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GPT‑5.3‑Codex‑Spark

https://openai.com/index/introducing-gpt-5-3-codex-spark/
506•meetpateltech•6h ago•206 comments

Gemini 3 Deep Think

https://blog.google/innovation-and-ai/models-and-research/gemini-models/gemini-3-deep-think/
602•tosh•7h ago•352 comments

An AI agent published a hit piece on me

https://theshamblog.com/an-ai-agent-published-a-hit-piece-on-me/
1365•scottshambaugh•8h ago•592 comments

Polis: Open-source platform for large-scale civic deliberation

https://pol.is/home2
156•mefengl•6h ago•64 comments

Recoverable and Irrecoverable Decisions

https://herbertlui.net/recoverable-and-irrecoverable-decisions/
18•herbertl•1h ago•4 comments

Major European payment processor can't send email to Google Workspace users

https://atha.io/blog/2026-02-12-viva
441•thatha7777•10h ago•292 comments

Improving 15 LLMs at Coding in One Afternoon. Only the Harness Changed

http://blog.can.ac/2026/02/12/the-harness-problem/
535•kachapopopow•11h ago•217 comments

Rari – Rust-powered React framework

https://rari.build/
88•bvanvugt•5h ago•41 comments

Resizing windows on macOS Tahoe – the saga continues

https://noheger.at/blog/2026/02/12/resizing-windows-on-macos-tahoe-the-saga-continues/
11•erickhill•39m ago•2 comments

Launch HN: Omnara (YC S25) – Run Claude Code and Codex from anywhere

93•kmansm27•7h ago•123 comments

Beginning fully autonomous operations with the 6th-generation Waymo driver

https://waymo.com/blog/2026/02/ro-on-6th-gen-waymo-driver
138•ra7•8h ago•129 comments

Ring cancels its partnership with Flock Safety after surveillance backlash

https://www.theverge.com/news/878447/ring-flock-partnership-canceled
41•c420•40m ago•13 comments

AWS Adds support for nested virtualization

https://github.com/aws/aws-sdk-go-v2/commit/3dca5e45d5ad05460b93410087833cbaa624754e
5•sitole•24m ago•1 comments

Fixing retail with land value capture

https://worksinprogress.co/issue/fixing-retail-with-land-value-capture/
50•marojejian•3h ago•76 comments

Discord Just Killed Anonymity

https://michael-dev-tech.github.io/Website/matrix.html
88•f0r3st•2h ago•74 comments

Apache Arrow is 10 years old

https://arrow.apache.org/blog/2026/02/12/arrow-anniversary/
177•tosh•11h ago•44 comments

My Grandma Was a Fed – Lessons from Digitizing Hours of Childhood

https://sampatt.com/blog/2025-12-13-my-grandma-was-a-fed-lessons-from-digitizing-hundreds-of-hour...
4•SamPatt•4d ago•0 comments

How to Have a Bad Career – David Patterson (2016) [video]

https://www.youtube.com/watch?v=Rn1w4MRHIhc
47•rombr•5h ago•10 comments

A brief history of barbed wire fence telephone networks (2024)

https://loriemerson.net/2024/08/31/a-brief-history-of-barbed-wire-fence-telephone-networks/
120•keepamovin•9h ago•34 comments

ICE, CBP Knew Facial Recognition App Couldn't Do What DHS Says It Could

https://www.techdirt.com/2026/02/12/ice-cbp-knew-facial-recognition-app-couldnt-do-what-dhs-says-...
129•cdrnsf•3h ago•29 comments

Partial 8-Piece Tablebase

https://lichess.org/@/Lichess/blog/op1-partial-8-piece-tablebase-available/1ptPBDpC
27•qsort•3d ago•0 comments

Welcoming Discord users amidst the challenge of Age Verification

https://matrix.org/blog/2026/02/welcome-discord/
200•foresto•3h ago•98 comments

Culture Is the Mass-Synchronization of Framings

https://aethermug.com/posts/culture-is-the-mass-synchronization-of-framings
121•mrcgnc•10h ago•68 comments

The "Crown of Nobles" Noble Gas Tube Display (2024)

https://theshamblog.com/the-crown-of-nobles-noble-gas-tube-display/
120•Ivoah•12h ago•27 comments

Barn Owls Know When to Wait

https://blog.typeobject.com/posts/2026-barn-owls-know-when-to-wait/
13•fintler•5d ago•1 comments

Anthropic raises $30B in Series G funding at $380B post-money valuation

https://www.anthropic.com/news/anthropic-raises-30-billion-series-g-funding-380-billion-post-mone...
222•ryanhn•5h ago•257 comments

Show HN: Geo Racers – Race from London to Tokyo on a single bus pass

https://geo-racers.com/
89•pattle•14h ago•69 comments

Show HN: Generate Web Interfaces from Data

https://github.com/puffinsoft/syntux
28•Goose78•4h ago•7 comments

The Future for Tyr, a Rust GPU Driver for Arm Mali Hardware

https://lwn.net/Articles/1055590/
114•todsacerdoti•10h ago•32 comments

Shut Up: Comment Blocker

https://rickyromero.com/shutup/
80•mefengl•7h ago•32 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•9mo ago

Comments

bschwindHN•8mo ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•8mo ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•8mo ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?