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Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•1y ago

Comments

bschwindHN•1y ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•1y ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•1y ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?

Livenerf: Has Opus 5.5 been nerfed yet?

https://github.com/ninjahawk/livenerf
414•bryan0•7h ago•165 comments

LinkedIn Larpmaxxing

https://hereticpleb.vercel.app/blog/linkedin-larpmaxxing/
28•BurnerBurner•1h ago•21 comments

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522•alvis•12h ago•394 comments

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https://github.com/Sparticle62ops/pssa
44•sparticle62•2h ago•12 comments

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201•ilamont•10h ago•118 comments

NASA asked several former SR-71A staffers to help secret restart

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106•ilamont•19h ago•96 comments

Responsible Release of AI-Generated Mathematics

https://agmai.org/general-sep29/
18•aureianimus•3h ago•9 comments

Vermont replacing power plants with home batteries

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138•devonnull•11h ago•114 comments

America.gov

https://america.gov/
482•plesiv•15h ago•389 comments

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22•ciconia•1h ago•6 comments

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177•wanick•10h ago•39 comments

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480•rbanffy•16h ago•274 comments

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https://openai.com/index/introducing-gpt-6-1-sol/
859•crorella•12h ago•781 comments

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https://www.mattkeeter.com/blog/2026-08-23-wgpu-facet/
5•luu•1d ago•0 comments

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https://www.backblaze.com/blog/backblaze-drive-stats-for-q2-2026/
138•HieronymusBosch•16h ago•33 comments

PS5 Relapse Exploit

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267•therepanic•13h ago•151 comments

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67•Anon84•18h ago•2 comments

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63•birdculture•13h ago•16 comments

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56•thelastgallon•1d ago•47 comments

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273•evakhoury•1d ago•45 comments

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120•pseudolus•11h ago•68 comments

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120•rossant•2d ago•68 comments

Ask HN: What are you reading?

208•dan-bailey•15h ago•463 comments

A Staff Engineer's Guide to Inventing Work

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231•amortize•1d ago•45 comments

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27•thunderbong•3h ago•0 comments

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51•primitivesuave•12h ago•18 comments

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109•bketelsen•14h ago•75 comments

Tcl/Tk 9.1

https://www.tcl-lang.org/software/tcltk/9.1.html
259•dmux•12h ago•101 comments

Strange Parodies of Atari 2600 Video Game Box Cover Art (2008)

https://mightygodking.com/2008/04/21/fun-from-yesterday/
26•peter_d_sherman•3h ago•20 comments