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The Redistribution of Housing Wealth Caused by Rent Control [pdf]

https://www.rhawa.org/file/secure/shs-the-impact-of-rent-control-in-st-paul.pdf
51•luu•1h ago•47 comments

10th Gen Honda Civic Updates Are Signed with AOSP Test Keys

https://juniperspring.org/posts/honda-evil-valet/
109•librick•3h ago•18 comments

Noise infusion banned from statistical products published by Census Bureau

https://desfontain.es/blog/banning-noise.html
773•nl•14h ago•482 comments

GLM 5.2 Is Out

https://twitter.com/jietang/status/2065784751345287314
427•aloknnikhil•12h ago•236 comments

Every Frame Perfect

https://tonsky.me/blog/every-frame-perfect/
622•ravenical•16h ago•203 comments

Building a serial and VGA "everything console"

http://oldvcr.blogspot.com/2026/06/building-serial-and-vga-everything.html
9•classichasclass•2h ago•0 comments

FreeOberon – Open-Source, Cross-Platform, Free Pascal/Turbo Pascal-Like Language

https://github.com/kekcleader/FreeOberon
50•peter_d_sherman•2d ago•19 comments

Treating pancreatic tumours may have revealed cancer's master switch

https://economist.com/science-and-technology/2026/06/12/treating-pancreatic-tumours-may-have-reve...
325•andsoitis•15h ago•115 comments

Pyodide 314.0: Python packages can now publish WebAssembly wheels to PyPI

https://blog.pyodide.org/posts/314-release/
99•agriyakhetarpal•4d ago•23 comments

Python 3.14 garbage collection rigamarole

https://theconsensus.dev/p/2026/06/06/python-3-14-garbage-collection-rigamarole.html
19•eatonphil•1d ago•13 comments

Weave: Merging based on language structure and not lines

https://ataraxy-labs.github.io/weave/
7•rohanat•1h ago•1 comments

Apt Encounters of the Third Kind

https://igor-blue.github.io/2021/03/24/apt1.html
14•ogurechny•2h ago•2 comments

Codex for open source

https://openai.com/form/codex-for-oss/
196•EvgeniyZh•2d ago•66 comments

GameBoy Workboy

https://tcrf.net/Workboy
172•tosh•10h ago•59 comments

Amazon CEO's talks with U.S. officials triggered crackdown on Anthropic models

https://www.wsj.com/tech/ai/amazon-ceos-talks-with-u-s-officials-triggered-crackdown-on-anthropic...
606•ls612•11h ago•443 comments

ReactOS (FOSS "Windows") achieves 3D-accelerated Half-Life on real hardware

https://www.phoronix.com/news/ReactOS-Running-Half-Life
138•jeditobe•5h ago•23 comments

A whale necropolis has been found

https://www.nature.com/articles/d41586-026-01581-x
46•tigerlily•3d ago•18 comments

Running DOS on Behringers DDX3216 with a DIY x86-Bios from Scratch

https://chrisdevblog.com/2026/06/08/running-dos-on-behringers-ddx3216-using-a-diy-x86-bios/
84•rasz•10h ago•18 comments

The Field Guide to CSS Grid Lanes

https://gridlanes.webkit.org/
11•ingve•3d ago•2 comments

Quadratic funding democratizes allocation by rewarding projects w/ broad support

https://internetfreedom.torproject.org/funding-distribution/
5•Cider9986•2h ago•1 comments

Appreciating Exif

https://brentfitzgerald.com/posts/appreciating-exif/
143•burnto•4d ago•30 comments

Police officer investigated for using AI to 'create evidence' in multiple cases

https://news.sky.com/story/derbyshire-police-officer-investigated-for-using-ai-to-create-evidence...
266•austinallegro•8h ago•129 comments

A low-carbon computing platform from your retired phones

https://research.google/blog/a-low-carbon-computing-platform-from-your-retired-phones/
259•vikas-sharma•18h ago•140 comments

Human Routers of Machine Words

https://borretti.me/article/human-routers-of-machine-words
45•zx321•7h ago•22 comments

4 things to know about the new sunscreen ingredient the FDA approved

https://www.npr.org/2026/06/13/nx-s1-5856385/sunscreen-skin-protection-bemotrizinol
64•mikhael•3h ago•23 comments

Ancient genome duplications laid the foundations of complex brains

https://www.ox.ac.uk/news/2026-06-09-ancient-genome-duplications-laid-the-foundations-of-complex-...
24•hhs•5h ago•1 comments

The adder at the heart of Intel's 8087 floating-point chip

https://www.righto.com/2026/06/intel-8087-adder-reverse-engineered.html
102•pwg•11h ago•25 comments

RTX 5080 and RTX 3090 Setup: 80 Tok/s on Qwen 3.6 27B Q8

https://imil.net/blog/posts/2026/rtx-5080-+-rtx-3090-setup-80+-tok-s-on-qwen-3.6-27b-q8/
214•iMil•18h ago•73 comments

AI coding at home without going broke

https://stephen.bochinski.dev/blog/2026/06/13/ai-coding-at-home-without-going-broke/
262•sbochins•11h ago•223 comments

The experience of rendering Arabic typography and its technical debt

https://lr0.org/blog/p/arabic/
206•bookofjoe•15h ago•51 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•1y ago

Comments

bschwindHN•1y ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•1y ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•1y ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?