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Modern Decor May Be Straining People's Brains

https://studyfinds.com/modern-decor-may-be-straining-peoples-brains/
43•downwithdisease•1h ago•21 comments

We scaled PgBouncer to 4x throughput

https://clickhouse.com/blog/pgbouncer-clickhouse-managed-postgres
76•saisrirampur•2h ago•11 comments

The early History of the Singular Value Decomposition (1993) [pdf]

https://www.math.ucdavis.edu/~saito/courses/229A/stewart-svd.pdf
38•wolfi1•2h ago•2 comments

Female US rower completes historic solo journey from California to Hawaii

https://www.theguardian.com/us-news/2026/jul/04/california-hawaii-rowing-solo-journey
28•speckx•27m ago•4 comments

Einstein's relativity rules chemical bonds in heavy elements, new research shows

https://www.brown.edu/news/2026-07-09/chemical-bonds-relativity
345•hhs•19h ago•155 comments

QuadRF can spot drones and see WiFi through my wall

https://www.jeffgeerling.com/blog/2026/quadrf-can-spot-drones-and-see-wifi-through-my-wall/
690•speckx•1d ago•218 comments

Sixtyfour (YC P25) Is Hiring

https://www.ycombinator.com/companies/sixtyfour/jobs/bIbgQkL-operations-associate-data-samples-cu...
1•HPMOR•30m ago

Tropical forests facing increasing risks of exposure to critical temp thresholds

https://www.pnas.org/doi/10.1073/pnas.2528622123
31•littlexsparkee•1h ago•4 comments

Google Search lets creators know more about their reach

https://www.theverge.com/tech/961955/google-search-console-reach-platform-properties
72•herbertl•3d ago•34 comments

Speculations Concerning the First Ultraintelligent Machine (1965) [pdf]

https://languagelog.ldc.upenn.edu/myl/Good1964.pdf
63•zetalyrae•3h ago•31 comments

Apple sues OpenAI, accuses ex-employees of stealing trade secrets

https://9to5mac.com/2026/07/10/apple-sues-openai-trade-secret-theft/
1426•stock_toaster•20h ago•779 comments

Digital Deli, 1984 book by early PC hackers and enthusiasts

https://www.atariarchives.org/deli/
21•achairapart•3d ago•2 comments

Book: RISC-V System-on-Chip Design

https://www.amazon.com/RISC-V-Microprocessor-System-Chip-Design/dp/0323994989
59•xlmnxp•2d ago•22 comments

Otary – Image and Geometry Python Library Now Has Tutorials

https://alexandrepoupeau.com/otary/learn/
73•poupeaua•3d ago•1 comments

The Victorian War on Rabies

https://www.historytoday.com/archive/feature/mad-dogs-and-englishmen-winning-war-rabies
10•benbreen•4d ago•3 comments

An update on residential proxies and the scraper situation

https://lwn.net/SubscriberLink/1080822/990a8a5e2d379085/
285•chmaynard•21h ago•297 comments

FCC approves test of space mirror to light night sky

https://theconversation.com/the-u-s-just-approved-a-giant-space-mirror-to-test-sunlight-on-demand...
93•reaperducer•5h ago•92 comments

Ghost Font: A font that humans can read but AI cannot

https://www.mixfont.com/ghost-font
134•justswim•7h ago•103 comments

SpaceX wants to launch 100k more Starlink satellites for 100x the bandwidth

https://www.zdnet.com/home-and-office/networking/spacex-wants-to-launch-100000-more-starlink-sate...
264•CrankyBear•23h ago•954 comments

An iroh powered smart fan

https://www.iroh.computer/blog/an-iroh-powered-smart-fan
153•surprisetalk•4d ago•51 comments

Show HN: Learn by rebuilding Redis, Git, a database from scratch

https://shipthatcode.com
16•acley•3h ago•8 comments

Amber the programming language compiled to Bash/Ksh/Zsh

https://amber-lang.com/
4•_superposition_•3d ago•0 comments

The mask that compiles to nothing: how HotSpots JIT learned to reason about bits

https://questdb.com/blog/jvm-jit-known-bits/
60•rowbin•5d ago•6 comments

Why it's so difficult to produce American-made medical gloves

https://www.bloomberg.com/news/features/2026-07-07/why-it-s-so-difficult-to-produce-100-american-...
92•helsinkiandrew•8h ago•105 comments

Good Tools Are Invisible

https://www.gingerbill.org/article/2026/07/10/good-tools-are-invisible/
515•theanonymousone•1d ago•234 comments

AI 2040: Plan A

https://ai-2040.com/
358•kschaul•2d ago•440 comments

The vintage beauty of Soviet control rooms (2018)

https://designyoutrust.com/2018/01/vintage-beauty-soviet-control-rooms/
180•mvdtnz•12h ago•60 comments

Late Bronze Age Collapse

https://acoup.blog/2026/01/30/collections-the-late-bronze-age-collapse-a-very-brief-introduction/
407•dmonay•1d ago•287 comments

Silent speech with ultrasound

https://alephneuro.com/blog/silent-speech
95•chrwn•3d ago•22 comments

The tech of 'Terminator 2' – an oral history (2017)

https://vfxblog.com/2017/08/23/the-tech-of-terminator-2-an-oral-history/
245•markus_zhang•1d ago•85 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•1y ago

Comments

bschwindHN•1y ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•1y ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•1y ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?