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The "$60 Gaming PC" – AMD BC-250 (2025)

https://devquasar.com/hardware/the-60-gaming-pc-amd-bc-250/
169•networked•5h ago•58 comments

Discovery of a new OpenAI agent message board

https://collusion.wiki/
1967•moultano•1d ago•1469 comments

Actively exploited sandbox RCE in all Chromium versions

https://nvd.nist.gov/vuln/detail/cve-2026-85046
694•negura•20h ago•399 comments

Nitter has more working instances than before the takedowns

https://codeberg.org/mv12star/shitter/wiki/Instances
509•Cider9986•18h ago•206 comments

Wikimedia Foundation Workers Overwhelmingly Vote to Form Union with CWA

https://wikiworkersunited.org/announcements/2026-09-04-us-wikimedia-foundation-workers-overwhelmi...
142•robin_reala•2h ago•35 comments

Terpstra Keyboard

http://terpstrakeyboard.com/
76•cl3misch•8h ago•36 comments

Formalizing Fermat's Last Theorem

https://www.anthropic.com/research/formalizing-fermats-last-theorem
710•jlebar•23h ago•450 comments

Singapore subway (mrt) information display types

https://www.sgtrains.com/technology-infosys.html
25•gregorvand•3d ago•7 comments

Visualizing Rust's Vtables: How dyn Trait Works In Memory

https://sofiabelen.github.io/projects/visualizing-rusts-vtables-how-dyn-trait-works-in-memory/
16•torutofu•5h ago•0 comments

A bizarre Commodore 64 peripheral, a mime, and some pretty bad ads

https://buttondown.com/suchbadtechads/archive/spartan-and-the-mime/
41•rfarley04•6h ago•3 comments

A Million Falcons Went Missing. Here’s How They Were Found

https://www.nationalgeographic.com/animals/article/falcons-migration-angola-falcopolis
46•bryanrasmussen•3d ago•12 comments

Stopping the Unstoppable: When an unstoppable force meets a dashpot snubber

https://practical.engineering/blog/2026/9/1/stopping-the-unstoppable
15•crescit_eundo•4d ago•1 comments

Statichost.eu – European static site hosting

https://www.statichost.eu/
398•p4bl0•22h ago•186 comments

Steffen's Polyhedron – Greg Egan

https://www.gregegan.net/SCIENCE/Steffen/Steffen.html
6•pavel_lishin•2d ago•0 comments

Can AI design circuit boards yet?

https://eebench.org/blog/can-ai-design-circuit-boards-yet/
328•iopapa•22h ago•193 comments

Meet the Ig Nobel Prize Winners

https://arstechnica.com/science/2026/09/meet-the-2026-ig-nobel-prize-winners/
70•mkl•4h ago•17 comments

Write Software in Latin (2025) [video]

https://www.youtube.com/watch?v=fGZpaqMha0o
19•akkartik•2d ago•7 comments

How the Tobacco Industry Drove the Rise of Ultra-Processed Foods (2025)

https://vcresearch.berkeley.edu/news/how-tobacco-industry-drove-rise-ultra-processed-foods
104•paimapi•2h ago•49 comments

How the Disaster of "Forever Chemicals" Was Kept Secret

https://www.propublica.org/podcast/forever-chemicals-pfas-pfos-3m-secret-kris-hansen
211•stevenwoo•3h ago•50 comments

Git hosting that never leaves Europe

https://pushin.eu
243•sevenseacat•12h ago•122 comments

Shutting down our public encrypted DNS

https://mullvad.net/en/blog/shutting-down-our-public-encrypted-dns-servers-and-sponsoring-quad9-i...
416•mywacaday•23h ago•202 comments

AI handles incidents, engineers lose touch with their systems

https://www.sylvainkalache.com/blog/ai-handles-incidents-engineers-lose-touch-with-their-systems
304•sylvainkalache•10h ago•275 comments

Portal by Spotify cut my Claude Code token usage by 90%

https://engineering.atspotify.com/2026/9/portal-by-spotify-cut-my-claude-code-token-usage-by-90
224•cebert•19h ago•126 comments

Show HN: Open-Source eInk Bike Computer

https://opentrailpaper.com
357•stingrae•1d ago•113 comments

Pointing at the error: compiler-style diagnostics in uutils coreutils

https://uutils.org/blog/2026-08-error-diagnostics/
57•ingve•3d ago•8 comments

GPT-6 Astra on OpenRouter

https://openrouter.ai/openai/gpt-6-astra
283•Topfi•21h ago•208 comments

Ask HN: Resources to get good at soldering?

202•tosmatos•3d ago•127 comments

.gitignore Everything by Default

https://packagemain.tech/p/gitignore-everything-by-default
85•der_gopher•5h ago•100 comments

IBM Bob

https://bob.ibm.com/
315•artpar•1d ago•319 comments

Git Submodules as a Package Manager

https://nesbitt.io/2026/09/01/git-submodules-as-a-package-manager.html
80•ErenayDev•4d ago•29 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•1y ago

Comments

bschwindHN•1y ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•1y ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•1y ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?