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Saving 100 terabytes of memory by optimizing 1.1.1.1's DNS cache

https://blog.cloudflare.com/dns-cache-memory-optimization-1111/
671•TangerineDream•13h ago•200 comments

Small Models Have Arrived

https://calv.info/small-models-have-arrived
588•tosh•14h ago•267 comments

Please stop flooding our projects with AI slop to furnish your CV

https://neilalexander.dev/2026/06/30/flooding-contributions
141•signa11•2h ago•70 comments

Show HN: OpenTIE and OpenXWA, Modern Ports of Tie Fighter and X-Wing Alliance

https://github.com/elyosh/OpenTIE/
137•elyosh•8h ago•30 comments

507 Mechanical Movements

https://507movements.com/
549•helloplanets•16h ago•70 comments

My Business Is Dying

https://bankstatementconverter.com/blog/posts/2026-08-28-business-is-dying/
45•4pkjai•1h ago•20 comments

Terminal-Bench-Science: Evaluating AI agents on scientific research workflows

https://www.terminal-bench-science.ai/announcement
68•matt_d•6h ago•17 comments

Gemini-3.5-Transcribe

https://blog.google/innovation-and-ai/models-and-research/gemini-models/gemini-3-5-transcribe/
235•k9294•12h ago•71 comments

Microduck

https://pollen-robotics.com/microduck/
608•robotswantdata•19h ago•207 comments

Show HN: We built open OpenRouter that turns usage into a better model

https://github.com/experientiallabs/experiential
160•SilenN•9h ago•26 comments

AI Engineer Notebooks – free, framework-free RAG/agents/evals on Colab

https://github.com/calmrocks/ai-engineer-notebooks
81•calmrocks•8h ago•9 comments

GoGoGrandparent (YC S16) is hiring back end engineers

https://www.ycombinator.com/companies/gogograndparent/jobs/2vbzAw8-backend-engineer
1•davidchl•3h ago

Bootstrappable Builds: How and Why

https://lwn.net/Articles/1088279/
27•signa11•3h ago•5 comments

The turbulent AI era is here

https://www.gatesnotes.com/work/make-ai-work-for-everyone/reader/a-turbulent-ai-era-and-critical-...
270•nanna•1d ago•519 comments

Show HN: The load-bearing vocabulary of Claude

https://louisabraham.github.io/load-bearing/
444•Labo333•21h ago•210 comments

Stripe said to abandon $50B pursuit of PayPal

https://www.bloomberg.com/news/articles/2026-08-28/advent-stripe-consortium-is-said-to-drop-pursu...
98•1986•4h ago•52 comments

Select * from Internet.blogposts

https://pfrazee.leaflet.pub/3mu3p2smmis22
72•mmattbtw•8h ago•33 comments

We found a division by zero bug in FFmpeg with a vibecoded fuzzer

https://code.ffmpeg.org/FFmpeg/FFmpeg/issues/24290
210•dclavijo•12h ago•162 comments

We will need more (not fewer) scientists

https://blog.valency.io/posts/we-need-more-scientists
3•joshbloom•1h ago•1 comments

Afterglow: Run classic After Dark screen savers on modern macOS

https://morphing.cloud/afterglow/
137•NaOH•1d ago•39 comments

Decompiling a Nintendo 64 game in 84 days

https://blog.chrislewis.au/decompiling-a-nintendo-64-game-in-84-days/
216•knackers•15h ago•130 comments

Nvidia agrees to acquire Hugging Face for $13B

https://www.businessinsider.com/nvidia-in-talks-to-buy-hugging-face-13-billion-dollars-2026-8
1877•mfiguiere•1d ago•868 comments

Show HN: IndexFlow – Open-source indexing infrastructure built with Rust

https://github.com/IndexFlowing/IndexFlow-core
13•mandarinclips•3h ago•6 comments

Emacs 31: An unofficial guide to Markdown-ts-mode

https://rahuljuliato.com/posts/markdown-ts-mode-emacs-31
170•RahulMJ•17h ago•68 comments

Previewing the Model Hardware Standard

https://www.anthropic.com/news/model-hardware-standard-research-preview
107•surprisetalk•12h ago•35 comments

Suica, Japan's First IC Transit Card

https://www.tokyodev.com/articles/the-story-of-suica
228•zdw•14h ago•196 comments

M5Stack Launches PaperMono

https://shop.m5stack.com/blogs/news/m5stack-launches-papermono-a-compact-e-ink-development-termin...
121•marksully•12h ago•46 comments

USDA recalls 30k pounds of Argentine beef sold in Texas and Florida

https://cbsaustin.com/news/local/usda-recalls-30000-pounds-of-argentine-beef-sold-in-texas-and-fl...
78•cocacola1•4h ago•39 comments

Gemini Omni 1.1 Flash

https://blog.google/innovation-and-ai/technology/developers-tools/build-with-gemini-omni-1-1-flash/
222•saretup•13h ago•157 comments

Show HN: Voronoi Go

https://voronoigo.com/
117•igpay•12h ago•15 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•1y ago

Comments

bschwindHN•1y ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•1y ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•1y ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?