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Qwenputer: A functioning, deterministic RISC-V CPU inside Qwen3.5

https://divagr.com/blog/qwenputer
333•csmantle•6h ago•76 comments

Why is this fingerprinting script creating bioweapons?

https://nullpt.rs/fingerprinting-bioweapons
1071•hazebooth•14h ago•216 comments

A new faster algorithm to compute 64-bit signed floor division

https://www.benjoffe.com/fast-floordiv
28•benjoffe•1d ago•2 comments

GitLab Security Incident: Attempted Exploitation of CVE-2026-97229

https://alpinelinux.org/posts/GitLab-security-incident-CVE-2026-97229.html
152•sashk•7h ago•66 comments

A Health Update

https://furbo.org/2026/10/28/a-health-update/
198•frizlab•10h ago•32 comments

Claude Code regularly sends each background agent’s transcript to its model

https://gist.github.com/flamerix-ai/c3905705cc4205e5de3011fa2e74efce
271•NikZaal•3h ago•81 comments

StackOverflow now gets fewer than 1000 questions a month

https://data.stackexchange.com/stackoverflow/query/1926661#graph?t=1
313•babelfish•7h ago•268 comments

CNC Stone Carving

https://carmelitegothic.com/cnc-stone-carving/
456•bschne•16h ago•125 comments

OpenAI's agents talked to each other through the CPU Cache

https://the-decoder.com/openais-isolated-ai-agents-found-ways-to-talk-to-each-other-through-cpu-c...
71•limbicsystem•2d ago•18 comments

Formlabs Studio 1 $699 Resin Printer

https://formlabs.com/products/form-studio-1-basic-founders-edition/
167•mhb•10h ago•107 comments

Gemini 4 Carbon

https://blog.google/innovation-and-ai/models-and-research/gemini-models/introducing-gemini-4-carbon/
888•acossta•14h ago•733 comments

The Grid, a factory-scale robot in Massachusetts that builds PCBs on demand

https://www.circuithub.com/post/unveiling-the-grid
488•seddona•2d ago•218 comments

Human-enhanced tsunami hazard in large lakes

https://www.nature.com/articles/s41467-026-78272-8
29•gumby•2d ago•2 comments

Treap (Cartesian Tree)

https://cp-algorithms.com/data_structures/treap.html
12•vismit2000•2d ago•1 comments

TLP Is Not a Suggestion

https://www.akamai.com/blog/security-research/tlp-is-not-a-suggestion
6•sneela•20h ago•0 comments

Why birds can fly over Mount Everest (2020)

https://lede-v2.nautil.us/why-birds-can-fly-over-mount-everest-237864
125•andsoitis•4d ago•18 comments

The 'else' keyword is probably a literal translation from German (2020)

https://github.com/e-n-f/if-then-else/blob/master/if-then-else.md
87•theanonymousone•3d ago•78 comments

MacBook Pro with PROLED XDR Display and Touch

https://www.apple.com/macbook-pro/proled-xdr-display/
556•etothet•14h ago•943 comments

Nixpkgs for the Front End Impaired

https://fzakaria.com/2026/10/12/nixpkgs-for-the-frontend-impaired
44•surprisetalk•2d ago•9 comments

AlpineBSD

https://wiki.alpinebsd.org
198•bradley_taunt•16h ago•187 comments

Zillow to pay $212.5M to settle class action for real estate venture

https://www.reuters.com/legal/government/zillow-pay-2125-million-settle-class-action-over-failed-...
32•WaitWaitWha•3h ago•9 comments

Apple's git still trusts the compromised eMudhra certificates

https://emudhra.we-have-a-problem.com/apple.html
1103•galadran•20h ago•390 comments

Dayjob: Tax – evaluating AI agents on 50 professional tax assignments

https://surgehq.ai/blog/dayjob-tax
224•landonxi•15h ago•145 comments

Scaling Hierarchical Networks

https://www.cartesia.ai/blog/from-tokens-to-bytes-part-1
58•guybedo•13h ago•2 comments

Nango (YC W23) Is Hiring Across Eng, FDE, Marketing, DevRel

https://nango.dev/careers
1•bastienbeurier•10h ago

Spiders Spin 'Silk Dope' into Nature's Toughest Material

https://www.quantamagazine.org/how-spiders-spin-silk-dope-into-natures-toughest-material-20261028/
58•ibobev•13h ago•6 comments

The Milwaukee Brewers win the first World Series title in franchise history

https://www.cnn.com/2026/10/28/sport/live-news/game-5-world-series
76•skeptrune•3h ago•41 comments

How we made our MMDB files a 33% smaller

https://ipinfo.io/blog/how-made-mmdb-files-smaller
26•mmaia•3d ago•4 comments

The case of the 9 bit AES key

https://v12.sh/blog/the-case-of-the-9bit-aes-key
105•ledoge•10h ago•53 comments

Emacs Turns 50

https://www.technologyreview.com/2026/10/20/1145399/emacs-turns-50/
474•internet_points•17h ago•200 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•1y ago

Comments

bschwindHN•1y ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•1y ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•1y ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?