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Google Has Removed MV2 Extensions from the Chrome Web Store, Including UBO

https://webiterate.dev/google-removed-extensions-ublock-origin-108/
524•twapi•4h ago•409 comments

Run macOS Software on Linux

https://www.darlinghq.org/
98•Bluestein•3h ago•27 comments

I turned my security cameras into an automatic bird identification system

https://jasontucker.blog/how-i-turned-my-security-cameras-into-an-automatic-bird-identification-s...
364•speckx•9h ago•94 comments

'Mad honey' that can stop your heart is being sold online

https://phys.org/news/2026-08-mad-honey-heart-sold-online.html
137•samizdis•3d ago•83 comments

Playa Phone

https://playaphone.com/
499•cutoff•11h ago•183 comments

A walkable ASCII cyberpunk city in one HTML file [video]

https://www.youtube.com/watch?v=3YtygAx_C6A
213•keithcarolus•7h ago•29 comments

Evidence of Fraud in an Influential Study About Procrastination

https://datacolada.org/138
71•Anon84•2h ago•51 comments

Terence Tao explains 6 essential mathematical concepts [video]

https://www.youtube.com/watch?v=OOMx2BHHWtE
215•matthewsinclair•1d ago•25 comments

Lion-man – the oldest confirmed statue ever discovered

https://en.wikipedia.org/wiki/Lion-man
51•gurjeet•2d ago•21 comments

Carmack: Has early Scratch experience led to fulfilling careers?

https://twitter.com/ID_AA_Carmack/status/2094450188911845827
26•ilamont•2h ago•15 comments

Develop Cross-Platform CLI and GUI Tools with Tcl/Tk

https://cgicoffee.com/blog/2026/04/tcl-tk-develop-cross-platform-cli-gui-tools-tutorial-guide
40•aryonoco•3h ago•28 comments

Dwarf Fortress is getting the mother of all magic updates

https://www.rockpapershotgun.com/dwarf-fortress-is-getting-the-mother-of-all-magic-updates-extend...
303•Tomte•4d ago•109 comments

Show HN: Laser Graffiti

https://laser.consti.de
123•con•2d ago•25 comments

Apple caught off guard by AI demand for Mac Mini and Mac Studio

https://www.macrumors.com/2026/08/30/apple-unexpected-mac-mini-and-studio-demand/
294•thm•13h ago•345 comments

2004 RuneScape fit a multiplayer RPG into 56k dial-up

https://jkm.dev/posts/how-2004-runescape-fit-a-multiplayer-rpg-into-56k-dialup/
6•fagnerbrack•59m ago•2 comments

Autonomous (YC F25) is hiring engineers

1•dkobran•5h ago

Smartphone LED detects hidden cameras with AI

https://www.chosun.com/english/industry-en/2026/08/30/SBFXUIJQYZEARKP5T4FBAY25HQ/
145•geox•1d ago•39 comments

RavynOS: Pre-alpha open-source OS based on Darwin, FreeBSD, Apple open-source

https://ravynos.com/
166•Bluestein•9h ago•102 comments

Cheap GPS jammers are filling the world with navigation dead zones

https://www.wsj.com/tech/gps-jammers-dead-zones-e76f3261
66•vinnyglennon•1d ago•75 comments

Snakes and Ladders

https://entropicthoughts.com/snakes-and-ladders
17•surprisetalk•5d ago•3 comments

I think the military commissary's freezers were hacked

https://signalandsilence.substack.com/p/i-think-someone-hacked-the-commissary
248•jcurbo•14h ago•151 comments

ChatGPT Work Tool and Skill Reference

https://codex-tool-reference.simonw.chatgpt.site/
183•ijidak•11h ago•51 comments

Visualizing Combos in Judo in R

https://www.r-bloggers.com/2025/05/the-dynamics-of-the-gentle-way-exploring-judo-attack-combinati...
10•asaiacai•5d ago•0 comments

Internet centralization and the original sin of NAT

https://dreamstation.systems/personal/ntppost.html
181•robinpie•23h ago•141 comments

Claude × retrocomputing: emulating a QIC-117 tape drive

https://dmitrybrant.com/2026/08/23/claude-x-retrocomputing-emulating-a-qic-117-tape-drive
22•zdw•1w ago•13 comments

Launch HN: Almanac (YC S26) – AI that knows your company

https://usealmanac.com/
47•kushagrchitkar•10h ago•42 comments

The safest job from AI may be writing

http://muratbuffalo.blogspot.com/2026/08/the-safest-job-from-ai-may-be-writing.html
105•ilreb•7h ago•150 comments

No country for mediocre mathematicians

https://garvvee.substack.com/p/no-country-for-mediocre-mathematicians
156•reasonableklout•1d ago•87 comments

Launch HN: Hebbian Robotics (YC S26) – Build scalable robotics data pipelines

https://github.com/Hebbian-Robotics/hflow
40•kstonekuan•10h ago•10 comments

Show HN: We built the smallest dual-band aircraft tracker

https://pantsforbirds.com/the-worlds-smallest-dual-band-ads-b-receiver-module/
76•CoolNamesAllTkn•5d ago•21 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•1y ago

Comments

bschwindHN•1y ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•1y ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•1y ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?