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Revealing the details of how OpenAI agents hacked Hugging Face

https://swarmtraces.org/
236•specked-citrus•5h ago•149 comments

Ollaya – Ollama for open-source, Jev-style decision models

https://ollaya.dev/
349•Ardakilic•8h ago•101 comments

Show HN: Jev Plays Pokémon Red

https://jev-pokemon.vercel.app/
160•pancomplex•12h ago•71 comments

Plan mode is dead

https://www.aymannadeem.com/artificial/intelligence,/developer/tools/2026/09/24/plan-mode-is-dead...
109•jmvldz•22h ago•124 comments

What even is an OS now?

https://sockpuppet.org/blog/2026/09/25/what-even-is-an-os-now/
88•fratellobigio•5h ago•150 comments

Jury finds Facebook liable for deceiving users in Cambridge Analytica case

https://www.cbsnews.com/news/facebook-liable-deceiving-users-cambridge-analytica/
44•pseudolus•1h ago•5 comments

Platform-independent SIMD in Go

https://go.dev/blog/simd-experiment
364•yurivish•14h ago•135 comments

Git-bug: Distributed, offline-first bug tracker embedded in Git

https://github.com/git-bug/git-bug
317•alentred•14h ago•101 comments

Why didn't anybody tell me about Redis hash slots?

https://blog.verygoodsoftwarenotvirus.dev/posts/2026/09/23/why-didnt-anybody-tell-me-about-hash-s...
21•badrequest•2d ago•5 comments

Excel now supports multiple values in a single cell

https://techcommunity.microsoft.com/blog/microsoft365insiderblog/put-multiple-values-in-one-cell-...
109•luispa•5h ago•82 comments

One Piece of Flock Camera Data Put This Innocent Woman in Jail for 13 Days

https://www.jezebel.com/flock-cameras-data-innocent-woman-arrested-lindsey-isaacs-palm-beach-flor...
46•HotGarbage•1h ago•17 comments

Gravity seems holographic. What does that mean for reality?

https://www.quantamagazine.org/gravity-seems-holographic-what-does-that-mean-for-reality-20260925/
123•ibobev•11h ago•132 comments

Remembering Johannes Doerfert

https://blog.llvm.org/posts/2026-09-24-rememberingjohannesdoerfert/
59•sdko•1d ago•2 comments

Show HN: Hacker Atlas - A map of what Hacker News talks about

https://hackeratlas.com/
16•andrearitossa•13h ago•5 comments

Show HN: A game about fake news and memes

https://unspin.app/
8•azermite•2h ago•3 comments

First Principles Thinking

https://sunilsadasivan.com/writing/first-principles-thinking/
225•sunils34•12h ago•98 comments

U.S. appeals court upholds designation of Anthropic as supply chain risk

https://www.cnbc.com/2026/09/25/pentagon-anthropic-ai-risk-appeals-court.html
400•cramer4next•11h ago•710 comments

I wrote a ray tracer in Brainfuck

https://epestr.com/blog/writing-a-ray-tracer-in-brainfuck/
36•epestr•16h ago•12 comments

Postgres SELECT DISTINCT Does Not Scale

https://www.dbos.dev/blog/postgres-select-distinct-does-not-scale
3•KraftyOne•1d ago•0 comments

Fourier Analysis: Drawing Llamas with Circles

https://adekau.github.io/posts/2020/llamas.html
6•cebert•1d ago•0 comments

Lab on a Contact Lens Can Measure Stress Through Serotonin

https://spectrum.ieee.org/serotonin-stress-smart-contact-lens
11•marc__1•4h ago•1 comments

Show HN: Ekselio – Loveable for finance workflows (local first)

https://www.gptbeyond.com/try?home=1
9•kdautaj•5h ago•2 comments

How video games inspire great UX (2019)

https://jenson.org/games/
101•andsoitis•5d ago•16 comments

How we learned to stop worrying and love campus surveillance

https://fnl.mit.edu/how-we-learned-to-stop-worrying-and-love-campus-surveillance/
125•cdrnsf•6h ago•78 comments

Show HN: Make math automatic with Mathy

https://gmays.com/making-math-automatic-with-mathy/
74•gmays•4d ago•20 comments

TiddlyInstall: A universal, reusable, install system

https://robertsdotpm.github.io/_static/tiddlyinstall.html
3•Uptrenda•2h ago•1 comments

What happens when you analyze your favorite college football team like the CIA?

https://www.cultivatelabs.com/posts/what-happens-when-you-analyze-college-football-like-the-cia
42•adam•12h ago•24 comments

Microsoft abandons personal AI chatbot race with Copilot reboot

https://www.bloomberg.com/news/articles/2026-09-25/microsoft-abandons-personal-ai-chatbot-race-wi...
85•sbulaev•12h ago•79 comments

An airport cooled by natural ventilation

https://www.theguardian.com/environment/2026/sep/25/didnt-need-air-conditioning-airport-cooled-na...
49•Geekette•16h ago•25 comments

Alan Kay: Shannon gave us a way of dealing with noisy channels [video]

https://www.youtube.com/watch?v=Cjntrqhn8pk
126•behoove•8h ago•24 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•1y ago

Comments

bschwindHN•1y ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•1y ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•1y ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?