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Adafruit: Arduino’s Rules Are ‘Incompatible With Open Source’

https://thenewstack.io/adafruit-arduinos-rules-are-incompatible-with-open-source/
302•MilnerRoute•19h ago•146 comments

DNA Learning Center: Mechanism of Replication 3D Animation

https://dnalc.cshl.edu/resources/3d/04-mechanism-of-replication-advanced.html
19•timschmidt•1w ago•6 comments

Roomba maker goes bankrupt, Chinese owner emerges

https://news.bloomberglaw.com/bankruptcy-law/robot-vacuum-roomba-maker-files-for-bankruptcy-after...
338•nreece•13h ago•389 comments

Unscii

http://viznut.fi/unscii/
188•Levitating•10h ago•20 comments

Arborium: Tree-sitter code highlighting with Native and WASM targets

https://arborium.bearcove.eu/
160•zdw•10h ago•24 comments

If AI replaces workers, should it also pay taxes?

https://english.elpais.com/technology/2025-11-30/if-ai-replaces-workers-should-it-also-pay-taxes....
252•PaulHoule•14h ago•413 comments

Ask HN: What Are You Working On? (December 2025)

320•david927•21h ago•1034 comments

Largest U.S. Recycling Project to Extend Landfill Life for Virginia Residents

https://ampsortation.com/articles/largest-us-recycling-project-spsa
11•mooreds•2h ago•10 comments

Invader: Where to Spot the 8-Bit Street Art in London

https://londonist.com/london/art-and-photography/invader-where-to-spot-the-8-bit-street-art-in-lo...
23•zeristor•1w ago•8 comments

Optery (YC W22) Hiring CISO, Release Manager, Tech Lead (Node), Full Stack Eng

https://www.optery.com/careers/
1•beyondd•2h ago

$5 whale listening hydrophone making workshop

https://exclav.es/2025/08/03/dinacon-2025-passive-acoustic-listening/
61•gsf_emergency_6•4d ago•22 comments

Rob Reiner has died

https://www.hollywoodreporter.com/movies/movie-news/rob-reiner-dead-harry-met-sally-princess-brid...
177•RickJWagner•10h ago•72 comments

AI agents are starting to eat SaaS

https://martinalderson.com/posts/ai-agents-are-starting-to-eat-saas/
212•jnord•14h ago•224 comments

John Varley has died

http://floggingbabel.blogspot.com/2025/12/john-varley-1947-2025.html
109•decimalenough•11h ago•40 comments

The Problem of Teaching Physics in Latin America (1963)

https://calteches.library.caltech.edu/46/2/LatinAmerica.htm
66•rramadass•17h ago•49 comments

The Java Ring: A Wearable Computer (1998)

https://www.nngroup.com/articles/javaring-wearable-computer/
18•cromulent•5d ago•15 comments

Show HN: I wrote a book – Debugging TypeScript Applications (in beta)

https://pragprog.com/titles/aodjs/debugging-typescript-applications/
32•ozornin•1w ago•12 comments

The History of Xerox

https://www.abortretry.fail/p/the-history-of-xerox
45•rbanffy•3d ago•10 comments

Common Rust Lifetime Misconceptions

https://github.com/pretzelhammer/rust-blog/blob/master/posts/common-rust-lifetime-misconceptions.md
64•CafeRacer•8h ago•21 comments

Hashcards: A plain-text spaced repetition system

https://borretti.me/article/hashcards-plain-text-spaced-repetition
350•thomascountz•21h ago•156 comments

CapROS: Capability-Based Reliable Operating System

https://www.capros.org/
94•gjvc•13h ago•36 comments

JSDoc is TypeScript

https://culi.bearblog.dev/jsdoc-is-typescript/
182•culi•18h ago•212 comments

A trip through the Graphics Pipeline (2011)

https://fgiesen.wordpress.com/2011/07/09/a-trip-through-the-graphics-pipeline-2011-index/
19•kruuuder•4d ago•3 comments

Rio de Janeiro's talipot palm trees bloom for the first and only time

https://apnews.com/article/brazil-rio-talipot-palm-flamengo-park-dcfb1ce237af7a10ab72205fc9bbdc02
193•1659447091•1w ago•39 comments

Running on Empty: Copper

https://thehonestsorcerer.substack.com/p/running-on-empty-copper
78•the-needful•6d ago•52 comments

Read Something Wonderful

https://readsomethingwonderful.com/
149•snorbleck•10h ago•28 comments

Elevated errors across many models

https://status.claude.com/incidents/9g6qpr72ttbr
309•pablo24602•16h ago•146 comments

An attempt to articulate Forth's practical strengths and eternal usefulness

https://im-just-lee.ing/forth-why-cb234c03.txt
72•todsacerdoti•1w ago•39 comments

In the Beginning was the Command Line (1999)

https://web.stanford.edu/class/cs81n/command.txt
168•wseqyrku•1w ago•83 comments

The Whole App is a Blob

https://drobinin.com/posts/the-whole-app-is-a-blob/
111•valzevul•10h ago•67 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•7mo ago

Comments

bschwindHN•6mo ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•6mo ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•6mo ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?