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Yet another way to invoke functions without parentheses

https://blog.ikaes.de/yet-another-way-to-invoke-functions-without-parentheses/
86•aragonite•2d ago•25 comments

Woman who rescued injured crow keeps getting 'thank-you gifts' from birds [video]

https://www.youtube.com/watch?v=sjNpfz4UzqU
426•johnnyApplePRNG•3d ago•136 comments

Meta’s new commercial terms will allow the scraping of news sites: experts

https://www.niemanlab.org/2026/10/metas-new-commercial-terms-will-allow-the-scraping-of-news-site...
345•0in•12h ago•120 comments

Muse Spark Open

https://research.meta.ai/blog/muse-spark-open
843•bigwheels•18h ago•421 comments

The Economic Complexity of the Western Roman Empire

https://www.michelecoscia.com/?p=2613
48•mikk14•2d ago•10 comments

Two-Stack Sliding-Window Aggregation

https://orlp.net/blog/two-stack-sliding-window-aggregation/
43•surprisetalk•2d ago•2 comments

RPKI now protects 70% of internet routes

https://ipinfo.io/blog/rpki-protects-70-internet-routes
176•emot•11h ago•65 comments

Neural networks are clean

https://already-clean.goodfire.com/
721•themgt•20h ago•273 comments

The Folders Programming Language

https://danieltemkin.com/esolangs/folders
100•gurst•6h ago•13 comments

New Withings Users Must Pay $99/Year for Apple Health Syncing

https://support.withings.com/hc/en-us/community/posts/51887047154577-Unacceptable-Apple-Health-Sy...
326•johnbehnke•16h ago•209 comments

Wayland desktop for Linux with skeuomorphic design

https://github.com/fyzugx/DEsk
629•FinalDestiny•22h ago•253 comments

What I self-host

https://viceconsole.fyi/blog/2026/10/10/what-i-self-host/
532•BrunoBernardino•15h ago•339 comments

Jev meets the Trolley Problem

https://zachlandes.com/trolley-problem/
502•zlandes86•19h ago•211 comments

Apple routed a graphite pipe through the iPhone Duo's hinge to dissipate heat

https://www.pcmag.com/news/apple-routed-a-graphite-pipe-through-the-iphone-duos-hinge
151•giuliomagnifico•3d ago•108 comments

Any window from your Mac, on your iPhone and iPad

https://github.com/Saffsanity/sill
174•chanana•10h ago•43 comments

BIPM decides to stop adding leap seconds to UTC

https://www.bipm.org/en/cgpm-2026/resolution-5
204•gliffie•19h ago•97 comments

New 'Super Ice' 10 Times Stronger, Bringing It Close to the Strength of Concrete

https://www.sciencealert.com/a-new-super-ice-is-10-times-stronger-bringing-it-close-to-the-streng...
21•andrewl•2d ago•11 comments

Someone on Torrent Sites Kept Fucking with My Sonarr

https://thereallo.dev/blog/someone-on-torrent-sites-kept-fucking-with-my-sonarr-setup
363•speckx•16h ago•168 comments

'500-hour' Order of the Sinking Star is as complex and exhausting as it sounds

https://www.polygon.com/order-of-the-sinking-star-impressions/
159•cvoss•2d ago•109 comments

Celebrating 70 Years of Fortran

https://fortran-lang.org/news/2026/09-15-Fortran-birthday/
284•rbanffy•21h ago•123 comments

Thank You, Deno

https://www.vlt.io/blog/competition-keeps-javascript-moving
103•jcbhmr•11h ago•20 comments

Krea 3 – An image model built for editing at scale

https://www.krea.ai/krea-3
316•dvrp•20h ago•101 comments

Libreboot 26.10 "Ominous Olive" released with UEFI, Chromebook support

https://libreboot.org/news/libreboot2610.html
293•iamnothere•23h ago•181 comments

Comparing Chromium Development at Google and Igalia

https://lwn.net/Articles/1094721/
60•signa11•10h ago•18 comments

Why I Wrote PGP (1991, revised 1999)

https://philzimmermann.com/EN/essays/WhyIWrotePGP.html
166•GaryBluto•2d ago•60 comments

Delta’s Biscoff cookies were supposed to be temporary

https://www.seriouseats.com/biscoff-history-12168161
229•mhb•2d ago•176 comments

Using AI to reverse engineer hardware

https://blogs.gnome.org/uraeus/2026/10/15/aiandreverseengineerhardware/
212•ErenayDev•21h ago•188 comments

Major ICQ security hole (1998)

https://opennet.ru/base/maillist/169.txt.html
98•sysoleg•3d ago•56 comments

BeBox is a Haiku application that emulates Be Inc.'s BeBox

https://github.com/johnrash/bebox
72•rguiscard•12h ago•22 comments

Tesla's new Roadster makes a flying debut, hitting 60 MPH in under a second

https://www.foxbusiness.com/technology/teslas-new-roadster-makes-flying-debut-hitting-60-mph-unde...
13•nsoonhui•2h ago•5 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•1y ago

Comments

bschwindHN•1y ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•1y ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•1y ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?