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GPT-6 Astra

https://openai.com/index/gpt-6-astra/
1540•kibae•10h ago•1316 comments

.name Termination

https://neil.fraser.name/news/2026/09/03/
1545•pavel_lishin•14h ago•408 comments

A Mysterious Kidney Disease Has Arrived in Texas

https://www.texasmonthly.com/news-politics/ckdu-kidney-disease-immigration/
45•johntfella•2h ago•33 comments

Qwen 3.8 27B available on Cerebras at 1500 tokens/s

https://inference-docs.cerebras.ai/models/overview
503•altertable•10h ago•153 comments

Project Xanadu: Even More Hindsight

https://gwern.net/xanadu
50•andsoitis•3h ago•8 comments

Grep beats LSP? Why coding agents ignore your fancier tools

https://www.agentconnect.md/blog/grep-beat-lsp-harness/
38•kaonashi-tyc-01•1h ago•17 comments

The largest electric aircraft just flew [video]

https://www.youtube.com/watch?v=nM86DBOqgPM
248•feb•2d ago•174 comments

How an MIT research project became the Julia programming language

https://news.mit.edu/2026/how-mit-research-project-became-global-programming-language-0831
50•theanonymousone•3d ago•12 comments

From Hookswitch to Grave

https://computer.rip/2026-06-14-hookswitch-to-grave.html
15•Sniffnoy•2h ago•1 comments

New type of dice guarantees no tie when deciding who goes first

https://www.cbc.ca/lite/story/9.7328614
88•colinprince•2d ago•57 comments

Artificial beaver dams saw juvenile coho salmon survival rates go from 8% to 60%

https://www.discoverwildlife.com/animal-facts/artificial-beaver-dams-california
202•speckx•13h ago•62 comments

Porting my 1993 Amiga game to Godot, with an LLM reading the 68000 assembly

https://babyloniantwins.com/blog/porting-a-1993-amiga-game-to-godot/
234•rabahs•14h ago•68 comments

Which tools do Claude, Codex and Cursor choose? We measured 17k runs to find out

https://armature.tech/blog/which-tools-coding-agents-install
145•screm•8h ago•51 comments

Show HN: Reactor Atlas

https://reactoratlas.com
9•fedecaccia•16h ago•0 comments

K2 Horizon: A connected fleet of six open models

https://ifm.ai/blog/k2/
278•karimf•13h ago•88 comments

GPS glitched across the US by as much as 33 feet

https://www.sciencealert.com/gps-glitched-across-the-us-by-as-much-as-33-feet-scientists-have-nev...
154•thread_id•1d ago•93 comments

Any Human Ever – One life, drawn at random from all who have ever lived

https://anyhumanever.com/
524•thinkingemote•14h ago•253 comments

Ask HN: Who is using MCP in production?

35•sukit•18h ago•44 comments

Go grandmaster Shin defeats AI KataGo with a two-stone handicap

https://www.kedglobal.com/artificial-intelligence/newsView/ked202607210007
241•gmays•1d ago•68 comments

Xanadu was waiting for agents

https://zed.dev/blog/agentic-xanadu
104•nsm•2d ago•43 comments

Virtual Threads for a scripting language in Java 8 without Loom

https://jactl.io/blog/2026/08/28/jactl-virtual-threads
20•jaccomo•2d ago•1 comments

GLP-1s are being linked to fewer serious infections, including TB

https://gizmodo.com/ozempic-and-other-glp-1s-are-being-linked-to-fewer-serious-infections-includi...
94•gumby•6h ago•47 comments

Tasklet (YC P26) Is Hiring a Customer Success Engineer

https://tasklet.ai/careers/customer-success-engineer
1•mayop100•8h ago

Unusual Suspects

https://neal.fun/unusual-suspects/
138•beeperboy95•1d ago•27 comments

A PCB business card with a batteryless LED, powered by the phone that taps it

https://www.kevin.md/the-business-card-that-lights-up.md/
61•thekevintang•2d ago•19 comments

The true horror of Edgar Allan Poe’s stories lies in their confessions

https://yalereview.org/article/emily-ogden-edgar-allan-poe
65•lermontov•1d ago•26 comments

Sing-song: a speakable encoding for long numbers and keys

https://blog.vrypan.net/2026/08/19/260819-sing-song/
4•zdw•3d ago•0 comments

How concerned should we be about Astra's recurrent architecture?

https://www.lesswrong.com/posts/PLisnSFir8y5AHkmP/how-concerned-should-we-be-about-astra-s-recurrent
112•yurivish•12h ago•71 comments

The asteroid currently hitting front end web development

https://nolanlawson.com/2026/08/23/the-asteroid-currently-hitting-frontend-web-development/
115•codechicago277•10h ago•120 comments

The browser's main thread is expensive

https://kciter.so/posts/the-expensive-main-thread/en/
387•kciter•2d ago•135 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•1y ago

Comments

bschwindHN•1y ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•1y ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•1y ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?