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Tesla Roadster

https://www.tesla.com/roadster
1140•shekhar101•23h ago•2059 comments

Claude reveals ECDSA curve origins

https://www.anthropic.com/research/ecdsa-curve-origins
630•ahlCVA•5h ago•260 comments

Llama.cpp on a jailbroken PS5: run any GGUF model natively on the console

https://github.com/cobanov/PS5LM
171•Anon84•6h ago•44 comments

FLUX 3 Image Klein

https://bfl.ai/blog/flux-3-image-klein
99•gmays•4h ago•24 comments

Waymo in Toronto

https://waymo.com/blog/2026/10/waymo-in-toronto/
256•ChrisArchitect•9h ago•355 comments

eBay Restricts Listings of Radio Equipment, but Exempts Ham-Band-Only Gear

https://www.arrl.org/arrlletterissue?issue=2026-10-15#eBay-Restricts-Listings-of-Radio-Equipment_...
152•7402•6h ago•128 comments

You could have invented transformers from memory

https://alexwang.ai/posts/associative-memory/
115•speckx•5h ago•32 comments

Wireless magnetic millirobots that deliver medicine inside the beating heart

https://hub.jhu.edu/2026/10/12/magnetic-millirobots-cardiac-treatment/
61•giuliomagnifico•2d ago•5 comments

Designing more efficient quantum circuits with Claude

https://www.anthropic.com/research/designing-efficient-quantum-circuits
90•pretext•6h ago•18 comments

JPEG XL vs. AVIF for web use-cases

https://jakearchibald.com/2026/jpeg-xl-vs-avif/
189•farlight•8h ago•142 comments

Apple ML Research: Muse Spark Open with MLX on Mac Studio

https://machinelearning.apple.com/research/mlx-distributed-inference
258•antipaul•10h ago•117 comments

C++26: The New Debugging Header

https://www.sandordargo.com/blog/2026/09/30/cpp26-debugging
61•jandeboevrie•5h ago•5 comments

How the Claude Code team does code review

https://claude.dev/blog/solving-code-review-at-anthropic/
213•pretext•5h ago•199 comments

90% of US working hours are spent on tasks not covered well by AI benchmarks

https://www.mercor.com/research/labor-index/benchmark-map/
378•speckx•7h ago•324 comments

Monte-Carlo Simulations

https://eli.thegreenplace.net/2026/monte-carlo-simulations/
62•ibobev•3d ago•11 comments

I never authorized an integration that scans my secrets

https://github.com/home-assistant/home-assistant.io/issues/49314
169•trvrprkr•4h ago•120 comments

Nine-Inch Snails

https://www.theatlantic.com/science/2026/10/giant-african-snails-florida-invasion/688850/
10•zdw•2h ago•1 comments

Big Fish: Exploiting a 37-Year-Old Kernel Bug in OpenBSD

https://calif.io/research/big-fish
161•rs_rs_rs_rs_rs•9h ago•44 comments

/dev/null: social network for developers

https://dev-null.sh
120•mnapoli•7h ago•108 comments

Show HN: Gemini 4 Argon plays StarCraft

https://starskirmish.com/bench/v0-2/
182•__cayenne__•10h ago•87 comments

Piramidal (YC W24) Is Hiring

https://job-boards.greenhouse.io/piramidalinc/jobs/4443102009
1•dsacellarius•7h ago

Why harnesses matter for energy (and token) efficiency

https://neuralwatt.com/news/why-harnesses-matter-for-energy-efficiency
34•ccgibson•3h ago•11 comments

PGO or not PGO this is the dilemma. Step 2

https://www.percona.com/blog/pgo-or-not-pgo-this-is-the-dilemma-step-2/
17•hnp9j9qtda•2d ago•2 comments

Stolen Renoir paintings found hidden, and damaged, behind cinder block wall

https://www.cbsnews.com/news/stolen-renoir-paintings-found-behind-wall-france/
99•ohjeez•3d ago•64 comments

Show HN: Wonderhop – A daily game: guess what most people say, or what none do

https://wonderhop.io/en/
57•mtlduo•3d ago•55 comments

What on Earth Is Dekton?

https://www.worksinprogress.news/p/porcelain
121•wawayanda•10h ago•43 comments

What was a Token Ring network?

https://dfarq.homeip.net/what-was-a-token-ring-network/
88•ibobev•10h ago•67 comments

I Love Software Rendering

https://www.jamesfmackenzie.com/2026/10/13/i-love-software-rendering/
280•speckx•11h ago•187 comments

GifCities

https://gifcities.org/
51•augury•7h ago•7 comments

Anthropic assigned highest junk credit rating in June

https://www.ft.com/content/5a310aee-f555-4266-874c-b1b4db20186d
202•JumpCrisscross•6h ago•61 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•1y ago

Comments

bschwindHN•1y ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•1y ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•1y ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?