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Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•9mo ago

Comments

bschwindHN•8mo ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•8mo ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•8mo ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?

Monosketch

https://monosketch.io/
165•penguin_booze•2h ago•39 comments

Zed editor switching graphics lib from blade to wgpu

https://github.com/zed-industries/zed/pull/46758
27•jpeeler•19m ago•5 comments

Resizing windows on macOS Tahoe – the saga continues

https://noheger.at/blog/2026/02/12/resizing-windows-on-macos-tahoe-the-saga-continues/
680•erickhill•14h ago•326 comments

MinIO repository is no longer maintained

https://github.com/minio/minio/commit/7aac2a2c5b7c882e68c1ce017d8256be2feea27f
310•psvmcc•6h ago•202 comments

Implementing Auto Tiling with Just 5 Tiles

https://www.kyledunbar.dev/2026/02/05/Implementing-auto-tiling-with-just-5-tiles.html
23•todsacerdoti•5d ago•3 comments

MMAcevedo aka Lena by qntm

https://qntm.org/mmacevedo
161•stickynotememo•8h ago•95 comments

GPT‑5.3‑Codex‑Spark

https://openai.com/index/introducing-gpt-5-3-codex-spark/
790•meetpateltech•20h ago•340 comments

Gemini 3 Deep Think

https://blog.google/innovation-and-ai/models-and-research/gemini-models/gemini-3-deep-think/
929•tosh•21h ago•611 comments

Tell HN: Ralph Giles has died (Xiph.org| Rust@Mozilla | Ghostscript)

341•ffworld•15h ago•18 comments

Gauntlet AI (YC S17) train you to master building with AI, give you $200k+ job

http://qualify.gauntletAI.com
1•austenallred•1h ago

Green’s Dictionary of Slang - Five hundred years of the vulgar tongue

https://greensdictofslang.com/
3•mxfh•5d ago•0 comments

Cache Monet

https://cachemonet.com
45•keepamovin•5d ago•15 comments

An AI agent published a hit piece on me

https://theshamblog.com/an-ai-agent-published-a-hit-piece-on-me/
1999•scottshambaugh•21h ago•798 comments

Advanced Aerial Robotics Made Simple

https://www.drehmflight.com
34•jacquesm•4d ago•5 comments

We interfaced single-threaded C++ with multi-threaded Rust

https://antithesis.com/blog/2026/rust_cpp/
58•lukastyrychtr•6d ago•5 comments

Particle Lenia

https://znah.net/lenia/
31•memalign•4d ago•0 comments

AWS Adds support for nested virtualization

https://github.com/aws/aws-sdk-go-v2/commit/3dca5e45d5ad05460b93410087833cbaa624754e
240•sitole•14h ago•91 comments

Polis: Open-source platform for large-scale civic deliberation

https://pol.is/home2
288•mefengl•19h ago•106 comments

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http://blog.can.ac/2026/02/12/the-harness-problem/
718•kachapopopow•1d ago•267 comments

CSS-Doodle

https://css-doodle.com/
37•dsego•6h ago•0 comments

My Grandma Was a Fed – Lessons from Digitizing Hours of Childhood

https://sampatt.com/blog/2025-12-13-my-grandma-was-a-fed-lessons-from-digitizing-hundreds-of-hour...
162•SamPatt•4d ago•47 comments

Ring owners are returning their cameras

https://www.msn.com/en-us/lifestyle/shopping/ring-owners-are-returning-their-cameras-here-s-how-m...
270•c420•7h ago•190 comments

Ruby Newbie Is Joining the Ruby Users Forum

https://www.rubyforum.org/tag/getting-started
45•jvrc•3d ago•8 comments

Beginning fully autonomous operations with the 6th-generation Waymo driver

https://waymo.com/blog/2026/02/ro-on-6th-gen-waymo-driver
234•ra7•22h ago•279 comments

Major European payment processor can't send email to Google Workspace users

https://atha.io/blog/2026-02-12-viva
559•thatha7777•23h ago•385 comments

Ring cancels its partnership with Flock Safety after surveillance backlash

https://www.theverge.com/news/878447/ring-flock-partnership-canceled
481•c420•14h ago•258 comments

Apache Arrow is 10 years old

https://arrow.apache.org/blog/2026/02/12/arrow-anniversary/
240•tosh•1d ago•69 comments

Japan's Dododo Land, the most irritating place on Earth

https://soranews24.com/2026/02/07/take-a-trip-to-japans-dododo-land-the-most-irritating-place-on-...
98•zdw•5d ago•29 comments

Launch HN: Omnara (YC S25) – Run Claude Code and Codex from anywhere

131•kmansm27•21h ago•144 comments

Skip the Tips: A game to select "No Tip" but dark patterns try to stop you

https://skipthe.tips/
387•randycupertino•13h ago•319 comments