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Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•10mo ago

Comments

bschwindHN•10mo ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•10mo ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•10mo ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?

Make macOS consistently bad (unironically)

https://lr0.org/blog/p/macos/
199•speckx•3h ago•133 comments

If you don't opt out by Apr 24 GitHub will train on your private repos

380•vmg12•1h ago•193 comments

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322•freedomben•7h ago•165 comments

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https://annas-archive.gd/isbn-visualization?
47•Cider9986•2h ago•7 comments

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35•dmcrespo•1h ago•8 comments

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63•ramimac•13h ago•71 comments

Nashville library launches Memory Lab for digitizing home movies

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66•toomuchtodo•3d ago•13 comments

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168•8organicbits•8h ago•45 comments

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75•noleary•1d ago•15 comments

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72•measurablefunc•1h ago•74 comments

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45•robotnikman•4d ago•13 comments

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Meow.camera

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148•surprisetalk•7h ago•33 comments

DOJ confirms FBI Director Kash Patel's personal email was hacked

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19•sebastian_z•42m ago•0 comments

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75•udl•3d ago•39 comments

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177•vrganj•13h ago•159 comments

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6•jdorfman•6h ago•1 comments

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295•zdw•6h ago•119 comments

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People inside Microsoft are fighting to drop mandatory Microsoft Account

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431•breve•8h ago•357 comments

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279•iBelieve•17h ago•226 comments

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356•pistolario•15h ago•225 comments

Gzip decompression in 250 lines of Rust

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103•vismit2000•3d ago•36 comments

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538•LucidLynx•12h ago•437 comments

21,864 Yugoslavian .yu domains

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63•freediver•2d ago•84 comments

Can It Resolve DOOM? Game Engine in 2k DNS Records

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34•Einenlum•3d ago•2 comments

Should QA exist?

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79•PretzelFisch•11h ago•118 comments

Everything old is new again: memory optimization

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162•ibobev•4d ago•113 comments

EMachines never obsolete PCs: More than a meme

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56•zdw•3d ago•35 comments