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Don't post generated/AI-edited comments. HN is for conversation between humans.

https://news.ycombinator.com/newsguidelines.html#generated
2023•usefulposter•3h ago•777 comments

Temporal: A nine-year journey to fix time in JavaScript

https://bloomberg.github.io/js-blog/post/temporal/
425•robpalmer•7h ago•144 comments

Many SWE-bench-Passing PRs would not be merged

https://metr.org/notes/2026-03-10-many-swe-bench-passing-prs-would-not-be-merged-into-main/
40•mustaphah•1h ago•2 comments

Making WebAssembly a first-class language on the Web

https://hacks.mozilla.org/2026/02/making-webassembly-a-first-class-language-on-the-web/
330•mikece•17h ago•125 comments

Show HN: I built a tool that watches webpages and exposes changes as RSS

https://sitespy.app
121•vkuprin•6h ago•37 comments

Google closes deal to acquire Wiz

https://www.wiz.io/blog/google-closes-deal-to-acquire-wiz
187•aldarisbm•7h ago•131 comments

Personal Computer by Perplexity

https://www.perplexity.ai/personal-computer-waitlist
58•josephwegner•4h ago•39 comments

The MacBook Neo

https://daringfireball.net/2026/03/the_macbook_neo
317•etothet•11h ago•536 comments

Meticulous (YC S21) is hiring to redefine software dev

https://jobs.ashbyhq.com/meticulous/3197ae3d-bb26-4750-9ed7-b830f640515e
1•Gabriel_h•1h ago

BitNet: 100B Param 1-Bit model for local CPUs

https://github.com/microsoft/BitNet
278•redm•10h ago•142 comments

Entities enabling scientific fraud at scale (2025)

https://doi.org/10.1073/pnas.2420092122
243•peyton•9h ago•171 comments

I was interviewed by an AI bot for a job

https://www.theverge.com/featured-video/892850/i-was-interviewed-by-an-ai-bot-for-a-job
69•speckx•4h ago•64 comments

Britain is ejecting hereditary nobles from Parliament after 700 years

https://apnews.com/article/uk-house-of-lords-hereditary-peers-expelled-535df8781dd01e8970acda1dca...
60•divbzero•1h ago•40 comments

Show HN: Klaus – OpenClaw on a VM, batteries included

https://klausai.com/
101•robthompson2018•6h ago•59 comments

5,200 holes carved into a Peruvian mountain left by an ancient economy

https://newatlas.com/environment/5-200-holes-peruvian-mountain/
74•defrost•1d ago•42 comments

AI productivity gains are 10%, not 10x

https://newsletter.getdx.com/p/ai-productivity-gains-are-10-not
9•donutshop•1h ago•2 comments

I'm glad the Anthropic fight is happening now

https://www.dwarkesh.com/p/dow-anthropic
99•emschwartz•3h ago•108 comments

Physicist Astrid Eichhorn is a leader in the field of asymptotic safety

https://www.quantamagazine.org/where-some-see-strings-she-sees-a-space-time-made-of-fractals-2026...
100•tzury•6h ago•14 comments

How we hacked McKinsey's AI platform

https://codewall.ai/blog/how-we-hacked-mckinseys-ai-platform
357•mycroft_4221•12h ago•145 comments

Can the Dictionary Keep Up?

https://www.thenation.com/article/culture/stefan-fatsis-dictionary-history/
5•pepys•1d ago•1 comments

Show HN: Open-source browser for AI agents

https://github.com/theredsix/agent-browser-protocol
89•theredsix•8h ago•27 comments

Launch HN: Prism (YC X25) – Workspace and API to generate and edit videos

https://www.prismvideos.com
30•aliu327•6h ago•15 comments

Swiss e-voting pilot can't count 2,048 ballots after decryption failure

https://www.theregister.com/2026/03/11/swiss_evote_usb_snafu/
124•jjgreen•9h ago•296 comments

Show HN: Satellite imagery object detection using text prompts

https://www.useful-ai-tools.com/tools/satellite-analysis-demo/
31•eyasu6464•2d ago•12 comments

Launch HN: Sentrial (YC W26) – Catch AI agent failures before your users do

https://www.sentrial.com/
22•anayrshukla•6h ago•8 comments

What Is a Tort?

https://harvardlawreview.org/print/vol-139/what-is-a-tort/
19•bookofjoe•2h ago•22 comments

Show HN: Vanilla JavaScript refinery simulator built to explain job to my kids

https://fuelingcuriosity.com/game.html
76•fuelingcurious•5h ago•37 comments

Fungal Electronics (2021)

https://arxiv.org/abs/2111.11231
50•byt3h3ad•5h ago•6 comments

The dead Internet is not a theory anymore

https://www.adriankrebs.ch/blog/dead-internet/
286•hubraumhugo•2h ago•192 comments

Building a TB-303 from Scratch

https://loopmaster.xyz/tutorials/tb303-from-scratch
201•stagas•4d ago•82 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•9mo ago

Comments

bschwindHN•9mo ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•9mo ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•9mo ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?