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John Ternus to become Apple CEO

https://www.apple.com/newsroom/2026/04/tim-cook-to-become-apple-executive-chairman-john-ternus-to...
1709•schappim•11h ago•862 comments

Anthropic says OpenClaw-style Claude CLI usage is allowed again

https://docs.openclaw.ai/providers/anthropic
154•jmsflknr•4h ago•77 comments

Less human AI agents, please

https://nial.se/blog/less-human-ai-agents-please/
33•nialse•1h ago•31 comments

A Roblox cheat and one AI tool brought down Vercel's platform

https://webmatrices.com/post/how-a-roblox-cheat-and-one-ai-tool-brought-down-vercel-s-entire-plat...
130•bishwasbh•4h ago•49 comments

Louis Zocchi, inventor of the d100, has died

https://icv2.com/articles/news/view/62176/r-i-p-louis-zocchi-the-godfather-dice
26•sgbeal•2h ago•6 comments

The Beauty of Bonsai Styles

https://longwoodgardens.org/blog/2023-05-17/beauty-bonsai-styles
49•lagniappe•3h ago•13 comments

How to make a fast dynamic language interpreter

https://zef-lang.dev/implementation
156•pizlonator•7h ago•21 comments

Salmon exposed to cocaine and its main byproduct roam more widely

https://www.science.org/content/article/cocaine-pollution-gives-salmon-wanderlust
14•1659447091•2h ago•3 comments

Show HN: Mediator.ai – Using Nash bargaining and LLMs to systematize fairness

https://mediator.ai/
52•sanity•17h ago•24 comments

Qwen3.6-Max-Preview: Smarter, Sharper, Still Evolving

https://qwen.ai/blog?id=qwen3.6-max-preview
617•mfiguiere•18h ago•325 comments

Types and Neural Networks

https://www.brunogavranovic.com/posts/2026-04-20-types-and-neural-networks.html
12•bgavran•2h ago•2 comments

How a subsea cable is repaired

https://www.onesteppower.com/post/subsea-cable-repair
59•slicktux•4d ago•11 comments

A mad undertaking: An undefinitive guide to the Aadam Jacobs collection

https://aadamjacobscollection.org/
8•wise_blood•2h ago•0 comments

Kimi vendor verifier – verify accuracy of inference providers

https://www.kimi.com/blog/kimi-vendor-verifier
250•Alifatisk•13h ago•21 comments

Jujutsu megamerges for fun and profit

https://isaaccorbrey.com/notes/jujutsu-megamerges-for-fun-and-profit
219•icorbrey•10h ago•99 comments

Prediction markets are breaking the news and becoming their own beat

https://www.niemanlab.org/2026/04/prediction-markets-are-breaking-the-news-and-becoming-their-own...
37•gnabgib•6h ago•34 comments

Tim Davis – Probabilistic engineering and the 24-7 employee

https://www.timdavis.com/blog/probabilistic-engineering-and-the-24-7-employee
29•kiyanwang•1d ago•12 comments

Ternary Bonsai: Top Intelligence at 1.58 Bits

https://prismml.com/news/ternary-bonsai
137•nnx•3d ago•39 comments

Air is full of DNA

https://www.nature.com/articles/d41586-026-01099-2
86•howrude•2d ago•15 comments

Using Changesets in a polyglot monorepo

https://luke.hsiao.dev/blog/changesets-polyglot-monorepo/
7•lwhsiao•1h ago•3 comments

ggsql: A Grammar of Graphics for SQL

https://opensource.posit.co/blog/2026-04-20_ggsql_alpha_release/
408•thomasp85•19h ago•80 comments

Japan's cherry blossom database, 1,200 years old, has a new keeper

https://www.nytimes.com/2026/04/17/climate/japan-cherry-blossom-database-scientist.html
93•caycep•3d ago•11 comments

Monero Community Crowdfunding System

https://ccs.getmonero.org/ideas/
86•OsrsNeedsf2P•10h ago•52 comments

Quantum Computers Are Not a Threat to 128-Bit Symmetric Keys

https://words.filippo.io/128-bits/
212•hasheddan•15h ago•77 comments

Brussels launched an age checking app. Hackers took 2 minutes to break it

https://www.politico.eu/article/eu-brussels-launched-age-checking-app-hackers-say-took-them-2-min...
214•axbyte•23h ago•104 comments

Soul Player C64 – A real transformer running on a 1 MHz Commodore 64

https://github.com/gizmo64k/soulplayer-c64
121•adunk•12h ago•30 comments

Modern Rendering Culling Techniques

https://krupitskas.com/posts/modern_culling_techniques/
140•krupitskas•2d ago•32 comments

All phones sold in the EU to have replaceable batteries from 2027

https://www.theolivepress.es/spain-news/2026/04/20/eu-to-force-replaceable-batteries-in-phones-an...
1209•ramonga•18h ago•999 comments

Corner-Case RCU Implementations

https://people.kernel.org/paulmck/stupid-rcu-tricks-corner-case-rcu-implementations
5•luu•1d ago•1 comments

Year of the IPv6 Overlay Network

https://www.defined.net/blog/year-of-the-ipv6-overlay-network/
45•stock_toaster•3d ago•9 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•11mo ago

Comments

bschwindHN•11mo ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•11mo ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•11mo ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?