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We want you to build the next Git platform on Cloudflare

https://blog.cloudflare.com/next-git-platform-on-cloudflare/
44•geoffbp•1h ago•30 comments

Hole Punch: Sling your spaceship around gravitational fields

https://notoriousbfg.com/hole-punch/
120•trwhite•3h ago•37 comments

Kolibri – Tech Report [pdf]

https://aleph-alpha.com/downloads/tech-report.pdf
106•yu3zhou4•3h ago•5 comments

Getting the most out of Opus 5.5 in Claude and Claude Code

https://claude.dev/blog/getting-the-most-out-of-opus-5-5/
54•saikatsg•2h ago•8 comments

Celebrating the 100th birthday of the kidney donated to him as a teenager

https://www.whec.com/top-news/webster-man-celebrating-the-100th-birthday-of-the-kidney-his-mom-do...
77•gscott•2d ago•14 comments

Show HN: Pi pod – Run your pi coding agent in sandboxes on your own server

https://pipod.dev/
47•edverma2•1d ago•23 comments

Kolibri: A Sovereign Open-Weight Model

https://aleph-alpha.com/en/blog/kolibri-has-landed-a-sovereign-open-weight-model/
414•bastitx•11h ago•264 comments

FTL: A new operating system for clouds

https://ftl-os.org/
124•romac•6h ago•51 comments

Vx – One Language, Every Chip

https://vxlang.org/
38•elffjs•3h ago•23 comments

RSS Feed Best Practices (2022)

https://kevincox.ca/2022/05/06/rss-feed-best-practices/
17•KomoD•2h ago•2 comments

Woking Electrical Control Room (2016)

http://www.darbiansphotography.com/woking-electrical-control-room-urbex
111•NaOH•1d ago•18 comments

Show HN: Graphene – Data analysis toolkit for your coding agent

https://github.com/graphene-data/graphene
19•kcmarr•1d ago•6 comments

C++ Insights – See your source code with the eyes of a Compiler

https://github.com/andreasfertig/cppinsights
121•rramadass•1d ago•25 comments

Newgrounds.com – A community of games, music, and art

https://www.newgrounds.com/
421•azhenley•20h ago•123 comments

RetailReady (YC W24) Is Hiring

https://www.ycombinator.com/companies/retailready/jobs/bFcgIe4-implementations
1•sarah74•4h ago

MPEG-2 Transport Streams and MOQ: Yes, MPEG-TS Is Still Relevant Today

https://www.red5.net/blog/mpeg-2-transport-streams-and-moq-yes-mpeg-ts-is-still-relevant-today/
28•mondainx•2d ago•8 comments

Show HN: Our space game has a built-in RISC-V emulator that runs Linux

https://againstallodds.games/blog/2026/10/03/our-risc-v-emulator-pasriscv/
53•nor-and-or-not•1d ago•21 comments

Mike Tomlin spent 12 years building a Minecraft city

https://www.nytimes.com/athletic/7648198/2026/10/01/mike-tomlin-minecraft-nfl-coach/
641•CoryOndrejka•2d ago•155 comments

Our AI Midwife

https://www.astralcodexten.com/p/our-ai-midwife
41•eatitraw•2h ago•14 comments

Body Awareness in Goffin's Cockatoos

https://www.nature.com/articles/s41598-026-57500-7
29•bryanrasmussen•3d ago•4 comments

Holes (1996-2025)

https://plato.stanford.edu/entries/holes/
35•surprisetalk•1d ago•8 comments

At the Conformation Show: Chasing the Ideal Dog

https://www.theparisreview.org/blog/2026/09/03/the-conformation-show-and-the-pursuit-of-the-ideal...
3•Vigier•1d ago•0 comments

Two American Airlines Flights End Up with the Same Flight Numbers

https://aviationa2z.com/index.php/2026/08/19/two-american-airlines-flights-end-up-with-same-fligh...
33•samch•2h ago•16 comments

Apple Pass Designer

https://developer.apple.com/pass-designer/
539•soheilpro•1d ago•321 comments

Anthropic tried to persuade Pope that AI could be conscious being

https://www.telegraph.co.uk/business/2026/10/02/anthropic-lobbied-pope-to-argue-ai-conscious-being/
28•Topfi•1h ago•32 comments

Cloudflare OHTTP gateway

https://blog.cloudflare.com/announcing-cloudflare-ohttp-gateway/
179•est•18h ago•81 comments

A 12-year sequence of telescope images of a star and four planets orbiting

https://bsky.app/profile/theplanetaryguy.com/post/3mwucf5ert22f
383•mariuz•1d ago•78 comments

Loss of cell identity drives human aging: Two new papers

https://erictopol.substack.com/p/loss-of-cell-identity-drives-human
354•bookofjoe•2d ago•169 comments

ADHD, autism or complex trauma? [pdf]

https://www.cambridge.org/core/services/aop-cambridge-core/content/view/30CC4826561366615BFAEC807...
182•skeptical1884•3h ago•160 comments

An Update on Orion for Linux and Windows

https://blog.kagi.com/update-orion-linux-windows
168•pentagrama•16h ago•96 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•1y ago

Comments

bschwindHN•1y ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•1y ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•1y ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?