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Brookhaven Lab's RHIC concludes 25-year run with final collisions

https://www.hpcwire.com/off-the-wire/brookhaven-labs-rhic-concludes-25-year-run-with-final-collis...
20•gnufx•2h ago•7 comments

SectorC: A C Compiler in 512 bytes

https://xorvoid.com/sectorc.html
61•valyala•3h ago•12 comments

I write games in C (yes, C)

https://jonathanwhiting.com/writing/blog/games_in_c/
105•valyala•3h ago•78 comments

Software factories and the agentic moment

https://factory.strongdm.ai/
75•mellosouls•6h ago•85 comments

Speed up responses with fast mode

https://code.claude.com/docs/en/fast-mode
35•surprisetalk•3h ago•43 comments

Hoot: Scheme on WebAssembly

https://www.spritely.institute/hoot/
138•AlexeyBrin•8h ago•26 comments

Stories from 25 Years of Software Development

https://susam.net/twenty-five-years-of-computing.html
85•vinhnx•6h ago•11 comments

OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
846•klaussilveira•23h ago•253 comments

First Proof

https://arxiv.org/abs/2602.05192
60•samasblack•5h ago•49 comments

The Waymo World Model

https://waymo.com/blog/2026/02/the-waymo-world-model-a-new-frontier-for-autonomous-driving-simula...
1080•xnx•1d ago•615 comments

Al Lowe on model trains, funny deaths and working with Disney

https://spillhistorie.no/2026/02/06/interview-with-sierra-veteran-al-lowe/
59•thelok•5h ago•8 comments

The F Word

http://muratbuffalo.blogspot.com/2026/02/friction.html
13•zdw•3d ago•0 comments

Reinforcement Learning from Human Feedback

https://rlhfbook.com/
88•onurkanbkrc•8h ago•5 comments

Start all of your commands with a comma (2009)

https://rhodesmill.org/brandon/2009/commands-with-comma/
509•theblazehen•3d ago•188 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
226•jesperordrup•13h ago•80 comments

Microsoft account bugs locked me out of Notepad – Are thin clients ruining PCs?

https://www.windowscentral.com/microsoft/windows-11/windows-locked-me-out-of-notepad-is-the-thin-...
34•josephcsible•1h ago•26 comments

Show HN: I saw this cool navigation reveal, so I made a simple HTML+CSS version

https://github.com/Momciloo/fun-with-clip-path
21•momciloo•3h ago•2 comments

We mourn our craft

https://nolanlawson.com/2026/02/07/we-mourn-our-craft/
297•ColinWright•2h ago•353 comments

Coding agents have replaced every framework I used

https://blog.alaindichiappari.dev/p/software-engineering-is-back
246•alainrk•8h ago•392 comments

72M Points of Interest

https://tech.marksblogg.com/overture-places-pois.html
34•marklit•5d ago•6 comments

France's homegrown open source online office suite

https://github.com/suitenumerique
601•nar001•7h ago•263 comments

Selection Rather Than Prediction

https://voratiq.com/blog/selection-rather-than-prediction/
11•languid-photic•3d ago•4 comments

A Fresh Look at IBM 3270 Information Display System

https://www.rs-online.com/designspark/a-fresh-look-at-ibm-3270-information-display-system
43•rbanffy•4d ago•9 comments

The AI boom is causing shortages everywhere else

https://www.washingtonpost.com/technology/2026/02/07/ai-spending-economy-shortages/
171•1vuio0pswjnm7•9h ago•232 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
120•videotopia•4d ago•36 comments

History and Timeline of the Proco Rat Pedal (2021)

https://web.archive.org/web/20211030011207/https://thejhsshow.com/articles/history-and-timeline-o...
20•brudgers•5d ago•4 comments

Show HN: Kappal – CLI to Run Docker Compose YML on Kubernetes for Local Dev

https://github.com/sandys/kappal
27•sandGorgon•2d ago•14 comments

Where did all the starships go?

https://www.datawrapper.de/blog/science-fiction-decline
89•speckx•4d ago•99 comments

Learning from context is harder than we thought

https://hy.tencent.com/research/100025?langVersion=en
207•limoce•4d ago•112 comments

Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
282•isitcontent•23h ago•38 comments
Open in hackernews

Lawful kinematics link eye movements to the limits of high-speed perception

https://www.nature.com/articles/s41467-025-58659-9
31•bookofjoe•9mo ago

Comments

kurthr•8mo ago
I guess I'm looking for the target of this finding.

This might be interesting for foveated rendering techniques, and certainly it's interesting to know how the eye responds to "real" visual input, but it doesn't seem particularly relevant to standard displays. These images were presented at 1400Hz updates. That's necessary because saccades are 1000deg/sec events over 10s of ms up to >100deg, while the high resolution fovea is only ~1deg wide.

For standard raster scanned displays (CRT, LCD, OLED) upto 240Hz there are other effects such as "tearing", "flicker", and phosphor lag that are much more visible and distracting effects for "rapidly moving" objects. That's even ignoring video compression artifacts.

bzmrgonz•8mo ago
Someone in the know, or field, does this have anything to do with the phenomenon of looking at the second hand on clocks and feeling like the initial second is always longer??
ryankrage77•8mo ago
That's caused by the way the brain 'edits out' motion that occurs during saccade eye movements. If the second hand ticks at the same time as your eyes are panning toward it, you won't see the tick happening. Once the saccade finishes, it feels like the second hand was in its final position that entire time, even though it only just arrived there.
laurieg•8mo ago
It's similar to the blind spot in your visual field. Your brain fills in the blind spot with what it expects to be there.

With the clock's second hand it's filling in temporally rather than spatially. Your brain goes back in time to fill in where it expects the hand to be

mmooss•8mo ago
> In the extreme, the very limits of a sensory system’s access to the physical world might be defined not just by biophysical constraints, but further curtailed by the kinematic bounds of the motor actions that acquire sensory information. Conclusive demonstrations of such action-dependence of the limits of perception are missing, but a key prediction is that perceptual processes should be tuned to an action’s typical sensory correlates, even in the absence of the accompanying action11,12,13. Here we confirm this prediction for a fundamental perceptual process in human vision: We demonstrate that a shared law links the limits of perceiving stimuli moving at high speed to the sensory consequences of rapid eye movements.

I've read countless papers in fields where I have no expertise, but I'm stuck on this section.

> the very limits of a sensory system’s access to the physical world might be defined not just by biophysical constraints, but further curtailed by the kinematic bounds of the motor actions that acquire sensory information.

What is the difference between biophysical constraints and kinematic bounds of the motor actions? Isn't the latter a biophysical constraint? What other biophysical constraints are they talking about? I don't see them mentioned previously and there would seem to be very many.

> perceptual processes should be tuned to an action’s typical sensory correlates

What sensory correlates? That could mean many things. Is it a term of art in this field?