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93% of paint splatters are valid Perl programs (2019)

https://www.mcmillen.dev/sigbovik/
321•zenincognito•7h ago•45 comments

Tim Peters has died

https://discuss.python.org/t/in-memoriam-tim-peters-1952-2026/110028
1043•ayhanfuat•23h ago•115 comments

AWS emulator

https://github.com/aws/aws-emulator
774•super_linear•11h ago•229 comments

Critical RCE Vulnerability in Apache HTTP Server

https://www.wiz.io/blog/cve-2026-119618-rce-apache-http-server-vulnerability
89•soheilpro•4h ago•38 comments

Nvidia is preparing to oust Jensen Huang

https://www.wsj.com/business/nvidia-is-preparing-to-oust-nvidia-ceo-jensen-huang-30f421ad
813•jbredeche•7h ago•1151 comments

Gemini Decisions API

https://blog.google/innovation-and-ai/technology/developers-tools/gemini-decisions-api/
356•iamdelirium•11h ago•111 comments

A false smoke alarm almost drowned Jane Street's only NYC datacenter

https://michael.bacarella.com/2026/11/10/false-smoke-alarm-jane-street-datacenter/
455•mbac32768•13h ago•227 comments

United Airlines bans AI agents from booking flights on behalf of travelers

https://www.cbsnews.com/news/united-airlines-bans-ai-agents-booking-flights/
500•herpderperator•8h ago•484 comments

Lock Your GitHub Actions

https://hugovk.dev/blog/2026/lock-github-actions/
198•gslin•7h ago•39 comments

Darling Development Update – Q4 2026

https://blog.darlinghq.org/2026/11/08/development-update-q4-2026/
9•tech234a•1h ago•3 comments

Emacs in the Age of Magic

https://commandlinesystems.com/magic.txt
191•ggcr•9h ago•68 comments

Did Life Begin in an RNA World?

https://www.quantamagazine.org/did-life-begin-in-an-rna-world-20261109/
44•acossta•2d ago•16 comments

The Utah Teapot

https://graphics.cs.utah.edu/teapot/
118•cobbal•10h ago•29 comments

Lean Grimoire

https://terrytao.wordpress.com/2026/11/11/lean-grimoire/
27•smilelamp•3h ago•4 comments

A general purpose Apple Silicon layer for x86-64 PCs

https://github.com/tylertms/Stela
86•iceboundrock•7h ago•34 comments

Stingray Fish Laser

https://www.stingray.no/en/technology/
23•tptacek•2d ago•15 comments

My AI agents found an unmapped Maya site?

https://pietromiotti.com/latest/maya-site
960•eyvindn•18h ago•351 comments

Slavdom Unearthed: Marian Wawrzeniecki's Neopagan Paintings (1891–1923)

https://publicdomainreview.org/collection/marian-wawrzeniecki/
7•lermontov•3d ago•0 comments

How to make a CNC plasma cutter with high-frequency start

https://incoherency.co.uk/blog/stories/cnc-plasma-cutter.html
30•edward•3d ago•7 comments

Hyper-Realistic Sand with WebGL2

https://av.github.io/safe-sand/
345•everlier•16h ago•67 comments

Faster Retrieval for Better, More Efficient RAG

https://machinelearning.apple.com/research/faster-retrieval
187•zerop•13h ago•35 comments

Show HN: I recreated Papers Please but you're deciding which YC startups to fund

https://termsheetplease.com/
206•bolau•11h ago•82 comments

Show HN: Yogurt – Free, private, open-source alternative to Granola

https://github.com/FrigadeHQ/yogurt
213•brownrout•14h ago•91 comments

A Brief History of Sierra Online (2017)

https://retrofreakreviews.com/2017/01/30/sierra-retrospective/
48•freshtake•2d ago•17 comments

Huawei releases MACaQ, its internal quantizer for local inference

https://github.com/huawei-csl/MACaQ
82•thefox96•9h ago•23 comments

Can a Linear Program Do Weight-Space Programming?

https://nathan.rs/posts/weight-space-lp/
269•emschwartz•17h ago•38 comments

Jensen Huang said to have had relationship with executive who reports to him

https://www.nytimes.com/2026/11/11/technology/jensen-huang-nvidia-affair.html
332•louiereederson•8h ago•390 comments

The Learjet Repo Man (2009)

https://www.salon.com/2009/06/06/lear_jet_repo_man/
36•HR01•3d ago•12 comments

Atuin Threads: All your agent sessions on every machine

https://blog.atuin.sh/threads-agent-sessions/
208•linsomniac•16h ago•78 comments

Using voltage glitching to unleash the A100 in my mining card

https://blog.kate.land/posts/using-voltage-glitching-to-unlock-the-a100/
287•lae•19h ago•115 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•1y ago

Comments

bschwindHN•1y ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•1y ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•1y ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?