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VGHF Digital Archive passes 5000 magazines. Here's what's next

https://gamehistory.org/5k-magazines/
41•rdmuser•3h ago•4 comments

Tell HN: Bob Cringely has died

538•paveworld•11h ago•107 comments

Why don't more developers “use the platform”?

https://nolanlawson.com/2026/10/03/why-dont-more-developers-use-the-platform/
172•vinhnx•8h ago•147 comments

gpuvis: GPU Trace Visualizer

https://github.com/mikesart/gpuvis
25•luu•1d ago•0 comments

The work by Valve's Timur Kristóf on improving old AMD GPUs on Linux

https://www.phoronix.com/news/XDC-2026-Valve-Timur-AMDGPU
331•speckx•17h ago•56 comments

So you think you could be an electrician?

https://asteriskmag.com/issues/15/so-you-think-you-could-be-an-electrician
295•zdw•3d ago•220 comments

Treachery in the Rodin Museum 3D scan verdict

https://cosmowenman.substack.com/p/rodin-museum-3d-scan-verdict
229•CosmoWenman•18h ago•106 comments

Show HN: AI search for every photo and every frame of video on macOS

https://github.com/allenv0/SCM
11•allenleee•3h ago•2 comments

Agents don't need memory, they need documentation

https://liao.gg/blog/agents-dont-need-memory
220•kmeh•19h ago•123 comments

We're working on a new RuneScape MMO

https://play.runescape.com/4
95•droidjj•11h ago•39 comments

Hole Punch: Sling your spaceship around gravitational fields

https://notoriousbfg.com/hole-punch/
308•trwhite•18h ago•71 comments

We're going to need default hard budget caps on pretty much everything

https://simonwillison.net/2026/Oct/3/default-hard-budget-caps/
480•elffjs•12h ago•242 comments

Rejection Sensitivity in Gifted and Twice-Exceptional Children

https://teachyourkids.substack.com/p/rejection-sensitivity-in-gifted-and
6•actfrench•39m ago•0 comments

Emitting metadata early makes building/checking Rust up to twice as fast

https://github.com/PowderworksCode/headstart
21•knuckleheads•6h ago•1 comments

Celebrating the 100th birthday of the kidney donated to him as a teenager

https://www.whec.com/top-news/webster-man-celebrating-the-100th-birthday-of-the-kidney-his-mom-do...
207•gscott•2d ago•57 comments

LeCun has "zero concerns" about AI wiping out humanity, recent "rogue" incidents

https://fortune.com/2026/10/01/ai-godfather-yann-lecun-has-zero-concerns-about-human-extinction-s...
182•Anon84•18h ago•276 comments

Reasons I didn't become an EMT, ranked

https://ben.stolovitz.com/posts/reasons-not-emt-ranked/
172•citelao•15h ago•79 comments

We want you to build the next Git platform on Cloudflare

https://blog.cloudflare.com/next-git-platform-on-cloudflare/
152•geoffbp•17h ago•131 comments

In Ukraine, distributed renewables foil Russia's assaults

https://energytransition.org/2026/09/in-ukraine-distributed-renewables-foil-russias-assaults/
120•JumpCrisscross•3h ago•97 comments

Religious scholars met with Anthropic

https://www.nytimes.com/2026/09/29/us/anthropic-claude-morals-ai.html
96•bookofjoe•10h ago•230 comments

Dirty Optimization Secrets (C for Playdate)

https://devforum.play.date/t/dirty-optimization-secrets-c-for-playdate/23011
25•ibobev•1d ago•3 comments

I quit OpenAI because its culture is broken

https://www.theatlantic.com/technology/2026/10/openai-safety-team-resignation/688881/?gift=v5U_Uz...
279•Brajeshwar•22h ago•525 comments

Math's pedagogical curse – Grant Sanderson [video]

https://www.youtube.com/watch?v=UOuxo6SA8Uc
52•bobajeff•1d ago•24 comments

How to hack time, with C2PA

https://www.da.vidbuchanan.co.uk/blog/hacking-time.html
44•Retr0id•17h ago•5 comments

Your body of work thinks back at you

https://photoni.st/index.php/2026/09/25/your-body-of-work-thinks-back-at-you/
71•surprisetalk•3d ago•11 comments

What Meta got right with Muse

https://metedata.substack.com/p/what-meta-got-right-with-muse
64•young_mete•18h ago•83 comments

FTL: A new operating system for clouds

https://ftl-os.org/
181•romac•21h ago•73 comments

Surely you have ultra-wideband radios on your bins too?

https://sjg.io/writing/binrange-have-you-actually-put-the-bins-out/
93•simonjgreen•16h ago•45 comments

Former SR-71 engineer talks NASA's Blackbird revival program

https://www.twz.com/air/former-sr-71-engineer-talks-nasas-blackbird-revival-program
73•rkagerer•1d ago•42 comments

Thought as a Technology (2016)

https://cognitivemedium.com/tat/index.html
4•tobr•3d ago•0 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•1y ago

Comments

bschwindHN•1y ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•1y ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•1y ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?