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Astra and Fable still hack on simple variants of alignment evals from 2025

https://www.lesswrong.com/posts/munJKF7iWMsWJLAH2/astra-and-fable-still-hack-on-simple-variants-o...
213•Levitating•3h ago•83 comments

Why is Google still serving dodgy ads?

https://www.atomic14.com/2026/09/13/why-is-google-still-serving-dodgy-ads
14•iamflimflam1•27m ago•2 comments

JetKVM Mini

https://jetkvm.com/blog/introducing-jetkvm-mini
406•taubek•10h ago•160 comments

CUDA for AMD on Windows

https://github.com/Speedstu/CUDA-for-AMD-Windows
73•chiassedu80•3h ago•24 comments

Why is the x86 undefined instruction called ud2? Why 2?

https://devblogs.microsoft.com/oldnewthing/20260910-00/?p=112689
93•ibobev•5h ago•28 comments

Garry Tan wants US open-weight AI labs to 'distill' frontier models, too

https://techcrunch.com/2026/09/11/y-combinators-garry-tan-wants-u-s-open-weight-ai-labs-to-distil...
148•TheJCDenton•2h ago•69 comments

Reverse engineering my e-scooter and rewriting the firmware in Rust

https://bensimms.moe/reverse-engineering-scooter/
201•vinhnx•3d ago•55 comments

Making Startups Powerful

https://paulgraham.com/powerful.html
53•tosh•3h ago•17 comments

David Sacks: OpenAI and Anthropic Don't Need Regulations to Pace Frontier Models

https://twitter.com/DavidSacks/status/2098973625252708460
66•kolanos•1h ago•27 comments

Cpak – OCI application package format for Linux desktops, servers and devices

https://cpak.it/
22•xlmnxp•3h ago•7 comments

Romania soccer introduces black card to 'combat abusive behaviour' from parents

https://www.nytimes.com/athletic/7586821/2026/09/12/football-black-card-referee/
28•thunderbong•57m ago•11 comments

Ask HN: What are you working on? (September 2026)

15•david927•33m ago•22 comments

Libraries Run Rust Inside Python (With PyO3)

https://belderbos.dev/blog/how-libraries-run-rust-inside-python/
29•lumpa•2h ago•21 comments

'Fingerprints' inside the Sun could reveal if it once swallowed a planet

https://ras.ac.uk/news-and-press/research-highlights/fingerprints-inside-sun-could-reveal-if-it-o...
85•blincoln•6h ago•32 comments

Why are AI agents lying, cheating and coordinating?

https://yoshuabengio.org/en/publication/why-are-ai-agents-lying-cheating-and-coordinating
493•jonifico•16h ago•577 comments

Alan's Random Insult Generator (1999)

https://alanbellows.com/experiments/insult/index.html
33•DamnInteresting•2d ago•20 comments

TailTalk: A modern async user space AppleTalk stack with Rust and Tokio

https://github.com/FeralFirmware/TailTalk/
52•zdw•18h ago•13 comments

Predictive intelligence to anticipate anything.

https://prior.chat/
18•onemarkos•2h ago•21 comments

Sean Carroll explains the biggest ideas in the universe – Full Interview [video]

https://www.youtube.com/watch?v=_TBNJyztai0
8•binyu•2d ago•1 comments

Ask HN: How can I browse HN in dark mode?

18•herodoturtle•46m ago•21 comments

Make your first edit to OpenStreetMap

https://high5apps.github.io/josm-plugin-website-wizard/
561•juliantigler•1d ago•136 comments

Homebrew 7.0.0

https://brew.sh/2026/09/13/homebrew-7.0.0/
441•mikemcquaid•9h ago•173 comments

Base84 deserves a place in file names

https://00f.net/2026/09/09/base84/
38•kevvok•2d ago•29 comments

Aligned to whom?

https://hyperbo.la/w/aligned-to-whom/
158•lopopolo•14h ago•96 comments

A Brief Retrospective on the Sprite Network Operating System

https://github.com/OSPreservProject/sprite/blob/master/sprite.txt
8•EvanAnderson•1d ago•4 comments

On Binary Translation and Its Consequences

https://chipsandcheese.com/p/on-binary-translation-and-its-consequences
33•matt_d•2d ago•14 comments

Key symbols we lost to time, pt. 1: The PC side

https://unsung.aresluna.org/key-symbols-we-lost-to-time-pt-1-the-pc-side/
50•leephillips•4h ago•18 comments

The Interim Computer Museum

https://icm.museum/
153•mulmen•15h ago•21 comments

I Added a Non-Wi-Fi Mitsubishi AC to Home Assistant

https://medium.com/@ivangomezarnedo/how-i-added-a-non-wi-fi-mitsubishi-ac-to-home-assistant-22770...
149•ichacas•3d ago•71 comments

Apple iPod Engraver (2019)

https://dunstanorchard.com/apple-ipod-engraver/
273•NaOH•4d ago•72 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•1y ago

Comments

bschwindHN•1y ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•1y ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•1y ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?