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OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
371•klaussilveira•4h ago•79 comments

The Waymo World Model

https://waymo.com/blog/2026/02/the-waymo-world-model-a-new-frontier-for-autonomous-driving-simula...
737•xnx•10h ago•453 comments

Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
130•isitcontent•4h ago•13 comments

Monty: A minimal, secure Python interpreter written in Rust for use by AI

https://github.com/pydantic/monty
105•dmpetrov•5h ago•49 comments

Show HN: I spent 4 years building a UI design tool with only the features I use

https://vecti.com
233•vecti•7h ago•108 comments

Microsoft open-sources LiteBox, a security-focused library OS

https://github.com/microsoft/litebox
300•aktau•11h ago•148 comments

Dark Alley Mathematics

https://blog.szczepan.org/blog/three-points/
18•quibono•4d ago•0 comments

Sheldon Brown's Bicycle Technical Info

https://www.sheldonbrown.com/
301•ostacke•10h ago•80 comments

Show HN: If you lose your memory, how to regain access to your computer?

https://eljojo.github.io/rememory/
151•eljojo•7h ago•117 comments

Hackers (1995) Animated Experience

https://hackers-1995.vercel.app/
371•todsacerdoti•12h ago•214 comments

Show HN: R3forth, a ColorForth-inspired language with a tiny VM

https://github.com/phreda4/r3
42•phreda4•4h ago•7 comments

An Update on Heroku

https://www.heroku.com/blog/an-update-on-heroku/
300•lstoll•11h ago•224 comments

I spent 5 years in DevOps – Solutions engineering gave me what I was missing

https://infisical.com/blog/devops-to-solutions-engineering
98•vmatsiiako•9h ago•32 comments

A century of hair samples proves leaded gas ban worked

https://arstechnica.com/science/2026/02/a-century-of-hair-samples-proves-leaded-gas-ban-worked/
49•jnord•3d ago•3 comments

How to effectively write quality code with AI

https://heidenstedt.org/posts/2026/how-to-effectively-write-quality-code-with-ai/
165•i5heu•7h ago•121 comments

Learning from context is harder than we thought

https://hy.tencent.com/research/100025?langVersion=en
134•limoce•3d ago•75 comments

FORTH? Really!?

https://rescrv.net/w/2026/02/06/associative
34•rescrv•12h ago•14 comments

Understanding Neural Network, Visually

https://visualrambling.space/neural-network/
222•surprisetalk•3d ago•29 comments

I now assume that all ads on Apple news are scams

https://kirkville.com/i-now-assume-that-all-ads-on-apple-news-are-scams/
950•cdrnsf•14h ago•409 comments

The Oklahoma Architect Who Turned Kitsch into Art

https://www.bloomberg.com/news/features/2026-01-31/oklahoma-architect-bruce-goff-s-wild-home-desi...
16•MarlonPro•3d ago•2 comments

I'm going to cure my girlfriend's brain tumor

https://andrewjrod.substack.com/p/im-going-to-cure-my-girlfriends-brain
25•ray__•1h ago•4 comments

Claude Composer

https://www.josh.ing/blog/claude-composer
93•coloneltcb•2d ago•67 comments

Show HN: Smooth CLI – Token-efficient browser for AI agents

https://docs.smooth.sh/cli/overview
76•antves•1d ago•56 comments

Evaluating and mitigating the growing risk of LLM-discovered 0-days

https://red.anthropic.com/2026/zero-days/
31•lebovic•1d ago•10 comments

Show HN: Slack CLI for Agents

https://github.com/stablyai/agent-slack
36•nwparker•1d ago•7 comments

How virtual textures work

https://www.shlom.dev/articles/how-virtual-textures-really-work/
22•betamark•11h ago•22 comments

Evolution of car door handles over the decades

https://newatlas.com/automotive/evolution-car-door-handle/
38•andsoitis•3d ago•60 comments

The Beauty of Slag

https://mag.uchicago.edu/science-medicine/beauty-slag
26•sohkamyung•3d ago•3 comments

Planetary Roller Screws

https://www.humanityslastmachine.com/#planetary-roller-screws
33•everlier•3d ago•6 comments

Masked namespace vulnerability in Temporal

https://depthfirst.com/post/the-masked-namespace-vulnerability-in-temporal-cve-2025-14986
29•bmit•6h ago•3 comments
Open in hackernews

Cross-Compiling Common Lisp for Windows

https://www.fosskers.ca/en/blog/cl-windows
71•todsacerdoti•7mo ago

Comments

v9v•7mo ago
Lucid Common Lisp used to have cross-compilation features built-in: https://www.dreamsongs.com/Files/cp.pdf

The approach is somewhat interesting: They model the different platforms the code will run on as classes and set them up to inherit from one another, which drives the optimization possibilities, register allocations and the code generation. Because of the inheritance, they claim that porting to neighboring CPU families is easy since they don't have to duplicate the code for the instruction set mappings, etc. and only specialize the certain parts that are different.

aidenn0•7mo ago
I'm going to be that guy and say "this isn't cross-compiling." I was thinking "Why not just use Wine" when I clicked on the link, and that's what they are doing.
haunter•7mo ago
Wouldn't Cosomoplitan be the true cross-compiling in this case?

https://github.com/jart/cosmopolitan

Asmod4n•7mo ago
no GUI lib for cosmopolitan libc yet, afaik.
builtsimple•7mo ago
Here's a response:

This is a really clean approach. I've been doing something similar for my CL game engine, but I hit a few gotchas worth mentioning:

The Wine overhead for the REPL is surprisingly minimal - maybe 50-100MB extra RAM and no noticeable latency. The real pain point is when you need Windows-specific debugging. Wine's implementation of Windows debugging APIs is... spotty. If you hit a nasty FFI crash, you're basically flying blind compared to native development.

For the DLL loading, one trick I learned: use GetProcAddress equivalents through CFFI instead of relying on load-time symbol resolution. This lets you gracefully handle missing functions between different Windows versions without crashing on startup. Particularly useful if you're targeting both Windows 7 holdouts and Windows 11.

Also worth noting: if you're distributing commercially, the mingw runtime has some licensing quirks. The "posix" threading model links against winpthread which is GPL (with exceptions), while the "win32" model avoids this but lacks some C++11 features. For pure C code it's usually fine, but check your dependencies.

The 40MB executable size is brutal though. I ended up using UPX on the Windows builds which gets it down to ~12MB with decent decompression speed. Just add upx --best aero-fighter.exe to your build script. Some antivirus software gets twitchy about UPX-compressed executables, but it's generally fine for games.

Anyone know if SBCL's Windows fork has plans to add core compression? Seems like low-hanging fruit given how well it works on other platforms.

colingw•7mo ago
Thanks for this! I'll look into compressing the `.exe` down.

With regards to licensing, I think I'm okay. Raylib itself is permissive, and I own the rest of the dependencies (save two - one is MIT and the other is public domain).

sampl3username•7mo ago
You're responding to an AI post.
rootnod3•7mo ago
Nit: the Aero Fighter link points to the raylib repository instead of the aero fighter repo
colingw•7mo ago
Fixed, thank you.