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GUIs should be fully keyboard-driven

https://ckardaris.com/blog/2026/08/28/keyboard-driven-guis.html
493•ckardaris•7h ago•253 comments

Htmx 4.0

https://four.htmx.org/announcements/2026-08-28-htmx-4.0.0-is-released
448•rmsaksida•9h ago•107 comments

Just the rumour of a bug is enough to find an exploit these days

https://anil.recoil.org/notes/rumour-is-the-exploit
215•avsm•6h ago•75 comments

U.S. sanctions against the A/I Collective

https://www.inventati.org/
427•exiguus•9h ago•389 comments

Inception-style curved map for turn-by-turn directions

https://www.orbify.eu/demo/
385•smoser•10h ago•129 comments

Curvature Beziers: Improving on a timeless recipe

https://acko.net/blog/curvature-beziers/
56•leephillips•4d ago•11 comments

25,000 Lbs. Of Chicken Products Recalled in 5 States: USDA

https://www.thehealthy.com/news/chicken-recall-fsis-august-2026/
179•randycupertino•3h ago•145 comments

The Twelve-Factor App (2025)

https://12factor.net/
203•jxmorris12•1d ago•103 comments

Judge rules Trump administration’s blacklisting of Anthropic was illegal

https://www.nytimes.com/2026/08/27/technology/anthropic-government-blacklisting-ruling.html
463•jbegley•20h ago•340 comments

GLM-5.3 is now open-weight

https://huggingface.co/zai-org/GLM-5.3
533•jeudesprits•7h ago•188 comments

Autonomous Mathematical Discovery in an Open-World Multi-Agent Environment

https://arxiv.org/abs/2608.23691
68•stephenchung•5h ago•14 comments

Processing in Memory: DRAM Is About to Do Math

https://ben3d.ca/blog/processing-in-memory
36•bhouston•2d ago•9 comments

Visual Analysis of Binary Files

https://binvis.io/#/
49•vismit2000•2d ago•13 comments

Show HN: Sesame - a local-first, open-source password manager

https://usesesame.app/
19•d0mkaaa•3h ago•19 comments

Verschlimmbesserung: The Word Your Software Updates Need

https://geekyschmidt.com/post/2026-08-25-verschlimmbesserung/
96•speckx•8h ago•61 comments

Stopping the smart TV from being used against you

https://www.s-config.com/stopping-a-smart-tv-from-being-used-against-you/
114•speckx•2h ago•93 comments

Sloc Cloc and Code 4.0 (scc) – Finding the files that need the most attention

https://boyter.org/posts/sloc-cloc-code-hotspots-finding-files-that-need-attention/
19•boyter•4d ago•0 comments

Attimet (YC F24) Is Hiring Members of Technical Staff – Engineering and Research

https://www.ycombinator.com/companies/attimet/jobs/6btZFDg-member-of-technical-staff-engineering
1•kbanothu•5h ago

Luanti removed from Google Play due to baseless AI copyright notice

https://blog.luanti.org/2026/08/27/luanti-dmca-tracer-ai/
407•miniBill•16h ago•122 comments

The Analytical AI Handbook

https://handbook.sutro.sh
43•sethkim•3h ago•2 comments

Hilariously fast volume computation with the divergence theorem (2018)

https://alyssarosenzweig.ca/blog/hilariously-fast-volume-computation-with-the-divergence-theorem....
240•luu•13h ago•64 comments

Global demand for sand spawned a worldwide boom in illegal mining (2015)

https://www.wired.com/2015/03/illegal-sand-mining/
50•EndXA•3d ago•22 comments

Get your Windows license refund

https://en.refund4freedom.org/
633•smartmic•9h ago•255 comments

State of the Map 2026

https://2026.stateofthemap.org/
132•lode•9h ago•49 comments

An investigation into the state of corvid–human relations

https://www.audubon.org/magazine/are-crows-really-our-friends
102•speckx•9h ago•60 comments

Some conservationists are helping to restore Africa’s wild dog populations

https://www.smithsonianmag.com/science-nature/africa-wild-dogs-most-hated-carnivores-continent-he...
61•speckx•8h ago•26 comments

Migrating to HTTPX2

https://github.com/openai/openai-python/blob/main/httpx2.md
176•tosh•11h ago•76 comments

Smaller reactors bring nuclear power closer to fulfilling its promise

https://www.nature.com/articles/d41586-026-02506-4
112•sohkamyung•10h ago•149 comments

Show HN: Conduct, open-source guardrails for LLM and MCP tool calls

https://github.com/sseshachala/conductai
20•sudhendra1•3h ago•3 comments

Debugging my new network, when 10 Gigabit Ethernet Runs at 300 Megabits

https://www.hanselman.com/blog/debugging-my-new-network-when-10-gigabit-ethernet-runs-at-300-mega...
57•speckx•8h ago•21 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•1y ago

Comments

bschwindHN•1y ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•1y ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•1y ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?