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`123456' password used in Danish CPR data breach

https://cphpost.dk/2026-10-10/news/round-up/123456-password-used-in-massive-danish-cpr-data-breach/
228•baal80spam•4h ago•137 comments

Talorys – A self-hosted personal AI agent on Cloudflare's free tier

https://github.com/rociiu/talorys
80•rociiu•3h ago•36 comments

Lobbying Is Corruption

https://carette.xyz/posts/lobbying_and_corruption/
122•LucidLynx•58m ago•41 comments

REA Reverse – Engineer Anything

https://rea.tools/
514•modinfo•13h ago•221 comments

Cloudflare acquires Deno

https://deno.com/blog/cloudflare
1274•ilreb•1d ago•658 comments

Telegram Desktop vulnerability allowed any user's file to be stolen

https://beaksec.github.io/posts/telegram-desktop-one-click-account-takeover/
246•g-b-r•11h ago•128 comments

C for Rust Programmers

https://bd103.dev/blog/2026-10-07-c-for-rust-programmers/
44•xyproto•2d ago•20 comments

Triple-A Minesweeper

https://minesweeper.mikelacher.com/
1122•robin_reala•22h ago•220 comments

Eye of Sauron: Long-Range Hidden Spy Camera Detection (2024)

https://www.usenix.org/conference/usenixsecurity24/presentation/zhang-qibo
210•ortusdux•2d ago•44 comments

WSL3 Performance is about 5-60% faster than WSL2 depending on the workload

https://tonym.us/wsl2-vs-wsl3-benchmarks.html
110•tonymet•2d ago•79 comments

Noto means "no tofu": fixing dotted circles in Myanmar text

https://www.datocms.com/blog/handling-less-common-scripts
24•steffoz•3d ago•12 comments

I Would Like the Value of My Home to Rise, While My Property Taxes Fall

https://conversableeconomist.com/2026/09/28/i-would-like-the-value-of-my-home-to-rise-while-my-pr...
38•colinprince•34m ago•41 comments

Can you use autoregressive diffusion to generate market data?

https://blog.janestreet.com/can-you-use-autoregressive-diffusion-to-generate-market-data/
127•jsomers•23h ago•39 comments

Chernobyl particles reveal unexpectedly stable nuclear fuel after 40 years

https://phys.org/news/2026-10-chernobyl-particles-reveal-unexpectedly-stable.html
41•geox•3d ago•12 comments

Apple/macOS silently removed from official Unix registry

https://www.opengroup.org//openbrand/register/
84•john_alan•3h ago•86 comments

Show HN: Carrier-Explode: iPhone, Pixel and Galaxy carrier settings decoded

https://carrierexplode.com/
356•simplyalec•19h ago•44 comments

Compiling Rust to readable C with Eurydice

https://lwn.net/Articles/1055211/
102•peter_d_sherman•14h ago•31 comments

How to head into VR without wearing a headset

https://www.kyushu-u.ac.jp/en/researches/view/414/
49•Betelbuddy•3d ago•22 comments

Clinical trial of a prion disease drug candidate begins enrolling participants

https://www.broadinstitute.org/news/clinical-trial-prion-disease-drug-candidate-begins-enrolling-...
103•luu•14h ago•27 comments

Timestamping a Giant Record of the Web

https://projecttimestamper.org/blog/common-crawl/
6•arthuredelstein•1d ago•0 comments

Pointing AI at archives found a forgotten meteorite, lost rhinos, and more

https://jessewaites.com/blog/post/i-pointed-ai-at-400-years-of-archives/
164•piratebroadcast•1d ago•82 comments

Cube Type – Isometric Typography Generator

https://typeincube.com/
33•eustoria•1d ago•8 comments

What mathematicians should know about the Lean Theorem Prover: reliability & AI

https://terrytao.wordpress.com/2026/10/09/what-mathematicians-should-know-about-the-lean-theorem-...
147•matt_d•20h ago•40 comments

Scam American companies are using to manipulate ingredient lists

https://twitter.com/WallStreetApes/status/2108594998656807078
159•bilsbie•20h ago•171 comments

Typesafe AI raises $870M at $7.5B

https://typesafe.ai/blog/series-ai
396•tosh•21h ago•318 comments

Computers Cannot Make Decisions

https://wiki.cateat.fish/art:computers_cannot_make_decisions
140•heavensteeth•8h ago•120 comments

Show HN: Proton Drive for Linux

https://oss.lsantos.dev/proton-drive-linux-fs/
101•khaosdoctor•2d ago•37 comments

'Wallace and Gromit,' 90% Alone

https://animationobsessive.substack.com/p/wallace-and-gromit-90-alone
247•vinhnx•1d ago•38 comments

The role of cat eye narrowing movements in cat–human communication (2020)

https://www.nature.com/articles/s41598-020-73426-0
102•bushwart•3d ago•48 comments

Our $445M Series D

https://oxide.computer/blog/our-445m-series-d
674•ahlCVA•1d ago•303 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•1y ago

Comments

bschwindHN•1y ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•1y ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•1y ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?