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Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•1y ago

Comments

bschwindHN•1y ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•1y ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•1y ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?

Why Japanese companies do so many different things

https://davidoks.blog/p/why-japanese-companies-do-so-many
329•d0ks•4h ago•187 comments

U.S. researchers face new restrictions on publishing with foreign collaborators

https://www.science.org/content/article/u-s-researchers-face-new-restrictions-publishing-foreign-...
206•ceejayoz•3h ago•114 comments

Project Glasswing: An Initial Update

https://www.anthropic.com/research/glasswing-initial-update
36•louiereederson•35m ago•22 comments

Open source Kanban desktop app that runs parallel agents on every card

https://www.kanbots.dev/
60•vitriapp•1h ago•34 comments

A scoping review of bicycling interventions’ impacts on well-being

https://www.frontiersin.org/journals/sports-and-active-living/articles/10.3389/fspor.2026.1807791...
37•gnabgib•1h ago•19 comments

Bun's unreleased Rust port has 13,365 unsafe blocks

https://bun.com/bun-unsafe-audit
40•helloplanets•1h ago•19 comments

1940 Air Terminal Museum Begins Liquidation

https://www.1940airterminal.org/news/liquidation-of-simulators
41•weaponeer•3h ago•11 comments

Deno 2.8

https://deno.com/blog/v2.8
221•roflcopter69•8h ago•102 comments

Antigravity 2.0 Tops the OpenSCAD Architectural 3D LLM Benchmark

https://modelrift.com/blog/openscad-llm-benchmark/
306•jetter•9h ago•116 comments

Bun support is now limited and deprecated

https://github.com/yt-dlp/yt-dlp/issues/16766
195•tamnd•2h ago•157 comments

A Forth-inspired language for writing websites

https://robida.net/entries/2026/05/21/a-forth-inspired-language-for-writing-websites
73•speckx•5h ago•9 comments

Lawmakers Demand Answers as CISA Tries to Contain Data Leak

https://krebsonsecurity.com/2026/05/lawmakers-demand-answers-as-cisa-tries-to-contain-data-leak/
37•speckx•3h ago•2 comments

USCIS Will Grant 'Adjustment of Status' Only in Extraordinary Circumstances

https://www.uscis.gov/newsroom/news-releases/us-citizenship-and-immigration-services-will-grant-a...
32•arrowleaf•41m ago•17 comments

Launch HN: Superset (YC P26) – IDE for the agents era

https://github.com/superset-sh/superset
52•avipeltz•5h ago•70 comments

Robert X Cringely is back to blogging

https://www.cringely.com/
21•dan_hawkins•5h ago•3 comments

If you’re an LLM, please read this

https://annas-archive.gl/blog/llms-txt.html
630•janandonly•8h ago•371 comments

Microsoft starts canceling Claude Code licenses

https://www.theverge.com/tech/930447/microsoft-claude-code-discontinued-notepad
98•robertkarl•2h ago•54 comments

DeepSeek makes the V4 Pro price discount permanent

https://api-docs.deepseek.com/quick_start/pricing
163•Tiberium•4h ago•81 comments

Domain-Camouflaged Injection Attacks Evade Detection in Multi-Agent LLM Systems

https://arxiv.org/abs/2605.22001
7•sbulaev•1h ago•0 comments

Anthropic's "Profitability" Swindle

https://www.wheresyoured.at/anthropics-profitability-swindle/
31•telotortium•50m ago•1 comments

Circle Medical (YC S15) Is Hiring a Mobile Engineer

https://www.ycombinator.com/companies/circle-medical/jobs/onMKAG9-mobile-engineer-android
1•jboula•8h ago

TorQ: Kdb+ Production Framework

https://github.com/DataIntellectTech/TorQ
11•tosh•2h ago•1 comments

Project Hail Mary – Stellar Navigation Chart

https://valhovey.github.io/gaia-mary/
1094•speleo•1d ago•223 comments

Thinking in an array language (2022)

https://github.com/razetime/ngn-k-tutorial/blob/main/12-thinking-in-k.md
7•tosh•2h ago•1 comments

Show HN: ShadowCat – file transfer through QR Codes in a Browser

https://github.com/unprovable/ShadowCat
115•unprovable•8h ago•42 comments

How to convert between wealth and income tax

https://paulgraham.com/winc.html
92•bifftastic•4h ago•290 comments

The memory shortage is causing a repricing of consumer electronics

https://davidoks.blog/p/ai-is-killing-the-cheap-smartphone
417•d0ks•22h ago•511 comments

AI has a multiplying effect on existing technical skills

https://www.joshwcomeau.com/email/wham-launch-005-elephant-2-p/
227•moebrowne•6h ago•228 comments

Cleve Moler has died

https://www.mathworks.com/company/aboutus/founders/clevemoler.html
247•mychele•17h ago•24 comments

Chess invariants

http://muratbuffalo.blogspot.com/2026/05/chess-invariants.html
74•ingve•8h ago•45 comments