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Create value for others and don’t worry about the returns

https://geohot.github.io//blog/jekyll/update/2026/03/11/running-69-agents.html
102•ppew•1h ago•27 comments

Zig – Type Resolution Redesign and Language Changes

https://ziglang.org/devlog/2026/#2026-03-10
150•Retro_Dev•5h ago•49 comments

U+237C ⍼ Is Azimuth

https://ionathan.ch/2026/02/16/angzarr.html
252•cokernel_hacker•8h ago•24 comments

Julia Snail – An Emacs Development Environment for Julia Like Clojure's Cider

https://github.com/gcv/julia-snail
47•TheWiggles•2d ago•6 comments

Cloudflare crawl endpoint

https://developers.cloudflare.com/changelog/post/2026-03-10-br-crawl-endpoint/
238•jeffpalmer•8h ago•98 comments

Tony Hoare has died

https://blog.computationalcomplexity.org/2026/03/tony-hoare-1934-2026.html
1692•speckx•16h ago•216 comments

Agents that run while I sleep

https://www.claudecodecamp.com/p/i-m-building-agents-that-run-while-i-sleep
298•aray07•12h ago•288 comments

Yann LeCun raises $1B to build AI that understands the physical world

https://www.wired.com/story/yann-lecun-raises-dollar1-billion-to-build-ai-that-understands-the-ph...
426•helloplanets•22h ago•357 comments

RISC-V Is Sloooow

https://marcin.juszkiewicz.com.pl/2026/03/10/risc-v-is-sloooow/
208•todsacerdoti•10h ago•199 comments

Writing my own text editor, and daily-driving it

https://blog.jsbarretto.com/post/text-editor
73•todsacerdoti•5h ago•15 comments

SSH Secret Menu

https://twitter.com/rebane2001/status/2031037389347406054
150•piccirello•1d ago•52 comments

Support for Aquantia AQC113 and AQC113C Ethernet Controllers on FreeBSD

https://github.com/Aquantia/aqtion-freebsd/issues/32
4•justinclift•4d ago•2 comments

Standardizing source maps

https://bloomberg.github.io/js-blog/post/standardizing-source-maps/
16•Timothee•2h ago•1 comments

Debian decides not to decide on AI-generated contributions

https://lwn.net/SubscriberLink/1061544/125f911834966dd0/
315•jwilk•16h ago•240 comments

Launch HN: RunAnywhere (YC W26) – Faster AI Inference on Apple Silicon

https://github.com/RunanywhereAI/rcli
204•sanchitmonga22•13h ago•124 comments

Mesh over Bluetooth LE, TCP, or Reticulum

https://github.com/torlando-tech/columba
76•khimaros•12h ago•8 comments

Universal vaccine against respiratory infections and allergens

https://med.stanford.edu/news/all-news/2026/02/universal-vaccine.html
201•phony-account•8h ago•71 comments

Levels of Agentic Engineering

https://www.bassimeledath.com/blog/levels-of-agentic-engineering
146•bombastic311•22h ago•73 comments

TADA: Fast, Reliable Speech Generation Through Text-Acoustic Synchronization

https://www.hume.ai/blog/opensource-tada
3•smusamashah•1h ago•0 comments

FFmpeg-over-IP – Connect to remote FFmpeg servers

https://github.com/steelbrain/ffmpeg-over-ip
166•steelbrain•12h ago•55 comments

EQT eyes potential $6B sale of Linux pioneer SUSE, sources say

https://www.reuters.com/business/eqt-eyes-potential-6-billion-sale-linux-pioneer-suse-sources-say...
42•shscs911•1d ago•14 comments

Meta acquires Moltbook

https://www.axios.com/2026/03/10/meta-facebook-moltbook-agent-social-network
474•mmayberry•16h ago•313 comments

Roblox is minting teen millionaires

https://www.bloomberg.com/news/articles/2026-03-06/roblox-s-teen-millionaires-are-disrupting-the-...
108•petethomas•3d ago•117 comments

Invoker Commands API

https://developer.mozilla.org/en-US/docs/Web/API/Invoker_Commands_API
78•maqnius•2d ago•15 comments

Launch HN: Didit (YC W26) – Stripe for Identity Verification

62•rosasalberto•16h ago•59 comments

Bippy: React Internals Toolkit

https://www.bippy.dev/
32•handfuloflight•2d ago•6 comments

Exploring the ocean with Raspberry Pi–powered marine robots

https://www.raspberrypi.com/news/exploring-the-ocean-with-raspberry-pi-powered-marine-robots/
77•Brajeshwar•3d ago•9 comments

Pike: To Exit or Not to Exit

https://tomjohnell.com/pike-solving-the-should-we-stop-here-or-gamble-on-the-next-exit-problem/
10•dnw•2d ago•2 comments

After outages, Amazon to make senior engineers sign off on AI-assisted changes

https://arstechnica.com/ai/2026/03/after-outages-amazon-to-make-senior-engineers-sign-off-on-ai-a...
538•ndr42•17h ago•429 comments

We are building data breach machines and nobody cares

https://idealloc.me/posts/we-are-building-data-breach-machines-and-nobody-cares/
118•idealloc_haris•16h ago•43 comments
Open in hackernews

Abusing DuckDB-WASM by making SQL draw 3D graphics (Sort Of)

https://www.hey.earth/posts/duckdb-doom
200•tanelpoder•10mo ago

Comments

mritchie712•10mo ago
This is a DuckDB feature that's incredibly hard for Snowflake (or anyone else) to copy. Running the same database client-side (WASM) and server-side can make for a pretty magical experience.

Queries that normally take 1s to 2s can run in 25ms, so you get under the "100ms rule" which is very uncommon in analytics applications.

We DuckDB server side and have experimental support for DuckDB WASM on the client-side at https://www.definite.app/ and sometimes I don't trust that a query ran because of how fast it can happen (we need some UX work there).

esafak•10mo ago
How does that work? Does the client clone the database at the beginning of the session and work with a shapshot? If so, do you automatically and periodically sync it?
randomtoast•10mo ago
With HTTP Range Requests, which is typically used for pausing and resuming large file downloads, to request specific byte ranges from the file. This allows you to retrieve only the data you need. With SQL indexes, the data returned will be minimal because the lookup is optimized. However, if you select *, you will still end up downloading the entire database.
jasonjmcghee•10mo ago
Parent comment isn't asking how data is requested from the back-end.

GP comment is (seemingly) describing keeping an entirely client side instance (data stored locally / in memory) snapshot of the back-end database.

Parent comment is asking how the two are kept in sync.

It's hard to believe it would be the method you're describing and take 25ms.

If you're doing http range requests, that suggests you're reading from a file which means object storage or disk.

I have to assume there is something getting triggered when back end is updating to tell the client to update their instance. (Which very well could just be telling it to execute some sql to get the new / updated information it needs)

Or the data is entirely in memory on the back end in an in memory duckdb instance with the latest data and just needs to retrieve it / return it from memory.

immibis•10mo ago
Doesn't that mean you have way more round-trips than necessary? Instead of asking for the row, you ask for the file header, the list of tables and indices, an index page, another index page, another index page, and a table page?
mritchie712•10mo ago
Yes, we're still fine-tuning exactly what we cache, but a simple example would be:

1. user writes a `select` statement that return 20k records. We cache the 20k.

2. user can now query the results of #1

we're also working on more complex cases (e.g. caching frequently used tables).

xnx•10mo ago
Impressive project, the subhead might attract even more attention: "Building a SQL-Powered Doom Clone in the Browser"
robertclaus•10mo ago
This is great! I did a similar project a while back to do image processing in a SQL database with pixels being individual records. It's amazing what SQL can do with the right table structures.
adornKey•10mo ago
Finally somebody did it! Back in the day my attempts to write a game in SQL were thwarted by buggy query-optimizers. They cached my calls to rand() way too often although documentation promised not to do that.
dspillett•10mo ago
> They cached my calls to rand() way too often although documentation promised not to do that.

For some DBs (SQL Server definitely), RAND() and similar are handled as if they are deterministic and so are called once per use. For instance:

    SELECT TOP 10 RAND() FROM sys.objects
    SELECT TOP 10 RAND() FROM sys.objects
just returned ten lots of 0.680862566387624 and ten lots of 0.157039657790194.

    SELECT TOP 10 RAND(), RAND(), RAND()-RAND() FROM sys.objects
returns a different value for each column (0.451758385842036 & 0.0652620609942665, -0.536618123021777), so the optimisation is per use not per statement or even per column (if it were per column that last value would be 0, or as close to as floating point arithmetic oddities allow).

This surprises a lot of people when they try “… ORDER BY RAND()” and get the same order on each run.

One workaround for this is to use a non-deterministic function like NEWID(), though you need some extra jiggery-pokery to get a 0≤v<1 value to mimic rand:

    SELECT TOP 10 CAST(CAST(CAST(NEWID() AS VARBINARY(4)) AS BIGINT) AS FLOAT)/(4.0*1024*1024*1024) FROM sys.objects
For the example of sorting, the outer cast is not needed. You might think just using “ORDER BY NEWID()” would be sufficient, but that is an undefined behaviour so you shouldn't rely upon it. It might work now, a quick test has just worked as expected here, but at any point the optimiser could decide it is more efficient to consider all UUIDs as having the same weight for sorting purposes.
nonethewiser•10mo ago
Given the first post in the blog says "not made by a [ROBOT EMOJI]", should I assume this one which does not have this message, is made by a [ROBOT EMOJI]?

https://www.hey.earth/posts

NitpickLawyer•10mo ago
I swear we're gonna start seeing disclaimers like "100% handcrafted code, our devs eat only grass-fed beef, free-range devops teams, specialty coffee sustained QA department, no IDEs, no intelisense, we code in notepad++" soon...
andhuman•10mo ago
100% organic!
bstsb•10mo ago
it's the footer at the bottom of all pages. it's also present on the blog pages
marcellus23•10mo ago
This one also has that same footer.
pjot•10mo ago
Ha! I made this. I’m not a robot either :)
enescakir•10mo ago
Like running Doom on a printer, but now it’s in the same engine powering your BI dashboards. Peak 2025 energy.
cess11•10mo ago
Nice project. Reminds me of one of my favourite demos, a MySQL raytracer:

https://www.pouet.net/prod.php?which=83222

datadrivenangel•10mo ago
Abusing databases is the way. I'm building a SQLite agent using triggers.
intalentive•10mo ago
I’ve been using triggers as FTS boilerplate for so long I didn’t pause to think that they’re just event listeners. Say more about your project..?
DANmode•10mo ago
What sort of agent?!
dkga•10mo ago
Very interesting!

You know it gets wild when you read "... Here's the core of the raycasting algorithm in SQL"!

gitroom•10mo ago
i think this is super wild honestly, cant believe sql is doing graphics now
karmakaze•10mo ago
I'd like to see something like this done in SpacetimeDB which was made specifically for game backends. I haven't looked into it yet, only seen the 1.0 announcement on HN and in my YT feed, and curious how its feature set makes this sort of thing easier or more natural.
pjot•10mo ago
Author here, wild to see this at the top of HN!

You can play it here: https://patricktrainer.github.io/duckdb-doom/

Pressing “L” enables (very) verbose logging in the dev console and prints much of the sql being executed.

r3tr0•10mo ago
We use duck db wasm to make live system performance dashboards based on eBPF.

It really is magic!

You can check it out here.

https://yeet.cx/play

dndn1•10mo ago
Neat UI, are you using a library for that?
r3tr0•10mo ago
nope. everything off shelf was too slow.
robertsdionne•10mo ago
https://x.com/geocucu_t/status/1909291486367166717
kevingadd•10mo ago
> But because tick() and render() involved async database calls, sometimes a new interval would fire before the previous one finished.

This is a tricky one when writing games using async APIs. The game I've been working on is written in C# but I occasionally hit the same issue when game code ends up needing async, where I have to carefully ensure that I don't kick off two asynchronous operations at once if they're going to interact with the same game state. In the old days all the APIs you're using would have been synchronous, but these days lots of libraries use async/await and/or promises and it kind of infects all the code around it.

It does depend on the sort of game you're building though. Some games end up naturally having a single 'main loop' you spend most of your time in, i.e. Doom where you spend all your time either navigating around the game world or looking at a pause/end-of-stage menu - in that case you can basically just have an is_menu_open bool in your update and draw routines, and if you load all your assets during your loading screen(s), nothing ever needs to be async.

Other games are more modal, and might have a dozen different menus/scenes (if not hundreds), i.e. something like Skyrim. And sometimes you have modals that can appear in multiple scenarios, like a settings menu, so you need to be able to start a modal loop in different contexts. You might have the player in a conversation with an NPC, and then during the conversation you show a popup menu asking them to choose what to say to the NPC, and they decide while the conversation menu is open they want to consult the conversation log, so you're opening a modal on top of a modal, and any modal might need to load some assets asynchronously before it appears...

In the old days you could solve a lot of this by starting a new main loop inside of the current one that would exit when the modal went away. Win32 modal dialogs work this way, for example (which can cause unpleasant re-entrant execution surprises if you trigger a modal in the wrong place). I'm still uncertain whether async/await is a good modern replacement for it.

vd2287•10mo ago
I'm a bit new to this stuff, but SQL and 3D GRAPHICS???
zxilly•10mo ago
You can use requestAnimationFrame to prevent race in the renderer