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Astra can read and write weights to improve Qwen

https://rikiyat.github.io/blog/weight-space-programming/
2318•dbreunig•11h ago•730 comments

Show HN: Hacker Times, a New York Times-inspired version of Hacker News

https://hackertimes.ca/
152•polpenn•4h ago•50 comments

DiscImageStudio: burn visible artwork onto CDs, DVDs and Blu-ray discs

https://github.com/JiaFeiMiao-K-Cat/DiscImageStudio
112•bpierre•4h ago•26 comments

Scaling Git at OpenAI

https://openai.com/index/scaling-git-at-openai/
147•makeramen•6h ago•62 comments

Show HN: Subvocal – Talk to your computer without making noise

627•aarushyadav•12h ago•324 comments

European RISC-V Industrial Computing Initiative

https://erici.eu
27•ymz5•21h ago•6 comments

US boy names that became girl names and vice versa

https://namedaisy.com/blog/boy-names-that-became-girl-names
341•xoobdev•13h ago•341 comments

Resisting Cognitive Surrender

https://knlb.dev/essays/surrender
63•knlb•1d ago•20 comments

If you love a website, back it up

https://blog.mistys-internet.website/post/2026/10/29/if-you-love-a-website-back-it-up/
470•ingve•16h ago•101 comments

Open-Source 5G Ran Platforms: A Dual Perspective on Performance and Capabilities

https://arxiv.org/abs/2608.25820
16•teleforce•3h ago•0 comments

Launch HN: Momentic (YC W24) – Agents that catch bugs by using your app

https://momentic.ai/
137•wuweiweiwu•13h ago•91 comments

Self-Employed? Solopreneur? NIST Has a Cybersecurity Guide Just for You

https://www.nist.gov/news-events/news/2026/11/self-employed-solopreneur-nist-has-cybersecurity-gu...
167•tomrod•12h ago•47 comments

Shrinking NixOS RAM footprint and resource requirements to the bare minimum

https://lowendspirit.com/discussion/11543/shrinking-nixos-ram-footprint-and-resource-requirements...
28•birdculture•1d ago•2 comments

Show HN: Warsaw in voxels – An interactive 3D map of the city centre

https://p.migdal.pl/warsaw-vibe-voxel/
236•stared•13h ago•38 comments

Ask HN: Who is hiring? (November 2026)

198•whoishiring•14h ago•160 comments

Intel stock collapse worsens as $3.5T chip rout spreads

https://finance.yahoo.com/markets/article/the-intel-stock-collapse-is-getting-worse--and-the-37-t...
174•entryleveljobsc•5h ago•121 comments

Egoless Mathematics in the AI Era

https://terrytao.wordpress.com/2026/11/02/egoless-mathematics-in-the-ai-era/
141•smilelamp•11h ago•96 comments

SLAC researchers find proof of altermagnetism, a new magnetic phase

https://www6.slac.stanford.edu/news/2026-10-29-slac-researchers-find-proof-altermagnetism-new-mag...
59•gmays•8h ago•8 comments

The SEC Should Block Anthropic's IPO to Protect the Public

https://www.techpolicy.press/the-sec-should-block-anthropics-ipo-to-protect-the-public/
283•cdrnsf•7h ago•217 comments

Show HN: I built a little browser game to practice Vim commands

https://hjkl.duy.run
8•dh1011•2h ago•8 comments

Show HN: Rustable is an open source database client built in Rust

https://rustable.app
16•JaTochNietDan•3h ago•7 comments

Polyend releases the Tracker firmware source code

https://polyend.com/whats-up/tracker-the-biggest-update-yet/
106•austinallegro•12h ago•33 comments

Ubuntu still has not released patch for Linux 0day RCE in almost 3 weeks

https://freenode.net/article/ubuntu-lts-kernels-still-unfixed-for-critical-cve-2026-98432
416•majorchord•11h ago•119 comments

WTF Ubuntu?

https://chalmovsky.com/posts/wtf-ubuntu
1416•chalmovsky•15h ago•601 comments

V100 SXM2 pinout and NVLink reference

https://github.com/pigeon-labs-stack/v100-sxm2-reference
25•airhangerf15•7h ago•5 comments

Sneaking into the auditorium for the Windows 2000 launch rehearsal

https://devblogs.microsoft.com/oldnewthing/20261102-00/?p=112818/
120•ibobev•11h ago•43 comments

We halved DNS build delay and cut memory use by 85%

https://blog.cloudflare.com/dns-targeted-zone-builds/
171•wondersky•15h ago•69 comments

Skill to Create Product Videos

https://github.com/aaitor/skill-video-studio
86•aaitor•11h ago•26 comments

C64 Basic Dungeon Crawler: Stairs, Levels and Levelling Up (Part 11)

https://retrogamecoders.com/c64-basic-dungeon-part11/
71•ibobev•15h ago•11 comments

Bitmovin (YC S15) Is Hiring Technical Graduates in Denver (Engineering/CS Focus)

https://bitmovin.com/careers/8660599002/
1•slederer•13h ago
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•1y ago

Comments

bschwindHN•1y ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•1y ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•1y ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?