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Python's pre-declared constants are kinda weird

https://sebsite.pw/w/20260801-pythonconstants.html
125•rbanffy•3h ago•71 comments

FDA authorizes first wearable device that monitors ketone and blood sugar levels

https://www.fda.gov/news-events/press-announcements/fda-authorizes-first-wearable-device-continuo...
228•sunnynagra•5h ago•135 comments

Apple introduces M6 and M5 Ultra

https://www.apple.com/newsroom/2026/08/apple-introduces-m6-and-m5-ultra-for-a-big-leap-in-perform...
931•interpol_p•11h ago•885 comments

OpenAI Jalapeño: Better than Nvidia Blackwell

https://newsletter.semianalysis.com/p/openai-jalapeno-better-than-nvidia
300•bmulholland•10h ago•204 comments

New Mac Studio with M5 Max and M5 Ultra

https://www.apple.com/newsroom/2026/08/apple-introduces-new-mac-studio-with-m5-max-and-m5-ultra/
695•interpol_p•11h ago•434 comments

Maiao: Gerrit-style code review workflow for GitHub, GitLab, Gitea, others

https://github.com/runetes/maiao
19•zdw•1h ago•0 comments

When str.lower() is a security vulnerability in Python – Seth Larson

https://sethmlarson.dev/when-str-lower-is-a-security-vulnerability
46•rbanffy•3h ago•24 comments

Black hole singularity is a surface not a point

https://arxiv.org/abs/2608.21590
176•raattgift•7h ago•123 comments

Show HN: TeXbrain, a LaTeX editor that runs pdfTeX in the browser via WASM

https://github.com/swimmingbrain/texbrain
36•swimmingbrain•2h ago•7 comments

C2PA Cameras Do Not Survive Contact with Reality

https://www.da.vidbuchanan.co.uk/blog/android-c2pa.html
69•Retr0id•5h ago•28 comments

New Mac mini, featuring M6 and M5 Pro

https://www.apple.com/newsroom/2026/08/apple-unveils-a-more-powerful-mac-mini-featuring-the-all-n...
416•runako•11h ago•250 comments

Nitter project received cease and desist

https://github.com/zedeus/nitter/issues/1442
587•Banditoz•7h ago•413 comments

Bomb fishing is wreaking havoc on Indonesia's coral reefs

https://e360.yale.edu/digest/bomb-fishing-coral-reefs
254•speckx•10h ago•138 comments

Show HN: I made a Raspberry with Qwen my local car AI

https://github.com/ThinkOffApp/CarWatch
89•petruspennanen•9h ago•19 comments

Run OpenBSD on DigitalOcean for $4/month

https://nil.wallyjones.com/run-openbsd-on-digitalocean-for-4month/
111•speckx•7h ago•53 comments

A brief history of federal lift ticket regulation

https://zakpodmore.substack.com/p/a-brief-history-of-federal-lift-ticket
21•CGMthrowaway•5h ago•0 comments

Dolly Parton has died

https://www.theguardian.com/music/2026/aug/25/dolly-parton-country-singer-dead
1158•helsinkiandrew•6h ago•181 comments

Building a backyard office, the build and cost breakdown

https://www.imkylelambert.com/articles/building-a-backyard-office-the-build-and-cost-breakdown
251•surprisetalk•10h ago•185 comments

Show HN: LatticeDB – Like SQLite but for graph databases

https://github.com/jeffhajewski/latticedb
101•smiths1999•7h ago•31 comments

Clara (YC P26) is hiring a growth engineer to bring AI doctors to market

https://www.ycombinator.com/companies/clara-2/jobs/8snci6k-founding-full-stack-growth-engineer
1•gfavvas•7h ago

Don't Wordle

https://dontwordle.com/
295•Hbruz0•12h ago•115 comments

My Friend Aaron

https://rorz.io/writing/my-friend-aaron
424•sarreph•7h ago•116 comments

Tooltips need a delay, and then they need to skip it

https://blog.master.dev/tooltips-need-a-delay-and-then-they-need-to-skip-it/
107•ibobev•8h ago•23 comments

Tracking Costco gas prices

https://www.jack.bio/blog/costco-gas-tracking
72•lafond•1d ago•73 comments

XCancel also down, at least for time being

195•orange999•3h ago•92 comments

Firefox 157 will include JPEG XL by default on all platforms

https://groups.google.com/a/mozilla.org/g/dev-platform/c/3YMV4MS34KA?pli=1
262•yboris•6h ago•66 comments

Show HN: I built self-hosted deployment automation tool for Windows and IIS

https://fdeploy.com/
14•dt3ft•17h ago•5 comments

Starbase, LA

https://www.spacex.com/sites/starbase-la
212•bilsbie•8h ago•380 comments

Visualizing Binary Files

https://movq.de/blog/postings/2026-08-05/0/POSTING-en.html
79•zdw•1d ago•15 comments

Behaviorally fingerprinting Ox Alpha's provenance

https://www.ctgt.ai/research/behaviorally-fingerprinting-ox-alphas-provenance
29•cgorlla•9h ago•16 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•1y ago

Comments

bschwindHN•1y ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•1y ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•1y ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?