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Claude: System Prompts

https://platform.claude.com/docs/en/release-notes/system-prompts
166•tosh•2h ago•72 comments

The AI Credit Resale Economy

https://vectoral.com/blog/who-are-the-token-brokers
23•mlenhard•37m ago•2 comments

Firefox for iOS now has a native adblocker

https://support.mozilla.org/en-US/kb/block-ads-firefox-ios
134•pentagrama•2h ago•43 comments

A True Telnet BBS on a Casio Calculator

https://ei3lh.eu/2026/08/16/a-true-telnet-bbs-on-a-casio-calculator/
21•austinallegro•3h ago•2 comments

Does anyone run Postgres without PgBouncer?

https://brandur.org/fragments/postgres-without-pgbouncer
75•abelanger•3d ago•33 comments

A SAT Attack on Tarski's High School Algebra Problem

https://arxiv.org/abs/2608.08421
37•matt_d•4d ago•14 comments

Research papers using "kidney disappointment" instead of "kidney failure"

https://scholar.google.com/scholar?q=%22kidney+disappointment%22
140•Alifatisk•2h ago•60 comments

Show HN: A public AI whose memory is shared across all users

https://wildstatic.com/
7•adjohu•2h ago•0 comments

Asus Bike Booster

https://www.asus.com/accessories/bike-booster/asus-oxiis/oxiis-intelligent-bike-booster/
533•wiradikusuma•4d ago•367 comments

Tasklet (YC P26) Is Hiring a Head of Design Engineering

https://tasklet.ai/careers/head-of-design-engineering
1•mayop100•1h ago

Chestnut – eGPU dock with open-source firmware

https://hwbusters.com/news/comma-ai-egpu-dock-runs-open-source-firmware-249-bare-799-with-an-rx-9...
73•txrx0000•2d ago•21 comments

Anthropic revenue reportedly jumps to more than $11.5B in second quarter

https://www.cnbc.com/2026/08/15/anthropic-revenue-jumps-to-over-11point5-billion-in-q2-report.html
22•AnodicElegy•1h ago•37 comments

Asynchronous I/O in DuckDB: Work, Thread, Work

https://duckdb.org/2026/07/31/asynchronous-io
226•pdet•6d ago•28 comments

Software Engineering fundamentals matter more

https://rhonabwy.com/2026/08/15/software-engineering-fundamentals-matter-more-than-ever/
242•ingve•16h ago•149 comments

Superconducting monolayer cuprate with a single CuO2 plane

https://www.nature.com/articles/s41586-026-10857-1
38•sbulaev•3d ago•12 comments

Super El Niño Keeps Growing as New Forecasts Reach Record Territory Ahead Winter

https://www.severe-weather.eu/long-range-2/super-el-nino-growth-accelerating-to-record-strength-f...
342•dgellow•20h ago•229 comments

Cultivating a state of mind where new ideas are born (2023)

https://www.henrikkarlsson.xyz/p/good-ideas
223•felixbraun•18h ago•54 comments

Semaglutide linked to lower predicted dementia risk

https://alz-journals.onlinelibrary.wiley.com/doi/10.1002/dad2.70432
453•randycupertino•23h ago•347 comments

Guiding Ships with Moire Patterns (2018)

https://tinkerings.org/2018/03/28/guiding-ships-with-moire-patterns/
90•Eridanus2•13h ago•22 comments

Patterns and problems in emerging multi-agent systems

https://www.anthropic.com/research/multiagent-systems
157•maxutility•13h ago•108 comments

At-home test for infected ticks could improve Lyme Disease diagnosis

https://www.smithsonianmag.com/innovation/the-first-at-home-test-for-infected-ticks-could-improve...
274•gmays•1d ago•105 comments

Falstad Math and Physics Simulations

https://www.falstad.com/mathphysics.html
45•pykello•11h ago•10 comments

What I Learned Securing Sniffnet with the GitHub Secure Open Source Fund

https://sniffnet.app/news/github-secure-open-source-fund/
8•dmit•2d ago•0 comments

AI in drug discovery – what it is, where we stand and the path forward

https://www.science.org/content/blog-post/so-how-ai-drug-discovery-doing-really
163•AnodicElegy•20h ago•84 comments

A U.S. Strategy to Prevent the Creation of Mirror Life

https://www.rand.org/pubs/research_reports/RRA4335-1.html
19•thunderbong•2h ago•10 comments

A fortuitous decade as an indie software developer

https://lapcatsoftware.com/articles/2026/8/3.html
126•frizlab•6d ago•17 comments

RISC-V: They Should Have Known Better

https://dmitry.gr/?r=06.%20Thoughts&proj=12.%20RV
348•dmitrygr•2d ago•390 comments

Show HN: Mic Drop, a real-time multiplayer karaoke game

https://www.micdrop.gg/
72•johnsillings•14h ago•33 comments

Numba in the Browser: Unlocking a New Scientific Python Stack in JupyterLite

https://notebook.link/blog/numba-in-the-browser/
63•xalfotis•4d ago•13 comments

Show HN: Grafana agent observability for Hermes Agent

https://github.com/alexander-akhmetov/grafana-agento11y-hermes
19•eventuallyacat•6h ago•0 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•1y ago

Comments

bschwindHN•1y ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•1y ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•1y ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?