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Jev in 25 Lines of Python

https://www.nobodywho.ai/posts/jev-in-25-lines/
116•bashbjorn•2h ago•41 comments

Abandoning Scientific Linux Was a Mistake

https://blog.melashri.net/posts/scientific-linux-mistake/
21•elashri•46m ago•12 comments

GPT-6 Sol and Luna

https://openai.com/index/introducing-gpt-6-sol-and-luna/
1522•OfficialTurkey•15h ago•729 comments

Claude Opus 5.5

https://www.anthropic.com/claude-opus-5-5
1534•km144•17h ago•951 comments

Transit rewards

https://waymo.com/blog/2026/09/transit-rewards/
134•raybb•6h ago•138 comments

OpenAI GPT–6 Astra breaks Enigma message that has resisted solution since 2005

https://www.cryptocellar.org/bgac/the-mvueh-break.html
658•sohkamyung•19h ago•386 comments

Data-only attacks are easier than you think (2024)

https://www.usenix.org/publications/loginonline/data-only-attacks-are-easier-you-think
51•segfaultbuserr•5h ago•17 comments

Microsoft killed FoxPro in 2007. Anyway, here's FoxPro revived

https://foxscript.org/
316•boredjohnny•12h ago•187 comments

ReBarUEFI: Resizable BAR for almost any UEFI system

https://github.com/xCuri0/ReBarUEFI
150•nateb2022•2d ago•48 comments

'We hacked the FBI:' Hackers say they have data on all FBI employees

https://www.404media.co/we-hacked-the-fbi-hackers-say-they-have-data-on-all-fbi-employees/
602•spenvo•15h ago•440 comments

Show HN: Npunlock – Run custom C kernels for Intel NPUs

https://github.com/hsfzxjy/npunlock
21•hsfzxjy•20h ago•3 comments

How did AMD Ryzen get 50% faster in two years?

https://lemire.me/blog/2026/09/18/how-did-amd-ryzen-get-50-faster-in-two-years/
327•ibobev•4d ago•127 comments

What California is learning from solar panels built over irrigation canals

https://www.kqed.org/science/2002033/heres-what-california-is-learning-from-solar-panels-built-ov...
214•Jtsummers•1d ago•381 comments

SAML: A fractal of bad design

https://blog.trailofbits.com/2026/09/21/saml-a-fractal-of-bad-design/
236•aray07•14h ago•140 comments

WordPress: Unauthenticated path traversal leading to conditional RCE

https://github.com/WordPress/wordpress-develop/security/advisories/GHSA-7hp8-65ch-5whp
191•vntok•16h ago•98 comments

Claude Opus 5.5 Intelligence, Performance and Price Analysis (Max)

https://artificialanalysis.ai/models/claude-opus-5-5
289•theanonymousone•16h ago•90 comments

Pentagon says overreliance on AI contributed to missile strike on Iran school

https://www.bloomberg.com/graphics/2026-iran-school-attack/
645•devonnull•14h ago•327 comments

No Easy Fix for Bogus Respondents in Online Opt-In Polls

https://www.pewresearch.org/methods/2026/08/27/no-easy-fix-for-bogus-respondents-in-online-opt-in...
29•luu•1d ago•11 comments

Netherlands bracing for potentially devastating US sanctions against the ICC

https://apnews.com/article/icc-trump-sanctions-eu-israel-netherlands-2c1cc314732f920c2de59396d3b5...
12•vrganj•23m ago•0 comments

People hooked on vapes try a new way to quit: cigarettes

https://www.bloomberg.com/news/articles/2026-09-18/to-quit-vaping-some-are-starting-to-smoke
180•alephnerd•1d ago•197 comments

Unreal Agent

https://unreallabs.ai/blog/unreal-agent/
178•trollied•15h ago•106 comments

How often do you think about the 1893 World's Fair?

https://www.thebirthofacapital.info/chicago-worlds-fair-tataria-ware-larsen/
12•bryanrasmussen•4h ago•3 comments

The current balance of power in open models

https://www.interconnects.ai/p/the-current-balance-of-power-in-open
88•gmays•11h ago•29 comments

Obscura: VPN that can't log your activity

https://obscura.com/#faq-technical
136•Flimm•13h ago•108 comments

The softness of metal

https://psyche.co/turning-points/his-frailty-made-ozzys-final-gig-true-heavy-metal
32•NaOH•1d ago•12 comments

Grammarly will send unhinged messages to all your users if you try to cancel

https://www.reddit.com/r/sysadmin/comments/1wjdpgx/psa_grammarly_will_send_unhinged_messages_to_all/
143•ksec•5h ago•36 comments

OpenAI is well positioned to fast-follow Jev

https://arcturus-labs.com/blog/2026/09/21/will-openai-eat-jevs-lunch/
292•JohnBerryman•18h ago•208 comments

Show HN: JevBench, a reproducible benchmark for typed decision models

https://benchmarkheaven.com/jev-models
104•florianstandhar•20h ago•25 comments

Markdown in /src

https://htmx.org/essays/markdown-in-src/
134•perrygeo•1d ago•71 comments

Delta: Highly available, strongly consistent storage using chain replication (2022)

https://engineering.fb.com/2022/05/04/data-infrastructure/delta/
26•grep_it•1d ago•2 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•1y ago

Comments

bschwindHN•1y ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•1y ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•1y ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?