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Pgbackrest is no longer being maintained

https://github.com/pgbackrest/pgbackrest
160•c0l0•2h ago•66 comments

Show HN: OSS Agent I built topped the TerminalBench on Gemini-3-flash-preview

https://github.com/dirac-run/dirac
17•GodelNumbering•24m ago•0 comments

Fully Featured Audio DSP Firmware for the Raspberry Pi Pico

https://github.com/WeebLabs/DSPi
87•BoingBoomTschak•1d ago•11 comments

Flipdiscs

https://flipdisc.io
364•skogstokig•3d ago•63 comments

I bought Friendster for $30k – Here's what I'm doing with it

https://ca98am79.medium.com/i-bought-friendster-for-30k-heres-what-i-m-doing-with-it-d5e8ddb3991d
902•ca98am79•16h ago•459 comments

AI should elevate your thinking, not replace it

https://www.koshyjohn.com/blog/ai-should-elevate-your-thinking-not-replace-it/
609•koshyjohn•16h ago•444 comments

TurboQuant: A first-principles walkthrough

https://arkaung.github.io/interactive-turboquant/
209•kweezar•11h ago•45 comments

Branimir Lambov from IBM on Cassandra

https://theconsensus.dev/p/2026/04/26/branimir-lambov-from-ibm-on-cassandra.html
19•eatonphil•23h ago•1 comments

Self-updating screenshots

https://interblah.net/self-updating-screenshots
362•bjhess•1d ago•59 comments

The Prompt API

https://developer.chrome.com/docs/ai/prompt-api
180•gslin•10h ago•94 comments

Quarkdown – Markdown with Superpowers

https://quarkdown.com/
28•amai•4h ago•5 comments

It's OK to abandon your side-project (2024)

https://robbowen.digital/wrote-about/abandoned-side-projects/
118•hisamafahri•4h ago•58 comments

Men Who Stare at Walls

https://www.alexselimov.com/posts/men_who_stare_at_walls/
9•aselimov3•1h ago•1 comments

Electrostatics and High Voltage Links

http://amasci.com/static/electrostatic1.html
18•ludicrousdispla•3d ago•2 comments

Show HN: A terminal spreadsheet editor with Vim keybindings

https://github.com/garritfra/cell
10•garritfra•1h ago•1 comments

Rust Memory Management: Ownership vs. Reference Counting

https://slicker.me/rust/ownership_and_borrowing_vs_reference_counting.html
41•vinhnx•2d ago•20 comments

Fast16: High-precision software sabotage 5 years before Stuxnet

https://www.sentinelone.com/labs/fast16-mystery-shadowbrokers-reference-reveals-high-precision-so...
283•dd23•16h ago•59 comments

Three constraints before I build anything

https://jordanlord.co.uk/blog/3-constraints/
251•nervous_north•1d ago•43 comments

A Guide to CubeSat Mission and Bus Design

https://pressbooks-dev.oer.hawaii.edu/epet302/
48•o4c•1d ago•3 comments

France's Mistral Built a $14B AI Empire by Not Being American

https://www.forbes.com/sites/iainmartin/2026/04/16/how-frances-mistral-built-a-14-billion-ai-empi...
67•rzk•2h ago•28 comments

Bob Odenkirk would like to remind you that life is a meaningless farce

https://www.nytimes.com/2026/04/25/magazine/bob-odenkirk-interview.html
98•wslh•1d ago•94 comments

SWE-bench Verified no longer measures frontier coding capabilities

https://openai.com/index/why-we-no-longer-evaluate-swe-bench-verified/
325•kmdupree•23h ago•171 comments

Box to save memory in Rust

https://dystroy.org/blog/box-to-save-memory/
149•emschwartz•3d ago•43 comments

Getting my daily news from a dot matrix printer 2024

https://aschmelyun.com/blog/getting-my-daily-news-from-a-dot-matrix-printer/
11•xupybd•2d ago•1 comments

FDA Approves First-Ever Gene Therapy for Treatment of Genetic Hearing Loss

https://www.fda.gov/news-events/press-announcements/fda-approves-first-ever-gene-therapy-treatmen...
4•JeanKage•2h ago•0 comments

Show HN: I built a dual crossword puzzle where two crosswords share one grid

https://forkle.co.uk/
7•daveoshawrus•2h ago•0 comments

FreeBSD Device Drivers Book

https://github.com/ebrandi/FDD-book
104•myth_drannon•14h ago•21 comments

When the cheap one is the cool one

https://arun.is/blog/cheap-cool/
145•ddrmaxgt37•1d ago•83 comments

Mystery Cpuid Bit

http://www.os2museum.com/wp/mystery-cpuid-bit/
25•userbinator•2d ago•2 comments

Sawe becomes first athlete to run a sub-two-hour marathon in a competitive race

https://www.bbc.com/sport/athletics/articles/crm1m7e0zwzo
433•berkeleyjunk•16h ago•280 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•11mo ago

Comments

bschwindHN•11mo ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•11mo ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•11mo ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?