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Opus 4.7 to 4.6 Inflation is ~45%

https://tokens.billchambers.me/leaderboard
132•anabranch•1h ago•121 comments

The electromechanical angle computer inside the B-52 bomber's star tracker

https://www.righto.com/2026/04/B-52-star-tracker-angle-computer.html
36•NelsonMinar•1h ago•8 comments

Migrating from DigitalOcean to Hetzner

https://isayeter.com/posts/digitalocean-to-hetzner-migration/
443•yusufusta•4h ago•244 comments

State of Kdenlive

https://kdenlive.org/news/2026/state-2026/
224•f_r_d•6h ago•79 comments

Fuzix OS

https://www.fuzix.org/
27•DeathArrow•2h ago•8 comments

Sumida Aquarium Posts 2026 Penguin Relationship Chart, with Drama and Breakups

https://www.sumida-aquarium.com/special/sokanzu/en/2026/
86•Lwrless•2d ago•5 comments

Scientists discover "cleaner ants" that groom giant ants in Arizona desert

https://www.sciencedaily.com/releases/2026/04/260414075641.htm
21•t-3•2d ago•1 comments

UpCodes (YC S17) Is Hiring SDRs to Help Make Construction More Productive

https://up.codes/careers?utm_source=HN
1•Old_Thrashbarg•48m ago

Show HN: MDV – a Markdown superset for docs, dashboards, and slides with data

https://github.com/drasimwagan/mdv
16•drasim•2h ago•5 comments

Michael Rabin has died

https://en.wikipedia.org/wiki/Michael_O._Rabin
299•tkhattra•2d ago•58 comments

80386 Memory Pipeline

https://nand2mario.github.io/posts/2026/80386_memory_pipeline/
33•wicket•4d ago•4 comments

Amiga Graphics Archive

https://amiga.lychesis.net/
193•sph•11h ago•51 comments

Claude Design

https://www.anthropic.com/news/claude-design-anthropic-labs
1157•meetpateltech•1d ago•730 comments

Category Theory Illustrated – Orders

https://abuseofnotation.github.io/category-theory-illustrated/04_order/
181•boris_m•11h ago•53 comments

Why Japan has such good railways

https://worksinprogress.co/issue/why-japan-has-such-good-railways/
198•RickJWagner•5h ago•204 comments

It's OK to compare floating-points for equality

https://lisyarus.github.io/blog/posts/its-ok-to-compare-floating-points-for-equality.html
126•coinfused•4d ago•87 comments

Amazon is discontinuing Kindle for PC on June 30th

https://goodereader.com/blog/kindle/amazon-is-discontinuing-kindle-for-pc-on-june-30th
71•tech234a•1h ago•58 comments

Show HN: I made a calculator that works over disjoint sets of intervals

https://victorpoughon.github.io/interval-calculator/
255•fouronnes3•16h ago•48 comments

Understanding the FFT Algorithm (2013)

https://jakevdp.github.io/blog/2013/08/28/understanding-the-fft/
7•peter_d_sherman•3d ago•0 comments

Measuring Claude 4.7's tokenizer costs

https://www.claudecodecamp.com/p/i-measured-claude-4-7-s-new-tokenizer-here-s-what-it-costs-you
666•aray07•1d ago•469 comments

A Dumb Introduction to Z3 (2025)

https://ar-ms.me/thoughts/a-gentle-introduction-to-z3/
44•y1n0•4d ago•20 comments

All 12 moonwalkers had "lunar hay fever" from dust smelling like gunpowder (2018)

https://www.esa.int/Science_Exploration/Human_and_Robotic_Exploration/The_toxic_side_of_the_Moon
419•cybermango•23h ago•235 comments

I’m spending months coding the old way

https://miguelconner.substack.com/p/im-coding-by-hand
305•evakhoury•1d ago•290 comments

The quiet disappearance of the free-range childhood

https://bigthink.com/mind-behavior/the-quiet-disappearance-of-the-free-range-childhood/
92•sylvainkalache•6h ago•103 comments

Towards trust in Emacs

https://eshelyaron.com/posts/2026-04-15-towards-trust-in-emacs.html
161•eshelyaron•3d ago•23 comments

The simple geometry behind any road

https://sandboxspirit.com/blog/simple-geometry-of-roads/
103•azhenley•2d ago•12 comments

The USDA's gardening zones have shifted. (Interactive app and map)

https://apps.npr.org/plant-hardiness-garden-map/
18•nuke-web3•1h ago•1 comments

Brunost: The Nynorsk Programming Language

https://lindbakk.com/blog/introducing-brunost
123•atomfinger•4d ago•61 comments

Are the costs of AI agents also rising exponentially? (2025)

https://www.tobyord.com/writing/hourly-costs-for-ai-agents
277•louiereederson•3d ago•109 comments

Show HN: Smol machines – subsecond coldstart, portable virtual machines

https://github.com/smol-machines/smolvm
412•binsquare•1d ago•127 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•11mo ago

Comments

bschwindHN•11mo ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•11mo ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•11mo ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?