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OpenAI Submits S-1 Draft to SEC

https://openai.com/index/openai-submits-confidential-s-1/
148•hackerBanana•1h ago•71 comments

Surveillance Is Not Safety: A statement on the UK's latest threat to privacy [pdf]

https://signal.org/blog/pdfs/2026-06-08-uk-surveillance-is-not-safety.pdf
283•g0xA52A2A•3h ago•70 comments

Siri AI

https://www.apple.com/apple-intelligence/
322•0xedb•4h ago•247 comments

MiMo-v2.5-Pro-UltraSpeed: 1T model with 1000 tokens per second

https://mimo.xiaomi.com/blog/mimo-tilert-1000tps
455•gainsurier•7h ago•309 comments

Show HN: Performative-UI – A react component library of design tropes

https://vorpus.github.io/performativeUI/
702•lizhang•8h ago•145 comments

Why are cells small?

https://burrito.bio/essays/what-limits-a-cells-size
92•mailyk•3h ago•41 comments

Apple Core AI Framework

https://developer.apple.com/documentation/coreai/
109•hmokiguess•4h ago•10 comments

EU-banned pesticides found in rice, tea and spices

https://www.foodwatch.org/en/eu-banned-pesticides-found-in-rice-tea-and-spices
189•john-titor•7h ago•69 comments

Show HN: Gitdot – a better GitHub. Open-source, written in Rust

https://gitdot.io/
94•baepaul•6h ago•80 comments

Anti-social: It's fads, not friends, which now dominate social media feeds

https://www.bbc.com/worklife/article/20260520-how-social-media-ceased-to-be-social
504•1vuio0pswjnm7•11h ago•375 comments

Apple reveals new AI architecture built around Google Gemini models

https://www.macrumors.com/2026/06/08/apple-reveals-new-ai-architecture/
289•unclefuzzy•3h ago•279 comments

xAI is looking more like a datacentre REIT than a frontier lab

https://martinalderson.com/posts/xais-new-rental-business/
342•martinald•7h ago•263 comments

FrontierCode

https://cognition.ai/blog/frontier-code
54•streamer45•2h ago•14 comments

Ask HN: What are tools you have made for yourself since the advent of AI?

100•aryamaan•4h ago•168 comments

Doing Something That's Never Been Done Before

https://talglobus.com/p/doing-something-thats-never-been-done-before/
14•surprisetalk•3d ago•3 comments

Launch HN: Intuned (YC S22) – Build and run reliable browser automations as code

https://intunedhq.com
96•fkilaiwi•9h ago•44 comments

Fooling Go's X.509 Certificate Verification

https://danielmangum.com/posts/fooling-go-x509-certificate-verification/
26•hasheddan•2d ago•12 comments

I'm building a parallel internet, and it's called The Thinnernet

https://inavoyage.blogspot.com/2026/06/im-building-parallel-internet-and-its.html
37•initramfs•3h ago•31 comments

Switzerland wil have a referendum to cap population at 10M

https://www.admin.ch/en/sustainability-initiative
197•napolux•3h ago•413 comments

AI is slowing down

https://www.wheresyoured.at/ai-is-slowing-down/
322•crescit_eundo•7h ago•355 comments

OCaml Onboarding: Introduction to the Dune build system

https://ocamlpro.com/blog/2025_07_29_ocaml_onboarding_introduction_to_dune/
137•andrewstetsenko•4d ago•16 comments

Stop the Apple Music app from launching

https://lowtechguys.com/musicdecoy/
542•bobbiechen•6h ago•218 comments

120k Lines of Rust: Inside the Nosdesk Backend

https://kyle.au/blog/nosdesk-backend-rust
28•kylephillipsau•2d ago•2 comments

Using XDG-Compliant Config Files (2024)

https://wxwidgets.org/blog/2024/01/using-xdg-compliant-config-files/
30•ankitg12•4d ago•6 comments

Massachusetts bans sale of precise location data in new privacy rights bill

https://techcrunch.com/2026/06/08/massachusetts-votes-to-pass-new-privacy-rights-bill-that-bans-s...
215•01-_-•5h ago•34 comments

1worldflag: A blue dot on a transparent background

https://1worldflag.com/
155•davidbarker•21h ago•132 comments

The Cypherpunk Library

https://www.cypherpunkbooks.com
347•yu3zhou4•14h ago•94 comments

How much of Thermo Fisher's antibody data has been manipulated?

https://reeserichardson.blog/2026/05/28/how-much-of-thermo-fishers-antibody-data-has-been-manipul...
386•mhrmsn•16h ago•85 comments

Apple WWDC 2026

https://www.apple.com/apple-events/event-stream/
226•nextstep•5h ago•442 comments

Show HN: Courtside – TUI for NBA Games

https://github.com/NolanFogarty/courtside
11•nolanfogarty•2d ago•3 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•1y ago

Comments

bschwindHN•1y ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•1y ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•1y ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?