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Stolen Buttons

https://anatolyzenkov.com/stolen-buttons
197•Gecko4072•5d ago•52 comments

Open-weight AI is having its Kubernetes moment. Let's not ruin it

https://tobi.knaup.me/2026-07-25-open-weight-ai-is-having-its-kubernetes-moment/
82•tknaup•2h ago•52 comments

Android May Soon Restrict On-Device ADB

https://kitsumed.github.io/blog/posts/android-may-soon-restrict-on-device-adb/
701•shscs911•10h ago•316 comments

Bitchat Is Now on Radicle

https://radicle.network/nodes/rosa.radicle.network/rad%3Az2v9tRJz1oknFAqCSY5W5c76nVvm6
89•h1watt•4h ago•38 comments

Wind turbine is being used to produce zero-carbon "green ammonia" fertilizer

https://energiesmedia.com/wind-turbine-stopped-electricity-wind-water-air/
58•speckx•1h ago•44 comments

My Images Are Dithered

https://dead.garden/blog/how-my-images-are-dithered.html
145•surprisetalk•3d ago•57 comments

Rauno's Field Notes #2

https://rauno.me/notes/2
9•acmnrs•1h ago•1 comments

Spatial languages: Writing code in 2D

https://shukla.io/blog/2026-07/cccx.html
67•BinRoo•3d ago•23 comments

The Fedora 45 Sausage Factory

https://supakeen.com/weblog/the-fedora-45-sausage-factory/
90•6581•6h ago•27 comments

Hannah Fry Wins the Leelavati Prize in 2026 for Mathematics Outreach

https://www.maths.cam.ac.uk/features/professor-hannah-fry-wins-leelavati-prize
502•agnishom•16h ago•85 comments

Bringing PyTorch Monarch to AMD GPUs

https://pytorch.org/blog/bringing-pytorch-monarch-to-amd-gpus-single-controller-distributed-train...
14•gmays•1h ago•4 comments

Zero roadkill as Amazon canopy bridges secure 15,000 crossings

https://news.mongabay.com/2026/07/zero-roadkill-as-amazon-canopy-bridges-secure-15000-crossings/
101•hn_acker•3d ago•16 comments

GDID Windows – Cut the tracker that follows you even under VPN

https://korben.info/en/gdid-windows-cut-tracker-vpn.html
15•rfarley04•4d ago•10 comments

Building a Tiny 3D Renderer for a Tiny Handheld

https://saffroncr.itch.io/katavatis/devlog/1534514/building-a-tiny-3d-renderer-for-a-tiny-handheld
182•g0xA52A2A•2d ago•14 comments

Scanwheel is a drum style mechanical television you can build yourself

https://github.com/AncientJames/Scanwheel/
22•tobr•3h ago•4 comments

NYC Apartment Aquaponics

https://erinmurphy.dev/projects/project-2/
149•mm1119•5d ago•63 comments

The Dark Night of Mathematics

https://kirwinhampshire.substack.com/p/the-dark-night-of-mathematics
47•rmdmphilosopher•1h ago•30 comments

Kyber (YC W23) Is Hiring a Head of Engineering

https://www.ycombinator.com/companies/kyber/jobs/FGmI8mx-head-of-engineering
1•asontha•5h ago

Charles Ross spent 50 yrs building Star Axis naked-eye observatory in New Mexico

https://www.nytimes.com/2026/07/22/arts/design/charles-ross-star-axis-land-art.html
83•ChrisArchitect•2d ago•17 comments

ARC-AGI Leaderboard

https://arcprize.org/leaderboard
160•rzk•11h ago•127 comments

MouthPad: A Tongue-Controlled Touchpad

https://www.augmental.tech/
110•ZaninAndrea•9h ago•25 comments

PyPI Blog: Releases now reject new files after 14 days

https://blog.pypi.org/posts/2026-07-22-releases-now-reject-new-files-after-14-days/
70•miketheman•3d ago•31 comments

GC and Exceptions in Wasmtime

https://bytecodealliance.org/articles/wasmtime-gc
143•phickey•5d ago•24 comments

UK AISI / Caisi Preliminary Assessment of Kimi K3's Cyber Capabilities

https://www.nist.gov/news-events/news/2026/07/uk-aisi-caisi-preliminary-assessment-kimi-k3s-cyber...
114•walrus01•13h ago•36 comments

Brazilian farmers tokenized dairy cows to get loans, bypassing bank limits

https://www.coindesk.com/markets/2026/07/24/brazilian-farmers-tokenized-dairy-cows-to-get-loans-b...
30•paulpauper•1h ago•13 comments

Politician reads AI prompt during assembly

https://www.youtube.com/watch?v=wlYa8NV5k-U
19•root-parent•1h ago•7 comments

Extinct Media Museum Tokyo

https://extinct-media-museum.blog.jp/otemachi/
98•sohkamyung•11h ago•22 comments

My web version of Mars MIPS, now have builtin C compiler

https://webmars.nfiles.top/
12•nenepbl•4h ago•4 comments

Apple Is the King of AI and Nobody Knows It

https://limitededitionjonathan.substack.com/p/apple-is-the-king-of-ai-and-nobody
14•cyanbane•52m ago•11 comments

Task-centered iproute2 user guide

https://baturin.org/docs/iproute2/
12•greengreengrass•3h ago•0 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•1y ago

Comments

bschwindHN•1y ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•1y ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•1y ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?