frontpage.
newsnewestaskshowjobs

Made with ♥ by @iamnishanth

Open Source @Github

fp.

Tell HN: Anthropic no longer allowing Claude Code subscriptions to use OpenClaw

456•firloop•6h ago•428 comments

Artemis II crew take “spectacular” image of Earth

https://www.bbc.com/news/articles/ce8jzr423p9o
616•andsoitis•9h ago•232 comments

Delve removed from Y Combinator

https://www.ycombinator.com/companies/delve
154•carabiner•3h ago•69 comments

iNaturalist

https://www.inaturalist.org/
370•bookofjoe•11h ago•104 comments

New Color Mode Coming to GIMP

https://www.gimp.org/news/2026/04/01/new-color-mode-coming-to-gimp/
9•voxadam•2d ago•1 comments

Gold overtakes U.S. Treasuries as the largest foreign reserve asset

https://economictimes.indiatimes.com/news/international/us/gold-overtakes-u-s-treasuries-as-the-w...
79•lxm•2h ago•42 comments

What changes when you turn a Linux box into a router

https://patrickmccanna.net/7-configuration-changes-that-turn-a-multi-homed-host-into-a-switch-rou...
131•0o_MrPatrick_o0•3d ago•33 comments

OpenClaw privilege escalation vulnerability

https://nvd.nist.gov/vuln/detail/CVE-2026-33579
296•kykeonaut•12h ago•170 comments

Herbie: Automatically improve imprecise floating point formulas

https://herbie.uwplse.org/doc/latest/tutorial.html
61•summarity•3d ago•9 comments

Show HN: Travel Hacking Toolkit – Points search and trip planning with AI

https://github.com/borski/travel-hacking-toolkit
44•borski•2h ago•13 comments

Run Linux containers on Android, no root required

https://github.com/ExTV/Podroid
60•politelemon•6h ago•17 comments

The house is a work of art: Frank Lloyd Wright

https://aeon.co/essays/frank-lloyd-wright-as-a-mirror-of-the-american-condition
63•midnightfish•6h ago•25 comments

We replaced RAG with a virtual filesystem for our AI documentation assistant

https://www.mintlify.com/blog/how-we-built-a-virtual-filesystem-for-our-assistant
258•denssumesh•1d ago•108 comments

Go on Embedded Systems and WebAssembly

https://tinygo.org/
136•uticus•12h ago•19 comments

Fake Fans

https://www.wordsfromeliza.com/p/fake-fans
89•performative•6h ago•16 comments

Post Mortem: axios NPM supply chain compromise

https://github.com/axios/axios/issues/10636
212•Kyro38•1d ago•94 comments

Improving my focus by giving up my big monitor

https://ounapuu.ee/posts/2026/04/01/focus/
53•Fudgel•2d ago•66 comments

The Technocracy Movement of the 1930s

https://donotresearch.substack.com/p/welcome-to-the-technocracy
75•lazydogbrownfox•1d ago•72 comments

How to make a sliding, self-locking, and predator-proof chicken coop door (2020)

https://www.backyardchickens.com/articles/how-to-make-a-sliding-self-locking-and-predator-proof-c...
85•uticus•10h ago•42 comments

The FAA’s flight restriction for drones is an attempt to criminalize filming ICE

https://www.eff.org/deeplinks/2026/04/faas-temporary-flight-restriction-drones-blatant-attempt-cr...
301•detaro•5h ago•82 comments

Charge Robotics (YC S21) Is Hiring Software and Hardware Engineers

https://jobs.ashbyhq.com/charge-robotics
1•banks_h•7h ago

Big-Endian Testing with QEMU

https://www.hanshq.net/big-endian-qemu.html
82•jandeboevrie•15h ago•85 comments

Oracle Files H-1B Visa Petitions Amid Mass Layoffs

https://nationaltoday.com/us/tx/austin/news/2026/04/03/oracle-files-thousands-of-h-1b-visa-petiti...
465•kklisura•8h ago•250 comments

F-15E jet shot down over Iran

https://www.theguardian.com/world/2026/apr/03/us-fighter-jet-confirmed-shot-down-over-iran
428•tjwds•13h ago•978 comments

South Polar Times

https://www.laphamsquarterly.org/roundtable/south-polar-times
20•Thevet•4d ago•0 comments

Bourbon waste could provide next-gen supercapacitor components

https://spectrum.ieee.org/supercapacitor-electrodes-bourbon-waste
25•prabal97•3d ago•14 comments

Build your own Dial-up ISP with a Raspberry Pi

https://www.jeffgeerling.com/blog/2026/build-your-own-dial-up-isp-with-a-raspberry-pi/
125•arjunbajaj•14h ago•29 comments

Why are we still using Markdown?

https://bgslabs.org/blog/why-are-we-using-markdown/
82•veqq•11h ago•147 comments

An experimental guide to Answer Engine Optimization

https://mapledeploy.ca/blog/answer-engine-optimization-guide
6•rosslh•2d ago•3 comments

Age verification on Systemd and Flatpak

https://cybrkyd.com/post/age-verification-on-systemd-and-flatpak/
98•londonanon•10h ago•86 comments
Open in hackernews

Vircadia, a Bun and PostgreSQL-powered reactivity layer for games

https://vircadia.com/
12•kaliqt•10mo ago

Comments

kaliqt•10mo ago
We gave Vircadia a full Gen 2 overhaul (big thanks to our sponsors such as Linux Professional Institute, Deutsche Telekom, etc. for enabling this), aiming to cut down on code bloat and boost performance. The main shift is swapping out our custom backend infrastructure for a battle-tested, high-performance system like PostgreSQL with Bun wrapping and managing every end of it.

It's kind of unheard of to do this for things like game dev (preferring custom solutions), but it works and makes things way easier to manage. The shape of the data in a database affects how well it works for a use case, and that model scales well for virtually every kind of software ever, the same should apply here!

Feel free to prototype some game ideas you might have been tossing around, our priority is DX for the project as a whole to enable more developers with less resources to build bigger worlds, so please do share feedback here and/or in GH issues!

Our roadmap is for more SDKs, and cutting down on bloat where possible, with the express goal of giving devs more cycles in the day to focus on the actual gameplay instead of tooling.

porridgeraisin•10mo ago
Interested to know why Deutsche telekom sponsored this
nand_gate•10mo ago
My guess is money laundering, given that the product is pretty vapourware-y (as a game dev in a past life: Vircadia looks more like 'how a web dev thinks multiplayer games work' aka basically unusable in a serious title).
kaliqt•10mo ago
I think you fundamentally misunderstand the stack. Their main usage of the platform has to do with a E2E solution with avatars, audio, etc. all synced without issue. These features ship with the client and other private repositories wrapping the core.

However, for usage to HN users they would be (likely) more interested in the SDK, the core, the underlying system, and how it can fit their use cases.

If you want to understand a small part of the scale of this project, you are welcome to check out:

https://github.com/vircadia/vircadia-web https://github.com/vircadia/vircadia-web-sdk https://github.com/vircadia/vircadia-native-core

kaliqt•10mo ago
For an E2E worlds solution, so this https://github.com/vircadia/vircadia-web and this https://github.com/vircadia/vircadia-native-core except heavily condensed so it's easier to modify/upgrade for each new bespoke use case.

Our old system, being very monolithic, while extremely performant and capable, was nearly impossible to adapt and change. So what we have now is much more dynamic but also still a work in progress, a more complete example will be published in the coming weeks.

ricardobeat•10mo ago
The example shows using it to update player positions. Doesn’t Postgres add significant latency considering a 16-33ms budget for state updates? How well does this scale?
andyferris•10mo ago
Generally client games optimistically carry on a few frames (and sometimes much more!) ahead of the what the server has responded with as accepted.

This is because gamers require low latency to effectively play, but things can be slightly out of sync and logic can be complex, and anti cheat can be hard to implement server side only (which is why eg fortnite and valarant install fancy client side anti cheat software too).

For a friendly game of stardew valley or turn based strategy you can afford to wait for transactions to complete and causality to be enforced.

kaliqt•10mo ago
We CAN submit the change to the DB and not listen to the message on if it succeeded or not! The message will arrive eventually, it's just not necessary to await it, so you have options.
jasonjmcghee•10mo ago
I had a similar reaction / question. Why not use KV store and get sub millisecond latency?
kaliqt•10mo ago
So it's a bit of tradeoffs, we may add a second DB to the compose by the time we reach v1.0, but, if we had to pick the convergence of simplicity and flexibility to start, PostgreSQL is it.

We prototyped SQLite as well. It just wasn't working in the stack like we had needed.

The idea is simple: use as few components as possible to achieve the outcome. Better to have less than more initially, because we can simply add the more and extend the API, but ripping everything out and trying to trim it down is damn near impossible, especially when the platform garners widespread usage.

The decision to do the less then more instead of more then less approach was spurred by us (the wider project) always having way too much bulk and then finding it impossible to turn the ship when we needed to (https://github.com/vircadia/vircadia-native-core).

We need to be agile to reach the milestones we have set out, hence the differed approach using off the shelf parts and only adding what we need, when we need it.

kaliqt•10mo ago
Postgres finishes its updates sub-ms in a reasonably sized DB if optimized correctly. In terms of upper-scale (>1000 players in a somewhat real-world scenario), we're working out benchmarks to test that.

Postgres is not slow by any stretch of the imagination, but it depends on how the schema is setup and what layers you have between the user and the DB, naturally any game developer will want to tweak the client+schema before going live. The layers between we manage to make it as minimal as possible, so that shouldn't be touched, if it's too slow for a reasonable use case, it means we have more optimization to do!

koakuma-chan•10mo ago
I love that you use Bun.
kaliqt•10mo ago
We have to cut bloat where we can if this is to work for higher up revision games, so Bun is the only answer that balances speed and simplicity (TypeScript native).
Drakim•10mo ago
How does the system separate between state changes that must be confirmed by backed compared to state changes that can be updated locally (by prediction) to give the user more snappy experience?
reedf1•10mo ago
I would love to get into some game design - and something like this seems intuitive enough from my perspective as a software engineer. Forgive me if this is a naive question, but is the use case for this single-player games or multiplayer games?
kaliqt•10mo ago
Definitely multiplayer games, you wouldn't really need a syncing networking layer if you're doing single player as you can store state in any method you desire, something as simple as serializing JSON to the disk for example, or up to your server. But even then, a traditional setup like Supabase might be simpler to wrap your head around if you're just handing "user" data and not "player" data in a shared world.