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OpenAI and Hugging Face address security incident during model evaluation

https://openai.com/index/hugging-face-model-evaluation-security-incident/
795•mfiguiere•7h ago•550 comments

Kimi K3 Is Competitive with Fable; Kimi K3 and Fable Is SoTA

https://fireworks.ai/blog/kimik3-fable
359•piotrgrabowski•4h ago•205 comments

FreeInk: Open ecosystem for e-readers

https://freeink.org/
440•FriedPickles•8h ago•109 comments

LG to Ban Residential Proxies from Smart TV Apps

https://krebsonsecurity.com/2026/07/lg-to-ban-residential-proxies-from-smart-tv-apps/
27•DemiGuru•1h ago•18 comments

A digestion of the Jacobian conjecture counterexample

https://terrytao.wordpress.com/2026/07/21/a-digestion-of-the-jacobian-conjecture-counterexample/
199•jeremyscanvic•6h ago•66 comments

Advertise in ChatGPT

https://ads.openai.com/
410•montecarl•8h ago•363 comments

Gemini 3.6 Flash, 3.5 Flash-Lite, and 3.5 Flash Cyber

https://blog.google/innovation-and-ai/models-and-research/gemini-models/gemini-3-6-flash-3-5-flas...
630•logickkk1•12h ago•506 comments

Ten Steps Towards Happiness (2015)

http://hintjens.com/blog:99
31•emerongi•2h ago•13 comments

"Drawing" the Mona Lisa with GPT-5.6, Claude, Gemini, and Grok

https://www.tryai.dev/blog/ai-drawing-arena-colored-pencils-claude-gpt-grok
133•hershyb_•6h ago•49 comments

Long presumed dead, a thriving coral reef is discovered in West Africa

https://e360.yale.edu/digest/benin-coral-reef
314•speckx•11h ago•59 comments

How an AI Anime Is Created

https://www.aventos.dev/our-process?view=blog
22•JimsonYang•2h ago•19 comments

Judge approves $1.5B Anthropic settlement for pirated books used to train Claude

https://apnews.com/article/ai-anthropic-copyright-settlement-claude-books-bartz-74b140444023898ae...
162•BeetleB•8h ago•121 comments

Jack Dorsey launches Buzz to combine team chat, AI agents and Git hosting

https://runtimewire.com/article/jack-dorsey-block-buzz-team-chat-ai-agents-git
259•ryanmerket•10h ago•227 comments

Apple defeats liability for not scanning iCloud for CSAM

https://blog.ericgoldman.org/archives/2026/07/apple-defeats-liability-for-not-scanning-icloud-for...
364•speckx•12h ago•341 comments

It's a shame what's happened to radio

https://blog.jimgrey.net/2026/07/21/its-a-shame-whats-happened-to-radio-3/
34•sonicrocketman•3h ago•14 comments

Map of the world's great castles and fortresses

https://thecastlemap.com/
196•marklit•11h ago•142 comments

Gemini last models: temperature, top_p, and top_k are deprecated and ignored

https://ai.google.dev/gemini-api/docs/latest-model
48•greatgib•5h ago•16 comments

The Birth of Prolog (1996)

https://dl.acm.org/doi/10.1145/234286.1057820
72•Jtsummers•4d ago•5 comments

'VPNs are lawful technical tools,' says EU Court in landmark copyright ruling

https://www.techradar.com/vpn/vpn-privacy-security/vpns-are-lawful-technical-tools-says-eu-court-...
408•healsdata•7h ago•71 comments

Laguna S 2.1

https://poolside.ai/blog/introducing-laguna-s-2-1
250•rexledesma•10h ago•46 comments

A flaky test exposed a Redis client use-after-free

https://buildkite.engineering/how-a-flaky-test-exposed-a-redis-use-after-free/
32•DrNemski•2h ago•10 comments

The Miso That Went to Space

https://ambrook.com/offrange/culture/miso-in-space
6•surprisetalk•4d ago•0 comments

My USB Drive Has a Hidden Encrypted Vault

https://rootkitlabs.com/2026/06/22/I%27m-Building-a-Secure-USB-Drive/
188•machinehum•1d ago•107 comments

Recreating the math behind the first stealth aircraft

https://www.pramit.gg/post/remaking-echo-1-stealth-physics
39•pmazumder•5d ago•16 comments

Apple Private Cloud Compute SoC 3 audit reports

https://support.apple.com/guide/certifications/apple-private-cloud-compute-soc-3-audit-apc95a31b9...
108•throwfaraway4•9h ago•47 comments

PCjs Machines

https://www.pcjs.org/
196•naves•13h ago•26 comments

Bloomy (YC S26) is hiring a founding engineer

1•alexsouthmayd•10h ago

Show HN: An MCP server that turns async-work practices into tools

https://github.com/open-and-async/mcp
14•benbalter•11h ago•4 comments

Show HN: Justif – Knuth-Plass justification and microtypography for the web

https://justif.lyall.co/
101•lyall•4d ago•14 comments

Show HN: Computable – Buy, sell, and redeem GPU for the exact weeks you want

https://www.getcomputable.com/
27•yuansong98•5h ago•20 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•1y ago

Comments

bschwindHN•1y ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•1y ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•1y ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?