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Run Qwen 3.8 Flash Next (125B) on consumer hardware (RTX 4090) at 100T/s

https://github.com/Niko1221/Strata
718•snehesht•17h ago•323 comments

In the wake of closure, a digital archive of animated materials appears online

https://filmstories.co.uk/news/tippett-studios-in-the-wake-of-its-closure-a-digital-archive-of-an...
102•rdmuser•9h ago•10 comments

Replacement of Petroleum Based Products with Plant-Based Materials

https://onlinelibrary.wiley.com/doi/10.1002/eng2.70108
7•thelastgallon•1h ago•0 comments

A 40ms Go garbage collector pause caused by swap

https://frn.sh/go-gc/
51•shellpipe•5h ago•12 comments

ArtCraft Apps – open-source Adobe compatible suite written in Rust

https://getartcraft.com/apps
88•aghuang•7h ago•83 comments

Infidel goes wild

https://blog.zarfhome.com/2026/10/infidel-goes-wild
115•tobr•1d ago•17 comments

Powerless F1 drivers frustrated by Bahrain F1 software glitch

https://www.motorsport.com/f1/news/horrible-totally-unacceptable-powerless-f1-drivers-frustrated-...
168•llm_nerd•4h ago•102 comments

A browser-native classic Visual Basic VB6 IDE

https://wieslawsoltes.github.io/VB6/
158•wiso•11h ago•58 comments

The Tao of Backup

http://www.taobackup.com/index.html
97•vntok•2d ago•23 comments

Gods in the Classroom: Religion and Education in First Millennium BCE Babylonia

https://www.cambridge.org/core/journals/iraq/article/gods-in-the-classroom-religion-and-education...
12•pseudolus•3d ago•0 comments

Turn off Apple Intelligence on macOS 27 and get its disk space back

https://github.com/omlahore/RemoveMacAI
493•privacyisntdead•10h ago•309 comments

Improper redaction reveals Google Data Center water and electricity usage

https://www.1011now.com/2026/09/30/more-questions-than-answers-about-lincolns-google-data-center-...
340•sensanaty•10h ago•451 comments

Self-hosted HTTP tunnels with SSH and Nginx

https://vincent.bernat.ch/en/blog/2026-http-over-ssh
117•renehsz•7h ago•30 comments

Tell HN: Bob Cringely has died

852•paveworld•1d ago•182 comments

Nearly 200 people under observation after Irkutsk lab worker dies from plague

https://www.themoscowtimes.com/2026/10/02/nearly-200-people-under-observation-after-irkutsk-lab-w...
177•ericmay•3h ago•131 comments

Automating my 35mm film scanning pipeline

https://shannadige.com/blog/darkroom/
65•shannadige•1d ago•46 comments

Xray-core concealed a certificate verification bypass vulnerability

https://github.com/net4people/bbs/issues/672
75•timbill•12h ago•9 comments

We ported the original Doom to SQL

https://cedardb.com/blog/sqldoom/
4•Vaslo•1d ago•3 comments

Interview with Chicken Scheme Maintainer Sjamaan/Peter Bex

https://alexalejandre.com/interviews/peter-bex/
29•veqq•2d ago•7 comments

'Neanderthals Among Us' review

https://www.historytoday.com/archive/review/neanderthals-among-us-peter-sahlins-review
67•pepys•1d ago•54 comments

Demystifying Tufte's data-ink ratio

https://tuftesrazor.scienceux.org/
28•s4074433•2d ago•9 comments

Homa: The end of TCP for AI clusters [video]

https://www.youtube.com/watch?v=eZ8WWZzoaR0
68•signa11•10h ago•30 comments

Watson Jr. memo about CDC 6600 (1963)

https://www.computerhistory.org/revolution/supercomputers/10/33/62
34•mooreds•1d ago•19 comments

Fixed Points and Strike Mandates

https://pvk.ca/Blog/2012/02/19/fixed-points-and-strike-mandates/
10•luu•4d ago•1 comments

Show HN: Glashütte Trash Clock – A 30-minute pendulum clock made from trash

https://niklasroy.com/gtc/
182•r0r0•2d ago•26 comments

How to scale intent, quality, and artistry with AI [video]

https://www.youtube.com/watch?v=GLvFTMtw4Jk
73•simonjgreen•21h ago•24 comments

Bill Draper has died

https://www.nytimes.com/2026/09/30/technology/william-draper-dead.html
111•bookofjoe•17h ago•33 comments

All I wanted was a custom domain email

https://jacobg.co/emails-at-jacobg-co/
50•jgx0•12h ago•71 comments

What is going on with ceiling fans

https://mcmansionhell.com/post/829127919552151552/what-is-going-on-with-ceiling-fans
272•colinprince•4d ago•245 comments

Anthropic reported diary entry to police, woman faces felony charge

https://www.techspot.com/news/114091-florida-woman-used-claude-diary-anthropic-reported-shoot.html
9•emptybits•42m ago•1 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•1y ago

Comments

bschwindHN•1y ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•1y ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•1y ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?