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Inkling: Our Open-Weights Model

https://thinkingmachines.ai/news/introducing-inkling/
700•vimarsh6739•7h ago•179 comments

SQLite should have (Rust-style) editions

https://mort.coffee/home/sqlite-editions/
119•gnyeki•3h ago•48 comments

Grok Build is open source

https://github.com/xai-org/grok-build
271•skp1995•5h ago•313 comments

G# – A modern .NET language with Go, Kotlin, and Swift ergonomics

https://davidobando.github.io/gsharp/
22•serial_dev•4d ago•2 comments

Governments, companies, nonprofits should invest in free, open source AI [pdf]

https://www.siegelendowment.org/wp-content/uploads/2026/07/fortune-david-siegel-open-source-ai.pdf
88•bilsbie•4h ago•37 comments

Metal-Organic Frameworks, Chemistry's New Miracle Materials (2018)

https://chemistry.berkeley.edu/news/meet-metal-organic-frameworks-chemistry%E2%80%99s-new-miracle...
39•andsoitis•3h ago•10 comments

Stripe and Advent have made a joint offer to acquire PayPal – sources

https://www.reuters.com/business/finance/stripe-advent-offer-buy-paypal-more-than-53-billion-sour...
348•rvz•22h ago•209 comments

LLM Networking with MikroTik

https://blog.greg.technology/2026/07/14/llm-networking-with-mikrotik.html
47•gregsadetsky•3h ago•13 comments

Running Gemma 4 26B at 5 tokens/sec on a 13-year-old Xeon with no GPU

https://www.neomindlabs.com/2026/06/08/running-gemma-4-26b-at-5-tokens-sec-on-a-13-year-old-xeon-...
234•neomindryan•10h ago•152 comments

Nul Characters in Strings in SQLite

https://sqlite.org/nulinstr.html
29•basilikum•3h ago•2 comments

Show HN: One More Letter

https://playonemoreletter.com/
32•hmate9•2h ago•22 comments

The Anti-Mac User Interface (1996)

https://www.nngroup.com/articles/anti-mac-interface/
54•ninglor•3h ago•17 comments

Job queues are deceptively tricky

https://typesanitizer.com/blog/job-queues.html
20•ingve•1d ago•3 comments

Duskers, the scary command line game, is getting a sequel

https://elbowgreasegames.substack.com/p/misfits-attic-announces-duskers-20
93•spacemarine1•6h ago•21 comments

Book prizes don't work how you think

https://rebeccamakkai.substack.com/p/book-prizes-dont-work-how-you-think
70•samclemens•1d ago•38 comments

Brainless: Shadcn components that look like Claude Code, Codex and Grok

https://brainless.swerdlow.dev
93•benswerd•6h ago•19 comments

Command Line Interface Guidelines

https://clig.dev/
67•subset•3d ago•9 comments

Prioritize mental health, and why communication is so important

https://ramones.dev/posts/mental-health/
291•ramon156•14h ago•251 comments

Mysteries of Telegram Data Centers (2022)

https://dev.moe/en/3025
240•theanonymousone•12h ago•131 comments

Voxatron

https://www.lexaloffle.com/voxatron.php
64•lsferreira42•6h ago•19 comments

P2P local file transfer based on WebRTC

https://pairdrop.net/
32•halb•3h ago•14 comments

Show HN: Firefox in WebAssembly

https://developer.puter.com/labs/firefox-wasm/
131•coolelectronics•5h ago•74 comments

Show HN: E-- – A language you dial between English and Python

https://github.com/frmoded/e--
11•OdedF•5d ago•12 comments

Artie (YC S23) Is Hiring Software Engineers

https://jobs.ashbyhq.com/artie
1•tang8330•9h ago

Collection of Digital Clock Designs

https://clocks.dev
179•levmiseri•9h ago•36 comments

Designing APIs for Agents

https://www.freestyle.sh/blog/opinion/designing-apis-for-agents
49•benswerd•2d ago•22 comments

Show HN: misa77 - a codec that decodes 2x faster than LZ4 (at better ratios)

https://github.com/welcome-to-the-sunny-side/misa77
132•nonadhocproblem•10h ago•40 comments

MITS: Rockets, Calculators, and Personal Computers

https://www.abortretry.fail/p/micro-instrumentation-and-telemetry
34•BirAdam•2d ago•3 comments

Towards a harness that can do anything

https://eardatasci.github.io/c/ambiance/index.html
173•evakhoury•11h ago•86 comments

Today I Rescued 7,234 Old GIFs

https://danq.me/2026/07/10/rescuing-7234-gifs/
108•birdculture•3d ago•10 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•1y ago

Comments

bschwindHN•1y ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•1y ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•1y ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?