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Internal files add to evidence of an ExxonMobil climate deception campaign

https://insideclimatenews.org/news/07102026/exxonmobil-climate-deception-new-evidence/
116•gumby•53m ago•57 comments

I paid people to try and follow my README

https://shkspr.mobi/blog/2026/10/i-paid-people-to-try-and-follow-my-readme/
172•edent•3h ago•99 comments

LineageOS 24.0

https://lineageos.org/Changelog-32/
256•timschumi•9h ago•85 comments

Valen's Memory Safety: A New Kind of Borrow Checking

https://verdagon.dev/blog/valen-group-borrowing
46•verdagon•3h ago•20 comments

The tilde in your PATH may not be your HOME

https://disconnect3d.pl//2026/10/02/dont-put-tilde-in-your-path/
72•arusekk•3h ago•45 comments

Nitter: Update Oct 10th seeking funding and legal help

https://nitter.net
260•ForHackernews•4h ago•114 comments

Terence Tao: Math 2.0 [pdf]

https://teorth.github.io/tao-web/slides/math-2-0-caltech-2026.pdf
83•Anon84•2h ago•95 comments

Plumbers, chains, and famous painters: The history of the pipe operator in R

http://adolfoalvarez.cl/blog/2021-09-16-plumbers-chains-and-famous-painters-the-history-of-the-pi...
23•sinnsro•2d ago•2 comments

IRCv3

https://ircv3.net/
191•basilikum•5h ago•162 comments

2D Vehicles

https://patkerr.co.uk/2d-vehicles/
555•Michelangelo11•4d ago•107 comments

Build your own decision model

https://nishtahir.com/build-your-own-decision-model/
398•softwaredoug•16h ago•92 comments

Weave (YC W25) is hiring ML, AI, product, & design engineers

https://jobs.ashbyhq.com/weave-os
1•adchurch•3h ago

Rolling the Root Key

https://blog.apnic.net/2026/10/09/rolling-the-root-key-2/
7•speckx•1d ago•1 comments

The RAM shortage is bringing back DDR4

https://www.theverge.com/games/1009140/ram-shortage-intel-amd-ddr4-comeback
127•1potato•1d ago•122 comments

Show HN: BetterWispr – Free, open-source dictation for Mac

https://betterwispr.com/
18•kartik017•3h ago•6 comments

A city-building game in which the city would prefer you didn't

https://housing.over.pizza/
437•JumpCrisscross•18h ago•150 comments

The Lightbulb Computer

https://lightbulbcomputer.com/
514•oskarth•1d ago•80 comments

Rat's Register Allocator

https://hexrat.cc/pages/blog/2026_10_07
34•mpweiher•1d ago•2 comments

How big is a Git commit?

https://ratfactor.com/cards/git-commit-size
61•theanonymousone•2d ago•24 comments

PSPi 6 – Raspberry Pi in a PSP

https://github.com/othermod/PSPi-Version-6
117•therepanic•14h ago•11 comments

Retrofitting language models to operate over bytes

https://www.nature.com/articles/s41586-026-11111-4
89•theanonymousone•3d ago•17 comments

Open-Source Microsoft Office Excel, PowerPoint, and Word Replications

https://www.tomshardware.com/software/microsoft-office/creator-of-free-adobe-clones-unveils-open-...
25•mathgenius•1h ago•8 comments

Nix wrote half of my debugger

https://fzakaria.com/2026/10/07/nix-wrote-half-of-my-debugger
221•ingve•2d ago•52 comments

Show HN: Happy Hangul Day! An RNN for Generating Korean Handwriting Strokes

https://hangul.ink/blog/hangul-day
75•jbaudanza•2d ago•14 comments

Five months treating bugs like patients and coding agents like a medical team

https://www.cockroachlabs.com/blog/experiment-running-hospital-code/
174•rafiss•1d ago•76 comments

When Ldaxr Doesn't Work: Exclusive Accesses and Cacheability on AArch64

https://joelsiks.com/posts/aarch64-exclusive-access-cacheability/
15•joelsiks•1d ago•2 comments

Talorys – A self-hosted personal AI agent on Cloudflare's free tier

https://github.com/rociiu/talorys
309•rociiu•1d ago•142 comments

Knuth reward check

https://www.thomas-huehn.com/knuth-reward-check/
213•Curiositry•23h ago•76 comments

Mxc: Microsoft Execution Containers version 1.0.0

https://blogs.windows.com/windowsdeveloper/2026/10/07/microsoft-execution-containers-policy-drive...
213•smokel•2d ago•60 comments

3rd Yandex Cloud Data Center Was Hit

https://status.yandex.cloud/en/incidents/2136
363•defly•7h ago•440 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•1y ago

Comments

bschwindHN•1y ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•1y ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•1y ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?