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Do not mistake a resilient global economy for populist success

https://www.economist.com/leaders/2026/01/08/do-not-mistake-a-resilient-global-economy-for-populi...
101•andsoitis•1h ago•57 comments

What Happened to WebAssembly

https://emnudge.dev/blog/what-happened-to-webassembly/
26•enz•42m ago•8 comments

Mathematics for Computer Science (2018) [pdf]

https://courses.csail.mit.edu/6.042/spring18/mcs.pdf
36•vismit2000•1h ago•0 comments

Why I left iNaturalist

https://kueda.net/blog/2026/01/06/why-i-left-inat/
171•erutuon•7h ago•76 comments

How to Code Claude Code in 200 Lines of Code

https://www.mihaileric.com/The-Emperor-Has-No-Clothes/
476•nutellalover•12h ago•175 comments

Embassy: Modern embedded framework, using Rust and async

https://github.com/embassy-rs/embassy
187•birdculture•9h ago•69 comments

Sopro TTS: A 169M model with zero-shot voice cloning that runs on the CPU

https://github.com/samuel-vitorino/sopro
220•sammyyyyyyy•11h ago•83 comments

Hacking a Casio F-91W digital watch (2023)

https://medium.com/infosec-watchtower/how-i-hacked-casio-f-91w-digital-watch-892bd519bd15
63•jollyjerry•4d ago•17 comments

On Getting Hacked

https://ahmeto.com/post/on-getting-hacked
40•ahmetomer•3d ago•15 comments

Bose has released API docs and opened the API for its EoL SoundTouch speakers

https://arstechnica.com/gadgets/2026/01/bose-open-sources-its-soundtouch-home-theater-smart-speak...
2270•rayrey•17h ago•333 comments

Richard D. James aka Aphex Twin speaks to Tatsuya Takahashi (2017)

https://web.archive.org/web/20180719052026/http://item.warp.net/interview/aphex-twin-speaks-to-ta...
161•lelandfe•11h ago•44 comments

Anthropic blocks third-party use of Claude Code subscriptions

https://github.com/anomalyco/opencode/issues/7410
292•sergiotapia•4h ago•217 comments

The No Fakes Act has a “fingerprinting” trap that kills open source?

https://old.reddit.com/r/LocalLLaMA/comments/1q7qcux/the_no_fakes_act_has_a_fingerprinting_trap_t...
114•guerrilla•3h ago•42 comments

Mysterious Victorian-era shoes are washing up on a beach in wales

https://www.smithsonianmag.com/smart-news/hundreds-of-mysterious-victorian-era-shoes-are-washing-...
24•Brajeshwar•3d ago•5 comments

Photographing the hidden world of slime mould

https://www.bbc.com/news/articles/c9d9409p76qo
12•1659447091•1w ago•1 comments

The Unreasonable Effectiveness of the Fourier Transform

https://joshuawise.com/resources/ofdm/
210•voxadam•13h ago•90 comments

The Jeff Dean Facts

https://github.com/LRitzdorf/TheJeffDeanFacts
456•ravenical•19h ago•163 comments

AI coding assistants are getting worse?

https://spectrum.ieee.org/ai-coding-degrades
297•voxadam•17h ago•466 comments

Show HN: Executable Markdown files with Unix pipes

46•jedwhite•5h ago•37 comments

He was called a 'terrorist sympathizer.' Now his AI company is valued at $3B

https://sfstandard.com/2026/01/07/called-terrorist-sympathizer-now-ai-company-valued-3b/
163•newusertoday•14h ago•187 comments

European Commission issues call for evidence on open source

https://lwn.net/Articles/1053107/
10•pabs3•1h ago•1 comments

Google AI Studio is now sponsoring Tailwind CSS

https://twitter.com/OfficialLoganK/status/2009339263251566902
620•qwertyforce•13h ago•203 comments

Logistics Is Dying; Or – Dude, Where's My Mail?

https://lagomor.ph/2026/01/logistics-is-dying-or-dude-wheres-my-mail/
41•ChilledTonic•6h ago•27 comments

Ushikuvirus: Newly discovered virus may offer clues to the origin of eukaryotes

https://www.tus.ac.jp/en/mediarelations/archive/20251219_9539.html
94•rustoo•1d ago•20 comments

Fixing a Buffer Overflow in Unix v4 Like It's 1973

https://sigma-star.at/blog/2025/12/unix-v4-buffer-overflow/
116•vzaliva•13h ago•33 comments

Mux (YC W16) is hiring a platform engineer that cares about (internal) DX

https://www.mux.com/jobs
1•mmcclure•11h ago

Systematically Improving Espresso: Mathematical Modeling and Experiment (2020)

https://www.cell.com/matter/fulltext/S2590-2385(19)30410-2
26•austinallegro•6d ago•7 comments

Show HN: macOS menu bar app to track Claude usage in real time

https://github.com/richhickson/claudecodeusage
115•RichHickson•13h ago•40 comments

Show HN: A geofence-based social network app 6 years in development

https://www.localvideoapp.com
59•Adrian-ChatLocl•11h ago•38 comments

Pole of Inaccessibility

https://en.wikipedia.org/wiki/Pole_of_inaccessibility
49•benbreen•5d ago•10 comments
Open in hackernews

Vircadia, a Bun and PostgreSQL-powered reactivity layer for games

https://vircadia.com/
12•kaliqt•8mo ago

Comments

kaliqt•8mo ago
We gave Vircadia a full Gen 2 overhaul (big thanks to our sponsors such as Linux Professional Institute, Deutsche Telekom, etc. for enabling this), aiming to cut down on code bloat and boost performance. The main shift is swapping out our custom backend infrastructure for a battle-tested, high-performance system like PostgreSQL with Bun wrapping and managing every end of it.

It's kind of unheard of to do this for things like game dev (preferring custom solutions), but it works and makes things way easier to manage. The shape of the data in a database affects how well it works for a use case, and that model scales well for virtually every kind of software ever, the same should apply here!

Feel free to prototype some game ideas you might have been tossing around, our priority is DX for the project as a whole to enable more developers with less resources to build bigger worlds, so please do share feedback here and/or in GH issues!

Our roadmap is for more SDKs, and cutting down on bloat where possible, with the express goal of giving devs more cycles in the day to focus on the actual gameplay instead of tooling.

porridgeraisin•7mo ago
Interested to know why Deutsche telekom sponsored this
nand_gate•7mo ago
My guess is money laundering, given that the product is pretty vapourware-y (as a game dev in a past life: Vircadia looks more like 'how a web dev thinks multiplayer games work' aka basically unusable in a serious title).
kaliqt•7mo ago
I think you fundamentally misunderstand the stack. Their main usage of the platform has to do with a E2E solution with avatars, audio, etc. all synced without issue. These features ship with the client and other private repositories wrapping the core.

However, for usage to HN users they would be (likely) more interested in the SDK, the core, the underlying system, and how it can fit their use cases.

If you want to understand a small part of the scale of this project, you are welcome to check out:

https://github.com/vircadia/vircadia-web https://github.com/vircadia/vircadia-web-sdk https://github.com/vircadia/vircadia-native-core

kaliqt•7mo ago
For an E2E worlds solution, so this https://github.com/vircadia/vircadia-web and this https://github.com/vircadia/vircadia-native-core except heavily condensed so it's easier to modify/upgrade for each new bespoke use case.

Our old system, being very monolithic, while extremely performant and capable, was nearly impossible to adapt and change. So what we have now is much more dynamic but also still a work in progress, a more complete example will be published in the coming weeks.

ricardobeat•7mo ago
The example shows using it to update player positions. Doesn’t Postgres add significant latency considering a 16-33ms budget for state updates? How well does this scale?
andyferris•7mo ago
Generally client games optimistically carry on a few frames (and sometimes much more!) ahead of the what the server has responded with as accepted.

This is because gamers require low latency to effectively play, but things can be slightly out of sync and logic can be complex, and anti cheat can be hard to implement server side only (which is why eg fortnite and valarant install fancy client side anti cheat software too).

For a friendly game of stardew valley or turn based strategy you can afford to wait for transactions to complete and causality to be enforced.

kaliqt•7mo ago
We CAN submit the change to the DB and not listen to the message on if it succeeded or not! The message will arrive eventually, it's just not necessary to await it, so you have options.
jasonjmcghee•7mo ago
I had a similar reaction / question. Why not use KV store and get sub millisecond latency?
kaliqt•7mo ago
So it's a bit of tradeoffs, we may add a second DB to the compose by the time we reach v1.0, but, if we had to pick the convergence of simplicity and flexibility to start, PostgreSQL is it.

We prototyped SQLite as well. It just wasn't working in the stack like we had needed.

The idea is simple: use as few components as possible to achieve the outcome. Better to have less than more initially, because we can simply add the more and extend the API, but ripping everything out and trying to trim it down is damn near impossible, especially when the platform garners widespread usage.

The decision to do the less then more instead of more then less approach was spurred by us (the wider project) always having way too much bulk and then finding it impossible to turn the ship when we needed to (https://github.com/vircadia/vircadia-native-core).

We need to be agile to reach the milestones we have set out, hence the differed approach using off the shelf parts and only adding what we need, when we need it.

kaliqt•7mo ago
Postgres finishes its updates sub-ms in a reasonably sized DB if optimized correctly. In terms of upper-scale (>1000 players in a somewhat real-world scenario), we're working out benchmarks to test that.

Postgres is not slow by any stretch of the imagination, but it depends on how the schema is setup and what layers you have between the user and the DB, naturally any game developer will want to tweak the client+schema before going live. The layers between we manage to make it as minimal as possible, so that shouldn't be touched, if it's too slow for a reasonable use case, it means we have more optimization to do!

koakuma-chan•7mo ago
I love that you use Bun.
kaliqt•7mo ago
We have to cut bloat where we can if this is to work for higher up revision games, so Bun is the only answer that balances speed and simplicity (TypeScript native).
Drakim•7mo ago
How does the system separate between state changes that must be confirmed by backed compared to state changes that can be updated locally (by prediction) to give the user more snappy experience?
reedf1•7mo ago
I would love to get into some game design - and something like this seems intuitive enough from my perspective as a software engineer. Forgive me if this is a naive question, but is the use case for this single-player games or multiplayer games?
kaliqt•7mo ago
Definitely multiplayer games, you wouldn't really need a syncing networking layer if you're doing single player as you can store state in any method you desire, something as simple as serializing JSON to the disk for example, or up to your server. But even then, a traditional setup like Supabase might be simpler to wrap your head around if you're just handing "user" data and not "player" data in a shared world.