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Gemini 3.8 Flash

https://deepmind.google/models/model-cards/gemini-3-8-flash/
253•bratao•1h ago•130 comments

A Note from LWN

https://lwn.net/Articles/1090585/
453•rwky•3h ago•95 comments

Gemini 3.8 Flash and 3.8 Flash Cyber

https://blog.google/innovation-and-ai/models-and-research/gemini-models/3-8-flash-and-3-8-flash-c...
34•simonsarris•44m ago•3 comments

Biggest dark matter detector spots a single weird particle

https://www.science.org/content/article/world-s-biggest-dark-matter-detector-spots-single-weird-p...
115•randycupertino•2h ago•22 comments

GrapheneOS says Pixel 11 has MTE support after all

https://grapheneos.social/@GrapheneOS/117194007157499435
95•user_7832•2h ago•60 comments

Mistral now trains on user input by default, except on enterprise tier

https://help.mistral.ai/en/articles/455207-can-i-opt-out-of-my-input-or-output-data-being-used-fo...
176•teekert•3h ago•82 comments

Exit the Cave

https://turtlespace.blog/p/exit-the-cave
62•akkartik•2h ago•13 comments

Aging Brains Blend Memories Together Instead of Just Forgetting Them

https://studyfinds.com/aging-brains-blend-memories-together-instead-of-forgetting-them-study-finds/
77•mdp2021•3h ago•27 comments

Poisson Disk Sampling

https://stripeacross.com/posts/poisson-disk-sampling/
55•vismit2000•2h ago•6 comments

Three sites made 215,128 “best software” pages for AI. Perplexity cites them

https://trellner.com/reports/manufactured-sources-behind-ai-recommendations/
141•jakobgreenfeld•2h ago•80 comments

A Selection of Los Alamos Rolodex Business Cards

https://clui.org/collections/los-alamos-business-cards/selection-cards
43•1970-01-01•1d ago•7 comments

Saving money on Google Photos with Immich: Your own personal photo storage

https://www.markpitblado.me/blog/saving-on-google-photos-with-immich-your-own-personal-photo-stor...
10•speckx•21m ago•5 comments

Commodore 64 released September 1, 1982

https://dfarq.homeip.net/commodore-64-released-september-1-1982/
241•giuliomagnifico•7h ago•122 comments

WebLLM: high-performance in-browser LLM inference engine

https://github.com/mlc-ai/web-llm
28•saikatsg•2h ago•8 comments

A third of Perplexity's citations don't contain the number they're cited for

https://hausresearch.com/reports/perplexity-citation-audit/
47•jakobgreenfeld•2h ago•14 comments

Six curl CVEs after OpenAI and Anthropic came back with zero

https://aisle.com/blog/aisle-discovered-six-curl-cves-after-openai-and-anthropic-found-zero
97•goobreee•2h ago•30 comments

Check if a file was made with Claude

https://claude.com/check-content
75•frexs•4h ago•47 comments

AI, ex-Soviet engineers, and the Holy Grail of rocketry

https://www.fastcompany.com/91563020/aspire-rocket-design-spacex
13•rbanffy•2d ago•2 comments

LLMs: Intelligence vs. Cost

https://openteams.com/intelligence-vs-cost/
42•theanonymousone•3h ago•17 comments

Show HN: FrontierHarness Eval – 9 harness, same model, cost per pass varies 17x

https://frontierharness.org
9•shiqimei•13m ago•2 comments

Telli (YC F24) is hiring engineers and designers [Berlin, on-site]

https://careers.telli.com/
1•sebselassie•7h ago

The Emergent Symbolic Structure of Artificial Neural Networks

https://arxiv.org/abs/2608.29530
240•schmuhblaster•12h ago•84 comments

The Cables That Connect the World

https://xn--gckvb8fzb.com/the-cables-that-connect-the-world/
35•surprisetalk•3h ago•6 comments

Ending my elixir exploratory writing

https://lucassifoni.info/blog/the-end-of-this-elixir-log/
57•ffin•4h ago•37 comments

9000 RPM is faster than your screen refreshes

https://ma.ttias.be/9000-rpm/
37•Mojah•3h ago•22 comments

Dutch central bank moves share of gold from U.S., Canada to London

https://nltimes.nl/2026/09/02/dutch-central-bank-moves-share-gold-us-canada-london-cites-instability
167•TechTechTech•3h ago•152 comments

Using jq to format JSON on the clipboard

https://chris48s.github.io/blogmarks/posts/2021/jsontidy/
40•stefanvdw1•3h ago•13 comments

Banca Etica Suspends A/I's Account While Condemning the Sanctions Behind It

https://sabot.media/post/banca-etica-statement-english
56•rendx•6h ago•33 comments

It's OK to hardcode feature flags (2025)

https://code.mendhak.com/hardcode-feature-flags/
61•biscuits1•5h ago•35 comments

Quasar 438B: Europe's Leading AI Model

https://multiversecomputing.com/resources/introducing-quasar-438b-europe-s-leading-ai-model
118•amunozo•6h ago•89 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•1y ago

Comments

bschwindHN•1y ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•1y ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•1y ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?