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GPT-5.5

https://openai.com/index/introducing-gpt-5-5/
1066•rd•7h ago•716 comments

Bitwarden CLI compromised in ongoing Checkmarx supply chain campaign

https://socket.dev/blog/bitwarden-cli-compromised
637•tosh•11h ago•309 comments

Show HN: Tolaria – open-source macOS app to manage Markdown knowledge bases

https://github.com/refactoringhq/tolaria
83•lucaronin•3h ago•28 comments

U.S. Soldier Charged with Using Classified Info to Profit from Prediction Market

https://www.justice.gov/usao-sdny/pr/us-soldier-charged-using-classified-information-profit-predi...
181•paulpauper•2h ago•82 comments

MeshCore development team splits over trademark dispute and AI-generated code

https://blog.meshcore.io/2026/04/23/the-split
149•wielebny•8h ago•87 comments

TorchTPU: Running PyTorch Natively on TPUs at Google Scale

https://developers.googleblog.com/torchtpu-running-pytorch-natively-on-tpus-at-google-scale/
45•mji•4h ago•2 comments

An update on recent Claude Code quality reports

https://www.anthropic.com/engineering/april-23-postmortem
561•mfiguiere•7h ago•423 comments

I am building a cloud

https://crawshaw.io/blog/building-a-cloud
987•bumbledraven•20h ago•487 comments

Incident with multple GitHub services

https://www.githubstatus.com/incidents/myrbk7jvvs6p
205•bwannasek•9h ago•99 comments

Show HN: Agent Vault – Open-source credential proxy and vault for agents

https://github.com/Infisical/agent-vault
65•dangtony98•1d ago•21 comments

Palantir employees are starting to wonder if they're the bad guys

https://www.wired.com/story/palantir-employees-are-starting-to-wonder-if-theyre-the-bad-guys/
713•pavel_lishin•7h ago•493 comments

UK Biobank health data keeps ending up on GitHub

https://biobank.rocher.lc
65•Cynddl•11h ago•16 comments

My phone replaced a brass plug

https://drobinin.com/posts/my-phone-replaced-a-brass-plug/
75•valzevul•8h ago•13 comments

Your hex editor should color-code bytes

https://simonomi.dev/blog/color-code-your-bytes/
501•tobr•2d ago•142 comments

Astronomers find the edge of the Milky Way

https://skyandtelescope.org/astronomy-news/astronomers-find-the-edge-of-the-milky-way/
79•bookofjoe•7h ago•13 comments

A programmable watch you can actually wear

https://www.hackster.io/news/a-diy-watch-you-can-actually-wear-8f91c2dac682
136•sarusso•2d ago•74 comments

Show HN: Honker – Postgres NOTIFY/LISTEN Semantics for SQLite

https://github.com/russellromney/honker
228•russellthehippo•13h ago•52 comments

French government agency confirms breach as hacker offers to sell data

https://www.bleepingcomputer.com/news/security/french-govt-agency-confirms-breach-as-hacker-offer...
353•robtherobber•9h ago•122 comments

I spent years trying to make CSS states predictable

https://tenphi.me/blog/why-i-spent-years-trying-to-make-css-states-predictable/
47•tenphi•12h ago•11 comments

Advanced Packaging Limits Come into Focus

https://semiengineering.com/advanced-packaging-limits-come-into-focus/
27•PaulHoule•2d ago•5 comments

Girl, 10, finds rare Mexican axolotl under Welsh bridge

https://www.bbc.com/news/articles/c9d4zgnqpqeo
170•codezero•6h ago•142 comments

Arch Linux Now Has a Bit-for-Bit Reproducible Docker Image

https://antiz.fr/blog/archlinux-now-has-a-reproducible-docker-image/
306•maxloh•23h ago•105 comments

Writing a C Compiler, in Zig (2025)

https://ar-ms.me/thoughts/c-compiler-1-zig/
138•tosh•16h ago•39 comments

Alberta startup sells no-tech tractors for half price

https://wheelfront.com/this-alberta-startup-sells-no-tech-tractors-for-half-price/
2143•Kaibeezy•1d ago•734 comments

Using the internet like it's 1999

https://joshblais.com/blog/using-the-internet-like-its-1999/
96•joshuablais•5h ago•62 comments

WireGuard for Windows Reaches v1.0

https://lists.zx2c4.com/pipermail/wireguard/2026-April/009580.html
97•zx2c4•2d ago•7 comments

A Renaissance gambling dispute spawned probability theory

https://www.scientificamerican.com/article/how-a-renaissance-gambling-dispute-spawned-probability...
96•sohkamyung•2d ago•15 comments

Isopods of the world

https://isopod.site/
150•debesyla•3d ago•51 comments

If America's so rich, how'd it get so sad?

https://www.derekthompson.org/p/if-americas-so-rich-howd-it-get-so
427•momentmaker•9h ago•781 comments

Jiga (YC W21) Is Hiring

https://jiga.io/about-us/
1•grmmph•13h ago
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•11mo ago

Comments

bschwindHN•11mo ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•11mo ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•11mo ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?