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Apple Pass Designer

https://developer.apple.com/pass-designer/
139•soheilpro•1h ago•74 comments

Court agrees with EFF: Utah's VPN law demands a technical impossibility

https://www.eff.org/deeplinks/2026/10/court-agrees-eff-utahs-vpn-law-demands-technical-impossibility
329•hn_acker•22h ago•141 comments

With most information hidden, the game Stratego had stumped AI until now

https://arstechnica.com/science/2026/10/ai-finally-beat-the-best-stratego-player-in-history-and-d...
85•PaulHoule•6h ago•23 comments

A 12-year sequence of telescope images of a star and four planets orbiting

https://bsky.app/profile/theplanetaryguy.com/post/3mwucf5ert22f
63•mariuz•9h ago•14 comments

Updates to Full Disk Access in macOS

https://developer.apple.com/news/?id=p6zjojqw
33•notfirstpost•46m ago•11 comments

Show HN: Made an open-source Lego AI generator

https://github.com/anteloc/ldraw-nova
14•antelocnova•23m ago•3 comments

Greg Kroah-Hartman – Security in the LLM Age [video]

https://www.youtube.com/watch?v=NnV_cWeoo5Q
84•usernomdeguerre•17h ago•13 comments

Loss of cell identity drives human aging: Two new papers

https://erictopol.substack.com/p/loss-of-cell-identity-drives-human
82•bookofjoe•1d ago•13 comments

From the creator of Redis; run LLM locally with ds4

https://dwarfstar.sh/
37•fibo•2h ago•3 comments

Mike Tomlin spent 12 years building a Minecraft city

https://www.nytimes.com/athletic/7648198/2026/10/01/mike-tomlin-minecraft-nfl-coach/
84•CoryOndrejka•1d ago•20 comments

One month coding with GLM 5.3 Flash

https://wagtail.org/blog/one-month-on-glm-53-flash/
46•ThibWeb•4h ago•28 comments

Blogging with Gleam, Org-Mode and Pandoc

https://byzantine-systems.github.io/blogging-with-gleam-org-mode-and-pandoc/
24•schonfinkel•8h ago•2 comments

How accurately calibrated is Jev?

https://maximumeffort.substack.com/p/jev-is-poorly-calibrated
27•dblack12705•5h ago•9 comments

Sites in ChatGPT

https://chatgpt.com/features/sites/
132•polvi•22h ago•147 comments

Venice’s failed war against Constantinople led to the first bond market

https://bigthink.com/books/a-fabulous-debt/
27•RickJWagner•7h ago•5 comments

STS-51-F Abort-to-Orbit (1985)

https://en.wikipedia.org/wiki/STS-51-F
15•schoen•3h ago•5 comments

FLUX 3 Image

https://bfl.ai/models/flux-3-image
208•minimaxir•1d ago•50 comments

GrapheneOS has fixed the Android 17 QPR1 kernel performance regression

https://discuss.grapheneos.org/d/42511-grapheneos-has-fixed-the-massive-android-17-qpr1-kernel-pe...
38•Cider9986•38m ago•5 comments

Our Project Suncatcher prototype satellite is in orbit

https://blog.google/innovation-and-ai/models-and-research/google-research/project-suncatcher-prot...
27•pantalaimon•9h ago•26 comments

The Legend of von Neumann (1973) [pdf]

https://gwern.net/doc/math/1973-halmos.pdf
212•suopspaces•7h ago•123 comments

On social reality in China

https://www.lesswrong.com/posts/b5cSYh4emQb2qrGmK/on-social-reality-in-china
63•thicTurtlLverXX•8h ago•49 comments

The first packet sent via RFC1149 avian carrier is up for auction at Christie's

https://onlineonly.christies.com/s/fine-printed-books-manuscripts-science/carrier-pigeon-internet...
15•peter_hansteen•7h ago•1 comments

Muse Gadgets

https://gadgets.muse.ai
14•anant•57m ago•4 comments

What if we stopped using GPUs? [video]

https://www.youtube.com/watch?v=xc2FTBGRSJo
18•sandslash•2h ago•4 comments

Show HN: Giving Opus 5.5 a simulated paint canvas

https://stillwet.art/
146•alstonite•19h ago•50 comments

F.02 Decommission

https://www.figure.ai/news/f-02-decommission
27•ad_hockey•9h ago•7 comments

100 years of student radio history in the DLARC college radio collections

https://blog.archive.org/2026/10/02/100-years-of-student-radio-history-in-the-dlarc-college-radio...
18•HieronymusBosch•8h ago•2 comments

Crypto Capture of Foreign Aid

https://www.nber.org/papers/w35655
76•bko•2h ago•21 comments

Anatomy of a Lean proof for software engineers

https://agostbiro.net/posts/2026-10-anatomy-of-a-lean-proof/
33•abiro•1d ago•0 comments

Show HN: Pyxel – A Python retro game engine with built-in art and sound editors

https://github.com/kitao/pyxel
29•kitao•20h ago•4 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•1y ago

Comments

bschwindHN•1y ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•1y ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•1y ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?