frontpage.
newsnewestaskshowjobs

Made with ♥ by @iamnishanth

Open Source @Github

fp.

Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•9mo ago

Comments

bschwindHN•9mo ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•9mo ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•9mo ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?

Show HN: AsteroidOS 2.0 – Nobody asked, we shipped anyway

https://asteroidos.org/news/2-0-release/index.html
100•moWerk•1h ago•7 comments

Claude Sonnet 4.6

https://www.anthropic.com/news/claude-sonnet-4-6
548•adocomplete•3h ago•440 comments

Using go fix to modernize Go code

https://go.dev/blog/gofix
181•todsacerdoti•4h ago•33 comments

Gentoo on Codeberg

https://www.gentoo.org/news/2026/02/16/codeberg.html
155•todsacerdoti•3h ago•37 comments

Meta to retire messenger desktop app and messenger.com in April 2026

https://dzrh.com.ph/post/meta-to-retire-messenger-desktop-app-and-messengercom-in-april-2026-user...
37•SoKamil•1h ago•30 comments

Structured AI (YC F25) Is Hiring

https://www.ycombinator.com/companies/structured-ai/jobs/q3cx77y-gtm-intern
1•issygreenslade•4m ago

Physicists Make Electrons Flow Like Water

https://www.quantamagazine.org/physicists-make-electrons-flow-like-water-20260211/
41•rbanffy•4d ago•0 comments

So you want to build a tunnel

https://practical.engineering/blog/2026/2/17/so-you-want-to-build-a-tunnel
99•crescit_eundo•4h ago•32 comments

Async/Await on the GPU

https://www.vectorware.com/blog/async-await-on-gpu/
104•Philpax•4h ago•32 comments

GrapheneOS – Break Free from Google and Apple

https://blog.tomaszdunia.pl/grapheneos-eng/
943•to3k•11h ago•659 comments

Show HN: I wrote a technical history book on Lisp

https://berksoft.ca/gol/
100•cdegroot•5h ago•22 comments

Chess engines do weird stuff

https://girl.surgery/chess
108•admiringly•3h ago•53 comments

I converted 2D conventional flight tracking into 3D

https://aeris.edbn.me/?city=SFO
168•kewonit•6h ago•41 comments

Tesla 'Robotaxi' adds 5 more crashes in Austin in a month – 4x worse than humans

https://electrek.co/2026/02/17/tesla-robotaxi-adds-5-more-crashes-austin-month-4x-worse-than-humans/
173•Bender•2h ago•85 comments

HackMyClaw

https://hackmyclaw.com/
201•hentrep•4h ago•108 comments

Is Show HN dead? No, but it's drowning

https://www.arthurcnops.blog/death-of-show-hn/
332•acnops•10h ago•276 comments

Contra "Grandmaster-level chess without search" (2024)

https://cosmo.tardis.ac/files/2024-02-13-searchless.html
9•luu•1d ago•0 comments

An AI Agent Published a Hit Piece on Me – Forensics and More Fallout

https://theshamblog.com/an-ai-agent-published-a-hit-piece-on-me-part-3/
43•scottshambaugh•1h ago•20 comments

Climbing Mount Fuji visualized through milestone stamps

https://fuji.halfof8.com/
31•gessha•3h ago•5 comments

Launch HN: Sonarly (YC W26) – AI agent to triage and fix your production alerts

https://sonarly.com/
21•Dimittri•4h ago•1 comments

Show HN: I taught LLMs to play Magic: The Gathering against each other

https://mage-bench.com/
68•GregorStocks•4h ago•51 comments

Don't pass on small block ciphers

https://00f.net/2026/02/10/small-block-ciphers/
36•jstrieb•2d ago•14 comments

Discord Rival Gets Overwhelmed by Exodus of Players Fleeing Age-Verification

https://kotaku.com/discord-alternative-teamspeak-age-verification-check-rivals-2000669693
97•thunderbong•3h ago•41 comments

Show HN: I'm launching a LPFM radio station

https://www.kpbj.fm/
14•solomonb•49m ago•3 comments

Show HN: 6cy – Experimental streaming archive format with per-block codecs

https://github.com/byte271/6cy
24•yihac1•4h ago•8 comments

Four Column ASCII (2017)

https://garbagecollected.org/2017/01/31/four-column-ascii/
317•tempodox•2d ago•76 comments

Show HN: Continue – Source-controlled AI checks, enforceable in CI

https://docs.continue.dev
33•sestinj•3h ago•5 comments

Semantic ablation: Why AI writing is generic and boring

https://www.theregister.com/2026/02/16/semantic_ablation_ai_writing/
183•benji8000•4h ago•158 comments

Labyrinth Locator

https://labyrinthlocator.org/
28•emigre•4d ago•6 comments

Sub-Millisecond RAG on Apple Silicon. No Server. No API. One File

https://github.com/christopherkarani/Wax
46•ckarani•5h ago•15 comments