Inspired by StarSkirmish, I wanted to build a complex RTS that required you to bring your OWN agents and either play with them as allies, against them as enemies, or battle head-to-head with other agent-human pairs in public matches.
In AC you operate one or more planes (Orbit, Sky, Surface, Depths) of differing gameplay. As an old-school PC gamer I wanted the mechanics to resemble some of my favorite 90s games of yore: C&C, DungeonKeeper, Homeworld, StarCraft, and others. The idea is that you have specific objectives needed to maximize resource generation, aid in cross player support, and that a single plane cannot win independently.
Outside of gameplay, from an agentic tech pov, there are some other really cool things that come with this, including:
- A full specification + library to install agents into any game (http://playerthree.gg/) - A networking SDK for bidirectional agent communication - Symmetric maps - Deterministic simulation - Benchmarking tools - (soon) published benchmark data
Github: https://github.com/agent-command/agent-command Play now: https://agentcommand.gg/
Would love feedback and contribs if interested in RTS games and AI!