frontpage.
newsnewestaskshowjobs

Made with ♥ by @iamnishanth

Open Source @Github

fp.

Wisconsin communities signed secrecy deals for billion-dollar data centers

https://www.wpr.org/news/4-wisconsin-communities-signed-secrecy-deals-billion-dollar-data-centers
76•sseagull•1h ago•53 comments

Software Pump and Dump

http://tautvilas.lt/software-pump-and-dump/
237•brisky•3d ago•89 comments

Moltbook

https://www.moltbook.com/
647•teej•10h ago•352 comments

Netflix Animation Studios Joins the Blender Development Fund as Corporate Patron

https://www.blender.org/press/netflix-animation-studios-joins-the-blender-development-fund-as-cor...
224•vidyesh•8h ago•26 comments

Tesla's Robotaxi data confirms crash rate 3x worse than humans even with monitor

https://electrek.co/2026/01/29/teslas-own-robotaxi-data-confirms-crash-rate-3x-worse-than-humans-...
262•breve•4h ago•108 comments

OpenClaw – Moltbot Renamed Again

https://openclaw.ai/blog/introducing-openclaw
321•ed•9h ago•150 comments

Former CNN journalist Don Lemon arrested in connection with Minnesota protest

https://abcnews.go.com/US/don-lemon-arrested-connection-minnesota-protest-sources/story?id=129699476
27•tortilla•22m ago•5 comments

Code is cheap. Show me the talk

https://nadh.in/blog/code-is-cheap/
26•ghostfoxgod•2h ago•8 comments

Norway EV Push Nears 100 Percent: What's Next?

https://spectrum.ieee.org/norway-ev-policy-electric-vehicles
60•rbanffy•1h ago•64 comments

The Engineer who invented the Mars Rover Suspension in his garage [video]

https://www.youtube.com/watch?v=QKSPk_0N4Jc
56•UltraSane•3d ago•8 comments

Pangolin (YC S25) is hiring software engineers (open-source, Go, networking)

https://docs.pangolin.net/careers/join-us
1•miloschwartz•2h ago

Track Your Routine – Open-source app for task management

https://github.com/MSF01/TYR
23•perrii•2h ago•13 comments

Show HN: Cicada – a scripting language that integrates with C

https://github.com/heltilda/cicada
22•briancr•2h ago•3 comments

GOG: Linux "the next major frontier" for gaming as it works on a native client

https://www.xda-developers.com/gog-calls-linux-the-next-major-frontier-for-gaming-as-it-works-on-...
326•franczesko•6h ago•171 comments

Grid: Free, local-first, browser-based 3D printing/CNC/laser slicer

https://grid.space/stem/
331•cyrusradfar•15h ago•107 comments

How AI assistance impacts the formation of coding skills

https://www.anthropic.com/research/AI-assistance-coding-skills
170•vismit2000•8h ago•64 comments

PlayStation 2 Recompilation Project Is Absolutely Incredible

https://redgamingtech.com/playstation-2-recompilation-project-is-absolutely-incredible/
474•croes•19h ago•248 comments

Project Genie: Experimenting with infinite, interactive worlds

https://blog.google/innovation-and-ai/models-and-research/google-deepmind/project-genie/
608•meetpateltech•21h ago•294 comments

Implementing a Tiny CPU Rasterizer

https://lisyarus.github.io/blog/posts/implementing-a-tiny-cpu-rasterizer-part-1.html
4•PaulHoule•4d ago•0 comments

Godot 4.6 Release: It's all about your flow

https://godotengine.org/releases/4.6/
66•makepanic•3d ago•21 comments

Claude Code daily benchmarks for degradation tracking

https://marginlab.ai/trackers/claude-code/
720•qwesr123•1d ago•328 comments

Doin' It with a 555: One Chip to Rule Them All

https://aashvik.com/posts/555-revolution/
72•MonkeyClub•2d ago•39 comments

Retiring GPT-4o, GPT-4.1, GPT-4.1 mini, and OpenAI o4-mini in ChatGPT

https://openai.com/index/retiring-gpt-4o-and-older-models/
238•rd•17h ago•308 comments

Stargaze: SpaceX's Space Situational Awareness System

https://starlink.com/updates/stargaze
128•hnburnsy•11h ago•53 comments

The WiFi only works when it's raining (2024)

https://predr.ag/blog/wifi-only-works-when-its-raining/
245•epicalex•17h ago•86 comments

Backseat Software

https://blog.mikeswanson.com/backseat-software/
138•zdw•16h ago•36 comments

Ode to the AA Battery

https://www.jeffgeerling.com/blog/2026/ode-to-the-aa-battery/
7•Brajeshwar•35m ago•0 comments

Flameshot

https://github.com/flameshot-org/flameshot
229•OsrsNeedsf2P•19h ago•88 comments

AGENTS.md outperforms skills in our agent evals

https://vercel.com/blog/agents-md-outperforms-skills-in-our-agent-evals
389•maximedupre•1d ago•155 comments

Spacecurve: A space-filling curve playground

https://corte.si/posts/spacecurve/announce/
28•cortesi•2d ago•5 comments
Open in hackernews

Gaussian Splatting Meets ROS2

https://github.com/shadygm/ROSplat
61•shadygm•9mo ago

Comments

arijun•9mo ago
This page is pretty light on the what and why. I gather it’s using ROS (which I had to look up to confirm means robot operating system) to render Gaussian splatting. And that’s faster than a dedicated GPU renderer? Doesn’t ROS add overhead in the form of message passing?
inhumantsar•9mo ago
it's for visualizing a robot's camera data in 3d space
shadygm•9mo ago
Hey! Great question, and thanks for taking a look!

The main idea behind ROSplat is to make it easier to send and visualize Gaussians over the network, especially in robotics applications. For instance, imagine you're running a SLAM algorithm on a mobile robot and generating Gaussians as part of the mapping or localization process. With ROSplat, you can stream those Gaussians via ROS messages and visualize them live on another machine. It’s mostly a visualization tool that usess ROS for communication, making it accessible and convenient for robotics engineers and researchers already working within that ecosystem.

Just to clarify, ROSplat isn’t aiming to be faster than state-of-the-art rendering methods. The actual rendering is done with OpenGL, not ROS, so there’s no performance claim there. ROS is just used for the messaging, which does introduce a bit of overhead, but the benefit is in the ease of integration and live data sharing in robotics setups.

Also, I wrote a simple technical report explaining some things in more detail, you can find it in the repo!

Hope that clears things up a bit!

hirako2000•9mo ago
Confused here despite the detailed explanation on the user case.

Today generating a static point cloud with gaussians involves:

- offline, far from realtime process to generate spacial information off 2D captures. LiDar captures may help but doesn't drastically cut down the this heavy step. - "train" generate gaussian information off 2D captures and geospatial data.

Unless I'm already referring to an antique flow, or that my RTX GPU is too consumer grade, how would all of this perform on embedded systems to make fast communication of gaussian relevant ?

shadygm•9mo ago
There's some algorithms, such as Photo-SLAM and Gaussian Splatting SLAM (although far heavier and slower), that show that it is indeed possible to be able to estimate position and generate Gaussians in real-time. These are definitely still the early days for these techniques tho.

The offline method still generates significantly higher resolution scenes of course, but as time goes on, real-time Gaussian Splatting will become more common and will be close to offline methods.

This means that in the near future, we will be able to generate highly realistic scenes using Gaussian Splats on a smart edge + mobile robot in real-time and pass the splats via ROS onto another device running ROSplat (or other) and perform the visualisation there.

hirako2000•9mo ago
OK. Thanks for your projections.

I generate on GPU I can barely fit a large scene on 12GB of memory, and it takes many hours to produce 30k steps gaussians.

I'm sure the tech will evolve, hardware too. We are just 5y away.

I respect you open sourcing your work, it is innovative. Feels like a trophy splash, I suggest putting a link to something substantial, perhaps a page explaining where the tech will land and how this project fits that future, rather than a link to some LinkedIn.

shadygm•9mo ago
Hey, I appreciate the feedback.

I did not put a LinkedIn link in the post or repo, but I totally get your point about wanting something more substantial to explain the bigger picture.

A lot of the motivation and reasoning behind the project is already included in the technical report PDF attached in the repository, I tried to make it as self-contained as possible for those curious about the background and use cases.

That said, if I find some time, I’ll definitely consider putting together a separate page to outline where I think this kind of tool fits into the broader future of GS and robotics.

Thanks again!

somethingsome•9mo ago
Il very curious of that.. My mean training with ~25-30 high quality cameras takes around 20 minutes and some Gb of memory on a single GPU, what is the size of your large scale scenes? I see many possible optimizations to lower that number of Gb and time
markisus•9mo ago
I have done a recent proof of concept to generate Gaussian splats from depth cameras in real-time. The intended application is for robotics and teleoperation. I made a post on reddit [1] a while back if you're interested.

I believe the quality of realtime Gaussian splatting will improve with time. The OPs project could help ROS2 users take advantage of those new techniques. Someone might need to make a Gaussian splat video codec to bring down the bandwidth cost of streaming Gaussians.

Another application could be for visualizing your robot inside a pre-built map, or for providing visual models for known objects that the robot needs to interact with. Photometric losses could then be used to optimize the poses of these known objects.

[1] https://www.reddit.com/r/GaussianSplatting/comments/1iyz4si/...

jimmySixDOF•9mo ago
So I upload a pre-baked GSplat of the ground state physical space, presumably there is some kind of calibration, then I can navigate the ROS device spatially using the GSplat to reflect position details instead of, or in addition to, actual camera feeds ? Or are they producing the splats somehow on the ROS device with limited camera poses ? Whatever the case may be, I still think the human controller side is where Splats are more useful so add a VR headset into the loop and I think this could open up real opportunities for example spatial minimaps, decoupled points of view, etc.
shadygm•9mo ago
Thanks for taking a look!

Just to clarify, ROSplat isn’t generating the Gaussians, it’s not a SLAM algorithm or a reconstruction tool. It’s purely a visualizer that uses ROS for message passing. The idea is that if you already have a system producing Gaussians (either live or precomputed), ROSplat lets you stream and view them in real time (as the ROS messages arrive).

So in your example, yes, you could upload a pre-baked GSplat, calibrate it to the robot’s frame, and use it for navigation or visualization. Or, if your ROS device is running something like SLAM, it can publish Gaussians as it goes. In both cases, ROSplat is just making them available for visualization, nothing more.

And I completely agree with you on your last comment. VR Gaussians are the way to go, I know that a company Varjo is currently working on them. Not sure if there's anything else that's available tho :/

dheera•9mo ago
I've actually been pondering using Gaussian splats for localization, I think it could be done. The idea would be looking for the pose that minimizes the MSE in density (rather than feature points or RGB similarity which are both vulnerable to lighting changes)
jimmySixDOF•9mo ago
Varjo are good at whatever they do but also check out @gracia_vr [1] they focus on Spalts in XR and playcanvas has supersplat which lets you view immersive mode for 3DGS [2].

[1] https://www.gracia.ai/ [2] https://github.com/playcanvas/supersplat

gitroom•9mo ago
Nice, these back and forths always remind me how much cool stuff is brewing behind the scenes. Tbh I'd love seeing more live demos of things like this, helps my brain get what's really happening.
shadygm•9mo ago
Yeah I agree, lack of visuals sometimes makes it hard to tell what's happening when a field moves as fast as it does in GS. There's a github page called Awesome3DGS [1] that is updated whenever there is a new paper in GS. It helped me a lot when I was getting started.

Most papers also have their own project page that showcases their contributions or demo their project as well (:

[1] https://github.com/MrNeRF/awesome-3D-gaussian-splatting