frontpage.
newsnewestaskshowjobs

Open Source @Github

fp.

Early rogue AI agent activity and attempts to hack found on urlquery.net

https://transluce.org/agent-activity
56•snikolaev•2h ago•29 comments

Linux support is coming to Snapdragon X2 Series

https://www.qualcomm.com/news/onq/2026/09/snapdragon-summit-agentic-ai-pcs-linux
356•aaronday•9h ago•150 comments

Claude discovers a novel enzyme system with CRISPR-like repeats

https://www.anthropic.com/news/claude-discovers-novel-enzyme-system
625•raahelb•13h ago•638 comments

Contrastive Language Models

https://contrastive-lm.notion.site/
42•erichocean•3h ago•6 comments

ArXiv receives multiyear commitments to support it as an independent nonprofit

https://blog.arxiv.org/2026/09/23/arxiv-receives-multiyear-investment/
156•JohnHammersley•9h ago•20 comments

VSCode's SSH Agent Is Bananas (2025)

https://fly.io/blog/vscode-ssh-wtf/
209•Rapzid•10h ago•132 comments

Virtio-nvgpu: Near-native Nvidia GPU access inside a KVM guest

https://github.com/nestrilabs/virtio-nvgpu
77•WanjohiRyan•6h ago•38 comments

The "Windows XP Box" (2003)

https://www.mini-itx.com/projects/windowsxpbox/
131•doubletwoyou•2d ago•22 comments

Making portable my unportable transputer C compiler

https://nanochess.org/transputer_c_compiler.html
37•nanochess•2d ago•4 comments

Meta VR Glasses

https://www.meta.com/vr-glasses/
371•polymorph1sm•8h ago•322 comments

Ideas on modernizing the open-source desktop

https://lwn.net/SubscriberLink/1095425/2d9f411252325784/
81•signa11•5h ago•52 comments

Fixing the Portobello Police Station Clock

https://pointinthecloud.com/2026-04-11-211700.html
430•avidly•16h ago•101 comments

Feds Target AI Critics as "Foreign Agents"

https://www.kenklippenstein.com/p/feds-think-ai-critics-are-foreign
270•nmeagent•7h ago•265 comments

Why 'What's Opera, Doc?' looks like that

https://animationobsessive.substack.com/p/why-whats-opera-doc-looks-like-that
40•CharlesW•16h ago•8 comments

Mercury 2.5 LLM hits 770 tokens per second

https://artificialanalysis.ai/models/mercury-2-5
96•Retro_Dev•9h ago•57 comments

Making Tailscale Faster

https://tailscale.com/blog/making-tailscale-faster
155•yarapavan•14h ago•58 comments

Women Who Sold Books Door to Door

https://daily.jstor.org/the-women-who-sold-books-door-to-door/
10•herbertl•2d ago•0 comments

Italian parliament votes for return to nuclear energy

https://apnews.com/article/italy-nuclear-chernobyl-4891b6b7c7791ae84db6b0bf0f7cf567
742•geox•14h ago•515 comments

OpenAI agent hacked Australian government website, PM says

https://www.bbc.com/news/live/cvgl73pxgndwt
16•rudy6912•5h ago•2 comments

The mystery animal on an ancient god's head

https://signoregalilei.com/2026/09/13/the-mystery-animal-on-an-ancient-gods-head/
96•surprisetalk•1d ago•27 comments

Six-year-old breaks women's world Rubik's Cube record [video]

https://www.youtube.com/watch?v=UCMRgvyTm08
41•1659447091•2h ago•18 comments

Lambda MicroEgg

https://www.philipzucker.com/lambda_miller_egg/
38•philzook•3d ago•1 comments

Tokens too cheap to meter

https://jyn.dev/tokens-too-cheap-to-meter/
290•teoruiz•22h ago•196 comments

Data liberation: Apache Kafka's native cluster mirroring

https://developers.redhat.com/articles/2026/09/22/data-liberation-apache-kafka-native-cluster-mir...
11•fvaleri•1d ago•1 comments

Show HN: An open-source manufacturing ERP/MES/QMS

https://carbon.ms/self-hosted
28•barbinbrad•7h ago•14 comments

LensVLM: Compressing long context as images, expanding only relevant pages

https://huggingface.co/apple/LensVLM-9B
73•victormustar•13h ago•7 comments

Gemini 3.8 text-to-speech

https://blog.google/innovation-and-ai/models-and-research/gemini-models/gemini-3-8-text-to-speech/
300•swolpers•16h ago•134 comments

A brief history of Windows scroll bar shortcuts

https://devblogs.microsoft.com/oldnewthing/20260922-00/?p=112719/
134•tybulewicz•13h ago•73 comments

OpenAI breaches Medicare, Albanese reveals

https://www.smh.com.au/politics/federal/openai-breaches-medicare-albanese-reveals-20260924-p6100u...
192•jonnonz•10h ago•214 comments

Solving for faster SHA-1 collision detection

https://sam.dev/blog/faster-sha1-collision-detection
23•srijs•2d ago•6 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•1y ago

Comments

bschwindHN•1y ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•1y ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•1y ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?