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Qwen 3.8 27B is excellent, but it defaults to overthinking things

https://simonwillison.net/2026/Aug/16/qwen-38-27b/
230•bilsbie•5h ago•99 comments

The Life and Death of Direct File [pdf]

https://www.ischool.berkeley.edu/sites/default/files/vinton_report_5.pdf
141•ronbenton•5h ago•63 comments

AGI-64 Brings Sierra Adventures to the Commodore 64

https://meanhamster.com/news/agi-64-brings-sierra-adventures-to-the-commodore-64
41•erickhill•3h ago•4 comments

A third world engineer responds to ”RISC-V: They should have known better“

https://rvembedded.com/blog_post/12/
425•Narishma•12h ago•230 comments

Claude: System Prompts

https://platform.claude.com/docs/en/release-notes/system-prompts
594•tosh•16h ago•244 comments

Rhombus 1.1 is now available

https://blog.racket-lang.org/2026/08/rhombus-v1.1.html
41•spdegabrielle•4h ago•15 comments

Reticulum – Decentralized Mesh Network

https://reticulum.network/
52•sudo_cowsay•5h ago•12 comments

Interview with Amit Patel, Creator of "Solar Realms Elite"

https://breakintochat.com/blog/2013/02/18/amit-patel-creator-of-solar-realms-elite/
39•bananaboy•1w ago•9 comments

Low-Tech Ceramic Water Filter

https://wiki.lowtechlab.org/wiki/Filtre_%C3%A0_eau_c%C3%A9ramique/en
137•Bluestein•5d ago•35 comments

Applying a photosynthetic process to treat "dry eye"

https://www.science.org/content/blog-post/taking-tip-plants-eyes
21•gumby•4h ago•0 comments

SIMD in the 90s: Programming Intel's Pentium MMX

https://pikuma.com/blog/programming-intel-pentium-mmx-simd
95•ibobev•3d ago•41 comments

Dancing with friends and enemies: boids' swarm intelligence

https://community.wolfram.com/groups/-/m/t/122095
36•surprisetalk•5d ago•2 comments

How do I permanently disable Google Photos pop-up prompt to backup my photos?

https://support.google.com/photos/thread/256212140/how-do-i-permanently-disable-google-photos-pop...
53•dt3ft•3d ago•20 comments

Gmail might partially be to blame for receiving emails from other Sean Conners

https://boston.conman.org/2026/08/11.1
23•dmarto•2h ago•24 comments

Protobuf has LSP support. You're welcome

https://buf.build/blog/protobuf-lsp
135•theanonymousone•10h ago•87 comments

The AI Credit Resale Economy

https://vectoral.com/blog/who-are-the-token-brokers
255•mlenhard•14h ago•101 comments

MathCode, Mathematical Coding Agent

https://math-ai-org.github.io/mathcode/
78•homarp•11h ago•26 comments

Prolly: A content-addressed ordered map built on prolly trees

https://github.com/crabbuild/prolly
18•forhappy•4h ago•0 comments

Plastic mechanical computer from 1963: The Digi-Comp 1 [video]

https://www.youtube.com/watch?v=-y8bGBE71yw
61•tobr•1d ago•16 comments

Red queen hypothesis – a new way forward for self-improving AI

https://www.cst.cam.ac.uk/news/red-queen-hypothesis-new-way-forward-self-improving-ai
31•hardlianotion•9h ago•4 comments

Nvidia dramatically reduces amount of OpenAI infra financing it may guarantee

https://www.reuters.com/business/nvidia-scales-back-250-billion-openai-data-center-guarantee-wsj-...
170•root-parent•8h ago•69 comments

Clamiga: Common Lisp for the Amiga

https://nnamgreb.de/blog/Clamiga+-+Common+Lisp+for+the+Amiga
103•emptybits•4d ago•12 comments

Anton Chekhov played at love most of his life

https://commonreader.wustl.edu/winning-and-losing-at-the-great-game-of-intimacy/
78•lermontov•2d ago•21 comments

Firefox for iOS now has a native adblocker

https://support.mozilla.org/en-US/kb/block-ads-firefox-ios
590•pentagrama•16h ago•244 comments

St Lucie Nuclear Reactor Unit 1 manually shutdown, 3 control rods drop into core

https://www.wptv.com/news/treasure-coast/region-st-lucie-county/saint-lucie-nuclear-power-plant-u...
175•toomuchtodo•14h ago•131 comments

Tell HN: Cloudflare silently injects its analytics when you switch nameservers

360•stagas•11h ago•97 comments

Stripe Clinches over $7B Deal to Buy AI Firm OpenRouter

https://www.bloomberg.com/news/articles/2026-08-16/stripe-nears-deal-to-buy-ai-firm-openrouter-fo...
254•zacharyozer•8h ago•178 comments

The federal keyword lists that canceled billions in research funding

https://www.highereddive.com/news/inside-the-federal-keyword-lists-that-canceled-billions-in-rese...
177•walrus01•5h ago•66 comments

A True Telnet BBS on a Casio Calculator

https://ei3lh.eu/2026/08/16/a-true-telnet-bbs-on-a-casio-calculator/
100•austinallegro•17h ago•9 comments

Chestnut – eGPU dock with open-source firmware

https://hwbusters.com/news/comma-ai-egpu-dock-runs-open-source-firmware-249-bare-799-with-an-rx-9...
140•txrx0000•3d ago•42 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•1y ago

Comments

bschwindHN•1y ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•1y ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•1y ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?