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Muse Spark 1.3

https://developer.meta.com/ai/models/muse-spark/
464•bvaldivielso•9h ago•313 comments

Gemini 3.8 Flash and 3.8 Flash Cyber

https://blog.google/innovation-and-ai/models-and-research/gemini-models/3-8-flash-and-3-8-flash-c...
908•bratao•13h ago•525 comments

Holden's Lightning Flight

https://en.wikipedia.org/wiki/Holden%27s_Lightning_flight
97•ColinWright•2d ago•15 comments

Google avoids a breakup of its ad tech business

https://www.nytimes.com/2026/09/02/technology/google-ad-tech-remedies.html
316•donohoe•14h ago•235 comments

The shrinking landscape of linguistic diversity in the age of LLMs

https://www.nature.com/articles/s41562-026-02550-0
82•Anon84•3d ago•55 comments

Three sites made 215,128 “best software” pages for AI. Perplexity cites them

https://trellner.com/reports/manufactured-sources-behind-ai-recommendations/
345•jakobgreenfeld•14h ago•163 comments

Launch HN: RonanRX (YC S26) – Personalized Peptides and GLP-1s

39•lloydarmbrust•6h ago•53 comments

Reverse Engineering Unknown File Formats with ImHex

https://werwolv.net/posts/file_format_reverse_engineering/
141•carlos-menezes•2d ago•29 comments

Can I opt out of my input or output data being used for training?

https://help.mistral.ai/en/articles/455207-can-i-opt-out-of-my-input-or-output-data-being-used-fo...
401•teekert•16h ago•170 comments

Fable 5.1 World Modeling

https://github.com/PhiloLabs/fable51-worlds
175•surreal_•9h ago•56 comments

Higher Multipoles of the Cow

https://arxiv.org/abs/2504.00506
23•MrOrelliOReilly•1d ago•8 comments

How I turned Granola action items into to-do list

https://runnrr.io
6•dvitjazevs•4d ago•3 comments

Engineering of the fastest WebAssembly interpreters

https://wasmi-labs.github.io/blog/posts/wasmi-v2.0/
64•herobird•1d ago•4 comments

Biggest dark matter detector spots a single weird particle

https://www.science.org/content/article/world-s-biggest-dark-matter-detector-spots-single-weird-p...
266•randycupertino•15h ago•87 comments

Wendell Berry has died

https://www.nytimes.com/2026/08/31/us/wendell-berry-dead.html
161•Curiositry•2d ago•87 comments

Reasons robotics is hard

https://secondthoughts.ai/p/14-reasons-robotics-is-hard
66•ddp26•6h ago•26 comments

Aging brains blend memories together instead of just forgetting them

https://studyfinds.com/aging-brains-blend-memories-together-instead-of-forgetting-them-study-finds/
236•mdp2021•15h ago•112 comments

Qantas Airbus A380 engine failure in 2010 (2023)

https://admiralcloudberg.medium.com/a-matter-of-millimeters-the-story-of-qantas-flight-32-bdaa62d...
102•gumby•10h ago•59 comments

Exit the Cave

https://turtlespace.blog/p/exit-the-cave
228•akkartik•14h ago•82 comments

Whistleblower warns Postal Service mail ballot system has catastrophic problems

https://www.cbsnews.com/news/whistleblower-postal-service-new-mail-ballot-system/
195•ck2•1d ago•132 comments

Nango (YC W23) is hiring across eng, product and GTM (SF and remote)

https://nango.dev/careers
1•bastienbeurier•7h ago

Embedded Rust RTOS vs. C RTOS

https://tweedegolf.nl/en/blog/65/async-rust-vs-rtos-showdown/
70•kooi•10h ago•36 comments

Altair Basic Interpreter Source Code (1975) [pdf]

https://images.gatesnotes.com/12514eb8-7b51-008e-41a9-512542cf683b/34d561c8-cf5c-4e69-af47-3782ea...
48•Eridanus2•8h ago•32 comments

Creating Backup Storage Sucks

https://smarmelling.com/posts/creating-backup-storage-sucks.html
7•smarmelling•2d ago•2 comments

A Selection of Los Alamos Rolodex Business Cards

https://clui.org/collections/los-alamos-business-cards/selection-cards
150•1970-01-01•2d ago•37 comments

Dutch central bank moves 86 tonnes of gold from US citing 'geopolitical unrest'

https://www.theguardian.com/world/2026/sep/03/netherlands-gold-dutch-central-bank-uk-us-and-canad...
21•Jimmc414•1h ago•14 comments

Poisson Disk Sampling

https://stripeacross.com/posts/poisson-disk-sampling/
140•vismit2000•15h ago•19 comments

We could save petabytes of cache storage with Zstandard and Pingora

https://blog.cloudflare.com/cache-transcoding/
87•torutofu•1d ago•33 comments

WebLLM: high-performance in-browser LLM inference engine

https://github.com/mlc-ai/web-llm
97•saikatsg•14h ago•17 comments

Making the Internet Boring

https://cemrehancavdar.com/2026/08/30/making-the-internet-boring/
94•zdw•3d ago•48 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•1y ago

Comments

bschwindHN•1y ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•1y ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•1y ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?