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Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•6mo ago

Comments

bschwindHN•6mo ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•6mo ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•6mo ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?

Search tool that only returns content created before ChatGPT's public release

https://tegabrain.com/Slop-Evader
463•dmitrygr•7h ago•164 comments

Xlibre is a fork of the Xorg Xserver with lots of code cleanups

https://x11libre.net/
30•doener•1h ago•17 comments

Self-hosting a Matrix server for 5 years

https://yaky.dev/2025-11-30-self-hosting-matrix/
25•the-anarchist•34m ago•3 comments

Advent of Code 2025

https://adventofcode.com/2025/about
1001•vismit2000•22h ago•323 comments

Detection of triboelectric discharges during dust events on Mars

https://gizmodo.com/weve-detected-lightning-on-mars-for-the-first-time-2000691996
53•domofutu•4d ago•33 comments

UK Government plans new powers to label dissenting movements as 'subversion'

https://netpol.org/2025/11/28/government-plans-new-powers-to-label-dissenting-movements-as-subver...
32•robtherobber•25m ago•3 comments

DeepSeekMath-V2: Towards Self-Verifiable Mathematical Reasoning

https://huggingface.co/deepseek-ai/DeepSeek-Math-V2
139•victorbuilds•3h ago•44 comments

A Love Letter to FreeBSD

https://www.tara.sh/posts/2025/2025-11-25_freebsd_letter/
331•rbanffy•13h ago•198 comments

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https://www.jpt.sh/projects/trifold/
26•birdculture•1w ago•0 comments

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245•lazyant•10h ago•66 comments

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103•walterbell•8h ago•39 comments

Algorithms for Optimization [pdf]

https://algorithmsbook.com/optimization/files/optimization.pdf
266•Anon84•12h ago•25 comments

N-Body Simulator – Interactive 3 Body Problem and Gravitational Physics

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49•speckx•5d ago•9 comments

Games using anti-cheats and their compatibility with GNU/Linux or Wine/Proton

https://areweanticheatyet.com/
55•doener•4h ago•52 comments

Windows drive letters are not limited to A-Z

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451•LorenDB•22h ago•231 comments

GitHub to Codeberg: my experience

https://eldred.fr/blog/forge-migration/
283•todsacerdoti•19h ago•108 comments

Google Antigravity just deleted the contents of whole drive

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261•tamnd•7h ago•183 comments

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369•todsacerdoti•21h ago•191 comments

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51•T-A•4d ago•24 comments

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https://archive.bridgesmathart.org/2017/bridges2017-523.pdf
4•surprisetalk•6d ago•0 comments

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62•foxmoss•3d ago•15 comments

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https://codeberg.org/fairyglade/ly
62•modinfo•11h ago•5 comments

1GB Raspberry Pi 5, and memory-driven price rises

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SmartTube Compromised

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87•akersten•6h ago•60 comments

AI just proved Erdos Problem #124

https://www.erdosproblems.com/forum/thread/124#post-1892
197•nl•1d ago•60 comments

Bricklink suspends Marketplace operations in 35 countries

https://jaysbrickblog.com/news/bricklink-suspends-marketplace-operations-in-35-countries/
130•makeitdouble•13h ago•58 comments

ETH-Zurich: Digital Design and Computer Architecture; 227-0003-10L, Spring, 2025

https://safari.ethz.ch/ddca/spring2025/doku.php?id=start
167•__rito__•18h ago•18 comments

Program-of-Thought Prompting Outperforms Chain-of-Thought by 15% (2022)

https://arxiv.org/abs/2211.12588
116•mkagenius•17h ago•33 comments

ESA Sentinel-1D delivers first high-resolution images

https://www.esa.int/Applications/Observing_the_Earth/Copernicus/Sentinel-1/Sentinel-1D_delivers_f...
111•giuliomagnifico•18h ago•32 comments