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Motorola GrapheneOS devices will be bootloader unlockable/relockable

https://grapheneos.social/@GrapheneOS/116160393783585567
820•pabs3•11h ago•270 comments

RFC 9849. TLS Encrypted Client Hello

https://www.rfc-editor.org/rfc/rfc9849.html
116•P_qRs•4h ago•52 comments

Agentic Engineering Patterns

https://simonwillison.net/guides/agentic-engineering-patterns/
193•r4um•7h ago•85 comments

RE#: how we built the fastest regex engine in F#

https://iev.ee/blog/resharp-how-we-built-the-fastest-regex-in-fsharp/
33•exceptione•2d ago•8 comments

Bet on German Train Delays

https://bahn.bet
17•indiantinker•2h ago•12 comments

Jiga (YC W21) Is Hiring

https://jiga.io/about-us
1•grmmph•3m ago

Better JIT for Postgres

https://github.com/vladich/pg_jitter
78•vladich•5h ago•28 comments

A CPU that runs entirely on GPU

https://github.com/robertcprice/nCPU
125•cypres•7h ago•56 comments

MacBook Pro with M5 Pro and M5 Max

https://www.apple.com/newsroom/2026/03/apple-introduces-macbook-pro-with-all-new-m5-pro-and-m5-max/
797•scrlk•22h ago•853 comments

Show HN: I made a zero-copy coroutine tracer to find my scheduler's lost wakeups

https://github.com/lixiasky-back/coroTracer
17•lixiasky•1d ago•0 comments

Graphics Programming Resources

https://develop--gpvm-website.netlify.app/resources/
109•abetusk•9h ago•12 comments

Show HN: Stacked Game of Life

https://stacked-game-of-life.koenvangilst.nl/
35•vnglst•3d ago•11 comments

Claude's Cycles [pdf]

https://www-cs-faculty.stanford.edu/~knuth/papers/claude-cycles.pdf
654•fs123•1d ago•278 comments

On the Design of Programming Languages (1974) [pdf]

https://web.cs.ucdavis.edu/~su/teaching/ecs240-w17/readings/PLHistoryGoodDesign.PDF
49•jruohonen•3d ago•9 comments

Users fume over Outlook.com email 'carnage'

https://www.theregister.com/2026/03/04/users_fume_at_outlookcom_email/
21•Bender•31m ago•8 comments

Elevator Saga: The elevator programming game (2015)

https://play.elevatorsaga.com/index.html
5•xmprt•3d ago•0 comments

Voxile: A ray-traced game made in its own engine and programming language

https://elbowgreasegames.substack.com/p/voxray-games-pushes-major-update
210•spacemarine1•14h ago•60 comments

TikTok will not introduce end-to-end encryption, saying it makes users less safe

https://www.bbc.com/news/articles/cly2m5e5ke4o
275•1659447091•10h ago•246 comments

Textadept

https://orbitalquark.github.io/textadept/
147•giancarlostoro•3d ago•27 comments

My spicy take on vibe coding for PMs

https://www.ddmckinnon.com/2026/02/11/my-%f0%9f%8c%b6-take-on-vibe-coding-for-pms/
120•dmckinno•12h ago•117 comments

Indefinite Book Club Hiatus

https://whatever.scalzi.com/2026/03/03/indefinite-book-club-hiatus/
46•cdrnsf•7h ago•20 comments

When AI writes the software, who verifies it?

https://leodemoura.github.io/blog/2026/02/28/when-ai-writes-the-worlds-software.html
249•todsacerdoti•19h ago•252 comments

You can use newline characters in URLs

https://lemire.me/blog/2026/02/28/you-can-use-newline-characters-in-urls/
89•chmaynard•3d ago•37 comments

Speculative Speculative Decoding (SSD)

https://arxiv.org/abs/2603.03251
48•E-Reverance•8h ago•9 comments

Weave – A language aware merge algorithm based on entities

https://github.com/Ataraxy-Labs/weave
133•rs545837•10h ago•88 comments

An Interactive Intro to CRDTs (2023)

https://jakelazaroff.com/words/an-interactive-intro-to-crdts/
156•evakhoury•16h ago•26 comments

Launch HN: Cekura (YC F24) – Testing and monitoring for voice and chat AI agents

86•atarus•21h ago•20 comments

Reverse-Engineering the Wetware: Spiking Networks and the End of Matrix Math

https://metaduck.com/reverse-engineering-the-wetware-spiking-networks-td-errors-and-the-end-of-ma...
26•pgte•2d ago•10 comments

GPT‑5.3 Instant

https://openai.com/index/gpt-5-3-instant/
363•meetpateltech•18h ago•279 comments

Welcoming Elizabeth Barron as the New Executive Director of the PHP Foundation

https://thephp.foundation/blog/2026/02/27/welcoming-elizabeth-barron-new-executive-director/
33•ulrischa•3d ago•19 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•9mo ago

Comments

bschwindHN•9mo ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•9mo ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•9mo ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?