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I Am Retiring from Tech to Live Offline

https://openpath.quest/2026/i-am-retiring-from-tech-to-live-offline/
69•PinkG•28m ago•16 comments

Please Use AI

https://shawnsmucker.substack.com/p/please-use-ai
420•garycomtois•1h ago•138 comments

Tulip mania: when a single flower was worth more than a house (2025)

https://dutchreview.com/culture/tulip-mania-netherlands/
78•dotcoma•3h ago•71 comments

It Will Never Be the Year of the Linux Desktop

https://unix.foo/posts/it-will-never-be-the-year-of-the-linux-desktop/
9•cylo•10m ago•0 comments

The UK Government's Low Value Purchase System Is a Waste of Time

https://shkspr.mobi/blog/2026/05/the-uk-governments-low-value-purchase-system-is-a-waste-of-time/
88•ColinWright•2h ago•46 comments

Bricks and Minifigs Stole a Man's $200k Lego Collection

https://mybricklog.com/blog/bricks-minifigs-corporate-stole-old-mans-200000-lego-collection
1180•philips•19h ago•519 comments

Local Git Remotes

https://cblgh.org/posts/local-git-remotes/
39•surprisetalk•2h ago•30 comments

Expertise in the Age of AI

https://www.moderndescartes.com/essays/ai_and_expertise/
16•brilee•1h ago•6 comments

High Density Living, 2000 Years Ago: Inside the Roman Apartment Building

https://commonedge.org/high-density-living-2000-years-ago-inside-the-roman-apartment-building/
32•surprisetalk•2h ago•8 comments

Real-time LLM Inference on Standard GPUs: 3k tokens/s per request

https://blog.kog.ai/real-time-llm-inference-on-standard-gpus-3-000-tokens-s-per-request/
108•NicoConstant•5h ago•54 comments

Poll: How often do you check "newest"?

21•ColinWright•2h ago•16 comments

Cedana (YC S23) Is Hiring

https://www.ycombinator.com/companies/cedana/jobs/d1vYocG-forward-deployed-engineer-ai-hpc
1•neelm•3h ago

Claude Code – Everything You Can Configure That the Docs Don't Tell You

https://buildingbetter.tech/p/i-read-the-claude-code-source-code
258•ankitg12•12h ago•52 comments

Orchestrating AI code review at scale

https://blog.cloudflare.com/ai-code-review/
75•pramodbiligiri•3d ago•26 comments

Is This Sustainable?

https://jamiehurst.co.uk/2026-05-24_ai-sustainable
71•ColinEberhardt•4h ago•62 comments

Blue Origin rocket explodes on launchpad in a setback

https://www.reuters.com/science/blue-origin-says-it-faced-anomaly-during-hot-fire-test-2026-05-29/
15•onemoresoop•45m ago•1 comments

I made a million dollar product from my dorm room (2025)

https://nick.winans.io/blog/nice-nano/
500•mattrighetti•18h ago•75 comments

Claude Opus 4.8

https://www.anthropic.com/news/claude-opus-4-8
1658•craigmart•22h ago•1293 comments

Headway Therapy Patients Forced to Scan Their Faces to Keep Getting Care

https://www.404media.co/headway-therapy-facial-scan-biometric-data-identity-verification/
18•pavel_lishin•53m ago•0 comments

An Obsessive Focus on UX: Pilot's Pressure-Regulating Kire-Na Highlighter

https://www.core77.com/posts/143832/An-Obsessive-Focus-on-UX-Pilots-Pressure-Regulating-Kire-Na-H...
30•surprisetalk•3d ago•9 comments

Let's compile Quake like it's 1997

https://fabiensanglard.net/compile_like_1997/
120•goranmoomin•12h ago•44 comments

Show HN: Context-aware Japanese furigana using Sudachi and ModernBERT

https://www.ezfurigana.com/
8•epitrochoid413•2h ago•4 comments

Volkswagen blocks Home Assistant by requiring client assertion

https://github.com/robinostlund/homeassistant-volkswagencarnet/issues/967
300•Kwastie•9h ago•150 comments

Do U.S. Presidents Always Make This Much Money? [video]

https://www.youtube.com/watch?v=X5MzTvfjcOM
5•Kapura•15m ago•0 comments

Even (very) noisy LLM evaluators are useful for improving AI agents

https://www.tensorzero.com/blog/even-very-noisy-llm-evaluators-are-useful-for-improving-ai-agents/
11•GabrielBianconi•2d ago•0 comments

Is AI causing a repeat of Front end's Lost Decade?

https://mastrojs.github.io/blog/2026-05-23-is-AI-causing-a-repeat-of-frontends-lost-decade/
147•xyzal•3h ago•148 comments

HeidiSQL – Lightweight MariaDB, MySQL, SQL Server, PostgreSQL and SQLite Manager

https://github.com/HeidiSQL/HeidiSQL
79•peter_d_sherman•11h ago•30 comments

Italians and Dutch share the same gestural instinct for teaching

https://www.mpi.nl/news/italians-and-dutch-share-same-gestural-instinct-teaching
98•vi_sextus_vi•12h ago•45 comments

We should be more tired than the model

https://vickiboykis.com/2026/05/28/we-should-be-more-tired-than-the-model/
71•tosh•2h ago•72 comments

Wterm – Terminal Emulator for the Web

https://wterm.dev/
25•m3h•6h ago•4 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•1y ago

Comments

bschwindHN•1y ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•1y ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•1y ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?