frontpage.
newsnewestaskshowjobs

Made with ♥ by @iamnishanth

Open Source @Github

fp.

Open in hackernews

Vircadia, a Bun and PostgreSQL-powered reactivity layer for games

https://vircadia.com/
12•kaliqt•7mo ago

Comments

kaliqt•7mo ago
We gave Vircadia a full Gen 2 overhaul (big thanks to our sponsors such as Linux Professional Institute, Deutsche Telekom, etc. for enabling this), aiming to cut down on code bloat and boost performance. The main shift is swapping out our custom backend infrastructure for a battle-tested, high-performance system like PostgreSQL with Bun wrapping and managing every end of it.

It's kind of unheard of to do this for things like game dev (preferring custom solutions), but it works and makes things way easier to manage. The shape of the data in a database affects how well it works for a use case, and that model scales well for virtually every kind of software ever, the same should apply here!

Feel free to prototype some game ideas you might have been tossing around, our priority is DX for the project as a whole to enable more developers with less resources to build bigger worlds, so please do share feedback here and/or in GH issues!

Our roadmap is for more SDKs, and cutting down on bloat where possible, with the express goal of giving devs more cycles in the day to focus on the actual gameplay instead of tooling.

porridgeraisin•7mo ago
Interested to know why Deutsche telekom sponsored this
nand_gate•7mo ago
My guess is money laundering, given that the product is pretty vapourware-y (as a game dev in a past life: Vircadia looks more like 'how a web dev thinks multiplayer games work' aka basically unusable in a serious title).
kaliqt•7mo ago
I think you fundamentally misunderstand the stack. Their main usage of the platform has to do with a E2E solution with avatars, audio, etc. all synced without issue. These features ship with the client and other private repositories wrapping the core.

However, for usage to HN users they would be (likely) more interested in the SDK, the core, the underlying system, and how it can fit their use cases.

If you want to understand a small part of the scale of this project, you are welcome to check out:

https://github.com/vircadia/vircadia-web https://github.com/vircadia/vircadia-web-sdk https://github.com/vircadia/vircadia-native-core

kaliqt•7mo ago
For an E2E worlds solution, so this https://github.com/vircadia/vircadia-web and this https://github.com/vircadia/vircadia-native-core except heavily condensed so it's easier to modify/upgrade for each new bespoke use case.

Our old system, being very monolithic, while extremely performant and capable, was nearly impossible to adapt and change. So what we have now is much more dynamic but also still a work in progress, a more complete example will be published in the coming weeks.

ricardobeat•7mo ago
The example shows using it to update player positions. Doesn’t Postgres add significant latency considering a 16-33ms budget for state updates? How well does this scale?
andyferris•7mo ago
Generally client games optimistically carry on a few frames (and sometimes much more!) ahead of the what the server has responded with as accepted.

This is because gamers require low latency to effectively play, but things can be slightly out of sync and logic can be complex, and anti cheat can be hard to implement server side only (which is why eg fortnite and valarant install fancy client side anti cheat software too).

For a friendly game of stardew valley or turn based strategy you can afford to wait for transactions to complete and causality to be enforced.

kaliqt•7mo ago
We CAN submit the change to the DB and not listen to the message on if it succeeded or not! The message will arrive eventually, it's just not necessary to await it, so you have options.
jasonjmcghee•7mo ago
I had a similar reaction / question. Why not use KV store and get sub millisecond latency?
kaliqt•7mo ago
So it's a bit of tradeoffs, we may add a second DB to the compose by the time we reach v1.0, but, if we had to pick the convergence of simplicity and flexibility to start, PostgreSQL is it.

We prototyped SQLite as well. It just wasn't working in the stack like we had needed.

The idea is simple: use as few components as possible to achieve the outcome. Better to have less than more initially, because we can simply add the more and extend the API, but ripping everything out and trying to trim it down is damn near impossible, especially when the platform garners widespread usage.

The decision to do the less then more instead of more then less approach was spurred by us (the wider project) always having way too much bulk and then finding it impossible to turn the ship when we needed to (https://github.com/vircadia/vircadia-native-core).

We need to be agile to reach the milestones we have set out, hence the differed approach using off the shelf parts and only adding what we need, when we need it.

kaliqt•7mo ago
Postgres finishes its updates sub-ms in a reasonably sized DB if optimized correctly. In terms of upper-scale (>1000 players in a somewhat real-world scenario), we're working out benchmarks to test that.

Postgres is not slow by any stretch of the imagination, but it depends on how the schema is setup and what layers you have between the user and the DB, naturally any game developer will want to tweak the client+schema before going live. The layers between we manage to make it as minimal as possible, so that shouldn't be touched, if it's too slow for a reasonable use case, it means we have more optimization to do!

koakuma-chan•7mo ago
I love that you use Bun.
kaliqt•7mo ago
We have to cut bloat where we can if this is to work for higher up revision games, so Bun is the only answer that balances speed and simplicity (TypeScript native).
Drakim•7mo ago
How does the system separate between state changes that must be confirmed by backed compared to state changes that can be updated locally (by prediction) to give the user more snappy experience?
reedf1•7mo ago
I would love to get into some game design - and something like this seems intuitive enough from my perspective as a software engineer. Forgive me if this is a naive question, but is the use case for this single-player games or multiplayer games?
kaliqt•7mo ago
Definitely multiplayer games, you wouldn't really need a syncing networking layer if you're doing single player as you can store state in any method you desire, something as simple as serializing JSON to the disk for example, or up to your server. But even then, a traditional setup like Supabase might be simpler to wrap your head around if you're just handing "user" data and not "player" data in a shared world.

Lessons from 14 Years at Google

https://addyosmani.com/blog/21-lessons/
847•cdrnsf•10h ago•381 comments

Show HN: Terminal UI for AWS

https://github.com/huseyinbabal/taws
190•huseyinbabal•6h ago•94 comments

Why does a least squares fit appear to have a bias when applied to simple data?

https://stats.stackexchange.com/questions/674129/why-does-a-linear-least-squares-fit-appear-to-ha...
133•azeemba•5h ago•30 comments

The Showa Hundred Year Problem

https://www.dampfkraft.com/showa-100.html
12•polm23•4d ago•1 comments

The Unbearable Joy of Sitting Alone in a Café

https://candost.blog/the-unbearable-joy-of-sitting-alone-in-a-cafe/
436•mooreds•11h ago•277 comments

Millennium Challenge: A corrupted military exercise and its legacy (2015)

https://warontherocks.com/2015/11/millennium-challenge-the-real-story-of-a-corrupted-military-exe...
20•lifeisstillgood•2h ago•11 comments

Street Fighter II, the World Warrier (2021)

https://fabiensanglard.net/sf2_warrier/
312•birdculture•11h ago•51 comments

Linear Address Spaces: Unsafe at any speed (2022)

https://queue.acm.org/detail.cfm?id=3534854
115•nithssh•4d ago•77 comments

Ripple, a puzzle game about 2nd and 3rd order effects

https://ripplegame.app/
79•mooreds•8h ago•14 comments

Eurostar AI vulnerability: When a chatbot goes off the rails

https://www.pentestpartners.com/security-blog/eurostar-ai-vulnerability-when-a-chatbot-goes-off-t...
94•speckx•5h ago•26 comments

Six Harmless Bugs Lead to Remote Code Execution

https://mehmetince.net/the-story-of-a-perfect-exploit-chain-six-bugs-that-looked-harmless-until-t...
24•ozirus•3d ago•1 comments

Server-rendered multiplayer games with Lua (no client code)

https://cleoselene.com/
59•brunovcosta•6h ago•33 comments

Show HN: An interactive guide to how browsers work

https://howbrowserswork.com/
175•krasun•11h ago•28 comments

Web development is fun again

https://ma.ttias.be/web-development-is-fun-again/
294•Mojah•11h ago•381 comments

Agentic Patterns

https://github.com/nibzard/awesome-agentic-patterns
73•PretzelFisch•6h ago•7 comments

The great shift of English prose

https://www.worksinprogress.news/p/english-prose-has-become-much-easier
32•dsubburam•4d ago•21 comments

The Year of the 3D Printed Miniature (and Other Lies We Tell Ourselves)

https://matduggan.com/the-year-of-the-3d-printed-miniature-and-other-lies-we-tell-ourselves/
99•sagacity•6d ago•62 comments

Show HN: Hover – IDE style hover documentation on any webpage

https://github.com/Sampsoon/hover
37•sampsonj•7h ago•16 comments

Claude Code On-the-Go

https://granda.org/en/2026/01/02/claude-code-on-the-go/
214•todsacerdoti•6h ago•146 comments

OpenGitOps

https://opengitops.dev/
37•locknitpicker•6h ago•35 comments

Using Hinge as a Command and Control Server

https://mattwie.se/hinge-command-control-c2
93•mattwiese•12h ago•42 comments

Moiré Explorer

https://play.ertdfgcvb.xyz/#/src/demos/moire_explorer
129•Luc•13h ago•17 comments

Show HN: An LLM-Powered PCB Schematic Checker (Major Update)

https://traceformer.io/
30•wafflesfreak•4h ago•15 comments

Trellis AI (YC W24) is hiring engineers to build AI agents for healthcare access

https://www.ycombinator.com/companies/trellis-ai/jobs/ngvfeaq-member-of-technical-staff-full-time
1•macklinkachorn•9h ago

Maybe comments should explain 'what' (2017)

https://www.hillelwayne.com/post/what-comments/
190•zahrevsky•15h ago•182 comments

FreeBSD Home NAS, part 3: WireGuard VPN, routing, and Linux peers

https://rtfm.co.ua/en/freebsd-home-nas-part-3-wireguard-vpn-linux-peer-and-routing/
145•todsacerdoti•14h ago•8 comments

Bison return to Illinois' Kane County after 200 years

https://phys.org/news/2025-12-bison-illinois-kane-county-years.html
118•bikenaga•5d ago•34 comments

Stop Forwarding Errors, Start Designing Them

https://fast.github.io/blog/stop-forwarding-errors-start-designing-them/
76•andylokandy•7h ago•46 comments

How I archived 10 years of memories using Spotify

https://notes.xdavidhu.me/notes/how-i-archived-10-years-of-memories-using-spotify
83•xdavidhu•11h ago•37 comments

Show HN: Quantum Tunnel

https://chuanqisun.github.io/quantum-tunnel/
17•osmoscraft•2h ago•6 comments