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I am building a cloud

https://crawshaw.io/blog/building-a-cloud
99•bumbledraven•1h ago•17 comments

Alberta startup sells no-tech tractors for half price

https://wheelfront.com/this-alberta-startup-sells-no-tech-tractors-for-half-price/
1604•Kaibeezy•13h ago•520 comments

Apple fixes bug that cops used to extract deleted chat messages from iPhones

https://techcrunch.com/2026/04/22/apple-fixes-bug-that-cops-used-to-extract-deleted-chat-messages...
516•cdrnsf•9h ago•127 comments

How does Shazam work?

https://perthirtysix.com/how-the-heck-does-shazam-work
141•datadrivenangel•2d ago•30 comments

We found a stable Firefox identifier linking all your private Tor identities

https://fingerprint.com/blog/firefox-tor-indexeddb-privacy-vulnerability/
595•danpinto•12h ago•164 comments

Qwen3.6-27B: Flagship-Level Coding in a 27B Dense Model

https://qwen.ai/blog?id=qwen3.6-27b
796•mfiguiere•17h ago•373 comments

5x5 Pixel font for tiny screens

https://maurycyz.com/projects/mcufont/
522•zdw•3d ago•119 comments

The Onion to Take over InfoWars

https://www.nytimes.com/2026/04/20/business/infowars-alex-jones-the-onion.html
65•lxm•2d ago•6 comments

Borrow-checking without type-checking

https://www.scattered-thoughts.net/writing/borrow-checking-without-type-checking/
41•jamii•3h ago•6 comments

A True Life Hack: What Physical 'Life Force' Turns Biology's Wheels?

https://www.quantamagazine.org/what-physical-life-force-turns-biologys-wheels-20260420/
32•Prof_Sigmund•1d ago•1 comments

Tempest vs. Tempest: The Making and Remaking of Atari's Iconic Video Game

https://tempest.homemade.systems
53•mwenge•5h ago•19 comments

Over-editing refers to a model modifying code beyond what is necessary

https://nrehiew.github.io/blog/minimal_editing/
338•pella•12h ago•188 comments

Website streamed live directly from a model

https://flipbook.page/
228•sethbannon•12h ago•65 comments

OpenAI's response to the Axios developer tool compromise

https://openai.com/index/axios-developer-tool-compromise/
60•shpat•5h ago•24 comments

Flow Map Learning via Nongradient Vector Flow [pdf]

https://openreview.net/pdf?id=C1bkDPqvDW
19•E-Reverance•3h ago•0 comments

Plexus P/20 Emulator

https://spritetm.github.io/plexus_20_emu/
7•hggh•3d ago•0 comments

Technical, cognitive, and intent debt

https://martinfowler.com/fragments/2026-04-02.html
244•theorchid•14h ago•62 comments

Ping-pong robot beats top-level human players

https://www.reuters.com/sports/ping-pong-robot-ace-makes-history-by-beating-top-level-human-playe...
102•wslh•15h ago•108 comments

Verus is a tool for verifying the correctness of code written in Rust

https://verus-lang.github.io/verus/guide/
40•fanf2•2d ago•7 comments

Parallel agents in Zed

https://zed.dev/blog/parallel-agents
206•ajeetdsouza•12h ago•115 comments

Bring your own Agent to MS Teams

https://microsoft.github.io/teams-sdk/blog/bring-your-agent-to-teams/
47•umangsehgal93•7h ago•28 comments

Another Day Has Come

https://daringfireball.net/2026/04/another_day_has_come
229•ndr42•1d ago•150 comments

Scoring Show HN submissions for AI design patterns

https://www.adriankrebs.ch/blog/design-slop/
296•hubraumhugo•15h ago•213 comments

Ultraviolet corona discharges on treetops during storms

https://www.psu.edu/news/earth-and-mineral-sciences/story/treetops-glowing-during-storms-captured...
223•t-3•16h ago•64 comments

The handmade beauty of Machine Age data visualizations

https://resobscura.substack.com/p/the-handmade-beauty-of-machine-age
23•benbreen•16h ago•1 comments

Workspace Agents in ChatGPT

https://openai.com/index/introducing-workspace-agents-in-chatgpt/
129•mfiguiere•12h ago•46 comments

Bodega cats of New York

https://bodegacatsofnewyork.com
185•zdw•5d ago•64 comments

What killed the Florida orange?

https://slate.com/business/2026/04/florida-state-orange-food-houses-real-estate.html
143•danso•2d ago•132 comments

Approximating Hyperbolic Tangent

https://jtomschroeder.com/blog/approximating-tanh/
39•jtomschroeder•6h ago•5 comments

The Neon King of New Orleans

https://gardenandgun.com/new-orleans-neon-king
48•renameme•8h ago•7 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•11mo ago

Comments

bschwindHN•11mo ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•11mo ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•11mo ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?