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iPhone 17 Pro Demonstrated Running a 400B LLM

https://twitter.com/anemll/status/2035901335984611412
208•anemll•3h ago•116 comments

Cyber.mil serving file downloads using TLS certificate which expired 3 days ago

https://www.cyber.mil/stigs/downloads
86•Eduard•2h ago•76 comments

Trivy under attack again: Widespread GitHub Actions tag compromise secrets

https://socket.dev/blog/trivy-under-attack-again-github-actions-compromise
23•jicea•1d ago•12 comments

Show HN: Threadprocs – executables sharing one address space (0-copy pointers)

https://github.com/jer-irl/threadprocs
31•jer-irl•1h ago•25 comments

Bombadil: Property-based testing for web UIs

https://github.com/antithesishq/bombadil
171•Klaster_1•4d ago•67 comments

BIO: The Bao I/O Coprocessor

https://www.bunniestudios.com/blog/2026/bio-the-bao-i-o-coprocessor/
13•zdw•2d ago•1 comments

Is it a pint?

https://isitapint.com/
87•cainxinth•1h ago•81 comments

An unsolicited guide to being a researcher [pdf]

https://emerge-lab.github.io/papers/an-unsolicited-guide-to-good-research.pdf
100•sebg•4d ago•14 comments

If DSPy is so great, why isn't anyone using it?

https://skylarbpayne.com/posts/dspy-engineering-patterns/
141•sbpayne•2h ago•84 comments

I built an AI receptionist for a mechanic shop

https://www.itsthatlady.dev/blog/building-an-ai-receptionist-for-my-brother/
75•mooreds•7h ago•90 comments

Migrating to the EU

https://rz01.org/eu-migration/
658•exitnode•7h ago•532 comments

Side-Effectful Expressions in C (2023)

https://blog.xoria.org/expr-stmt-c/
14•surprisetalk•5d ago•0 comments

PC Gamer recommends RSS readers in a 37mb article that just keeps downloading

https://stuartbreckenridge.net/2026-03-19-pc-gamer-recommends-rss-readers-in-a-37mb-article/
766•JumpCrisscross•23h ago•355 comments

POSSE – Publish on your Own Site, Syndicate Elsewhere

https://indieweb.org/POSSE
359•tosh•9h ago•78 comments

Two pilots dead after plane and ground vehicle collide at LaGuardia

https://www.bbc.com/news/articles/cy01g522ww4o
105•mememememememo•10h ago•161 comments

GitHub appears to be struggling with measly three nines availability

https://www.theregister.com/2026/02/10/github_outages/
342•richtr•7h ago•179 comments

Walmart: ChatGPT checkout converted 3x worse than website

https://searchengineland.com/walmart-chatgpt-checkout-converted-worse-472071
288•speckx•3d ago•202 comments

The gold standard of optimization: A look under the hood of RollerCoaster Tycoon

https://larstofus.com/2026/03/22/the-gold-standard-of-optimization-a-look-under-the-hood-of-rolle...
518•mariuz•22h ago•142 comments

General Motors is assisting with the restoration of a rare EV1

https://evinfo.net/2026/03/general-motors-is-assisting-with-the-restoration-of-an-1996-ev1/
61•betacollector64•2d ago•66 comments

Tin Can, a 'landline' for kids

https://www.businessinsider.com/tin-can-landline-kids-cellphone-cell-alternative-how-2025-9
271•tejohnso•3d ago•215 comments

“Collaboration” is bullshit

https://www.joanwestenberg.com/collaboration-is-bullshit/
152•mitchbob•16h ago•69 comments

Reports of code's death are greatly exaggerated

https://stevekrouse.com/precision
529•stevekrouse•1d ago•387 comments

The future of version control

https://bramcohen.com/p/manyana
618•c17r•1d ago•346 comments

Nanopositioning Metrology, Gödel, and Bootstraps

https://www.pi-usa.us/en/tech-blog/nanopositioning-metrology-goedel-and-bootstraps
16•nill0•4d ago•2 comments

Cyberattack on vehicle breathalyzer company leaves drivers stranded in the US

https://techcrunch.com/2026/03/20/cyberattack-on-vehicle-breathalyzer-company-leaves-drivers-stra...
89•speckx•4h ago•109 comments

Can you get root with only a cigarette lighter? (2024)

https://www.da.vidbuchanan.co.uk/blog/dram-emfi.html
147•HeliumHydride•3d ago•30 comments

Why I love NixOS

https://www.birkey.co/2026-03-22-why-i-love-nixos.html
406•birkey•1d ago•274 comments

Project Nomad – Knowledge That Never Goes Offline

https://www.projectnomad.us
554•jensgk•1d ago•203 comments

GoGoGrandparent (YC S16) is hiring Back end Engineers

https://www.ycombinator.com/companies/gogograndparent/jobs/2vbzAw8-backend-engineer
1•davidchl•14h ago

The way CTRL-C in Postgres CLI cancels queries is incredibly hack-y

https://neon.com/blog/ctrl-c-in-psql-gives-me-the-heebie-jeebies
114•andrenotgiant•3d ago•36 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•10mo ago

Comments

bschwindHN•10mo ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•10mo ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•10mo ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?