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DaVinci Resolve releases Photo Editor

https://www.blackmagicdesign.com/products/davinciresolve/photo
377•thebiblelover7•4h ago•83 comments

A new spam policy for "back button hijacking"

https://developers.google.com/search/blog/2026/04/back-button-hijacking
229•zdw•4h ago•119 comments

Can Claude Fly a Plane?

https://so.long.thanks.fish/can-claude-fly-a-plane/
27•casi•40m ago•20 comments

Someone bought 30 WordPress plugins and planted a backdoor in all of them

https://anchor.host/someone-bought-30-wordpress-plugins-and-planted-a-backdoor-in-all-of-them/
876•speckx•13h ago•247 comments

Sometimes powerful people just do dumb shit

https://www.joanwestenberg.com/sometimes-powerful-people-just-do-dumb-shit/
146•zdw•4h ago•56 comments

GitHub Stacked PRs

https://github.github.com/gh-stack/
642•ezekg•10h ago•351 comments

Distributed DuckDB Instance

https://github.com/citguru/openduck
19•citguru•41m ago•3 comments

TanStack Start Now Support React Server Components

https://tanstack.com/blog/react-server-components
32•polywock•1h ago•21 comments

Lean proved this program correct; then I found a bug

https://kirancodes.me/posts/log-who-watches-the-watchers.html
217•bumbledraven•6h ago•107 comments

WiiFin – Jellyfin Client for Nintendo Wii

https://github.com/fabienmillet/WiiFin
133•throwawayk7h•7h ago•57 comments

Multi-Agentic Software Development Is a Distributed Systems Problem

https://kirancodes.me/posts/log-distributed-llms.html
12•tie-in•1h ago•2 comments

Roblox devs now need a subscription to share their games freely

https://devforum.roblox.com/t/new-publishing-requirements-evaluation-process-for-games/4573166
19•hallole•1h ago•4 comments

Design and implementation of DuckDB internals

https://duckdb.org/library/design-and-implementation-of-duckdb-internals/
102•mpweiher•3d ago•8 comments

A soft robot has no problem moving with no motor and no gears

https://engineering.princeton.edu/news/2026/04/08/soft-robot-has-no-problem-moving-no-motor-and-n...
11•hhs•4d ago•0 comments

Nothing Ever Happens: Polymarket bot that always buys No on non-sports markets

https://github.com/sterlingcrispin/nothing-ever-happens
403•m-hodges•15h ago•221 comments

Rust Threads on the GPU

https://www.vectorware.com/blog/threads-on-gpu/
46•PaulHoule•4d ago•13 comments

Anastasia (1997) live action reference material

https://lostmediawiki.com/Anastasia_(partially_found_live-action_reference_material_for_Don_Bluth...
15•hyperific•3d ago•3 comments

N-Day-Bench – Can LLMs find real vulnerabilities in real codebases?

https://ndaybench.winfunc.com
58•mufeedvh•9h ago•15 comments

US appeals court declares 158-year-old home distilling ban unconstitutional

https://nypost.com/2026/04/11/us-news/us-appeals-court-declares-158-year-old-home-distilling-ban-...
373•t-3•17h ago•251 comments

Write less code, be more responsible

https://blog.orhun.dev/code-responsibly/
71•orhunp_•2d ago•41 comments

A name is succession, legacy and celebration in Japan's Kabuki theater

https://apnews.com/article/kabuki-name-succession-japan-tradition-theater-d1e9621bc91385498314f36...
4•mooreds•3d ago•0 comments

UpDown: Efficient Manycore based on Many Threading & Scalable Memory Parallelism

https://people.cs.uchicago.edu/~aachien/lssg/research/10x10/ics26-single-chip-updown.pdf
8•matt_d•1h ago•0 comments

Make tmux pretty and usable (2024)

https://hamvocke.com/blog/a-guide-to-customizing-your-tmux-conf/
358•speckx•16h ago•223 comments

Math Is Still Catching Up to the Mysterious Genius of Srinivasa Ramanujan (2024)

https://www.quantamagazine.org/srinivasa-ramanujan-was-a-genius-math-is-still-catching-up-20241021/
48•paulpauper•2h ago•2 comments

How to make Firefox builds 17% faster

https://blog.farre.se/posts/2026/04/10/caching-webidl-codegen/
164•mbitsnbites•12h ago•30 comments

Building a CLI for all of Cloudflare

https://blog.cloudflare.com/cf-cli-local-explorer/
293•soheilpro•15h ago•97 comments

I shipped a transaction bug, so I built a linter

https://leonh.fr/posts/go-transaction-linter/
32•leonhfr•3d ago•4 comments

Android now stops you sharing your location in photos

https://shkspr.mobi/blog/2026/04/android-now-stops-you-sharing-your-location-in-photos/
347•edent•19h ago•295 comments

I just want simple S3

https://blog.feld.me/posts/2026/04/i-just-want-simple-s3/
151•g0xA52A2A•2d ago•81 comments

Air Powered Segment Display? [video]

https://www.youtube.com/watch?v=E1BLGpE5zH0
94•ProfDreamer•2d ago•11 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•11mo ago

Comments

bschwindHN•10mo ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•10mo ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•10mo ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?