With the clock's second hand it's filling in temporally rather than spatially. Your brain goes back in time to fill in where it expects the hand to be
I've read countless papers in fields where I have no expertise, but I'm stuck on this section.
> the very limits of a sensory system’s access to the physical world might be defined not just by biophysical constraints, but further curtailed by the kinematic bounds of the motor actions that acquire sensory information.
What is the difference between biophysical constraints and kinematic bounds of the motor actions? Isn't the latter a biophysical constraint? What other biophysical constraints are they talking about? I don't see them mentioned previously and there would seem to be very many.
> perceptual processes should be tuned to an action’s typical sensory correlates
What sensory correlates? That could mean many things. Is it a term of art in this field?
kurthr•7h ago
This might be interesting for foveated rendering techniques, and certainly it's interesting to know how the eye responds to "real" visual input, but it doesn't seem particularly relevant to standard displays. These images were presented at 1400Hz updates. That's necessary because saccades are 1000deg/sec events over 10s of ms up to >100deg, while the high resolution fovea is only ~1deg wide.
For standard raster scanned displays (CRT, LCD, OLED) upto 240Hz there are other effects such as "tearing", "flicker", and phosphor lag that are much more visible and distracting effects for "rapidly moving" objects. That's even ignoring video compression artifacts.