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How NASA built Artemis II’s fault-tolerant computer

https://cacm.acm.org/news/how-nasa-built-artemis-iis-fault-tolerant-computer/
268•speckx•15h ago•87 comments

The Raft Consensus Algorithm Explained Through "Mean Girls"

https://www.cockroachlabs.com/blog/raft-is-so-fetch/
62•vermilingua•3h ago•16 comments

Native Instant Space Switching on macOS

https://arhan.sh/blog/native-instant-space-switching-on-macos/
439•PaulHoule•10h ago•202 comments

Generative art over the years

https://blog.veitheller.de/Generative_art_over_the_years.html
98•evakhoury•2d ago•24 comments

I still prefer MCP over skills

https://david.coffee/i-still-prefer-mcp-over-skills/
63•gmays•4h ago•67 comments

We've raised $17M to build what comes after Git

https://blog.gitbutler.com/series-a
57•ellieh•4h ago•83 comments

YouTube locked my accounts and I can't cancel my subscription

https://pocketables.com/2026/04/ai-music-corporate-control-and-the-creator-who-cant-even-leave.html
12•digitalhigh•1h ago•2 comments

Principles of Mechanical Sympathy

https://martinfowler.com/articles/mechanical-sympathy-principles.html
35•zdw•2d ago•4 comments

Charcuterie – Visual similarity Unicode explorer

https://charcuterie.elastiq.ch/
189•rickcarlino•10h ago•34 comments

CollectWise (YC F24) Is Hiring

https://www.ycombinator.com/companies/collectwise/jobs/Ktc6m6o-ai-agent-engineer
1•OBrien_1107•2h ago

The tool that won't let AI say anything it can't cite

https://github.com/grainulation/grainulator
5•volatilityfund•37m ago•0 comments

RAM Has a Design Flaw from 1966. I Bypassed It [video]

https://www.youtube.com/watch?v=KKbgulTp3FE
150•surprisetalk•2d ago•21 comments

Afrika Bambaataa, hip-hop pioneer, has died

https://www.bbc.co.uk/news/articles/c2evppm30p7o
72•mellosouls•2h ago•10 comments

PicoZ80 – Drop-In Z80 Replacement

https://eaw.app/picoz80/
177•rickcarlino•11h ago•30 comments

Reverse engineering Gemini's SynthID detection

https://github.com/aloshdenny/reverse-SynthID
135•_tk_•10h ago•50 comments

Unfolder for Mac – A 3D model unfolding tool for creating papercraft

https://www.unfolder.app/
190•codazoda•13h ago•38 comments

Old laptops in a colo as low cost servers

https://colaptop.pages.dev/
221•argentum47•12h ago•123 comments

Instant 1.0, a backend for AI-coded apps

https://www.instantdb.com/essays/architecture
118•stopachka•12h ago•67 comments

Research-Driven Agents: When an agent reads before it codes

https://blog.skypilot.co/research-driven-agents/
165•hopechong•13h ago•48 comments

Moving from WordPress to Jekyll (and static site generators in general)

https://www.demandsphere.com/blog/rebuilding-demandsphere-with-jekyll-and-claude-code/
72•rgrieselhuber•9h ago•39 comments

Hegel, a universal property-based testing protocol and family of PBT libraries

https://hegel.dev
108•PaulHoule•12h ago•31 comments

LLM plays an 8-bit Commander X16 game using structured "smart senses"

https://pvp-ai.russell-harper.com
20•russellharper•1d ago•2 comments

Will I ever own a zettaflop?

https://geohot.github.io//blog/jekyll/update/2026/01/26/own-a-zettaflop.html
78•surprisetalk•3d ago•42 comments

An AI robot in my home

https://allevato.me/2026/04/07/an-ai-robot-in-my-home
28•kukanani•2d ago•10 comments

VFX HQ: Visual Effects Headquarters (2000)

https://www.vfxhq.com/index.html
4•exvi•2d ago•0 comments

Kagi Product Tips – Customize Your Search Results with URL Redirects

https://blog.kagi.com/tips/redirects
51•treetalker•9h ago•3 comments

Robots eat cars

https://telemetry.endeff.com/p/robots-eat-cars
50•JMill•3d ago•47 comments

Many African families spend fortunes burying their dead

https://davidoks.blog/p/how-funerals-keep-africa-poor
184•powera•8h ago•167 comments

Installing OpenBSD on the Pomera DM250{,XY?}

https://jcs.org/2026/04/09/openbsd-dm250
9•jandeboevrie•3h ago•1 comments

Show HN: I built a Cargo-like build tool for C/C++

https://github.com/randerson112/craft
143•randerson_112•14h ago•126 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•10mo ago

Comments

bschwindHN•10mo ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•10mo ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•10mo ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?