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Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•11mo ago

Comments

bschwindHN•11mo ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•11mo ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•11mo ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?

My audio interface has SSH enabled by default

https://hhh.hn/rodecaster-duo-fw/
56•hhh•1h ago•10 comments

The Classic American Diner

https://blogs.loc.gov/picturethis/2026/04/the-classic-american-diner/
81•NaOH•2h ago•36 comments

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https://kevinlynagh.com/newsletter/2026_04_overthinking/
309•alcazar•7h ago•75 comments

I Cancelled Claude: Token Issues, Declining Quality, and Poor Support

https://nickyreinert.de/en/2026/2026-04-24-claude-critics/
664•y42•5h ago•392 comments

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https://driggsby.com/blog/claude-code-routine-watch-my-finances
35•mbm•2h ago•37 comments

Iliad fragment found in Roman-era mummy

https://www.thehistoryblog.com/archives/75877
15•wise_blood•2d ago•0 comments

Work with the garage door up

https://notes.andymatuschak.org/Work_with_the_garage_door_up
57•jxmorris12•3d ago•57 comments

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https://gigazine.net/gsc_news/en/20260424-filco-diatec/
68•gslin•5h ago•22 comments

SFO Quiet Airport (2025)

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94•CaliforniaKarl•3h ago•49 comments

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256•calcifer•10h ago•261 comments

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https://developers.openai.com/api/docs/changelog
158•arabicalories•3h ago•96 comments

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45•jamie-simon•3h ago•3 comments

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284•dluan•13h ago•79 comments

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23•tejpalv•3h ago•8 comments

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11•gmays•2h ago•0 comments

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121•claxo•5h ago•142 comments

Google investing up to $40B in Anthropic

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46•chang1•2h ago•24 comments

Different Language Models Learn Similar Number Representations

https://arxiv.org/abs/2604.20817
81•Anon84•6h ago•34 comments

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7•LatencyKills•1h ago•1 comments

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58•gregpr07•6h ago•25 comments

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44•wglb•20h ago•5 comments

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7•dataviz1000•2h ago•1 comments

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45•nicholasjbs•4h ago•9 comments

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168•AndrewVos•10h ago•79 comments

Mounting tar archives as a filesystem in WebAssembly

https://jeroen.github.io/notes/webassembly-tar/
106•datajeroen•11h ago•34 comments

Machine Learning Reveals Unknown Transient Phenomena in Historic Images

https://arxiv.org/abs/2604.18799
53•solarist•7h ago•38 comments

Tariffs Raised Consumers' Prices, but the Refunds Go Only to Businesses

https://www.nytimes.com/2026/04/24/us/politics/companies-consumers-tariff-refunds.html
105•duxup•4h ago•32 comments