frontpage.
newsnewestaskshowjobs

Open Source @Github

fp.

Show HN: The same nine streaming subscriptions cost $702/year more than in 2021

https://honestlyranked.com/guides/streaming-price-increases/
86•honestlyranked•1h ago•80 comments

What algorithm did Windows XP use to choose your initial user picture?

https://devblogs.microsoft.com/oldnewthing/20260909-00/?p=112683
94•soheilpro•2h ago•38 comments

DeepSeek v4.1 Flash

https://twitter.com/deepseek_ai/status/2097930608790167907
460•Liwink•5h ago•244 comments

Stockfish 19

https://stockfishchess.org/blog/2026/stockfish-19/
76•atiedebee•2d ago•40 comments

iPhone Duo

https://www.apple.com/iphone-duo/
1238•thecosmicfrog•17h ago•2168 comments

Show HN: What if the speed of light was 5 km/h?

https://rivendell.dmitrybrant.com/relativity/
388•dmitrybrant•9h ago•160 comments

Mathematicians want proof OpenAI didn't use their work

https://www.theverge.com/ai-artificial-intelligence/993263/where-does-openai-get-mathematics-trai...
34•kevcampb•29m ago•31 comments

Shopify acquires Tailwind

https://tailwindcss.com/blog/tailwind-is-joining-shopify
1055•EdwinHoksberg•22h ago•405 comments

Larger Pacific Striped Octopus

https://en.wikipedia.org/wiki/Larger_Pacific_striped_octopus
79•olalonde•1d ago•41 comments

What do Visa and Mastercard do? An intro to card networks

https://tautology.town/2026/06/01/card-networks.html
560•evakhoury•1d ago•338 comments

Object storage is all you need

https://www.tigrisdata.com/blog/object-storage-all-need/
9•jpsaccount•1d ago•4 comments

Show HN: Art – draw one stroke, let symmetry complete it

https://mrdee.in/mandala/
19•cyb0rg0•4d ago•7 comments

Growing proof that autonomous cars save lives

https://spectrum.ieee.org/are-self-driving-cars-safe
363•bookofjoe•18h ago•635 comments

Thanks to Siri Recaps, your Apple Watch is always listening

https://www.techradar.com/health-fitness/smartwatches/thanks-to-siri-recaps-your-apple-watch-is-a...
20•geox•1h ago•9 comments

Samsung Debuts zHBM Prototype, Stacking Memory Directly on AI Accelerators

https://www.thelec.net/news/articleView.html?idxno=12835
29•peter_d_sherman•3d ago•4 comments

No Man's Sky Cosmos

https://www.nomanssky.com/cosmos-update/
409•Limb•20h ago•409 comments

Open Source Durable Objects for Postgres

https://solidobjects.dev/blog/introducing-solidobjects
30•cardmagic•1d ago•8 comments

GPT-6 Astra, looped transformers, and hidden reasoning

https://magazine.sebastianraschka.com/p/gpt-6-astra-looped-transformers-and
447•ModelForge•21h ago•144 comments

PlayStation cancels Kojima's PHYSINT, Xbox steps in

https://twitter.com/hideo_kojima_en/status/2097877506401681753
24•HatchedLake721•1h ago•7 comments

AirPods 5

https://www.apple.com/newsroom/2026/09/apple-introduces-airpods-5-with-best-in-class-open-ear-act...
465•awad•18h ago•396 comments

iPhone 18 Pro and iPhone 18 Pro Max

https://www.apple.com/newsroom/2026/09/apple-debuts-iphone-18-pro-and-iphone-18-pro-max/
372•meetpateltech•18h ago•409 comments

Automattic's board forces CEO Matt Mullenweg into leave of absence

https://techcrunch.com/2026/09/09/automattics-board-forces-ceo-matt-mullenweg-into-leave-of-absence/
317•LeoPanthera•11h ago•213 comments

Aardman (Wallace and Gromit) Is Selling Its Original Movie Puppets

https://gizmodo.com/aardman-is-selling-its-original-movie-puppets-this-month-2000807968
59•Gaishan•3d ago•11 comments

All grown-ups were once children, but only few of them remember it

https://mathstodon.xyz/@tao/117244102901892965
198•yurivish•7h ago•150 comments

Show HN: Compute polynomials twice as fast

https://thomasahle.com/fast-polynomials/
97•thomasahle•1d ago•34 comments

Desert Ant Labs: local, fast models that run on device

https://desertant.com/blog/introducing-desert-ant-labs/
459•willwhitedc•1d ago•97 comments

Training a 3.8B LLM to 0.384 CORE for $998

https://hugovergnes.github.io/little-lm-3-8b/
89•Anon84•9h ago•14 comments

I think I hate the internet

https://strategictree.bearblog.dev/i-think-i-hate-the-internet/
89•saikatsg•5h ago•71 comments

Qwen 3.8 follows GPT-5.5 Pro reasoning prefills

https://gist.github.com/wsxiaoys/e0286dc6bb624ff5fdf49e7f4c528ba3
221•wsxiaoys•18h ago•85 comments

Factoring RSA 260

https://cognition.com/blog/factoring-rsa-260
104•samyok•15h ago•12 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•1y ago

Comments

bschwindHN•1y ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•1y ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•1y ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?