frontpage.
newsnewestaskshowjobs

Made with ♥ by @iamnishanth

Open Source @Github

fp.

WebMCP is available for early preview

https://developer.chrome.com/blog/webmcp-epp
186•andsoitis•5h ago•113 comments

Show HN: Timber – Ollama for classical ML models, 336x faster than Python

https://github.com/kossisoroyce/timber
48•kossisoroyce•3h ago•6 comments

If AI writes code, should the session be part of the commit?

https://github.com/mandel-macaque/memento
39•mandel_x•3h ago•56 comments

C64 Copy Protection

https://www.commodoregames.net/copyprotection/
17•snvzz•3d ago•1 comments

Little Free Library

https://littlefreelibrary.org/
82•TigerUniversity•5h ago•35 comments

Ghostty – Terminal Emulator

https://ghostty.org/docs
654•oli5679•15h ago•286 comments

Right-sizes LLM models to your system's RAM, CPU, and GPU

https://github.com/AlexsJones/llmfit
34•bilsbie•4h ago•1 comments

Tove Jansson's criticized illustrations of The Hobbit (2023)

https://tovejansson.com/hobbit-tolkien/
117•abelanger•2d ago•48 comments

Show HN: Vibe Code your 3D Models

https://github.com/ierror/synaps-cad
27•burrnii•2d ago•6 comments

When does MCP make sense vs CLI?

https://ejholmes.github.io/2026/02/28/mcp-is-dead-long-live-the-cli.html
305•ejholmes•11h ago•202 comments

Running Neural Amp Modeler on embedded hardware

https://www.tone3000.com/blog/running-nam-on-embedded-hardware
17•woodybury•2d ago•2 comments

What Your DNA Reveals about the Sex Life of Neanderthals

https://www.nytimes.com/2026/02/26/science/human-evolution-neanderthal-sex.html
30•Hooke•3d ago•22 comments

Next-gen spacecraft are overwhelming communication networks

https://atempleton.bearblog.dev/how-next-gen-spacecraft-are-overwhelming-our-communication-networks/
37•korrz•2d ago•10 comments

Decision trees – the unreasonable power of nested decision rules

https://mlu-explain.github.io/decision-tree/
416•mschnell•19h ago•72 comments

Long Range E-Bike (2021)

https://jacquesmattheij.com/long-range-ebike/
131•birdculture•3d ago•199 comments

Microgpt explained interactively

https://growingswe.com/blog/microgpt
219•growingswe•18h ago•35 comments

Chorba: A novel CRC32 implementation (2024)

https://arxiv.org/abs/2412.16398
53•fnands•2d ago•15 comments

Setting up phones is a nightmare

https://joelchrono.xyz/blog/setting-up-phones-is-a-nightmare/
122•bariumbitmap•3d ago•146 comments

Flightradar24 for Ships

https://atlas.flexport.com/
202•chromy•17h ago•44 comments

Microgpt

http://karpathy.github.io/2026/02/12/microgpt/
1724•tambourine_man•1d ago•296 comments

I built a demo of what AI chat will look like when it's “free” and ad-supported

https://99helpers.com/tools/ad-supported-chat
491•nickk81•16h ago•273 comments

Allegations of insider trading over prediction-market bets tied to Iran conflict

https://www.morningstar.com/news/marketwatch/20260301140/allegations-of-insider-trading-over-pred...
81•paulpauper•5h ago•41 comments

Ape Coding [fiction]

https://rsaksida.com/blog/ape-coding/
152•rmsaksida•13h ago•93 comments

Interview with Øyvind Kolås, GIMP developer (2017)

https://www.gimp.org/news/2026/02/22/%C3%B8yvind-kol%C3%A5s-interview-ww2017/
127•ibobev•3d ago•56 comments

Programming in K

https://github.com/JohnEarnest/ok/blob/gh-pages/docs/Programming.md
51•tosh•3d ago•9 comments

10-202: Introduction to Modern AI (CMU)

https://modernaicourse.org
235•vismit2000•20h ago•53 comments

Why XML tags are so fundamental to Claude

https://glthr.com/XML-fundamental-to-Claude
176•glth•13h ago•122 comments

You Don't Have To

https://www.scottsmitelli.com/articles/you-dont-have-to/
17•marginalia_nu•6h ago•9 comments

Show HN: Audio Toolkit for Agents

https://github.com/shiehn/sas-audio-processor
54•stevehiehn•12h ago•9 comments

Operational issue – Multiple services (UAE)

https://health.aws.amazon.com/health/status
174•earthboundkid•8h ago•80 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•9mo ago

Comments

bschwindHN•9mo ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•9mo ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•9mo ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?