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Agent memory needs its OpenTelemetry moment

https://www.lorekit.io/blog/open-agent-memory-format
31•mthines•1h ago•18 comments

GitHub Down Again?

https://github.com/torvalds/linux
54•ridowk•40m ago•41 comments

Goodbye Claude, Hello Pi

https://caleb.software/posts/claude-to-pi.html
326•karagenit•7h ago•194 comments

Clj.rs – a Clojure dialect implemented in Rust

https://clj.rs/
59•simonpure•3d ago•5 comments

What I run on my $10 USD OpenStick homelab

https://blog.bosscher.ch/posts/openstick/
589•LaurensBER•16h ago•110 comments

Claude Code's "Don't Ask Again" exposes passwords in 1,122 public GitHub files

https://apiiro.com/blog/coding-agents-leaking-secrets-github-dont-ask-again
400•shmulc•13h ago•273 comments

Kirlian Photography: Building Your Own Equipment

https://imagesco.com/articles/kirlian/kirlian-photography.html
50•joebig•6h ago•8 comments

Finding Xanadu: Inside a JRPG classic translation 15 years in the making

https://readonlymemo.com/legend-of-xanadu-pc-engine-fan-translation-interview-making-of/
18•speckx•2d ago•0 comments

Need for Speed Underground 2 online in the browser

https://nfsu2.xyz/
996•fluxusars•1d ago•250 comments

Making any integer with four 2s (2025)

https://eli.thegreenplace.net/2025/making-any-integer-with-four-2s/
146•germanrabbit•11h ago•33 comments

I'm Rewriting IBM SPSS Statistics in 100% Safe Rust, Alone

https://github.com/kobaltgit/StatCraft
6•kobaltGIT•1h ago•0 comments

New typeface using intricate designs from Shakespeare's First Folio (2023)

https://www.itsnicethat.com/news/typeland-shakespeares-globe-amifer-folio-graphic-design-090323
5•bryanrasmussen•3d ago•1 comments

Consumer brain wave headsets threaten privacy

https://www.science.org/content/article/wearable-device-makers-are-harvesting-brain-data-train-ai...
52•maxall4•8h ago•22 comments

WaveDudeNext 2D Wave Simulator

https://github.com/graealex/WaveDudeNext
11•sweetdingoes•3h ago•3 comments

Uranium cubes reveal why the German nuclear project failed

https://arstechnica.com/science/2026/11/uranium-cubes-reveal-why-the-german-nuclear-project-failed/
139•rbanffy•2d ago•91 comments

MaxxBench – "Nice DeepSWE score. But is it true?"

https://maxxbench.unlap.ai/research/why-maxxbench/
314•antiuniverse•17h ago•83 comments

GitHub New pull request overview page in public preview

https://github.blog/changelog/2026-11-05-new-pull-request-overview-page-in-public-preview/
144•xiaoyu2006•11h ago•94 comments

ISponsorBlockTV: SponsorBlock client for all YouTube TV clients

https://github.com/dmunozv04/isponsorblocktv
42•xnx•6h ago•10 comments

Every Mac comes with an (undocumented) family member classifier

https://8rank.ai/game/apple-intelligence-personal-knowledge-graph
735•infwhispers•1d ago•387 comments

Amsterdam School

https://architecture-history.org/schools/AMSTERDAM%20SCHOOL.html
44•bondarchuk•4d ago•8 comments

Every Windows 11 app should kill Electron, and Discord just showed why

https://www.windowslatest.com/2026/11/06/every-windows-11-app-should-kill-electron-and-discord-ju...
332•thunderbong•23h ago•309 comments

Show HN: Coldframe, a honeypot that poses as a supermarket fridge controller

https://github.com/hedgerow-dev/coldframe
241•hedgerow-dev•17h ago•59 comments

The end of Microsoft Research's AI Frontiers group

https://hunch.net/?p=13764006
458•srean•16h ago•277 comments

ZapFast: A fast, native WhatsApp client in Rust and egui

https://github.com/crmne/zapfast
77•handfuloflight•8h ago•53 comments

Commodore PET – The Worlds First Personal Computer

https://www.commodore.ca/commodore-products/commodore-pet-the-worlds-first-personal-computer/
57•andsoitis•11h ago•19 comments

Apple’s grey list: Words and phrases your iPhone won’t help you spell

https://www.theguardian.com/technology/2026/nov/06/struggling-to-spell-male-chauvinist-pig-apple-...
469•user_7832•17h ago•296 comments

The $8 Linux Computer (2022)

http://thelittleengineerthatcould.blogspot.com/2022/12/the-8-linux-computer.html
238•zenincognito•20h ago•92 comments

Every processor die anyone has photographed and given away

https://sheets.works/data-viz/cpu-dies
127•user_7832•18h ago•26 comments

Asahi Linux Progress Linux 7.3

https://asahilinux.org/2026/11/progress-report-7-3/
382•ackyshake•1d ago•332 comments

A barbarian tribe's mythic origin story is true, ancient DNA reveals

https://www.science.org/content/article/barbarian-tribe-s-mythic-origin-story-true-ancient-dna-re...
239•benbreen•1d ago•213 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•1y ago

Comments

bschwindHN•1y ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•1y ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•1y ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?