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China’s open-weights AI strategy is winning

https://werd.io/american-ai-is-locked-down-and-proprietary-its-losing/
921•benwerd•9h ago•752 comments

Who's Afraid of Chinese Models?

https://stratechery.com/2026/whos-afraid-of-chinese-models/
132•mfiguiere•12h ago•94 comments

Kimi Work

https://www.kimi.com/products/kimi-work
344•ms7892•6h ago•164 comments

Human mathematicians are being outcounterexampled

https://xenaproject.wordpress.com/2026/07/20/human-mathematicians-are-being-outcounterexampled/
161•artninja1988•4h ago•59 comments

Jelly UI: Soft-body physics for native HTML form controls

https://jelly-ui.com/
296•baldvinmar•6h ago•123 comments

Hacker wipes Romania's land registry database

https://news.risky.biz/risky-bulletin-hacker-wipes-romanias-entire-land-registry-database/
553•speckx•10h ago•308 comments

Nativ: Run frontier open models locally on your Mac

https://blaizzy.github.io/nativ/
154•aratahikaru5•5h ago•64 comments

I wrote an bash enumerator because I was sick of xargs

https://numerlab.org/2025/07/20/bashumerate-enumerator/
34•wallach-game•3h ago•29 comments

Airport Simulator

https://airport.apunen.com/
669•apunen•13h ago•134 comments

Show HN: Immersive Gaussian Splat tour of grace cathedral, San Francisco

https://vincentwoo.com/3d/grace_cathedral/
46•akanet•3h ago•6 comments

Agent swarms and the new model economics

https://cursor.com/blog/agent-swarm-model-economics
94•jlaneve•5h ago•41 comments

Launch HN: Bloomy (YC S26) – AI-powered mastery learning for K-12

55•alexsouthmayd•7h ago•73 comments

LEDs’ potential to save our night skies

https://spectrum.ieee.org/led-light-pollution
202•defrost•10h ago•155 comments

How we measured AI writing across arXiv, and where the measurement breaks

https://unslop.run/blog/measuring-ai-writing-on-arxiv
187•dopamine_daddy•7h ago•138 comments

Corners Don't Look Like That: Regarding Screenspace Ambient Occlusion (2012)

https://nothings.org/gamedev/ssao/
142•firephox•8h ago•61 comments

The Power of Awareness: Overcoming Surveillance Capitalism

https://www.scottrlarson.com/presentations/overcoming-surveillance-capitalism-with-awareness/
38•trinsic2•3h ago•4 comments

You only need the frontier model for one single edit

https://stencil.so/blog/prewalk
57•jxmorris12•5d ago•11 comments

Perfection is not over-engineering

https://var0.xyz/posts/perfection-is-not-over-engineering.html
184•var0xyz•9h ago•84 comments

My two year old taught me constraint solving

https://thecomputersciencebook.com/posts/how-my-2yo-taught-me-constraint-solving/
17•bambataa•1w ago•9 comments

85.3 GFlops: Optimizing FP32 Matrix Multiplication on a Single AMD Zen 3 Core

https://github.com/houslast3/85.30-GFLOPS-Single-Core-FP32-Matrix-Multiplication-on-AMD-Zen-3
39•houslast•3d ago•14 comments

Shinjuku Station in 3D

https://satoshi7190.github.io/Shinjuku-indoor-threejs-demo/
132•Gecko4072•10h ago•26 comments

Exploit brokers pay $500k for WordPress RCEs. I found one with GPT5.6 and $25

https://slcyber.io/research-center/exploit-brokers-pay-500000-for-a-wordpress-rce-i-found-one-wit...
379•infosecau•15h ago•209 comments

Kimi K3, Qwen 3.8, and Anthropic's (Potential) Unravelling

https://www.emergingtrajectories.com/lh/frontier-lab-economics/
270•cl42•8h ago•282 comments

The drivers behind software delivery inefficiency

https://dl.acm.org/doi/10.1145/3800646.3800650
52•qaprof•5h ago•27 comments

Hyprland 0.55 announced the switch to Lua for its config files

https://hypr.land/news/update55/
118•matesz•6h ago•100 comments

Show HN: OTP Inspired actor supervisor based full stack templates

https://shipstacks.tech
6•annrap1d•10h ago•1 comments

The Voice of Google

https://www.newyorker.com/culture/the-weekend-essay/the-voice-of-google
161•littlexsparkee•8h ago•74 comments

The creepiest 'sales demo' of all time

https://www.appenmedia.com/opinion/letter-to-the-editor-the-creepiest-sales-demo-of-all-time/arti...
58•slowin•3h ago•29 comments

Cross sectioning insects in an electron microscope with a femtosecond laser [video]

https://www.youtube.com/watch?v=NwhVJ7cv9B4
73•surprisetalk•8h ago•3 comments

Mythologizing AI makes it more likely that we’ll fail to operate it well (2023)

https://www.newyorker.com/science/annals-of-artificial-intelligence/there-is-no-ai
57•simonebrunozzi•8h ago•90 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•1y ago

Comments

bschwindHN•1y ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•1y ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•1y ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?