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SectorC: A C Compiler in 512 bytes

https://xorvoid.com/sectorc.html
76•valyala•3h ago•15 comments

Brookhaven Lab's RHIC concludes 25-year run with final collisions

https://www.hpcwire.com/off-the-wire/brookhaven-labs-rhic-concludes-25-year-run-with-final-collis...
23•gnufx•2h ago•13 comments

The F Word

http://muratbuffalo.blogspot.com/2026/02/friction.html
33•zdw•3d ago•3 comments

I write games in C (yes, C)

https://jonathanwhiting.com/writing/blog/games_in_c/
124•valyala•3h ago•95 comments

Software factories and the agentic moment

https://factory.strongdm.ai/
85•mellosouls•6h ago•159 comments

Speed up responses with fast mode

https://code.claude.com/docs/en/fast-mode
44•surprisetalk•3h ago•50 comments

Hoot: Scheme on WebAssembly

https://www.spritely.institute/hoot/
142•AlexeyBrin•9h ago•26 comments

Stories from 25 Years of Software Development

https://susam.net/twenty-five-years-of-computing.html
94•vinhnx•6h ago•12 comments

OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
849•klaussilveira•23h ago•255 comments

First Proof

https://arxiv.org/abs/2602.05192
64•samasblack•6h ago•51 comments

The Waymo World Model

https://waymo.com/blog/2026/02/the-waymo-world-model-a-new-frontier-for-autonomous-driving-simula...
1090•xnx•1d ago•618 comments

Al Lowe on model trains, funny deaths and working with Disney

https://spillhistorie.no/2026/02/06/interview-with-sierra-veteran-al-lowe/
61•thelok•5h ago•9 comments

Reinforcement Learning from Human Feedback

https://rlhfbook.com/
92•onurkanbkrc•8h ago•5 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
229•jesperordrup•14h ago•80 comments

Start all of your commands with a comma (2009)

https://rhodesmill.org/brandon/2009/commands-with-comma/
514•theblazehen•3d ago•190 comments

Selection Rather Than Prediction

https://voratiq.com/blog/selection-rather-than-prediction/
13•languid-photic•3d ago•4 comments

We mourn our craft

https://nolanlawson.com/2026/02/07/we-mourn-our-craft/
324•ColinWright•3h ago•389 comments

Show HN: A luma dependent chroma compression algorithm (image compression)

https://www.bitsnbites.eu/a-spatial-domain-variable-block-size-luma-dependent-chroma-compression-...
3•mbitsnbites•3d ago•0 comments

Coding agents have replaced every framework I used

https://blog.alaindichiappari.dev/p/software-engineering-is-back
251•alainrk•8h ago•404 comments

France's homegrown open source online office suite

https://github.com/suitenumerique
608•nar001•8h ago•269 comments

72M Points of Interest

https://tech.marksblogg.com/overture-places-pois.html
35•marklit•5d ago•6 comments

The AI boom is causing shortages everywhere else

https://www.washingtonpost.com/technology/2026/02/07/ai-spending-economy-shortages/
179•1vuio0pswjnm7•10h ago•250 comments

Show HN: I saw this cool navigation reveal, so I made a simple HTML+CSS version

https://github.com/Momciloo/fun-with-clip-path
25•momciloo•3h ago•5 comments

A Fresh Look at IBM 3270 Information Display System

https://www.rs-online.com/designspark/a-fresh-look-at-ibm-3270-information-display-system
46•rbanffy•4d ago•9 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
124•videotopia•4d ago•37 comments

History and Timeline of the Proco Rat Pedal (2021)

https://web.archive.org/web/20211030011207/https://thejhsshow.com/articles/history-and-timeline-o...
20•brudgers•5d ago•5 comments

Where did all the starships go?

https://www.datawrapper.de/blog/science-fiction-decline
92•speckx•4d ago•104 comments

Show HN: Kappal – CLI to Run Docker Compose YML on Kubernetes for Local Dev

https://github.com/sandys/kappal
29•sandGorgon•2d ago•14 comments

Learning from context is harder than we thought

https://hy.tencent.com/research/100025?langVersion=en
209•limoce•4d ago•117 comments

Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
283•isitcontent•1d ago•38 comments
Open in hackernews

Rock Paper Scissors Solitaire

https://klezlab.it/rock-paper-scissors-solitaire.html
38•klez•2mo ago

Comments

telesilla•2mo ago
I miss being so bored that you invent such games. I need to pack myself off for a holiday and leave my digital life behind for a few days, maybe where there is a piano and a nice view to paint.
tunesmith•2mo ago
Sometimes I think I'm the only person on the planet that grew up knowing it as "Rock Scissors Paper".

I still defend that as the best name in English. Rock needs to go first. Rock beats Scissors beats Paper. It's the most straightforward order.

chias•2mo ago
I grew up calling it "Paper Scissors Rock"!
deaddodo•2mo ago
If you call it Rock-Paper-Scissors it still follows logically:

Rock loses to Paper loses to Scissors

furyofantares•2mo ago
Or any other ordering
deaddodo•2mo ago
Yes, but I was specifically choosing the one that is by far the most popular one; at least in American English.
tunesmith•2mo ago
Why would you want to describe it as "loses to" rather than "beats"? People want to win, not lose.
tosh•2mo ago
in german it’s

“Schere Stein Papier”

malkia•2mo ago
Is there a niche "endian" humor about this :) - e.g. is this the little endian, or big endian, or "middle" endian of "Rock Paper Scissors" - excuse my really poor attempt at this.
nkrisc•2mo ago
That rings a bell, as in I think I had some classmates as a kid who called it that, and I remember thinking they were weird. I'd guess it was maybe 1:3 in favor of RPS over RSP.
antononcube•2mo ago
Interesting variant. I might program it for some of the «Rock-Paper-Scissors extensions» here:

https://rakuforprediction.wordpress.com/2025/03/03/rock-pape...

Some of the extensions would need polyhedral dices:

https://demonstrations.wolfram.com/OpenDiceRolls/

anthk•2mo ago
Ditto with Snakes and Ladders and the Goose game (juego de la oca in Spanish), with a similar gameplay. And Yahtzee.
kruffalon•2mo ago
Parchís? "¡Oca, oca, tira porque me/te toca!"
anthk•2mo ago
Parchís is Parcheese/Ludo, the four colored, squared racing board game. Here the player can choose between one and four pieces to move once the full set it's outside the 'home'.

With Oca/Snakes and Ladders and such, the outcome it's the same with 0, 1 and N players. You just throw a dice and watch the events.

kruffalon•2mo ago
Ah! Yes, you're right, I think we had one board with Parchís on one side and Oca on the other so we never really named the Oca game (which we almost never played since it's more boring because it lacks player agency).
anthk•2mo ago
Oca could be improved by having to win with two or three tokens and placing 'attacking' items a la Mario Kart in the board. Less randomness for the game at least.

Because even a paper and pen racing game with vectors can be more fun than Oca without any special slots to fall into.

malkia•2mo ago
My grandfather, was a chess-meister, not of huge proportions, but well known in our city. Chess was almost like a diseases (he did not taught my father and his brother in the game, knowing the pain and suffering this would bring later in life)... So one thing he did when he was back home from the local chess club, is to play against himself - replaying old moves, or by the book, or something new, just heard. He would also this with other games - like bridge (or similar). He was truly a genius in his own, and I'm sure he had good time, but he understood really well that it was not good habit long term.

Some people find comfort this way, sometimes it's the only way to get through

kruffalon•2mo ago
This is genius!

I was not expecting such an elegant way to deal with PvP in an analog action solitaire game, excellent!!

fsckboy•2mo ago
>This is genius!

if you don't have dice, use a coin, heads beats whatever you choose, tails loses to it. then, quicker if you don't choose, heads you lose, tails you win.

with the coin you don't get ties, but ties you just shoot again so it hardly disturbs the outcome of the game.

bigger genius.

Unai•2mo ago
If you don't have a dice, you can mentally roll one. Think of a bunch of numbers and add them all together, then add every digit of that number, and so on until you end up with a single digit from 1 to 9. 1, 2 and 3 is rock, 4, 5 and 6 is paper and 7, 8 and 9 is scissors.

For example: 23+42 (or 2+3+4+2 if that's easier for you to do, the result will be the same) = 65 → 6+5 = 11 → 1+1 = 2, rock.

Great to fall asleep, given how boring the game must be. I use that dice system in bed but in a RPG game (1 = "No, and also..."; 2,3,4 = "No"; 5 = "Yes, but..."; 6,7,8 = "Yes"; 9 = "Yes, and also...").