frontpage.
newsnewestaskshowjobs

Open Source @Github

fp.

I can't stop thinking about Papua New Guinea

https://notnottalmud.substack.com/p/why-i-cant-stop-thinking-about-papua
255•networked•4h ago•76 comments

How much of F-Droid is LLM generated?

https://tintotint.eu/whacky-corner/f-droid_slop/
36•_ZeD_•1h ago•7 comments

Suspected sabotage causes major Netherlands rail disruption

https://www.bbc.com/news/articles/c8ly49w9g1edo
22•choult•32m ago•1 comments

Alternatives to MinIO for single-node local S3

https://rmoff.net/2026/01/14/alternatives-to-minio-for-single-node-local-s3/
27•rmoff•2h ago•20 comments

Let's make quality the norm again

https://www.forbrukerradet.no/short-life/
58•ingve•54m ago•45 comments

iOS 27, iPadOS 27, and macOS 27

https://www.apple.com/newsroom/2026/09/major-updates-for-apples-software-platforms-are-now-availa...
618•throw0101d•17h ago•707 comments

OpenArm: An open-source 7DOF humanoid arm

https://github.com/enactic/OpenArm
102•Lwrless•1d ago•21 comments

Pion, an agent designed to run any company autonomously

https://andonlabs.com/blog/why-we-built-pion
416•lukaspetersson•17h ago•517 comments

Linux from Scratch

https://www.linuxfromscratch.org/
198•sippingabonedry•6h ago•64 comments

4,400-Year-Old Tomb of Egyptian Judge Found at Saqqara with Colors on Walls

https://arkeonews.net/4400-year-old-tomb-of-an-egyptian-judge-found-at-saqqara-with-colors-still-...
145•arunbahl•2d ago•43 comments

XCancel service is suspended until further notice

https://xcancel.com/#
652•gaganyaan•1d ago•946 comments

Charts built for Chat

https://dbtcharts.com/blog/charts-built-for-chat/
235•thingsilearned•13h ago•74 comments

The k-server conjecture is true

https://arxiv.org/abs/2609.15979
15•iamsyr•3h ago•7 comments

Lingo.dev (YC F24) is hiring a senior content engineer (Remote, worldwide)

https://lingo.dev/en/careers/ff88132a-cb79-4d35-a6a0-a6230de7a013
1•maxpr•3h ago

Show HN: Redis City – Explore how Redis works in an interactive 3D model

https://poltora.dev/redis
102•poltora•2d ago•17 comments

Dropping eBPF CPU Cost by About 90% with Memoization (Not AI Gen)

https://nathannaveen.dev/posts/dropping-ebpf-cpu-cost-by-90/
122•nathannaveen•20h ago•27 comments

OpenAI bots knew about the RubyGems caching vulnerability

https://tenderlovemaking.com/2026/09/11/what-a-time-to-be-alive/
469•gregnavis•22h ago•376 comments

A beginning for mathematics

https://www.daniellitt.com/blog/2026/9/13/a-beginning-for-mathematics/
228•robinhouston•19h ago•126 comments

Distributed Systems Classics (2017)

https://nvartolomei.com/dist-sys-classics/
310•grep_it•18h ago•68 comments

CSS-Tricks in Limbo

https://vale.rocks/micros/20260915-0135
10•edent•3h ago•0 comments

Compressing a flag to 11 bits

https://read.vantezzen.io/miniflags
156•bennett_dev•2d ago•61 comments

US confirms for first time it has deployed space weapons

https://www.bbc.com/news/articles/ck790xg41ygro
64•harporoeder•7h ago•37 comments

High-performance garbage collection for C++

https://v8.dev/blog/high-performance-cpp-gc
48•motownphilly•22h ago•7 comments

Forgotten Woodlands

https://storymaps.arcgis.com/stories/9b790daf22ba4e87836f467abb1c7e49
67•NaOH•3d ago•23 comments

Ubuntu 26.10 completes transition to Rust-based coreutils

https://www.omgubuntu.co.uk/2026/09/ubuntu-2610-rust-coreutils-complete
199•theanonymousone•21h ago•207 comments

Glyph Immersive

https://glyph.kateander.com/
8•ikers•3d ago•1 comments

Ask HN: What are you working on? (September 2026)

338•david927•1d ago•1043 comments

Show HN: Macros with a Behringer FCB1010 MIDI Pedalboard in macOS

https://github.com/JamesRyanATX/fcbnerd
75•fretlessjazz•11h ago•19 comments

Principles for Fast Tokio Applications

https://dial9-rs.github.io/blog/principles-for-fast-tokio-applications/
218•carllerche•19h ago•53 comments

People who can't picture anything are rewriting the science of imagination

https://dailyneuron.com/aphantasia-mental-imagery-brain-network/
176•giuliomagnifico•21h ago•250 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•1y ago

Comments

bschwindHN•1y ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•1y ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•1y ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?