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Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•7mo ago

Comments

bschwindHN•7mo ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•7mo ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•7mo ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?

Beginning January 2026, all ACM publications will be made open access

https://dl.acm.org/openaccess
1403•Kerrick•11h ago•153 comments

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205•rbanffy•4h ago•69 comments

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236•iamwil•4h ago•81 comments

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638•hackermondev•7h ago•266 comments

Texas is suing all of the big TV makers for spying on what you watch

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555•tortilla•2d ago•291 comments

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392•meetpateltech•8h ago•218 comments

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235•artninja1988•8h ago•239 comments

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566•bensouthwood•14h ago•271 comments

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100•duggan•5h ago•13 comments

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153•bbx•2d ago•75 comments

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https://blog.google/technology/developers/t5gemma-2/
103•milomg•7h ago•19 comments

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141•misterchocolat•2d ago•112 comments

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296•twapi•8h ago•261 comments

FunctionGemma 270M Model

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161•mariobm•8h ago•40 comments

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1•lalitkundu•5h ago

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11•hyunhum•3d ago•2 comments

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72•flaghacker•2d ago•28 comments

Meta Segment Anything Model Audio

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154•megaman821•2d ago•22 comments

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150•lafond•11h ago•151 comments

How did IRC ping timeouts end up in a lawsuit?

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131•dvaun•1d ago•18 comments

The Scottish Highlands, the Appalachians, Atlas are the same mountain range

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95•lifeisstillgood•7h ago•22 comments

Please just try HTMX

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459•iNic•12h ago•386 comments

Jonathan Blow has spent the past decade designing 1,400 puzzles

https://arstechnica.com/gaming/2025/12/jonathan-blow-has-spent-the-past-decade-designing-1400-puz...
335•furcyd•6d ago•498 comments

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63•dvrp•2d ago•13 comments