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OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
546•klaussilveira•9h ago•153 comments

The Waymo World Model

https://waymo.com/blog/2026/02/the-waymo-world-model-a-new-frontier-for-autonomous-driving-simula...
871•xnx•15h ago•527 comments

How we made geo joins 400× faster with H3 indexes

https://floedb.ai/blog/how-we-made-geo-joins-400-faster-with-h3-indexes
77•matheusalmeida•1d ago•16 comments

Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
186•isitcontent•10h ago•23 comments

Monty: A minimal, secure Python interpreter written in Rust for use by AI

https://github.com/pydantic/monty
189•dmpetrov•10h ago•84 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
10•videotopia•3d ago•0 comments

Show HN: I spent 4 years building a UI design tool with only the features I use

https://vecti.com
298•vecti•12h ago•133 comments

Microsoft open-sources LiteBox, a security-focused library OS

https://github.com/microsoft/litebox
347•aktau•16h ago•169 comments

Dark Alley Mathematics

https://blog.szczepan.org/blog/three-points/
73•quibono•4d ago•16 comments

Sheldon Brown's Bicycle Technical Info

https://www.sheldonbrown.com/
343•ostacke•16h ago•90 comments

Hackers (1995) Animated Experience

https://hackers-1995.vercel.app/
441•todsacerdoti•18h ago•226 comments

Delimited Continuations vs. Lwt for Threads

https://mirageos.org/blog/delimcc-vs-lwt
16•romes•4d ago•2 comments

Show HN: If you lose your memory, how to regain access to your computer?

https://eljojo.github.io/rememory/
240•eljojo•12h ago•148 comments

PC Floppy Copy Protection: Vault Prolok

https://martypc.blogspot.com/2024/09/pc-floppy-copy-protection-vault-prolok.html
44•kmm•4d ago•3 comments

An Update on Heroku

https://www.heroku.com/blog/an-update-on-heroku/
378•lstoll•16h ago•256 comments

What Is Ruliology?

https://writings.stephenwolfram.com/2026/01/what-is-ruliology/
5•helloplanets•4d ago•1 comments

How to effectively write quality code with AI

https://heidenstedt.org/posts/2026/how-to-effectively-write-quality-code-with-ai/
222•i5heu•13h ago•168 comments

Why I Joined OpenAI

https://www.brendangregg.com/blog/2026-02-07/why-i-joined-openai.html
97•SerCe•6h ago•78 comments

Show HN: ARM64 Android Dev Kit

https://github.com/denuoweb/ARM64-ADK
14•denuoweb•1d ago•2 comments

Female Asian Elephant Calf Born at the Smithsonian National Zoo

https://www.si.edu/newsdesk/releases/female-asian-elephant-calf-born-smithsonians-national-zoo-an...
20•gmays•5h ago•3 comments

Learning from context is harder than we thought

https://hy.tencent.com/research/100025?langVersion=en
162•limoce•3d ago•83 comments

Show HN: R3forth, a ColorForth-inspired language with a tiny VM

https://github.com/phreda4/r3
63•phreda4•9h ago•11 comments

I spent 5 years in DevOps – Solutions engineering gave me what I was missing

https://infisical.com/blog/devops-to-solutions-engineering
129•vmatsiiako•15h ago•56 comments

Introducing the Developer Knowledge API and MCP Server

https://developers.googleblog.com/introducing-the-developer-knowledge-api-and-mcp-server/
40•gfortaine•7h ago•11 comments

Understanding Neural Network, Visually

https://visualrambling.space/neural-network/
261•surprisetalk•3d ago•35 comments

I now assume that all ads on Apple news are scams

https://kirkville.com/i-now-assume-that-all-ads-on-apple-news-are-scams/
1031•cdrnsf•19h ago•428 comments

Zlob.h 100% POSIX and glibc compatible globbing lib that is faste and better

https://github.com/dmtrKovalenko/zlob
6•neogoose•2h ago•3 comments

FORTH? Really!?

https://rescrv.net/w/2026/02/06/associative
56•rescrv•17h ago•19 comments

Show HN: Smooth CLI – Token-efficient browser for AI agents

https://docs.smooth.sh/cli/overview
85•antves•1d ago•61 comments

WebView performance significantly slower than PWA

https://issues.chromium.org/issues/40817676
20•denysonique•6h ago•3 comments
Open in hackernews

Circuitpainter: Create PCBs using a simplfiied graphics language

https://github.com/Blinkinlabs/circuitpainter
61•todsacerdoti•9mo ago

Comments

CasperH2O•9mo ago
Lovely.

Reminds me of CADQuery and Build123D. Being able to programatically do CAD design "normally" done with GUIs.

cibomahto•9mo ago
Thanks!
the__alchemist•9mo ago
Here's the summary I gather: It's a KiCad plugin designed for artistic, electronically-simple (and probably analog?) projects. Does that sound right? Inferred from the first few docs pages.
cibomahto•9mo ago
Very close. It's somewhat of an OpenSCAD or Processing for electrically simple circuit board design, that uses KiCad as the generating kernel. Artistic projects are the easiest to demonstrate, however we also use it for industrial applications where we need many similar variants of simple boards. You can also use its output alongside normally routed parts to automate the tedious portions of a design: https://social.v.st/@th/111646753350070002
sdmike1•9mo ago
This is pretty neat! I was working on an SAO board for Defcon and this would have been really handy for that!
gitroom•9mo ago
Perfect, that wouldve saved me some headaches trying to get my designs looking right. Nothing beats making the process smoother.
dvh•9mo ago
Add more example images to the readme
mk_stjames•9mo ago
Using code to do graphical layouts is... tedious.

In case anyone wants to get more artsy with their traces and are also using KiCad, here's a more hands on approach to try:

Layout your parts in KiCad, but don't route any traces. Now plot the board, but instead of plotting gerbers, plot out an SVG. Then you can pull that SVG into Inkscape. You'll get just the pads of all your components, all in the right places.

There you can draw out traces by hand, connecting the pads shown. you won't have DRC or netlist checking so this best works if you really know what you're doing, but it can be quite enjoyable. I did this back in the day with a wacom tablet and lots of smoothing on paths and you can make layouts reminiscent of hand-taped boards.

When done, remove the pads and leave just your drawn traces and then save back as the same SVG, without changing anything size wise. Then in Kicad go to Import>Graphics and pull the the SVG, 1:1, on the copper layer, and it will be right back in the right spot, with your hand drawn traces leading right into the original positioned pads. Your drills from the pads will go through the inkscape svg just fine.

Note this workflow works with any layer and any vector graphics ideas you want.

0_____0•9mo ago
15+ year PCB designer here. I love this idea. I've always admired the artistry of pre-CAD hand-drawn traces. Will give this a try sometime.
cibomahto•9mo ago
Author here- That is a fun workflow! One of the things we've been prototyping is a web frontend powered by circuitpainter, where you can use a mouse or pen to draw freehand traces that can be rendered as 'real' KiCad traces so that DRC can work. However, since we also have the path information, it's possible to do things such as automatically place components along the paths, which would be extremely tedious to do by hand or with existing CAD tools.

CircuitPainter came out of an effort to automate the production of large numbers of very slightly different LED boards for sculptural work, where it was worth the effort to write code to generate the boards. I used KiCad as the backend specifically so that we could use our known footprints/solderpaste masks and get a DRC pass.