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GPT-5.6 used a prompt to close a 30-year gap in convex optimization

https://old.reddit.com/r/math/comments/1uxj3cy/after_openais_cdc_proof_announcement_gpt56_used_a/
310•mbustamanter•4h ago•172 comments

Setting up your spare Mac for Claude Code to control, a step-by-step guide

https://ykdojo.github.io/claude-controls-mac/
49•ykev•1h ago•20 comments

Gleam Is Now on Tangled

https://tangled.org/gleam.run/gleam
79•nerdypepper•1h ago•49 comments

Elixir-lang.org has a new design

https://elixir-lang.org/
54•bbg2401•2h ago•31 comments

Is this the end of the once-mighty GoPro?

https://amateurphotographer.com/latest/photo-news/going-going-gone-is-this-the-end-of-the-once-mi...
118•aanet•3d ago•173 comments

Our Approach to Bioresilience: Isomorphic Labs and Google DeepMind

https://deepmind.google/blog/our-approach-to-bioresilience/
18•bookofjoe•1h ago•7 comments

Fable 5 vs. GPT-5.6 Sol on an NP-Hard Problem: Does /goal help?

https://charlesazam.com/blog/fable-5-gpt-5-6-sol-goal/
149•couAUIA•6h ago•66 comments

If You Build It, They Will Come

https://www.benlandautaylor.com/p/if-you-build-it-they-will-come
28•barry-cotter•1h ago•8 comments

Show HN: Q3Edit – Edit and play Quake 3 maps in the browser

https://q3edit.com
20•drdator•2h ago•3 comments

LG monitors silently install software through Windows Update without consent

https://videocardz.com/newz/lg-monitors-silently-install-software-through-windows-update-without-...
717•baranul•7h ago•357 comments

Tech note: making your own V-I plots at home

https://lcamtuf.substack.com/p/tech-note-making-your-own-v-i-plots
34•zdw•21h ago•4 comments

Regressive JPEGs

https://maurycyz.com/projects/bad_jpeg/
564•vitaut•14h ago•56 comments

What AI did to stackoverflow in a graph

https://data.stackexchange.com/stackoverflow/query/1953768#graph
257•secretslol•6h ago•304 comments

A Second-Grade Teacher Revived a Beloved Video Game

https://www.nytimes.com/2026/07/13/style/backyard-baseball-video-game-teacher.html
20•danso•5d ago•5 comments

GTX 1080s: Testing a Legend

https://www.lttlabs.com/articles/2026/07/15/gtx-1080s-revisiting-legends
33•LabsLucas•2d ago•8 comments

The Fermi Paradox, Percolation, and Inbreeding

https://reactormag.com/the-fermi-paradox-percolation-and-inbreeding/
11•bryanrasmussen•1h ago•10 comments

EU ban on destruction of unsold clothes and shoes enters into application

https://environment.ec.europa.eu/news/ban-destruction-unsold-clothes-and-shoes-enters-application...
157•robtherobber•3h ago•133 comments

Reviving a 15-year-old netbook with Arch Linux

https://parksb.github.io/en/article/41.html
192•parksb•4d ago•120 comments

The Computer at the Bottom of a Canal

https://negroniventurestudios.com/2026/07/18/the-computer-at-the-bottom-of-a-canal/
105•Kudos•9h ago•23 comments

Thanks HN for 15 years of support and helping me find my life's work

745•nicholasjbs•1d ago•94 comments

Fake food delivery site for the dopamine

https://old.reddit.com/r/BingeEatingDisorder/comments/1uzr3ui/fake_food_delivery_site_for_the_dop...
35•guerrilla•1h ago•10 comments

British runner Josh Kerr breaks world record for mile which stood for 27 years

https://news.sky.com/story/british-runner-josh-kerr-breaks-world-record-for-mile-which-had-stood-...
45•austinallegro•2h ago•30 comments

First atmosphere found on Earth-like planet in habitable zone of distant star

https://www.bbc.com/news/articles/cy4kdd1e0ejo
501•neversaydie•1d ago•292 comments

Qubes OS Security in the Public Record

https://arxiv.org/abs/2607.14587
53•sciences44•8h ago•9 comments

No link between acetaminophen use during pregnancy and adverse birth outcomes

https://sph.unc.edu/sph-news/no-link-between-acetaminophen-use-during-pregnancy-and-adverse-birth...
20•geox•1h ago•1 comments

The Zilog Z80 has turned 50

https://goliath32.com/blog/z80.html
259•st_goliath•21h ago•104 comments

TP-Link Kasa cameras leaked home GPS via unauthenticated UDP for 6 years

https://github.com/BadChemical/IoT-Vulnerability-Research-Public/blob/main/TP-Link_Kasa_EC71/Kasa...
192•BadChemical•19h ago•76 comments

Learning a few things about running SQLite

https://jvns.ca/blog/2026/07/17/learning-about-running-sqlite/
304•surprisetalk•23h ago•76 comments

Kimi K3, and what we can still learn from the pelican benchmark

https://simonwillison.net/2026/Jul/16/kimi-k3/
384•droidjj•1d ago•207 comments

Funny item co-occurrences in 3.2M Instacart orders

https://rogerdickey.com/funny-item-co-occurrences-in-3-million-instacart-orders/
40•rogerdickey•3d ago•70 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•1y ago

Comments

bschwindHN•1y ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•1y ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•1y ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?