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Microsoft suspends dev accounts for high-profile open source projects

https://www.bleepingcomputer.com/news/microsoft/microsoft-suspends-dev-accounts-for-high-profile-...
281•N19PEDL2•1h ago•72 comments

Intel 486 CPU announced April 10, 1989

https://dfarq.homeip.net/intel-486-cpu-announced-april-10-1989/
48•jnord•1h ago•24 comments

France Launches Government Linux Desktop Plan as Windows Exit Begins

https://www.numerique.gouv.fr/sinformer/espace-presse/souverainete-numerique-reduction-dependance...
641•embedding-shape•2h ago•290 comments

FBI used iPhone notification data to retrieve deleted Signal messages

https://9to5mac.com/2026/04/09/fbi-used-iphone-notification-data-to-retrieve-deleted-signal-messa...
112•01-_-•1h ago•41 comments

How NASA built Artemis II’s fault-tolerant computer

https://cacm.acm.org/news/how-nasa-built-artemis-iis-fault-tolerant-computer/
463•speckx•22h ago•176 comments

ETH Zurich demonstrates 17,000 qubit array with 99.91% fidelity

https://ethz.ch/en/news-and-events/eth-news/news/2026/04/a-new-trick-brings-stability-to-quantum-...
163•joko42•9h ago•34 comments

Show HN: Keeper – embedded secret store for Go (help me break it)

https://github.com/agberohq/keeper
40•babawere•4h ago•22 comments

I still prefer MCP over skills

https://david.coffee/i-still-prefer-mcp-over-skills/
279•gmays•11h ago•235 comments

Model-Based Testing for Dungeons & Dragons

https://www.loskutoff.com/blog/model-based-testing-dnd/
56•Firfi•3d ago•14 comments

White House staff told not to place bets on prediction markets

https://www.bbc.co.uk/news/articles/cgld65x396go
52•chrischapman•1h ago•18 comments

Native Instant Space Switching on macOS

https://arhan.sh/blog/native-instant-space-switching-on-macos/
559•PaulHoule•17h ago•269 comments

Artemis II and the invisible hazard on the way to the Moon

https://www.ansto.gov.au/news/artemis-ii-and-invisible-hazard-on-way-to-moon-part-1
40•zeristor•6h ago•37 comments

We've raised $17M to build what comes after Git

https://blog.gitbutler.com/series-a
195•ellieh•11h ago•425 comments

Penguin 'Toxicologists' Find PFAS Chemicals in Remote Patagonia

https://www.ucdavis.edu/health/news/penguin-toxicologists-find-pfas-chemicals-remote-patagonia
50•giuliomagnifico•7h ago•12 comments

Generative art over the years

https://blog.veitheller.de/Generative_art_over_the_years.html
180•evakhoury•2d ago•46 comments

Show HN: Marimo pair – Reactive Python notebooks as environments for agents

https://github.com/marimo-team/marimo-pair
36•manzt•2d ago•2 comments

Charcuterie – Visual similarity Unicode explorer

https://charcuterie.elastiq.ch/
264•rickcarlino•17h ago•57 comments

The Art of Risk Management (2017)

https://www.bcg.com/publications/2017/finance-function-excellence-corporate-development-art-risk-...
26•walterbell•2d ago•9 comments

RAM Has a Design Flaw from 1966. I Bypassed It [video]

https://www.youtube.com/watch?v=KKbgulTp3FE
297•surprisetalk•2d ago•102 comments

CollectWise (YC F24) Is Hiring

https://www.ycombinator.com/companies/collectwise/jobs/Ktc6m6o-ai-agent-engineer
1•OBrien_1107•8h ago

Old laptops in a colo as low cost servers

https://colaptop.pages.dev/
331•argentum47•18h ago•187 comments

Unfolder for Mac – A 3D model unfolding tool for creating papercraft

https://www.unfolder.app/
261•codazoda•20h ago•49 comments

Instant 1.0, a backend for AI-coded apps

https://www.instantdb.com/essays/architecture
178•stopachka•18h ago•89 comments

Research-Driven Agents: When an agent reads before it codes

https://blog.skypilot.co/research-driven-agents/
190•hopechong•20h ago•50 comments

PicoZ80 – Drop-In Z80 Replacement

https://eaw.app/picoz80/
209•rickcarlino•18h ago•32 comments

Kagi Product Tips – Customize Your Search Results with URL Redirects

https://blog.kagi.com/tips/redirects
121•treetalker•15h ago•26 comments

An AI robot in my home

https://allevato.me/2026/04/07/an-ai-robot-in-my-home
55•kukanani•2d ago•20 comments

The Raft consensus algorithm explained through "Mean Girls" (2019)

https://www.cockroachlabs.com/blog/raft-is-so-fetch/
103•vermilingua•10h ago•24 comments

War on Raze

https://gist.github.com/chrispsn/af6844b80687462814fc39d4b97399a6
22•tosh•3d ago•11 comments

Reverse engineering Gemini's SynthID detection

https://github.com/aloshdenny/reverse-SynthID
164•_tk_•17h ago•52 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•10mo ago

Comments

bschwindHN•10mo ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•10mo ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•10mo ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?