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I want to wash my car. The car wash is 50 meters away. Should I walk or drive?

https://mastodon.world/@knowmadd/116072773118828295
169•novemp•1h ago•108 comments

I’m joining OpenAI

https://steipete.me/posts/2026/openclaw
908•mfiguiere•9h ago•615 comments

Building SQLite with a small swarm

https://kiankyars.github.io/machine_learning/2026/02/12/sqlite.html
28•kyars•2h ago•9 comments

Magnus Carlsen Wins the Freestyle (Chess960) World Championship

https://www.fide.com/magnus-carlsen-wins-2026-fide-freestyle-world-championship/
242•prophylaxis•9h ago•136 comments

Why does aluminum foil have one shiny side and one with a matte finish?

https://bookofjoe2.blogspot.com/2025/10/why-does-aluminum-foil-have-one-shiny.html
42•surprisetalk•4d ago•37 comments

Arm wants a bigger slice of the chip business

https://www.economist.com/business/2026/02/12/arm-wants-a-bigger-slice-of-the-chip-business
57•andsoitis•5h ago•35 comments

Modern CSS Code Snippets: Stop writing CSS like it's 2015

https://modern-css.com
385•eustoria•13h ago•149 comments

Expensively Quadratic: The LLM Agent Cost Curve

https://blog.exe.dev/expensively-quadratic
8•luu•2d ago•1 comments

LT6502: A 6502-based homebrew laptop

https://github.com/TechPaula/LT6502
341•classichasclass•14h ago•155 comments

Audio is the one area small labs are winning

https://www.amplifypartners.com/blog-posts/arming-the-rebels-with-gpus-gradium-kyutai-and-audio-ai
173•rocauc•3d ago•35 comments

How long do job postings stay open?

https://corvi.careers/blog/job_open_days_by_category_feb_2026/
24•sp1982•1d ago•24 comments

Lost Soviet Moon Lander May Have Been Found

https://www.nytimes.com/2026/02/10/science/luna-9-moon-lander-soviet.html
18•Brajeshwar•4d ago•1 comments

JavaScript-heavy approaches are not compatible with long-term performance goals

https://sgom.es/posts/2026-02-13-js-heavy-approaches-are-not-compatible-with-long-term-performanc...
54•luu•7h ago•48 comments

Databases should contain their own Metadata – Use SQL Everywhere

https://floedb.ai/blog/databases-should-contain-their-own-metadata-instrumentation-in-floe
18•matheusalmeida•4d ago•7 comments

1,300-year-old world chronicle unearthed in Sinai

https://www.heritagedaily.com/2026/02/1300-year-old-world-chronicle-unearthed-in-sinai/156948
8•telotortium•4d ago•0 comments

I gave Claude access to my pen plotter

https://harmonique.one/posts/i-gave-claude-access-to-my-pen-plotter
157•futurecat•2d ago•81 comments

Error payloads in Zig

https://srcreigh.ca/posts/error-payloads-in-zig/
69•srcreigh•8h ago•25 comments

Show HN: Microgpt is a GPT you can visualize in the browser

https://microgpt.boratto.ca
167•b44•13h ago•13 comments

I Love Board Games: A Personal Obsession Explained by Psychology

https://www.thesswnetwork.com/post/why-i-love-board-games-a-personal-obsession-explained-by-psych...
39•Propolice•4d ago•26 comments

EU bans the destruction of unsold apparel, clothing, accessories and footwear

https://environment.ec.europa.eu/news/new-eu-rules-stop-destruction-unsold-clothes-and-shoes-2026...
906•giuliomagnifico•14h ago•626 comments

Transforming a Clojure Database into a Library with GraalVM Native Image and FFI

https://avelino.run/chrondb-polyglot-ffi-clojure-graalvm-native-image/
41•PaulHoule•4d ago•2 comments

Pocketblue – Fedora Atomic for mobile devices

https://github.com/pocketblue/pocketblue
91•nikodunk•15h ago•15 comments

Real-time PathTracing with global illumination in WebGL

https://erichlof.github.io/THREE.js-PathTracing-Renderer/
149•tobr•3d ago•14 comments

Radio host David Greene says Google's NotebookLM tool stole his voice

https://www.washingtonpost.com/technology/2026/02/15/david-greene-google-ai-podcast/
145•mikhael•13h ago•83 comments

GNU Pies – Program Invocation and Execution Supervisor

https://www.gnu.org.ua/software/pies/
80•smartmic•10h ago•51 comments

Gwtar: A static efficient single-file HTML format

https://gwern.net/gwtar
216•theblazehen•16h ago•71 comments

Show HN: Knock-Knock.net – Visualizing the bots knocking on my server's door

https://knock-knock.net
131•djkurlander•14h ago•55 comments

Editor's Note: Retraction of article containing fabricated quotations

https://arstechnica.com/staff/2026/02/editors-note-retraction-of-article-containing-fabricated-qu...
225•bikenaga•13h ago•156 comments

Amazon's Ring and Google's Nest reveal the severity of U.S. surveillance state

https://greenwald.substack.com/p/amazons-ring-and-googles-nest-unwittingly
797•mikece•19h ago•573 comments

I fixed Windows native development

https://marler8997.github.io/blog/fixed-windows/
720•deevus•20h ago•345 comments
Open in hackernews

Gaussian Splatting Meets ROS2

https://github.com/shadygm/ROSplat
61•shadygm•9mo ago

Comments

arijun•9mo ago
This page is pretty light on the what and why. I gather it’s using ROS (which I had to look up to confirm means robot operating system) to render Gaussian splatting. And that’s faster than a dedicated GPU renderer? Doesn’t ROS add overhead in the form of message passing?
inhumantsar•9mo ago
it's for visualizing a robot's camera data in 3d space
shadygm•9mo ago
Hey! Great question, and thanks for taking a look!

The main idea behind ROSplat is to make it easier to send and visualize Gaussians over the network, especially in robotics applications. For instance, imagine you're running a SLAM algorithm on a mobile robot and generating Gaussians as part of the mapping or localization process. With ROSplat, you can stream those Gaussians via ROS messages and visualize them live on another machine. It’s mostly a visualization tool that usess ROS for communication, making it accessible and convenient for robotics engineers and researchers already working within that ecosystem.

Just to clarify, ROSplat isn’t aiming to be faster than state-of-the-art rendering methods. The actual rendering is done with OpenGL, not ROS, so there’s no performance claim there. ROS is just used for the messaging, which does introduce a bit of overhead, but the benefit is in the ease of integration and live data sharing in robotics setups.

Also, I wrote a simple technical report explaining some things in more detail, you can find it in the repo!

Hope that clears things up a bit!

hirako2000•9mo ago
Confused here despite the detailed explanation on the user case.

Today generating a static point cloud with gaussians involves:

- offline, far from realtime process to generate spacial information off 2D captures. LiDar captures may help but doesn't drastically cut down the this heavy step. - "train" generate gaussian information off 2D captures and geospatial data.

Unless I'm already referring to an antique flow, or that my RTX GPU is too consumer grade, how would all of this perform on embedded systems to make fast communication of gaussian relevant ?

shadygm•9mo ago
There's some algorithms, such as Photo-SLAM and Gaussian Splatting SLAM (although far heavier and slower), that show that it is indeed possible to be able to estimate position and generate Gaussians in real-time. These are definitely still the early days for these techniques tho.

The offline method still generates significantly higher resolution scenes of course, but as time goes on, real-time Gaussian Splatting will become more common and will be close to offline methods.

This means that in the near future, we will be able to generate highly realistic scenes using Gaussian Splats on a smart edge + mobile robot in real-time and pass the splats via ROS onto another device running ROSplat (or other) and perform the visualisation there.

hirako2000•9mo ago
OK. Thanks for your projections.

I generate on GPU I can barely fit a large scene on 12GB of memory, and it takes many hours to produce 30k steps gaussians.

I'm sure the tech will evolve, hardware too. We are just 5y away.

I respect you open sourcing your work, it is innovative. Feels like a trophy splash, I suggest putting a link to something substantial, perhaps a page explaining where the tech will land and how this project fits that future, rather than a link to some LinkedIn.

shadygm•9mo ago
Hey, I appreciate the feedback.

I did not put a LinkedIn link in the post or repo, but I totally get your point about wanting something more substantial to explain the bigger picture.

A lot of the motivation and reasoning behind the project is already included in the technical report PDF attached in the repository, I tried to make it as self-contained as possible for those curious about the background and use cases.

That said, if I find some time, I’ll definitely consider putting together a separate page to outline where I think this kind of tool fits into the broader future of GS and robotics.

Thanks again!

somethingsome•9mo ago
Il very curious of that.. My mean training with ~25-30 high quality cameras takes around 20 minutes and some Gb of memory on a single GPU, what is the size of your large scale scenes? I see many possible optimizations to lower that number of Gb and time
markisus•9mo ago
I have done a recent proof of concept to generate Gaussian splats from depth cameras in real-time. The intended application is for robotics and teleoperation. I made a post on reddit [1] a while back if you're interested.

I believe the quality of realtime Gaussian splatting will improve with time. The OPs project could help ROS2 users take advantage of those new techniques. Someone might need to make a Gaussian splat video codec to bring down the bandwidth cost of streaming Gaussians.

Another application could be for visualizing your robot inside a pre-built map, or for providing visual models for known objects that the robot needs to interact with. Photometric losses could then be used to optimize the poses of these known objects.

[1] https://www.reddit.com/r/GaussianSplatting/comments/1iyz4si/...

jimmySixDOF•9mo ago
So I upload a pre-baked GSplat of the ground state physical space, presumably there is some kind of calibration, then I can navigate the ROS device spatially using the GSplat to reflect position details instead of, or in addition to, actual camera feeds ? Or are they producing the splats somehow on the ROS device with limited camera poses ? Whatever the case may be, I still think the human controller side is where Splats are more useful so add a VR headset into the loop and I think this could open up real opportunities for example spatial minimaps, decoupled points of view, etc.
shadygm•9mo ago
Thanks for taking a look!

Just to clarify, ROSplat isn’t generating the Gaussians, it’s not a SLAM algorithm or a reconstruction tool. It’s purely a visualizer that uses ROS for message passing. The idea is that if you already have a system producing Gaussians (either live or precomputed), ROSplat lets you stream and view them in real time (as the ROS messages arrive).

So in your example, yes, you could upload a pre-baked GSplat, calibrate it to the robot’s frame, and use it for navigation or visualization. Or, if your ROS device is running something like SLAM, it can publish Gaussians as it goes. In both cases, ROSplat is just making them available for visualization, nothing more.

And I completely agree with you on your last comment. VR Gaussians are the way to go, I know that a company Varjo is currently working on them. Not sure if there's anything else that's available tho :/

dheera•9mo ago
I've actually been pondering using Gaussian splats for localization, I think it could be done. The idea would be looking for the pose that minimizes the MSE in density (rather than feature points or RGB similarity which are both vulnerable to lighting changes)
jimmySixDOF•9mo ago
Varjo are good at whatever they do but also check out @gracia_vr [1] they focus on Spalts in XR and playcanvas has supersplat which lets you view immersive mode for 3DGS [2].

[1] https://www.gracia.ai/ [2] https://github.com/playcanvas/supersplat

gitroom•9mo ago
Nice, these back and forths always remind me how much cool stuff is brewing behind the scenes. Tbh I'd love seeing more live demos of things like this, helps my brain get what's really happening.
shadygm•9mo ago
Yeah I agree, lack of visuals sometimes makes it hard to tell what's happening when a field moves as fast as it does in GS. There's a github page called Awesome3DGS [1] that is updated whenever there is a new paper in GS. It helped me a lot when I was getting started.

Most papers also have their own project page that showcases their contributions or demo their project as well (:

[1] https://github.com/MrNeRF/awesome-3D-gaussian-splatting