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Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•10mo ago

Comments

bschwindHN•10mo ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•10mo ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•10mo ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?

Project Glasswing: Securing critical software for the AI era

https://www.anthropic.com/glasswing
669•Ryan5453•4h ago•281 comments

System Card: Claude Mythos Preview [pdf]

https://www-cdn.anthropic.com/53566bf5440a10affd749724787c8913a2ae0841.pdf
434•be7a•4h ago•302 comments

Lunar Flyby

https://www.nasa.gov/gallery/lunar-flyby/
88•kipi•7h ago•14 comments

S3 Files and the changing face of S3

https://www.allthingsdistributed.com/2026/04/s3-files-and-the-changing-face-of-s3.html
123•werner•2h ago•32 comments

GLM-5.1: Towards Long-Horizon Tasks

https://z.ai/blog/glm-5.1
355•zixuanlimit•5h ago•105 comments

Bitcoin and Quantum Computing

https://nehanarula.org/2026/04/03/bitcoin-and-quantum-computing.html
43•nehan•1h ago•20 comments

How to get better at guitar

https://www.jakeworth.com/posts/how-to-get-better-at-guitar/
101•jwworth•2d ago•40 comments

Show HN: Gemma 4 Multimodal Fine-Tuner for Apple Silicon

https://github.com/mattmireles/gemma-tuner-multimodal
88•MediaSquirrel•2h ago•7 comments

Cambodia unveils a statue of famous landmine-sniffing rat Magawa

https://www.bbc.com/news/articles/c0rx7xzd10xo
220•speckx•5h ago•48 comments

A truck driver spent 20 years making a scale model of every building in NYC

https://www.smithsonianmag.com/smart-news/a-truck-drive-spent-20-years-making-this-astonishing-sc...
196•1659447091•1d ago•32 comments

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670•sam-bee•11h ago•207 comments

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18•rmason•1h ago•16 comments

Rescuing old printers with an in-browser Linux VM bridged to WebUSB over USB/IP

https://printervention.app/details
129•gmac•5h ago•46 comments

Cloudflare targets 2029 for full post-quantum security

https://blog.cloudflare.com/post-quantum-roadmap/
243•ilreb•8h ago•81 comments

Show HN: An interactive map of Tolkien's Middle-earth

https://middle-earth-interactive-map.web.app/
22•frasermarlow•1h ago•1 comments

A whole boss fight in 256 bytes

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21•HellMood•1d ago•5 comments

The Image Boards of Hayao Miyazaki

https://animationobsessive.substack.com/p/the-image-boards-of-hayao-miyazaki
61•vinhnx•1d ago•7 comments

Assessing Claude Mythos Preview's cybersecurity capabilities

https://red.anthropic.com/2026/mythos-preview/
217•sweis•4h ago•28 comments

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100•evakhoury•1d ago•36 comments

Google open-sources experimental agent orchestration testbed Scion

https://www.infoq.com/news/2026/04/google-agent-testbed-scion/
131•timbilt•8h ago•42 comments

Cells for NetBSD: kernel-enforced, jail-like isolation

https://netbsd-cells.petermann-digital.de/
26•akagusu•2h ago•6 comments

John Coltrane Illustrates the Mathematics of Jazz

https://www.americanjazzmusicsociety.com/blog/john-coltrane-draws
90•luu•16h ago•7 comments

9 Mothers (YC P26) Is Hiring – Lead Robotics and More

https://jobs.ashbyhq.com/9-mothers?utm_source=x8pZ4B3P3Q
1•ukd1•8h ago

A blind man made it possible for others with low vision to build Lego sets

https://apnews.com/article/lego-bricks-for-blind-audio-braille-instructions-5a2a27de4354a0b144317...
29•speckx•7h ago•5 comments

We found an undocumented bug in the Apollo 11 guidance computer code

https://www.juxt.pro/blog/a-bug-on-the-dark-side-of-the-moon/
363•henrygarner•11h ago•180 comments

Taste in the age of AI and LLMs

https://rajnandan.com/posts/taste-in-the-age-of-ai-and-llms/
197•speckx•6h ago•174 comments

Tailslayer: Library for reducing tail latency in RAM reads

https://github.com/LaurieWired/tailslayer
35•hasheddan•3h ago•9 comments

Boneyard: Generate pixel-perfect skeleton screens from your real DOM

https://github.com/0xGF/boneyard
22•steveharing1•4d ago•8 comments

Show HN: Unicode Steganography

https://steganography.patrickvuscan.com
8•PatrickVuscan•9h ago•1 comments

RSoC 2026: A new CPU scheduler for Redox OS

https://www.redox-os.org/news/rsoc-dwrr/
5•akyuu•43m ago•0 comments