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Kiel Institute Analysis: US Americans pay 96% of tariff burden

https://www.kielinstitut.de/publications/americas-own-goal-who-pays-the-tariffs-19398/
160•47282847•33m ago•66 comments

GLM-4.7-Flash

https://huggingface.co/zai-org/GLM-4.7-Flash
94•scrlk•1h ago•14 comments

A decentralized peer-to-peer messaging application that operates over Bluetooth

https://bitchat.free/
406•no_creativity_•9h ago•234 comments

West Midlands police chief quits over AI hallucination

https://www.theregister.com/2026/01/19/copper_chief_cops_it_after/
54•YeGoblynQueenne•1h ago•22 comments

Folding NASA Experience into an Origamist's Toolkit

https://spinoff.nasa.gov/Folding_NASA_Experience_into_an_Origamist%E2%80%99s_Toolkit
26•andsoitis•2d ago•4 comments

Radboud University selects Fairphone as standard smartphone for employees

https://www.ru.nl/en/staff/news/radboud-university-selects-fairphone-as-standard-smartphone-for-e...
388•ardentsword•7h ago•170 comments

Ask HN: COBOL devs, how are AI coding affecting your work?

88•zkid18•3h ago•77 comments

Gaussian Splatting – A$AP Rocky "Helicopter" music video

https://radiancefields.com/a-ap-rocky-releases-helicopter-music-video-featuring-gaussian-splatting
713•ChrisArchitect•22h ago•229 comments

Dead Internet Theory

https://kudmitry.com/articles/dead-internet-theory/
514•skwee357•19h ago•576 comments

"Anyone else out there vibe circuit-building?"

https://twitter.com/beneater/status/2012988790709928305
34•thetrustworthy•1h ago•16 comments

Show HN: I quit coding years ago. AI brought me back

https://calquio.com/finance/compound-interest
261•ivcatcher•15h ago•329 comments

Nepal's Mountainside Teahouses Elevate the Experience for Trekkers

https://www.smithsonianmag.com/travel/nepal-mountainside-teahouses-elevate-experience-trekkers-he...
71•bookofjoe•4d ago•25 comments

Robust Conditional 3D Shape Generation from Casual Captures

https://facebookresearch.github.io/ShapeR/
16•lastdong•4h ago•1 comments

Flux 2 Klein pure C inference

https://github.com/antirez/flux2.c
388•antirez•22h ago•130 comments

Iterative image reconstruction using random cubic bézier strokes

https://tangled.org/luthenwald.tngl.sh/splined
4•luthenwald•4d ago•0 comments

Luxury Yacht is a desktop app for managing Kubernetes clusters

https://github.com/luxury-yacht/app
14•mooreds•4d ago•3 comments

Provide agents with automated feedback

https://banay.me/dont-waste-your-backpressure/
154•ghuntley•2d ago•77 comments

Wikipedia: WikiProject AI Cleanup

https://en.wikipedia.org/wiki/Wikipedia:WikiProject_AI_Cleanup
166•thinkingemote•6h ago•66 comments

Amazon is ending all inventory commingling as of March 31, 2026

https://twitter.com/ghhughes/status/2012824754319753456
313•MrBuddyCasino•3h ago•166 comments

AVX-512: First Impressions on Performance and Programmability

https://shihab-shahriar.github.io//blog/2026/AVX-512-First-Impressions-on-Performance-and-Program...
105•shihab•5d ago•38 comments

Gladys West's vital contributions to GPS technology

https://en.wikipedia.org/wiki/Gladys_West
54•hackernj•2d ago•5 comments

Gas Town Decoded

https://www.alilleybrinker.com/mini/gas-town-decoded/
177•alilleybrinker•4d ago•181 comments

The Code-Only Agent

https://rijnard.com/blog/the-code-only-agent
118•emersonmacro•13h ago•55 comments

RISC-V is coming along quite speedily: Milk-V Titan Mini-ITX 8-core board

https://www.tomshardware.com/pc-components/cpus/milk-v-titan-mini-ix-board-with-ur-dp1000-process...
56•fork-bomber•5h ago•23 comments

Fil-Qt: A Qt Base build with Fil-C experience

https://git.qt.io/cradam/fil-qt
133•pjmlp•3d ago•87 comments

Nvidia Contacted Anna's Archive to Access Books

https://torrentfreak.com/nvidia-contacted-annas-archive-to-secure-access-to-millions-of-pirated-b...
79•antonmks•5h ago•47 comments

Using proxies to hide secrets from Claude Code

https://www.joinformal.com/blog/using-proxies-to-hide-secrets-from-claude-code/
121•drewgregory•5d ago•39 comments

Article by article, how Big Tech shaped the EU's roll-back of digital rights

https://corporateeurope.org/en/2026/01/article-article-how-big-tech-shaped-eus-roll-back-digital-...
228•robtherobber•3h ago•120 comments

Nuclear elements detected in West Philippine Sea

https://www.philstar.com/headlines/2026/01/18/2501750/nuclear-elements-detected-west-philippine-sea
70•ksec•5h ago•23 comments

Astrophotography visibility plotting and planning tool

https://airmass.org/
48•NKosmatos•3d ago•6 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•8mo ago

Comments

bschwindHN•8mo ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•8mo ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•8mo ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?