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DeepSeek V4 Flash on a Single AMD MI300X

https://github.com/ryanzhou/deepseek-v4-flash-mi300x
152•zhoutong•3h ago•36 comments

Ray Bradbury's "There Will Come Soft Rains" is set today (2026-08-04)

https://short-stories.co/@raybradbury/there-will-come-soft-rains-6k8vr4xxlnmj
133•askvictor•3h ago•27 comments

Xbox goes down. You can't play games you own on disc

https://birchtree.me/blog/xbox-goes-down-you-cant-play-games-you-own-on-disc/
148•surprisetalk•1h ago•142 comments

LLMs reward expertise

https://www.seangoedecke.com/llms-reward-expertise/
1116•MaxMussio•16h ago•467 comments

Buckminster Fuller: everything I know

https://www.bfi.org/about-fuller/everything-i-know/
37•simonebrunozzi•2h ago•14 comments

Harness Engineering for Self-Improvement

https://lilianweng.github.io/posts/2026-07-04-harness/
133•tosh•7h ago•23 comments

AI-Generated Images Discourage Me from Reading Your Blog

https://nelson.cloud/ai-generated-images-discourage-me-from-reading-your-blog/
384•meysamazad•2h ago•228 comments

Show HN: Fine-tune an 8B model on a 4 GB laptop GPU

https://github.com/MakazhanAlpamys/Soup
34•MakazhanAlpamys•2h ago•5 comments

Show HN: Run an 80B Qwen in 4.3 GB of RAM on a Mac, and a 35B on an iPhone

https://github.com/leonickson1/Swiftlet
239•leonickson•20h ago•108 comments

Roame (YC S23) Is Hiring Lead Engineer

https://www.ycombinator.com/companies/roame/jobs/mqqfa38-lead-full-stack-engineer
1•zman0225•1h ago

Keyv and friends compromised in active Shai-Hulud supply chain attack

https://www.aikido.dev/blog/keyv-and-friends-compromised-in-npm-supply-chain-attack
38•cimi_•2h ago•2 comments

Why etymologies matter: How tracing words can illuminate history (2024)

https://resobscura.substack.com/p/why-i-love-etymologies
22•benbreen•3d ago•3 comments

Ten advances in mathematics and theoretical computer science

https://openai.com/index/ten-advances-in-mathematics/
575•milkshakes•21h ago•858 comments

Why Large Language Models Fail at Tabular Prediction

https://arxiv.org/abs/2608.02412
24•sbulaev•3h ago•4 comments

Devtools must be open source

https://blog.exe.dev/devtools-must-be-open-source
653•bryanmikaelian•23h ago•213 comments

Amazonian civilization had estimated 3M people in 3% of forest area

https://www.science.org/content/article/odd-shapes-hidden-dense-amazon-rainforest-reveal-sprawlin...
198•marojejian•5d ago•151 comments

FFmpeg 9.0

https://github.com/FFmpeg/FFmpeg/blob/n9.0/RELEASE_NOTES
308•gyan•4h ago•55 comments

Mosh in a Lift (2012)

https://mosh.org/elevator.txt
7•gavide•1d ago•1 comments

There Will Come Soft Rains (1950) [pdf]

https://users.wpi.edu/~zrbutzke/Docs/BradburyStories(1).pdf
230•pmg101•14h ago•79 comments

Nobel Disease

https://en.wikipedia.org/wiki/Nobel_disease
45•num42•2h ago•34 comments

Safe Lock-free Primitives with iceoryx2's ByteAtomic

https://ekxide.io/blog/byte-wise-atomic-wrapper-to-prevent-ub/
7•elfenpiff•3h ago•3 comments

That time when I failed the Microsoft interview

https://ochagavia.nl/blog/that-time-when-i-failed-the-microsoft-interview/
94•wofo•6d ago•183 comments

Twenty Years of Pandoc

https://pandoc.org/twenty-years-of-pandoc.html
327•fiddlosopher•22h ago•38 comments

Ask HN: Who is hiring? (August 2026)

200•whoishiring•22h ago•183 comments

Homebench – Benchmark local LLMs for speed, memory, and quality

https://github.com/david-g-3654/homebench
15•davai-g•3h ago•1 comments

Smaller, faster, safer: running Kimi and GLM at scale

https://blog.cloudflare.com/smaller-faster-safer-models/
236•ascorbic•20h ago•60 comments

Archaeologists Find Ancient Glyphs in the Amazon

https://www.nytimes.com/2026/07/31/world/americas/amazon-archaeology-geoglyphs.html
17•wglb•2d ago•7 comments

Learning-Rust.Github.io: Rust Programming Language Tutorials for Everyone

https://learning-rust.github.io
12•dumindunuwan•3h ago•1 comments

MiniMax H3 Day-0 Support in ComfyUI: Open Weights, Native Audio, and 2K Video

https://blog.comfy.org/p/minimax-h3-day-0-support-in-comfyui
312•vblanco•1d ago•89 comments

Beauty in my backyard

https://worksinprogress.co/issue/beauty-in-my-backyard/
37•footest•4d ago•25 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•1y ago

Comments

bschwindHN•1y ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•1y ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•1y ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?