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Ggml v1.0.0

https://github.com/ggml-org/ggml/releases/tag/v1.0.0
253•cobychapple•7h ago•40 comments

Why get an expensive Pi when I have an old phone?

https://so.long.thanks.fish/why-pi-when-i-have-an-old-phone/
13•casi•3d ago•3 comments

Nvidia allegedly engineered scarcity by funding AI startups to buy its GPUs

https://www.techpowerup.com/354814/nvidia-allegedly-engineered-scarcity-by-funding-ai-startups-to...
547•speckx•6h ago•326 comments

Monkey Island: all 13 versions side by side

https://monkeyisland.pages.dev/
89•maximilianburke•5h ago•13 comments

FAA issues national ground stop – lifted 4.5 hours later

https://www.nbcnews.com/news/us-news/faa-orders-nationwide-ground-stop-departing-flights-reasons-...
1536•zulln•12h ago•1169 comments

Unsloth Qwen3.8-27B Quantizations – Dynamic v3.1 Update

https://unsloth.ai/docs/models/qwen3.8
140•Retro_Dev•9h ago•35 comments

Terminal borders that don't cost a cell

https://www.joshka.net/cell-borders/
243•vinhnx•10h ago•106 comments

Show HN: Live map of U.S. flights during tonight's FAA nationwide ground stop

https://grounds.top/
143•gvsi•10h ago•21 comments

What happened to 3Com?

https://dfarq.homeip.net/what-happened-to-3com/
139•gvieri•9h ago•70 comments

Found: A protein that drives ageing without unleashing inflammation

https://www.nature.com/articles/d41586-026-03638-3
196•gumby•14h ago•30 comments

Jonathan Blow – If AI solved coding, why is my software still the same? [video]

https://www.youtube.com/watch?v=IRK8h67ol7Q
286•helloplanets•18h ago•330 comments

FM-1 Workbench

https://open.m-vave.com/fm1-workbench
235•simonebrunozzi•14h ago•155 comments

Live airband on all frequencies from KORS. Victoria, CA also ground stopped

https://orcasairband.com/
261•mmaunder•11h ago•60 comments

Show HN: I have trained 15 blood glucose forecasting models on my own data

https://github.com/0xdeadf1sh/T1DMAI
31•0xdeadf1sh•3d ago•8 comments

After 600 experiments, here's what I discovered about JEPA world models

https://haddyalchaer.com/jepa
260•halcdev•15h ago•41 comments

Extending LLDB to Debug Applications That Span CPUs and GPUs

https://engineering.fb.com/2026/11/09/developer-tools/extending-lldb-to-debug-applications-that-s...
11•JDevlieghere•3d ago•2 comments

How Not to Build a Music Player

https://alichraghi.github.io/blog/how-not-to-build-a-music-player/
107•vinhnx•10h ago•44 comments

Perplexity Decider v1.3: Training, eval, and use cases

https://www.perplexity.ai/hub/blog/perplexity-decider
129•gmays•14h ago•22 comments

Show HN: Isometric SF – A pixel-art map of the SF Bay Area

https://isometricsf.com/
210•juscha1•15h ago•70 comments

Elephants found to be increasingly isolated leading to fractured social networks

https://today.ucsd.edu/story/elephants-found-to-be-increasingly-isolated-leading-to-fractured-soc...
131•gmays•7h ago•26 comments

Live-migration support in FreeBSD and bhyve coming

https://gyptazy.com/blog/freebsd-bhyve-live-migration-support-rfc/
103•JohnDohnBohn•13h ago•24 comments

Amtrak booking system experiencing major issues amid nationwide FAA ground stop

https://www.fox5dc.com/news/amtrak-outage-ticket-booking-faa-ground-stop-november-13-2026
164•snow_mac•8h ago•59 comments

Minnesota guitarist's "palmfrets" invention strikes a new chord

https://www.echopress.com/business/minnesota-guitarists-invention-strikes-a-new-chord
170•bookofjoe•18h ago•95 comments

A technical vision for the Haskell ecosystem

https://discourse.haskell.org/t/a-technical-vision-for-the-haskell-ecosystem/15078
204•cosmic_quanta•18h ago•118 comments

Reverse engineering my Coway air purifier to ditch the cloud

https://scottjg.com/posts/2026-11-11-reverse-engineering-my-coway-air-purifier-to-ditch-the-cloud/
748•scottjg•1d ago•213 comments

The Other Nefertiti (2015)

https://alloversky.com/puzzlepieces/the-other-nefertiti
16•dmbche•2d ago•1 comments

Security Agencies Worldwide Found to Use Ad-Based Surveillance System

https://citizenlab.ca/security-agencies-worldwide-found-to-use-ad-based-surveillance-system/
94•billybuckwheat•7h ago•10 comments

Ctrl+C, Ctrl+v, Ctrl+cve: Bypassing Android's Clipboard Read Security Measures

https://toninoble.com/post/ctrlc-ctrlv-ctrlcve
85•dethmasque•15h ago•39 comments

$11.4M in Nvidia hardware vanishes during shipment from CA to TX

https://www.freightwaves.com/news/11-4-million-in-nvidia-hardware-vanishes-during-shipment-from-c...
352•crescit_eundo•14h ago•192 comments

Autonomous (YC F25) is hiring MTS to build AI agents that manage your wealth

https://atg.science/careers
1•dkobran•12h ago
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•1y ago

Comments

bschwindHN•1y ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•1y ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•1y ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?