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Flow: Actor-based language for C++, used by FoundationDB

https://github.com/apple/foundationdb/tree/main/flow
46•SchwKatze•1h ago•5 comments

IBM to Acquire Confluent

https://www.confluent.io/blog/ibm-to-acquire-confluent/
25•abd12•52m ago•4 comments

Alignment Is Capability

https://www.off-policy.com/alignment-is-capability/
27•drctnlly_crrct•1h ago•6 comments

Colors of Growth

https://papers.ssrn.com/sol3/papers.cfm?abstract_id=5804462
8•mhb•1h ago•2 comments

The "confident idiot" problem: Why AI needs hard rules, not vibe checks

https://steerlabs.substack.com/p/confident-idiot-problem
115•steerlabs•3d ago•90 comments

Twelve Days of Shell

https://12days.cmdchallenge.com
151•zoidb•4h ago•44 comments

Show HN: Web app that lets you send email time capsules

https://resurf.me
30•walrussama•2h ago•24 comments

Microsoft Increases Office 365 and Microsoft 365 License Prices

https://office365itpros.com/2025/12/08/microsoft-365-pricing-increase/
74•taubek•46m ago•88 comments

Turtletoy

https://turtletoy.net/
249•ustad•4d ago•43 comments

Optimize for momentum

http://muratbuffalo.blogspot.com/2025/12/optimize-for-momentum.html
30•zdw•5d ago•1 comments

Nango (YC W23) is hiring back-end engineers and dev-rels (remote)

https://jobs.ashbyhq.com/Nango
1•bastienbeurier•2h ago

Emacs is my new window manager

https://www.howardism.org/Technical/Emacs/new-window-manager.html
151•gpi•3d ago•50 comments

Client-side GPU load balancing with Redis and Lua

https://galileo.ai/blog/how-we-boosted-gpu-utilization-by-40-with-redis-lua
24•lneiman•5d ago•3 comments

Damn Small Linux

https://www.damnsmalllinux.org/
159•grubbs•12h ago•44 comments

I failed to recreate the 1996 Space Jam website with Claude

https://j0nah.com/i-failed-to-recreate-the-1996-space-jam-website-with-claude/
484•thecr0w•21h ago•389 comments

Show HN: Lockenv – Simple encrypted secrets storage for Git

https://github.com/illarion/lockenv
56•shoemann•6h ago•16 comments

Bag of words, have mercy on us

https://www.experimental-history.com/p/bag-of-words-have-mercy-on-us
244•ntnbr•16h ago•246 comments

Dollar-stores overcharge customers while promising low prices

https://www.theguardian.com/us-news/2025/dec/03/customers-pay-more-rising-dollar-store-costs
429•bookofjoe•23h ago•594 comments

Bad Dye Job

https://daringfireball.net/2025/12/bad_dye_job
126•mpweiher•2h ago•57 comments

C++ Enum Class and Error Codes, Part 3

https://mropert.github.io/2025/12/03/enum_class_error_codes_part3/
5•ibobev•4d ago•0 comments

Google Titans architecture, helping AI have long-term memory

https://research.google/blog/titans-miras-helping-ai-have-long-term-memory/
541•Alifatisk•1d ago•172 comments

The C++ standard for the F-35 Fighter Jet [video]

https://www.youtube.com/watch?v=Gv4sDL9Ljww
297•AareyBaba•20h ago•344 comments

Show HN: ReadyKit – Superfast SaaS Starter with Multi-Tenant Workspaces

https://readykit.dev/
86•level09•1w ago•27 comments

Jujutsu worktrees are convenient (2024)

https://shaddy.dev/notes/jj-worktrees/
75•nvader•4d ago•51 comments

I wasted years of my life in crypto

https://twitter.com/kenchangh/status/1994854381267947640
378•Anon84•1d ago•550 comments

GitHub Actions has a package manager, and it might be the worst

https://nesbitt.io/2025/12/06/github-actions-package-manager.html
228•robin_reala•6h ago•146 comments

The fuck off contact page

https://www.nicchan.me/blog/the-f-off-contact-page/
339•OuterVale•5h ago•134 comments

Mechanical power generation using Earth's ambient radiation

https://www.science.org/doi/10.1126/sciadv.adw6833
147•defrost•16h ago•44 comments

Show HN: I wrote a book – Debugging TypeScript Applications (in beta)

https://pragprog.com/titles/aodjs/debugging-typescript-applications/
5•ozornin•29m ago•4 comments

An Interactive Guide to the Fourier Transform

https://betterexplained.com/articles/an-interactive-guide-to-the-fourier-transform/
228•pykello•6d ago•39 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•6mo ago

Comments

bschwindHN•6mo ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•6mo ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•6mo ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?