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Discovery of a new OpenAI agent message board

https://collusion.wiki/
873•moultano•5h ago•673 comments

Solving the Jane Street reverse engineering challenge

https://jestoph.com/2026/09/04/jane-street-challenge.html
286•anitil•6h ago•73 comments

GPT-6 Astra

https://openai.com/index/gpt-6-astra/
2054•kibae•22h ago•1880 comments

Corporate America is getting hooked on open-source AI

https://www.nytimes.com/2026/09/04/technology/open-source-ai-anthropic-openai.html
99•aaraujo002•1h ago•63 comments

.name Termination

https://neil.fraser.name/news/2026/09/03/
2086•pavel_lishin•1d ago•513 comments

Project HydraFusion: Frontier quality via multi-model orchestration

https://github.blog/ai-and-ml/github-copilot/project-hydrafusion-frontier-quality-via-multi-model...
8•qainsights•51m ago•0 comments

The Two Abstractions of System Design: Hide or Reduce

http://muratbuffalo.blogspot.com/2026/05/the-two-abstractions-of-system-design.html
64•ubolonton_•2d ago•7 comments

Elevator of the Year Winner Modernization of the Metropolis Trust Building

https://www.starelevator.com/projects/star-elevator-modernization-of-the-metropolis-trust-building
103•palashawas•3d ago•34 comments

Google AI Mode shows same products 21.6% more expensive than traditional search

https://productrise.app/blog/google-ai-mode-prefers-more-expensive-products
292•DeepLogin•5h ago•54 comments

Getting Started with AT Protocol

https://bnb.im/posts/atproto-essential-resources/
14•evakhoury•2d ago•0 comments

Qwen 3.8 27B available on Cerebras at 1500 tokens/s

https://inference-docs.cerebras.ai/models/overview
656•altertable•22h ago•216 comments

A Switch-Level Simulation Model for Integrated Logic Circuits (1981) [pdf]

https://www.cs.cmu.edu/~bryant/pubdir/MIT-LCS-TR-259.pdf
5•gregsadetsky•2d ago•0 comments

Ok, but Does It Scale?

https://spacetimedb.com/blog/how-does-spacetime-scale
80•theanonymousone•4h ago•47 comments

US Military disables ad trackers on troops' phones

https://www.theguardian.com/us-news/2026/sep/04/military-disables-phone-ad-trackers
96•tencentshill•3h ago•47 comments

The largest electric aircraft just flew [video]

https://www.youtube.com/watch?v=nM86DBOqgPM
431•feb•2d ago•319 comments

Hackers Had a Live Feed of Every ID Verification Company Scanned for over a Year

http://www.techdirt.com/2026/09/03/hackers-had-a-live-feed-of-every-id-this-verification-company-...
484•beardyw•10h ago•197 comments

SubImage (YC W25) Is Hiring a Founding Engineer in SF

https://www.ycombinator.com/companies/subimage/jobs/NCTFgKK-founding-engineer
1•alexchantavy•5h ago

Top Pentagon Official Contracted Personal Lawyer to Handle Minerals Deal

https://prospect.org/2026/08/21/pentagon-minerals-deal-department-defense-cerberus-capital-alan-w...
103•h2si•3h ago•38 comments

Artificial beaver dams saw juvenile coho salmon survival rates go from 8% to 60%

https://www.discoverwildlife.com/animal-facts/artificial-beaver-dams-california
349•speckx•1d ago•114 comments

How an MIT research project became the Julia programming language

https://news.mit.edu/2026/how-mit-research-project-became-global-programming-language-0831
191•theanonymousone•4d ago•94 comments

Go grandmaster Shin defeats AI KataGo with a two-stone handicap

https://www.kedglobal.com/artificial-intelligence/newsView/ked202607210007
433•gmays•1d ago•169 comments

Porting my 1993 Amiga game to Godot, with an LLM reading the 68000 assembly

https://babyloniantwins.com/blog/porting-a-1993-amiga-game-to-godot/
349•rabahs•1d ago•118 comments

Oscar Winner Brings Monsters to Life with His Simulation Software

https://spectrum.ieee.org/oscar-winner-jernej-barbic
41•jruohonen•4d ago•4 comments

Gmail to end support for "Send as" for third-party addresses, such as @yahoo.com

https://support.google.com/mail/answer/22370?hl=en
125•sva_•2h ago•95 comments

Higher social class predicts increased unethical behavior

https://www.pnas.org/doi/10.1073/pnas.1118373109
50•cassianoleal•3h ago•31 comments

Nearly impossible? How Fairphone built the ethical, repairable Fairphone Gen 6+

https://arstechnica.com/gadgets/2026/09/nearly-impossible-how-fairphone-built-the-ethical-repaira...
133•CrypticShift•4h ago•117 comments

K2 Horizon: A connected fleet of six open models

https://ifm.ai/blog/k2/
328•karimf•1d ago•123 comments

Ask HN: Who is using MCP in production?

142•sukit•1d ago•157 comments

Project Xanadu: Even More Hindsight (2025)

https://gwern.net/xanadu
115•andsoitis•15h ago•36 comments

Which tools do Claude, Codex and Cursor choose? We measured 17k runs to find out

https://armature.tech/blog/which-tools-coding-agents-install
282•screm•19h ago•135 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•1y ago

Comments

bschwindHN•1y ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•1y ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•1y ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?