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Hybrid Reasoning Agents: LLM agents that think in latent space, act through text

https://arxiv.org/abs/2610.18861
257•allinonai•6h ago•152 comments

William Gibson and the trademarking of cyberspace

https://colo.to/cyberspace.html
90•Eric_Gullichsen•3h ago•13 comments

There's never been a better time to go into math (by: 3blue1brown) [video]

https://www.youtube.com/watch?v=LKrwhjOI8Nc
221•mdp2021•1d ago•225 comments

Someone behind the software

https://karrisaarinen.com/posts/someone-behind-the-software/
347•tosh•11h ago•141 comments

If you don't run your own LLM proxy, how do you know whats going on?

https://jrdsgl.com/if-you-dont-run-your-own-llm-proxy-how-the-fuck-do-you-even-know-whats-going-on/
66•amrrs•6h ago•46 comments

Laptop Based on 6502 CPU

https://www.maddox.pro/?p=448
54•nanochess•3d ago•23 comments

Superlite: A Faster Alternatie to Superpowers

https://contextfirst.blog/superlite-hand-an-agent-a-spec/
11•iheatuchriswogu•1h ago•5 comments

RepRapMicron

https://github.com/VikOlliver/RepRapMicron/wiki
345•RobotToaster•13h ago•55 comments

How Quickly Can the DoD Rebuild and Recast the Munitions Industrial Base?

https://www.csis.org/analysis/how-quickly-can-dod-rebuild-and-recast-munitions-industrial-base
21•gmays•3h ago•5 comments

Free Pascal compiler now supports dynamic packages

https://www.getlazarus.org/dynamic/
120•sysrpl•8h ago•24 comments

Dogs seem to agree with humans that 'bouba' is round and 'kiki' is spiky

https://www.sciencealert.com/dogs-seem-to-agree-with-humans-that-bouba-is-round-and-kiki-is-spiky
152•gmays•1d ago•88 comments

Show HN: WhatsApp MCP running free on Cloudflare

https://github.com/finereli/whatsapp-mcp
53•zoozla•5h ago•37 comments

The DNS Museum

https://dns.museum
11•zdw•2d ago•0 comments

I built a programming language that LLMs can't use

https://blog.picheta.me/post/killswitch-lang/
106•dom96•1d ago•84 comments

PalmOS Lemmings

https://github.com/ardiri/palmos-lemmings
101•memalign•9h ago•24 comments

One parser, two bugs, many routers: Exploiting Broadcom WiFi across eCos, Linux

https://quentinkaiser.be/security/2026/10/16/one-parser-two-bugs/
57•zoobab•2d ago•9 comments

"Traditional, but Puzzling"

https://unsung.aresluna.org/traditional-but-puzzling/
27•colinprince•2d ago•4 comments

Footage of the Flock search that a judge ruled was uncosntitutional

https://www.404media.co/watch-footage-of-the-flock-search-a-judge-ruled-unconstitutional/
33•anigbrowl•1h ago•9 comments

16-bit fully functional DIY magnetic core memory

https://www.youtube.com/watch?v=OJ1WYyO2jdY
41•oliculipolicula•4d ago•18 comments

Faster command recall with substring search

https://www.dantleech.com/blog/2026/10/15/faster-command-recall-with-substring-search./
3•speckx•3d ago•0 comments

Java sealed classes and exhaustive pattern matching

https://neilmadden.blog/2026/04/24/java-sealed-classes-and-exhaustive-pattern-matching/
147•hnisjafx40•12h ago•106 comments

The First Candid

https://www.newyorker.com/magazine/2026/10/19/the-first-candid
48•Thevet•2d ago•11 comments

"I'm on a war footing": Terry Tao and the crisis in math

https://www.nytimes.com/2026/10/16/us/math-ai-terence-tao.html
113•vinipolicena•2d ago•189 comments

What the heck is /pkg?

https://anderegg.ca/2026/10/18/what-the-heck-is-pkg
25•GavinAnderegg•10h ago•9 comments

A new way to think about borrow checking (in reverse)

https://verdagon.dev/blog/reverse-borrow-checking
29•verdagon•15h ago•4 comments

The Intel 8087 chip: floating-point addition and subtraction

https://www.righto.com/2026/10/8087-addition-subtraction-microcode.html
93•pwg•11h ago•33 comments

Namecheap just seized and disabled all my domains

https://www.reddit.com/r/sysadmin/comments/1x8cycd/namecheap_just_seized_and_disabled_all_my_doma...
474•sashk•10h ago•232 comments

Open MicroManipulator – A sub-micrometer 3D motion control plattform

https://github.com/0x23/MicroManipulatorStepper
179•_Microft•16h ago•13 comments

SIGSALY: Churchill's top secret hotline to the president

https://www.iwm.org.uk/history/iwm/cwr/telephone
116•stmw•4d ago•41 comments

I electrified my push scooter with a power drill

https://eddieabbondanz.io/post/shop/drill-powered-scooter/
151•speckx•4d ago•53 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•1y ago

Comments

bschwindHN•1y ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•1y ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•1y ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?