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LLMs reward expertise

https://www.seangoedecke.com/llms-reward-expertise/
426•MaxMussio•4h ago•188 comments

Ten advances in mathematics and theoretical computer science

https://openai.com/index/ten-advances-in-mathematics/
427•milkshakes•9h ago•709 comments

Amazonian civilization had estimated 3M people in 3% of forest area

https://www.science.org/content/article/odd-shapes-hidden-dense-amazon-rainforest-reveal-sprawlin...
14•marojejian•5d ago•6 comments

Ask HN: Who is hiring? (August 2026)

102•whoishiring•10h ago•102 comments

Devtools must be open source

https://blog.exe.dev/devtools-must-be-open-source
501•bryanmikaelian•11h ago•177 comments

Windows XP 2002 for the Itanium: Unbridled rage

https://virtuallyfun.com/2026/08/03/windows-xp-2002-for-the-itanium-unbridled-rage/
53•jandeboevrie•3h ago•24 comments

Ask HN: Who wants to be hired? (August 2026)

52•whoishiring•10h ago•177 comments

Smaller, faster, safer: running Kimi and GLM at scale

https://blog.cloudflare.com/smaller-faster-safer-models/
142•ascorbic•8h ago•39 comments

MiniMax H3 Day-0 Support in ComfyUI: Open Weights, Native Audio, and 2K Video

https://blog.comfy.org/p/minimax-h3-day-0-support-in-comfyui
253•vblanco•12h ago•79 comments

Prevent cognitive debt by manually retyping LLM-generated code

https://ankursethi.com/blog/prevent-cognitive-debt-by-manually-retyping-llm-generated-code/
380•mpweiher•16h ago•327 comments

Celebrating 45 Years of Kermit with the First New C-Kermit Release in 15 Years

https://changelog.complete.org/archives/44456-celebrating-45-years-of-kermit-with-the-first-new-c...
123•roryirvine•8h ago•35 comments

There Will Come Soft Rains (1950) [pdf]

https://users.wpi.edu/~zrbutzke/Docs/BradburyStories(1).pdf
13•pmg101•2h ago•3 comments

200 Milliseconds

https://200ms.thenodebook.com
184•dimitarpanov•2d ago•59 comments

ZX Spectrum System Tour: Text Mode

https://bumbershootsoft.wordpress.com/2026/05/30/zx-spectrum-system-tour-text-mode/
21•rbanffy•4h ago•0 comments

Andy Pavlo joins ClickHouse to establish ClickHouse Labs

https://clickhouse.com/blog/andy-pavlo-joins-clickhouse
271•nikolay_sivko•11h ago•56 comments

Launch HN: Hoplite (YC S26) – Effortlessly deploy cloud coding agents

https://hoplite.sh
58•BenceRed•9h ago•51 comments

Replacing the Kobo Libra H2O Battery

https://ei3lh.eu/2025/11/20/replacing-the-kobo-libra-h2o-battery/
46•austinallegro•4d ago•14 comments

They Forgot What Happened Last Time: Hacking the Windows 365 Link [video]

https://media.ccc.de/v/emf2026-93-1-they-forgot-what-happened-last-time
10•Jimmc414•3d ago•0 comments

How Hollywood stopped making movies in Hollywood

https://www.statsignificant.com/p/how-hollywood-stopped-making-movies
164•speckx•6d ago•192 comments

The Dunning-Kruger effect may just be a data artefact (2020)

https://www.mcgill.ca/oss/article/critical-thinking/dunning-kruger-effect-probably-not-real
122•audreyfei•6h ago•127 comments

Frame selection is the whole game: notes on making LLMs watch video

https://leoaido.com/how-llms-watch-video/
7•cortexosmain•12h ago•1 comments

Bonsai: Janestreet's UI Library

https://github.com/janestreet/bonsai
302•KolmogorovComp•17h ago•125 comments

AirLLM 70B inference with single 4GB GPU

https://github.com/lyogavin/airllm
187•Anon84•14h ago•76 comments

Decades-old fish sauce at abandoned factory in Canada finally being removed

https://defector.com/abandoned-fish-sauce-canada-interview
194•ohjeez•3d ago•211 comments

Twenty Years of Pandoc

https://pandoc.org/twenty-years-of-pandoc.html
107•fiddlosopher•10h ago•14 comments

Massively Parallel Postgres Backups

https://planetscale.com/blog/massively-parallel-postgres-backups
87•ksec•3d ago•11 comments

KisakCOD – open-source reimplementation of Call of Duty 4 Multiplayer

https://github.com/SwagSoftware/KisakCOD
37•skibz•6h ago•3 comments

Kelly Criterion Simulator

https://kellysimulator.com/
55•aleyan•3d ago•26 comments

The Billable Usage API: programmatic cost visibility for Cloudflare

https://blog.cloudflare.com/billable-usage-api/
45•ashleypeacock•8h ago•7 comments

ZX Spectrum System Tour: Sound

https://bumbershootsoft.wordpress.com/2026/08/01/zx-spectrum-system-tour-sound/
32•ibobev•7h ago•7 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•1y ago

Comments

bschwindHN•1y ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•1y ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•1y ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?