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How Bluesky draws its logo on screenshots

https://timmarinin.net/2026/bluesky-screenshots/
401•gavide•8h ago•273 comments

GPT-5.6 Sol Pricing Cut by 50%

https://openrouter.ai/openai/gpt-5.6-sol
337•Topfi•9h ago•172 comments

Quake Shareware, a CD-ROM just a little too full

https://fabiensanglard.net/quake_shareware_cd/index.html
277•shdon•8h ago•117 comments

The Benchmarkpocalypse

https://danluu.com/benchpocalypse/
60•cyndunlop•4h ago•8 comments

Shattered skeleton is first confirmed death from trebuchet

https://www.science.org/content/article/shattered-skeleton-scottish-castle-first-confirmed-death-...
50•hermitcrab•4d ago•31 comments

Fairphone 6 and PostmarketOS working main camera

https://catcrafts.net/posts/fairphone-6-postmarketos-working-main-camera
138•pizzaiolo•8h ago•31 comments

A Preview of DuckDB v2.0

https://duckdb.org/2026/08/17/duckdb-20-highlights
598•ibotty•16h ago•110 comments

Wellington second-hand bookstore's mysterious orders

https://www.rnz.co.nz/life/books/wellington-second-hand-book-store-s-mysterious-orders
59•beanaroo•1d ago•38 comments

AI-Generated GitHub Copilot “Autofix” Allowed Compromise of Snowflake's Jira

https://www.wiz.io/blog/red-agent-snowflake-copilot-cicd-bug
353•galnagli•16h ago•137 comments

The 37signals Manager Playbook

https://basecamp.com/managers
25•tosh•4d ago•2 comments

GPU Offload in Rust: Portable, Safe, and Fast

https://arxiv.org/abs/2608.13759
190•linggen•12h ago•37 comments

Olo (Color)

https://en.wikipedia.org/wiki/Olo_(color)
391•inigyou•5d ago•74 comments

The Road to MS-DOS 2.0

https://nemanjatrifunovic.substack.com/p/the-road-to-ms-dos-2
54•whobre•5d ago•19 comments

GPT 5.6 Sol is the best "vision" model OpenAI ever released

https://blog.roboflow.com/openai-gpt-5-6/
328•plurby•18h ago•158 comments

An update on leaving Gmail for Fastmail

https://moddedbear.com/an-update-on-leaving-gmail-for-fastmail/
179•neogodless•13h ago•123 comments

Israel creates fake think tank in likely attempt to dupe AI chatbots

https://responsiblestatecraft.org/israel-influence-chatgpt/
341•DeepLogin•9h ago•217 comments

AI;DR (AI; Didn't Read)

https://www.rickmanelius.com/p/aidr-ai-didnt-read
769•mooreds•10h ago•491 comments

Judge sets framework for Nine PBS to retrieve archival data

https://current.org/2026/08/judge-sets-framework-for-nine-pbs-to-retrieve-archival-data/
155•qingcharles•14h ago•60 comments

Los Puesteros, solitary men who look after ranches and livestock in Patagonia

https://www.newyorker.com/culture/photo-booth/the-lonely-men-at-the-end-of-the-world
134•bookofjoe•12h ago•46 comments

India has paved the way for charging merchants a fee on UPI transactions

https://www.bbc.com/news/articles/c8xnwqe00v1o
132•monkey_monkey•11h ago•156 comments

Sun Clock

https://sunclock.net/
209•Gecko4072•14h ago•67 comments

How to disable or avoid intrusive AI

https://www.librarian.net/notoai/
281•ColinWright•16h ago•165 comments

Repair Cafe – Fix Your Broken Items

https://www.repaircafe.org/
81•rglover•7h ago•11 comments

How do functions like alloca allocate memory from the stack?

https://devblogs.microsoft.com/oldnewthing/20260817-40/?p=112617
48•ingve•9h ago•22 comments

Ghosts of the Past and Devils of the Present

https://thenewcuriosityshop.substack.com/p/ghosts-of-the-past-and-devils-of
4•benbreen•1d ago•0 comments

Launch HN: Speko (YC S26) – OpenRouter for Voice AI

https://speko.ai/
99•abdik•15h ago•58 comments

A particle made of force: physicists say they've found mysterious 'glueball'

https://www.nature.com/articles/d41586-026-02498-1
120•Brajeshwar•5d ago•30 comments

A digestion of the proof of Sendov's conjecture

https://terrytao.wordpress.com/2026/08/12/a-digestion-of-the-proof-of-sendovs-conjecture/
23•surprisetalk•4d ago•9 comments

Ask HN: Alternatives to GitHub

563•dhruv3006•16h ago•355 comments

scScript for Linux

https://scapplications.com/
30•OptionOfT•8h ago•10 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•1y ago

Comments

bschwindHN•1y ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•1y ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•1y ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?