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Don't Make Me Talk to Your Chatbot

https://raymyers.org/post/dont-make-me-talk-to-your-chatbot/
155•pkilgore•2h ago•96 comments

Talos: Hardware accelerator for deep convolutional neural networks

https://talos.wtf/
26•llamatheollama•1h ago•5 comments

MacBook Pro with new M5 Pro and M5 Max

https://www.apple.com/newsroom/2026/03/apple-introduces-macbook-pro-with-all-new-m5-pro-and-m5-max/
625•scrlk•10h ago•609 comments

GPT‑5.3 Instant

https://openai.com/index/gpt-5-3-instant/
268•meetpateltech•6h ago•192 comments

Intel's make-or-break 18A process node debuts for data center with 288-core Xeon

https://www.tomshardware.com/pc-components/cpus/intels-make-or-break-18a-process-node-debuts-for-...
229•vanburen•5h ago•182 comments

Textadept

https://orbitalquark.github.io/textadept/
46•giancarlostoro•2d ago•7 comments

Voxile: A ray-traced game made in its own engine and programming language

https://elbowgreasegames.substack.com/p/voxray-games-pushes-major-update
71•spacemarine1•3h ago•10 comments

Claude's Cycles [pdf]

https://www-cs-faculty.stanford.edu/~knuth/papers/claude-cycles.pdf
419•fs123•13h ago•198 comments

Helsinki just went a full year without a single traffic death

https://www.politico.eu/article/helsinki-no-traffic-death-roads-eu-accident-finland-driving-trans...
75•mooreds•1h ago•28 comments

An Interactive Intro to CRDTs (2023)

https://jakelazaroff.com/words/an-interactive-intro-to-crdts/
83•evakhoury•5h ago•14 comments

Lenovo's New ThinkPads Score 10/10 for Repairability

https://www.ifixit.com/News/115827/new-thinkpads-score-perfect-10-repairability
29•wrxd•51m ago•5 comments

The Xkcd thing, now interactive

https://editor.p5js.org/isohedral/full/vJa5RiZWs
1111•memalign•13h ago•147 comments

When AI writes the software, who verifies it?

https://leodemoura.github.io/blog/2026/02/28/when-ai-writes-the-worlds-software.html
114•todsacerdoti•7h ago•116 comments

Don't become an engineering manager

https://newsletter.manager.dev/p/dont-become-an-engineering-manager
287•flail•10h ago•204 comments

We've freed Cookie's Bustle from copyright hell

https://gamehistory.org/cookies-bustle/
76•sb057•4h ago•8 comments

What's in a Name?..

https://sailsandcommas.com/2014/02/03/whats-in-a-name/
5•Curiositry•2d ago•0 comments

Physics Girl: Super-Kamiokande – Imaging the sun by detecting neutrinos [video]

https://www.youtube.com/watch?v=B3m3AMRlYfc
406•pcdavid•9h ago•62 comments

Launch HN: Cekura (YC F24) – Testing and monitoring for voice and chat AI agents

69•atarus•9h ago•19 comments

TorchLean: Formalizing Neural Networks in Lean

https://leandojo.org/torchlean.html
69•matt_d•2d ago•9 comments

Possible US Government iPhone-Hacking Toolkit in foreign spy and criminal hands

https://www.wired.com/story/coruna-iphone-hacking-toolkit-us-government/
164•alwillis•4h ago•50 comments

TV's TV (1987) & TV Games Encyclopedia (1988)

https://blog.gingerbeardman.com/2026/03/01/tvs-tv-1987-and-tv-games-encyclopedia-1988/
10•msephton•2d ago•0 comments

Disable Your SSH access accidentally with scp

https://sny.sh/hypha/blog/scp
93•zdw•3d ago•41 comments

I'm reluctant to verify my identity or age for any online services

https://neilzone.co.uk/2026/03/im-struggling-to-think-of-any-online-services-for-which-id-be-will...
864•speckx•10h ago•531 comments

MacBook Air with M5

https://www.apple.com/newsroom/2026/03/apple-introduces-the-new-macbook-air-with-m5/
354•Garbage•10h ago•408 comments

I'm losing the SEO battle for my own open source project

https://twitter.com/Gavriel_Cohen/status/2028821432759717930
427•devinitely•10h ago•219 comments

The Two Kinds of Error

https://evanhahn.com/the-two-kinds-of-error/
29•zdw•2d ago•18 comments

GitHub Is Having Issues

https://www.githubstatus.com/incidents/n07yy1bk6kc4
199•Simpliplant•5h ago•137 comments

Meta’s AI smart glasses and data privacy concerns

https://www.svd.se/a/K8nrV4/metas-ai-smart-glasses-and-data-privacy-concerns-workers-say-we-see-e...
1363•sandbach•1d ago•766 comments

Apple Studio Display and Studio Display XDR

https://www.apple.com/newsroom/2026/03/apple-unveils-new-studio-display-and-all-new-studio-displa...
207•victorbjorklund•10h ago•240 comments

The beauty and terror of modding Windows

https://windowsread.me/p/windhawk-explained
109•wild_pointer•13h ago•88 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•9mo ago

Comments

bschwindHN•9mo ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•9mo ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•9mo ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?