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Whatever became of holography? (2011)

https://www.americanscientist.org/article/whatever-became-of-holography
89•cainxinth•3h ago•38 comments

Total Annihilation, rebuilt for modern computers

https://nanolathe.gg
406•jttnr•9h ago•172 comments

Fingerprints are the new cookies

https://royfish.dev/fingerprints-are-the-new-cookies
146•royfish•5h ago•60 comments

Cartographers of North Korea (2019)

https://cartographers-nk.wonyoung.so/
205•edent•7h ago•38 comments

Calculus with Julia

https://jverzani.github.io/CalculusWithJuliaNotes.jl/
16•subset•1d ago•1 comments

The gap in shared understanding of LLM capability is widening

https://twitter.com/karpathy/status/2109361546505966046
297•albertzeyer•7h ago•474 comments

Illustration Beyond Proof

https://terrytao.wordpress.com/2026/10/11/illustration-beyond-proof/
41•smilelamp•4h ago•0 comments

Vectorized CLZ and CTZ

https://purplesyringa.moe/blog/vectorized-clz-and-ctz/
21•zX41ZdbW•1d ago•2 comments

Tattoos you can turn on and off

https://www.livescience.com/technology/cool-chemistry-trick-allows-new-tattoos-to-turn-on-and-off
19•MortyDev•6h ago•6 comments

Terence Tao: Math 2.0 [pdf]

https://teorth.github.io/tao-web/slides/math-2-0-caltech-2026.pdf
342•Anon84•14h ago•390 comments

Google is illegaly cutting forest to build data centers

https://www.theguardian.com/technology/2026/oct/06/google-datacentres-finland-temporary-halt-envi...
223•heyimada•5h ago•50 comments

Passkeys are a trap

https://nonfunctional.substack.com/p/passkeys-are-a-trap-do-not-use-them
354•laurex•5h ago•202 comments

Chapter 1 of "Ways of Seeing" by John Berger (1972)

https://www.ways-of-seeing.com/ch1
87•rafael859•9h ago•14 comments

Recursive self-improvement through collective intelligence

https://pub.sakana.ai/mass/
79•hardmaru•5h ago•40 comments

Local Indexing to reduce tool calling and token usage

https://tedhaley.ca/pensieve/
37•TedHaley•3h ago•5 comments

So, You’d Like To Sell Your Print Issues Of The Onion?

https://theonion.com/archivehunt/
272•mooreds•7h ago•36 comments

Programmable pigments: Photochromic nanoparticle inks for rewritable tattoos

https://www.cell.com/matter-light/fulltext/S3117-5848(26)00119-5
32•Bluestein•18h ago•3 comments

Doory – Open-Source Canva

https://github.com/shaongitbd/doory
16•acley•2h ago•0 comments

NYC's "Click to Cancel" rule is now in effect

https://www.nyc.gov/main/click-to-cancel
386•gregsadetsky•9h ago•191 comments

I guess I'm using WebP now?

https://anderegg.ca/2026/10/08/i-guess-im-using-webp-now
88•Brajeshwar•2d ago•90 comments

500B tokens later: Letting AI agents decompile a first-person shooter

https://momo5502.com/posts/2026-10-09-game-decompilation/
178•davikr•1d ago•127 comments

The tilde in your PATH may not be your HOME

https://disconnect3d.pl//2026/10/02/dont-put-tilde-in-your-path/
226•arusekk•15h ago•144 comments

Safe SIMD in Rust, even on the inside

https://shnatsel.github.io/safe-simd-in-rust-even-on-the-inside/
48•ravenical•1d ago•2 comments

FlowCE: Calculus on your TI-84 Plus CE

https://tommyb3ll.github.io/FlowCE/
38•jgx0•1d ago•18 comments

apsw: Another Python SQLite Wrapper

https://github.com/rogerbinns/apsw
74•tosh•10h ago•15 comments

HashiCorp archives the Boundary open source repo

https://github.com/hashicorp/boundary
52•vmatsiiako•3h ago•12 comments

Show HN: BetterWispr – Free, open-source dictation for Mac

https://betterwispr.com/
168•kartik017•15h ago•95 comments

How I reverse engineered a commercial spatial audio effect

http://epestr.com/blog/reverse-engineering-a-commercial-spatial-audio-effect/
109•epestr•12h ago•34 comments

Shredding JSON columns gave Logfire up to 1000x faster queries

https://pydantic.dev/articles/dynamic-shredding-2026-01-26
11•acossta•5h ago•5 comments

ClickHouse C – Talk to ClickHouse using its native binary protocol

https://github.com/ClickHouse/clickhouse-c
11•saisrirampur•4h ago•0 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•1y ago

Comments

bschwindHN•1y ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•1y ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•1y ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?