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Track Surveillance (Flock Cameras) Tech in Local Government Meetings

https://alpr.watch/
118•theamk•1h ago•55 comments

Pricing Changes for GitHub Actions

https://resources.github.com/actions/2026-pricing-changes-for-github-actions/
154•kevin-david•1h ago•58 comments

40 percent of fMRI signals do not correspond to actual brain activity

https://www.tum.de/en/news-and-events/all-news/press-releases/details/40-percent-of-mri-signals-d...
257•geox•4h ago•101 comments

The GitHub Actions control plane is no longer free

https://www.blacksmith.sh/blog/actions-pricing
34•adityajp•38m ago•3 comments

FVWM-95

https://fvwm95.sourceforge.net/
44•mghackerlady•1h ago•16 comments

Mozilla appoints new CEO Anthony Enzor-Demeo

https://blog.mozilla.org/en/mozilla/leadership/mozillas-next-chapter-anthony-enzor-demeo-new-ceo/
191•recvonline•4h ago•288 comments

Sega Channel: VGHF Recovers over 100 Sega Channel ROMs (and More)

https://gamehistory.org/segachannel/
121•wicket•5h ago•13 comments

Artie (YC S23) Is Hiring Senior Enterprise AES

https://www.ycombinator.com/companies/artie/jobs/HyaHWUs-senior-enterprise-ae
1•j-cheong•1h ago

Rust GCC back end: Why and how

https://blog.guillaume-gomez.fr/articles/2025-12-15+Rust+GCC+backend%3A+Why+and+how
100•ahlCVA•4h ago•48 comments

Purrtran – ᓚᘏᗢ – A Programming Language for Cat People

https://github.com/cmontella/purrtran
152•simonpure•3d ago•15 comments

AIsbom – open-source CLI to detect "Pickle Bombs" in PyTorch models

https://github.com/Lab700xOrg/aisbom
30•lab700xdev•2h ago•19 comments

Full Unicode Search at 50× ICU Speed with AVX‑512

https://ashvardanian.com/posts/search-utf8/
131•ashvardanian•1d ago•62 comments

GitHub will begin charging for self-hosted action runners on March 2026

https://github.blog/changelog/2025-12-16-coming-soon-simpler-pricing-and-a-better-experience-for-...
43•nklow•43m ago•1 comments

A brief history of Times New Roman

https://typographyforlawyers.com/a-brief-history-of-times-new-roman.html
67•tosh•4h ago•27 comments

SHARP, an approach to photorealistic view synthesis from a single image

https://apple.github.io/ml-sharp/
459•dvrp•14h ago•97 comments

Debug Mode for LLMs in vLLora

https://vllora.dev/blog/debug-mode/
30•mrun1729•4d ago•1 comments

Show HN: Interactive Common Lisp: An Enhanced REPL

https://github.com/atgreen/icl
54•atgreen•2d ago•3 comments

Show HN: Zenflow – orchestrate coding agents without "you're right" loops

https://zencoder.ai/zenflow
5•andrewsthoughts•1h ago•0 comments

I don't think Lindley's paradox supports p-circling

https://vilgot-huhn.github.io/mywebsite/posts/20251206_p_circle_lindley/
35•speckx•4h ago•7 comments

Put a ring on it: a lock-free MPMC ring buffer

https://h4x0r.org/ring/
57•signa11•4h ago•25 comments

A Thousand and One Nights in Italy

https://publicdomainreview.org/essay/a-thousand-and-one-nights-in-italy
11•lermontov•6d ago•0 comments

A2UI: A Protocol for Agent-Driven Interfaces

https://a2ui.org/
122•makeramen•8h ago•57 comments

Canada's Carney called out for 'utilizing' British spelling

https://www.bbc.com/news/articles/cj69d89l8l5o
52•haunter•21h ago•113 comments

Devs say Apple still flouting EU's Digital Markets Act six months on

https://www.theregister.com/2025/12/16/apple_dma_complaint/
54•paulatreides•2h ago•21 comments

The biggest heat pumps

https://www.bbc.com/news/articles/c17p44w87rno
77•rayhaanj•10h ago•91 comments

ArkhamMirror: Airgapped investigation platform with CIA-style hypothesis testing

https://github.com/mantisfury/ArkhamMirror
96•ArkhamMirror•8h ago•40 comments

Quill OS: An open-source OS for Kobo's eReaders

https://quill-os.org/
407•Curiositry•17h ago•126 comments

Bonsai: A Voxel Engine, from scratch

https://github.com/scallyw4g/bonsai
186•jesse__•12h ago•33 comments

High Performance SSH/SCP

https://www.psc.edu/hpn-ssh-home/
79•gslin•5d ago•56 comments

Be Careful with GIDs in Rails

https://blog.julik.nl/2025/12/a-trap-with-global-ids
36•julik•5d ago•16 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•7mo ago

Comments

bschwindHN•7mo ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•6mo ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•6mo ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?