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Valve releases Steam Controller CAD files under Creative Commons license

https://www.digitalfoundry.net/news/2026/05/valve-releases-steam-controller-cad-files-under-creat...
1231•haunter•14h ago•386 comments

Diskless Linux boot using ZFS, iSCSI and PXE

https://aniket.foo/posts/20260505-netboot/
43•stereo-highway•2h ago•11 comments

Appearing productive in the workplace

https://nooneshappy.com/article/appearing-productive-in-the-workplace/
895•diebillionaires•13h ago•347 comments

Permacomputing Principles

https://permacomputing.net/principles/
73•andsoitis•3h ago•11 comments

SQLite Is a Library of Congress Recommended Storage Format

https://sqlite.org/locrsf.html
120•whatisabcdefgh•7h ago•26 comments

Vibe coding and agentic engineering are getting closer than I'd like

https://simonwillison.net/2026/May/6/vibe-coding-and-agentic-engineering/
509•e12e•14h ago•550 comments

The Mathematical Dance Inside Plant Cells

https://www.quantamagazine.org/the-hidden-mathematical-dance-inside-plant-cells-20260504/
13•isaacfrond•1d ago•0 comments

The Vatican's Website in Latin

https://www.vatican.va/latin/latin_index.html
92•ks2048•4h ago•59 comments

Programming Still Sucks

https://www.stvn.sh/writing/programming-still-sucks-fqffhyp
247•jeromechoo•10h ago•86 comments

From Supabase to Clerk to Better Auth

https://blog.val.town/better-auth
237•stevekrouse•12h ago•160 comments

Pen pal programs endure in a digital age

https://apnews.com/article/pen-pals-letters-comeback-bc87e1b9c229665bafd368e19751d6ca
29•petethomas•1d ago•2 comments

Google Cloud fraud defense, the next evolution of reCAPTCHA

https://cloud.google.com/blog/products/identity-security/introducing-google-cloud-fraud-defense-t...
259•unforgivenpasta•11h ago•252 comments

What I Learned Making an App for My Family

https://mendelgreenberg.com/posts/ourcar/
21•chabad360•16h ago•2 comments

What British people mean when they say 'sorry'

https://www.bbc.com/travel/article/20260506-what-british-people-really-mean-when-they-say-sorry
50•BiraIgnacio•6h ago•32 comments

RSS Feeds Send Me More Traffic Than Google

https://shkspr.mobi/blog/2026/05/rss-feeds-send-me-more-traffic-than-google/
26•SpyCoder77•5h ago•2 comments

ProgramBench: Can Language Models Rebuild Programs from Scratch?

https://arxiv.org/abs/2605.03546
6•jonbaer•2h ago•2 comments

Building the TD4 4-Bit CPU

https://jayakody2000lk.blogspot.com/2026/05/building-td4-4-bit-cpu.html
6•zdw•1h ago•2 comments

Show HN: Hallucinopedia

http://halupedia.com/
185•bstrama•13h ago•175 comments

Finding the differences in a series of power supplies

https://www.lttlabs.com/articles/2026/05/05/testing-psu-series
34•LabsLucas•1d ago•2 comments

Wolfgang Koeppen's Structural Musicality

https://www.theparisreview.org/blog/2026/05/04/wolfgang-koeppens-structural-musicality/
3•prismatic•2d ago•0 comments

Show HN: Tilde.run – Agent sandbox with a transactional, versioned filesystem

https://tilde.run/
146•ozkatz•13h ago•104 comments

Building my own Vi text editor in BASIC

https://leetusman.com/nosebook/yvi
41•zeech•1d ago•20 comments

Learning the Integral of a Diffusion Model

https://sander.ai/2026/05/06/flow-maps.html
122•benanne•11h ago•19 comments

Perturb-MARS: Reading mouse experiments through a human lens

https://www.noetik.blog/p/perturb-mars-reading-mouse-experiments
14•crescit_eundo•2d ago•1 comments

Community firmware for the Xteink X4 e-paper reader

https://github.com/crosspoint-reader/crosspoint-reader
72•dmos62•1d ago•20 comments

A Theory of Deep Learning

https://elonlit.com/scrivings/a-theory-of-deep-learning/
160•elonlit•1d ago•33 comments

Show HN: PHP-fts – Full-text search engine in pure PHP, no extensions

https://github.com/olivier-ls/php-fts
54•asmodios•9h ago•13 comments

Show HN: I built an open-source email builder, alternative to Beefree/Unlayer

https://play.templatical.com
121•oahmadov•13h ago•31 comments

Ted Turner has died

https://www.cnn.com/2026/05/06/us/ted-turner-death
257•pseudolus•14h ago•202 comments

SoundOff: Low-Cost Passive Ultrasound Tags

https://yibo-fu.com/SoundOff-Low-cost-Passive-Ultrasound-Tags-for-Non-invasive-and-Non
53•jonbaer•12h ago•1 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•11mo ago

Comments

bschwindHN•11mo ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•11mo ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•11mo ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?