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Valve releases Steam Controller CAD files under Creative Commons license

https://www.digitalfoundry.net/news/2026/05/valve-releases-steam-controller-cad-files-under-creat...
175•haunter•1h ago•41 comments

Show HN: Tilde.run – Agent Sandbox with a Transactional, Versioned Filesystem

https://tilde.run/
34•ozkatz•50m ago•14 comments

The bottleneck was never the code

https://www.thetypicalset.com/blog/thoughts-on-coding-agents
304•Anon84•2d ago•208 comments

Agents can now create Cloudflare accounts, buy domains, and deploy

https://blog.cloudflare.com/agents-stripe-projects/
532•rolph•13h ago•309 comments

What makes a good smartphone camera?

https://cadence.moe/blog/2026-05-05-what-makes-a-good-smartphone-camera
14•zdw•21h ago•3 comments

Setting up a Sun Ray server on OpenIndiana Hipster 2025.10

https://catstret.ch/202605/srss-hipster202510/
95•jandeboevrie•5h ago•25 comments

StarFighter 16-Inch

https://us.starlabs.systems/pages/starfighter
562•signa11•14h ago•298 comments

CARA 2.0 – “I Built a Better Robot Dog”

https://www.aaedmusa.com/projects/cara2
345•hakonjdjohnsen•2d ago•46 comments

Appearing Productive in the Workplace

https://nooneshappy.com/article/appearing-productive-in-the-workplace/
5•diebillionaires•30m ago•0 comments

Vibe coding and agentic engineering are getting closer than I'd like

https://simonwillison.net/2026/May/6/vibe-coding-and-agentic-engineering/
98•e12e•1h ago•121 comments

The Thinking Plant's Man (2025)

https://www.sciencehistory.org/stories/magazine/the-thinking-plants-man/
35•benbreen•1d ago•6 comments

CNN founder Ted Turner, a pioneer of cable TV news, dies at 87

https://www.cnn.com/2026/05/06/us/ted-turner-death
53•pseudolus•1h ago•33 comments

The Disadvantages of an Elite Education (2008)

https://theamericanscholar.org/the-disadvantages-of-an-elite-education/
7•downbad_•27m ago•2 comments

Show HN: I built an open-source email builder, alternative to Beefree/Unlayer

https://play.templatical.com
6•oahmadov•28m ago•0 comments

Reverse-engineering the 1998 Ultima Online demo server

https://draxinar.github.io/articles/2026-05-01-uodemo-reverse-engineering.html
167•notsentient•10h ago•36 comments

Cat (YC S22) Seeks Fractional Engineer to Build AI-Native Growth Toolkit

https://www.coveragecat.com/careers/engineering/fractional-growth-engineer
1•botacode•4h ago

Knitting bullshit

https://katedaviesdesigns.com/2026/04/29/knitting-bullshit/
312•ColinEberhardt•11h ago•147 comments

Batteries Not Included, or Required, for These Smart Home Sensors

https://coe.gatech.edu/news/2026/04/batteries-not-included-or-required-these-smart-home-sensors
141•gnabgib•3d ago•52 comments

Multi-stroke text effect in CSS

https://yuanchuan.dev/multi-stroke-text-effect-in-css
219•cheeaun•12h ago•29 comments

245TB Micron 6600 ION Data Center SSD Now Shipping

https://investors.micron.com/news-releases/news-release-details/industry-leading-245tb-micron-660...
182•neilfrndes•13h ago•130 comments

DNSSEC disruption affecting .de domains – Resolved

https://status.denic.de/pages/incident/592577eab611ce1e0d00046f/69fa60ef9d12f5057a974f38
722•warpspin•20h ago•381 comments

Wolfenstein 3D for Gameboy Color on custom cartridge (2016)

https://www.happydaze.se/wolf/
95•ksymph•2d ago•14 comments

Higher usage limits for Claude and a compute deal with SpaceX

https://www.anthropic.com/news/higher-limits-spacex
35•meetpateltech•31m ago•12 comments

Accelerating Gemma 4: faster inference with multi-token prediction drafters

https://blog.google/innovation-and-ai/technology/developers-tools/multi-token-prediction-gemma-4/
638•amrrs•1d ago•306 comments

YouTube, your RSS feeds are broken

https://openrss.org/blog/youtube-your-feeds-are-broken
265•veeti•15h ago•95 comments

Virtual violin produces realistic sounds

https://news.mit.edu/2026/mit-engineers-virtual-violin-produces-realistic-sounds-0429
54•gmays•3d ago•37 comments

Shrinkflation Is Quietly Making All Gadgets Worse

https://gizmodo.com/shrinkflation-is-quietly-making-all-gadgets-worse-2000754565
66•cainxinth•3h ago•42 comments

Write some software, give it away for free

https://nonogra.ph/write-some-software-give-it-away-for-free-05-05-2026
345•nohell•19h ago•230 comments

Computer Use is 45x more expensive than structured APIs

https://reflex.dev/blog/computer-use-is-45x-more-expensive-than-structured-apis/
455•palashawas•1d ago•251 comments

Am I Meant to Be Impressed?

https://www.wheresyoured.at/am-i-meant-to-be-impressed/
15•crescit_eundo•1h ago•6 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•11mo ago

Comments

bschwindHN•11mo ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•11mo ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•11mo ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?