frontpage.
newsnewestaskshowjobs

Made with ♥ by @iamnishanth

Open Source @Github

fp.

Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•11mo ago

Comments

bschwindHN•11mo ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•11mo ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•11mo ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?

Poland is now among the 20 largest economies. How it happened

https://apnews.com/article/poland-economy-growth-g20-gdp-26fe06e120398410f8d773ba5661e7aa
234•surprisetalk•1h ago•226 comments

An Introduction to Meshtastic

https://meshtastic.org/docs/introduction/
81•ColinWright•2h ago•32 comments

Just Fucking Use Go

https://blainsmith.com/articles/just-fucking-use-go/
50•xngbuilds•21m ago•18 comments

US Government releases first batch of UAP documents and videos

https://www.war.gov/UFO/
36•david-gpu•1h ago•23 comments

Canvas is down as ShinyHunters threatens to leak schools’ data

https://www.theverge.com/tech/926458/canvas-shinyhunters-breach
793•stefanpie•15h ago•511 comments

Cloudflare to cut about 20% workforce

https://www.reuters.com/business/world-at-work/cloudflare-cut-over-1100-jobs-2026-05-07/
972•PriorityLeft•17h ago•673 comments

Maybe you shouldn't install new software for a bit

https://xeiaso.net/blog/2026/abstain-from-install/
654•psxuaw•14h ago•360 comments

ClojureScript Gets Async/Await

https://clojurescript.org/news/2026-05-07-release
151•Borkdude•6h ago•41 comments

GeoJSON

https://geojson.org/
47•tosh•4h ago•26 comments

Dirtyfrag: Universal Linux LPE

https://www.openwall.com/lists/oss-security/2026/05/07/8
701•flipped•18h ago•297 comments

Rumors of my death are slightly exaggerated

527•CliffStoll•1d ago•71 comments

Dithering with CSS

https://ikesau.co/blog/dithering-with-css/
65•speckx•3d ago•18 comments

The map that keeps Burning Man honest

https://www.not-ship.com/burning-man-moop/
689•speckx•23h ago•326 comments

UFO Release 1: Presidential Unsealing and Reporting System for UAP Encounters

https://www.war.gov/UFO/#release
3•thinkingemote•54m ago•1 comments

Nintendo announces price increases for Nintendo Switch 2

https://www.nintendo.co.jp/corporate/release/en/2026/260508.html
148•razorbeamz•7h ago•123 comments

Pinocchio is weirder than you remembered

https://storica.club/blog/pinocchio-in-italian/
221•cemsakarya•2d ago•93 comments

Hackers breach JDownloader website to serve malware-laced downloads

https://www.neowin.net/news/if-you-downloaded-this-popular-software-recently-you-might-have-insta...
37•bundie•1h ago•8 comments

Agents need control flow, not more prompts

https://bsuh.bearblog.dev/agents-need-control-flow/
519•bsuh•21h ago•255 comments

A polynomial autoencoder beats PCA on transformer embeddings

https://ivanpleshkov.dev/blog/polynomial-autoencoder/
66•timvisee•3d ago•17 comments

Brazil's Pix payment system faces pressure from Visa and Mastercard

https://www.elciudadano.com/en/brazils-pix-payment-system-faces-pressure-from-visa-and-mastercard...
279•wslh•20h ago•243 comments

DeepSeek 4 Flash local inference engine for Metal

https://github.com/antirez/ds4
434•tamnd•22h ago•125 comments

QBE – Compiler Back End

https://c9x.me/compile/
24•smartmic•7h ago•1 comments

Natural Language Autoencoders: Turning Claude's Thoughts into Text

https://www.anthropic.com/research/natural-language-autoencoders
324•instagraham•20h ago•100 comments

Singapore introduces caning for boys who bully others at school

https://www.theguardian.com/world/2026/may/06/singapore-caning-school-bullies
250•rustoo•2d ago•365 comments

Blaise – A modern self-hosting zero-legacy Object Pascal compiler targeting QBE

https://github.com/graemeg/blaise
72•peter_d_sherman•9h ago•31 comments

Hardening Firefox with Claude Mythos Preview

https://hacks.mozilla.org/2026/05/behind-the-scenes-hardening-firefox/
255•HieronymusBosch•21h ago•118 comments

AlphaEvolve: Gemini-powered coding agent scaling impact across fields

https://deepmind.google/blog/alphaevolve-impact/
308•berlianta•22h ago•132 comments

GPT-5.5 Price Increase: What It Costs

https://openrouter.ai/announcements/gpt55-cost-analysis
107•gmays•12h ago•25 comments

GNU IFUNC is the real culprit behind CVE-2024-3094

https://github.com/robertdfrench/ifuncd-up
108•foltik•13h ago•47 comments

Plasticity and language in the anaesthetized human hippocampus

https://www.bcm.edu/news/researchers-discover-advanced-language-processing-in-the-unconscious-hum...
125•hhs•14h ago•49 comments