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Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•1y ago

Comments

bschwindHN•1y ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•1y ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•1y ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?

Introducing System One Models and Jev

https://typesafe.ai/blog/introducing-system-one-models-and-jev
741•albelfio•6h ago•252 comments

Show HN: An e-ink frame that hears birds and draws them as 1800s illustrations

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1298•arnemunthekaas•12h ago•181 comments

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https://blog.archive.org/2026/09/15/an-update-on-wayback-machine-access/
379•ChrisArchitect•7h ago•209 comments

German Rheinmetall open-sources its Battlesuite connected weapon system protcol

https://rheinmetall.github.io/onboardapi-documentation/9.10.0/index.html
125•summarity•4h ago•40 comments

Gemini 3.8 Live and 3.8 Live Extended Thinking

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297•leumon•7h ago•187 comments

Jean-Pierre Serre is 100 years old today

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86•jzox•4h ago•13 comments

Building a Linux GPU Driver for the M4 Mac Mini in One Month

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153•ADevWithAnIdea•5h ago•91 comments

We got admin access to Baseten's production GitHub in 25 minutes

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212•bearsyankees•7h ago•113 comments

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17•ibobev•2d ago•0 comments

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119•matt_kirkland•6h ago•116 comments

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15•zdw•2h ago•2 comments

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34•natolambert•6h ago•0 comments

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25•marklit•2h ago•13 comments

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105•Liogra123•6h ago•42 comments

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140•jaykru•7h ago•105 comments

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280•bashtian•11h ago•118 comments

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305•ingve•15h ago•314 comments

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5•ngruhn•1d ago•5 comments

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31•jd_•10h ago•13 comments

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432•choult•15h ago•395 comments

A single firm is behind OpenAI, Anthropic, and Meta hacking scandals

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452•yusufozkan•1d ago•159 comments

Data races and the limits of ThreadSanitizer in C and Go

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27•matt_d•2d ago•2 comments

Jiga (YC W21) Is Hiring Product Engineer (Remote/US)

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1•grmmph•8h ago

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175•bobili1234•12h ago•31 comments

US confirms for first time it has deployed space weapons

https://www.bbc.com/news/articles/ck790xg41ygro
443•harporoeder•21h ago•314 comments

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262•alihm•1d ago•215 comments

GEFS on OpenBSD: A Early Preview

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108•sippingabonedry•8h ago•60 comments

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90•eustoria•10h ago•76 comments

The CSS Zen Garden dream, finally shipped

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126•yosito•10h ago•68 comments

The Inference Hardware Revolution of 2026

https://spectrum.ieee.org/inference-hardware-revolution
108•vinhnx•11h ago•9 comments