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Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•9mo ago

Comments

bschwindHN•9mo ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•9mo ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•9mo ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?

Microgpt

http://karpathy.github.io/2026/02/12/microgpt/
1083•tambourine_man•11h ago•203 comments

I built a demo of what AI chat will look like when it's "free" and ad-supported

https://99helpers.com/tools/ad-supported-chat
34•nickk81•1h ago•17 comments

Decision trees – the unreasonable power of nested decision rules

https://mlu-explain.github.io/decision-tree/
148•mschnell•4h ago•17 comments

We do not think Anthropic should be designated as a supply chain risk

https://twitter.com/OpenAI/status/2027846016423321831
603•golfer•15h ago•313 comments

10-202: Introduction to Modern AI (CMU)

https://modernaicourse.org
97•vismit2000•5h ago•18 comments

Why is the first C++ (m)allocation always 72 KB?

https://joelsiks.com/posts/cpp-emergency-pool-72kb-allocation/
50•joelsiks•3h ago•5 comments

Switch to Claude without starting over

https://claude.com/import-memory
235•doener•5h ago•134 comments

An ode to houseplant programming (2025)

https://hannahilea.com/blog/houseplant-programming/
56•evakhoury•1d ago•12 comments

Robust and efficient quantum-safe HTTPS

https://security.googleblog.com/2026/02/cultivating-robust-and-efficient.html
41•tptacek•1d ago•2 comments

The real cost of random I/O

https://vondra.me/posts/the-real-cost-of-random-io/
21•jpineman•3d ago•1 comments

Obsidian Sync now has a headless client

https://help.obsidian.md/sync/headless
504•adilmoujahid•20h ago•171 comments

Show HN: Terminal-Style Portfolio on the Internet

https://kuber.studio/
19•kuberwastaken•3h ago•15 comments

Rydberg atoms detect clear signals from a handheld radio

https://phys.org/news/2026-02-rydberg-atoms-handheld-radio.html
21•Brajeshwar•1d ago•5 comments

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https://ben-mini.com/2026/the-happiest-ive-ever-been
536•bewal416•3d ago•287 comments

Block the “Upgrade to Tahoe” Alerts

https://robservatory.com/block-the-upgrade-to-tahoe-alerts-and-system-settings-indicator/
261•todsacerdoti•18h ago•129 comments

H-Bomb: A Frank Lloyd Wright typographic mystery

https://www.inconspicuous.info/p/h-bomb-a-frank-lloyd-wright-typographic
101•mrngm•3d ago•30 comments

Sub-second volumetric 3D printing by synthesis of holographic light fields

https://www.nature.com/articles/s41586-026-10114-5
73•zdw•3d ago•13 comments

The Windows 95 user interface: A case study in usability engineering (1996)

https://dl.acm.org/doi/fullHtml/10.1145/238386.238611
290•ksec•14h ago•208 comments

Hardwood: A New Parser for Apache Parquet

https://www.morling.dev/blog/hardwood-new-parser-for-apache-parquet/
51•rmoff•2d ago•5 comments

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https://lukeb42.github.io/vertex-manual.html
3•LukeB42•2h ago•0 comments

Flightradar24 for Ships

https://atlas.flexport.com/
4•chromy•2h ago•1 comments

MCP server that reduces Claude Code context consumption by 98%

https://mksg.lu/blog/context-mode
435•mksglu•1d ago•92 comments

Pigeons and Planes Has a Website Again

https://www.pigeonsandplanes.com/read/pigeons-and-planes-has-a-website-again
12•herbertl•3d ago•1 comments

Woxi: Wolfram Mathematica Reimplementation in Rust

https://github.com/ad-si/Woxi
306•adamnemecek•3d ago•123 comments

Addressing Antigravity Bans and Reinstating Access

https://github.com/google-gemini/gemini-cli/discussions/20632
242•RyanShook•23h ago•200 comments

Our Agreement with the Department of War

https://openai.com/index/our-agreement-with-the-department-of-war
329•surprisetalk•16h ago•234 comments

Show HN: Now I Get It – Translate scientific papers into interactive webpages

https://nowigetit.us
250•jbdamask•23h ago•116 comments

Verified Spec-Driven Development (VSDD)

https://gist.github.com/dollspace-gay/d8d3bc3ecf4188df049d7a4726bb2a00
196•todsacerdoti•20h ago•104 comments

Iran's Ayatollah Ali Khamenei is killed in Israeli strike, ending 36-year rule

https://www.npr.org/2026/02/28/1123499337/iran-israel-ayatollah-ali-khamenei-killed
333•andsoitis•14h ago•522 comments

SpacetimeDB ThreeJS Support

https://discourse.threejs.org/t/spacetimedb-threejs-support-and-free-tier/90052
31•ryker2000•3d ago•7 comments