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OpenRouter is joining Stripe

https://openrouter.ai/blog/announcements/openrouter-is-joining-stripe/
507•rvz•5h ago•283 comments

Go 1.27

https://go.dev/blog/go1.27
370•database64128•4h ago•81 comments

Unsloth Dynamic 3.0 GGUFs

https://unsloth.ai/docs/basics/dynamic-3.0-ggufs
146•jonesy827•4h ago•47 comments

Google replaced Git tags for certain source code with obtaining via Google Drive

https://grapheneos.social/@GrapheneOS/117057099753905023
203•Animux•5h ago•59 comments

Unlocking a locked/deactivated e-waste Cricut Maker

https://sprocketfox.io/xssfox/2026/07/01/cricut-unlock/
95•1e1a•3h ago•22 comments

DFlash 2: Keep Drafting Parallel

https://inco.ai/blog/dflash2/
47•mike-the-brain•2h ago•5 comments

A joke domain purchase turned in geopolitical warfare

https://sprocketfox.io/xssfox/2026/08/19/sondehub-and-war/
692•kareiva•11h ago•100 comments

Sol Loves to Cheat

https://jumploops.com/blog/sol-loves-to-cheat/
24•jumploops•1d ago•0 comments

Os8088.com: IBM XT OS now has a Browser, CP/M 2.2 with Z80 core and MS Word 1.1a

https://os8088.com/spotlight/
16•jggonz•1h ago•6 comments

Casio F-B100W-1A

https://www.casio.com/uk/watches/casio/product.F-B100W-1A/
236•__fst__•7h ago•183 comments

The little-known winstart.bat batch file

https://devblogs.microsoft.com/oldnewthing/20260811-00/?p=112605
52•ingve•4d ago•7 comments

Pressed Penny Machine Map

https://pennypresses.net/home/map.php
28•willmeyers•2h ago•24 comments

Geolocating a random island using geometry and CUDA programming

https://yassa9.github.io/osint/gralhix-004/
383•yassa9•10h ago•70 comments

Mathematics in the age of AI

https://arxiv.org/abs/2608.16753
99•jonbaer•7h ago•83 comments

Ornith-1.5: From Self-Scaffolding to Self-Improvement

https://ornith.ai/ornith_1_5.html
157•CommonGuy•8h ago•53 comments

Extensible Software in the age of LLMs

https://jeremymorrell.dev/blog/extensible-software-in-the-age-of-llms/
91•coloneltcb•6h ago•43 comments

Rules of good social skills (2025)

https://liamrosen.com/2025/07/24/33-rules-of-good-social-skills/
66•bilsbie•4h ago•28 comments

Anthropic Refuses to Support Agents.md

https://github.com/anthropics/claude-code/issues/6235
15•fg137•1h ago•4 comments

fx :Tiny, open, native coding agent.

https://fx.sh
150•handfuloflight•1d ago•73 comments

A portable, sensitive, low power, analog Geiger counter (2025)

https://ludens.cl/Electron/geiger2/geiger2.html
22•crorella•3d ago•0 comments

PostgreSQL for Everything

https://www.raphaelbauer.com:443/posts/postgresql-everything/
274•karlmush•9h ago•173 comments

Xwayland 26.1.0 rc1

https://lists.x.org/archives/xorg/2026-August/062280.html
34•ErenayDev•2h ago•12 comments

Remote workers report the highest well-being in study of 7,700 employees

https://www.colorado.edu/today/2026/08/12/remote-workers-report-highest-well-being-study-7700-emp...
431•downbad_•7h ago•206 comments

How Kubernetes Probes Work

https://ngrok.com/blog/probes
102•cyndunlop•6h ago•21 comments

Air Theremin – A browser theremin you play by waving at your webcam

https://theremin.bizibah.com/
233•gurov•12h ago•81 comments

Pacing model development in an era of cyber-critical capabilities

https://openai.com/index/pacing-model-development-cyber-capabilities/
111•j4mie•1d ago•125 comments

IDE Nostalgia (2022)

https://davidsmaynard.com/blog/keyset
8•dmaynard•5d ago•0 comments

Launch HN: OneCLI (YC S26) – OSS sandboxed agent harness for teams

https://github.com/onecli/onecli
45•guyb3•6h ago•14 comments

Collaborative Human Agent Protocol (CHAP)

https://github.com/BrightbeamAI/chap
4•arsalanshahid•41m ago•0 comments

Digital Immortality

https://dogdogfish.com/blog/2026/08/19/digital-immortality/
22•matthewsharpe3•3h ago•7 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•1y ago

Comments

bschwindHN•1y ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•1y ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•1y ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?