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Replacing JavaScript with Just HTML

https://www.htmhell.dev/adventcalendar/2025/27/
55•soheilpro•1h ago•15 comments

How we lost communication to entertainment

https://ploum.net/2025-12-15-communication-entertainment.html
280•8organicbits•5h ago•144 comments

Why Reliability Demands Functional Programming

https://blog.rastrian.dev/post/why-reliability-demands-functional-programming-adts-safety-and-cri...
33•rastrian•2h ago•18 comments

Floor796

https://floor796.com/
562•krtkush•12h ago•72 comments

Dad's Fitness May Be Packaged and Passed Down in Sperm RNA

https://www.quantamagazine.org/how-dads-fitness-may-be-packaged-and-passed-down-in-sperm-rna-2025...
6•vismit2000•35m ago•1 comments

Project Vend: Phase Two

https://www.anthropic.com/research/project-vend-2
57•kubami•5d ago•18 comments

Gpg.fail

https://gpg.fail
280•todsacerdoti•9h ago•143 comments

Text rendering hates you

https://faultlore.com/blah/text-hates-you/
78•andsoitis•6d ago•25 comments

Rainbow Six Siege hacked as players get billions of credits and random bans

https://www.shanethegamer.com/esports-news/rainbow-six-siege-hacked-global-server-outage/
92•erhuve•6h ago•31 comments

Windows 2 for the Apricot PC/Xi

https://www.ninakalinina.com/notes/win2apri/
97•todsacerdoti•7h ago•22 comments

Show HN: Waycore – an open-source, offline-first modular field computer

33•DGrechko•2h ago•19 comments

Clock synchronization is a nightmare

https://arpitbhayani.me/blogs/clock-sync-nightmare/
124•grep_it•4d ago•76 comments

Nvidia's $20B antitrust loophole

https://ossa-ma.github.io/blog/groq
340•ossa-ma•8h ago•118 comments

immer – a library of persistent and immutable data structures written in C++

https://github.com/arximboldi/immer
14•smartmic•6d ago•5 comments

Rust the Process

https://www.amalbansode.com/writing/2025-12-24-rust-the-process/
25•quadrophenia•3d ago•4 comments

Janet Jackson had the power to crash laptop computers (2022)

https://devblogs.microsoft.com/oldnewthing/20220816-00/?p=106994
229•montalbano•8h ago•95 comments

Show HN: Ez FFmpeg – Video editing in plain English

http://npmjs.com/package/ezff
342•josharsh•17h ago•163 comments

Show HN: What 4M posts reveal about going viral on Hacker News

https://hn-ph.vercel.app
8•salebanolow•1h ago•2 comments

Pantograph: Building a preschool for robots

https://pantograph.com/blog/building-a-preschool-for-robots.html
36•agajews•4d ago•7 comments

Toll roads are spreading in America

https://www.economist.com/united-states/2025/12/18/toll-roads-are-spreading-in-america
127•smurda•7h ago•376 comments

OrangePi 6 Plus Review

https://boilingsteam.com/orange-pi-6-plus-review/
134•ekianjo•13h ago•117 comments

Pfizer ended up passing on my GLP-1 work back in the early '90s (2024)

https://www.statnews.com/2024/09/09/glp-1-history-pfizer-john-baxter-jeffrey-flier-calbio-metabio/
59•rajlego•4h ago•27 comments

Ask HN: Resources to get better at outbound sales?

155•sieep•6d ago•40 comments

7- and 14-segment fonts "DSEG"

https://www.keshikan.net/fonts.html
9•anigbrowl•3h ago•1 comments

They made me an offer I couldn't refuse (1997)

https://jens.mooseyard.com/1997/04/13/they-made-me-an-offer-i-couldnt-refuse/
37•classichasclass•4d ago•25 comments

Richard Stallman at the First Hackers Conference in 1984 [video]

https://www.youtube.com/watch?v=Hf2pfzzWPYE
94•schmuckonwheels•4h ago•14 comments

Say No to Palantir in the NHS

https://notopalantir.goodlawproject.org/email-to-target/stop-palantir-in-the-nhs/
68•_____k•4h ago•6 comments

How We Found Out About COINTELPRO (2014)

https://monthlyreview.org/articles/how-we-found-out-about-cointelpro/
64•bryanrasmussen•4h ago•31 comments

Mruby: Ruby for Embedded Systems

https://github.com/mruby/mruby
125•nateb2022•5d ago•32 comments

Show HN: Mysti – Claude, Codex, and Gemini debate your code, then synthesize

https://github.com/DeepMyst/Mysti
170•bahaAbunojaim•4d ago•133 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•7mo ago

Comments

bschwindHN•7mo ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•7mo ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•7mo ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?