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Deterministic Fully-Static Whole-Binary Translation Without Heuristics

https://arxiv.org/abs/2605.08419
101•matt_d•2h ago•17 comments

Restore full BambuNetwork support for Bambu Lab printers

https://github.com/FULU-Foundation/OrcaSlicer-bambulab
354•Murfalo•9h ago•150 comments

The vi family

https://lpar.ATH0.com/posts/2026/05/the-vi-family/
108•hggh•6d ago•45 comments

Googlebook

https://googlebook.google/
734•tambourine_man•13h ago•1215 comments

Show HN: Needle: We Distilled Gemini Tool Calling into a 26M Model

https://github.com/cactus-compute/needle
403•HenryNdubuaku•13h ago•141 comments

How to make your text look futuristic (2016)

https://typesetinthefuture.com/2016/02/18/futuristic/
306•_vaporwave_•10h ago•36 comments

Kraftwerk's radical 1976 track

https://www.bbc.com/culture/article/20260511-kraftwerks-radical-1976-track-radioactivity-became-a...
127•tcp_handshaker•7h ago•56 comments

CERT is releasing six CVEs for serious security vulnerabilities in dnsmasq

https://lists.thekelleys.org.uk/pipermail/dnsmasq-discuss/2026q2/018471.html
292•chizhik-pyzhik•12h ago•135 comments

Why senior developers fail to communicate their expertise

https://www.nair.sh/guides-and-opinions/communicating-your-expertise/why-senior-developers-fail-t...
515•nilirl•15h ago•221 comments

Traceway: MIT-licensed observability stack you can self-host in ~90s

https://github.com/tracewayapp/traceway
68•sebakubisz•2d ago•5 comments

When "idle" isn't idle: how a Linux kernel optimization became a QUIC bug

https://blog.cloudflare.com/quic-death-spiral-fix/
71•sbulaev•7h ago•4 comments

My graduation cap runs Rust

https://ericswpark.com/blog/2026/2026-05-12-my-graduation-cap-runs-rust/
140•ericswpark•7h ago•37 comments

Zero-native – Build native desktop apps with web UI

https://zero-native.dev
34•gedy•5h ago•26 comments

Rendering the Sky, Sunsets, and Planets

https://blog.maximeheckel.com/posts/on-rendering-the-sky-sunsets-and-planets/
458•ibobev•17h ago•38 comments

Referer Reality

https://www.robinsloan.com/lab/referer/
31•tobr•2d ago•7 comments

Quack: The DuckDB Client-Server Protocol

https://duckdb.org/2026/05/12/quack-remote-protocol
258•aduffy•13h ago•53 comments

Tell NYT, Atlantic, USA Today to keep Wayback Machine

https://www.savethearchive.com/newsleaders/
297•doener•7h ago•84 comments

Scrcpy v4.0

https://github.com/Genymobile/scrcpy/releases/tag/v4.0
124•xnx•10h ago•21 comments

The Future of Obsidian Plugins

https://obsidian.md/blog/future-of-plugins/
357•xz18r•15h ago•135 comments

Reimagining the mouse pointer for the AI era

https://deepmind.google/blog/ai-pointer/
186•devhouse•13h ago•157 comments

Fc, a lossless compressor for floating-point streams

https://github.com/xtellect/fc
50•enduku•2d ago•11 comments

Starship V3

https://www.spacex.com/updates#starship-v3
190•fprog•5h ago•238 comments

I made rust's cargo copy but for CPP

https://github.com/user-with-username/crow
3•anybodyy•2d ago•1 comments

Up in Smoke

https://thebaffler.com/odds-and-ends/the-profession-that-does-not-exist-symposium
9•NaOH•2d ago•0 comments

As researchers age, they produce less disruptive work

https://nautil.us/is-this-why-science-advances-one-funeral-at-a-time-1280650
55•Brajeshwar•13h ago•52 comments

Show HN: Agentic interface for mainframes and COBOL

https://www.hypercubic.ai/hopper
68•sai18•13h ago•39 comments

Lanzaboote – NixOS Secure Boot

https://x86.lol/generic/2022/11/26/lanzaboote.html
78•evilmonkey19•3d ago•6 comments

Launch HN: Voker (YC S24) – Analytics for AI Agents

https://voker.ai
51•ttpost•15h ago•19 comments

Bambu Lab is abusing the open source social contract

https://www.jeffgeerling.com/blog/2026/bambu-lab-abusing-open-source-social-contract/
1202•rubenbe•16h ago•383 comments

When life gives you lemons, write better error messages

https://wix-ux.com/when-life-gives-you-lemons-write-better-error-messages-46c5223e1a2f
143•luispa•4d ago•50 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•12mo ago

Comments

bschwindHN•11mo ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•11mo ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•11mo ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?