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Open Source @Github

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Tool book of a Nuremberg knight from 1505

https://loeffelholz-codex.org/en/
94•edwardog•2h ago•34 comments

Show HN: I put employees inside S&P 500 market-cap bubbles

https://bigwhalehunting.com/workforce/
7•vfxGer•14m ago•0 comments

Show HN: Farol – a risk map of a pull request for the person who approves it

https://github.com/winnin/farol
28•ericholiveira•1h ago•18 comments

fheroes2: A recreation of Heroes of Might and Magic II game engine

https://github.com/ihhub/fheroes2
104•tosh•4h ago•35 comments

We should be more ambitious with the software we build

https://danluu.com/ambitious/
569•ltratt•17h ago•529 comments

Cerebras Deploys Trillion-Parameter AI Models

https://www.cerebras.ai/blog/how-we-deploy-trillion-parameter-frontier-models-on-cerebras
263•gmays•13h ago•87 comments

How Japanese Dried Bonito Is Made

https://kottke.org/26/10/how-japanese-dried-bonito-is-made
123•bookofjoe•3d ago•32 comments

The Goose Programming Language

https://aardappel.github.io/goose/
491•bobbydigitales•20h ago•299 comments

Why Washing Machines Took Decades to Catch On

https://daily.jstor.org/why-washing-machines-took-decades-to-catch-on/
7•herbertl•5d ago•0 comments

Reverse engineer of PC-98 Touhou games retires

https://rec98.nmlgc.net/blog/2026-10-05
38•mimasama•2d ago•28 comments

Samsung running a TensorFlow lite model on 960x540 image to track you

https://twitter.com/mike64_t/status/2114150399406202896
194•mashally•4h ago•132 comments

The Lego group reveals collaboration with Daft Punk

https://www.lego.com/en-us/categories/adults-welcome/article/daft-punk
44•pieterr•2h ago•35 comments

Nikon photography contest winner loses title after scientists spot signs of AI

https://www.techspot.com/news/114171-nikon-photography-contest-winner-loses-title-after-scientist...
73•thunderbong•5h ago•17 comments

SpeedCrunch 1.1

https://www.speedcrunch.org/
187•LordNibbler•20h ago•37 comments

Small Programs and Languages

https://ratfactor.com/cards/pl-small
149•andsoitis•17h ago•20 comments

Local Wikipedia: Wikipedia, but only for things a half hour walk from you

https://edjefferson.com/localwiki/
1629•sohkamyung•2d ago•251 comments

Node2Shell evolves to HTTP2Shell, blast radius affects many HTTP libs and apps

https://www.aikido.dev/blog/python-packages-vulnerable-node2shell-brotli-cve-2026-111497
353•theanonymousone•1d ago•171 comments

I don't understand quantum physics (2018)

https://www.southampton.ac.uk/~doug/quantum_physics/index.html
347•rramadass•1d ago•267 comments

America has lost 200k of jobs in media, film and the arts. How much is AI?

https://www.apricitas.io/p/ai-and-the-fall-of-the-creative-class
428•gnabgib•16h ago•454 comments

I Built a Stereo Vision Board for Hardware Hackers

https://rootkitlabs.com/2026/10/06/i-built-a-stereo-vision-board-for-hardware-hackers/
108•machinehum•4d ago•17 comments

The Importance of Limitations for Creativity and Learning (2023)

https://ratfactor.com/cards/limitations
102•andsoitis•17h ago•33 comments

Imagine an AI future where being banned means you are now economically useless

https://twitter.com/boneGPT/status/2114035719853265264
20•MrBuddyCasino•2h ago•10 comments

Why Gopher in 2026?

https://gopher.muffinlabs.com/sdf.org/users/nervtoji/phlog/001.txt
108•andsoitis•15h ago•57 comments

FreeDNS

https://freedns.afraid.org/
323•esher•1d ago•85 comments

GPU-unlock: FP/BF16 instruction issue rate on Nvidia 3000's cards

https://github.com/Zagitta/gpu-unlock
299•fragebogen•1d ago•74 comments

Social dynamics of toxic metal industry in medieval Europe

https://www.cambridge.org/core/journals/antiquity/article/social-dynamics-of-toxic-metal-industry...
71•XzetaU8•4d ago•35 comments

Neural chip decodes interactions between brain regions

https://actu.epfl.ch/news/neural-chip-decodes-interactions-between-brain-r-2/
126•giuliomagnifico•23h ago•46 comments

Physicists trap a single antimatter particle for a month

https://www.scientificamerican.com/article/physicists-trap-a-single-antimatter-particle-for-a-month/
330•mooreds•3d ago•99 comments

The St. Helena 5 pence coin shows Jonathan, a roughly 190 year old tortoise

https://de.numista.com/9866
130•schleck8•22h ago•42 comments

A story of a Figma bug that wasn't a bug at all (2021)

https://aresluna.org/this-is-a-story-of-a-figma-bug/
55•jllyhill•3d ago•5 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•1y ago

Comments

bschwindHN•1y ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•1y ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•1y ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?