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HackerTube: YouTube built from videos recommended by HN

https://karpathy.bearblog.dev/hacker-tube/
364•karpathy•2h ago•145 comments

TCP Use-After-Free: CVE-2026-98432 / CVSS 9.8

https://atlasum.net/blog/cve-2026-98432-linux-ipv4-tcp-uaf
210•oger•3h ago•98 comments

With 86% of the words, you might understand only 38% of an anime's lines

https://learnfromx.com/research/anime-word-coverage-vs-lines-understood
31•lakesare•1h ago•22 comments

It's the Memory Latency, Stupid

https://pivotlake.io/blog/its-the-memory-latency-stupid/
78•ntur1337•3h ago•21 comments

The Duty of a Scholar

https://www.daemonology.net/blog/2026-10-31-The-Duty-of-a-Scholar.html
65•gslin•3h ago•22 comments

Surviving "The Graduate"

https://www.newyorker.com/culture/the-weekend-essay/dustin-hoffman-on-surviving-the-graduate
27•samizdis•2h ago•3 comments

Show HN: NES Contra (1987) port (ASM –> C and then C –> WebAssembly)

https://epoyraz.github.io/nes-contra-us/
28•tevlon•3h ago•17 comments

Molly (Signal fork) has not been updated since 3 months and is vulnerable

https://piefed.world/post/1503394
287•DeepLogin•12h ago•167 comments

Jepsen: ParticleDB 1.1.4

https://jepsen.io/analyses/particledb-1.1.4
155•aphyr•8h ago•86 comments

Show HN: A language model that lives in a boot sector

https://github.com/kerlenton/bootgpt
39•kerlenton•9h ago•0 comments

Rhind Mathematical Papyrus

https://en.wikipedia.org/wiki/Rhind_Mathematical_Papyrus
10•sweetdingoes•1d ago•1 comments

Much Ado About None: Sentinel Values in Python

https://florianwilhelm.info/2026/10/sentinel_values/
31•sebg•2d ago•19 comments

Do the math: How we took over ChatGPT accounts

https://www.parameter.ai/labs/we-found-a-gap-at-openai
292•armcat•12h ago•141 comments

Distributed Proofreaders

https://www.pgdp.net/c/
11•gone35•1h ago•0 comments

5 years of OqtaDrive: Microdrive emulation to Sinclair Network over the internet

https://oqtadrive.org/10.other/5-years/
12•xelalex•1d ago•3 comments

Simple circuits can create complex behaviors

https://aatishb.com/myriad/lets-build-a-brain/
198•aatish•4d ago•65 comments

Redox: Ring Buffers Project Summary

https://www.redox-os.org/news/nlnet-rb-summary/
49•g0xA52A2A•3d ago•10 comments

Anthropic blocks users for anything touching training larger models

https://twitter.com/jiahaoshao1/status/2116475922190922088
93•pretext•2h ago•20 comments

GPT-5.6 Sol can beat Factorio on peaceful mode

https://ryanmadden.net/gpt-56-beats-factorio/
136•ryanmadden•3h ago•143 comments

William Nordhaus has died

https://news.yale.edu/2026/10/31/william-nordhaus-nobel-laureate-who-integrated-economics-and-cli...
42•ilreb•4h ago•11 comments

Reading and writing are less symmetric than you (probably) think

https://fgiesen.wordpress.com/2015/10/25/reading-and-writing-are-less-symmetric-than-you-probably...
68•luu•3d ago•21 comments

Sculpture re-creates odd optical effects of famed Lycurgus Cup

https://arstechnica.com/science/2026/10/scientists-recreate-the-1600-year-old-recipe-of-lycurgus-...
4•dverlaeckt80•1d ago•0 comments

Switch Lowering in GCC

https://xoranth.net/gcc-switch/
194•signa11•14h ago•36 comments

Noctua Fan Swap on a Calnex Rb/GPS Frequency Reference

https://www.jeffgeerling.com/blog/2026/noctua-fan-swap-calnex-rb-gps-frequency-reference/
35•aray07•2d ago•22 comments

Digital minimalism

https://vitalik.eth.limo/general/2026/10/31/digital_minimalism.html
287•wilbertliu•16h ago•218 comments

Serbia just elected the world's brainiest parliament

https://www.science.org/content/article/serbia-just-elected-world-s-brainiest-parliament
782•input_sh•12h ago•448 comments

Show HN: A USB-C LTE modem that gives my computer a phone line

https://github.com/Koppar-AI/koppar-lte-modem
35•abijahkaj•6h ago•29 comments

Casio Watches of the 1980s

https://www.casio.com/us/watches/50th/Heritage/1980s/
196•karagenit•6h ago•99 comments

Show HN: Ghostman – A fast, keyboard-driven TUI API client and webhook inspector

https://github.com/4yk5/Ghostman
40•4yk5•1d ago•25 comments

AI, Lean, and the Future of Formal Verification, with Lean Creator Leo de Moura

https://thedataexchange.media/leo-de-moura-lean-aws/
182•datascientist•2d ago•40 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•1y ago

Comments

bschwindHN•1y ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•1y ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•1y ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?