Hi HN! I’m the architect behind AS3D / ADR (Autonomous Dynamics Runtime). I built this specification to solve process isolation and fixed memory footprints in bare-metal and custom runtime environments using C++20 and CUDA.
Key architectural aspects:
- SoA (Structure of Arrays) layout for zero-copy memory pipelines.
- Multi-tier temporal buffer management.
- Ephemeral execution layers without heavy OS dependencies.
The specs are fully detailed in the GitHub README. We are currently shifting from architectural specifications to building the core execution MVP. I’m looking for 4–3 low-level systems engineers (C++/CUDA/Kernel) to join as core collaborators/co-founders. Would love technical feedback, architectural critique, or to connect with anyone building low-level systems.
EvaDeville•1m ago
Key architectural aspects: - SoA (Structure of Arrays) layout for zero-copy memory pipelines. - Multi-tier temporal buffer management. - Ephemeral execution layers without heavy OS dependencies.
The specs are fully detailed in the GitHub README. We are currently shifting from architectural specifications to building the core execution MVP. I’m looking for 4–3 low-level systems engineers (C++/CUDA/Kernel) to join as core collaborators/co-founders. Would love technical feedback, architectural critique, or to connect with anyone building low-level systems.