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Parley: Federated, decentralised chat that speaks plain IRC

https://git.mills.io/prologic/parley
75•davidcollantes•1h ago•19 comments

AI companies in race to demonstrate their model most threatening to humanity

https://thecivilian.co.nz/2026/09/27/ai-companies-in-fierce-arms-race-to-demonstrate-their-model-...
102•ljewalsh•3h ago•50 comments

Owed a billion dollars in Nvidia stock

https://colo.to/nvidia-stock-narrative.html
799•Eric_Gullichsen•10h ago•335 comments

Footguns with Postgres "at time zone 'UTC'"

https://bookofrevenue.com/blog/6ab81e9a97a13f0001f7e4e1/postgres-at-time-zone-u-does-not-do-what-...
59•birdculture•1d ago•31 comments

SpaceX's Starship launching to orbit for first time ever today

https://www.space.com/space-exploration/launches-spacecraft/spacexs-starship-megarocket-launching...
102•geox•2h ago•24 comments

37,500 border drawings: a map of the world as people remember it

https://www.habibicode.org/thedrawnworld
31•nicocarsui•3h ago•12 comments

Thinking fast and slow in AI: The role of metacognition (2021)

https://arxiv.org/abs/2110.01834
123•teleforce•8h ago•40 comments

Ember-1

https://fireworks.ai/blog/ember-1
494•gmays•18h ago•224 comments

When did Google get so weird?

https://sancho.bearblog.dev/google-weird/
1412•sancho-panza•15h ago•762 comments

Nissan's third generation e-POWER powertrain

https://www.nissan-global.com/EN/INNOVATION/TECHNOLOGY/ARCHIVE/E_POWER_GEN3/
88•mroche•9h ago•115 comments

Functional Mechanical Sympathy [video]

https://www.youtube.com/watch?v=jSHmDnUZCm8
45•surprisetalk•2d ago•3 comments

Malleable software: Restoring user agency in a world of locked-down apps (2025)

https://www.inkandswitch.com/essay/malleable-software/
108•evakhoury•17h ago•51 comments

Prompting Claude Opus 5.5

https://platform.claude.com/docs/en/build-with-claude/prompt-engineering/prompting-claude-opus-5-5
135•Michelangelo11•4h ago•130 comments

Made by Mechanical Means

https://felixrieseberg.com/made-by-mechanical-means/
39•cocoflunchy•5h ago•9 comments

Alan Kay's answer to “Did the ENIAC have a BIOS”?

https://www.quora.com/Did-the-ENIAC-have-a-BIOS/answer/Alan-Kay-11
148•midnightfish•16h ago•42 comments

Self-Hosting on the Dark Web

https://david.alvarezrosa.com/posts/self-hosting-on-the-dark-web/
229•mooreds•16h ago•90 comments

Guitar amp and effects pedal built on the Waveshare ESP32-S3-Touch-AMOLED-2.06

https://github.com/dashersw/coyopedal
99•arbayi•2d ago•52 comments

Lunar Terminator Paradox

https://notes.secretsauce.net/notes/2026/09/27_lunar-terminator-paradox.html
91•dima55•15h ago•56 comments

Three Days in August: What a DDoS Attack Exposed in Our Network

https://nine.ch/en/blog/ddos-attack-august-2026-postmortem/
9•nine_ch•2h ago•6 comments

Don't couple your Go code to GitHub

https://iain.rocks/blog/dont-couple-your-go-code-to-github
262•birdculture•19h ago•125 comments

The state of SIMD in Rust in 2026

https://shnatsel.github.io/state-of-simd-rust-2026/
168•verdagon•2d ago•40 comments

Show HN: Lofi Cities – Pixel-art city nights with browser-generated lofi

https://loficities.com/
267•safaelmali•17h ago•113 comments

In an $80 motel room, a discovery to shed light on the origins of life

https://www.nytimes.com/2026/09/26/science/motel-science-discovery.html
257•danso•21h ago•96 comments

Deterministic Concurrency [video]

https://www.youtube.com/watch?v=25x0UuSCKuU
51•surprisetalk•2d ago•5 comments

Reading’s Bayeux Tapestry

https://diamondgeezer.blogspot.com/2026/09/readings-bayeux-tapestry.html
55•zeristor•2d ago•22 comments

Imp is a full port of DSPy to the BEAM

https://github.com/deepfates/imp
82•mpweiher•16h ago•7 comments

Replacing the old battery on rechargeable bike lights

https://jvns.ca/blog/2026/09/27/replacing-the-old-battery-on-rechargeable-bike-lights/
178•surprisetalk•22h ago•100 comments

What I did at Recurse Center

https://thill.me/2026/09/11/what-i-did-at-rc.html
109•bingden•17h ago•37 comments

Previously unheard recordings of John Coltrane, captured by Frank Tiberi

https://www.jazzwise.com/content/news/john-coltrane-centenary-celebrations-see-impulse-records-re...
98•gregsadetsky•2d ago•34 comments

Writing Efficient C++ Code (2013)

https://asawicki.info/articles/writing_efficient_cpp_code.php
163•ibobev•2d ago•126 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•1y ago

Comments

bschwindHN•1y ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•1y ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•1y ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?