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Al Lowe on model trains, funny deaths and working with Disney

https://spillhistorie.no/2026/02/06/interview-with-sierra-veteran-al-lowe/
38•thelok•2h ago•3 comments

Hoot: Scheme on WebAssembly

https://www.spritely.institute/hoot/
101•AlexeyBrin•6h ago•18 comments

First Proof

https://arxiv.org/abs/2602.05192
51•samasblack•3h ago•38 comments

OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
789•klaussilveira•20h ago•243 comments

Stories from 25 Years of Software Development

https://susam.net/twenty-five-years-of-computing.html
38•vinhnx•3h ago•5 comments

Reinforcement Learning from Human Feedback

https://rlhfbook.com/
62•onurkanbkrc•5h ago•5 comments

The Waymo World Model

https://waymo.com/blog/2026/02/the-waymo-world-model-a-new-frontier-for-autonomous-driving-simula...
1040•xnx•1d ago•587 comments

Start all of your commands with a comma (2009)

https://rhodesmill.org/brandon/2009/commands-with-comma/
462•theblazehen•2d ago•165 comments

France's homegrown open source online office suite

https://github.com/suitenumerique
506•nar001•4h ago•235 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
183•jesperordrup•10h ago•65 comments

The AI boom is causing shortages everywhere else

https://www.washingtonpost.com/technology/2026/02/07/ai-spending-economy-shortages/
63•1vuio0pswjnm7•7h ago•59 comments

Software factories and the agentic moment

https://factory.strongdm.ai/
48•mellosouls•3h ago•50 comments

Coding agents have replaced every framework I used

https://blog.alaindichiappari.dev/p/software-engineering-is-back
186•alainrk•5h ago•280 comments

A Fresh Look at IBM 3270 Information Display System

https://www.rs-online.com/designspark/a-fresh-look-at-ibm-3270-information-display-system
27•rbanffy•4d ago•5 comments

What Is Stoicism?

https://stoacentral.com/guides/what-is-stoicism
16•0xmattf•2h ago•7 comments

72M Points of Interest

https://tech.marksblogg.com/overture-places-pois.html
19•marklit•5d ago•0 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
108•videotopia•4d ago•27 comments

Where did all the starships go?

https://www.datawrapper.de/blog/science-fiction-decline
58•speckx•4d ago•62 comments

Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
268•isitcontent•20h ago•34 comments

Learning from context is harder than we thought

https://hy.tencent.com/research/100025?langVersion=en
197•limoce•4d ago•107 comments

Monty: A minimal, secure Python interpreter written in Rust for use by AI

https://github.com/pydantic/monty
281•dmpetrov•21h ago•150 comments

British drivers over 70 to face eye tests every three years

https://www.bbc.com/news/articles/c205nxy0p31o
169•bookofjoe•2h ago•152 comments

Making geo joins faster with H3 indexes

https://floedb.ai/blog/how-we-made-geo-joins-400-faster-with-h3-indexes
152•matheusalmeida•2d ago•47 comments

Hackers (1995) Animated Experience

https://hackers-1995.vercel.app/
549•todsacerdoti•1d ago•266 comments

Sheldon Brown's Bicycle Technical Info

https://www.sheldonbrown.com/
422•ostacke•1d ago•110 comments

Ga68, a GNU Algol 68 Compiler

https://fosdem.org/2026/schedule/event/PEXRTN-ga68-intro/
39•matt_d•4d ago•13 comments

Show HN: I spent 4 years building a UI design tool with only the features I use

https://vecti.com
365•vecti•23h ago•167 comments

An Update on Heroku

https://www.heroku.com/blog/an-update-on-heroku/
465•lstoll•1d ago•305 comments

Show HN: If you lose your memory, how to regain access to your computer?

https://eljojo.github.io/rememory/
341•eljojo•23h ago•209 comments

What Is Ruliology?

https://writings.stephenwolfram.com/2026/01/what-is-ruliology/
66•helloplanets•4d ago•70 comments
Open in hackernews

A Real-Time Algorithm for Non-Convex Powered Descent Guidance [pdf]

https://depts.washington.edu/uwrainlab/wordpress/wp-content/uploads/2020/01/AIAA_SciTech_2020.pdf
46•nill0•9mo ago

Comments

RansomStark•9mo ago
I must be half asleep, I was expecting some novel machine learning algorithm. I was pleasantly surprised to find a spaceflight algorthim instead.

I am completely out of my depth, so have nothing constructive to add. But it sounds interesting.

wiz21c•9mo ago
Funny, I fell into that one too... I guess "guidance" has a few letters in common with "gradient" so our brain triggers...

See: https://medium.com/@stephenwatathi/the-brains-power-to-read-...

vessenes•9mo ago
This is the algorithm SpaceX uses to catch rockets. If you watch any of the landings/chopstick catches, you’ll notice that they don’t seem to oscillate back and forth like a lot of control systems we’re “used to” seeing.

This algorithm is why! Super cool.

metalman•9mo ago
so as soon as the rocket starts to fall @ the minimum controll speed, they draw a virtual strait line between the rocket and the landing spot, and follow it, sort of an inverse geodetic line, compensate for wind with the "flaps" and vectored thrust on the rockets, giving enough horizontal thrust, and gravity providing a very steady and reliable pull makes a lot of sense, as it is the most fuel efficient and fastest return, and any issues with guidance are imediately clear, making it part of the abort system as well
vessenes•9mo ago
Totally. It’s the guaranteed convexity that is the cool and awesome part.
xiaoyu2006•9mo ago
Reminds me of L. Blackmore’s https://www.semanticscholar.org/paper/Lossless-Convexificati...
pugworthy•9mo ago
Would love to see this control a classic Lunar Lander type game such as http://moonlander.seb.ly/