frontpage.
newsnewestaskshowjobs

Made with ♥ by @iamnishanth

Open Source @Github

fp.

Start all of your commands with a comma

https://rhodesmill.org/brandon/2009/commands-with-comma/
140•theblazehen•2d ago•41 comments

OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
667•klaussilveira•14h ago•202 comments

The Waymo World Model

https://waymo.com/blog/2026/02/the-waymo-world-model-a-new-frontier-for-autonomous-driving-simula...
949•xnx•19h ago•551 comments

How we made geo joins 400× faster with H3 indexes

https://floedb.ai/blog/how-we-made-geo-joins-400-faster-with-h3-indexes
122•matheusalmeida•2d ago•32 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
53•videotopia•4d ago•2 comments

Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
229•isitcontent•14h ago•25 comments

Jeffrey Snover: "Welcome to the Room"

https://www.jsnover.com/blog/2026/02/01/welcome-to-the-room/
16•kaonwarb•3d ago•19 comments

Monty: A minimal, secure Python interpreter written in Rust for use by AI

https://github.com/pydantic/monty
222•dmpetrov•14h ago•117 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
26•jesperordrup•4h ago•16 comments

Show HN: I spent 4 years building a UI design tool with only the features I use

https://vecti.com
330•vecti•16h ago•143 comments

Hackers (1995) Animated Experience

https://hackers-1995.vercel.app/
493•todsacerdoti•22h ago•243 comments

Sheldon Brown's Bicycle Technical Info

https://www.sheldonbrown.com/
381•ostacke•20h ago•95 comments

Microsoft open-sources LiteBox, a security-focused library OS

https://github.com/microsoft/litebox
359•aktau•20h ago•181 comments

Show HN: If you lose your memory, how to regain access to your computer?

https://eljojo.github.io/rememory/
288•eljojo•17h ago•169 comments

An Update on Heroku

https://www.heroku.com/blog/an-update-on-heroku/
412•lstoll•20h ago•278 comments

Was Benoit Mandelbrot a hedgehog or a fox?

https://arxiv.org/abs/2602.01122
19•bikenaga•3d ago•4 comments

PC Floppy Copy Protection: Vault Prolok

https://martypc.blogspot.com/2024/09/pc-floppy-copy-protection-vault-prolok.html
63•kmm•5d ago•6 comments

Dark Alley Mathematics

https://blog.szczepan.org/blog/three-points/
90•quibono•4d ago•21 comments

How to effectively write quality code with AI

https://heidenstedt.org/posts/2026/how-to-effectively-write-quality-code-with-ai/
256•i5heu•17h ago•196 comments

Delimited Continuations vs. Lwt for Threads

https://mirageos.org/blog/delimcc-vs-lwt
32•romes•4d ago•3 comments

What Is Ruliology?

https://writings.stephenwolfram.com/2026/01/what-is-ruliology/
43•helloplanets•4d ago•41 comments

Where did all the starships go?

https://www.datawrapper.de/blog/science-fiction-decline
12•speckx•3d ago•4 comments

Introducing the Developer Knowledge API and MCP Server

https://developers.googleblog.com/introducing-the-developer-knowledge-api-and-mcp-server/
59•gfortaine•12h ago•25 comments

Female Asian Elephant Calf Born at the Smithsonian National Zoo

https://www.si.edu/newsdesk/releases/female-asian-elephant-calf-born-smithsonians-national-zoo-an...
33•gmays•9h ago•12 comments

I now assume that all ads on Apple news are scams

https://kirkville.com/i-now-assume-that-all-ads-on-apple-news-are-scams/
1066•cdrnsf•23h ago•446 comments

I spent 5 years in DevOps – Solutions engineering gave me what I was missing

https://infisical.com/blog/devops-to-solutions-engineering
150•vmatsiiako•19h ago•67 comments

Why I Joined OpenAI

https://www.brendangregg.com/blog/2026-02-07/why-i-joined-openai.html
149•SerCe•10h ago•138 comments

Understanding Neural Network, Visually

https://visualrambling.space/neural-network/
287•surprisetalk•3d ago•43 comments

Learning from context is harder than we thought

https://hy.tencent.com/research/100025?langVersion=en
182•limoce•3d ago•98 comments

Show HN: R3forth, a ColorForth-inspired language with a tiny VM

https://github.com/phreda4/r3
73•phreda4•13h ago•14 comments
Open in hackernews

The Plot of the Phantom, a text adventure that took 40 years to finish

https://scottandrew.com/blog/2025/06/you-can-now-play-plot-of-the-phantom-the-text-adventure-game/
191•SeenNotHeard•7mo ago

Comments

bravesoul2•7mo ago
Had a quick play and it's fun, quirky, well written. I might just get into this. Damn rat!
apples_oranges•7mo ago
I wonder what "quick play" means in 2025 with our short attention spans
gbraad•7mo ago
... I thought he took 40 years to finish playing it. :-D
bravesoul2•7mo ago
30 seconds. Mainly because on the phone entering a lot of text is tedious.
noisy_boy•7mo ago
From a serial procrastinator, kudos and best of luck!
BryanLegend•7mo ago
Did George RR Martin write it?
jl6•7mo ago
No, it’s finished.
ThinkingGuy•7mo ago
I was there in the 1980s; writing your own Infocom-style text adventure games was a common project among my peers. There are probably lots of unfinished (or even finished-but-unshared) games out there on old floppy disks in closets.

I have a couple of my own, now archived on my home server.

frost_knight•7mo ago
Willing to share them?
ThinkingGuy•7mo ago
I would be, if they weren't so embarrassingly bad!
kevindamm•7mo ago
I also have a few of those from the 80s but only as notes written on sheets of paper (including many pages of hand-written BASIC and sometimes in various shorthands) because my Atari 800 did not have a cassette drive peripheral with which to save them.

They were fun when they ran for 15-20 minutes, even after keying them in for hours.

vunderba•7mo ago
Nice job. I think it might be worth adding a few more verb synonyms to make the parser a little bit less strict - what's a few more years of development. :)

Like many other devs I also dipped my feet in the world of interactive fiction. As a kid I was just learning about concepts such as inheritance / OOP / etc. so I went a bit overboard on the ontology.

I remember pretty early on making a rather large mistake in that regard when a friend who was beta-testing the game for me at the time typed in commands like "get key", "get sword", "get ye flask", and then "get Aldwin" to which the game merrily replied "OK" and promptly stuffed an entire human being into the player's inventory.

paulgerhardt•7mo ago
Heh. I remember similarly spending a few hours inside LambdaMOO. Successfully managed to clone myself, put myself in my clone’s pocket, and then put my clone in my own pocket and kind of broke room reversal. It was only later I discovered this was an intentional mechanic/bug that some designers that used to create very, very difficult puzzles.

Weird things happen when you give your MOO players a REPL in LISP land.

amiga386•7mo ago
I once wrote an (Amylaar LPC) enemy who, if you attacked him and he was near death, would summon two comrades to fight for him.

Unfortunately, they're immediately hostile so you start attacking them too, and _they_ get near death and summon two comrades each, and so on. It turns into a Sorcerer's Apprentice scenario very quickly.

I managed to bring the MUD to a halt. An archwizard (not Yen Sid) had to instakill the enemies to avoid hitting their "near death" condition and creating more of them.

drewolbrich•7mo ago
I remember writing one of these and typing "put bag in bag" and then being confused why the bag disappeared from the world.
IggleSniggle•7mo ago
Should have done it the other way around
itsbenweeks•7mo ago
Much better to have the world disappear from the bag.
kevindamm•7mo ago
put bag in bag of "things which do not contain itself"
dp-hackernews•7mo ago
Russell's Paradox: https://en.m.wikipedia.org/wiki/Russell%27s_paradox
reactordev•7mo ago
This was a long running bug with merc based muds. The logic was to scan the room items first which cased the bug. Later versions would scan corpses first, then self, then room.
janeway•7mo ago
Wow, already stumbled into some good humour. Well done
alienbaby•7mo ago
I spent a bit of time using PAWS on an amstrad pcw to pen my own text adventure masterpiece.

It's probably still down there packed up in the cellar ....

Maybe I should dig it out again.

anthk•7mo ago
Check NGPaws and such to port them to modern interpreters :)
Nevermark•7mo ago
As a kid, the first text adventure I encountered with "The Cave" a text-choice game created by another student in the same town I lived. Our common teacher had created a "Computer Club" newsletter, to share programs between schools.

Then at a junior college I encountered Adventure, Zork (the full version), Mystery Mansion, and Warp on an HP 3000/terminal mini-computer system.

I began writing text adventures myself, bigger and bigger, and with higher and higher ambitions in terms of complexity, story and world scope, parsing. My "Command English" parser was an incredibly versatile subset of English.

At home I had an IBM Jr (Hey, I loved it!), whose BASIC didn't have GOSUB, so I invented a stack for the parser using strings. (Used strings as a heap in another program to create a very slow 3D vector graphics program.)

In high school I wrote this massive text adventure called Wanderer. I was so proud of it, until the day I went to save it on my floppy disk, at which time it wrote all over the previous version only to abort because it was to big for the disk. No pre-write size check! :(

That was the last one I wrote. But by pushing every text adventure to new levels of capability, over and over, I learned a lot about programming, and developed a habit of innovating in program styles, and domain languages, to match problems.

I wish I had the source for all those programs, but these were the days of many incompatible computers, and storage media that decayed quickly.

---

I would love a Mac version of those four text adventures mentioned above. Mystery Mansion seems to have become particularly forgotten.

---

"The Plot of the Phantom" makes me so happy! Thank you Scott Andrew!!!

(Completely random, but reading the opening scene, it struck me how perverse it would be to get deeply into the game and find out I was in the text adventure equivalent of "Deliverance"! That would almost be art, lol. Like novels, text adventures are a medium that naturally supports much greater freedom, than visual mediums.)

blacksmith_tb•7mo ago
I know Adventure exists via homebrew on the Mac via the open-adventure package. There are a bunch of Z-machine options for Zork.
spauldo•7mo ago
I had the same thing happen - lost my text adventure because it grew too large. That spurred me to figure out a better way of writing text adventures. I thought my solution of using a single parser and parallel array for game data was pretty innovative. I was 12 at the time and didn't have access to any magazines that had game source in them, so I didn't know any better.
ninetyninenine•7mo ago
LLMs can enhance text adventures.

I'm not saying having LLMs narrate the entire situation. I'm saying have the LLM sit between gamestate and the player. The LLM is the UI.

Essentially the LLM can see the current game state and possible moves and it's the LLMs job to change the game state and report the current game state to the user (via a well written narrative).

That keeps the world consistent and structured, but the LLM adds enough dynamism to keep it flowing well. You can even make the underlying game state complex as well. Like you can have enemy AI's that actually move through the world too (independent of the LLM).

SeenNotHeard•7mo ago
There have been attempts, the results were not promising:

https://intfiction.org/t/first-full-game-available-on-new-ll...

ninetyninenine•7mo ago
It looks as if the problem for this one was a game design issue. They had the LLM be sarcastic and ignore well known adventure game prompts on purpose. It's an easy fix to make the LLM more obedient and polite.

The biggest issue is attempts to hack the LLM, to get at hidden gamestate. But I feel this can be easily remedied by just not providing the LLM with hidden game state.

Nevermark•7mo ago
The LLM could use a different session to respond to each command.

That would keep its behavior passive and restricted to simply the current state, since it would retain no memory of previous actions.

ninetyninenine•7mo ago
Yeah many hacks require multiple prompts. So we have a prompt limit and that makes for a really good textual interface for these old style text based games.
anthk•7mo ago
Even Inform6 with the English library running under a Pentium would run circles over llm's. They aren't even close. If7 will curb-stomp it.

NPC's running around were a thing even in the 80's, see The Hobbit. That on a ZX spectrum. 8 bit CPU, 48k of RAM. With if6 and Zmachine games for 16 bit and 32 bit computers in the 90's llm's can't even compete.

From Jigsaw, Anchorhead, Curses, Spider and Web to that anagram word puzzle game for Glulx (a 32 bit zmachine cousin), the array of amateur but professional looking games it's huge, really huge.

ninetyninenine•7mo ago
How? The LLM is in agentic mode and pulling and pushing the switches of the game. I don't see how these engines can curb stomp it.
anthk•7mo ago
The i6 and i7 languages have a guaranted internal consistency starting with grammar. Even if6 ('old' compared against i7) it's an incredible language targetting the Z Machine with a really easy OOP architecture to design your games. LLM's often lose the internal storyline on bizarre ways.

An Inform 6 compiler can run under DOS/386 or Linux/BSD for 486 and compile a really large and functional game in seconds. For Inform7, maybe a Pentium II/III and a bunch of seconds too.

An AI to do the same, not even a 'modern' Core Duo with a GL 2.1 adapter (the lowest of the lowest bearable specs for light web browsing and office work) can't even run a consistent world.

ninetyninenine•7mo ago
That’s not my proposal. The LLM doesn’t run the world. It is simply the interface. It tells you the state of the game and tries to enhance the description. The game is a separate application and the LLM is simply an agentic layer between you and the actual game.
anthk•7mo ago
Inform 6/7 users don't need that. The engine does it all, modulo the object descriptions.
lIl-IIIl•7mo ago
The engine doesn't understand natural English. It only understands the hard-coded words. The game author forgets to include some common verb or an uncommon spelling, and oops, an otherwise great puzzle is now very frustrating.

There's a reason "Guess the verb" meme exists. There's even a satire game on this concept: https://ifdb.org/viewgame?id=35arqepm2q92hcqu

anthk•7mo ago
The engine is the ZMachine, and depending on the target and the grammar (IF6+English, or better, i7) the 'guess the verb' issue straightly died in the 90's.

Your comment coudn't be more outdated since the Curses! release for the ZMachine in 1993.

The v5 machine release was much better than the v3 one, and the v5-V8 ones allowed semi-complex phrases with indirect object pronouns after a previous entered phrase and much more.

Go play Anchorhead and compare it to a z3 machine game from Infocom, or any game made it with Puny Inform.

Pet_Ant•7mo ago
Tangentially related, I remember reading about an ancient still being developed adventure game. It was from Eastern Europe (former Yugoslavia, I want to say) about being trapped in a prison that had crazy amounts of depth and consequences. One of them being something like picking up a random unused condom on the floor will result in the pregnancy of another character in a later chapter. I've searched for it again and can't find it, and I couldn't have dreamed it up.

Anyone know the game?

matthewsinclair•7mo ago
This is amazing. Replace “Atari 800” with “TI 99/4a” (and the fact that he eventually finished the game) and you have the story of my early life as a programmer! Well done for shipping. That’s the hardest thing of all to do!
scoot•7mo ago
"That's not a verb I recognise." (So. Many. Times!)

Sorry, but that isn't a verb recognition problem, it's a comprehension problem. I agree with the downvoted poster that LLM integration would significantly improve the end user experience. However the LLM should not be arbiter of game state (as they suggested), but simply the translator that ensures that the players instructions are understood by the game.

scoot•7mo ago
I'm imagining the application of text adventures specifically designed for second language learning. Quite the possibilities!
amiga386•7mo ago
You could do this too! If you don't feel you have the coding chops for it, read Usbourne's WRITE YOUR OWN ADVENTURE PROGRAMS FOR YOUR MICROCOMPUTER and you'll learn all the secrets of adventure game programmers!

https://drive.google.com/file/d/0Bxv0SsvibDMTYkFJbUswOHFQclE... [PDF]

adamdiy•7mo ago
ready.
kqr•7mo ago
I took an hour or so out of my day to finish this game and review it on ifdb.org. It was a very pleasant experience, barring the large amount of unimplemented scenery. I would have hoped for a slightly more vivid world and not just a backdrop for puzzles!

Thanks for sharing. Very intriguing collaboration between child-author and adult-author.