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Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•1y ago

Comments

bschwindHN•1y ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•1y ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•1y ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?

About 100 firefighters are convicted of arson, every year

https://www.firerescue1.com/arson-investigation/articles/expert-firefighter-arson-a-long-standing...
22•gurjeet•1h ago•22 comments

Elevators

https://john.fun/elevators
1087•Jrh0203•14h ago•256 comments

Flint: A Visualization Language for the AI Era

https://microsoft.github.io/flint-chart/
48•vinhnx•2h ago•8 comments

The development pipeline is a production system

https://sundry.jerryorr.com/2026/07/31/development-pipeline-is-a-production-system
42•firefoxd•2h ago•16 comments

How to Exist

https://www.raptitude.com/2026/07/how-to-exist/
99•walterbell•5h ago•47 comments

qm – Multiplayer agent harness for work

https://github.com/yc-software/qm
521•tosh•11h ago•109 comments

Software for One

https://www.ajwaxman.com/writing/software-for-one
67•awaxman11•2d ago•40 comments

BMW Spider-Man in-car advertising

https://consumerrights.wiki/w/BMW_Spider-Man_in-car_advertising
130•goplayoutside•2h ago•50 comments

What Liberal Arts Education Is for (2024)

https://innig.net/teaching/liberal-arts-manifesto
7•mr_wiglaf•1h ago•1 comments

History remembers two Robert McNamaras

https://indevelopmentmag.com/numbers-man/
5•salonium_•2d ago•0 comments

A Week in Matrix

https://piegames.de/dumps/a-week-in-matrix/
25•Kesseki•3h ago•10 comments

Progressive Web Components

https://arielsalminen.com/2026/progressive-web-components/
125•hosteur•19h ago•17 comments

June in Servo: real world compat, media queries, SharedWorker, and more

https://servo.org/blog/2026/07/31/june-in-servo/
128•iamnothere•11h ago•39 comments

Getting 25 Gbps Thunderbolt Ethernet on My Mac Studio

https://www.jeffgeerling.com/blog/2026/getting-25g-ethernet-mac-thunderbolt/
167•speckx•13h ago•92 comments

Run Kimi K3 using 29 GB of RAM at 0.50 tok/s

https://github.com/sqliteai/waste
196•marcobambini•15h ago•81 comments

Big Food vs. the People

https://www.lighthousereports.com/investigation/big-food-vs-the-people/
215•jruohonen•13h ago•139 comments

Show HN: I worked on a new browser for 2 years, today it passed Acid 3

https://code.intellios.ai/cwbrowser/
89•coolwulf•7h ago•28 comments

How far can you push the range of Wi-Fi connectivity in an ideal environment?

https://www.phidgets.com/?view=articles&article=LongRangeWifi
33•rzk•3d ago•20 comments

Demystifying DRAM Read Disturbance: RowHammer and RowPress Phenomena

https://arxiv.org/abs/2607.28233
45•Jimmc414•8h ago•21 comments

Tailscale didn't stop the Hugging Face intrusion

https://tailscale.com/blog/hugging-face-intrusion
506•bluehatbrit•10h ago•195 comments

Let's make the worst Htmx

https://zserge.com/posts/worst-htmx-ever/
86•RebelPotato•1d ago•26 comments

Loops (YC W22) Is Hiring a Product Educator

https://www.ycombinator.com/companies/loops/jobs/zqUnwqB-product-educator-technical-content-creator
1•chrisfrantz•8h ago

The most official water costs $120k a gallon

https://signoregalilei.com/2026/07/26/the-most-official-water-costs-120000-a-gallon/
166•surprisetalk•14h ago•137 comments

Attention Decode on AMD MI450 GPUs: A Gluon Kernel Optimization Guide

https://rocm.blogs.amd.com/software-tools-optimization/gluon-attention-decode-mi450/README.html
6•matt_d•4d ago•0 comments

The Absurdity of Albert Camus

https://www.historytoday.com/archive/portrait-author-historian/absurdity-albert-camus
79•apollinaire•1d ago•47 comments

Golang proposal: container/: generic collection types

https://github.com/golang/go/issues/80590
142•jabits•10h ago•91 comments

Twenty-five years ago it was cryptography, today it's model weights

https://weeraman.com/because-we-can/
217•aweeraman•3d ago•95 comments

The First Transatlantic Telegraph Cable Was a Bold, Beautiful Failure

https://spectrum.ieee.org/the-first-transatlantic-telegraph-cable-was-a-bold-beautiful-failure
36•sparsesignal•2d ago•11 comments

Is AI reasoning right for the wrong reasons?

https://www.quantamagazine.org/is-ai-reasoning-right-for-the-wrong-reasons-20260731/
140•retupmoc01•14h ago•166 comments

Authorize, don't authenticate

https://blog.marcua.net/2026/07/31/authorize-dont-authenticate.html
69•marcua•15h ago•24 comments