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For first time, a cell built from scratch grows and divides

https://www.quantamagazine.org/for-the-first-time-a-cell-built-from-scratch-grows-and-divides-202...
439•defrost•4h ago•141 comments

What to Learn to Be a Graphics Programmer

https://blog.demofox.org/2026/07/01/what-to-learn-to-be-a-graphics-programmer/
27•atan2•43m ago•3 comments

FFmpeg 9.1's new AAC encoder

https://hydrogenaudio.org/index.php/topic,129691.0.html
96•ledoge•4h ago•47 comments

Physical disc production ending in Jan 2028 for new games on PlayStation

https://blog.playstation.com/2026/07/01/physical-disc-production-ending-in-january-2028-for-new-g...
335•Tiberium•6h ago•416 comments

How We Made IPFS Content Publishing 10x Faster

https://probelab.io/blog/optimistic-provide/
77•dennis-tra•3h ago•21 comments

Box3D, an open source 3D physics engine

https://box2d.org/posts/2026/06/announcing-box3d/
271•makepanic•6h ago•54 comments

Ask HN: Who is hiring? (July 2026)

79•whoishiring•3h ago•92 comments

Monetization Gateway

https://blog.cloudflare.com/monetization-gateway/
142•soheilpro•4h ago•73 comments

Internal Combustion Engine

https://ciechanow.ski/internal-combustion-engine/
148•StefanBatory•5h ago•22 comments

Building Gin: Simple over Easy

https://manualmeida.dev/articles/gin-simple-over-easy/
16•manucorporat•52m ago•5 comments

Ask HN: Who wants to be hired? (July 2026)

56•whoishiring•3h ago•129 comments

Hanami 3.0: In Full Bloom

https://hanakai.org/blog/2026/06/30/hanami-3-0-in-full-bloom
14•PuercoPop•56m ago•3 comments

Reduce GVisor Cold Starts with GPU Snapshotting

https://cerebrium.ai/blog/reducing-gpu-cold-starts-with-memory-snapshots-restoring-cuda-workloads...
34•jono_irwin•2h ago•12 comments

Launch HN: Parsewise (YC P25) – Reason Across Documents with an API

34•gergelycsegzi•4h ago•32 comments

My OSCP Pentesting Cheatsheet

https://hackerask.com/posts/pentesting-cheatsheet/
16•HackerAsk•47m ago•2 comments

Manufact (YC S25) Is Hiring a Developer Advocate in SF

https://www.ycombinator.com/companies/manufact/jobs/4cyWd6S-developer-advocate-partnerships-devrel
1•luigipederzani•5h ago

Sony Deletes 551 Movies PlayStation Owners Paid For

https://reclaimthenet.org/sony-deletes-551-studiocanal-movies-playstation-owners-paid-for
281•bilsbie•4h ago•140 comments

Show HN: Pglayers – PostgreSQL extensions as stackable Docker layers

https://github.com/pglayers/pglayers
19•iemejia•1h ago•3 comments

Fixing a kubelet memory leak in Kubernetes 1.36

https://heyoncall.com/blog/fixing-kubernetes-kubelet-memory-leak
39•compumike•16h ago•8 comments

1-Bit Pixel Art Emojis

https://hypertalking.com/2023/05/15/1-bit-pixel-art-emojis/
74•surprisetalk•6d ago•11 comments

Show HN: QR code renderer in a TrueType font

https://qr.jim.sh/
16•foodevl•3d ago•4 comments

Asahi Linux 7.1 Progress Report

https://asahilinux.org/2026/06/progress-report-7-1/
463•pantalaimon•8h ago•157 comments

Red Programming Language: Static linking support

https://www.red-lang.org/2026/06/static-linking-support.html
57•em-bee•1d ago•10 comments

Are readers generating fiction with AI models?

https://arxiv.org/abs/2606.22748
9•ilamont•1h ago•13 comments

Newly discovered spider builds spring loaded snare to catch ants

https://phys.org/news/2026-06-newly-australian-ballista-spider-snare.html
215•chimpanzee•2d ago•49 comments

Nintendo has raised its employees base salary by 10%

https://mynintendonews.com/2026/06/26/nintendo-has-raised-its-employees-base-salary-by-10/
420•_tk_•7h ago•240 comments

Apple 'Hide My Email' vulnerability reveals peoples' real email addresses

https://easyoptouts.com/guides/apple-hide-my-email-is-leaking-email-addresses
127•sashk•8h ago•17 comments

Ray Tracer in SQL

https://github.com/ClickHouse/RayTracer
35•kbumsik•4h ago•8 comments

Show HN: LIBR tracing with source ledger rows and byte-exact PDF verification

https://exitprotocols.com/engineering/libr-state-machine/
4•cd_mkdir•42m ago•1 comments

Department of Commerce has lifted export controls on Claude Fable 5 and Mythos 5

https://twitter.com/AnthropicAI/status/2072106151890809341
883•Pragmata•18h ago•597 comments
Open in hackernews

Computational Complexity of Air Travel Planning [pdf] (2003)

http://www.demarcken.org/carl/papers/ITA-software-travel-complexity/ITA-software-travel-complexity.pdf
76•rochoa•1y ago

Comments

buildsjets•1y ago
This is well over 20 years old and is based on pre 9/11 flight data. I would suspect that a lot has changed since then. So proceed with no caution at all.
gwern•1y ago
Since these sorts of things usually only get more and more complex over time, I would guess that it's all still true, but much more so.
throw0101b•1y ago
(2003)
throw0101b•1y ago
The PDF was produced by ITA, which famously used Common Lisp:

* https://en.wikipedia.org/wiki/ITA_Software

From 2001, a message from the same author as the linked paper:

> (Here's an email Carl de Marcken of ITA Software sent to a friend, describing their experiences using Lisp in one of the software industry's most demanding applications.)

* https://www.paulgraham.com/carl.html

Qem•1y ago
Are there any public, open, comprehensive datasets on flights?
dieselerator•1y ago
> Are there any public, open, comprehensive datasets on flights?

Airlines and commercial aviation operators schedule their own flights. That is a dynamic schedulle. So, perhaps there is no "comprehensive data set".

However, FlightAware makes publicly available scheduled and completed flight data over many routes in the USA. You can search by route and get a list of flights.

Flight information includes filed departure time, route of flight, and speed. For completed flights actual time, altitude, and route is shown. For example, a search on the route Dallas/Fort Worth to Austin lists 45 flights.

I hope that helps.

foundart•1y ago
A very interesting dive into, as the title says, the computational complexity of air travel planning. Graph algorithms with lots of complexity added due to the wide variety of fare conditions that airlines have dreamt up over the years.

The article may be from 2003 but I would call it an evergreen. While I imagine some of the details have changed since then, I suspect that the complexity has only grown since then.

foundart•1y ago
It makes me wonder: Would an airline that drastically simplified its fares be more likely to appear in flight search results?

Simplifying the fares would make it less computationally expensive and, in theory, could take fewer steps to answer a flight planning query.

Imagine a flight search planner that, say, fanned out N airline-specific workers when handling a planning query and then displayed to the user whatever results it got back within some time limit. If FooAir had simple fares, the FooAir searcher would likely run faster than searchers for other airlines. Thus it would be more likely to return results for more queries, assuming the deadline is fairly tight because of usability metrics. (People don't tend to stick around waiting for slow results.)

sjburt•1y ago
At least a few years ago (~2014), the fare search was actually nearly instant, but all major airfare search sites added a delay because customers had the impression they were getting a better deal when they had to wait. It seems like the delay has been dialed back lately.
teleforce•1y ago
This is a very popular article that get submitted every now and then (nearly every year) [1].

I think this kind of problem would be a very nice for logic, optimization and constraint programming that probably can be solved with modern tools like Google OR-Tool or Monash University MiniZinc [1],[2],[3].

[1] Past:

https://hn.algolia.com/?query=Computational%20Complexity%20o...

[2] Logic, Optimization, and Constraint Programming: A Fruitful Collaboration - John Hooker - CMU (2023) [video]:

https://www.youtube.com/live/TknN8fCQvRk

[3] Google OR-Tools:

https://developers.google.com/optimization

[4] MiniZinc:

https://www.minizinc.org/