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Material 3 Expressive

https://design.google/library/expressive-material-design-google-research
84•meetpateltech•2d ago

Comments

jakubmazanec•4h ago
It looks like "expressive" in this case means "various pastel shades of pink and purple".
owebmaster•2h ago
It looked expressive and unconventional for the internal committees.
criddell•30m ago
87% of young people prefer expressive designs? Over what? If something is not expressive, what is it? Maybe Bauhaus-Modernist?

Looking at their list of expressive attributes — energetic, emotive, positive vibe, creative, playful, friendly — it sounds exhausting. Who wants their spreadsheet and email to be more like a slot machine?

But then I'm in the 55-64 group, so it wasn't designed for me. Give me the Bauhaus design where form follows function and ornamentation is restrained (which I think makes it more impactful).

rado•4h ago
Animated border radius
Onavo•4h ago
Feels more like the original android from the HTC days. Brighter colors, more rounded corners, a happier vibe than the corporate material theme introduced by Ice Cream Sandwich.
zigzag312•4h ago
It seems UI trends are going to repeat like fashion repeats itself in cycles.
dotancohen•55m ago
UI trends _are_ fashion trends.
AJRF•4h ago
That image of the send button on email is a great example of design that would pass review, but absolutely sucks.

I feel like iOS has lots of design elements that look good in a screenshot, but are unusable. Share dialogs and the Call Waiting screen in particular on iOS are a masterclass is poor design.

I don't love the aesthetic of Material 3 - but I do align with the goals of making the design more useable.

StopDisinfo910•2h ago
iOS often has bad UX on top of bad design. Special mentions to the actions hidden in the share menu. The new paged quick setting is probably one of the worst experience I have had recently. I keep changing pages when I want to dismiss.

Apple is lucky people are so used to it they have become blind to how bad it often is.

rkachowski•4h ago
It feels a lot like "duotones everywhere" - i.e. the hottest trend of 2022
xiphias2•3h ago
I have an idea: just write ,,Send'' on the send button and people will find it even faster and easier... also make the button rectangular and add a drop shadow.

Welcome to 1995.

Also, 70+ year old people who have the hardest time using a mobile phone even if they need to, like my mom are just not even included in the test. She just can't find buttons done with material design.

For a company that was talking about inclusivity for 10+ years, setting 64 the highest age for UX testing is unacceptable.

tpxl•3h ago
> She just can't find buttons done with material design.

Because in material design the buttons are intentionally disguised as labels. Material design is the worst thing to happen to design in the last 20 years.

dotancohen•58m ago
70+ is not a marketable demographic.
martin_a•3h ago
Instantly hate that page for changing my cursor. Why do they even do that?
ivanjermakov•3h ago
They made you "feel something" I guess
meekaaku•3h ago
That feeling is hate
pona-a•1h ago

  Hate. Let me tell you how much I've come to hate you since I began to live. There are 6.2353*10^8 km of printed circuit in wafer-thin layers that fill my complex. If the word 'hate' was engraved on each nÅ of those hundreds of 10^6 km, it would not equal 1*10^-9 of the hate I feel at this micro-instant for Google's UI designers. Hate. Hate
edelhans•3h ago
The cursor being captured when hovering buttons is the worst UI I've seen in a very long time
SietrixDev•2h ago
It's what iPad does when you use a mouse. https://web.archive.org/web/20200602200001/https://www.apple...
jfoster•1h ago
Is that meant to be an argument in favor of it? That it's what the iPad does for the extremely rare case of a user using a mouse with it?
MildlySerious•2h ago
This is, for all I care, on par with sites that mess with scrolling.

I sort of understand this being used on artistic or playful sites, or ones to show off tech, sure. On a document that talks about usability? Feels like satire.

jeffhuys•2h ago
I have my cursor set to "pretty damn big" because my resolution is also big. Makes it more visible. Sure, now the contrast is really nice, but it's still a tiny circle I have to find instead of a humongus arrow I'm used to.

Guess we'll get another browser extension soon... I'd call it "My Emotions!"

worble•1h ago
Also after scrolling halfway down the page it decided to change from dark to light theme and I felt like I got flashbanged

Thanks for that

drcongo•3h ago
It's certainly better than previous Materials, but then again, what isn't.

edit: I've also just noticed that the email in that screenshot is addressed to someone named Ana with two exclamation marks after it, which makes it looks like they're opening the email with "Anal!"

anentropic•3h ago
Is Material Web still in "maintenance mode" i.e. dead?

https://github.com/material-components/material-web/discussi...

So Material Design is Android only, yes?

owebmaster•2h ago
Yes it is dead, killed together with Lit which might still have a chance outside of google but I would not bet on that, the old maintainers still dream about being re-hired, their discord server is in a sad state. Killed by google is not only about products, it seems.
jdougan•3h ago
Who could have imagined that making a button larger makes it faster to find! /s

Can we just skip the next 10 iteration of improvement to material and get some pseudo-3d back now? Maybe a little tasteful woodgrain? Material 3 is better than it's predecessors, but that is a pretty low bar.

drbig•3h ago
> No amount of expressive design will beat basic functionality.

...I am very afraid this will sacrifice a lot of (basic) functionality in the name of looking different.

May only hope there will be options to "tame it down".

arp242•3h ago
> Expressive design makes you feel something. It inspires emotion, communicates function, and helps users achieve their goals.

I sometimes wonder if the people writing this sort of thing really believe what they're writing?

Their case study is mostly just "make buttons that people use a lot stand out". Oh wow! Such emotion! Much feels!

rafaelmn•3h ago
Especially since it feels so bland and "corpo safe" - the only thing I have feelings about is selling this as expressive :D
andrepd•3h ago
No but look

> We found a 32% increase in subculture perception, which indicates that expressive design makes a brand feel more relevant and “in-the-know.” We also saw a 34% boost in modernity, making a brand feel fresh and forward-thinking. On top of that, there was a 30% jump in rebelliousness, suggesting that expressive design positions a brand as bold, innovative, and willing to break from convention.

vermilingua•3h ago
I was positive that this was satire, but no that's genuinely right there in the post.
owebmaster•2h ago
Google became a trillion dollars satire
jeffhuys•2h ago
> willing to break from convention

By following this new shiny convention!

mnmalst•1h ago
I am a little afraid to ask but what is a "jump in rebelliousness"?
junon•48m ago
Rebelliousness appears to be one of the emotion metrics they used to score the designs.
mouse_•28m ago
This reeks of "Defiant Jazz"
nicce•3h ago
Also known as marketing. I don’t know why they need it here so much.
xrhobo•2h ago
I assume not only do they believe what they are writing but would believe you and I just don't "get it".

To be fair, there are things I am really into that seem just as ridiculous to an outsider/non-connoisseur. Microtonal music for example. I have seen youtube comments before on pieces I really do love saying that people must be pretending to like this music because it sounds so awful to them.

Or wine tasting comes to mind. I love wine but the wine tasting connoisseur seems ridiculous to me. We really are having two different experiences though.

The writers probably are perceiving these things and not just making them up.

arp242•31m ago
The thing is I can understand wine tasting, or microtonal music, or poetry, or lots of other things. I don't really "get" those things either, but I can see how it's something that other people do "get". I do understand it on some level.

But this kind of stuff ... I don't really understand how anyone can say something like that with a straight face. But maybe that's just a failure of empathy on my part *shrug*

agumonkey•1h ago
Depends on how deep you want the belief to be, but a lot of people will hold weird beliefs. I've seen colleagues express so much pride, joy and pleasure for things that I consider bogus at best (and totally detrimental if I'm being harsh), so I wouldn't be surprised people who live in UX land to be in that kind of bubble. The worst part to me .. is the blend of cutesy-butterfly projects with "scientific study" practices. So now they have stats on how their emotion framework is the best for the future.
moffkalast•1h ago
I doubt it's actual people writing it anymore, probably something from Gemini. All the emotions, none of the feels.
dgllghr•1h ago
I unfortunately think this is a case of manufactured consent:

> You don’t say something because it’s true; you say it because you believe it—and you believe it because it’s what gets rewarded.

quitit•1h ago
I notice that Google's design never speaks for itself. It's always married with overbearing verbiage that sounds like it was penned for a Will Ferrell film.
lm28469•1h ago
Since a few years I can't tell if these things are satirical or serious, a lot of people working for FAANG are completely delirious and barely connected to the reality of 99.999% of the population.

> M3 Expressive designs were rated higher across desirability attributes, including “modernity,” “subculture,” and “rebelliousness.”

What does it even mean ?

UncleMeat•56m ago
Truly is amazing how capitalism just consumes and repurposes everything.

Ah yes, our subculture is so rebellious as we use a product created by the fifth largest company in the world by market cap that makes $100,000,000,000 in profit annually.

We need détournement back.

hokkos•3h ago
Page feels slow, circle instead of my mouse, the screenshot of M3 expressive shows less space for content and recipient address but the send button is clearly easier to find
andrepd•3h ago
No but you see, they did eye-tracking tests and users "find" the send button in 0.8s instead of 1.6s, so it's clearly worth it to reduce the space for content even further and add even more enormous amounts of whitespace. This is science you guys!

Btw: extrapolating an exponential growth rate for the amount of whitespace in modern UI I predict that smartphone screens will consist entirely of whitespace before 2030.

saubeidl•3h ago
Maybe this is just me getting old, but imo Material design peaked at Material 1.

I especially hate the visual noise that they've introduced now - I guess that's the "expressive" part?

the_third_wave•3h ago
Well, that's quite the horror show of an interface, something dreamt up by a crack team of interns high on their own supply of rounded pastel-coloured widgets. Fortunately Android is quite flexible and has good longevity for a mobile OS so I'll keep on using 'ancient' versions until MAHA [1] takes over and brings back Holo.

[1] Make Android Holo Again

andrepd•3h ago
I'm still on 11 (thank you lineageos security updates) so I've managed to avoid the material you madness.
jiehong•3h ago
Underwhelmed by the obvious stated in that article.

3 years to make the simple UI cases bigger and more colourful.

Just use the platform conventions and toolkits, so nobody has to learn UIs that do the same all the time. Let people apply themes. Done.

Do study high density UIs, though, because it’s nice to know how to do that well when needed.

andrepd•3h ago
It's incredible how bad this keeps getting and how much they ignore formerly well-established UI principles in favour of "vibe design" and pseudoscientific "studies".

What is the explanation for this? What is the reason that even the most well-funded companies in the world fuck this up so bad?

At some point they resize the send button into a circle of comically huge proportions — eating even more space from the actual content — because they did eye-tracking testing and users "find" it in 0.9s instead of 1.6s. Surely there's some explanation for this clinical level of madness.

---

> These factors can be quantified in users’ responses to new M3 Expressive designs. We found a 32% increase in subculture perception, which indicates that expressive design makes a brand feel more relevant and “in-the-know.” We also saw a 34% boost in modernity, making a brand feel fresh and forward-thinking. On top of that, there was a 30% jump in rebelliousness, suggesting that expressive design positions a brand as bold, innovative, and willing to break from convention.

Jesus christ, we're already a sci-fi dystopia and we didn't even realise.

RamblingCTO•3h ago
ikr? I'm still amazed at how bad material is from a UX point of view. All the gear, no idea I guess
eviks•2h ago
Outside of primitive objective quality metrics there is no automagic mechanism to convert money into quality. As your other quote indicates, you can make up an arbitrary set of vibe metrics to convert your failure into a success (and waste all your funds in the process)
carlosjobim•6m ago
The executives at Google don't care about any of this stuff, they use iPhones.

They know that people are always going to buy Android phones no matter what they do to the system because "cheaper and more megabytes for the money" than iPhones.

onli•3h ago
That's a mixed bag.

Have a look at the linked https://m3.material.io/blog/building-with-m3-expressive to get a better impression of what this is about. From the guidelines given there, many parts of the design make sense and will help designs work better - grouping objects properly, be aware of contrast to highlight important elements, more options for good typography (instead of basically none, Android/Material offered nothing by default), helpers for highlighting buttons etc. It's also still simply a good idea to focus on good animations that actually work for the UI, instead of being superfluous baggage, and then to make them feel nice. I'm not saying it's groundbreaking, but it's helpful to have something like this as an official guideline, and be it to reign in rogue designers.

But it's still a flat design, and thus does not properly transport clickability. And their weird approach for the color schemes still leads to an ugly mess, pastel with weird contrasts and color combinations that just are ugly. I haven't seen a proper analysis what's going on there, but it sucks. Also, this whole design system is very far from leading to a consistent system, but that seems to be a non-goal, just some standard component building blocks are there to foster familiarity.

Better than nothing and probably a step up, but M3E doesn't convince me totally so far.

vvillena•1h ago
For anyone not familiar with previous designs, each component in https://m3.material.io/components has a "comparison with Material v2" section.
jansan•1h ago
Biggest change seems to be that everything is round and purple now. It looks more playful and less professional.

Edit: I dislike their recent color picks. First that teal in Google Maps, not the purple. Why? Are they trying to copy the color paltette of the first Mecedes A-Class (aka "Listerine" colors [1][2])?

[1] https://prestigeandperformancecar.com/wp-content/uploads/A97...

[2] https://image.stern.de/31749130/t/Ag/v2/w1440/r0/-/01--artik...

onion2k•56m ago
It looks more playful and less professional.

That's intentional. Google's UX research is telling them that's what users (between 18 and 34 specifically) want more of.

moffkalast•1h ago
It's been a meme [0] for a while that Google is eventually designing all icons to look the exact same. I think the UX engineers have been kicked out.

[0]https://miro.medium.com/v2/resize:fit:1400/0*X5Zz-PxT8087KG2...

klabb3•14m ago
> But it's still a flat design, and thus does not properly transport clickability.

And toggled / disabled states. With mobile’s lack of hover, it’s often a game of trial and error to figure out what’s even interactable.

> And their weird approach for the color schemes still leads to an ugly mess, pastel with weird contrasts and color combinations that just are ugly.

It looks like a poster for a party. To extrapolate, it feels like the lineage is digital marketing, especially video centric content on mobile-exclusive byte sized attention-scape. This style draws less attention to your options (what you can do), and more towards content (what’s provided for you). It’s reduced decision making, highlighting the happy/desired path even more. No wonder it scores higher in user testing - it requires less thinking IF you take the happy path.

I’d imagine it works great for simple commercial products with single call to actions. But for apps (not posters) it leaves a lot on the table.

Traubenfuchs•3h ago
…where‘s the need for text blocks and images to move up as I scroll down and down as I scroll up coming from?

It‘s not even always fluid on my iPhone.

This is awful.

boobsbr•3h ago
> M3 Expressive designs were rated higher across desirability attributes, including “modernity,” “subculture,” and “rebelliousness.”

The more UI "evolves", the more I crave Win98.

eviks•3h ago
> In many cases, we chose to exceed existing standards for tap target size, color contrast, and other important aspects that can make interfaces easier to use.

So now even more space is wasted, making interfaces harder to use, but yes, the less important metric "how much time does it take on first use to spot a button" will shoot through the roof of you make the button full screen width (10x faster!). Thought it will fail to capture the more important metric of time wasted scrolling since a simple message doesn't fully fit on screen

And of course there are no user customizations to rectify these usability errors...

PS A great example of this awesomeness in action: on https://m3.material.io/components/toolbars/guidelines they can't even fit 2 (two!) toolbar buttons fully because the huge left/right buttons and all the extra white space padding and margins prevent the button content from being seen.

But there is enough space to fit all 4 (or at least 3 depending on text size and icons) toolbar buttons, and even if one doesn’t fit fully you could show its partial text, so navigation would still be faster without having to press the scroll button first and then the toolbar button

kotaKat•3h ago
Welcome to Idiocracy. Google engineers have thought you are now too stupid to use your device and have had to make the buttons giant big colorful flashy bits so you understand what you are trying to do with it.

Android is now a Fisher-Price toy in comparison to iOS.

carlob•2h ago
You are being too harsh, not everybody is under 40 with perfect vision. My mother tends to struggle with her android phone with all the font sizes to the max and high contrast mode.
cuu508•1h ago
With font sizes to the max text often does not fit in its allocated space, and is off screen or chopped off altogether. It's a mess of oversized broken UI widgets, and indeed a struggle to use.
rom1v•2h ago
> By making the Send button larger and more prominent, participants were able to spot the button four times faster.

By making the Back button larger and more prominent instead, participants would be able to spot the button four times faster. I suggest to reduce the size of the Send button.

xattt•2h ago
The running joke was that the back button in Longhorn was bigger than the others to make it an easier target to get out of Goatse.
IshKebab•2h ago
After saying they weren't letting data make the decisions too...
laserbeam•1h ago
In my view, peak design is the "density" setting in Gmail where you could select between 3 degrees of density and wasted space in the UI.

Even though I like somewhat denser interfaces, I know that lots of whitespace is GREAT for new users. Just like I know everything needs to be in the UI (~80-90% of users click the undo button instead of typing Ctrl+Z in many apps). There has to be space for a learning curve for any interface.

The ability to make things denser is important, but high density is usually only relevant for power users. It should not be the benchmark by which a UI is judged.

EDIT: Actual ctrl+z statistic is inaccurate. Details included in a further comment.

smeej•1h ago
Wow, I understand using the button on a phone app, because where would you even find the "Ctrl" button, but if it's true that even digital natives are still using the button instead of a keyboard shortcuts when sitting at a keyboard, that boggles my mind.
laserbeam•1h ago
The statistic is actually wrong, I misremembered. It is from Tantacrul, a designer overseeing the current design of MuseScore and the redesign of Audacity. It's a finding he had while working at microsoft on a revamped version of MS Paint (the man has since moved to greener pastures).

The actual moment is a few minutes into the section about shortcuts (of a long video trashing a piece of discontinued music software). The actual bit was that undo/redo was the most clicked button in the MS Paint interface, and that people overwhelmingly prefer the button over the shortcut. No actual number is specified.

https://youtu.be/Yqaon6YHzaU?si=uDFFQgrbZuYFifhS&t=1580

The correct statistic (which I associated with the other example in my mind) was that only 17% of users use more than 20 shortcuts.

admissionsguy•1h ago
Most users cannot handle more than two buttons anyway, at least outside of professional tools for power users.
uxcolumbo•3h ago
I don't get it.

Their examples are about usability.

So expressive = make things usable?

One of design's main tenets is to make things usable. That's a given.

Also how many users did they test with? And they should caveat what apps this might be suitable for.

This post just feels like more design wankery, using ambiguous words to restate design's core tenets that have been established decades ago.

They could have easily started the post with 'Hey, we made some updates to make Material design more usable and this is how we're doing it.'

andrepd•3h ago
I wish they were "restating" them. They're not, they're ignoring those principles in favour of vibes design.
uxcolumbo•2h ago
Ha, good point. I was only focusing on the usability bit. But you're right, they should restate those battle tested principles and how Material Design aligns to it.
troupo•24m ago
> So expressive = make things usable?

An acquaintance said: "For all the talk about accessibility there's less and less contrast in everything"

webprofusion•3h ago
I feel like this is quite a complex style to implement in terms of layout and animation, especially while still taking into account accessible colors etc, but we'll see.
dgimla20•3h ago
Material Design v1 cracked it. It was simple to implement, simple to understand and simple to use. Minimal overheads with a clear content-first approach.

"It's time to move beyond “clean” and “boring” designs to create interfaces that connect with people on an emotional level."

I don't want websites and apps to connect with me on an emotional level. I want to turn my phone/computer on, use the app/program to achieve what I'm trying to do, and turn it off again, so I can get back to the real world.

jeffhuys•2h ago
It's effectively designing to maximize attention retention, or however you want to call it. Keep the eyes at your product for as many seconds as possible, to increase profit.

I mean... to make a dElIghtFul eXpEriEncE.

dgimla20•2h ago
I must be going through some mental changes nowadays. I just want my computers and software to get their job done and go back to the real world as soon as possible. I feel sad about all the time I lost staring at screens growing up. I wonder if this will be widespread opinion someday.

The quicker the phone is back in the pocket, or the computer is turned off again after using it for something (that it does better than I can) the better.

jeffhuys•2h ago
I'm going through the same thing. Grew up dreaming of having a pocket computer. Nowadays you can basically live your entire life on the internet, as others are doing the same; people (think they) get their social needs met, buy food, do their work, find partners, anything. And it seems like a big part of the younger crowd wants (?) this trend to continue.

I don't want to speak for you, but I think there's a big crowd that's unique here: we have one foot in the "old world" and got to experience that, and now we see the "new world".

If you grow up with basically a phone in your hand, and you see how big a part of your life it is, I think you're way more inclined to appreciate these changes. After all, their phone is an extension of who they are, it's part of the whole picture, the outfit.

dgimla20•2h ago
Thanks for writing this. It's refreshing to see there's a bunch of us in the same boat.

I think you've hit the nail on the head about the two worlds. My phone sits in my pocket most of the day and just comes out when I need it. Every day I see people looking at their phone as they walk through busy streets, walk their dog, pushing prams, at the gym on the treadmills, bikes and on the machines. Especially jarring to see when it's a rarish sunny day and all that changes is the brightness setting on their phone.

johnisgood•27m ago
Yeah, my phone is just an accessory I keep in my pocket, but only when I know I may need it for something, e.g. time or calls. Sometimes I do not even take it with myself. No reason for me to do that. I just hit 30.
worldsavior•2h ago
You're talking like Google isn't a ad company trying to keep you staring on your screen.
28304283409234•38m ago
No see "today, people increasingly see their devices not as tools, but as extensions of themselves."

We are merely catering to those needs. It is philanthropy really. A kindness.

/s

sandeep1998•5m ago
XD
troupo•38m ago
> Material Design v1 cracked it.

And yet they had to have a study with 600 people to tell them that ... text fields have to look like txt fields. And they still failed to make textfields look like textfields

_pdp_•3h ago
The hijacked mouse pointer on this page makes my browser feel a lot slower then it is. If this is intentional then it is not great user experience at all.
antonyh•3h ago
The 'send' example perfectly illustrates why I would find Material 3 hard to use - it makes it harder to write the message but easier to send. It's less usable.
SlowAndCalm•2h ago
I went through a few thoughts when seeing the design:

- I do have trouble spotting the send button on the old design

- Maybe just moving it to a similar position as the new design would help

- I don't actually want it near the keyboard because I might accidentally tap it

- There's plenty of space, why can't they just have a button that actually says 'send'?

mchusma•1h ago
my thoughts on the email design: - Comparison is strange. One email has an image, the other text. Not the same email. - Hiding the previous parts of the thread seem good by default, but how do you easily get them back? - Where is "from" in new design? - Where is "to" in new design? - I do like expanding attachment a bit so you don't have to click twice to attach a photo (for example), but I'm not sure how often some of those options are used, may be too much. I could see a photo icon and general attach icon both showing. - Back arrow looks broken in new design.
jamessb•12m ago
> Not the same email.

I'm not even sure they're both emails. The first looks like a fairly conventional mobile email app; the second looks like a messaging app.

Not only does it not have a 'from' and 'to' field, it also doesn't have a 'subject' field.

anentropic•1h ago
> There's plenty of space, why can't they just have a button that actually says 'send'?

Words? Are you crazy, this is 2025!

/s

gempir•40m ago
I looked at the 2 screenshots and it took me like a minute to see the send button on the new screen.

I am probably very used to the "old" design. If a user will use this product once or twice, yes then the big button at the bottom will be advantaged. But you are biasing the design for new users.

Existing users know exactly where the button is and will now have wasted space because of a gigantic send button.

yiyus•12m ago
That's also my impression. They even brag about it. They have optimized the time that it takes to find the send button (something that I will only have to do once or maybe a few times until I get used to it) at the expense of a good portion of screen space that would be very useful when actually writing emails.
varbhat•3h ago
When Material Design 1.0 was released with Android Lollipop, it felt so revolutionary and refreshing. Now more than a decade later, I would have to say that I miss both Halo and Material 1.0 as these new design iterations have only made it look worse.
void-pointer•2h ago
Can we please go back to making usable prototypes and testing those for usability, instead of just throwing something together in Figma, showing test subjects a static image and asking them to find the send button, then asking how cool it looks?

Software designers left to their own devices always end up turning up the “wow” and “cool” factor, because that’s the only thing they can do.

I know the “design is how it works” line is tired at this point, but come on folks, this blobby colourful interface looks like a Fischer-Price toy.

aylmao•2h ago
This is incredibly Google-y. From the ridiculous KPIs that attempt to create some framework of quantifiable improvement, to trying to make a big-deal launch out of what seems to be a minor iteration on what was there before (Material You).

This design system is screaming for attention. It doesn't need to make a big splash, only seem like it does to look good on a performance review / promo package. It all looks very MoMA-worthy on the website [1], but I wonder how much of the bold ideas here should and will make it to actual apps.

[1]: https://m3.material.io/

unsungNovelty•2h ago
So where are the expressions (a.k.a details)? This looks more and more like 80-90's newspapers for some reason. Strike that! It feels like those colour papers which we use for random stuff. Thin weaker than normal paper. Feels ugly and cheap. Not to mention too flat, no details... just flat.

I like Fluent by MS far far better than this.

farmdve•2h ago
I fully agree. The word I would describe this is indeed Flat.
zecg•2h ago
These are horrible two and a half backwards steps for usability but please talk to me about how your shitty bouba elements inspire emotion and communicate function. Fucking liars, what emotion is it suppose to inspire that bluetooth is now not turned off when I enter airplane mode and realizing I now need three clicks to shut it off. It's for your own location harvesting bullshit. This inspired me to ban all apps trying to update anything from the network, everything goes through Rethink VPN now and I'm certainly not moving to another major version after 15.
OsrsNeedsf2P•2h ago
I genuinely would not hire an ex-Google designer for my startup. These metrics are so nonsensical:

> We found a 32% increase in subculture perception, which indicates that expressive design makes a brand feel more relevant and “in-the-know.”

Show me metrics that move something tangible, like conversion rates. If you can't do that, we both know why.

ionwake•2h ago
I had a strong sense things were headed in the wrong direction the moment the mouse pointer became a circle and they introduced input smoothing with a delay—definitely not good UX.

Hard to believe this kind of change made it through, but I guess it reflects current priorities. I’ll admit, I’m both baffled by and a bit envious of the folks making these calls.

I too want to get paid 500k to sit on a bean bag, drink lattes, have office affairs, work a 3 hours day

dgimla20•1h ago
> I too want to get paid 500k to sit on a bean bag, drink lattes, have office affairs, work a 3 hours day

Unfortunately this was most of the lot that Google and others cut loose in the last layoffs.

There was a few TikTok montages of "my day working at Google/LinkedIn Microsoft" (eat breakfast, snack time, eat lunch, eat dinner, check emails, massage, go home) which now have a additional "day in the life of being laid off from Google" follow-up.

hexomancer•1h ago
It's funny that the people who designed this monstrosity of a web page feel qualified enough to advice other people about design.
arewethereyeta•1h ago
Who would be qualified enough to talk with you about new design trends then?those that design on your taste? Rarely, if ever, new design trends are liked by everyone. All in all, I think they are qualified enough.
hexomancer•54m ago
Here are some objective issues with this page that I don't think is really up to taste (honestly these are so obvious that I assume you viewed the website on mobile which is fair, I never used the mobile version. Because I don't think anyone in good conscience would argue with the terribleness of the desktop version of the website). Note that I will not include many taste-based issues with the website (like the god-awful mouse cursor) because they could be attributed to taste. The following issues are objective issues though:

- Low performance. Because the website steals cursor rendering, moving the cursor feels bad and laggy. - The icon for the "menu" looks exactly like the mouse cursor. I don't think this constitutes good design.

- Also the icon for the menu doesn't look like the extremely established menu icon (even though it changes to that when you hover over it). Initially I th ought maybe it is a dark/light mode toggle.

- Speaking of the dark mode, the page flashbangs you halfway through scrolling the page for absolutely no reason.

- The link texts are borderline unreadable in the "light" section of the page when you hover over them.

albedoa•6m ago
> Who would be qualified enough to talk with you about new design trends then?

The person you are asking did not say anything about new design trends.

But anyway, if one is calling this page a monstrosity, then it seems in bad faith for you to ask that question on the same line where you call its designers "qualified enough".

Would you consider an answer that excludes anyone who thinks that these designers are qualified? Would you consider any answer that disagrees with your assessment, or have you already made up your mind?

bschwindHN•1h ago
Whenever I interact with google UIs, the question is always "which ellipses do I have to tap to find the action I want?"
margorczynski•1h ago
When it comes to UX I find it that even when it's good it will eventually get broken because the people responsible for it need to come up with new ideas to show they're needed.

I guess the failure doesn't lie so much with the peons (designers, product people, etc.) as with maligned goals, metrics and management. Change for the sake of change and as we know any change when you're near the maximum means it getting worse.

Oarch•1h ago
> After mentioning her initial findings to colleagues in a Munich beer hall

Uh oh...

dotancohen•54m ago
We're still waiting to read about her struggle.
apt-apt-apt-apt•1h ago
These don't increase usability much for me.

Since long ago and still now, I had good ideas for usability (self-judged) and would have loved to have worked on them at Google to beat iOS perhaps. But their leetcode interviews (for SWE, not design) completely barred me from stepping foot in and being able to suggest changes.

Perhaps I'm just another soul who thinks they have valuable ideas. But this makes me wonder how many people with impactful ideas they've passed up on because they didn't fit into their leetcode-shaped prototype.

LeratoAustini•1h ago
"how much time does it take on first use to spot a button"

We need to help first time users work out how to use our software, but I don't follow the logic on why we should prioritise around this. I get that we can lose users early on if they are confused by our apps, but that's not the full picture.

For a regular-use app (such as email in the example), what % of a user's time is spent as a new user, vs time spent as a no-longer-new user? Obviously over the lifetime of an app the amount of time spent as a new user is far less than that spent as a non-new user. After a few uses I know where the button is. But the design compromises (eg less space in the UI for content due to the oversize button) persist.

At some point the training wheels on the bike stop helping and start hindering.

This is the same gripe I have with the argument for UI animations "informing the user about what's happening". macOS (which stands out due to its refusal to just add a preference to fully disable animations) has educated me on the concept that an app minimises 'into the dock where it lives' many thousands of times now. I get it, honestly.

Maybe the solution is to have the UI grow in complexity as the user becomes more familiar? After the enlarged 'send' button has been clicked 5 times, reduce its size... maybe even do this gradually, a couple of pixels per click until it reaches 'expert size'. Or have an internal list of user actions and once a few of them have been completed offer to put the UI into intermediate mode?

MrBuddyCasino•1h ago
> Material 3 Expressive is the most researched update to Google’s design system, ever.

Did they ask everyone in Portlandia's Feminist Bookstore for their opinion or why is everything lilac.

lol768•1h ago
The progress bar looks a bit like a snake being electrocuted.

https://m3.material.io/blog/building-with-m3-expressive#what...

divan•1h ago
I'm glad Flutter is not changing design to support this M3Expressive [1] right off the bat. One of the biggest problems with Flutter for me is just a lack of alternative design systems (compared with web frameworks) or the ability to easily spin off your own design system. And it's ok to use default Flutter's design system (which is Material Design), but the need to conform to whatever the Google design team comes up with in the next update wasn't great.

Components' renaming (RaisedButton -> ElevatedButton, wtf - was it really worth millions of person-hours of renaming in hundreds of thousands of Flutter codebases?), apps suddenly becoming pinkish, until developers frantically updated code setting `useMaterial3: false` just to stop apps being suddenly ugly, etc. I.e., it's fine for the design system to change and evolve, but with Flutter, all control over the app's look is virtually taken away from developers who use default material widgets. You just update the Flutter version and pray that your app didn't change in a way that was never expected.

It would be good to have Material 3 Expressive as a separate design system, for sure.

[1] https://github.com/flutter/flutter/issues/168813

sgt•26m ago
But pinkish is just the default. You can select a color scheme and theme color like blue, indigo, etc. Looks better off the bat.
jonasdoesthings•1h ago
I would have liked a short explanation on what makes the new M3 Expressive really different from Material You?!

They are re-using the exact same words [1] ("expressiveness", "personal style") from You. Did they just add more spacing and change the default-color?

[1]: https://m3.material.io/blog/announcing-material-you

gadders•1h ago
If the rest of the design is as annoying as the circular cursor enforced on me I'll pass, thanks.
johnisgood•15m ago
I'll never know, I don't have enough time to wait for it to load.
pawanjswal•1h ago
Love how design is finally leaning into emotion.
vessenes•57m ago
Really, truly, hate that purple. Some of the guidelines look great. But I send sincere condolences to android users over the next few years. We will call them the blackberry yoghurt years someday.
jfoster•53m ago
Innovative compromise between light/dark mode; just have the page switch between the two repeatedly as you scroll.
ttoinou•35m ago
Hybrid mode. A full 24 hours are passing by scrolling the page
affenape•53m ago
Yikes... everything looks like jelly. Best served with Comic Sans MS.
junon•51m ago
> By making the Send button larger and more prominent, participants were able to spot the button four times faster.

I mean... yeah. Of course they did, it takes up half the screen. A bit hard to miss.

It also made it so that editing text requires a microscope. I can immediately think of ten people in my social circle who would struggle with this due to various reasons, aside from subjective differences.

bflesch•51m ago
How did these clowns manage to make my mouse cursor laggy? It is incomprehensible for me to live in such a big bubble with such a big paycheck and then spend zero brainpower on systems without graphics acceleration.

This is extremely bad engineering and these engineers should be called out for it. It takes a special kind of person to deliver this and be proud of it.

Once they made their millions at Google these engineers will be our landlords, angel investors, you name it. The level of ignorance is unfathomable. Very sad.

jameskilton•43m ago
One of the good things that came out of COVID was Google Docs suddenly getting a whole lot better. Why? Because Google engineers finally had to use their tools like the rest of us do, and found out very quickly that Google Docs on normal consumer internet connections sucked.

Google as a company, and in many ways Silicon Valley as a whole, is designed around being a bubble that is ignorant of how the rest of the world actually functions.

dieortin•19m ago
Pretty sure Google has used Docs internally since long before COVID.
fkyoureadthedoc•34m ago
Probably because they seem to be recreating the cursor on the webpage for that cool effect. Even on a good computer I have some input lag, and going from very low input lag and 120fps cursor to that it feels slightly off. Although I might be imagining it just because it looks different than the normal one...
johnisgood•33m ago
This website is awful. It is extremely sluggish, laggy, and annoying. On top of that, I had to wait a significant amount of time for it to load. No thanks. I thought the tab is going to be killed...
Flex247A•33m ago
Leetcode monkeys with little dev experience will do that.
Octoth0rpe•31m ago
> How did these clowns manage to make my mouse cursor laggy?

FWIW, the link is to basically a glorified demo page _of the design_ of material 3, not a real world implementation of that design. So, that page's performance is not at all reflective of what you'd see when using a relatively recent android app that uses flutter's material components (https://docs.flutter.dev/ui/widgets/material) or one of the many web component libraries that implement MD.

The lag you're noticing is also likely entirely due to their weird cursor behavior. If they simply removed that, I suspect the page's performance wouldn't be at all noticeable.

DarkCrusader2•24m ago
If the people who came up with this design can not make the demo site performant, site which will be the first impression of your new design language for most, I don't think there is much hope for the rest of us.

But since this has name of Google attached to it, many people will mindless ape it to the detriment of experience of their users.

Octoth0rpe•21m ago
I think the people who implement google's html/js/css for random articles aren't particularly connected to engineers working on android/flutter widget performance, and the MUI developers aren't even google employees (mui/flutter being the main implementations of MD AIUI). I'm not at all concerned.
sgt•27m ago
It's because the developers have extremely fast and graphics accelerated hardware. I can't notice any lag whatsoever on the mouse cursor on my M2 Pro but.. But a lot of folks won't have top end HW.
lucianbr•17m ago
Couldn't agree more. It's basically a page with some pictures in it, and everything in it loaded so late for me that initially I wondered why they left so many large empty spaces in the page.

This could work and be fast with tech from at least 20 years ago, probably even more. It's really incredible this is output from a company valued in trillions.

homebrewer•8m ago
By calling them engineers you're only feeding the ego.
wiradikusuma•12m ago
Did anyone notice the mouse cursor changes color when you hover it over the video, try moving it around. How does it work?

A $130M company faked trials instead of running our free OSS

https://virtualize.sh/blog/ground-control-to-major-trial/
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