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The August 17 outage, and the work ahead

https://github.blog/news-insights/company-news/the-august-17-outage-and-the-work-ahead/
251•0xedb•4h ago•292 comments

Consumer Rights Wiki

https://consumerrights.wiki/w/Main_Page
183•gregsadetsky•5h ago•12 comments

I like 'em thick: an apology to my English teachers

https://www.experimental-history.com/p/i-like-em-thick
519•Ariarule•2d ago•245 comments

Aaron Swartz was prosecuted for scraping, while Meta does it without consequence

https://blog.curiousquail.com/im-upset-again-about-a-co-creator-of-rss-being-prosecuted-for-somet...
727•speckx•3h ago•152 comments

AliExpress runs silent WebAudio fingerprinting that breaks Bluetooth multipoint

https://blog.laserphile.com/2026/08/aliexpress-webpage-keeping-multipoint.html
846•emctech•13h ago•279 comments

I should have loved biology (2020)

https://jsomers.net/i-should-have-loved-biology/
179•tyre•6h ago•65 comments

HTML Can Do That

https://chrisburnell.com/html-can-do-that/
530•encyclopedism•1d ago•151 comments

Malicious Rust crate Arrayref runs a build-time payload

https://safedep.io/arrayref-proc-macro1-rust-build-time-malware/
371•abhisek•10h ago•351 comments

Show HN: Huzzah – a novel approach to coding with AI

https://www.danielvaughn.dev/posts/huzzah/
193•danielvaughn•4h ago•108 comments

CIA funding helped keep NeXT afloat in the 80s

https://www.wsj.com/tech/steve-jobs-apple-next-cia-161b65f9?st=NWWds1&reflink=desktopwebshare_per...
308•EwanG•23h ago•200 comments

Show HN: I trained a 125M model to autocomplete piano on-device

https://simedw.com/2026/08/20/midi-autocomplete/
478•simedw•11h ago•104 comments

SpacetimeDB: A Short Technical Review

https://strn.cat/posts/spacetime/
50•hurrrr•4h ago•10 comments

Linux 7.2

https://www.igalia.com/2026/08/19/Linux-72-Released.html
183•mariuz•8h ago•61 comments

Why aren't smart people happier? (2022)

https://www.experimental-history.com/p/why-arent-smart-people-happier
67•rafaelc•5h ago•112 comments

Detecting scraper bots through scroll behaviour

https://niki.cat/detecting-scraper-bots-through-scroll-behaviour
8•theanonymousone•1h ago•4 comments

Vomit: Clean up Claude 5's token output with a separate LLM

https://github.com/zachahn/vomit
167•Bluestein•8h ago•183 comments

How to compromise your system with a job interview

https://www.codedge.de/posts/how-to-compromise-your-system-with-a-job-interview
114•codedge•8h ago•91 comments

Tidal Cycles – Live coding music with Algorithmic patterns

https://tidalcycles.org/
46•gjvc•4h ago•8 comments

Speeding Up (Small) Ruby Hashes

https://byroot.github.io/ruby/performance/2026/08/13/speeding-up-ruby-hashes.html
12•arto•6d ago•0 comments

Sixtyfour (YC P25) Is Hiring

https://www.ycombinator.com/companies/sixtyfour/jobs/39SkSrA-software-engineering-intern
1•HPMOR•6h ago

Code as an Artifact

https://pradeeproark.com/posts/code-as-an-artifact-means-to-an-end/
18•pradeeproark•2h ago•4 comments

The Wonders of the Male Human Pelvis

https://nautil.us/the-wonders-of-the-male-human-pelvis-1283947
26•littlexsparkee•2h ago•7 comments

Anti-AI fonts are useless and harmful

https://blog.yaros.ae/anti-ai-fonts-are-useless-and-harmful/
99•speckx•8h ago•68 comments

Mojo is now open source

https://www.modular.com/blog/mojo-open-source
330•visheshdembla•2d ago•70 comments

Watching TikTok and Instagram deactivates the cognitive control network: Study

https://www.rathbiotaclan.com/tiktok-videos-deactivate-key-cognitive-brain-regions/
287•Akasci•5h ago•110 comments

Every Model Cheats

https://dreadnode.io/research/every-model-cheats-prompt-level-mitigation-of-cheating-on-offensive...
75•vga805•9h ago•56 comments

Hacking with Claude on a $27 smart watch

https://www.mikekasberg.com/blog/2026/08/19/hacking-with-claude-on-a-27-smart-watch.html
79•speckx•9h ago•44 comments

Git at any scale

https://cursor.com/blog/git-at-any-scale
259•meetpateltech•2d ago•78 comments

DiffusionGemma Technical Report

https://arxiv.org/abs/2608.00146
127•gmays•10h ago•34 comments

In Which I Lose My Mind over Embeddings (HPLM Chapter 2)

https://www.maayanroth.com/blog/posts/hundred-page-lm-book-chapter-2.html
7•evakhoury•3d ago•0 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•1y ago

Comments

bschwindHN•1y ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•1y ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•1y ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?