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Qwen3-Max-Thinking

https://qwen.ai/blog?id=qwen3-max-thinking
301•vinhnx•3h ago•249 comments

Television is 100 years old today

https://diamondgeezer.blogspot.com/2026/01/tv100.html
158•qassiov•4h ago•48 comments

JuiceSSH – Give me my pro features back

https://nproject.io/blog/juicessh-give-me-back-my-pro-features/
57•jandeboevrie•1h ago•21 comments

Fedora Asahi Remix is now working on Apple M3

https://bsky.app/profile/did:plc:okydh7e54e2nok65kjxdklvd/post/3mdd55paffk2o
165•todsacerdoti•1h ago•40 comments

The Adolescence of Technology

https://www.darioamodei.com/essay/the-adolescence-of-technology
46•jasondavies•2h ago•20 comments

MapLibre Tile: a modern and efficient vector tile format

https://maplibre.org/news/2026-01-23-mlt-release/
328•todsacerdoti•8h ago•68 comments

The mountain that weighed the Earth

https://signoregalilei.com/2026/01/18/the-mountain-that-weighed-the-earth/
41•surprisetalk•2h ago•5 comments

Find 'Abbey Road when type 'Beatles abbey rd': Fuzzy/Semantic search in Postgres

https://rendiment.io/postgresql/2026/01/21/pgtrgm-pgvector-music.html
29•nethalo•5d ago•0 comments

There is an AI code review bubble

https://www.greptile.com/blog/ai-code-review-bubble
43•dakshgupta•3h ago•29 comments

Google AI Overviews cite YouTube more than any medical site for health queries

https://www.theguardian.com/technology/2026/jan/24/google-ai-overviews-youtube-medical-citations-...
248•bookofjoe•4h ago•130 comments

What "The Best" Looks Like

https://www.kuril.in/blog/what-the-best-looks-like/
68•akurilin•3h ago•31 comments

OSS ChatGPT WebUI – 530 Models, MCP, Tools, Gemini RAG, Image/Audio Gen

https://llmspy.org/docs/v3
77•mythz•4h ago•21 comments

Not all Chess960 positions are equally complex

https://arxiv.org/abs/2512.14319
16•MaysonL•3d ago•1 comments

OracleGPT: Thought Experiment on an AI Powered Executive

https://senteguard.com/blog/#post-7fYcaQrAcfsldmSb7zVM
40•djwide•4h ago•37 comments

When Constitutional Guardrails Fail

https://bayesianpersuasion.com/posts/ice-constitutional-guardrails/
6•michaelsbradley•34m ago•0 comments

Things I've learned in my 10 years as an engineering manager

https://www.jampa.dev/p/lessons-learned-after-10-years-as
432•jampa•5d ago•111 comments

Exactitude in Science – Borges (1946) [pdf]

https://kwarc.info/teaching/TDM/Borges.pdf
64•jxmorris12•4h ago•19 comments

Show HN: Only 1 LLM can fly a drone

https://github.com/kxzk/snapbench
104•beigebrucewayne•8h ago•59 comments

France Aiming to Replace Zoom, Google Meet, Microsoft Teams, etc.

https://twitter.com/lellouchenico/status/2015775970330882319
262•bwb•2h ago•204 comments

San Francisco Graffiti

https://walzr.com/sf-graffiti
69•walz•9h ago•74 comments

The Holy Grail of Linux Binary Compatibility: Musl and Dlopen

https://github.com/quaadgras/graphics.gd/discussions/242
182•Splizard•11h ago•140 comments

House of Lords Votes to Ban UK Children from Using Internet VPNs

https://www.ispreview.co.uk/index.php/2026/01/house-of-lords-votes-to-ban-uk-children-from-using-...
46•donpott•1h ago•44 comments

The browser is the sandbox

https://simonwillison.net/2026/Jan/25/the-browser-is-the-sandbox/
294•enos_feedler•13h ago•161 comments

Text Is King

https://www.experimental-history.com/p/text-is-king
126•zdw•5d ago•53 comments

After two years of vibecoding, I'm back to writing by hand

https://atmoio.substack.com/p/after-two-years-of-vibecoding-im
493•mobitar•5h ago•362 comments

Blade Runner Costume Design (2020)

https://costumedesignarchive.blogspot.com/2020/12/blade-runner-1982.html
56•exvi•5d ago•12 comments

Notice of Collective Action Lawsuit Against Workday, INC

https://workdaycase.com
12•mooreds•41m ago•0 comments

Google Books has been effectively killed by the last algorithm update

https://old.reddit.com/r/google/comments/1qn1hk1/google_has_seemingly_entirely_removed_search/
44•adamnemecek•1h ago•20 comments

When AI 'builds a browser,' check the repo before believing the hype

https://www.theregister.com/2026/01/26/cursor_opinion/
8•CrankyBear•20m ago•0 comments

Scientists identify brain waves that define the limits of 'you'

https://www.sciencealert.com/scientists-identify-brain-waves-that-define-the-limits-of-you
284•mikhael•19h ago•80 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•8mo ago

Comments

bschwindHN•8mo ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•8mo ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•8mo ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?