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Converting a $3.88 analog clock from Walmart into a ESP8266-based Wi-Fi clock

https://github.com/jim11662418/ESP8266_WiFi_Analog_Clock
257•tokyobreakfast•3h ago•88 comments

Discord will require a face scan or ID for full access next month

https://www.theverge.com/tech/875309/discord-age-verification-global-roll-out
471•x01•5h ago•443 comments

Another GitHub outage in the same day

https://www.githubstatus.com/incidents/lcw3tg2f6zsd
43•Nezteb•57m ago•3 comments

Luce: First Electric Ferrari. Designed by LoveFrom

https://www.ferrari.com/en-US/auto/ferrari-luce
26•kaizenb•45m ago•10 comments

Why is the sky blue?

https://explainers.blog/posts/why-is-the-sky-blue/
228•udit99•4h ago•76 comments

Hard-braking events as indicators of road segment crash risk

https://research.google/blog/hard-braking-events-as-indicators-of-road-segment-crash-risk/
91•aleyan•2h ago•128 comments

Eight more months of agents

https://crawshaw.io/blog/eight-more-months-of-agents
44•arrowsmith•1d ago•36 comments

Game Boy Advance Audio Interpolation

https://jsgroth.dev/blog/posts/gba-audio-interpolation/
29•ibobev•2h ago•4 comments

UEFI Bindings for JavaScript

https://codeberg.org/smnx/promethee
155•ananas-dev•5h ago•78 comments

Sleeper Shells: Attackers Are Planting Dormant Backdoors in Ivanti EPMM

https://defusedcyber.com/ivanti-epmm-sleeper-shells-403jsp
95•waihtis•4h ago•33 comments

Testing Ads in ChatGPT

https://openai.com/index/testing-ads-in-chatgpt/
100•davidbarker•1h ago•110 comments

Information Is Beautiful

https://informationisbeautiful.net/
54•surprisetalk•5d ago•3 comments

Thoughts on Generating C

https://wingolog.org/archives/2026/02/09/six-thoughts-on-generating-c
156•ingve•6h ago•42 comments

The Markets of Old London

https://spitalfieldslife.com/2024/06/20/the-markets-of-old-london-i/
23•zeristor•1h ago•3 comments

The Traffic Mimes of Bogotá

https://www.atlasobscura.com/articles/traffic-mimes-of-colombia
57•IgorPartola•4d ago•12 comments

Show HN: Algorithmically finding the longest line of sight on Earth

https://alltheviews.world
314•tombh•9h ago•130 comments

What's the Entropy of a Random Integer?

https://quomodocumque.wordpress.com/2026/02/03/whats-the-entropy-of-a-random-integer/
12•sebg•4d ago•0 comments

Medieval Monks Wrote over Ancient Star Catalog – Particle Accel Reveals Original

https://www.smithsonianmag.com/smart-news/medieval-monks-wrote-over-a-copy-of-an-ancient-star-cat...
58•bookofjoe•5d ago•37 comments

Sandboxels

https://neal.fun/sandboxels/
38•2sf5•4h ago•9 comments

Like Game-of-Life, but on Growing Graphs, with WASM and WebGL

https://znah.net/graphs/
118•znah•1d ago•17 comments

Art of Roads in Games

https://sandboxspirit.com/blog/art-of-roads-in-games/
552•linolevan•22h ago•180 comments

Pg-dev-container is a ready-to-run VS Code development container for PostgreSQL

https://github.com/jnidzwetzki/pg-dev-container
6•mariuz•4d ago•1 comments

GitHub is down again

https://www.githubstatus.com/incidents/54hndjxft5bx
386•MattIPv4•3h ago•360 comments

Ask HN: What are you working on? (February 2026)

230•david927•1d ago•785 comments

Eddie Bauer, venerable outdoor apparel retailer, declares bankruptcy

https://www.cbsnews.com/news/eddie-bauer-bankrupt-outdoor-apparel/
41•mgh2•1h ago•20 comments

AT&T, Verizon blocking release of Salt Typhoon security assessment reports

https://www.reuters.com/business/media-telecom/senator-says-att-verizon-blocking-release-salt-typ...
217•redman25•5h ago•53 comments

Long-Sought Proof Tames Some of Math's Unruliest Equations

https://www.quantamagazine.org/long-sought-proof-tames-some-of-maths-unruliest-equations-20260206/
55•ibobev•5h ago•12 comments

From watchdogs to mouthpieces: Washington Post and the wreckage of legacy media

https://www.thejournal.ie/readme/bezos-washington-post-trump-6950317-Feb2026/
56•DyslexicAtheist•2h ago•27 comments

Nobody knows how the whole system works

https://surfingcomplexity.blog/2026/02/08/nobody-knows-how-the-whole-system-works/
223•azhenley•14h ago•157 comments

Humans peak in midlife: A combined cognitive and personality trait perspective

https://www.sciencedirect.com/science/article/pii/S0160289625000649
117•Brajeshwar•5h ago•48 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•8mo ago

Comments

bschwindHN•8mo ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•8mo ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•8mo ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?