screenshot test suite that took 15 minutes to run, I burned the whole project to the ground and started again.
Behind the hook, I instructed Claude to use React, and I know it uses 98.css (https://jdan.github.io/98.css/) and the icons from 95.css (https://win98icons.alexmeub.com/).
It's the first time I share something I "made" without reading absolutely any of the code.
Hope you find it entertaining, or at least that it brings back some nostalgia for simpler times.