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BYOMesh – New LoRa mesh radio offers 100x the bandwidth

https://partyon.xyz/@nullagent/116499715071759135
71•nullagent•1h ago•23 comments

Why TUIs Are Back

https://wiki.alcidesfonseca.com/blog/why-tuis-are-back/
49•rickcarlino•54m ago•19 comments

Southwest Headquarters Tour

https://katherinemichel.github.io/blog/travel/southwest-headquarters-tour-2026.html
98•KatiMichel•2h ago•14 comments

A desktop made for one

https://isene.org/2026/05/Audience-of-One.html
94•xngbuilds•4h ago•36 comments

Mercedes-Benz commits to bringing back physical buttons

https://www.drive.com.au/news/mercedes-benz-commits-to-bringing-back-phycial-buttons/
446•teleforce•4h ago•262 comments

I recreated the Apple Lisa computer inside an FPGA [video]

https://www.youtube.com/watch?v=8jNQDcpHc68
19•cyrc•1h ago•1 comments

How far behind is each major Chromium browser?

https://chromium-drift.pages.dev/
109•skaul•2h ago•42 comments

OpenAI's o1 correctly diagnosed 67% of ER patients vs. 50-55% by triage doctors

https://www.theguardian.com/technology/2026/apr/30/ai-outperforms-doctors-in-harvard-trial-of-eme...
53•donsupreme•19h ago•14 comments

Security through obscurity is not bad

https://mobeigi.com/blog/security/security-through-obscurity-is-not-bad/
63•mobeigi•4h ago•68 comments

Bad Connection: Global telecom exploitation by covert surveillance actors

https://citizenlab.ca/research/uncovering-global-telecom-exploitation-by-covert-surveillance-actors/
27•miohtama•3h ago•3 comments

US–Indian space mission maps extreme subsidence in Mexico City

https://phys.org/news/2026-04-usindian-space-mission-extreme-subsidence.html
8•leopoldj•2d ago•0 comments

I built my own hair electrolysis machine

https://www.scd31.com/posts/diy-hair-electrolysis-machine
78•y1n0•4d ago•13 comments

Alert-driven monitoring

https://simpleobservability.com/docs/alert-driven-monitoring
78•khazit•5h ago•33 comments

Metal Gear Solid 2's source code has been leaked on 4chan

https://www.thegamer.com/mgs2-hd-edition-source-code-massive-leak/
106•rishabhd•2h ago•32 comments

What is Z-Angle Memory and why is Intel developing it?

https://www.hpcwire.com/2026/02/05/what-is-z-angle-memory-and-why-is-intel-developing-it/
57•rbanffy•2d ago•22 comments

Cordouan Lighthouse

https://en.wikipedia.org/wiki/Cordouan_Lighthouse
20•Petiver•4d ago•1 comments

Talking to Transformers

https://miraos.org/blog/2026/05/02/talking-to-transformers
7•taylorsatula•1h ago•1 comments

Underwater robot tracks sperm whale conversations in real time

https://www.reuters.com/business/environment/underwater-robot-tracks-sperm-whale-conversations-re...
11•thedebuglife•3h ago•0 comments

Show HN: Apple's SHARP running in the browser via ONNX runtime web

https://github.com/bring-shrubbery/ml-sharp-web
138•bring-shrubbery•10h ago•36 comments

Text-to-CAD

https://github.com/earthtojake/text-to-cad
13•softservo•2d ago•7 comments

Infrasound waves stop kitchen fires, but can they replace sprinklers?

https://arstechnica.com/gadgets/2026/05/startup-says-sound-waves-can-replace-fire-sprinklers-expe...
26•0in•1d ago•15 comments

Show HN: Ableton Live MCP

https://github.com/bschoepke/ableton-live-mcp
8•bschoepke•1h ago•3 comments

Modern jet engine turbines: each blade a single crystal (2015)

https://www.americanscientist.org/article/each-blade-a-single-crystal
15•whycome•5h ago•1 comments

Denuvo has been cracked in all single-player games it previously protected

https://www.tomshardware.com/video-games/pc-gaming/denuvo-has-been-bypassed-in-all-single-player-...
120•oceansky•4d ago•36 comments

Brain scans reveal 3 ADHD subtypes

https://www.washingtonpost.com/health/2026/04/30/adhd-subtype-extreme-brain-scans/
32•brandonb•2d ago•8 comments

A couple million lines of Haskell: Production engineering at Mercury

https://blog.haskell.org/a-couple-million-lines-of-haskell/
379•unignorant•19h ago•185 comments

How Kepler built verifiable AI for financial services with Claude

https://claude.com/blog/how-kepler-built-verifiable-ai-for-financial-services-with-claude
15•eddiehammond•1h ago•6 comments

Group averages obscure how an individual's brain controls behavior: study

https://med.stanford.edu/news/all-news/2026/04/brain-scans-individual-versus-group.html
99•hhs•2d ago•26 comments

Porsche will contest Laguna Seca in historic colors of the Apple Computer livery

https://newsroom.porsche.com/en_US/2026/motorsport/porsche-will-contest-laguna-seca-in-historic-c...
92•Amorymeltzer•5h ago•33 comments

For thirty years I programmed with Phish on, every day

https://christophermeiklejohn.com/ai/personal/phish/flow/agents/2026/05/03/rift.html
182•azhenley•3h ago•134 comments
Open in hackernews

Gaussian Splatting Meets ROS2

https://github.com/shadygm/ROSplat
61•shadygm•1y ago

Comments

arijun•1y ago
This page is pretty light on the what and why. I gather it’s using ROS (which I had to look up to confirm means robot operating system) to render Gaussian splatting. And that’s faster than a dedicated GPU renderer? Doesn’t ROS add overhead in the form of message passing?
inhumantsar•1y ago
it's for visualizing a robot's camera data in 3d space
shadygm•1y ago
Hey! Great question, and thanks for taking a look!

The main idea behind ROSplat is to make it easier to send and visualize Gaussians over the network, especially in robotics applications. For instance, imagine you're running a SLAM algorithm on a mobile robot and generating Gaussians as part of the mapping or localization process. With ROSplat, you can stream those Gaussians via ROS messages and visualize them live on another machine. It’s mostly a visualization tool that usess ROS for communication, making it accessible and convenient for robotics engineers and researchers already working within that ecosystem.

Just to clarify, ROSplat isn’t aiming to be faster than state-of-the-art rendering methods. The actual rendering is done with OpenGL, not ROS, so there’s no performance claim there. ROS is just used for the messaging, which does introduce a bit of overhead, but the benefit is in the ease of integration and live data sharing in robotics setups.

Also, I wrote a simple technical report explaining some things in more detail, you can find it in the repo!

Hope that clears things up a bit!

hirako2000•1y ago
Confused here despite the detailed explanation on the user case.

Today generating a static point cloud with gaussians involves:

- offline, far from realtime process to generate spacial information off 2D captures. LiDar captures may help but doesn't drastically cut down the this heavy step. - "train" generate gaussian information off 2D captures and geospatial data.

Unless I'm already referring to an antique flow, or that my RTX GPU is too consumer grade, how would all of this perform on embedded systems to make fast communication of gaussian relevant ?

shadygm•1y ago
There's some algorithms, such as Photo-SLAM and Gaussian Splatting SLAM (although far heavier and slower), that show that it is indeed possible to be able to estimate position and generate Gaussians in real-time. These are definitely still the early days for these techniques tho.

The offline method still generates significantly higher resolution scenes of course, but as time goes on, real-time Gaussian Splatting will become more common and will be close to offline methods.

This means that in the near future, we will be able to generate highly realistic scenes using Gaussian Splats on a smart edge + mobile robot in real-time and pass the splats via ROS onto another device running ROSplat (or other) and perform the visualisation there.

hirako2000•1y ago
OK. Thanks for your projections.

I generate on GPU I can barely fit a large scene on 12GB of memory, and it takes many hours to produce 30k steps gaussians.

I'm sure the tech will evolve, hardware too. We are just 5y away.

I respect you open sourcing your work, it is innovative. Feels like a trophy splash, I suggest putting a link to something substantial, perhaps a page explaining where the tech will land and how this project fits that future, rather than a link to some LinkedIn.

shadygm•1y ago
Hey, I appreciate the feedback.

I did not put a LinkedIn link in the post or repo, but I totally get your point about wanting something more substantial to explain the bigger picture.

A lot of the motivation and reasoning behind the project is already included in the technical report PDF attached in the repository, I tried to make it as self-contained as possible for those curious about the background and use cases.

That said, if I find some time, I’ll definitely consider putting together a separate page to outline where I think this kind of tool fits into the broader future of GS and robotics.

Thanks again!

somethingsome•1y ago
Il very curious of that.. My mean training with ~25-30 high quality cameras takes around 20 minutes and some Gb of memory on a single GPU, what is the size of your large scale scenes? I see many possible optimizations to lower that number of Gb and time
markisus•1y ago
I have done a recent proof of concept to generate Gaussian splats from depth cameras in real-time. The intended application is for robotics and teleoperation. I made a post on reddit [1] a while back if you're interested.

I believe the quality of realtime Gaussian splatting will improve with time. The OPs project could help ROS2 users take advantage of those new techniques. Someone might need to make a Gaussian splat video codec to bring down the bandwidth cost of streaming Gaussians.

Another application could be for visualizing your robot inside a pre-built map, or for providing visual models for known objects that the robot needs to interact with. Photometric losses could then be used to optimize the poses of these known objects.

[1] https://www.reddit.com/r/GaussianSplatting/comments/1iyz4si/...

jimmySixDOF•1y ago
So I upload a pre-baked GSplat of the ground state physical space, presumably there is some kind of calibration, then I can navigate the ROS device spatially using the GSplat to reflect position details instead of, or in addition to, actual camera feeds ? Or are they producing the splats somehow on the ROS device with limited camera poses ? Whatever the case may be, I still think the human controller side is where Splats are more useful so add a VR headset into the loop and I think this could open up real opportunities for example spatial minimaps, decoupled points of view, etc.
shadygm•1y ago
Thanks for taking a look!

Just to clarify, ROSplat isn’t generating the Gaussians, it’s not a SLAM algorithm or a reconstruction tool. It’s purely a visualizer that uses ROS for message passing. The idea is that if you already have a system producing Gaussians (either live or precomputed), ROSplat lets you stream and view them in real time (as the ROS messages arrive).

So in your example, yes, you could upload a pre-baked GSplat, calibrate it to the robot’s frame, and use it for navigation or visualization. Or, if your ROS device is running something like SLAM, it can publish Gaussians as it goes. In both cases, ROSplat is just making them available for visualization, nothing more.

And I completely agree with you on your last comment. VR Gaussians are the way to go, I know that a company Varjo is currently working on them. Not sure if there's anything else that's available tho :/

dheera•1y ago
I've actually been pondering using Gaussian splats for localization, I think it could be done. The idea would be looking for the pose that minimizes the MSE in density (rather than feature points or RGB similarity which are both vulnerable to lighting changes)
jimmySixDOF•1y ago
Varjo are good at whatever they do but also check out @gracia_vr [1] they focus on Spalts in XR and playcanvas has supersplat which lets you view immersive mode for 3DGS [2].

[1] https://www.gracia.ai/ [2] https://github.com/playcanvas/supersplat

gitroom•1y ago
Nice, these back and forths always remind me how much cool stuff is brewing behind the scenes. Tbh I'd love seeing more live demos of things like this, helps my brain get what's really happening.
shadygm•1y ago
Yeah I agree, lack of visuals sometimes makes it hard to tell what's happening when a field moves as fast as it does in GS. There's a github page called Awesome3DGS [1] that is updated whenever there is a new paper in GS. It helped me a lot when I was getting started.

Most papers also have their own project page that showcases their contributions or demo their project as well (:

[1] https://github.com/MrNeRF/awesome-3D-gaussian-splatting