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AI is forcing us to pay off 40 years of technical debt

https://spectrum.ieee.org/ai-in-cybersecurity-php2shell-vulnerability
747•pseudolus•6h ago•464 comments

Progress on provable inference for large language models

https://www.anthropic.com/research/provable-inference
77•ltononro•1h ago•27 comments

Guerrilla bike lanes: San Francisco makes illicit infrastructure permanent (2016)

https://99percentinvisible.org/article/guerrilla-bike-lanes-san-francisco-makes-illicit-infrastru...
165•zenincognito•3h ago•95 comments

A New Go API for JSON

https://go.dev/blog/jsonv2
23•olexsmir•53m ago•1 comments

Nvidia RTX Spark encrypted firmware slows inference speed to 35% on Linux

https://www.mindstudio.ai/blog/linux-nvidia-rtx-spark-laptop
483•novaRom•9h ago•212 comments

Launch HN: Kino AI (YC S23) – AI media manager and video editor

15•lukeigel•1h ago•13 comments

AMD expects to outsell Intel in Q4 for the first time in history

https://www.tomshardware.com/pc-components/cpus/amd-expects-to-outsell-intel-in-q4-for-the-first-...
241•rbanffy•3h ago•78 comments

North Korean fake job interview led to $6.3B Binance heist

https://www.theregister.com/security/2026/11/03/north-korean-fake-job-interview-led-to-63b-binanc...
391•smalltech•4h ago•238 comments

BYD doubles its Brazil market share to 9.7% a year after opening its local plant

https://www.bloomberg.com/news/articles/2026-11-03/china-s-byd-doubles-market-share-in-brazil-wit...
45•dvaplima•50m ago•17 comments

Verification Is Not Knowledge: Science needs more than answers

https://blog.cosmos-institute.org/p/verification-is-not-knowledge
188•ersinesen•9h ago•106 comments

Show HN: I built a tool that prices a prebuilt PC part by part

https://pcdealcheck.com/
46•adlep•3h ago•22 comments

Kimi K3.1 Pro model weights are out

https://huggingface.co/moonshotai/Kimi-K3.1-Pro
183•abrarthought•3h ago•49 comments

Incident with Pull Requests, Git Operations and Issues

https://www.githubstatus.com/incidents/smtdswd1h2w4
218•kevcampb•8h ago•112 comments

Tell HN: Gemini trains on chat history, even for subscribers (personal accounts)

496•jameslk•8h ago•129 comments

Tencent Hy4

https://hy.tencent.ai/research/hy4
65•Philpax•4h ago•15 comments

This Month in Ladybird – October 2026

https://ladybird.org/newsletter/2026-10-31/
31•BitPirate•46m ago•5 comments

Jelly Sheet

https://mrdoob.github.io/codevember-2026/01/
408•memalign•15h ago•105 comments

Letting users trust their own MCP clients, without opening a phishing hole

https://streamvessel.com/blog/mcp-trusted-redirect-uris
25•isalexlog•3h ago•2 comments

Adding Window Functions to a Spreadsheet

https://www.getgrist.com/blog/running-totals-you-dont-have-to-chase/
30•reedciccio•3h ago•20 comments

Kitty 0.50

https://sw.kovidgoyal.net/kitty/changelog/#
318•porridgeraisin•9h ago•200 comments

Stringman, an $800 open-source room scale gripper robot

https://neufangled.com/
761•nharada•1d ago•228 comments

Debian apt security update (man-in-the-middle)

https://lists.debian.org/debian-security-announce/2026/msg00526.html?pow_referer=
97•SG-•3h ago•21 comments

Mocktastic: A Meshtastic Node on Arduino

https://github.com/Vapmuz/Mocktastic
22•kimi•4h ago•1 comments

The Internals of PostgreSQL

https://www.interdb.jp/pg/index.html
352•ibobev•20h ago•31 comments

An end to buggy web apps

https://replay.io/blog/an-end-to-buggy-web-apps
34•bhackett•1h ago•30 comments

Pierre Computer is being acquired by OpenAI

https://twitter.com/pierrecomputer/status/2117999036175188183
70•itunpredictable•3h ago•27 comments

Synaptics Appears to Use Legal Threats to Block Open-Source DisplayLink Driver

https://www.phoronix.com/news/Synaptics-Blocks-Vino-Driver
168•snvzz•7h ago•69 comments

Show HN: HackerTV – HN's most-recommended Youtube videos as 24/7 TV channels

https://hackertv.org
433•dsalzman•1d ago•79 comments

The lost malloc()

https://napcakes.nekoweb.org/posts/malloc/
132•matt_d•11h ago•53 comments

Giant canyon on Mars is still tectonically active

https://lamont.columbia.edu/news/giant-canyon-mars-still-tectonically-active-today
137•gmays•17h ago•36 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•1y ago

Comments

bschwindHN•1y ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•1y ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•1y ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?