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Tiny C Compiler

https://bellard.org/tcc/
60•guerrilla•1h ago•22 comments

SectorC: A C Compiler in 512 bytes

https://xorvoid.com/sectorc.html
151•valyala•5h ago•25 comments

The F Word

http://muratbuffalo.blogspot.com/2026/02/friction.html
81•zdw•3d ago•33 comments

Speed up responses with fast mode

https://code.claude.com/docs/en/fast-mode
86•surprisetalk•5h ago•91 comments

GitBlack: Tracing America's Foundation

https://gitblack.vercel.app/
19•martialg•59m ago•3 comments

Software factories and the agentic moment

https://factory.strongdm.ai/
120•mellosouls•8h ago•239 comments

FDA intends to take action against non-FDA-approved GLP-1 drugs

https://www.fda.gov/news-events/press-announcements/fda-intends-take-action-against-non-fda-appro...
36•randycupertino•1h ago•33 comments

Hoot: Scheme on WebAssembly

https://www.spritely.institute/hoot/
160•AlexeyBrin•11h ago•28 comments

OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
866•klaussilveira•1d ago•266 comments

Stories from 25 Years of Software Development

https://susam.net/twenty-five-years-of-computing.html
116•vinhnx•8h ago•14 comments

First Proof

https://arxiv.org/abs/2602.05192
78•samasblack•8h ago•57 comments

Al Lowe on model trains, funny deaths and working with Disney

https://spillhistorie.no/2026/02/06/interview-with-sierra-veteran-al-lowe/
73•thelok•7h ago•13 comments

Show HN: A luma dependent chroma compression algorithm (image compression)

https://www.bitsnbites.eu/a-spatial-domain-variable-block-size-luma-dependent-chroma-compression-...
22•mbitsnbites•3d ago•1 comments

I write games in C (yes, C) (2016)

https://jonathanwhiting.com/writing/blog/games_in_c/
157•valyala•5h ago•136 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
253•jesperordrup•15h ago•82 comments

Brookhaven Lab's RHIC concludes 25-year run with final collisions

https://www.hpcwire.com/off-the-wire/brookhaven-labs-rhic-concludes-25-year-run-with-final-collis...
36•gnufx•4h ago•41 comments

Start all of your commands with a comma (2009)

https://rhodesmill.org/brandon/2009/commands-with-comma/
535•theblazehen•3d ago•197 comments

LLMs as the new high level language

https://federicopereiro.com/llm-high/
26•swah•4d ago•19 comments

Reinforcement Learning from Human Feedback

https://rlhfbook.com/
100•onurkanbkrc•10h ago•5 comments

Show HN: I saw this cool navigation reveal, so I made a simple HTML+CSS version

https://github.com/Momciloo/fun-with-clip-path
39•momciloo•5h ago•5 comments

Selection rather than prediction

https://voratiq.com/blog/selection-rather-than-prediction/
19•languid-photic•4d ago•5 comments

The AI boom is causing shortages everywhere else

https://www.washingtonpost.com/technology/2026/02/07/ai-spending-economy-shortages/
213•1vuio0pswjnm7•12h ago•326 comments

Microsoft account bugs locked me out of Notepad – Are thin clients ruining PCs?

https://www.windowscentral.com/microsoft/windows-11/windows-locked-me-out-of-notepad-is-the-thin-...
54•josephcsible•3h ago•67 comments

72M Points of Interest

https://tech.marksblogg.com/overture-places-pois.html
42•marklit•5d ago•6 comments

Coding agents have replaced every framework I used

https://blog.alaindichiappari.dev/p/software-engineering-is-back
276•alainrk•10h ago•454 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
129•videotopia•4d ago•41 comments

A Fresh Look at IBM 3270 Information Display System

https://www.rs-online.com/designspark/a-fresh-look-at-ibm-3270-information-display-system
53•rbanffy•4d ago•14 comments

France's homegrown open source online office suite

https://github.com/suitenumerique
651•nar001•9h ago•285 comments

Show HN: Kappal – CLI to Run Docker Compose YML on Kubernetes for Local Dev

https://github.com/sandys/kappal
41•sandGorgon•2d ago•17 comments

Where did all the starships go?

https://www.datawrapper.de/blog/science-fiction-decline
109•speckx•4d ago•149 comments
Open in hackernews

A Real-Time Algorithm for Non-Convex Powered Descent Guidance [pdf]

https://depts.washington.edu/uwrainlab/wordpress/wp-content/uploads/2020/01/AIAA_SciTech_2020.pdf
46•nill0•9mo ago

Comments

RansomStark•9mo ago
I must be half asleep, I was expecting some novel machine learning algorithm. I was pleasantly surprised to find a spaceflight algorthim instead.

I am completely out of my depth, so have nothing constructive to add. But it sounds interesting.

wiz21c•9mo ago
Funny, I fell into that one too... I guess "guidance" has a few letters in common with "gradient" so our brain triggers...

See: https://medium.com/@stephenwatathi/the-brains-power-to-read-...

vessenes•9mo ago
This is the algorithm SpaceX uses to catch rockets. If you watch any of the landings/chopstick catches, you’ll notice that they don’t seem to oscillate back and forth like a lot of control systems we’re “used to” seeing.

This algorithm is why! Super cool.

metalman•9mo ago
so as soon as the rocket starts to fall @ the minimum controll speed, they draw a virtual strait line between the rocket and the landing spot, and follow it, sort of an inverse geodetic line, compensate for wind with the "flaps" and vectored thrust on the rockets, giving enough horizontal thrust, and gravity providing a very steady and reliable pull makes a lot of sense, as it is the most fuel efficient and fastest return, and any issues with guidance are imediately clear, making it part of the abort system as well
vessenes•9mo ago
Totally. It’s the guaranteed convexity that is the cool and awesome part.
xiaoyu2006•9mo ago
Reminds me of L. Blackmore’s https://www.semanticscholar.org/paper/Lossless-Convexificati...
pugworthy•9mo ago
Would love to see this control a classic Lunar Lander type game such as http://moonlander.seb.ly/