frontpage.
newsnewestaskshowjobs

Made with ♥ by @iamnishanth

Open Source @Github

fp.

Heathrow scraps liquid container limit

https://www.bbc.com/news/articles/c1evvx89559o
278•robotsliketea•3d ago•386 comments

Kimi Released Kimi K2.5, Open-Source Visual SOTA-Agentic Model

https://www.kimi.com/blog/kimi-k2-5.html
199•nekofneko•4h ago•64 comments

A list of fun destinations for telnet

https://telnet.org/htm/places.htm
108•tokyobreakfast•7h ago•19 comments

The Universal Pattern Popping Up in Math, Physics and Biology

https://www.quantamagazine.org/in-mysterious-pattern-math-and-nature-converge-20130205/
33•kerim-ca•4d ago•5 comments

The hidden engineering of runways

https://practical.engineering/blog/2026/1/20/the-hidden-engineering-of-runways
316•crescit_eundo•6d ago•74 comments

Apple introduces new AirTag with longer range and improved findability

https://www.apple.com/newsroom/2026/01/apple-introduces-new-airtag-with-expanded-range-and-improv...
451•meetpateltech•20h ago•535 comments

ChatGPT Containers can now run bash, pip/npm install packages and download files

https://simonwillison.net/2026/Jan/26/chatgpt-containers/
331•simonw•15h ago•250 comments

There is an AI code review bubble

https://www.greptile.com/blog/ai-code-review-bubble
267•dakshgupta•19h ago•182 comments

AI code and software craft

https://alexwennerberg.com/blog/2026-01-25-slop.html
177•alexwennerberg•16h ago•94 comments

Windows 11's Patch Tuesday nightmare gets worse

https://www.windowscentral.com/microsoft/windows-11/windows-11s-botched-patch-tuesday-update-nigh...
299•01-_-•19h ago•215 comments

Dithering – Part 2: The Ordered Dithering

https://visualrambling.space/dithering-part-2/
199•ChrisArchitect•15h ago•23 comments

JuiceSSH – Give me my pro features back

https://nproject.io/blog/juicessh-give-me-back-my-pro-features/
319•jandeboevrie•16h ago•134 comments

People who know the formula for WD-40

https://www.wsj.com/business/the-secret-society-of-people-who-know-the-formula-for-wd-40-e9c0ff54
156•fortran77•13h ago•230 comments

RIP Low-Code 2014-2025

https://www.zackliscio.com/posts/rip-low-code-2014-2025/
227•zackliscio•18h ago•112 comments

I let ChatGPT analyze a decade of my Apple Watch data, then I called my doctor

https://www.msn.com/en-us/news/technology/i-let-chatgpt-analyze-a-decade-of-my-apple-watch-data-t...
115•zdw•12h ago•108 comments

Russia using Interpol's wanted list to target critics abroad, leak reveals

https://www.bbc.com/news/articles/c20gg729y1yo
86•breve•3h ago•32 comments

Knapsack Offline Internet Solution (satellite datacasting)

https://www.netfreedompioneers.org/knapsack-content-station/
20•us321•3d ago•9 comments

Over 36,500 killed in Iran's deadliest massacre, documents reveal

https://www.iranintl.com/en/202601255198
465•mhb•1d ago•229 comments

New York Times games are hard: A computational perspective

https://arxiv.org/abs/2509.10846
26•PaulHoule•4d ago•5 comments

Model Market Fit

https://www.nicolasbustamante.com/p/model-market-fit
55•nbstme•6d ago•11 comments

France Aiming to Replace Zoom, Google Meet, Microsoft Teams, etc.

https://twitter.com/lellouchenico/status/2015775970330882319
738•bwb•18h ago•609 comments

Porting 100k lines from TypeScript to Rust using Claude Code in a month

https://blog.vjeux.com/2026/analysis/porting-100k-lines-from-typescript-to-rust-using-claude-code...
211•ibobev•20h ago•129 comments

Television is 100 years old today

https://diamondgeezer.blogspot.com/2026/01/tv100.html
598•qassiov•19h ago•220 comments

The Adolescence of Technology

https://www.darioamodei.com/essay/the-adolescence-of-technology
188•jasondavies•17h ago•131 comments

Show HN: TetrisBench – Gemini Flash reaches 66% win rate on Tetris against Opus

https://tetrisbench.com/tetrisbench/
100•ykhli•15h ago•37 comments

San Francisco Graffiti

https://walzr.com/sf-graffiti
186•walz•1d ago•198 comments

All In – a small tool to check real buyin after decisions

https://www.cognu.app/all-in
8•anticlickwise•1w ago•6 comments

Qwen3-Max-Thinking

https://qwen.ai/blog?id=qwen3-max-thinking
465•vinhnx•19h ago•408 comments

Fedora Asahi Remix is now working on Apple M3

https://bsky.app/profile/did:plc:okydh7e54e2nok65kjxdklvd/post/3mdd55paffk2o
535•todsacerdoti•16h ago•199 comments

After two years of vibecoding, I'm back to writing by hand

https://atmoio.substack.com/p/after-two-years-of-vibecoding-im
767•mobitar•21h ago•556 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•8mo ago

Comments

bschwindHN•8mo ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•8mo ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•8mo ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?