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Ghostty is leaving GitHub

https://mitchellh.com/writing/ghostty-leaving-github
845•WadeGrimridge•1h ago•229 comments

OpenAI models coming to Amazon Bedrock: Interview with OpenAI and AWS CEOs

https://stratechery.com/2026/an-interview-with-openai-ceo-sam-altman-and-aws-ceo-matt-garman-abou...
99•translocator•1h ago•31 comments

I Won a Championship That Doesn't Exist

https://ron.stoner.com/How_I_Won_a_Championship_That_Doesnt_Exist/
19•SEJeff•41m ago•7 comments

A playable DOOM MCP app

https://chrisnager.com/blog/doom-runs-in-chatgpt-and-claude/
61•chrisnager•2h ago•25 comments

Warp is now Open-Source

https://github.com/warpdotdev/warp
123•doppp•4h ago•55 comments

Intel Arc Pro B70 Review

https://www.pugetsystems.com/labs/articles/intel-arc-pro-b70-review/
32•zdw•4d ago•6 comments

CJIT: C, Just in Time

https://dyne.org/cjit/
45•smartmic•2h ago•11 comments

Your phone is about to stop being yours

https://keepandroidopen.org/en/
679•doener•5h ago•352 comments

Patch applies fake diffs from commit messages

https://samizdat.dev/phantom-patch/
48•reconquestio•1d ago•10 comments

Waymo in Portland

https://waymo.com/blog/shorts/waymo-in-portland/
194•xnx•3h ago•243 comments

Claude.ai unavailable and elevated errors on the API

https://status.claude.com/incidents/9l93x2ht4s5w
225•shorsher•3h ago•191 comments

GitHub RCE Vulnerability: CVE-2026-3854 Breakdown

https://www.wiz.io/blog/github-rce-vulnerability-cve-2026-3854
157•bo0tzz•5h ago•41 comments

I have officially retired from Emacs

https://nullprogram.com/blog/2026/04/26/
149•Fudgel•2d ago•84 comments

Localsend: An open-source cross-platform alternative to AirDrop

https://github.com/localsend/localsend
700•bilsbie•9h ago•217 comments

Infisical (YC W23) Is Hiring Full Stack Software Engineers (Remote)

https://jobs.ashbyhq.com/infisical/782b9da8-20e1-48b2-919e-6c5430c58628
1•vmatsiiako•4h ago

UAE to leave OPEC

https://www.ft.com/content/8c354f2d-3e66-47f1-aad4-9b4aa30e386d
275•bazzmt•8h ago•389 comments

VibeVoice: Open-source frontier voice AI

https://github.com/microsoft/VibeVoice
291•tosh•9h ago•162 comments

Warp is now open-source

https://www.warp.dev/blog/warp-is-now-open-source
95•meetpateltech•5h ago•36 comments

Show HN: Live Sun and Moon Dashboard with NASA Footage

https://www.lumara-space.app/
146•beeswaxpat•7h ago•46 comments

Show HN: Drive any macOS app in the background without stealing the cursor

https://github.com/trycua/cua
14•frabonacci•5h ago•8 comments

AISLE Discovers 38 CVEs in OpenEMR Healthcare Software

https://aisle.com/blog/aisle-discovers-38-critical-security-vulnerabilities-in-healthcare-softwar...
157•mmsc•5h ago•101 comments

Laguna XS.2 and M.1

https://poolside.ai/blog/laguna-a-deeper-dive
83•tosh•5h ago•39 comments

GitHub Actions is the weakest link

https://nesbitt.io/2026/04/28/github-actions-is-the-weakest-link.html
180•dochtman•9h ago•60 comments

Talkie: a 13B vintage language model from 1930

https://talkie-lm.com/introducing-talkie
617•jekude•23h ago•248 comments

Things C++26 define_static_array can't do

https://quuxplusone.github.io/blog/2026/04/24/define-static-array/
38•jandeboevrie•2d ago•15 comments

ASML became the chokepoint for cutting-edge chips

https://worksinprogress.co/issue/the-worlds-most-complex-machine/
307•mellosouls•3d ago•188 comments

GitHub Copilot code review will start consuming GitHub Actions minutes

https://github.blog/changelog/2026-04-27-github-copilot-code-review-will-start-consuming-github-a...
219•whtsky•12h ago•153 comments

A good AGENTS.md is a model upgrade. A bad one is worse than no docs at all

https://www.augmentcode.com/blog/how-to-write-good-agents-dot-md-files
70•gmays•2h ago•21 comments

Drone pilot makes US rescind no-fly zones around unmarked, moving ICE vehicles

https://arstechnica.com/gadgets/2026/04/no-fly-zones-around-moving-ice-vehicles-this-drone-pilot-...
26•Bender•49m ago•3 comments

FCC Funding Application Notes Paramount Will Be 49.5% Foreign-Owned Post-Merger

https://deadline.com/2026/04/paramount-fcc-request-wbd-merger-middle-east-1236873732/
186•throw0101c•5h ago•125 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•11mo ago

Comments

bschwindHN•11mo ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•11mo ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•11mo ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?