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ZCode – Harness for GLM-5.2

https://zcode.z.ai/en
207•chvid•4h ago•213 comments

Show HN: Searchable directory of 22k+ products from worker-owned co-ops

https://www.workerowned.info/
225•IESAI_ski•5h ago•36 comments

For first time, a cell built from scratch grows and divides

https://www.quantamagazine.org/for-the-first-time-a-cell-built-from-scratch-grows-and-divides-202...
735•defrost•11h ago•253 comments

Building an Open-Source Robot Vacuum – Meet Oomwoo

https://makerspet.com/blog/building-an-open-source-robot-vacuum-meet-oomwoo/
31•devicelimit•1h ago•1 comments

What to learn to be a graphics programmer

https://blog.demofox.org/2026/07/01/what-to-learn-to-be-a-graphics-programmer/
247•atan2•8h ago•129 comments

Global review confirms mRNA vaccines are safe, effective and full of promise 

https://news.ubc.ca/2026/06/mrna-vaccines-are-safe-effective-and-full-of-promise/
84•coloneltcb•1h ago•48 comments

Opening up 'Zero-Knowledge Proof' technology to promote privacy in age assurance

https://blog.google/innovation-and-ai/technology/safety-security/opening-up-zero-knowledge-proof-...
60•consumer451•3h ago•37 comments

The Underhanded C Contest

https://underhanded-c.org/
36•ccabraldev•3h ago•5 comments

Physical disc production ending in Jan 2028 for new games on PlayStation

https://blog.playstation.com/2026/07/01/physical-disc-production-ending-in-january-2028-for-new-g...
605•Tiberium•13h ago•630 comments

The <Usermedia> HTML Element

https://developer.chrome.com/blog/usermedia-html-element
32•twapi•2h ago•14 comments

FFmpeg 9.1's new AAC encoder

https://hydrogenaudio.org/index.php/topic,129691.0.html
286•ledoge•12h ago•97 comments

Chip Off the Old Block

https://www.astralcodexten.com/p/chip-off-the-old-block
47•paulpauper•4h ago•5 comments

Qualcomm Linux 2.0

https://www.qualcomm.com/developer/blog/2026/06/qualcomm-linux-2-now-available
50•gilgamesh3•5h ago•12 comments

Fable 5 update: Still willing to cybercrime

https://alec.is/posts/fable-5-update-still-willing-to-cybercrime/
9•arm32•54m ago•1 comments

Visual Basic on the PC with Windows 3.1

https://stonetools.ghost.io/visualbasic-win31/
12•TMWNN•3d ago•5 comments

Proliferate (YC S25) Is Hiring

https://www.ycombinator.com/companies/proliferate/jobs/mMHvKR9-founding-product-engineer
1•pablo24602•5h ago

Box3D, an open source 3D physics engine

https://box2d.org/posts/2026/06/announcing-box3d/
417•makepanic•13h ago•92 comments

How do wombats poop cubes? Scientists get to the bottom of the mystery

https://www.science.org/content/article/how-do-wombats-poop-cubes-scientists-get-bottom-mystery
41•bushwart•1d ago•7 comments

Internal Combustion Engine (2021)

https://ciechanow.ski/internal-combustion-engine/
286•StefanBatory•13h ago•74 comments

Ask HN: Who is hiring? (July 2026)

164•whoishiring•11h ago•175 comments

Monetization Gateway: Charge for any resource behind Cloudflare via x402

https://blog.cloudflare.com/monetization-gateway/
250•soheilpro•12h ago•169 comments

Healthy but sedentary people show early decline in cellular energy production

https://news.cuanschutz.edu/news-stories/healthy-but-sedentary-individuals-show-early-decline-in-...
59•littlexsparkee•3h ago•48 comments

The Apple Disk II Controller Card

https://www.bigmessowires.com/2021/11/12/the-amazing-disk-ii-controller-card/
48•stmw•2d ago•11 comments

Launch HN: Parsewise (YC P25) – Reason Across Documents with an API

46•gergelycsegzi•12h ago•45 comments

How We Made IPFS Content Publishing 10x Faster

https://probelab.io/blog/optimistic-provide/
148•dennis-tra•10h ago•48 comments

Flavor Graveyard

https://www.benjerry.com/flavors/flavor-graveyard
25•NaOH•3d ago•12 comments

Weave Robotics launches Isaac 1, a $7,999 home robot with Fall 2026 deliveries

https://www.weaverobotics.com/isaac-1
80•ryanmerket•7h ago•127 comments

I Left Harry's All-Night Hamburgers

https://escapepod.org/2013/09/14/ep413-why-i-left-harrys-all-night-hamburgers/
76•rbanffy•4h ago•10 comments

Fable 5 Is Back

https://twitter.com/claudeai/status/2072402636813607381
325•mfiguiere•6h ago•304 comments

Ask HN: Who wants to be hired? (July 2026)

108•whoishiring•11h ago•252 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•1y ago

Comments

bschwindHN•1y ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•1y ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•1y ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?