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Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•1y ago

Comments

bschwindHN•1y ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•1y ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•1y ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?

“Math 2.0” will need to value mathematical progress more holistically

https://mathstodon.xyz/@tao/117395269325940185
370•ent101•7h ago•360 comments

The Slow Formation of Durable Software

https://newsletter.dancohen.org/archive/the-slow-formation-of-durable-software/
27•benbreen•1d ago•6 comments

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https://www.anthropic.com/claude-haiku-5-5
928•sfkgtbor•18h ago•438 comments

OpenAI Withdraws 3 Math Papers

https://github.com/openai/math/blob/main/history.md
56•theemathas•4h ago•18 comments

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https://shahidhussain.com/writing/search-for-salvage/
173•shahidhussain•3d ago•67 comments

Living off-grid: Hundred Rabbits

https://100r.ca/site/home.html
261•Muhammad523•2d ago•86 comments

Margaret Hamilton has died

https://news.mit.edu/2026/margaret-hamilton-computing-pioneer-dies-1007
1697•muglug•14h ago•179 comments

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https://openai.com/index/gpt-6-for-everyone/
670•joshuawright11•18h ago•384 comments

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202•pavel_lishin•2d ago•75 comments

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https://www.404media.co/oldest-living-land-animal-jonathan-the-tortoise/
179•gumby•16h ago•96 comments

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https://scottaaronson.blog/?p=10169
276•6bitquant•16h ago•295 comments

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https://en.wikipedia.org/wiki/Cleo_(mathematician)
173•djoldman•1d ago•35 comments

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96•adunk•5h ago•82 comments

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https://bigwords.page/
538•SpeakingOfBrad•20h ago•143 comments

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https://github.blog/changelog/2026-02-13-new-repository-settings-for-configuring-pull-request-acc...
25•Bluestein•2d ago•14 comments

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https://dat-ecosystem.org/
22•janandonly•5h ago•12 comments

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15•Thevet•1d ago•2 comments

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117•gumby•18h ago•34 comments

Docker Agent

https://github.com/docker/docker-agent
257•saikatsg•18h ago•119 comments

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https://openai.com/index/sharing-ai-progress-in-mathematics/
1286•OfficialTurkey•1d ago•1459 comments

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157•speckx•17h ago•72 comments

Anne Carson wins Nobel Prize in literature 2026

https://www.theguardian.com/books/2026/oct/08/wins-the-nobel-prize-in-literature-2026
8•sonabinu•15m ago•1 comments

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383•turrini•21h ago•69 comments

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https://pavel-krivanek.github.io/The-Analog-Thing-Simulator/public/
30•adamnemecek•2d ago•10 comments

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https://worksinprogress.co/issue/the-seven-vices-of-highly-effective-victorians/
181•karakoram•21h ago•306 comments

How machines learned precision

https://glinscott.github.io/how-machines-learned-precision/
183•glinscott•1d ago•64 comments

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214•librasteve•23h ago•200 comments

Navier–Stokes Lost in Translation

https://arxiv.org/abs/2610.08144
321•nill0•20h ago•194 comments

Port of the TypeScript compiler, checker and lsp to Rust, by LLM

https://github.com/pingdotgg/ts-rust
74•jcbhmr•11h ago•128 comments

A minimal kernel in Swift, running in QEMU

https://carette.xyz/posts/minimal_swift_kernel_on_qemu/
91•surprisetalk•1d ago•17 comments