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Claude Design

https://www.anthropic.com/news/claude-design-anthropic-labs
411•meetpateltech•2h ago•249 comments

Claude Opus 4.7 costs 20–30% more per session

https://www.claudecodecamp.com/p/i-measured-claude-4-7-s-new-tokenizer-here-s-what-it-costs-you
217•aray07•2h ago•120 comments

Isaac Asimov: The Last Question (1956)

https://hex.ooo/library/last_question.html
448•ColinWright•5h ago•159 comments

Middle schooler finds coin from Troy in Berlin

https://www.thehistoryblog.com/archives/75848
103•speckx•3h ago•38 comments

NIST gives up enriching most CVEs

https://risky.biz/risky-bulletin-nist-gives-up-enriching-most-cves/
76•mooreds•2h ago•15 comments

It Is Time to Ban the Sale of Precise Geolocation

https://www.lawfaremedia.org/article/it-is-time-to-ban-the-sale-of-precise-geolocation
329•hn_acker•3h ago•95 comments

Healthchecks.io Now Uses Self-Hosted Object Storage

https://blog.healthchecks.io/2026/04/healthchecks-io-now-uses-self-hosted-object-storage/
77•zdw•3h ago•42 comments

Kyber (YC W23) Is Hiring a Head of Engineering

https://www.ycombinator.com/companies/kyber/jobs/TcEa3b5-head-of-engineering
1•asontha•44m ago

Iceye Open Data

https://www.iceye.com/open-data-initiative
53•marklit•3h ago•8 comments

NASA Force

https://nasaforce.gov/
56•LorenDB•1h ago•65 comments

Designing the Transport Typeface

https://www.thamesandhudson.com/blogs/all-news-features/designing-the-transport-typeface-margaret...
30•speckx•2d ago•2 comments

Claude Opus 4.7

https://www.anthropic.com/news/claude-opus-4-7
1917•meetpateltech•1d ago•1397 comments

Show HN: PanicLock – Close your MacBook lid disable TouchID –> password unlock

https://github.com/paniclock/paniclock/
8•seanieb•1h ago•1 comments

The Utopia of the Family Computer

https://mudmapmagazine.com/the-utopia-of-the-family-computer/
63•surprisetalk•4d ago•26 comments

Show HN: Stage – Putting humans back in control of code review

https://stagereview.app/
52•cpan22•1d ago•48 comments

Codex for almost everything

https://openai.com/index/codex-for-almost-everything/
966•mikeevans•1d ago•515 comments

Hyperscalers have already outspent most famous US megaprojects

https://twitter.com/finmoorhouse/status/2044933442236776794
34•nowflux•1h ago•19 comments

Teddy Roosevelt and Abraham Lincoln in the same photo (2010)

https://prologue.blogs.archives.gov/2010/11/09/teddy-roosevelt-and-abraham-lincoln-in-the-same-ph...
86•bryanrasmussen•8h ago•13 comments

Solitaire simulator for finding the best strategy: Current record is 8.590%

https://github.com/dacracot/Klondike3-Simulator
7•PaulHoule•16h ago•0 comments

The Gregorio project – GPL tools for typesetting Gregorian chant

https://gregorio-project.github.io/index.html
12•mcookly•2h ago•5 comments

FIM – Linux framebuffer image viewer

https://www.nongnu.org/fbi-improved/
116•Mr_Minderbinder•10h ago•59 comments

Ada, Its Design, and the Language That Built the Languages

https://www.iqiipi.com/the-quiet-colossus.html
207•mpweiher•8h ago•144 comments

Scan your website to see how ready it is for AI agents

https://isitagentready.com
67•WesSouza•3h ago•115 comments

CadQuery is an open-source Python library for building 3D CAD models

https://cadquery.github.io/
201•gregsadetsky•2d ago•53 comments

The missing catalogue: why finding books in translation is still so hard

https://blogs.lse.ac.uk/impactofsocialsciences/2026/04/13/the-missing-catalogue-why-finding-books...
28•AusiasTsel•3d ago•6 comments

A Python Interpreter Written in Python

https://aosabook.org/en/500L/a-python-interpreter-written-in-python.html
123•xk3•4d ago•37 comments

Official Clojure Documentary page with Video, Shownotes, and Links

https://clojure.org/about/documentary
308•adityaathalye•22h ago•95 comments

Android CLI: Build Android apps 3x faster using any agent

https://android-developers.googleblog.com/2026/04/build-android-apps-3x-faster-using-any-agent.html
295•ingve•23h ago•119 comments

中文 Literacy Speedrun II: Character Cyclotron

https://blog.kevinzwu.com/character-cyclotron/
72•surprisetalk•4d ago•33 comments

Playdate’s handheld changed how Duke University teaches game design

https://news.play.date/news/duke-playdate-education/
243•Ivoah•22h ago•109 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•11mo ago

Comments

bschwindHN•11mo ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•11mo ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•11mo ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?