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Amazon, Facebook, FBI have access to a private intelligence-sharing network

https://prismreports.org/2026/05/20/seattle-shield-private-companies-surveillance/
264•root-parent•1h ago•80 comments

BBEdit 16

https://www.barebones.com/products/bbedit/bbedit16.html
104•qaz_plm•1h ago•18 comments

Project Hail Mary – Stellar Navigation Chart

https://valhovey.github.io/gaia-mary/
213•speleo•3h ago•64 comments

More than 340 local news outlets are limiting the Internet Archive's access

https://www.niemanlab.org/2026/05/more-than-340-local-news-outlets-are-limiting-the-internet-arch...
100•jaredwiener•2h ago•24 comments

Flipper One – we need your help

https://blog.flipper.net/flipper-one-we-need-your-help/
868•sandebert•8h ago•376 comments

Indexing a year of video locally on a 2021 MacBook with Gemma4-31B (50GB swap)

https://blog.simbastack.com/indexed-a-year-of-video-locally/
185•asenna•5h ago•61 comments

Where are all the UK red telephone kiosks?

https://www.thek6project.co.uk/
26•Kaibeezy•1h ago•11 comments

Python 3.15: features that didn't make the headlines

https://blog.changs.co.uk/python-315-features-that-didnt-make-the-headlines.html
261•rbanffy•8h ago•123 comments

Lost Images from the 1945 Trinity Nuclear Test Restored

https://spectrum.ieee.org/trinity-nuclear-test
222•pseudolus•8h ago•68 comments

Launch HN: Runtime (YC P26) – Sandboxed coding agents for everyone on a team

https://www.runtm.com/
38•gustrigos•3h ago•14 comments

ParadeDB (YC S23) Is Hiring Distributed Systems/Platform Engineers

1•philippemnoel•2h ago

Bournegol???

https://oldhome.schmorp.de/marc/bournegol.html
17•greyface-•2d ago•2 comments

Mounting Git commits as folders with NFS

https://jvns.ca/blog/2023/12/04/mounting-git-commits-as-folders-with-nfs/
64•pvtmert•2d ago•36 comments

We're testing new ad formats in Search and expanding our Direct Offers pilot

https://blog.google/products/ads-commerce/google-marketing-live-search-ads/
501•sofumel•9h ago•423 comments

Show HN: Agent.email – sign up via curl, claim with a human OTP

19•adisingh13•2h ago•8 comments

Museum of Pocket Calculating Devices

https://www.calculators.de/
37•ohjeez•3h ago•6 comments

What Is Happening to Publishing?

https://resobscura.substack.com/p/what-is-happening-to-publishing
50•benbreen•1d ago•23 comments

Show HN: Freenet, a peer-to-peer platform for decentralized apps

https://freenet.org/
10•sanity•5h ago•1 comments

Show HN: I Dedicated 4 Years to Mastering Offline Password Cracking

175•bojta-lepenye•6h ago•30 comments

Chewing gum restores dad's taste and smell years after Covid

https://discover.swns.com/2026/05/chewing-gum-restores-dads-taste-and-smell-years-after-covid/
72•speckx•2h ago•27 comments

FatGid: FreeBSD 14.x kernel local privilege escalation

https://fatgid.io/
73•WhyNotHugo•7h ago•31 comments

Vivaldi 8.0

https://vivaldi.com/blog/vivaldi-on-desktop-8-0/
277•OuterVale•12h ago•208 comments

Michael Keating has died

https://www.bigfinish.com/news/v/michael-keating-1947-2026
76•speckx•5h ago•34 comments

We Reverse-Engineered Docker Sandbox's Undocumented MicroVM API

https://rivet.dev/blog/2026-02-04-we-reverse-engineered-docker-sandbox-undocumented-microvm-api/
50•yakkomajuri•4h ago•7 comments

Magic the Gathering format: Fun 40

https://fabiensanglard.net/mtg/fun/
64•ibobev•6h ago•71 comments

What Do Gödel's Incompleteness Theorems Mean?

https://www.quantamagazine.org/what-do-godels-incompleteness-theorems-truly-mean-20260518/
116•baruchel•3d ago•50 comments

Show HN: Rmux – A programmable terminal multiplexer with a Playwright-style SDK

https://github.com/helvesec/rmux
151•shideneyu•10h ago•73 comments

Serving Netflix Video Traffic at 400Gb/S and Beyond (2022) [pdf]

https://nabstreamingsummit.com/wp-content/uploads/2022/05/2022-Streaming-Summit-Netflix.pdf
13•tosh•1h ago•8 comments

Waymo pauses Atlanta service as its robotaxis keep driving into floods

https://techcrunch.com/2026/05/21/waymo-pauses-atlanta-service-as-its-robotaxis-keep-driving-into...
142•mattas•3h ago•185 comments

A Bipartisan Amendment Would End Police License Plate Tracking Nationwide

https://www.wired.com/story/a-bipartisan-amendment-would-end-police-license-plate-tracking-nation...
191•cdrnsf•6h ago•66 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•1y ago

Comments

bschwindHN•1y ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•1y ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•1y ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?