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Jelly Sheet

https://mrdoob.github.io/codevember-2026/01/
62•memalign•2h ago•9 comments

C++26 Disapproved

https://andreasfertig.com/blog/2026/11/cpp26-dis-failed-how-does-cpp-survive/
197•thatxliner•5h ago•93 comments

Distinct cellular and genetic differences in colorectal cancer in young patients

https://www.dana-farber.org/newsroom/news-releases/2026/study-reveals-distinct-cellular-and-genet...
44•gmays•2h ago•1 comments

The Internals of PostgreSQL

https://www.interdb.jp/pg/index.html
212•ibobev•8h ago•13 comments

Jailbreaking my car's navigation system just so I can change the time

https://blog.nns.ee/2026/11/02/renault-hack/
711•xx_ns•1d ago•294 comments

Stringman, an $800 open-source room scale gripper robot

https://neufangled.com/
490•nharada•13h ago•170 comments

Giant canyon on Mars is still tectonically active

https://lamont.columbia.edu/news/giant-canyon-mars-still-tectonically-active-today
57•gmays•4h ago•3 comments

Show HN: HackerTV – HN's most-recommended Youtube videos as 24/7 TV channels

https://hackertv.org
262•dsalzman•1d ago•54 comments

Japan's Jimi 'Mundane' Halloween Costumes of 2026

https://spoon-tamago.com/japan-jimi-mundane-halloween-costumes-2026/
159•zdw•2d ago•26 comments

Fujifilm to boost tape production 5x as AI fuels archiving demand

https://arstechnica.com/gadgets/2026/10/fujifilm-to-boost-tape-production-5x-as-ai-fuels-archivin...
432•bookofjoe•1d ago•181 comments

Show HN: Uncracked City, detective game where you question LLM suspects that lie

https://uncracked.city
18•passkey1510•8h ago•6 comments

Safari introduces Adaptive Dark Mode in 27.3

https://webkit.org/blog/18541/introducing-adaptive-dark-mode/
377•paddingtone•8h ago•207 comments

Qwen 3.8 27B on my laptop can interpret model weights, too

https://simonwillison.net/2026/Nov/3/qwen-can-interpret-model-weights/
558•theanonymousone•12h ago•172 comments

Why Clip Art Was Everywhere Until It Wasn't [video]

https://www.youtube.com/watch?v=XfLlpxE6AYM
26•surprisetalk•17h ago•9 comments

Postman silently auto-installs AI plugins and attempts to share all API data

https://github.com/postmanlabs/postman-app-support/issues/14370
1156•sidgarimella•12h ago•378 comments

We're training a Figma-fluent editing model

https://www.figma.com/blog/training-a-figma-fluent-editing-model/
100•gmays•3d ago•45 comments

The Little Book of Generative AI Foundations: An Intuitive Mathematical Primer

https://arxiv.org/abs/2605.29713
295•ibobev•8h ago•49 comments

Arrows to arrows, categories to queries (2025)

https://reasonablypolymorphic.com/blog/arrows-to-arrows/
20•firstbase•3h ago•0 comments

How I use AI (Oct 2026)

https://ben.stolovitz.com/posts/how-use-ai-oct-2026/
127•citelao•12h ago•108 comments

There is no posttraining data commons

https://openathena.ai/blog/there-is-no-posttraining-data-commons/
55•lukasschwab•15h ago•16 comments

US midterm elections 2026 live updates: Democrats win Senate control and edge

https://www.theguardian.com/us-news/live/2026/nov/03/midterm-election-results-live-updates
6•hkhn•11m ago•0 comments

Runs Scored in World Baseball Classic

https://entropicthoughts.com/sums-of-overdispersed-counts
4•ibobev•17h ago•0 comments

Show HN: Kairos – Open-source risk and fraud decisioning platform

https://github.com/finic-ai/kairos
82•ayanb9440•8h ago•17 comments

Microsoft fixes a Windows 11 annoyance as PC revenue declines

https://arstechnica.com/gadgets/2026/10/windows-11-gets-right-click-menu-improvements-as-pc-reven...
44•rbanffy•17h ago•115 comments

Curiosity Traps

https://www.autodidacts.io/curiosity-traps/
62•surprisetalk•1d ago•7 comments

The 'Astra can read and write weights to improve Qwen' post is misleading

https://honnibal.dev/blog/astra-read-write-misleading
950•syllogism•17h ago•197 comments

Introduction to Programming in ATS

https://ats-lang.sourceforge.net/DOCUMENT/INT2PROGINATS/HTML/book1.html
65•ibobev•10h ago•9 comments

Union Types and Option Types (2025)

https://tibleiz.net/blog/2025-03-16-union-types-and-option-types.html
36•g0xA52A2A•1d ago•14 comments

Mac at any scale

https://namespace.so/blog/mac-at-any-scale
356•anner_•15h ago•202 comments

Writing seen in PHerc. 306B, for the first time in 2000 years

https://scrollprize.substack.com/p/writing-seen-in-pherc-306b-for-the
124•benbreen•1d ago•17 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•1y ago

Comments

bschwindHN•1y ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•1y ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•1y ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?