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Qwen 3.8

https://twitter.com/Alibaba_Qwen/status/2078759124914098291
562•nh43215rgb•9h ago•412 comments

HMD Touch 4G

https://www.hmd.com/en_int/hmd-touch-4g
16•thisislife2•40m ago•12 comments

What I learned selling 2,500 MIDI recorders: Hardware is not so hard

https://chipweinberger.com/articles/20260719-hardware-is-not-so-hard
303•chipweinberger•7h ago•131 comments

Bananas sprout in Rayleigh Garden UK after 15 years

https://www.bbc.com/news/articles/cvg8edqq5g5o
62•teleforce•4h ago•37 comments

Claude Code uses Bun written in Rust now

https://simonwillison.net/2026/Jul/19/claude-code-in-bun-in-rust/
256•tosh•8h ago•336 comments

Minecraft: Java Edition now uses SDL3

https://www.minecraft.net/en-us/article/minecraft-26-3-snapshot-4
181•ObviouslyFlamer•6h ago•127 comments

Blender 5.2 LTS

https://www.blender.org/download/releases/5-2/
243•makizar•4d ago•97 comments

Cagire: Live Coding in Forth

https://cagire.raphaelforment.fr
35•surprisetalk•1w ago•4 comments

OpenAI reduces Codex Model Context Size from 372k to 272k

https://github.com/openai/codex/pull/33972/files
215•AmazingTurtle•10h ago•95 comments

UnifiedIR for Julia

https://github.com/JuliaLang/julia/pull/62334
35•vimarsh6739•20h ago•10 comments

Terence McKenna's Mega Bad Trip

https://psychedelics.community/cultural-icons/terence-mckennas-mega-bad-trip
30•Dimmiwoah•3h ago•16 comments

Transcribe.cpp

https://workshop.cjpais.com/projects/transcribe-cpp
671•sebjones•17h ago•140 comments

Holding the LLM Stack in Your Head

https://thegustafson.com/series
7•yayitswei•3d ago•1 comments

C64 Basic Dungeon Crawler: Goblin Attack (C64 Basic Part 8)

https://retrogamecoders.com/c64-basic-dungeon-part8/
12•ibobev•2h ago•0 comments

Infinities, impossibilities, and the man in the white linen suit

https://iain.so/infinities-impossibilities-and-the-man-in-the-white-linen-suit
36•iainharper•5d ago•29 comments

Show HN: I replaced a $120k bowling center system with $1,600 in ESP32s

36•section33•3h ago•4 comments

Land Atlas – soil, farmability, and crop analysis for land listings

https://land-atlas-production.up.railway.app/welcome
28•L3dge•6d ago•9 comments

Speech Recognition and TTS in less than 500kb

https://github.com/moonshine-ai/moonshine/tree/main/micro
524•petewarden•4d ago•77 comments

The death and rebirth of my home server

https://sgt.hootr.club/blog/home-server-rebirth/
81•steinuil•7h ago•53 comments

The Last MPEG-4 Visual Patent Has Expired

https://www.phoronix.com/news/Last-MPEG-4-Patent-Expired
23•LorenDB•1h ago•4 comments

I joined the IndieWeb, here's what I learned

https://en.andros.dev/blog/0b8e451e/i-joined-the-indieweb-heres-what-i-learned/
87•andros•6h ago•59 comments

Dupes (product clones) took over the world

https://www.vox.com/podcasts/493930/dupe-culture-fender-ugg-quince-tiktok-amazon-online-shopping
21•gumby•5d ago•12 comments

Codex Resets

https://codex-resets.com/
256•denysvitali•18h ago•172 comments

Mathematicians still don't know the fastest way to multiply numbers

https://www.scientificamerican.com/article/mathematicians-still-dont-know-the-fastest-way-to-mult...
188•beardyw•6d ago•104 comments

Moonshot AI suspends new subscriptions due to Kimi K3 demand

https://twitter.com/kimi_moonshot/status/2078855608565207130
28•serialx•2h ago•4 comments

Texas Police Spent $4.5M on Four Chevy Tahoes

https://www.thedrive.com/news/how-texas-police-spent-4-5-million-on-four-chevy-tahoes
23•randycupertino•1h ago•2 comments

Better and Cheaper Than IPTV

https://github.com/stupside/castor
279•xonery•17h ago•91 comments

Hardcore IndieWeb: Run your own website 100% independently for only $0.01/day

https://www.neatnik.net/hardcore-indieweb
221•cdrnsf•20h ago•182 comments

Clever hacker fits 537,000 domains in a $5 ESP32 ad-blocking dongle

https://www.tomshardware.com/networking/clever-hacker-fits-537-000-domains-in-a-tiny-usd5-esp32-a...
49•sbulaev•3h ago•17 comments

The Art of Insight in Science and Engineering – Mastering Complexity(2014) [pdf]

https://ocw.mit.edu/courses/res-6-011-the-art-of-insight-in-science-and-engineering-mastering-com...
54•nill0•10h ago•3 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•1y ago

Comments

bschwindHN•1y ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•1y ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•1y ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?