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Apple: SSH and FileVault

https://keith.github.io/xcode-man-pages/apple_ssh_and_filevault.7.html
130•ingve•1h ago•40 comments

Learn Your Way: Reimagining Textbooks with Generative AI

https://research.google/blog/learn-your-way-reimagining-textbooks-with-generative-ai/
190•FromTheArchives•4h ago•119 comments

Nvidia buys $5B in Intel

https://www.tomshardware.com/pc-components/cpus/nvidia-and-intel-announce-jointly-developed-intel...
749•stycznik•11h ago•439 comments

This map is not upside down

https://www.maps.com/this-map-is-not-upside-down/
125•aagha•4h ago•213 comments

The Sagrada Família Takes Its Final Shape

https://www.newyorker.com/magazine/2025/09/22/is-the-sagrada-familia-a-masterpiece-or-kitsch
26•pseudolus•2d ago•2 comments

Show HN: Asxiv.org – Ask ArXiv papers questions through chat

https://asxiv.org/
39•anonfunction•1w ago•2 comments

tldraw SDK 4.0

https://tldraw.dev/blog/tldraw-sdk-4-0
49•bpierre•2h ago•28 comments

Configuration files are user interfaces

https://ochagavia.nl/blog/configuration-files-are-user-interfaces/
116•todsacerdoti•5h ago•64 comments

Meta's live staged demo fails; the "AI" recording plays before the actor acts

https://old.reddit.com/r/LivestreamFail/comments/1nkbig7/metas_live_staged_demo_fails_the_ai_reco...
71•personjerry•1h ago•24 comments

Launch HN: Cactus (YC S25) – AI inference on smartphones

https://github.com/cactus-compute/cactus
74•HenryNdubuaku•6h ago•32 comments

When Knowing Someone at Meta Is the Only Way to Break Out of "Content Jail"

https://www.eff.org/pages/when-knowing-someone-meta-only-way-break-out-content-jail
171•01-_-•3h ago•88 comments

TernFS – An exabyte scale, multi-region distributed filesystem

https://www.xtxmarkets.com/tech/2025-ternfs/
184•rostayob•7h ago•67 comments

U.S. already has the critical minerals it needs, according to new analysis

https://www.minesnewsroom.com/news/us-already-has-critical-minerals-it-needs-theyre-being-thrown-...
73•giuliomagnifico•2h ago•62 comments

Flipper Zero Geiger Counter

https://kasiin.top/blog/2025-08-04-flipper_zero_geiger_counter_module/
187•wgx•8h ago•63 comments

KDE is now my favorite desktop

https://kokada.dev/blog/kde-is-now-my-favorite-desktop/
653•todsacerdoti•9h ago•519 comments

OpenTelemetry Collector: What It Is, When You Need It, and When You Don't

https://oneuptime.com/blog/post/2025-09-18-what-is-opentelemetry-collector-and-why-use-one/view
43•ndhandala•4h ago•14 comments

Luau – Fast, small, safe, gradually typed scripting language derived from Lua

https://luau.org/
134•andsoitis•8h ago•59 comments

Returning to Church won't save us from nihilism

https://thereader.mitpress.mit.edu/returning-to-church-wont-save-us-from-nihilism/
6•hhs•29m ago•2 comments

TIC-80 – Tiny Computer

https://tic80.com/
18•archargelod•3d ago•3 comments

PostgreSQL Maintenance Without Superuser

https://boringsql.com/posts/postgresql-predefined-roles/
36•radimm•3d ago•0 comments

Slack has raised our charges by $195k per year

https://skyfall.dev/posts/slack
2749•JustSkyfall•20h ago•1197 comments

Aaron Levie: Startups win in the AI era [video]

https://www.youtube.com/watch?v=uqc_vt95GJg
46•sandslash•8h ago•15 comments

OneDev – Self-hosted Git server with CI/CD, Kanban, and packages

https://onedev.io/
69•jcbhmr•5h ago•31 comments

Shipping 100 hardware units in under eight weeks

https://farhanhossain.substack.com/p/how-we-shipped-100-hardware-units
18•M_farhan_h•2h ago•9 comments

American Prairie unlocks another 70k acres in Montana

https://earthhope.substack.com/p/victory-for-public-access-american
238•mooreds•6h ago•153 comments

I Built an Event-Sourcing Database Engine: Meet Genesis DB

https://www.genesisdb.io
26•patriceckhart•3d ago•12 comments

Midcentury North American Restaurant Placemats

https://casualarchivist.substack.com/p/order-up
165•NaOH•2d ago•46 comments

CERN Animal Shelter for Computer Mice (2011)

https://computer-animal-shelter.web.cern.ch/index.shtml
320•EbNar•15h ago•45 comments

The quality of AI-assisted software depends on unit of work management

https://blog.nilenso.com/blog/2025/09/15/ai-unit-of-work/
129•mogambo1•9h ago•83 comments

CircuitHub (YC W12) Is Hiring Operations Research Engineers (UK/Remote)

https://www.ycombinator.com/companies/circuithub/jobs/UM1QSjZ-operations-research-engineer
1•seddona•12h ago
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•4mo ago

Comments

bschwindHN•4mo ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•4mo ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•4mo ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?