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Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•1y ago

Comments

bschwindHN•1y ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•1y ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•1y ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?

Pi 1.0

https://earendil.com/posts/pi-1-0/
1111•sergiotapia•11h ago•344 comments

How Singapore's government-run dating service works

https://www.singapore-samizdat.com/p/how-singapores-government-run-dating-service-firstdate-works
97•danielfoster•5h ago•50 comments

Shimano Bicycle Museum Review

https://inrng.com/2026/10/shimano-bicycle-museum/
35•pietroppeter•2h ago•2 comments

DeepSeek Harness Desktop for macOS and Windows

https://www.deepseek.com/en/harness/
181•Kuyawa•4h ago•75 comments

Clef: Open-weight decision models, and new RL fine-tuning platform

https://blog.cloudflare.com/clef-decision-models/
485•jasondavies•15h ago•173 comments

SvelteKit 3

https://svelte.dev/blog/sveltekit-3-is-here
228•sampsn•11h ago•77 comments

Pi Durable

https://earendil.com/posts/pi-durable/
336•paulsmith•11h ago•40 comments

Automatic Transmission – a data-privacy study of connected vehicles

https://automatictransmission.khoury.northeastern.edu/index.html
171•rafaelc•10h ago•156 comments

Ask HN: Who is hiring? (October 2026)

185•whoishiring•16h ago•187 comments

Several vulnerabilities have been discovered in the Linux kernel

https://lwn.net/Articles/1097401/
237•luispa•8h ago•162 comments

StreetComplete on iOS is now in public beta

https://github.com/streetcomplete/StreetComplete/issues/5421
551•Snowly•20h ago•147 comments

Git 3.0's upcoming SHA-256 default will be a costly mistake

https://blog.gitbutler.com/git-3-sha-256
324•chmaynard•14h ago•312 comments

Using Opus 5.5 to discover a new eyewitness record of the dodo

https://resobscura.substack.com/p/using-opus-55-to-discover-a-new-eyewitness
120•benbreen•10h ago•29 comments

To grieve, or not to grieve?

https://xenaproject.wordpress.com/2026/10/01/to-grieve-or-not-to-grieve/
49•stabbles•21h ago•13 comments

Turbo Haskell

https://comonad.com/reader/2026/turbo-haskell/
66•pjmlp•17h ago•9 comments

RIP, vector database

https://turbopuffer.com/blog/rip-vector-database
309•razin•15h ago•84 comments

CSS Bed: Classless CSS themes to use as starting points in web development

https://www.cssbed.com
94•sea-gold•9h ago•26 comments

ArXiv's Updated Rate Limit Policy

https://blog.arxiv.org/2026/10/01/updated-rate-limit-policy/
104•50kIters•11h ago•43 comments

Show HN: Janus – Go binary that runs GGUF models via Vulkan on AMD/Intel/Nvidia

https://github.com/Vibra-Ingenn/Janus
68•Maverick617•10h ago•13 comments

Frog and Toad and the Increasingly Capable Machines

https://www.frogandtoad.ai/
123•supermdguy•8h ago•26 comments

Vote on which of Hacker News' challenges for AI have been met

https://stoppels.ch/goalposts/
132•stabbles•13h ago•129 comments

Various Projects Find Hidden SDR Capabilities in ESP32 Microcontrollers

https://www.rtl-sdr.com/various-projects-independently-find-hidden-sdr-capabilities-in-esp32-micr...
210•nkw•16h ago•34 comments

Oxygen-deprived underwater zones may not be “dead zones” but clue to early life

https://agupubs.onlinelibrary.wiley.com/doi/10.1029/2026AV002570
95•gumby•12h ago•7 comments

Cloudflare K2: serverless event streams

https://blog.cloudflare.com/cloudflare-k2-streams/
228•elffjs•17h ago•90 comments

Butterflies use optical illusions to dodge predators

https://www.essex.ac.uk/news/2026/09/30/butterflies-use-optical-illusions-to-dodge-predators
38•gmays•8h ago•6 comments

Context Language Models

https://arxiv.org/abs/2609.37725
139•emersonmacro•16h ago•29 comments

How to speed up the Rust compiler in September 2026

https://nnethercote.github.io/2026/09/30/how-to-speed-up-the-rust-compiler-in-september-2026.html
245•trickypr•18h ago•137 comments

RacketCon Is Saturday

https://con.racket-lang.org/
138•spdegabrielle•16h ago•37 comments

Building reliable (and fast) directory sync

https://www.firezone.dev/blog/building-reliable-directory-sync
4•jamilbk•2h ago•0 comments

Ask HN: Who wants to be hired? (October 2026)

107•whoishiring•16h ago•329 comments