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Watch Los Angeles get built, one building at a time (1880–2026)

https://lax-skyline.parcelscope.net/
123•rustywasm•2h ago•47 comments

Trusting-Trust Attack against an Entire Linux Distribution

https://arxiv.org/abs/2607.24888
61•signa11•2d ago•10 comments

Finding a bug in Dummit and Foote's Abstract Algebra

https://kallus.org/blog/dummit_and_foote.html
40•evakhoury•3d ago•11 comments

WeatherNext 3

https://deepmind.google/science/weathernext/
127•matthieu_bl•4d ago•21 comments

Scientists observe Einstein's gravity in the quantum world

https://www.ox.ac.uk/news/2026-08-28-scientists-observe-einsteins-gravity-in-the-quantum-world
51•mudil•3d ago•10 comments

Macbeth and His Problems

https://porticoquarterly.com/essay/macbeth-and-his-problems/
12•apophatic•1h ago•1 comments

Methods for Random Gradients (2024)

https://justinjay.wang/methods-for-random-gradients/
34•nickswalker•3d ago•4 comments

Decoding the NEC V20 Microcode

https://martypc.blogspot.com/2026/09/decoding-nec-v20-microcode.html
94•mariuz•3d ago•5 comments

Simple Is Not Small

https://jyn.dev/simple-is-not-the-same-as-small/
157•zdw•3d ago•47 comments

Decapitating a MacBook (2025)

https://mm-dev.rocks/series/decapitating-macbook-an-odyssey/
34•luu•1d ago•20 comments

216M Spy TVs – The LG Smart TV Problem [video]

https://www.youtube.com/watch?v=6IFVTcM28KA
327•treve•21h ago•630 comments

Caltech Mathathon – first hackathon ever devoted to research level mathematics

https://mathathonchallenge.com/index.html
198•astroanax•12h ago•62 comments

The Dataflow Model Revisited

https://www.vldb.org/pvldb/volumes/19/paper/The%20Dataflow%20Model%20Revisited
71•scott_s•1d ago•12 comments

Icy Moons Are Ocean Worlds

https://mceglowski.substack.com/p/icy-moons-are-ocean-worlds
89•worldvoyageur•1d ago•10 comments

Interactive Tree of Life

https://ptree.org/
14•Lucent•3d ago•4 comments

bzip3

https://github.com/iczelia/bzip3
344•tosh•8h ago•95 comments

This Month in Ladybird – August 2026

https://ladybird.org/newsletter/2026-08-31/
101•exploraz•2d ago•10 comments

Replaceable but Employed: Automation and the Meaning of Work

https://www.nber.org/papers/w35559
30•mooreds•2h ago•0 comments

Keep Our Servers Running

https://blog.archive.org/2026/09/01/keep-our-servers-running-your-recurring-donation-goes-3x-this...
911•sonicrocketman•18h ago•223 comments

My practical approach to surfing the web safely

https://molily.de/safe-websurfing/
37•ethanhawksley•5d ago•12 comments

She Also Found It at the Movies

https://hedgehogreview.com/web-features/thr/posts/she-also-found-it-at-the-movies
13•prismatic•3d ago•0 comments

Whistle Synth Mac App

https://www.jefftk.com/p/whistle-synth-mac-app
52•luu•3d ago•13 comments

Schemy Lisp En DOS

https://sled.neocities.org/
23•AlexeyBrin•1d ago•2 comments

How to bring up the Linux Kernel on a new platform

https://werwolv.net/posts/linux_bringup/
45•WerWolv•4d ago•4 comments

A Tesla ran a stop sign and killed a man, Full Self-Driving/Autopilot was on

https://electrek.co/2026/09/07/tesla-driver-assist-stop-sign-buena-vista/
39•FabHK•1h ago•7 comments

Live map of public transport in Belgium

https://openbaarvervoerbelgie.be/
171•coinfused•12h ago•73 comments

Rebuilding a 1995 GPS Time Server so I don't get Telstra'd

https://www.jeffgeerling.com/blog/2026/truetime-xl-gps-time-server-restomod/
19•Brajeshwar•2d ago•6 comments

Bill Gates tries to install MovieMaker (2003)

https://www.techemails.com/p/bill-gates-tries-to-install-movie-maker
301•highfrequency•6h ago•196 comments

Speculative Decoding in vLLM on AMD GPUs

https://vllm.ai/blog/2026-08-23-speculative-decoding-amd-gpus
125•ankitg12•12h ago•43 comments

Germany Power Grid Sabotage: Launch Devices Found Near Weisweiler Plant

https://cedarnews.net/newstasks/970710/germany-power-grid-sabotage-launch-devices-found/
16•0bytes•1h ago•10 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•1y ago

Comments

bschwindHN•1y ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•1y ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•1y ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?