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Claude Sonnet 5

https://www.anthropic.com/news/claude-sonnet-5
811•marinesebastian•6h ago•457 comments

Claude Code is steganographically marking requests

https://thereallo.dev/blog/claude-code-prompt-steganography
1320•kirushik•8h ago•378 comments

From brain waves to words: a new path to communication without surgery

https://ai.meta.com/blog/brain2qwerty-brain-ai-human-communication/?_fb_noscript=1
90•alok-g•2h ago•48 comments

Hatari – Online Atari ST/STE/TT/Falcon Emulator

https://hatari.frama.io/hatari/online/hatari.html
20•gregsadetsky•1h ago•3 comments

Claude Science

https://claude.com/product/claude-science
336•lebovic•6h ago•112 comments

Nano Banana 2 Lite

https://deepmind.google/models/gemini-image/flash-lite/
286•minimaxir•7h ago•106 comments

How does a pull-back car work? Illustrated teardown

https://mechanical-pencil.com/products/car
81•Muhammad523•2d ago•21 comments

Leanstral 1.5

https://docs.mistral.ai/models/model-cards/leanstral-1-5-26-06
68•vetronauta•3h ago•9 comments

I ported Kubernetes to the browser

https://ngrok.com/blog/i-ported-kubernetes-to-the-browser
135•peterdemin•3h ago•44 comments

Hengefinder

https://hengefinder.com/
14•bookofjoe•2d ago•3 comments

TabFM: A zero-shot foundation model for tabular data

https://research.google/blog/introducing-tabfm-a-zero-shot-foundation-model-for-tabular-data/
22•brandonb•1h ago•4 comments

Ante: A new way to blend borrow checking and reference counting

https://verdagon.dev/blog/ante-blending-borrowing-rc
29•g0xA52A2A•2d ago•5 comments

I built a mmWave material classification radar (2025)

https://gauthier-lechevalier.com/radar
129•GL26•6h ago•35 comments

Stroustrup's Rule (2024)

https://buttondown.com/hillelwayne/archive/stroustrups-rule/
43•bmacho•3d ago•7 comments

CERN bids farewell to the LHC and enters Long Shutdown 3

https://home.cern/cern-bids-farewell-to-the-lhc-and-enters-long-shutdown-3/
97•HelloUsername•1d ago•25 comments

Long Island's decommissioned nuclear power plant

https://nickcarr.com/scouting-a-decommissioned-nuclear-power-plant/
55•mkmk•6d ago•7 comments

Tokyo has only two barley tea makers, we visited one to see how mugicha is made

https://soranews24.com/2026/06/30/tokyo-has-only-two-barley-tea-makers-and-we-visited-one-to-see-...
49•zdw•4h ago•10 comments

Building a custom octocopter from scratch with no prior hardware experience

https://karolina.mgdubiel.com/drone/
320•noleary•2d ago•69 comments

Show HN: My 13-year-old built an ant colony tracker

https://formicarium.es
32•abelgvidal•7h ago•24 comments

Reading the internals of Postgres: Database cluster, databases, and tables

https://www.buraksen.dev/articles/internals-of-postgresql-db-cluster-and-tables
45•buraksen•1d ago•0 comments

Knoppix

https://www.knopper.net/knoppix/index-en.html
238•hoangvmpc•11h ago•99 comments

Waveloop: What Fable left me

https://neynt.ca/writing/waveloop/
85•personjerry•4d ago•29 comments

Have you restarted your computer this week?

https://taonaw.com/2026/06/27/have-you-restarted-your-computer.html
94•surprisetalk•9h ago•204 comments

Memoirs of Extraordinary Popular Delusions and the Madness of Crowds (1852)

https://www.gutenberg.org/ebooks/24518
162•lstodd•11h ago•53 comments

I built a 10 inch mini rack from aluminium extrusions

https://louwrentius.com/i-build-a-10-inch-mini-rack-from-aluminium-extrusions.html
57•louwrentius•3d ago•26 comments

Understanding lattice risks: Many differences between marketing and reality

https://blog.cr.yp.to/20260630-risk.html
11•ledoge•2h ago•2 comments

Gone but Not Forgotten: Recovering the Dead Web

https://blog.archive.org/2026/04/23/gone-but-not-forgotten-recovering-the-dead-web/
7•wslh•2h ago•0 comments

RF hacking my cloud-controlled ceiling fan

https://samwilkinson.io/posts/2026-06-24-rf-hacking-dreo
36•sammycdubs•6d ago•13 comments

Matrix URIs, a URL syntax from Tim Berners-Lee that never shipped (1996)

https://www.w3.org/DesignIssues/MatrixURIs.html
47•napolux•4d ago•27 comments

Set up your own DoH (DNS over HTTPS) service

https://nochan.net/b/Internet-Crap/20260602-Set-Up-Your-Own-DoH-Service/
57•Bender•3d ago•22 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•1y ago

Comments

bschwindHN•1y ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•1y ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•1y ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?