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I want to wash my car. The car wash is 50 meters away. Should I walk or drive?

https://mastodon.world/@knowmadd/116072773118828295
174•novemp•1h ago•112 comments

I’m joining OpenAI

https://steipete.me/posts/2026/openclaw
909•mfiguiere•9h ago•616 comments

Building SQLite with a small swarm

https://kiankyars.github.io/machine_learning/2026/02/12/sqlite.html
28•kyars•2h ago•9 comments

Magnus Carlsen Wins the Freestyle (Chess960) World Championship

https://www.fide.com/magnus-carlsen-wins-2026-fide-freestyle-world-championship/
242•prophylaxis•9h ago•136 comments

Why does aluminum foil have one shiny side and one with a matte finish?

https://bookofjoe2.blogspot.com/2025/10/why-does-aluminum-foil-have-one-shiny.html
42•surprisetalk•4d ago•37 comments

Arm wants a bigger slice of the chip business

https://www.economist.com/business/2026/02/12/arm-wants-a-bigger-slice-of-the-chip-business
57•andsoitis•5h ago•35 comments

Modern CSS Code Snippets: Stop writing CSS like it's 2015

https://modern-css.com
386•eustoria•13h ago•149 comments

Expensively Quadratic: The LLM Agent Cost Curve

https://blog.exe.dev/expensively-quadratic
9•luu•3d ago•1 comments

LT6502: A 6502-based homebrew laptop

https://github.com/TechPaula/LT6502
341•classichasclass•14h ago•155 comments

Audio is the one area small labs are winning

https://www.amplifypartners.com/blog-posts/arming-the-rebels-with-gpus-gradium-kyutai-and-audio-ai
173•rocauc•3d ago•35 comments

How long do job postings stay open?

https://corvi.careers/blog/job_open_days_by_category_feb_2026/
25•sp1982•1d ago•24 comments

Lost Soviet Moon Lander May Have Been Found

https://www.nytimes.com/2026/02/10/science/luna-9-moon-lander-soviet.html
18•Brajeshwar•4d ago•1 comments

JavaScript-heavy approaches are not compatible with long-term performance goals

https://sgom.es/posts/2026-02-13-js-heavy-approaches-are-not-compatible-with-long-term-performanc...
56•luu•7h ago•48 comments

Databases should contain their own Metadata – Use SQL Everywhere

https://floedb.ai/blog/databases-should-contain-their-own-metadata-instrumentation-in-floe
18•matheusalmeida•4d ago•7 comments

1,300-year-old world chronicle unearthed in Sinai

https://www.heritagedaily.com/2026/02/1300-year-old-world-chronicle-unearthed-in-sinai/156948
8•telotortium•4d ago•0 comments

I gave Claude access to my pen plotter

https://harmonique.one/posts/i-gave-claude-access-to-my-pen-plotter
157•futurecat•2d ago•81 comments

Error payloads in Zig

https://srcreigh.ca/posts/error-payloads-in-zig/
69•srcreigh•8h ago•25 comments

Show HN: Microgpt is a GPT you can visualize in the browser

https://microgpt.boratto.ca
167•b44•13h ago•13 comments

I Love Board Games: A Personal Obsession Explained by Psychology

https://www.thesswnetwork.com/post/why-i-love-board-games-a-personal-obsession-explained-by-psych...
39•Propolice•4d ago•26 comments

EU bans the destruction of unsold apparel, clothing, accessories and footwear

https://environment.ec.europa.eu/news/new-eu-rules-stop-destruction-unsold-clothes-and-shoes-2026...
906•giuliomagnifico•14h ago•626 comments

Transforming a Clojure Database into a Library with GraalVM Native Image and FFI

https://avelino.run/chrondb-polyglot-ffi-clojure-graalvm-native-image/
41•PaulHoule•4d ago•2 comments

Pocketblue – Fedora Atomic for mobile devices

https://github.com/pocketblue/pocketblue
91•nikodunk•15h ago•15 comments

Real-time PathTracing with global illumination in WebGL

https://erichlof.github.io/THREE.js-PathTracing-Renderer/
149•tobr•3d ago•14 comments

Radio host David Greene says Google's NotebookLM tool stole his voice

https://www.washingtonpost.com/technology/2026/02/15/david-greene-google-ai-podcast/
145•mikhael•13h ago•83 comments

GNU Pies – Program Invocation and Execution Supervisor

https://www.gnu.org.ua/software/pies/
80•smartmic•10h ago•51 comments

Gwtar: A static efficient single-file HTML format

https://gwern.net/gwtar
216•theblazehen•16h ago•71 comments

Show HN: Knock-Knock.net – Visualizing the bots knocking on my server's door

https://knock-knock.net
132•djkurlander•14h ago•55 comments

Editor's Note: Retraction of article containing fabricated quotations

https://arstechnica.com/staff/2026/02/editors-note-retraction-of-article-containing-fabricated-qu...
225•bikenaga•13h ago•157 comments

Amazon's Ring and Google's Nest reveal the severity of U.S. surveillance state

https://greenwald.substack.com/p/amazons-ring-and-googles-nest-unwittingly
797•mikece•19h ago•573 comments

I fixed Windows native development

https://marler8997.github.io/blog/fixed-windows/
720•deevus•20h ago•345 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•9mo ago

Comments

bschwindHN•9mo ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•9mo ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•9mo ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?