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Genie 4

https://deepmind.google/blog/genie-4-a-new-generation-of-world-simulation/
261•acossta•1h ago•142 comments

Police Are Using AI to Pull over Drivers for 'Suspicious' Behavior

https://gizmodo.com/police-are-using-ai-to-pull-over-drivers-for-suspicious-behavior-2000831220
89•gumby•1h ago•24 comments

Ghostty 1.4.0

https://ghostty.org/docs/install/release-notes/1-4-0
93•deaux•55m ago•35 comments

Mossad Has Devices Like the Exploding Pagers in "Every Country You Can Imagine"

https://www.theyeshivaworld.com/news/israel-news/2462875/former-mossad-chief-yossi-cohen-planted-...
26•newspaper1•15m ago•10 comments

Classification of Finite Simple Groups Formalized in Lean

https://cfsg.axiommath.ai/
41•pfdietz•1h ago•16 comments

Python's experimental JIT to be removed

https://lwn.net/SubscriberLink/1102102/0c00e4d550f25f8c/
316•f311a•6h ago•162 comments

New iMac with M6

https://www.apple.com/imac/
178•notfried•4h ago•217 comments

Wikipedia's Cleanup of AI-Generated Content

https://spectrum.ieee.org/wikipedia-wikiproject-ai-writing-cleanup
302•rbanffy•6h ago•146 comments

The US government is hiding secret court ruling about how it spies on Americans

https://www.wired.com/story/the-us-government-is-hiding-a-secret-court-ruling-about-how-it-spies-...
411•helterskelter2•3h ago•134 comments

Microsoft and Others Tell Crypto Platform Not to Tokenize Their Stocks

https://gizmodo.com/microsoft-mcdonalds-verizon-and-others-tell-crypto-platform-not-to-tokenize-t...
23•gumby•2d ago•7 comments

Why Micron Is Suddenly Ditching 4F² DRAM as Rivals Double Down

https://hothardware.com/news/why-micron-is-suddenly-ditching-4f-dram
79•rbanffy•1d ago•11 comments

PHP2Shell, LiteLLM, GitLab: Find What You Need to Patch

https://cloudsleuth.io/blog/php2shell-litellm-gitlab-find-what-you-run/
15•bigfish2026•1h ago•0 comments

Apple introduces the new 14‑inch MacBook Pro with M6

https://www.apple.com/in/newsroom/2026/10/apple-introduces-the-new-14-inch-macbook-pro-with-m6/
71•beex•1h ago•64 comments

Here be monsters: What do you still need to know when agents do the work?

https://blog.adrq.dev/here-be-monsters-what-do-you-still-need-to-know-when-agents-do-the-work
96•adrq•4h ago•27 comments

A 28-Year-Old DOGE Operative Gutted USAID. HR Had No Record of Him Working There

https://www.wired.com/story/a-28-year-old-doge-operative-gutted-usaid-hr-had-no-record-of-him-wor...
111•ck2•1h ago•36 comments

PHP2Shell: Exploitation attempts and remediation trends

https://www.wiz.io/blog/php2shell-exploitation-so-far
154•acossta•3h ago•51 comments

OpenLDK: Bringing the Java World into Common Lisp

https://atgreen.github.io/repl-yell/posts/openldk-java-in-common-lisp/
29•atgreen•2d ago•2 comments

Antique Fonts Collection – Restored 19th Century Typefaces

https://centurylibrary.com/collection/antique-fonts/
9•eustoria•1h ago•2 comments

Anthropic trained Claude on illegally obtained Stanford professors' books

https://stanforddaily.com/2026/10/27/professors-books-pirated-to-train-claude/
123•car•2h ago•54 comments

Vicious Cycles: Theses on a philosophy of news

https://harpers.org/archive/2020/01/vicious-cycles-theses-on-a-philosophy-of-news/
6•eustoria•1h ago•1 comments

Show HN: Specification First Agentic Development Plugin and Prove

https://spec-first.dev/
13•hleichsenring•2h ago•1 comments

A $300B 'Debt Wall' Is Looming over Private-Equity Backed Companies

https://www.wsj.com/finance/investing/a-300-billion-debt-wall-is-looming-over-private-equity-back...
73•JumpCrisscross•2h ago•13 comments

The Mythical Man-Month in the Age of AI

https://j11g.com/the-mythical-man-month-in-the-age-of-ai
362•ilreb•11h ago•246 comments

We let our cloud agents query prod (with OIDC, not secrets)

https://www.formal.ai/blog/cloud-agents-oidc-infrastructure/
11•saligrama•1h ago•3 comments

Is my data used for model training?

https://privacy.claude.com/en/articles/7996868-is-my-data-used-for-model-training
175•jonpizza•3h ago•75 comments

A Stackless Floodfill Automaton

https://t3x.org/files/floodfill.pdf
29•andsoitis•1d ago•7 comments

Gforth 1.0

https://gforth.org/manual/1.0/NEWS.html
120•joshcsimmons•7h ago•6 comments

Software may be getting worse, but it used to be horrible

https://www.bitlog.com/2026/10/27/software-may-be-getting-worse-but-it-used-to-be-horrible/
242•jakevoytko•6h ago•208 comments

Data Recovery CEO Indicted for Allegedly Scamming Ransomware Victims

https://www.propublica.org/article/zohar-pinhasi-monstercloud-ransomware-indictment
41•hn_acker•2h ago•6 comments

New 14‑inch MacBook Pro with M6

https://www.apple.com/newsroom/2026/10/apple-introduces-the-new-14-inch-macbook-pro-with-m6/
140•meetpateltech•4h ago•163 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•1y ago

Comments

bschwindHN•1y ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•1y ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•1y ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?