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Netflix to Acquire Warner Bros

https://about.netflix.com/en/news/netflix-to-acquire-warner-bros
713•meetpateltech•3h ago•569 comments

Covid-19 mRNA Vaccination and 4-Year All-Cause Mortality

https://jamanetwork.com/journals/jamanetworkopen/fullarticle/2842305
93•bpierre•1h ago•65 comments

Cloudflare outage on December 5, 2025

https://blog.cloudflare.com/5-december-2025-outage/
95•meetpateltech•42m ago•71 comments

Jolla Phone Pre-Order

https://commerce.jolla.com/products/jolla-phone-preorder
80•jhoho•1h ago•27 comments

Making RSS More Fun

https://matduggan.com/making-rss-more-fun/
70•salmon•3h ago•42 comments

UniFi 5G

https://blog.ui.com/article/introducing-unifi-5g
237•janandonly•9h ago•192 comments

Most technical problems are people problems

https://blog.joeschrag.com/2023/11/most-technical-problems-are-really.html
139•mooreds•3h ago•128 comments

Show HN: Kraa – Writing App for Everything

https://kraa.io/about
53•levmiseri•1d ago•32 comments

Netflix’s AV1 Journey: From Android to TVs and Beyond

https://netflixtechblog.com/av1-now-powering-30-of-netflix-streaming-02f592242d80
446•CharlesW•16h ago•232 comments

Emerge Career (YC S22) Is Hiring

https://www.ycombinator.com/companies/emerge-career/jobs/qQhLEmC-founding-design-engineer
1•gabesaruhashi•2h ago

Framework Laptop 13 gets ARM processor with 12 cores via upgrade kit

https://www.notebookcheck.net/Framework-Laptop-13-gets-ARM-processor-with-12-cores-via-upgrade-ki...
23•woodrowbarlow•27m ago•7 comments

BMW PHEV: Safety fuse replacement is extremely expensive

https://evclinic.eu/2025/12/04/2021-phev-bmw-ibmucp-21f37e-post-crash-recovery-when-eu-engineerin...
349•mikelabatt•15h ago•357 comments

Nimony (Nim 3.0) Design Principles

https://nim-lang.org/araq/nimony.html
80•andsoitis•3d ago•44 comments

I have been writing a niche history blog for 15 years

https://resobscura.substack.com/p/why-i-have-been-writing-a-niche-history
203•benbreen•21h ago•32 comments

Influential study on glyphosate safety retracted 25 years after publication

https://www.lemonde.fr/en/environment/article/2025/12/03/influential-study-on-glyphosate-safety-r...
111•isolli•2h ago•83 comments

After 40 years of adventure games, Ron Gilbert pivots to outrunning Death

https://arstechnica.com/gaming/2025/12/after-40-years-of-adventure-games-ron-gilbert-pivots-to-ou...
147•mikhael•3d ago•60 comments

Trick users and bypass warnings – Modern SVG Clickjacking attacks

https://lyra.horse/blog/2025/12/svg-clickjacking/
274•spartanatreyu•16h ago•40 comments

Kenyan court declares law banning seed sharing unconstitutional

https://apnews.com/article/kenya-seed-sharing-law-ruling-ad4df5a364299b3a9f8515c0f52d5f80
193•thunderbong•7h ago•53 comments

Show HN: Tacopy – Tail Call Optimization for Python

https://github.com/raaidrt/tacopy
70•raaid-rt•5d ago•34 comments

New 3D scan reveals a hidden network of moai carvers on Easter Island

https://www.sciencedaily.com/releases/2025/11/251130050717.htm
14•saikatsg•4d ago•2 comments

Ephemeral Infrastructure: Why Short-Lived Is a Good Thing

https://lukasniessen.medium.com/ephemeral-infrastructure-why-short-lived-is-a-good-thing-2cf26afd...
22•birdculture•5d ago•10 comments

Sugars, Gum, Stardust Found in NASA's Asteroid Bennu Samples

https://www.nasa.gov/missions/osiris-rex/sugars-gum-stardust-found-in-nasas-asteroid-bennu-samples/
81•jnord•4h ago•21 comments

Reframing Impact

https://turntrout.com/reframing-impact
6•jxmorris12•1w ago•0 comments

CSS now has an if() conditional function

https://caniuse.com/?search=if
219•aanthonymax•5d ago•177 comments

We gave 5 LLMs $100K to trade stocks for 8 months

https://www.aitradearena.com/research/we-ran-llms-for-8-months
304•cheeseblubber•17h ago•254 comments

How elites could shape mass preferences as AI reduces persuasion costs

https://arxiv.org/abs/2512.04047
637•50kIters•1d ago•593 comments

Transparent leadership beats servant leadership

https://entropicthoughts.com/transparent-leadership-beats-servant-leadership
481•ibobev•1d ago•217 comments

Show HN: Pbnj – A minimal, self-hosted pastebin you can deploy in 60 seconds

https://pbnj.sh/
8•bhavnicksm•3h ago•1 comments

Multivox: Volumetric Display

https://github.com/AncientJames/multivox
309•jk_tech•23h ago•45 comments

Show HN: I was reintroduced to computers: Raspberry Pi

https://airoboticist.blog/2025/12/01/i-was-reintroduced-to-computers-raspberry-pi/
65•observer2022•3d ago•26 comments
Open in hackernews

Vircadia, a Bun and PostgreSQL-powered reactivity layer for games

https://vircadia.com/
12•kaliqt•6mo ago

Comments

kaliqt•6mo ago
We gave Vircadia a full Gen 2 overhaul (big thanks to our sponsors such as Linux Professional Institute, Deutsche Telekom, etc. for enabling this), aiming to cut down on code bloat and boost performance. The main shift is swapping out our custom backend infrastructure for a battle-tested, high-performance system like PostgreSQL with Bun wrapping and managing every end of it.

It's kind of unheard of to do this for things like game dev (preferring custom solutions), but it works and makes things way easier to manage. The shape of the data in a database affects how well it works for a use case, and that model scales well for virtually every kind of software ever, the same should apply here!

Feel free to prototype some game ideas you might have been tossing around, our priority is DX for the project as a whole to enable more developers with less resources to build bigger worlds, so please do share feedback here and/or in GH issues!

Our roadmap is for more SDKs, and cutting down on bloat where possible, with the express goal of giving devs more cycles in the day to focus on the actual gameplay instead of tooling.

porridgeraisin•6mo ago
Interested to know why Deutsche telekom sponsored this
nand_gate•6mo ago
My guess is money laundering, given that the product is pretty vapourware-y (as a game dev in a past life: Vircadia looks more like 'how a web dev thinks multiplayer games work' aka basically unusable in a serious title).
kaliqt•6mo ago
I think you fundamentally misunderstand the stack. Their main usage of the platform has to do with a E2E solution with avatars, audio, etc. all synced without issue. These features ship with the client and other private repositories wrapping the core.

However, for usage to HN users they would be (likely) more interested in the SDK, the core, the underlying system, and how it can fit their use cases.

If you want to understand a small part of the scale of this project, you are welcome to check out:

https://github.com/vircadia/vircadia-web https://github.com/vircadia/vircadia-web-sdk https://github.com/vircadia/vircadia-native-core

kaliqt•6mo ago
For an E2E worlds solution, so this https://github.com/vircadia/vircadia-web and this https://github.com/vircadia/vircadia-native-core except heavily condensed so it's easier to modify/upgrade for each new bespoke use case.

Our old system, being very monolithic, while extremely performant and capable, was nearly impossible to adapt and change. So what we have now is much more dynamic but also still a work in progress, a more complete example will be published in the coming weeks.

ricardobeat•6mo ago
The example shows using it to update player positions. Doesn’t Postgres add significant latency considering a 16-33ms budget for state updates? How well does this scale?
andyferris•6mo ago
Generally client games optimistically carry on a few frames (and sometimes much more!) ahead of the what the server has responded with as accepted.

This is because gamers require low latency to effectively play, but things can be slightly out of sync and logic can be complex, and anti cheat can be hard to implement server side only (which is why eg fortnite and valarant install fancy client side anti cheat software too).

For a friendly game of stardew valley or turn based strategy you can afford to wait for transactions to complete and causality to be enforced.

kaliqt•6mo ago
We CAN submit the change to the DB and not listen to the message on if it succeeded or not! The message will arrive eventually, it's just not necessary to await it, so you have options.
jasonjmcghee•6mo ago
I had a similar reaction / question. Why not use KV store and get sub millisecond latency?
kaliqt•6mo ago
So it's a bit of tradeoffs, we may add a second DB to the compose by the time we reach v1.0, but, if we had to pick the convergence of simplicity and flexibility to start, PostgreSQL is it.

We prototyped SQLite as well. It just wasn't working in the stack like we had needed.

The idea is simple: use as few components as possible to achieve the outcome. Better to have less than more initially, because we can simply add the more and extend the API, but ripping everything out and trying to trim it down is damn near impossible, especially when the platform garners widespread usage.

The decision to do the less then more instead of more then less approach was spurred by us (the wider project) always having way too much bulk and then finding it impossible to turn the ship when we needed to (https://github.com/vircadia/vircadia-native-core).

We need to be agile to reach the milestones we have set out, hence the differed approach using off the shelf parts and only adding what we need, when we need it.

kaliqt•6mo ago
Postgres finishes its updates sub-ms in a reasonably sized DB if optimized correctly. In terms of upper-scale (>1000 players in a somewhat real-world scenario), we're working out benchmarks to test that.

Postgres is not slow by any stretch of the imagination, but it depends on how the schema is setup and what layers you have between the user and the DB, naturally any game developer will want to tweak the client+schema before going live. The layers between we manage to make it as minimal as possible, so that shouldn't be touched, if it's too slow for a reasonable use case, it means we have more optimization to do!

koakuma-chan•6mo ago
I love that you use Bun.
kaliqt•6mo ago
We have to cut bloat where we can if this is to work for higher up revision games, so Bun is the only answer that balances speed and simplicity (TypeScript native).
Drakim•6mo ago
How does the system separate between state changes that must be confirmed by backed compared to state changes that can be updated locally (by prediction) to give the user more snappy experience?
reedf1•6mo ago
I would love to get into some game design - and something like this seems intuitive enough from my perspective as a software engineer. Forgive me if this is a naive question, but is the use case for this single-player games or multiplayer games?
kaliqt•6mo ago
Definitely multiplayer games, you wouldn't really need a syncing networking layer if you're doing single player as you can store state in any method you desire, something as simple as serializing JSON to the disk for example, or up to your server. But even then, a traditional setup like Supabase might be simpler to wrap your head around if you're just handing "user" data and not "player" data in a shared world.