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Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•9mo ago

Comments

bschwindHN•9mo ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•9mo ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•9mo ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?

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https://devblog.ecuadors.net/cloud-vm-benchmarks-2026-performance-price-1i1m.html
174•dkechag•6h ago•81 comments

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https://github.com/astral-sh/uv/pull/17643
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https://github.com/0x0mer/CasNum
261•aebtebeten•10h ago•35 comments

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https://github.com/MonoGame/MonoGame
49•azhenley•4h ago•18 comments

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https://cacm.acm.org/research/a-decade-of-docker-containers/
276•zacwest•14h ago•194 comments

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https://thecloudlet.github.io/blog/project/emacs-02/
54•thecloudlet•2d ago•2 comments

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https://arcanenibble.github.io/dumping-lego-nxt-firmware-off-of-an-existing-brick.html
184•theblazehen•1d ago•11 comments

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258•ranit•17h ago•141 comments

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55•Curiositry•7h ago•11 comments

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https://pulsefeedback.io/
57•kilroy123•3d ago•26 comments

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https://github.com/karpathy/autoresearch
90•simonpure•10h ago•24 comments

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96•rfarley04•3d ago•12 comments

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https://brandonvin.github.io/2026/03/04/ten-years-of-deploying-to-production.html
10•mooreds•2d ago•2 comments

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4•samclemens•2d ago•0 comments

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88•jprs•12h ago•24 comments

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https://spectrum.ieee.org/flash-radiotherapy
197•marc__1•15h ago•62 comments

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86•jstrieb•3d ago•15 comments

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38•mistivia•8h ago•2 comments

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https://www.historytoday.com/archive/head-head/how-important-was-battle-hastings
22•benbreen•3d ago•25 comments

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201•malgamves•20h ago•115 comments

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161•walterbell•10h ago•63 comments

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104•PaulHoule•4d ago•9 comments

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https://arstechnica.com/science/2026/03/recreating-the-complex-cuisine-of-prehistoric-europeans/
73•apollinaire•1d ago•31 comments

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https://blog.xoria.org/hidden-overheads/
16•surprisetalk•1d ago•5 comments

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https://thepointmag.com/examined-life/the-influence-of-anxiety/
25•apollinaire•4d ago•2 comments

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https://dynomight.net/bourdieu/
52•sebg•2d ago•17 comments

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https://www.honest-broker.com/p/the-day-ny-publishing-lost-its-soul
76•wallflower•10h ago•56 comments

A Grand Vision for Rust

https://blog.yoshuawuyts.com/a-grand-vision-for-rust/
31•todsacerdoti•3d ago•26 comments

SigNoz (YC W21) is hiring for engineering, growth and product roles

https://signoz.io/careers
1•pranay01•14h ago