frontpage.
newsnewestaskshowjobs

Made with ♥ by @iamnishanth

Open Source @Github

fp.

Claude Code Routines

https://code.claude.com/docs/en/routines
331•matthieu_bl•6h ago•210 comments

Rare concert recordings are landing on the Internet Archive

https://techcrunch.com/2026/04/13/thousands-of-rare-concert-recordings-are-landing-on-the-interne...
470•jrm-veris•9h ago•136 comments

The Orange Pi 6 Plus

https://taoofmac.com/space/reviews/2026/04/11/1900
88•rcarmo•3d ago•59 comments

Trusted access for the next era of cyber defense

https://openai.com/index/scaling-trusted-access-for-cyber-defense/
44•surprisetalk•3h ago•28 comments

Fuck the cloud (2009)

https://ascii.textfiles.com/archives/1717
19•downbad_•1h ago•8 comments

H.R.8250 – To require operating system providers to verify the age of any user

https://www.congress.gov/bill/119th-congress/house-bill/8250/all-info
64•cft•1h ago•37 comments

5NF and Database Design

https://kb.databasedesignbook.com/posts/5nf/
117•petalmind•6h ago•45 comments

Turn your best AI prompts into one-click tools in Chrome

https://blog.google/products-and-platforms/products/chrome/skills-in-chrome/
71•xnx•6h ago•38 comments

Let's talk space toilets

https://mceglowski.substack.com/p/lets-talk-space-toilets
113•zdw•1d ago•41 comments

I wrote to Flock's privacy contact to opt out of their domestic spying program

https://honeypot.net/2026/04/14/i-wrote-to-flocks-privacy.html
428•speckx•5h ago•180 comments

The dangers of California's legislation to censor 3D printing

https://www.eff.org/deeplinks/2026/04/dangers-californias-legislation-censor-3d-printing
128•salkahfi•23h ago•181 comments

guide.world: A compendium of travel guides

https://guide.world/
57•firloop•5d ago•10 comments

Show HN: Plain – The full-stack Python framework designed for humans and agents

https://github.com/dropseed/plain
47•focom•5h ago•20 comments

Tell HN: Fiverr left customer files public and searchable

223•morpheuskafka•4h ago•38 comments

OpenSSL 4.0.0

https://github.com/openssl/openssl/releases/tag/openssl-4.0.0
170•petecooper•5h ago•53 comments

Show HN: LangAlpha – what if Claude Code was built for Wall Street?

https://github.com/ginlix-ai/langalpha
89•zc2610•8h ago•29 comments

Backblaze has stopped backing up OneDrive and Dropbox folders and maybe others

https://rareese.com/posts/backblaze/
901•rrreese•14h ago•548 comments

Picasso's Guernica (Gigapixel)

https://guernica.museoreinasofia.es/gigapixel/#3/63.11/-120.59
5•guigar•3d ago•0 comments

jj – the CLI for Jujutsu

https://steveklabnik.github.io/jujutsu-tutorial/introduction/what-is-jj-and-why-should-i-care.html
477•tigerlily•12h ago•411 comments

Introspective Diffusion Language Models

https://introspective-diffusion.github.io/
218•zagwdt•15h ago•41 comments

Carol's Causal Conundrum: a zine intro to causally ordered message delivery

https://decomposition.al/zines/
41•evakhoury•4d ago•3 comments

Troubleshooting Email Delivery to Microsoft Users

https://rozumem.xyz/posts/14
21•rozumem•2d ago•6 comments

Gas Town: From Clown Show to v1.0

https://steve-yegge.medium.com/gas-town-from-clown-show-to-v1-0-c239d9a407ec
61•martythemaniak•4h ago•85 comments

DaVinci Resolve – Photo

https://www.blackmagicdesign.com/products/davinciresolve/photo
1040•thebiblelover7•20h ago•262 comments

A new spam policy for “back button hijacking”

https://developers.google.com/search/blog/2026/04/back-button-hijacking
813•zdw•20h ago•458 comments

The M×N problem of tool calling and open-source models

https://www.thetypicalset.com/blog/grammar-parser-maintenance-contract
123•remilouf•5d ago•41 comments

YouTube now world's largest media company, topping Disney

https://www.hollywoodreporter.com/business/digital/youtube-worlds-largest-media-company-2025-tops...
252•bookofjoe•5d ago•193 comments

Responsive images in Hugo using Render Hooks

https://mijndertstuij.nl/posts/hugo-responsive-images-using-render-hooks/
8•mijndert•5d ago•0 comments

Nucleus Nouns

https://ben-mini.com/2026/nucleus-nouns
56•bewal416•4d ago•14 comments

Distributed DuckDB Instance

https://github.com/citguru/openduck
152•citguru•16h ago•32 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•11mo ago

Comments

bschwindHN•10mo ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•10mo ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•10mo ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?