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Patrick Stewart has died

https://www.nytimes.com/2026/10/29/arts/television/patrick-stewart-dead.html
461•j4mie•35m ago•85 comments

We're releasing the weights of Mistral Large 4

https://mistral.ai/news/mistral-large-4-oss/
905•kuberwastaken•6h ago•256 comments

The importance of communities around software

https://lumi.codeberg.page/blog/software-community.html
26•amcclure•49m ago•11 comments

Alleged Chinese spy had 'close relationship' with Nvidia boss Jensen Huang

https://nypost.com/2026/10/29/business/alleged-chinese-spy-had-close-relationship-with-nvidia-bos...
62•mgh2•2h ago•17 comments

H.264 Is Magic (2016)

https://sidbala.com/h-264-is-magic/
208•ea016•4h ago•100 comments

Show HN: Auto Dismiss Mac OS "Allow <app> to find devices on local networks?"

https://github.com/johncassil/dontallow
27•johncassil•49m ago•19 comments

After 28 years walking across the globe, he's almost home

https://www.nytimes.com/2026/10/29/world/europe/karl-bushby-walking-globe-uk.html
42•rafaelc•2h ago•18 comments

LLM Voice

https://martinfowler.com/bliki/LLM-Voice.html
223•ibobev•5h ago•127 comments

Duet is the future of chatbot interaction

https://fig.blue/posts/duet-is-the-future/
17•nathanfig•2h ago•7 comments

DoorDash to acquire Instacart

https://about.doordash.com/en-us/news/doordash-to-acquire-instacart
320•WalterSobchak•7h ago•529 comments

Edit an SQLite database in your browser

https://editsqlite.com/
34•chmaynard•2d ago•11 comments

Grace Blackwell needs a new scheduler: 27% more usable GPUs from the same racks

https://skypilot.ai/blog/grace-blackwell-needs-a-new-scheduler
102•wondersky•4h ago•16 comments

Patrick Stewart Has Died

https://www.nytimes.com/2026/10/29/arts/television/patrick-stewart-dead.html
47•duke_sam•29m ago•3 comments

Zombie stats: Where the numbers AI quotes come from

https://trakkr.ai/trakkr-research/zombie-stats
112•mektrik•5h ago•54 comments

Launch HN: Simantic (YC F26) – Firmware Simulation for AI Agents

31•shong0504•4h ago•12 comments

IgE disruptor for food allergy with Claude-enabled antibody design [pdf]

https://divergencelabs.com/publications/ige-preprint.pdf
11•matco11•51m ago•4 comments

Chained PHP2Shell exploit roots 25 servers, including US Government servers

https://dreamgroup.com/blog/chained-php2shell-exploit-roots-25-servers
221•882542F3884314B•9h ago•98 comments

16colo.rs – ANSI/ASCII art archive

https://16colo.rs/
55•memalign•4h ago•5 comments

Show HN: A proof-of-concept formalization of the IRS federal tax forms

https://github.com/emmilco/us-tax-model
17•RGS1811•1d ago•2 comments

Tomáš Mikolov awarded the Medal of Merit by the President of the Czech Republic

https://www.vut.cz/en/but/news-f19528/two-but-graduates-received-state-honors-from-the-president-...
129•armcat•3h ago•14 comments

One reviewer per layer: splitting code review by the way code is read

https://djordjepuzic.com/blog/posts/2026-10-27-one-reviewer-per-layer/
8•djordjep•2d ago•3 comments

Show HN: Overtone – Transcribe, correct and cut captions for any screen shape

https://github.com/lonthq/overtone-captions
7•rvanderlinden•2h ago•0 comments

If IPv4 were land

https://iptrust.co/blog/if-ipv4-were-land
183•rokostik•7h ago•206 comments

NetBSD adds a new text editor called atto

https://mastodon.sdf.org/@netbsd/117518160563539748
142•luke8086•8h ago•113 comments

What we know so far about Spain train crash

https://www.bbc.com/news/articles/cm8xz7pkd0jjo
102•ZeljkoS•11h ago•187 comments

I went to Mexico to test-drive the cars Americans can’t buy

https://www.washingtonpost.com/climate-environment/2026/10/27/i-saw-future-driving-mexico-its-off...
247•bookofjoe•4h ago•265 comments

noalloc: Tooling and libraries to enforce zero heap allocations in Golang

https://github.com/theconsensuslabs/noalloc
53•g0xA52A2A•1d ago•33 comments

Google Search is now less than half of Alphabet’s revenue

https://www.kadoa.com/companies/insights/google-search-below-half
348•hubraumhugo•3h ago•294 comments

Keplearn: Extract Equations from Data in Seconds

https://github.com/owls-on-wires/keplearn
74•owls-on-wires•5h ago•6 comments

The tragedy of losing your Wikipedia page

https://www.wired.com/story/the-tragedy-of-losing-your-wikipedia-page/
40•tptacek•3d ago•50 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•1y ago

Comments

bschwindHN•1y ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•1y ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•1y ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?