frontpage.
newsnewestaskshowjobs

Open Source @Github

fp.

Gemini 4 Argon

https://deepmind.google/models/gemini/
560•737max•2h ago•432 comments

Gemini 4 Argon for Robotics

https://developers.googleblog.com/gemini-4-argon-for-robotics/
89•xnx•2h ago•22 comments

Cyberattack halts construction of tunnel between Denmark and Germany

https://ua.news/en/world/kiberataka-zupinila-budivnitstvo-tuneliu-mizh-daniieiu-ta-nimechchinoiu-...
108•paaloeye•2h ago•76 comments

Apple HomeView

https://www.apple.com/apple-homeview/
512•etothet•5h ago•627 comments

Thunderbird for iOS

https://blog.thunderbird.net/2026/10/thunderbird-for-ios-a-first-look-at-the-native-iphone-email-...
198•mjorgers•3h ago•73 comments

11 year old unsoundness bugs found in Rust borrow checker

https://github.com/rust-lang/rust/issues/164250
585•formerly_proven•8h ago•334 comments

I posted to HN, and then my website was flooded with AI bot traffic

https://www.sammystraus.com/#i-posted-to-hn-and-then-my-website-was-flooded-with-ai-bot-traffic
138•sammy0910•3h ago•78 comments

Redesigning source control at Anthropic

https://www.anthropic.com/engineering/redesigning-source-control
167•Philpax•3h ago•129 comments

Firefox Enterprise

https://www.firefox.com/en-US/enterprise/
449•recvonline•7h ago•185 comments

Coris (YC S22) Is Hiring Back End Engineer

https://www.ycombinator.com/companies/coris/jobs/h0nDly8-backend-engineer-ai-native-risk-infrastr...
1•smaddali•2h ago

We turned EmbeddingGemma 2 into a speech-to-text model

https://eg2.haku.sh/
327•amrrs•7h ago•79 comments

MIT class project turns into an FDA-cleared treatment for tremors

https://news.mit.edu/2026/mit-class-project-turns-into-fda-cleared-treatment-for-tremors-1002
56•zdw•23h ago•9 comments

New Apple TV 4K

https://www.apple.com/newsroom/2026/10/apple-unveils-the-new-apple-tv-4k/
189•corvad•5h ago•368 comments

A Dynamic and Distributed Virtual GPU Cloud Built on Idle Apple Silicon Devices

https://machinelearning.apple.com/research/distributed-gpu-cloud
185•acossta•6h ago•79 comments

Launch HN: Consus (YC F24) – LLM gateway for companies handling sensitive data

26•ericmags•3h ago•14 comments

Show HN: How Random Are You?

https://lab.specr.net/rigged-draw/
31•vunderba•2h ago•14 comments

Show HN: XY Music Notation

https://music.xy.dev/
11•jmole•1h ago•10 comments

Zero to Calc in Six Days: Inside XBOW's Chrome Full Chain

https://xbow.com/labs/research/zero-to-calc-in-six-days-inside-xbow-chrome-full-chain
6•ollin•24m ago•1 comments

Apple's new 'Switch to Safari' campaign details why you should ditch Chrome

https://9to5mac.com/2026/10/12/apples-new-switch-to-safari-campaign-details-why-you-should-ditch-...
57•ivell•4h ago•87 comments

A plea not to use uv-build

https://blogs.gentoo.org/mgorny/2026/10/12/a-plea-not-to-use-uv-build/
8•Ravencentric•52m ago•3 comments

How to engineer an AI harness for game development

https://kylekukshtel.com/ai-harness-engineering-game-development-claude-code
56•kkukshtel•4h ago•21 comments

Worlds more habitable than Earth?

https://www.nytimes.com/2026/10/13/science/inhabitable-planets-solar-system.html
41•cainxinth•6h ago•70 comments

Character.ai has initiated voluntary Chapter 11 bankruptcy

https://blog.character.ai/an-update-on-character-ai/
200•nryoo•11h ago•221 comments

Hittite royal archive found in Turkey

https://www.thehistoryblog.com/archives/77107
299•benbreen•12h ago•76 comments

Show HN: Use your OpenAI subscription to create audiobooks

https://pdftomp3.com/connect-ai/
141•janpmz•8h ago•73 comments

AI is a tool and using it well takes skill

https://yyhh.org/blog/2026/10/ai-is-a-tool/
605•layer8•21h ago•474 comments

BB(10) > Graham's Number

https://github.com/jeff87654/busy-beaver/blob/main/BB10/1RB0RA_1LC1LF_1RD0LB_1RA1LE_1LI0LC_0RG1LD...
61•surprisetalk•6h ago•45 comments

AWS Lambda Web Functions

https://aws.amazon.com/blogs/aws/announcing-aws-lambda-web-functions-for-fast-consistent-web-app-...
76•HatchedLake721•8h ago•72 comments

Show HN: Deslop – Oxlint rules for AI-generated TypeScript

https://github.com/maharshi365/deslop
3•maharshi365•1h ago•0 comments

GLM-Legal

https://z.ai/blog/glm-legal
659•ilreb•1d ago•357 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•1y ago

Comments

bschwindHN•1y ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•1y ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•1y ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?