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SideX – A Tauri-based port of Visual Studio Code

https://github.com/Sidenai/sidex
19•0x1997•17m ago•3 comments

Show HN: I built a tiny LLM to demystify how language models work

https://github.com/arman-bd/guppylm
322•armanified•6h ago•27 comments

Gemma 4 on iPhone

https://apps.apple.com/nl/app/google-ai-edge-gallery/id6749645337
564•janandonly•12h ago•146 comments

Show HN: I made a YouTube search form with advanced filters

https://playlists.at/youtube/search/
196•nevernothing•6h ago•118 comments

An open-source 240-antenna array to bounce signals off the Moon

https://moonrf.com/
56•hillcrestenigma•3h ago•12 comments

The 1987 game “The Last Ninja” was 40 kilobytes

https://twitter.com/exQUIZitely/status/2040777977521398151
57•keepamovin•4h ago•20 comments

Microsoft hasn't had a coherent GUI strategy since Petzold

https://www.jsnover.com/blog/2026/03/13/microsoft-hasnt-had-a-coherent-gui-strategy-since-petzold/
358•naves•13h ago•202 comments

Show HN: Real-time AI (audio/video in, voice out) on an M3 Pro with Gemma E2B

https://github.com/fikrikarim/parlor
41•karimf•13h ago•2 comments

LÖVE: 2D Game Framework for Lua

https://github.com/love2d/love
272•cl3misch•1d ago•107 comments

Winners of the 2026 Kokuyo Design Awards

https://spoon-tamago.com/winners-of-the-2026-kokuyo-design-awards/
35•zdw•3h ago•3 comments

Why Switzerland has 25 Gbit internet and America doesn't

https://sschueller.github.io/posts/the-free-market-lie/
404•sschueller•12h ago•295 comments

Signals, the push-pull based algorithm

https://willybrauner.com/journal/signal-the-push-pull-based-algorithm
17•mpweiher•1d ago•0 comments

Show HN: Gemma Gem – AI model embedded in a browser – no API keys, no cloud

https://github.com/kessler/gemma-gem
55•ikessler•6h ago•9 comments

Case study: recovery of a corrupted 12 TB multi-device pool

https://github.com/kdave/btrfs-progs/issues/1107
42•salt4034•4h ago•9 comments

Running Gemma 4 locally with LM Studio's new headless CLI and Claude Code

https://ai.georgeliu.com/p/running-google-gemma-4-locally-with
246•vbtechguy•13h ago•58 comments

One ant for $220: The new frontier of wildlife trafficking

https://www.bbc.com/news/articles/cg4g44zv37qo
6•gmays•3d ago•0 comments

Show HN: Modo – I built an open-source alternative to Kiro, Cursor, and Windsurf

https://github.com/mohshomis/modo
39•mohshomis•7h ago•7 comments

Sheets Spreadsheets in Your Terminal

https://github.com/maaslalani/sheets
36•_____k•2d ago•7 comments

Media scraper Gallery-dl is moving to Codeberg after receiving a DMCA notice

https://github.com/mikf/gallery-dl/discussions/9304
114•MoltenMonster•3h ago•30 comments

Employers use your personal data to figure out the lowest salary you'll accept

https://www.marketwatch.com/story/employers-are-using-your-personal-data-to-figure-out-the-lowest...
168•thisislife2•6h ago•78 comments

Usenet Archives

https://usenetarchives.com
25•myth_drannon•5h ago•2 comments

Music for Programming

https://musicforprogramming.net
156•merusame•12h ago•66 comments

We replaced Node.js with Bun for 5x throughput

https://trigger.dev/blog/firebun
42•pier25•5h ago•21 comments

A tail-call interpreter in (nightly) Rust

https://www.mattkeeter.com/blog/2026-04-05-tailcall/
152•g0xA52A2A•15h ago•28 comments

In Japan, the robot isn't coming for your job; it's filling the one nobody wants

https://techcrunch.com/2026/04/05/japan-is-proving-experimental-physical-ai-is-ready-for-the-real...
157•rbanffy•8h ago•182 comments

Eight years of wanting, three months of building with AI

https://lalitm.com/post/building-syntaqlite-ai/
749•brilee•18h ago•225 comments

Computational Physics (2nd Edition) (2025)

https://websites.umich.edu/~mejn/cp2/
133•teleforce•15h ago•17 comments

Artemis II crew see first glimpse of far side of Moon [video]

https://www.bbc.com/news/videos/ce3d5gkd2geo
465•mooreds•16h ago•361 comments

The Mechanics of Steins Gate (2023) [pdf]

https://github.com/Votuko/steins-gate-mechanics/blob/main/The%20Mechanics%20of%20Steins%20Gate%20...
71•Ariarule•9h ago•14 comments

Caveman: Why use many token when few token do trick

https://github.com/JuliusBrussee/caveman
750•tosh•22h ago•326 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•10mo ago

Comments

bschwindHN•10mo ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•10mo ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•10mo ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?