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Gemma 4 12B: A unified, encoder-free multimodal model

https://blog.google/innovation-and-ai/technology/developers-tools/introducing-gemma-4-12b/
392•rvz•2h ago•134 comments

I was recently diagnosed with anti-NMDA receptor encephalitis

https://burntsushi.net/encephalitis/
166•Tomte•4h ago•35 comments

ESP32-S31

https://www.espressif.com/en/products/socs/esp32-s31
154•volemo•2h ago•77 comments

DaVinci Resolve 21

https://www.blackmagicdesign.com/products/davinciresolve/whatsnew
245•pentagrama•4h ago•128 comments

Gooey: A GPU-accelerated UI framework for Zig

https://github.com/duanebester/gooey
37•ksec•1h ago•2 comments

Launch HN: Hyper (YC P26) – Company brain to power agentic development

21•shalinshah•1h ago•14 comments

Hacking your PC using your speaker without ever touching it

https://blog.nns.ee/2026/06/03/katana-badusb/
523•xx_ns•8h ago•86 comments

A Post-Quantum Future for Let's Encrypt

https://letsencrypt.org/2026/06/03/pq-certs
131•SGran•3h ago•57 comments

Uber's $1,500/month AI limit is a useful signal for AI tool pricing

https://simonwillison.net/2026/Jun/3/uber-caps-usage/
112•pdyc•6h ago•127 comments

Skyvern (YC S23) Is Hiring Open-Source Loving DevRel Engineers

https://www.ycombinator.com/companies/skyvern/jobs/1qRTlVx-founding-developer-marketing-open-sour...
1•suchintan•1h ago

Fluid Simulation for Dummies

https://www.mikeash.com/pyblog/fluid-simulation-for-dummies.html
32•sebg•4d ago•9 comments

Angular v22

https://blog.angular.dev/announcing-angular-v22-c52bb83a4664
36•Klaster_1•2h ago•7 comments

Bot vs human traffic

https://radar.cloudflare.com/traffic#bot-vs-human
88•jmsflknr•1h ago•36 comments

MacBook Neo Is So Popular That Apple Doubled Production

https://www.macrumors.com/2026/06/03/macbook-neo-production-doubled-says-kuo/
111•tosh•2h ago•80 comments

Show HN: Nutrepedia – nutrition info in 29 locales built with Clojure and Htmx

https://nutrepedia.com/en-us/
32•llovan•2h ago•16 comments

Every Byte Matters

https://fzakaria.com/2026/06/01/every-byte-matters
193•ingve•7h ago•96 comments

Meta workers can opt out of being tracked at work up to 30 min

https://www.bbc.com/news/articles/c93x0k194yno
535•reconnecting•6h ago•500 comments

What I've learned about the trombone

http://bryanhu.com/blog/posts/what-ive-learned-about-the-trombone/
65•bookofjoe•8h ago•54 comments

Embryos shape their limbs: a key discovery of "genetic brakes"

https://nouvelles.umontreal.ca/en/article/2026/06/02/how-embryos-shape-their-limbs-a-key-discover...
10•gmays•1h ago•0 comments

Show HN: Rscrypto, pure-Rust crypto with industry leading public benches

https://github.com/loadingalias/rscrypto
18•LoadingALIAS•2h ago•6 comments

PlayStation Architecture

https://www.copetti.org/writings/consoles/playstation/
190•gregsadetsky•8h ago•38 comments

Mathematicians issue warning as AI rapidly gains ground

https://www.science.org/content/article/mathematicians-issue-warning-ai-rapidly-gains-ground
75•pseudolus•8h ago•105 comments

1-Click GitHub Token Stealing via a VSCode Bug

https://blog.ammaraskar.com/github-token-stealing/
607•ammar2•1d ago•95 comments

32GB of DDR5 now costs $375 – AI shortage continues to squeeze PC building

https://www.tomshardware.com/pc-components/ddr5/32gb-of-ddr5-now-costs-usd375-minimum-ai-shortage...
291•papersail•6h ago•276 comments

Show HN: Edsger – A handwritten Clojure REPL for the reMarkable 2

https://handwritten.danieljanus.pl/2026-06-01-edsger.html
209•nathell•1d ago•28 comments

Nabokov's pale fire: the lost 'father of all hypertext demos'? (2011)

https://dl.acm.org/doi/pdf/10.1145/1995966.1996008
104•aragonite•2d ago•24 comments

How turkey hacked the hair-transplant industry

https://www.wired.com/story/how-turkey-hacked-the-hair-transplant-industry/
71•joozio•2d ago•93 comments

Sixteen Kids and a Hit Man (2024)

https://nymag.com/intelligencer/article/christopher-pence-corderos-fbi-dark-web-hit-man.html
11•Michelangelo11•2d ago•1 comments

Use your Nvidia GPU's VRAM as swap space on Linux

https://github.com/c0dejedi/nbd-vram
434•tanelpoder•20h ago•111 comments

The Public Should Own Half of the Big A.I. Companies

https://www.sanders.senate.gov/op-eds/the-public-should-own-half-of-the-big-a-i-companies/
127•droidjj•1h ago•143 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•1y ago

Comments

bschwindHN•1y ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•1y ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•1y ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?