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Libghostty 1.0

https://mitchellh.com/writing/libghostty-1-0
555•mfiguiere•9h ago•95 comments

A barbarian tribe's mythic origin story is true, ancient DNA reveals

https://www.science.org/content/article/barbarian-tribe-s-mythic-origin-story-true-ancient-dna-re...
70•benbreen•3h ago•33 comments

Asahi Linux Progress Linux 7.3

https://asahilinux.org/2026/11/progress-report-7-3/
134•ackyshake•3h ago•83 comments

A Jev that can ask Opus for help gives Opus accuracy at 4x lower cost

https://hightouch.com/blog/llm-judges-identity-resolution
451•theanomaly•12h ago•102 comments

Tesla to wind down Cybertruck production

https://www.nbcnews.com/tech/tech-news/tesla-wind-cybertruck-production-years-poor-sales-markets-...
984•PLenz•20h ago•1842 comments

RealPage rent-pricing case wraps with nearly $360M to renters

https://www.multifamilydive.com/news/realpage-rent-pricing-case-360m-renters/873553/
113•raybb•8h ago•53 comments

The Components of Agent Memory

https://www.anthropic.com/research/components-of-agent-memory
15•geoffbp•1h ago•5 comments

US FAA says it will phase out floppy disks from air traffic control by 2028

https://www.reuters.com/world/us/us-faa-says-it-will-phase-out-floppy-disks-air-traffic-control-b...
329•ChrisArchitect•1d ago•267 comments

Greece has its own Pompeii: Thera buried Akrotiri in ash 17th-16th century BCE

https://www.smithsonianmag.com/history/greece-has-its-own-pompeii-and-the-ruins-tell-a-captivatin...
86•derbOac•3d ago•4 comments

Firecracker VM Escape: PwnEscape Part 2

https://pwn.ai/blog/firecracker-escape
225•SerCe•13h ago•105 comments

The Flash C Compiler

https://blog.adafruit.com/2026/10/31/flash-c-compiler/
38•AlexeyBrin•3d ago•3 comments

Notes on San Marino

https://mattlakeman.org/2026/11/05/notes-on-san-marino/
56•yorwba•15h ago•18 comments

AI is dramatically accelerating AI research

https://www.planned-obsolescence.org/p/ai-is-dramatically-accelerating-ai
286•yurivish•12h ago•224 comments

The great butter and cheese fire of 1991

https://www.wisfarmer.com/story/opinion/columnists/2022/05/11/over-20-m-lbs-commodities-lost-grea...
15•subroutine•2d ago•5 comments

First steps in bare-metal programming using UEFI

https://kevinboone.me/efitest_index.html
218•LaSombra•15h ago•40 comments

Can GROUP BY still be optimized after all these years?

https://pivotlake.io/blog/know-your-limit-faster-top-k-aggregation/
78•ntur1337•3d ago•10 comments

8088 Domination Post-Mortem

https://trixter.oldskool.org/2014/06/19/8088-domination-post-mortem-part-1/
5•cosmojg•2d ago•1 comments

GitHub's new Git storage architecture

https://github.blog/engineering/architecture-optimization/inside-githubs-new-git-storage-architec...
130•DAlperin•13h ago•25 comments

Gemini Omni 1.2 Flash

https://blog.google/innovation-and-ai/technology/developers-tools/introducing-gemini-omni-1-2-flash/
325•thisisauserid•19h ago•227 comments

Devvm.dev: One VM for every project

https://devvm.dev/
152•luispa•15h ago•61 comments

I toured Unitree's factory. I'm more bullish on the West

https://josef.cn/blog/unitree
107•josefchen•7h ago•69 comments

Google has acquired Crusoe's data center site in southeast Wyoming

https://www.crusoe.ai/resources/newsroom/crusoe-wyoming-data-center-campus-update
69•rexbee•12h ago•14 comments

Restaurant Delivery Payment-Skimming Campaign

https://www.infohawk.com/news/2026-11-05-scamwich-restaurant-skimming
118•fiej•13h ago•60 comments

Panthera: Ampere's CPU Performance Model

https://github.com/AmpereComputing/panthera
30•mshockwave•3d ago•9 comments

Chomsky and the two cultures of statistical learning (2011)

https://www.norvig.com/chomsky.html
124•andsoitis•1d ago•103 comments

Show HN: Tmux-restore saves tmux windows and agent sessions across reboots

https://github.com/andrewboldi/tmux-restore
30•boldi•3d ago•13 comments

From Linux to Wikipedia: How Volunteers Build the Internet

https://thereader.mitpress.mit.edu/from-linux-to-wikipedia-how-volunteers-build-the-internet/
324•jonbaer•1d ago•124 comments

Sodium-ion batteries approach cost parity with LFP

https://www.pv-magazine.com/2026/11/06/sodium-ion-batteries-approach-cost-parity-with-lfp-with-70...
182•doener•9h ago•81 comments

Show HN: Waymark – A workflow engine that compiles jobs instead of replaying

https://github.com/piercefreeman/waymark
63•icyfox•1d ago•19 comments

Claude Code sends your email address to websites

https://github.com/anthropics/claude-code/issues/107757
1569•motoroco•1d ago•502 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•1y ago

Comments

bschwindHN•1y ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•1y ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•1y ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?