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Gemini 3.5 Flash

https://blog.google/innovation-and-ai/models-and-research/gemini-models/gemini-3-5/
432•spectraldrift•5h ago•351 comments

Google changes its search box

https://blog.google/products-and-platforms/products/search/search-io-2026/
268•berkeleyjunk•4h ago•436 comments

I’ve built a virtual museum with nearly every operating system you can think of

https://virtualosmuseum.org/
500•andreww591•6h ago•109 comments

OpenAI Adopts Google's SynthID Watermark for AI Images with Verification Tool

https://openai.com/index/advancing-content-provenance/
115•smooke•3h ago•54 comments

Mistral AI Acquires Emmi AI to Create the Leading AI Stack

https://www.emmi.ai/news/mistral-ai-acquires-emmi-ai
123•doener•3h ago•25 comments

Remove AI Watermarks

https://github.com/wiltodelta/remove-ai-watermarks
11•janalsncm•20m ago•1 comments

Show HN: Forge – Guardrails take an 8B model from 53% to 99% on agentic tasks

https://github.com/antoinezambelli/forge
165•zambelli•10h ago•56 comments

Dumb Ways for an Open Source Project to Die

https://nesbitt.io/2026/05/19/dumb-ways-for-an-open-source-project-to-die.html
88•chmaynard•3h ago•35 comments

Apple unveils new accessibility features

https://www.apple.com/newsroom/2026/05/apple-unveils-new-accessibility-features-and-updates-with-...
552•interpol_p•10h ago•283 comments

Minnesota becomes first state to ban prediction markets

https://www.npr.org/2026/05/19/nx-s1-5821265/minnesota-ban-prediction-markets
250•ortusdux•3h ago•94 comments

Growing Neural Cellular Automata

https://distill.pub/2020/growing-ca/
39•pulkitsh1234•2d ago•4 comments

Lisp in Web-Based Applications (2001)

https://sep.turbifycdn.com/ty/cdn/paulgraham/bbnexcerpts.txt
18•bschne•1d ago•1 comments

I’ve joined Anthropic

https://twitter.com/karpathy/status/2056753169888334312
1067•dmarcos•7h ago•437 comments

Show HN: Gaussian Splat of a Strawberry

https://superspl.at/scene/84df8849
447•danybittel•12h ago•180 comments

Tool mapping 90 companies in the photonics and CPO supply chain

https://leonardo-boquillon.com/photonic-cop-supply-chain
10•lboquillon•2d ago•1 comments

Tesla's lithium refinery discharges 231,000 gallons of polluted wastewater a day

https://www.autonocion.com/us/tesla-lithium-refinery-texas/
358•atombender•2h ago•174 comments

Copy Fail, Dirty Frag, and Fragnesia kernel vulnerabilities

https://www.gentoo.org/news/2026/05/19/copy-fail-fragnesia-vulnerabilities.html
97•akhuettel•7h ago•36 comments

Disney erased FiveThirtyEight

https://www.natesilver.net/p/disney-erased-fivethirtyeight
245•7777777phil•3h ago•147 comments

CISA Admin Leaked AWS GovCloud Keys on GitHub

https://krebsonsecurity.com/2026/05/cisa-admin-leaked-aws-govcloud-keys-on-github/
359•LelouBil•15h ago•150 comments

I found ultra-pure quantum crystals in an abandoned mine in the Atacama desert

https://medium.com/@breid.at/ultra-pure-quantum-crystals-from-an-abandoned-mine-in-a-mysterious-d...
260•vi_sextus_vi•2d ago•101 comments

Why is almost everyone right-handed? A new study connects it to bipedalism

https://www.ox.ac.uk/news/2026-05-15-why-is-almost-everyone-right-handed-the-answer-may-lie-in-ho...
69•gmays•7h ago•113 comments

Gemini Omni

https://deepmind.google/models/gemini-omni/
212•meetpateltech•5h ago•95 comments

Era: From Nature publication to catalyzing Computational Discovery

https://research.google/blog/empirical-research-assistance-era-from-nature-publication-to-catalyz...
20•praccu•3h ago•0 comments

The foundations of a provably secure operating system (PSOS) (1979) [pdf]

http://www.csl.sri.com/users/neumann/psos.pdf
112•rurban•1d ago•80 comments

Intro to TLA+ for the LLM Era: Prompt Your Way to Victory

https://emptysqua.re/blog/intro-to-tla-plus-for-the-llm-era/
95•zdw•2d ago•25 comments

The Silver Swan

https://thebowesmuseum.org.uk/collections/the-silver-swan/
19•pseudolus•1d ago•4 comments

Hanoi’s humble beer glass and the memory of a nation

https://sundaylongread.com/2026/05/15/hanois-humble-beer-glass-and-the-memory-of-a-nation/
113•NaOH•1d ago•36 comments

The TTY Demystified (2008)

https://www.linusakesson.net/programming/tty/index.php
17•20after4•4h ago•1 comments

Show HN: Haystack – Review the PRs that need human attention

https://haystackeditor.com/
25•akshaysg•1d ago•8 comments

Show HN: Superlog (YC P26) – Observability that installs itself and fixes bugs

https://superlog.sh/
40•Magnanten•6h ago•38 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•1y ago

Comments

bschwindHN•12mo ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•12mo ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•12mo ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?