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LT6502: A 6502-based homebrew laptop

https://github.com/TechPaula/LT6502
154•classichasclass•2h ago•37 comments

I Fixed Windows Native Development

https://marler8997.github.io/blog/fixed-windows/
490•deevus•8h ago•254 comments

EU bans the destruction of unsold apparel, clothing, accessories and footwear

https://environment.ec.europa.eu/news/new-eu-rules-stop-destruction-unsold-clothes-and-shoes-2026...
357•giuliomagnifico•2h ago•253 comments

Towards Autonomous Mathematics Research

https://arxiv.org/abs/2602.10177
25•gmays•1h ago•3 comments

Gwtar: A static efficient single-file HTML format

https://gwern.net/gwtar
92•theblazehen•4h ago•20 comments

Hideki Sato, designer of all Sega's consoles, has died

https://www.videogameschronicle.com/news/hideki-sato-designer-of-segas-consoles-dies-age-75/
190•magoghm•3h ago•14 comments

Palantir Gets Millions of Dollars from New York City's Public Hospitals

https://theintercept.com/2026/02/15/palantir-contract-new-york-city-health-hospitals/
126•cdrnsf•2h ago•37 comments

Real-time PathTracing with global illumination in WebGL

https://erichlof.github.io/THREE.js-PathTracing-Renderer/
46•tobr•3d ago•7 comments

I love the work of the ArchWiki maintainers

https://k7r.eu/i-love-the-work-of-the-archwiki-maintainers/
820•panic•18h ago•146 comments

Flashpoint Archive – Over 200k web games and animations preserved

https://flashpointarchive.org
288•helloplanets•14h ago•72 comments

Oat – Ultra-lightweight, semantic, zero-dependency HTML UI component library

https://oat.ink/
355•twapi•11h ago•99 comments

(Ars) Editor's Note: Retraction of article containing fabricated quotations

https://arstechnica.com/staff/2026/02/editors-note-retraction-of-article-containing-fabricated-qu...
43•bikenaga•1h ago•31 comments

An Enslaved Gardener Transformed the Pecan into a Cash Crop

https://lithub.com/how-an-enslaved-gardener-transformed-the-pecan-into-a-cash-crop/
56•PaulHoule•3h ago•35 comments

How Is Data Stored?

https://www.makingsoftware.com/chapters/how-is-data-stored
101•tzury•5d ago•7 comments

Reversed engineered game Starflight (1986)

https://github.com/s-macke/starflight-reverse
80•tosh•8h ago•40 comments

Palantir vs. the "Republik": US analytics firm takes magazine to court

https://www.heise.de/en/news/Palantir-vs-the-Republik-US-analytics-firm-takes-magazine-to-court-1...
101•cdrnsf•2h ago•31 comments

1940s Irish sci-fi novel features early mecha and gravity assists

https://github.com/cavedave/Manannan
34•donohoe•4h ago•16 comments

LEDs Enter the Nanoscale, But efficiency hurdles challenge the smallest LEDs yet

https://spectrum.ieee.org/nanoled-research-approaches
3•oldnetguy•3d ago•0 comments

The Spy Who Found T. Rex

https://nautil.us/the-spy-who-found-t-rex-1267359/
6•speckx•3d ago•0 comments

My smart sleep mask broadcasts users' brainwaves to an open MQTT broker

https://aimilios.bearblog.dev/reverse-engineering-sleep-mask/
569•minimalthinker•1d ago•239 comments

RynnBrain

https://github.com/alibaba-damo-academy/RynnBrain
55•jsemrau•4d ago•5 comments

Amazon, Google Unwittingly Reveal the Severity of the U.S. Surveillance State

https://greenwald.substack.com/p/amazons-ring-and-googles-nest-unwittingly
519•mikece•7h ago•359 comments

The seam through the center of things

https://usefulfictions.substack.com/p/the-seam-through-the-center-of-things
35•surprisetalk•2d ago•5 comments

Build Gaussian Splat Experiences with SuperSplat Studio

https://blog.playcanvas.com/build-gaussian-splat-experiences-with-supersplat-studio/
26•ovenchips•4d ago•5 comments

A practical guide to observing the night sky for real skies and real equipment

https://stargazingbuddy.com/
107•constantinum•3d ago•19 comments

Two different tricks for fast LLM inference

https://www.seangoedecke.com/fast-llm-inference/
142•swah•10h ago•64 comments

Constraint Propagation for Fun

https://eli.li/constraint-propagation-for-fun
48•rickcarlino•5d ago•0 comments

Show HN: Knock-Knock.net – Visualizing the bots knocking on my server's door

https://knock-knock.net
6•djkurlander•2h ago•5 comments

Zvec: A lightweight, fast, in-process vector database

https://github.com/alibaba/zvec
206•dvrp•2d ago•35 comments

DjVu and its connection to Deep Learning (2023)

https://scottlocklin.wordpress.com/2023/05/31/djvu-and-its-connection-to-deep-learning/
64•tosh•10h ago•13 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•9mo ago

Comments

bschwindHN•9mo ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•9mo ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•9mo ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?