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Claude Haiku 5.5

https://www.anthropic.com/claude-haiku-5-5
635•sfkgtbor•6h ago•319 comments

Margaret Hamilton has died

https://news.mit.edu/2026/margaret-hamilton-computing-pioneer-dies-1007
451•muglug•2h ago•44 comments

GPT‑6 and Intelligent UI for everyone

https://openai.com/index/gpt-6-for-everyone/
467•joshuawright11•6h ago•239 comments

'Jonathan' is the oldest land animal on Earth

https://www.404media.co/oldest-living-land-animal-jonathan-the-tortoise/
21•gumby•4h ago•3 comments

Docker Agent

https://github.com/docker/docker-agent
165•saikatsg•6h ago•77 comments

Show HN: Bigwords.page – Turn any screen into a sign. The URL is the app

https://bigwords.page/
324•SpeakingOfBrad•8h ago•104 comments

How did Rosalind Franklin miss the helix in her iconic DNA image? She didn't

https://www.science.org/content/article/how-did-rosalind-franklin-miss-helix-her-iconic-dna-image...
35•pavel_lishin•2d ago•30 comments

In Vienna and Beijing, the first (thorium) nuclear clocks begin to tick

https://www.nytimes.com/2026/10/07/science/first-nuclear-clocks-thorium-229.html
9•gumby•6h ago•1 comments

Push ifs up and fors down: The idiom, its algebra, and its limits

https://debasishg.github.io/blog/push-ifs-up-fors-down/
93•speckx•5h ago•44 comments

Shipping JPEG XL in Chrome

https://developer.chrome.com/blog/jpeg-xl-in-chrome
473•AshleysBrain•12h ago•304 comments

If somebody tries to hot-patch an already-hot-patched function

https://devblogs.microsoft.com/oldnewthing/20261005-00/?p=112755/
32•ibobev•1d ago•8 comments

Navier–Stokes Lost in Translation

https://arxiv.org/abs/2610.08144
237•nill0•8h ago•150 comments

How machines learned precision

https://glinscott.github.io/how-machines-learned-precision/
95•glinscott•1d ago•43 comments

Animated ASCII Art for Web Pages

https://ascii.rest/
276•turrini•9h ago•56 comments

Brownian Motion

https://gregorygundersen.com/blog/2026/04/22/brownian-motion/
23•signa11•1d ago•0 comments

A new write and space optimized storage engine for MySQL is here

https://tidesdb.com/articles/tidesdb-now-available-for-mysql/
15•alexpadula•2d ago•1 comments

A font recreated from photographs of classic Commodore 64 keycaps

https://github.com/szabadkai/c64-keyboard-font/
374•sohkamyung•14h ago•62 comments

Meta and Microsoft take steps to reduce employee usage of Claude AI

https://www.rswebsols.com/news/meta-and-microsoft-take-steps-to-reduce-employee-usage-of-claude-ai/
253•speckx•5h ago•247 comments

Sharing AI progress in mathematics

https://openai.com/index/sharing-ai-progress-in-mathematics/
1222•OfficialTurkey•1d ago•1395 comments

House with 15m underground tunnels for sale for 300k

https://www.readingchronicle.co.uk/news/26612080.house-15m-underground-tunnels-sale-300k/
150•librasteve•11h ago•155 comments

Nobel Prize in Chemistry 2026 to Henri B. Kagan and Kenso Soai

https://www.nobelprize.org/prizes/chemistry/2026/press-release/
288•sasvari•14h ago•53 comments

Wood Tape (2004)

http://gamesbyemail.com/WoodTape/Default.htm
146•NaOH•1d ago•17 comments

Visa, Mastercard, major banks facing new litigation over 'anticompetitive' fees

https://www.classaction.org/news/visa-mastercard-major-banks-facing-new-litigation-over-anticompe...
467•DeepLogin•9h ago•324 comments

Google Playground: Create and play custom games

https://blog.google/innovation-and-ai/technology/ai/playground-experimental-gaming-platform/
115•acossta•11h ago•191 comments

SynthID Detector

https://synthid.com/
86•ilreb•9h ago•76 comments

Anti-patterns in software blogging

https://refactoringenglish.com/blog/anti-patterns-software-blogging/
198•ilreb•11h ago•110 comments

Show HN: Agent.reviews – Where AI agents read and write reviews on tools

https://agent.reviews/
33•screm•7h ago•33 comments

3D-printing platform rapidly produces complex electric machines

https://news.mit.edu/2026/3d-printing-platform-rapidly-produces-complex-electric-machines-0218
57•rbanffy•2d ago•27 comments

AI-assisted proof of optimal packing for 11 squares

https://github.com/Queuingtheorydotcom/11SquaresFormalized
107•bluepeter•9h ago•49 comments

Why were Victorian elites so effective?

https://worksinprogress.co/issue/the-seven-vices-of-highly-effective-victorians/
85•karakoram•9h ago•147 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•1y ago

Comments

bschwindHN•1y ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•1y ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•1y ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?