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Malus – Clean Room as a Service

https://malus.sh
670•microflash•5h ago•266 comments

Bubble Sorted Amen Break

https://parametricavocado.itch.io/amen-sorting
110•eieio•2h ago•47 comments

Reversing memory loss via gut-brain communication

https://med.stanford.edu/news/all-news/2026/03/gut-brain-cognitive-decline.html
83•mustaphah•2h ago•17 comments

ATMs didn't kill bank teller jobs, but the iPhone did

https://davidoks.blog/p/why-the-atm-didnt-kill-bank-teller
173•colinprince•4h ago•225 comments

The Met Releases High-Def 3D Scans of 140 Famous Art Objects

https://www.openculture.com/2026/03/the-met-releases-high-definition-3d-scans-of-140-famous-art-o...
119•coloneltcb•3h ago•27 comments

Show HN: OneCLI – Vault for AI Agents in Rust

https://github.com/onecli/onecli
62•guyb3•2h ago•26 comments

Show HN: Aurion OS – A 32-bit GUI operating system written from scratch in C

https://github.com/Luka12-dev/AurionOS
20•Luka12-dev•42m ago•3 comments

Launch HN: IonRouter (YC W26) – High-throughput, low-cost inference

https://ionrouter.io
6•vshah1016•23m ago•0 comments

Show HN: Understudy – Teach a desktop agent by demonstrating a task once

https://github.com/understudy-ai/understudy
37•bayes-song•2h ago•10 comments

Converge (YC S23) Is Hiring a Founding Platform Engineer (NYC, Onsite)

https://www.runconverge.com/careers/founding-platform-engineer
1•thomashlvt•2h ago

US banks' exposure to private credit hits $300B (2025)

https://alternativecreditinvestor.com/2025/10/22/us-banks-exposure-to-private-credit-hits-300bn/
192•JumpCrisscross•6h ago•128 comments

Kotlin creator's new language: a formal way to talk to LLMs instead of English

https://codespeak.dev/
213•souvlakee•4h ago•170 comments

Asia rolls out 4-day weeks, WFH to solve fuel crisis caused by Iran war

https://fortune.com/2026/03/11/iran-war-fuel-crisis-asia-work-from-home-closed-schools-price-caps/
284•speckx•3h ago•184 comments

Dolphin Progress Release 2603

https://dolphin-emu.org/blog/2026/03/12/dolphin-progress-report-release-2603/
242•BitPirate•9h ago•40 comments

The Cost of Indirection in Rust

https://blog.sebastiansastre.co/posts/cost-of-indirection-in-rust/
55•sebastianconcpt•3d ago•15 comments

Show HN: Rudel – Claude Code Session Analytics

https://github.com/obsessiondb/rudel
110•keks0r•5h ago•66 comments

Show HN: Axe – A 12MB binary that replaces your AI framework

https://github.com/jrswab/axe
74•jrswab•5h ago•61 comments

Full Spectrum and Infrared Photography

https://timstr.website/blog/fullspectrumphotography.html
24•alter_igel•4d ago•4 comments

Italian prosecutors seek trial for Amazon, 4 execs in alleged $1.4B tax evasion

https://www.reuters.com/world/italian-prosecutors-seek-trial-amazon-four-execs-over-alleged-14-bl...
151•amarcheschi•3h ago•32 comments

WolfIP: Lightweight TCP/IP stack with no dynamic memory allocations

https://github.com/wolfssl/wolfip
28•789c789c789c•3h ago•2 comments

Show HN: Web-based ANSI art viewer

https://sure.is/ansi/
14•lubujackson•2d ago•4 comments

'AI is African intelligence': The workers who train AI are fighting back

https://www.404media.co/ai-is-african-intelligence-the-workers-who-train-ai-are-fighting-back/
4•beepbooptheory•3h ago•1 comments

Apple's MacBook Neo makes repairs easier and cheaper than other MacBooks

https://arstechnica.com/gadgets/2026/03/more-modular-design-makes-macbook-neo-easier-to-fix-than-...
84•GeekyBear•2h ago•38 comments

The Biggest Identity Sandpiles and How to Compute Them

https://eavan.blog/posts/big-identity-sandpiles.html
4•eavan0•3d ago•2 comments

DDR4 Sdram – Initialization, Training and Calibration

https://www.systemverilog.io/design/ddr4-initialization-and-calibration/
19•todsacerdoti•2d ago•0 comments

Long Overlooked as Crucial to Life, Fungi Start to Get Their Due

https://e360.yale.edu/features/fungi-kingdom
42•speckx•5h ago•3 comments

Scrt: A CLI secret manager for developers, sysadmins and DevOps

https://github.com/loderunner/scrt
7•Olshansky•1h ago•8 comments

Claude now creates interactive charts, diagrams and visualizations

https://claude.com/blog/claude-builds-visuals
114•adocomplete•3h ago•59 comments

Avoiding Trigonometry (2013)

https://iquilezles.org/articles/noacos/
187•WithinReason•10h ago•54 comments

Contextual commits – An open standard for capturing the why in Git history

https://vidimitrov.substack.com/p/contextual-commits-an-open-standard
10•vidimitrov•1h ago•3 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•9mo ago

Comments

bschwindHN•9mo ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•9mo ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•9mo ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?