frontpage.
newsnewestaskshowjobs

Open Source @Github

fp.

OpenLogi

https://openlogi.org/en
582•amatheus•7h ago•159 comments

Where Human Sleep Went Wrong

https://nautil.us/where-human-sleep-went-wrong-1283797
42•XzetaU8•1h ago•23 comments

Cerebras CS-4

https://www.cerebras.ai/cs4
262•sunils34•8h ago•183 comments

Scientists stunned by children's lung recovery in ultra low emission zone

https://www.bbc.com/news/articles/c1l1r1zne1ro
243•dabinat•8h ago•173 comments

Palomar: A registry of Lean verified mathematics

https://terrytao.wordpress.com/2026/08/18/palomar-a-registry-of-lean-verified-mathematics/
97•matt_d•6h ago•17 comments

Supersonic Trebuchet [video]

https://www.youtube.com/watch?v=Co57SfcT-h0
91•CharlesW•4d ago•20 comments

Being ambitious and being a dad

https://nicholascharriere.com/blog/being-ambitious-and-being-a-dad/
478•nichochar•2d ago•285 comments

The Two Factions of C++

https://herecomesthemoon.net/2024/11/two-factions-of-cpp/
11•signa11•2d ago•3 comments

A 3D fruit fly on macOS desktop powered by the real FlyWire connectome

https://github.com/DenisSergeevitch/desktop-fly
267•phoenix120•11h ago•104 comments

λλ: A Programming Language for Silicon Photonics

https://dl.acm.org/doi/10.1145/3789240.3829151
16•matt_d•2h ago•3 comments

Solo – a .so loader for static Linux binaries

https://github.com/pg83/solo
143•zX41ZdbW•9h ago•146 comments

How does IKEA come up with names for its products?

https://www.ikea.com/se/en/customer-service/knowledge/articles/6f564c4d-2ccc-46de-b643-545a3948dc...
343•NaOH•14h ago•221 comments

The Vietnam Binh Chau (Chau Tan) Late Tang Wreck

https://www.koh-antique.com/client/tangwreck/tangwreck.html
37•teleforce•7h ago•2 comments

AI usage patterns in software teams

https://linear.app/data
134•giuliomagnifico•11h ago•69 comments

CUDA Shared Memory Swizzling

https://leimao.github.io/blog/CUDA-Shared-Memory-Swizzling/
48•jxmorris12•5d ago•1 comments

Meta's blockbuster trial draws parallels to big tobacco

https://www.economist.com/business/2026/08/18/metas-blockbuster-trial-draws-parallels-to-big-tobacco
228•newsomix9xl•6h ago•177 comments

Finger: the 1971 social network that never died

https://en.andros.dev/blog/54572bc7/finger-the-1971-social-network-that-never-died/
210•andros•1d ago•64 comments

The Mojo language (by Modular, now Qualcomm) is now open-source

https://www.modular.com/blog/modcon-announcements
28•flaburgan•1h ago•2 comments

Show HN: Automatically detect and patch walking-dead states in Sierra games

https://github.com/katiahayati/lucasartsifier/
54•wkfauna•7h ago•21 comments

"Sabotage": Experts, lawmakers blast RFK Jr. for destroying healthcare research

https://arstechnica.com/health/2026/08/sabotage-experts-lawmakers-blast-rfk-jr-for-destroying-hea...
37•01-_-•1h ago•4 comments

Turbovec – Google's TurboQuant for vector search in Rust

https://github.com/RyanCodrai/turbovec
248•fittingopposite•15h ago•31 comments

A 25-year-old video patent just expired, ending a legal headache for Linux

https://www.xda-developers.com/25-year-old-brazilian-video-patent-expired-legal-headache-linux/
180•theanonymousone•3d ago•64 comments

Looking for Missed Alarm Bugs in a Formal Verification Tool

https://blog.regehr.org/archives/2124
13•luu•5d ago•0 comments

And then the men with guns tell you to do it anyway

https://shkspr.mobi/blog/2026/08/and-then-the-men-with-guns-tell-you-to-do-it-anyway/
312•_djo_•15h ago•197 comments

We turned off Pub/Sub and nobody noticed

https://incident.io/blog/we-turned-off-pub-sub-and-nobody-noticed
35•patrickhamann•5d ago•5 comments

The Amazon tax

https://seths.blog/2026/08/the-amazon-tax/
1169•herbertl•19h ago•624 comments

Claude writing a macOS driver for my obscure HP printer built only for Windows

https://twitter.com/kuberwastaken/status/2089377982536388964
194•porridgeraisin•20h ago•157 comments

Show HN: Interactive, animated architecture of any HuggingFace models

https://modelmap.cc
77•lizhaoliu•9h ago•7 comments

Apple announces changes for apps in the European Union

https://www.apple.com/newsroom/2026/08/apple-announces-changes-for-apps-in-the-european-union/
185•newusertoday•16h ago•259 comments

Tiny satellite will use the dark side of the Moon as a shield

https://www.cam.ac.uk/research/news/tiny-satellite-will-use-the-dark-side-of-the-moon-to-eavesdro...
38•NordStreamYacht•8h ago•6 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•1y ago

Comments

bschwindHN•1y ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•1y ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•1y ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?