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FDA Intends to Take Action Against Non-FDA-Approved GLP-1 Drugs

https://www.fda.gov/news-events/press-announcements/fda-intends-take-action-against-non-fda-appro...
12•randycupertino•16m ago•3 comments

Tiny C Compiler

https://bellard.org/tcc/
17•guerrilla•55m ago•2 comments

SectorC: A C Compiler in 512 bytes

https://xorvoid.com/sectorc.html
132•valyala•5h ago•22 comments

The F Word

http://muratbuffalo.blogspot.com/2026/02/friction.html
63•zdw•3d ago•22 comments

Brookhaven Lab's RHIC concludes 25-year run with final collisions

https://www.hpcwire.com/off-the-wire/brookhaven-labs-rhic-concludes-25-year-run-with-final-collis...
29•gnufx•3h ago•27 comments

Speed up responses with fast mode

https://code.claude.com/docs/en/fast-mode
67•surprisetalk•4h ago•83 comments

Software factories and the agentic moment

https://factory.strongdm.ai/
108•mellosouls•7h ago•205 comments

You Are Here

https://brooker.co.za/blog/2026/02/07/you-are-here.html
7•mltvc•52m ago•1 comments

Hoot: Scheme on WebAssembly

https://www.spritely.institute/hoot/
150•AlexeyBrin•10h ago•26 comments

OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
856•klaussilveira•1d ago•263 comments

Stories from 25 Years of Software Development

https://susam.net/twenty-five-years-of-computing.html
108•vinhnx•7h ago•14 comments

Italy Railways Sabotaged

https://www.bbc.co.uk/news/articles/czr4rx04xjpo
32•vedantnair•58m ago•18 comments

The Waymo World Model

https://waymo.com/blog/2026/02/the-waymo-world-model-a-new-frontier-for-autonomous-driving-simula...
1105•xnx•1d ago•619 comments

I write games in C (yes, C)

https://jonathanwhiting.com/writing/blog/games_in_c/
151•valyala•4h ago•125 comments

First Proof

https://arxiv.org/abs/2602.05192
71•samasblack•7h ago•53 comments

Show HN: A luma dependent chroma compression algorithm (image compression)

https://www.bitsnbites.eu/a-spatial-domain-variable-block-size-luma-dependent-chroma-compression-...
16•mbitsnbites•3d ago•0 comments

Al Lowe on model trains, funny deaths and working with Disney

https://spillhistorie.no/2026/02/06/interview-with-sierra-veteran-al-lowe/
70•thelok•6h ago•13 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
247•jesperordrup•15h ago•82 comments

Start all of your commands with a comma (2009)

https://rhodesmill.org/brandon/2009/commands-with-comma/
526•theblazehen•3d ago•196 comments

Show HN: I saw this cool navigation reveal, so I made a simple HTML+CSS version

https://github.com/Momciloo/fun-with-clip-path
35•momciloo•4h ago•5 comments

LLMs as the new high level language

https://federicopereiro.com/llm-high/
4•swah•4d ago•0 comments

Selection Rather Than Prediction

https://voratiq.com/blog/selection-rather-than-prediction/
16•languid-photic•3d ago•5 comments

Reinforcement Learning from Human Feedback

https://rlhfbook.com/
96•onurkanbkrc•9h ago•5 comments

The AI boom is causing shortages everywhere else

https://www.washingtonpost.com/technology/2026/02/07/ai-spending-economy-shortages/
198•1vuio0pswjnm7•11h ago•294 comments

72M Points of Interest

https://tech.marksblogg.com/overture-places-pois.html
40•marklit•5d ago•6 comments

A Fresh Look at IBM 3270 Information Display System

https://www.rs-online.com/designspark/a-fresh-look-at-ibm-3270-information-display-system
51•rbanffy•4d ago•12 comments

Coding agents have replaced every framework I used

https://blog.alaindichiappari.dev/p/software-engineering-is-back
265•alainrk•9h ago•438 comments

France's homegrown open source online office suite

https://github.com/suitenumerique
632•nar001•9h ago•278 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
126•videotopia•4d ago•40 comments

Where did all the starships go?

https://www.datawrapper.de/blog/science-fiction-decline
105•speckx•4d ago•132 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•8mo ago

Comments

bschwindHN•8mo ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•8mo ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•8mo ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?