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OnePlus halts operations in USA and Europe

https://community.oneplus.com/thread/2170715118587871237
206•pilililo2•3h ago•116 comments

SpaceX stock erases all its gains and slides below IPO price in intraday trading

https://www.latimes.com/business/story/2026-07-16/spacex-stock-erases-gains-slides-below-ipo-pric...
170•1vuio0pswjnm7•1h ago•100 comments

Let's Build PlanetScale from Scratch: Infrastructure

https://onatm.dev/2026/07/16/homescale-part-1/
38•onatm•1h ago•7 comments

The lost joy of music piracy

https://www.pigeonsandplanes.com/read/music-piracy-what-cd-oink-nine-inch-nails-streaming
498•mcgin•8h ago•322 comments

Ente – Opening Our Books

https://ente.com/open/
60•Sherex•3h ago•11 comments

Where are YC founders now? OpenAI and Anthropic, mostly

https://joinedanthropic.com
147•ohong•5h ago•59 comments

Inkling: Our Open-Weights Model

https://thinkingmachines.ai/news/introducing-inkling/
1075•vimarsh6739•19h ago•266 comments

The Act and the Outcome of Creation

https://www.ssp.sh/blog/on-creation/
15•zazuke•1h ago•0 comments

A Beautiful Theory Falls to Ugly Data

https://marginalrevolution.com/marginalrevolution/2026/05/a-beautiful-theory-falls-to-ugly-data.html
49•paulpauper•3d ago•31 comments

Track your workout from the iPhone Lock Screen

https://musklr.com/blog/2026/iphone-lock-screen-workout-tracking-live-activity/
16•badgag•2h ago•13 comments

Show HN: I've built a words game based on binary search

https://hilogame.cc/
3•ludovicianul•26m ago•0 comments

The LLM Critics Are Right. I Use LLMs Anyway

https://www.theocharis.dev/blog/llm-critics-are-right-i-use-llms-anyway/
71•JeremyTheo•1h ago•77 comments

British Steel taken into public ownership to protect 'vital' UK supply

https://www.bbc.com/news/articles/c5y680w62wno
71•clarionbell•1h ago•86 comments

Introduction to KizunaShelf: A shelf for everything you love

https://mudkip.me/2026/07/16/Introduction-to-KizunaShelf/
4•mudkipme•1h ago•0 comments

Teardown: A Generic 7-Port USB 3.0 Hub That Wasn't

https://goughlui.com/2026/07/09/teardown-a-generic-7-port-usb-3-0-hub-that-wasnt/
119•speckx•3d ago•49 comments

1,300 Beautiful Wildlife Illustrations from the 19th Century Now Restored

https://www.openculture.com/2026/07/explore-1300-beautiful-wildlife-illustrations-from-the-19th-c...
153•gslin•10h ago•28 comments

If you want to create a button from scratch, you must first create the universe

https://madcampos.dev/blog/2026/07/accessibility-from-scratch/
185•treve•9h ago•87 comments

Let's build a simple interpreter for APL – part 1

https://mathspp.com/blog/lsbasi-apl-part1
19•mpweiher•6d ago•0 comments

Sony Deletes a Bunch More Movies from the Accounts of People Who 'Bought' Them

https://www.techdirt.com/2026/07/15/sony-deletes-a-bunch-more-movies-from-the-accounts-of-people-...
34•nekusar•1h ago•7 comments

Grok Build is open source

https://github.com/xai-org/grok-build
510•skp1995•17h ago•552 comments

Governments, companies, nonprofits should invest in free, open source AI [pdf]

https://www.siegelendowment.org/wp-content/uploads/2026/07/fortune-david-siegel-open-source-ai.pdf
242•bilsbie•16h ago•84 comments

Panel meter calculator with floating point

https://lcamtuf.substack.com/p/panel-meter-calculator-with-floating
10•surprisetalk•3d ago•0 comments

Stripe and Advent have made a joint offer to acquire PayPal – sources

https://www.reuters.com/business/finance/stripe-advent-offer-buy-paypal-more-than-53-billion-sour...
469•rvz•1d ago•273 comments

SQLite should have (Rust-style) editions

https://mort.coffee/home/sqlite-editions/
310•gnyeki•14h ago•140 comments

Reynard: A real Firefox web browser for iOS 13 or later

https://github.com/minh-ton/reynard-browser
96•AbuAssar•9h ago•27 comments

Bluesky Trademarks ATProto

https://atproto.com/blog/at-protocol-trademark
137•chaosharmonic•12h ago•87 comments

I also filed the corners off my MacBook

https://www.brt.fyi/posts/mac-book-filing/
251•maxbrt•1d ago•138 comments

Artie (YC S23) Is Hiring Software Engineers

https://jobs.ashbyhq.com/artie
1•tang8330•20h ago

Teen hackers who live streamed cyber-attack on TfL jailed

https://www.bbc.com/news/articles/c4gyg0y6yg2o
5•neversaydie•1h ago•0 comments

Making 768 servers look like 1

https://planetscale.com/blog/making-768-servers-look-like-1
111•hisamafahri•10h ago•39 comments
Open in hackernews

Vircadia, a Bun and PostgreSQL-powered reactivity layer for games

https://vircadia.com/
12•kaliqt•1y ago

Comments

kaliqt•1y ago
We gave Vircadia a full Gen 2 overhaul (big thanks to our sponsors such as Linux Professional Institute, Deutsche Telekom, etc. for enabling this), aiming to cut down on code bloat and boost performance. The main shift is swapping out our custom backend infrastructure for a battle-tested, high-performance system like PostgreSQL with Bun wrapping and managing every end of it.

It's kind of unheard of to do this for things like game dev (preferring custom solutions), but it works and makes things way easier to manage. The shape of the data in a database affects how well it works for a use case, and that model scales well for virtually every kind of software ever, the same should apply here!

Feel free to prototype some game ideas you might have been tossing around, our priority is DX for the project as a whole to enable more developers with less resources to build bigger worlds, so please do share feedback here and/or in GH issues!

Our roadmap is for more SDKs, and cutting down on bloat where possible, with the express goal of giving devs more cycles in the day to focus on the actual gameplay instead of tooling.

porridgeraisin•1y ago
Interested to know why Deutsche telekom sponsored this
nand_gate•1y ago
My guess is money laundering, given that the product is pretty vapourware-y (as a game dev in a past life: Vircadia looks more like 'how a web dev thinks multiplayer games work' aka basically unusable in a serious title).
kaliqt•1y ago
I think you fundamentally misunderstand the stack. Their main usage of the platform has to do with a E2E solution with avatars, audio, etc. all synced without issue. These features ship with the client and other private repositories wrapping the core.

However, for usage to HN users they would be (likely) more interested in the SDK, the core, the underlying system, and how it can fit their use cases.

If you want to understand a small part of the scale of this project, you are welcome to check out:

https://github.com/vircadia/vircadia-web https://github.com/vircadia/vircadia-web-sdk https://github.com/vircadia/vircadia-native-core

kaliqt•1y ago
For an E2E worlds solution, so this https://github.com/vircadia/vircadia-web and this https://github.com/vircadia/vircadia-native-core except heavily condensed so it's easier to modify/upgrade for each new bespoke use case.

Our old system, being very monolithic, while extremely performant and capable, was nearly impossible to adapt and change. So what we have now is much more dynamic but also still a work in progress, a more complete example will be published in the coming weeks.

ricardobeat•1y ago
The example shows using it to update player positions. Doesn’t Postgres add significant latency considering a 16-33ms budget for state updates? How well does this scale?
andyferris•1y ago
Generally client games optimistically carry on a few frames (and sometimes much more!) ahead of the what the server has responded with as accepted.

This is because gamers require low latency to effectively play, but things can be slightly out of sync and logic can be complex, and anti cheat can be hard to implement server side only (which is why eg fortnite and valarant install fancy client side anti cheat software too).

For a friendly game of stardew valley or turn based strategy you can afford to wait for transactions to complete and causality to be enforced.

kaliqt•1y ago
We CAN submit the change to the DB and not listen to the message on if it succeeded or not! The message will arrive eventually, it's just not necessary to await it, so you have options.
jasonjmcghee•1y ago
I had a similar reaction / question. Why not use KV store and get sub millisecond latency?
kaliqt•1y ago
So it's a bit of tradeoffs, we may add a second DB to the compose by the time we reach v1.0, but, if we had to pick the convergence of simplicity and flexibility to start, PostgreSQL is it.

We prototyped SQLite as well. It just wasn't working in the stack like we had needed.

The idea is simple: use as few components as possible to achieve the outcome. Better to have less than more initially, because we can simply add the more and extend the API, but ripping everything out and trying to trim it down is damn near impossible, especially when the platform garners widespread usage.

The decision to do the less then more instead of more then less approach was spurred by us (the wider project) always having way too much bulk and then finding it impossible to turn the ship when we needed to (https://github.com/vircadia/vircadia-native-core).

We need to be agile to reach the milestones we have set out, hence the differed approach using off the shelf parts and only adding what we need, when we need it.

koakuma-chan•1y ago
I love that you use Bun.
kaliqt•1y ago
We have to cut bloat where we can if this is to work for higher up revision games, so Bun is the only answer that balances speed and simplicity (TypeScript native).
Drakim•1y ago
How does the system separate between state changes that must be confirmed by backed compared to state changes that can be updated locally (by prediction) to give the user more snappy experience?
reedf1•1y ago
I would love to get into some game design - and something like this seems intuitive enough from my perspective as a software engineer. Forgive me if this is a naive question, but is the use case for this single-player games or multiplayer games?
kaliqt•1y ago
Definitely multiplayer games, you wouldn't really need a syncing networking layer if you're doing single player as you can store state in any method you desire, something as simple as serializing JSON to the disk for example, or up to your server. But even then, a traditional setup like Supabase might be simpler to wrap your head around if you're just handing "user" data and not "player" data in a shared world.
kaliqt•1y ago
Postgres finishes its updates sub-ms in a reasonably sized DB if optimized correctly. In terms of upper-scale (>1000 players in a somewhat real-world scenario), we're working out benchmarks to test that.

Postgres is not slow by any stretch of the imagination, but it depends on how the schema is setup and what layers you have between the user and the DB, naturally any game developer will want to tweak the client+schema before going live. The layers between we manage to make it as minimal as possible, so that shouldn't be touched, if it's too slow for a reasonable use case, it means we have more optimization to do!