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Open-source Zig book

https://www.zigbook.net
590•rudedogg•14h ago•239 comments

Building a Simple Search Engine That Works

https://karboosx.net/post/4eZxhBon/building-a-simple-search-engine-that-actually-works
100•freediver•5h ago•22 comments

Where do the children play?

https://unpublishablepapers.substack.com/p/where-do-the-children-play
84•casca•20h ago•32 comments

Heretic: Automatic censorship removal for language models

https://github.com/p-e-w/heretic
561•melded•18h ago•234 comments

A file format uncracked for 20 years

https://landaire.net/a-file-format-uncracked-for-20-years/
177•todsacerdoti•1w ago•23 comments

A 1961 Relay Computer Running in the Browser

https://minivac.greg.technology/
60•vaibhavsagar•7h ago•14 comments

Listen to Database Changes Through the Postgres WAL

https://peterullrich.com/listen-to-database-changes-through-the-postgres-wal
80•pjullrich•5d ago•20 comments

PicoIDE – An open IDE/ATAPI drive emulator

https://picoide.com/
112•st_goliath•10h ago•22 comments

The fate of "small" open source

https://nolanlawson.com/2025/11/16/the-fate-of-small-open-source/
212•todsacerdoti•14h ago•148 comments

A new chapter begins for EV batteries with the expiry of key LFP patents

https://www.shoosmiths.com/insights/articles/a-new-chapter-begins-for-ev-batteries-with-the-expir...
137•toomuchtodo•9h ago•103 comments

I finally understand Cloudflare Zero Trust tunnels

https://david.coffee/cloudflare-zero-trust-tunnels
212•eustoria•16h ago•69 comments

Neuroscientists track the neural activity underlying an “aha”

https://www.quantamagazine.org/how-your-brain-creates-aha-moments-and-why-they-stick-20251105/
105•wjb3•11h ago•25 comments

The Pragmatic Programmer: 20th Anniversary Edition (2023)

https://www.ahalbert.com/technology/2023/12/19/the_pragmatic_programmer.html
137•ahalbert2•13h ago•28 comments

"Snarky"; "Snark"

https://notoneoffbritishisms.com/2025/10/13/snarky-snark/
5•jjgreen•6d ago•0 comments

Z3 API in Python: From Sudoku to N-Queens in Under 20 Lines

https://ericpony.github.io/z3py-tutorial/guide-examples.htm
122•amit-bansil•15h ago•10 comments

Runit Linux: Complete Guide to Unix Init Scheme with Service Supervision

https://codelucky.com/runit-linux-init-service-supervision/
36•smartmic•5d ago•12 comments

FPGA Based IBM-PC-XT

https://bit-hack.net/2025/11/10/fpga-based-ibm-pc-xt/
171•andsoitis•18h ago•34 comments

Fourier Transforms

https://www.continuummechanics.org/fourierxforms.html
144•o4c•1w ago•18 comments

Britney Spears' Guide to Semiconductor Physics (2000)

https://britneyspears.ac/lasers.htm
222•lachlan_gray•10h ago•70 comments

Mixing Is the Heartbeat of Deep Lakes. At Crater Lake, It's Slowing Down

https://www.quantamagazine.org/mixing-is-the-heartbeat-of-deep-lakes-at-crater-lake-its-slowing-d...
25•pseudolus•6h ago•4 comments

Supercookie: Browser Fingerprinting via Favicon (2021)

https://github.com/jonasstrehle/supercookie
300•vxvrs•14h ago•66 comments

I have recordings proving Coinbase knew about breach months before disclosure

https://jonathanclark.com/posts/coinbase-breach-timeline.html
515•jclarkcom•13h ago•145 comments

Why Castrol Honda Superbike crashes on (most) modern systems

https://seri.tools/blog/castrol-honda-superbike/
47•shepmaster•12h ago•6 comments

Extreme Moon: The Major Lunar Standstill of 2024-2025

https://griffithobservatory.org/extreme-moon-the-major-lunar-standstills-of-2024-2025/
17•keepamovin•4d ago•0 comments

Dark Pattern Games

https://www.darkpattern.games
233•robotnikman•14h ago•94 comments

Linux mode setting, from the comfort of OCaml

https://roscidus.com/blog/blog/2025/11/16/libdrm-ocaml/
69•ibobev•14h ago•12 comments

Anthropic’s paper smells like bullshit

https://djnn.sh/posts/anthropic-s-paper-smells-like-bullshit/
1011•vxvxvx•22h ago•290 comments

Garbage collection is useful

https://dubroy.com/blog/garbage-collection-is-useful/
149•surprisetalk•20h ago•48 comments

Origin and Evolution of the Globstar

https://mergify.com/blog/origin-and-evolution-of-the-globstar
5•remyduthu•1w ago•2 comments

A Man Who Rescued Faulkner

https://www.theatlantic.com/magazine/2025/12/malcolm-cowley-american-literature/684606/
4•Hooke•1w ago•1 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•6mo ago

Comments

bschwindHN•6mo ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•6mo ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•6mo ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?