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Gemini 4 Argon

https://blog.google/innovation-and-ai/models-and-research/gemini-models/gemini-4-argon/
1232•bradleyg223•10h ago•790 comments

The top secret URSALA, RAQUEL, and FARRAH satellites (2025)

https://www.thespacereview.com/article/4951/1
186•Bluestein•8h ago•83 comments

Why the Bronze Age Collapsed

https://www.worksinprogress.news/p/why-really-caused-the-bronze-age
162•AnodicElegy•1d ago•82 comments

Surprisingly complex waves reveal the brain's inner workings

https://www.quantamagazine.org/surprisingly-complex-waves-reveal-the-brains-inner-workings-20260930/
160•ibobev•11h ago•51 comments

EDG C++ front-end goes public

https://edgcpp.org/#transition
194•iandinwoodie•10h ago•89 comments

Launch HN: Magnitude (YC S25) – Self-optimizing inference engine for agents

https://github.com/magnitudedev/magnitude
143•anerli•12h ago•70 comments

Halfspace experimental IDE for solid modeling with distance fields

https://www.mattkeeter.com/projects/halfspace/
108•luu•10h ago•9 comments

A brief history of the Bloomberg terminal

https://spectrum.ieee.org/bloomberg-terminal
257•rbanffy•15h ago•108 comments

Before pixels: Modular industrial dashboards

https://unsung.aresluna.org/before-pixels-modular-industrial-dashboards/
88•leephillips•11h ago•14 comments

5x faster Edge Functions: V8 isolates to Firecracker MicroVMs

https://www.netlify.com/blog/edge-functions-firecracker-microvms/
147•jbott•11h ago•55 comments

Singapore govt dating app uses Gale-Shapley stable marriage algorithm

https://twitter.com/tuakdotsol/status/2105105417760391258
318•rzk•20h ago•256 comments

CHOMPI portable sampler instrument is now open-source (hardware and software)

https://www.chompiclub.com/opensource
69•lashkari•12h ago•14 comments

Show HN: Yantra – an LALR(1) parser generator for C++

https://github.com/TantrixAuto/yantra
20•renjipanicker•3h ago•10 comments

I could've accessed 17T Microsoft records

https://blog.faav.net/how-i-couldve-accessed-17-trillion-microsoft-records
285•luispa•2d ago•120 comments

Show HN: Ledge.sh – Runnable Markdown Notes

https://ledge.sh
92•dancablam•1d ago•45 comments

What TLA+ can and can't check

https://buttondown.com/hillelwayne/archive/what-tla-can-and-cant-check/
173•b-man•16h ago•36 comments

56k.rip – the 1996 dial-up internet experience

https://56k.rip/
134•adunk•7h ago•73 comments

The last time my family was replaced by technology

https://manuel.darcemont.fr/posts/the-last-time-my-family-was-replaced-by-technology/
213•megalomanu•17h ago•460 comments

Doing a Machine Learning PhD While Working in Japan

https://www.tokyodev.com/articles/doing-a-machine-learning-phd-while-working-in-japan
79•pwim•22h ago•27 comments

Is sandboxing sufficient to contain rogue agents?

https://blog.cryptographyengineering.com/2026/09/30/is-sandboxing-sufficient-to-contain-rogue-age...
8•zdw•2h ago•1 comments

Burning Man death rates – A short lesson in statistics

https://ihavenapkinthoughts.substack.com/p/burning-man-death-rates-a-short-lesson
126•viraj_shah•2d ago•155 comments

Responsible Release of AI-Generated Mathematics

https://agmai.org/general-sep29/
87•aureianimus•1d ago•106 comments

Coltrane's Tone Circle

https://jtomschroeder.com/blog/tone-circle/
47•jtomschroeder•15h ago•16 comments

Great Dirhombicosidodecahedron ("Miller's Monster")

https://www.software3d.com/MillersMonster.php
60•cobbzilla•13h ago•5 comments

Functional Ultrasound Imaging (fUSI) from scratch

https://www.neuroai.science/p/functional-ultrasound-imaging-from
38•pminimax•10h ago•7 comments

Fuck Android Developer Verification Program

https://twitter.com/0xcrypto/status/2105515822643114182
18•0xcrypto•1h ago•2 comments

PlayBook: A Programmable Paper Notebook [video]

https://www.youtube.com/watch?v=GurWDZ8ENpA
7•surprisetalk•1d ago•0 comments

SDF Public Access Unix System ... est. 1987

https://sdf.org/
85•kmstout•15h ago•20 comments

Bild AI (YC W25) Is Hiring a Founding Product Engineer

https://www.ycombinator.com/companies/bild-ai/jobs/dAbC3Gd-founding-product-engineer
1•rooppal•13h ago

LinkedIn Larpmaxxing

https://hereticpleb.vercel.app/blog/linkedin-larpmaxxing/
154•BurnerBurner•1d ago•156 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•1y ago

Comments

bschwindHN•1y ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•1y ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•1y ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?