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A recent experience with ChatGPT 5.5 Pro

https://gowers.wordpress.com/2026/05/08/a-recent-experience-with-chatgpt-5-5-pro/
354•_alternator_•8h ago•195 comments

Google broke reCAPTCHA for de-googled Android users

https://reclaimthenet.org/google-broke-recaptcha-for-de-googled-android-users
1104•anonymousiam•16h ago•383 comments

Using Claude Code: The unreasonable effectiveness of HTML

https://twitter.com/trq212/status/2052809885763747935
179•pretext•6h ago•96 comments

OpenAI’s WebRTC problem

https://moq.dev/blog/webrtc-is-the-problem/
341•atgctg•1d ago•85 comments

Mythical Man Month

https://martinfowler.com/bliki/MythicalManMonth.html
185•ingve•2d ago•124 comments

Making Julia as Fast as C++ (2019)

https://flow.byu.edu/posts/julia-c++
15•d_tr•2d ago•2 comments

What causes lightning? The answer keeps getting more interesting

https://www.quantamagazine.org/what-causes-lightning-the-answer-keeps-getting-more-interesting-20...
76•Tomte•2d ago•13 comments

David Attenborough's 100th Birthday

https://www.bbc.com/news/articles/cp3pww9g0p5o
670•defrost•23h ago•136 comments

America's carpet capital: an empire and its toxic legacy

https://apnews.com/projects/pfas-forever-stained/
29•rawgabbit•2d ago•7 comments

AI is breaking two vulnerability cultures

https://www.jefftk.com/p/ai-is-breaking-two-vulnerability-cultures
348•speckx•17h ago•136 comments

Wi is Fi: Understanding Wi-Fi 4/5/6/6E/7/8 (802.11 n/AC/ax/be/bn)

https://www.wiisfi.com/
261•homebrewer•2d ago•62 comments

AWS North Virginia data center outage – resolved

https://www.cnbc.com/2026/05/08/aws-outage-data-center-fanduel-coinbase.html
228•christhecaribou•1d ago•153 comments

Cartoon Network Flash Games

https://www.webdesignmuseum.org/flash-game-exhibitions/cartoon-network-flash-games
349•willmeyers•19h ago•108 comments

The React2Shell Story

https://lachlan.nz/blog/the-react2shell-story/
154•mufeedvh•18h ago•10 comments

An Introduction to Meshtastic

https://meshtastic.org/docs/introduction/
459•ColinWright•1d ago•160 comments

Vladimir Putin is losing his grip on Russia

https://www.economist.com/by-invitation/2026/05/06/vladimir-putin-is-losing-his-grip-on-russia
12•bazzmt•42m ago•4 comments

You gave me a u32. I gave you root. (io_uring ZCRX freelist LPE)

https://ze3tar.github.io/post-zcrx.html
189•MrBruh•15h ago•111 comments

Can LLMs model real-world systems in TLA+?

https://www.sigops.org/2026/can-llms-model-real-world-systems-in-tla/
91•mad•19h ago•22 comments

Teaching Claude Why

https://www.anthropic.com/research/teaching-claude-why
175•pretext•17h ago•84 comments

Serving a website on a Raspberry Pi Zero running in RAM

https://btxx.org/posts/memory/
227•xngbuilds•20h ago•91 comments

Light without electricity? Glowing algae could make it possible

https://www.colorado.edu/today/2026/05/06/light-without-electricity-glowing-algae-could-make-it-p...
78•geox•2d ago•24 comments

The soul of maintaining a new machine

https://books.worksinprogress.co/book/maintenance-of-everything/communities-of-practice/the-soul-...
59•akkartik•3d ago•5 comments

Roadside Attraction

https://theoffingmag.com/essay/roadside-attraction/
23•aways•15h ago•3 comments

US Government releases first batch of UAP documents and videos

https://www.war.gov/UFO/
304•david-gpu•23h ago•442 comments

PortalVR Motion – use any VR content in 2D with 3D tracked Joy-Cons

https://portalvr.io/motion
23•gfodor•2d ago•1 comments

All means are fair except solving the problem

https://yosefk.com/blog/all-means-are-fair-except-solving-the-problem.html
62•akkartik•2d ago•47 comments

Bitter Lessons from the ISSpresso

https://mceglowski.substack.com/p/bitter-lessons-from-the-isspresso
105•zdw•2d ago•29 comments

How to Optimize MongoDB Query Performance with Indexes

https://visualeaf.com/blog/mongodb-query-optimization-indexes/
13•RoxiHaidi•2d ago•3 comments

When is your birthday? The math behind hash collisions

https://0xkrt26.github.io/math_behind_security/2026/05/08/birthday-problem.html
50•denismenace•15h ago•11 comments

EU calls VPNs "a loophole that needs closing" in age verification push

https://cyberinsider.com/eu-calls-vpns-a-loophole-that-needs-closing-in-age-verification-push/
256•muse900•5h ago•187 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•11mo ago

Comments

bschwindHN•11mo ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•11mo ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•11mo ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?