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Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•9mo ago

Comments

bschwindHN•9mo ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•9mo ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•9mo ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?

Tony Hoare has died

https://blog.computationalcomplexity.org/2026/03/tony-hoare-1934-2026.html
1120•speckx•5h ago•153 comments

Agents that run while I sleep

https://www.claudecodecamp.com/p/i-m-building-agents-that-run-while-i-sleep
95•aray07•1h ago•67 comments

RISC-V Is Sloooow

https://marcin.juszkiewicz.com.pl/2026/03/10/risc-v-is-sloooow/
29•todsacerdoti•35m ago•15 comments

Yann LeCun raises $1B to build AI that understands the physical world

https://www.wired.com/story/yann-lecun-raises-dollar1-billion-to-build-ai-that-understands-the-ph...
179•helloplanets•12h ago•271 comments

Launch HN: RunAnywhere (YC W26) – Faster AI Inference on Apple Silicon

https://github.com/RunanywhereAI/rcli
146•sanchitmonga22•3h ago•60 comments

HyperCard discovery: Neuromancer, Count Zero, Mona Lisa Overdrive (2022)

https://macintoshgarden.org/apps/neuromancer-count-zero-mona-lisa-overdrive
41•naves•1h ago•9 comments

Widevine retiring its Cloud License Service (CLS)

https://castlabs.com/blog/widevine-retiring-cloud-license-service/
31•dabinat•1h ago•30 comments

Debian decides not to decide on AI-generated contributions

https://lwn.net/SubscriberLink/1061544/125f911834966dd0/
219•jwilk•5h ago•172 comments

After outages, Amazon to make senior engineers sign off on AI-assisted changes

https://arstechnica.com/ai/2026/03/after-outages-amazon-to-make-senior-engineers-sign-off-on-ai-a...
44•ndr42•7h ago•214 comments

Billion-Parameter Theories

https://www.worldgov.org/complexity.html
72•seanlinehan•2h ago•39 comments

FFmpeg-over-IP – Connect to remote FFmpeg servers

https://github.com/steelbrain/ffmpeg-over-ip
42•steelbrain•2h ago•17 comments

Levels of Agentic Engineering

https://www.bassimeledath.com/blog/levels-of-agentic-engineering
53•bombastic311•11h ago•26 comments

Intel Demos Chip to Compute with Encrypted Data

https://spectrum.ieee.org/fhe-intel
185•sohkamyung•7h ago•69 comments

Open Weights isn't Open Training

https://www.workshoplabs.ai/blog/open-weights-open-training
51•addiefoote8•21h ago•16 comments

Redox OS has adopted a Certificate of Origin policy and a strict no-LLM policy

https://gitlab.redox-os.org/redox-os/redox/-/blob/master/CONTRIBUTING.md
330•pjmlp•11h ago•339 comments

Roblox is minting teen millionaires

https://www.bloomberg.com/news/articles/2026-03-06/roblox-s-teen-millionaires-are-disrupting-the-...
14•petethomas•2d ago•3 comments

Online age-verification tools for child safety are surveilling adults

https://www.cnbc.com/2026/03/08/social-media-child-safety-internet-ai-surveillance.html
429•bilsbie•7h ago•263 comments

Rebasing in Magit

https://entropicthoughts.com/rebasing-in-magit
157•ibobev•7h ago•108 comments

I put my whole life into a single database

https://howisfelix.today/
376•lukakopajtic•10h ago•183 comments

Show HN: How I Topped the HuggingFace Open LLM Leaderboard on Two Gaming GPUs

https://dnhkng.github.io/posts/rys/
205•dnhkng•7h ago•73 comments

Meta acquires Moltbook

https://www.axios.com/2026/03/10/meta-facebook-moltbook-agent-social-network
303•mmayberry•6h ago•201 comments

Defeat as Method

https://www.cabinetmagazine.org/issues/71/khosravi.php
27•akbarnama•3h ago•2 comments

I built a programming language using Claude Code

https://ankursethi.com/blog/programming-language-claude-code/
77•GeneralMaximus•4h ago•111 comments

Launch HN: Didit (YC W26) – Stripe for Identity Verification

41•rosasalberto•5h ago•44 comments

Surpassing vLLM with a Generated Inference Stack

https://infinity.inc/case-studies/qwen3-optimization
23•lukebechtel•5h ago•6 comments

I used pulsar detection techniques to turn a phone into a watch timegrapher

https://www.chronolog.watch/timegrapher
50•tylerjaywood•3d ago•14 comments

Because Algospeak

https://www.tbray.org/ongoing/When/202x/2026/03/05/Because-Algospeak
17•zdw•2d ago•5 comments

Converting Binary Floating-Point Numbers to Shortest Decimal Strings

https://onlinelibrary.wiley.com/doi/10.1002/spe.70056
11•matt_d•3d ago•0 comments

The Gervais Principle, or the Office According to “The Office” (2009)

https://www.ribbonfarm.com/2009/10/07/the-gervais-principle-or-the-office-according-to-the-office/
261•janandonly•3d ago•114 comments

We are building data breach machines and nobody cares

https://idealloc.me/posts/we-are-building-data-breach-machines-and-nobody-cares/
48•idealloc_haris•5h ago•19 comments