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SectorC: A C Compiler in 512 bytes

https://xorvoid.com/sectorc.html
97•valyala•4h ago•16 comments

The F Word

http://muratbuffalo.blogspot.com/2026/02/friction.html
43•zdw•3d ago•9 comments

Brookhaven Lab's RHIC concludes 25-year run with final collisions

https://www.hpcwire.com/off-the-wire/brookhaven-labs-rhic-concludes-25-year-run-with-final-collis...
23•gnufx•2h ago•19 comments

Speed up responses with fast mode

https://code.claude.com/docs/en/fast-mode
55•surprisetalk•3h ago•54 comments

Software factories and the agentic moment

https://factory.strongdm.ai/
97•mellosouls•6h ago•175 comments

Hoot: Scheme on WebAssembly

https://www.spritely.institute/hoot/
144•AlexeyBrin•9h ago•26 comments

Stories from 25 Years of Software Development

https://susam.net/twenty-five-years-of-computing.html
100•vinhnx•7h ago•13 comments

OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
850•klaussilveira•1d ago•258 comments

I write games in C (yes, C)

https://jonathanwhiting.com/writing/blog/games_in_c/
138•valyala•4h ago•109 comments

First Proof

https://arxiv.org/abs/2602.05192
68•samasblack•6h ago•52 comments

Show HN: A luma dependent chroma compression algorithm (image compression)

https://www.bitsnbites.eu/a-spatial-domain-variable-block-size-luma-dependent-chroma-compression-...
7•mbitsnbites•3d ago•0 comments

The Waymo World Model

https://waymo.com/blog/2026/02/the-waymo-world-model-a-new-frontier-for-autonomous-driving-simula...
1093•xnx•1d ago•618 comments

Al Lowe on model trains, funny deaths and working with Disney

https://spillhistorie.no/2026/02/06/interview-with-sierra-veteran-al-lowe/
64•thelok•6h ago•10 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
235•jesperordrup•14h ago•80 comments

Start all of your commands with a comma (2009)

https://rhodesmill.org/brandon/2009/commands-with-comma/
519•theblazehen•3d ago•191 comments

Reinforcement Learning from Human Feedback

https://rlhfbook.com/
94•onurkanbkrc•9h ago•5 comments

Show HN: I saw this cool navigation reveal, so I made a simple HTML+CSS version

https://github.com/Momciloo/fun-with-clip-path
31•momciloo•4h ago•5 comments

Selection Rather Than Prediction

https://voratiq.com/blog/selection-rather-than-prediction/
13•languid-photic•3d ago•4 comments

Coding agents have replaced every framework I used

https://blog.alaindichiappari.dev/p/software-engineering-is-back
259•alainrk•8h ago•425 comments

The AI boom is causing shortages everywhere else

https://www.washingtonpost.com/technology/2026/02/07/ai-spending-economy-shortages/
186•1vuio0pswjnm7•10h ago•267 comments

A Fresh Look at IBM 3270 Information Display System

https://www.rs-online.com/designspark/a-fresh-look-at-ibm-3270-information-display-system
48•rbanffy•4d ago•9 comments

France's homegrown open source online office suite

https://github.com/suitenumerique
615•nar001•8h ago•272 comments

72M Points of Interest

https://tech.marksblogg.com/overture-places-pois.html
36•marklit•5d ago•6 comments

We mourn our craft

https://nolanlawson.com/2026/02/07/we-mourn-our-craft/
348•ColinWright•3h ago•414 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
125•videotopia•4d ago•39 comments

Where did all the starships go?

https://www.datawrapper.de/blog/science-fiction-decline
99•speckx•4d ago•116 comments

Show HN: Kappal – CLI to Run Docker Compose YML on Kubernetes for Local Dev

https://github.com/sandys/kappal
33•sandGorgon•2d ago•15 comments

Learning from context is harder than we thought

https://hy.tencent.com/research/100025?langVersion=en
211•limoce•4d ago•119 comments

Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
288•isitcontent•1d ago•38 comments

History and Timeline of the Proco Rat Pedal (2021)

https://web.archive.org/web/20211030011207/https://thejhsshow.com/articles/history-and-timeline-o...
20•brudgers•5d ago•5 comments
Open in hackernews

Mines: A simple mine puzzle game inspired by classic minesweeper

https://stefan-oltmann.de/mines/
22•sea-gold•9mo ago

Comments

sea-gold•9mo ago
Built using Kotlin Multiplatform
fake-name•9mo ago
What part of this is "inspired"?

This is just the exact same thing reimplemented. "Inspired by" implies there are non-trivial differences.

Azrael3000•9mo ago
Nice implementation. I found it very intuitive to find the necessary features like marking a mine or tapping on a number that has all its mines marked to reveal the safe squares.

But it might still be good to put a short description somewhere for people not as familiar with the game.

alain_gilbert•9mo ago
In the same vein, I made "winsweeper" which will move the mine and let you win all the 50/50 IFF there is no more mines that you could find.

https://github.com/alaingilbert/winsweeper

bigstrat2003•9mo ago
That's a really great innovation! One of the most frustrating things in a game of minesweeper is when you are forced to guess and lose through no fault of your own. It's all the more frustrating because it tends to happen late in the game, too. I definitely would enjoy your version more.
zvr•9mo ago
Not all implementations suffer from these.

There are some that guarantee that guessing will never be forced to guess and logical deduction is enough to solve any puzzle. For example, the Mines game in Simon Tatham's Portable Puzzle Collection.

throwaway4744•9mo ago
Another improvement would be to auto clear adjacent squares when marking a mine.

If I marked as mine, and it is surrounded by the number 1, I would like all squares that neighbors those to be cleared automatically.

It could be triggered by double clicking the flag.

alain_gilbert•9mo ago
It is rare that you want to clear all the tiles that neighbors a flag itself.

Usually you want to clear all tiles that touches, let say a "1" that is already touching a flag, and you can do just that by clicking that "1".

jaffathecake•9mo ago
A couple of us on the Chrome Dev Rel team made a minesweeper clone that aimed to be a bit visually fancy on most devices, but would still run on basic feature phones https://proxx.app/

It was a lot of fun to build.

Jean-Papoulos•9mo ago
This is just minesweeper ?
konstantinua00•9mo ago
can't zoom in on mobile :/
marcinignac•9mo ago
I wish it was responsive on mobile. Need to scroll right on iOS/iPhone.
MortyWaves•9mo ago
There’s a lot of submissions recently to try get bought by NY Times