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France's homegrown open source online office suite

https://github.com/suitenumerique
469•nar001•4h ago•222 comments

British drivers over 70 to face eye tests every three years

https://www.bbc.com/news/articles/c205nxy0p31o
155•bookofjoe•2h ago•135 comments

Start all of your commands with a comma (2009)

https://rhodesmill.org/brandon/2009/commands-with-comma/
447•theblazehen•2d ago•161 comments

Leisure Suit Larry's Al Lowe on model trains, funny deaths and Disney

https://spillhistorie.no/2026/02/06/interview-with-sierra-veteran-al-lowe/
32•thelok•2h ago•2 comments

Software Factories and the Agentic Moment

https://factory.strongdm.ai/
33•mellosouls•2h ago•27 comments

Hoot: Scheme on WebAssembly

https://www.spritely.institute/hoot/
93•AlexeyBrin•5h ago•17 comments

OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
781•klaussilveira•20h ago•241 comments

First Proof

https://arxiv.org/abs/2602.05192
42•samasblack•2h ago•28 comments

StrongDM's AI team build serious software without even looking at the code

https://simonwillison.net/2026/Feb/7/software-factory/
26•simonw•2h ago•23 comments

Stories from 25 Years of Software Development

https://susam.net/twenty-five-years-of-computing.html
36•vinhnx•3h ago•4 comments

Reinforcement Learning from Human Feedback

https://arxiv.org/abs/2504.12501
59•onurkanbkrc•5h ago•3 comments

The Waymo World Model

https://waymo.com/blog/2026/02/the-waymo-world-model-a-new-frontier-for-autonomous-driving-simula...
1034•xnx•1d ago•583 comments

Coding agents have replaced every framework I used

https://blog.alaindichiappari.dev/p/software-engineering-is-back
180•alainrk•4h ago•255 comments

A Fresh Look at IBM 3270 Information Display System

https://www.rs-online.com/designspark/a-fresh-look-at-ibm-3270-information-display-system
27•rbanffy•4d ago•5 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
171•jesperordrup•10h ago•65 comments

Vinklu Turns Forgotten Plot in Bucharest into Tiny Coffee Shop

https://design-milk.com/vinklu-turns-forgotten-plot-in-bucharest-into-tiny-coffee-shop/
9•surprisetalk•5d ago•0 comments

72M Points of Interest

https://tech.marksblogg.com/overture-places-pois.html
16•marklit•5d ago•0 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
107•videotopia•4d ago•27 comments

What Is Stoicism?

https://stoacentral.com/guides/what-is-stoicism
7•0xmattf•1h ago•1 comments

Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
265•isitcontent•20h ago•33 comments

Making geo joins faster with H3 indexes

https://floedb.ai/blog/how-we-made-geo-joins-400-faster-with-h3-indexes
152•matheusalmeida•2d ago•43 comments

Monty: A minimal, secure Python interpreter written in Rust for use by AI

https://github.com/pydantic/monty
278•dmpetrov•20h ago•148 comments

Ga68, a GNU Algol 68 Compiler

https://fosdem.org/2026/schedule/event/PEXRTN-ga68-intro/
36•matt_d•4d ago•11 comments

Hackers (1995) Animated Experience

https://hackers-1995.vercel.app/
546•todsacerdoti•1d ago•264 comments

Sheldon Brown's Bicycle Technical Info

https://www.sheldonbrown.com/
421•ostacke•1d ago•110 comments

Show HN: I spent 4 years building a UI design tool with only the features I use

https://vecti.com
365•vecti•22h ago•166 comments

What Is Ruliology?

https://writings.stephenwolfram.com/2026/01/what-is-ruliology/
65•helloplanets•4d ago•69 comments

Show HN: If you lose your memory, how to regain access to your computer?

https://eljojo.github.io/rememory/
338•eljojo•23h ago•209 comments

An Update on Heroku

https://www.heroku.com/blog/an-update-on-heroku/
460•lstoll•1d ago•303 comments

Microsoft open-sources LiteBox, a security-focused library OS

https://github.com/microsoft/litebox
373•aktau•1d ago•194 comments
Open in hackernews

WorldGen: Open-source 3D scene generator for Game/VR/XR

https://worldgen.github.io/
138•ziyangxie•9mo ago

Comments

atrus•9mo ago
We really need models that produce intermediate files. A .blend, a whole godot project, an actual krita/psd file.

Things like this product such cool things....all the way up until you need to move a specific tree half a meter to the left, and then you're either stuck in some prompt/seed hell or have to open an abomination of a file in an editor.

ziyangxie•9mo ago
WorldGen supports exporting the generated scene as a vertices colored mesh in .ply format, which you can load into any 3D editor (like Blender). The output is also in metric scale, so you can easily align it with other assets
ivape•9mo ago
Looks like only nvidia cards. Can anyone guess how much vram you need for this?
ziyangxie•9mo ago
It is currently 26GB, but I will reduce it to under 24GB so that you can at least run it on a 4090.
wordpad•9mo ago
Is it available via API somewhere?
Maxious•9mo ago
Have you seen https://github.com/mit-han-lab/nunchaku for running flux on lower VRAM and thus faster performance?

I have put up a PR https://github.com/ZiYang-xie/WorldGen/pull/7

ziyangxie•9mo ago
Optimized the webpage layout for mobile users.
Ono-Sendai•9mo ago
Not really proper 3D, more like a kind of 2.5D.
pdntspa•9mo ago
The splat outputs remind me of Cyberpunk 2077's braindances
jimmySixDOF•9mo ago
An opensource Blockade Labs Skybox.ai sounds good and thats a lot of tooling in your pipeline so congratulations putting it all together I would 100% clone this on a HuggingFace space !!
socalgal2•9mo ago
Neat! But not quite what I was expecting. It doesn't really make a 3D "scene". It makes a 3D panorama (building a mesh based off the depth of the panorama). Move off the center and all the things that were occluded are missing.

I guess, because we're in the time of generative content, that I was expecting it would recognize what's in the scene and fill in the missing parts. Maybe in version 2

albumen•9mo ago
From GitHub page: "We also support background inpainting for better scene generation, but it's currently an experimental feature, which may not work for all scenes. It can be enabled by setting WorldGen(inpaint_bg=True)"
bengarney•9mo ago
Is there an example of this?

A skybox with depth is only marginally better than a skybox for any sort of 3d experience. Using the depth for occlusion would be kind of cool.

tamat•9mo ago
which for me doesnt make any sense as why to generate a 3D mesh that can only be seen from one point of view? why not map the panorama to an sphere?
doshaa•9mo ago
I really hope there is like an "AI" flair on projects like these, i love what they aim to do but man the saturation levels mixed with "enough to make it work in theory" effort makes me want to filter out these posts.

I understand its all vibes and fun, but like at least some warnings that "this thing might lag your computer" and buttons that work.

ziyangxie•9mo ago
Thanks for your interest! the AI space is moving fast, and there is always something new grabbing attention. I believe it is better to release an MVP early and keep improving it, rather than holding everything back and risking being outdated or scooped. Just like in startups, I believe fast iteration is key for AI projects too.
pedalpete•9mo ago
Really nicely done, and I'm excited to see where this goes.

I'm the founder of 3d real-world scene generator https://ayvri.com - the tech was acquired a while back, but I still have people reaching out to me to ask me to bring it back, and I've told people that the way to do it today would be to generate the scenes with splats and AI.

firtoz•9mo ago
I like that there are so many different approaches to generate worlds. One, few, or eventually all of them will stick.

We have been playing around with something similar at Greybox too, where we ask Claude 3.7 to create Lua scripts to define the scenes with primitives (cubes, spheres, etc) that you can then move around. It's not perfect but did better than we expected!

https://greybox.app/blog/articles/introducing-greybox-ai-cre... has a video at the top that shows what it looks like at the moment.

We saw that Meta, Krea are working on "compose the scene from 3d model generations or imports as individual components", we'll give that a try too, soon.

whywhywhywhy•9mo ago
for what it does, its cool but claiming it's useful for games/vr/xr is a bit of a stretch, in it's current state it's only good for fixed position vr (which is a pretty rough experience) as the illusion falls apart when you move your head slightly. For games you could use it for environment maps or maybe a non-interactive background in menus or visual novel style.

But kinda think claiming a panoramic generator as a "World Generator" is intentionally hoping people expect it to be more than it delivers.