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ChatGPT Images 2.0

https://openai.com/index/introducing-chatgpt-images-2-0/
133•wahnfrieden•3h ago•118 comments

The Vercel breach: OAuth attack exposes risk in platform environment variables

https://www.trendmicro.com/en_us/research/26/d/vercel-breach-oauth-supply-chain.html
223•queenelvis•5h ago•86 comments

Britannica11.org – a structured edition of the 1911 Encyclopædia Britannica

https://britannica11.org/
174•ahaspel•5h ago•80 comments

Stephen's Sausage Roll remains one of the most influential puzzle games

https://thinkygames.com/features/10-years-of-grilling-stephens-sausage-roll-remains-one-of-the-mo...
77•tobr•3d ago•39 comments

Framework Laptop 13 Pro

https://frame.work/laptop13pro
719•Trollmann•4h ago•411 comments

Cal.diy: open-source community edition of cal.com

https://github.com/calcom/cal.diy
117•petecooper•4h ago•35 comments

Laws of Software Engineering

https://lawsofsoftwareengineering.com
768•milanm081•11h ago•387 comments

Meta to start capturing employee mouse movements, keystrokes for AI training

https://www.reuters.com/sustainability/boards-policy-regulation/meta-start-capturing-employee-mou...
184•dlx•4h ago•158 comments

A Periodic Map of Cheese

https://cheesemap.netlify.app/
149•sfrechtling•6h ago•66 comments

Edit store price tags using Flipper Zero

https://github.com/i12bp8/TagTinker
244•trueduke•2d ago•253 comments

My practitioner view of program analysis

https://sawyer.dev/posts/practitioner-program-analysis/
23•evakhoury•1d ago•0 comments

Zindex – Diagram Infrastructure for Agents

https://zindex.ai/
13•_ben_•2h ago•6 comments

Changes to GitHub Copilot individual plans

https://github.blog/news-insights/company-news/changes-to-github-copilot-individual-plans/
241•zorrn•1d ago•45 comments

Show HN: Backlit Keyboard API for Python

https://github.com/itsmeadarsh2008/backlit-kbd
8•itsmeadarsh•2d ago•1 comments

Theseus, a Static Windows Emulator

https://neugierig.org/software/blog/2026/04/theseus.html
60•zdw•1d ago•6 comments

In the UK, EVs are cheaper than petrol cars, thanks to Chinese competition

https://electrek.co/2026/04/18/in-the-uk-evs-are-cheaper-than-petrol-cars-thanks-to-chinese-compe...
72•breve•2d ago•42 comments

Trellis AI (YC W24) Is hiring engineers to build self-improving agents

https://www.ycombinator.com/companies/trellis-ai/jobs/SvzJaTH-member-of-technical-staff-product-e...
1•macklinkachorn•5h ago

Show HN: GoModel – an open-source AI gateway in Go

https://github.com/ENTERPILOT/GOModel/
151•santiago-pl•8h ago•56 comments

Running a Minecraft Server and More on a 1960s Univac Computer

https://farlow.dev/2026/04/17/running-a-minecraft-server-and-more-on-a-1960s-univac-computer
176•brilee•3d ago•28 comments

I don't want your PRs anymore

https://dpc.pw/posts/i-dont-want-your-prs-anymore/
151•speckx•2h ago•89 comments

California has more money than projected after admin miscalculated state budget

https://www.kcra.com/article/california-more-money-than-projected-newsom-miscalculated-budget/710...
72•littlexsparkee•2h ago•36 comments

Show HN: VidStudio, a browser based video editor that doesn't upload your files

https://vidstudio.app/video-editor
228•kolx•10h ago•78 comments

Fusion Power Plant Simulator

https://www.fusionenergybase.com/fusion-power-plant-simulator
130•sam•8h ago•71 comments

Modern Front end Complexity: essential or accidental?

https://binaryigor.com/modern-frontend-complexity.html
55•gsky•2d ago•38 comments

A type-safe, realtime collaborative Graph Database in a CRDT

https://codemix.com/graph
138•phpnode•12h ago•42 comments

MNT Reform is an open hardware laptop, designed and assembled in Germany

http://mnt.stanleylieber.com/reform/
258•speckx•1d ago•97 comments

Ibuilt a tiny Unix‑like 'OS' with shell and filesystem for Arduino UNO (2KB RAM)

https://github.com/Arc1011/KernelUNO
55•Arc1011•5h ago•12 comments

Show HN: Mediator.ai – Using Nash bargaining and LLMs to systematize fairness

https://mediator.ai/
142•sanity•1d ago•73 comments

Kasane: New drop-in Kakoune front end with GPU rendering and WASM Plugins

https://github.com/Yus314/kasane
40•nsagent•6h ago•5 comments

Colorado River disappeared record for 5M years: now we know where it was

https://phys.org/news/2026-04-colorado-river-geological-million-years.html
42•wglb•1d ago•8 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•11mo ago

Comments

bschwindHN•11mo ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•11mo ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•11mo ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?