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Windows Notepad App Remote Code Execution Vulnerability

https://www.cve.org/CVERecord?id=CVE-2026-20841
182•riffraff•3h ago•96 comments

A Cosmic Miracle: A Remarkably Luminous Galaxy at z=14.44 Confirmed with JWST

https://astro.theoj.org/article/156033-a-cosmic-miracle-a-remarkably-luminous-galaxy-at-_z_-sub-s...
10•yread•1h ago•2 comments

The Feynman Lectures on Physics (1961-1964)

https://www.feynmanlectures.caltech.edu/
322•rramadass•22h ago•79 comments

The Singularity will occur on a Tuesday

https://campedersen.com/singularity
1093•ecto•16h ago•601 comments

Signy: Signed URLs for Small Devices

https://github.com/golioth/signy
21•hasheddan•4d ago•1 comments

Show HN: CodeMic

https://codemic.io/#hn
13•seansh•2d ago•3 comments

Exploring a Modern SMTPE 2110 Broadcast Truck

https://www.jeffgeerling.com/blog/2026/exploring-a-modern-smpte-2110-broadcast-truck-with-my-dad/
103•assimpleaspossi•2d ago•10 comments

Ex-GitHub CEO launches a new developer platform for AI agents

https://entire.io/blog/hello-entire-world/
488•meetpateltech•18h ago•448 comments

CoLoop (YC S21) Is Hiring Ex Technical Founders in London

https://www.workatastartup.com/jobs/90016
1•mrlowlevel•3h ago

The Day the Telnet Died

https://www.labs.greynoise.io/grimoire/2026-02-10-telnet-falls-silent/
344•pjf•11h ago•240 comments

Everything you need to know about lasers in one photo

https://commons.wikimedia.org/wiki/File:Commercial_laser_lines.svg
11•mahirsaid•3d ago•4 comments

Clean-room implementation of Half-Life 2 on the Quake 1 engine

https://code.idtech.space/fn/hl2
384•klaussilveira•22h ago•80 comments

Fun With Pinball

https://www.funwithpinball.com/exhibits/small-boards
85•jackwilsdon•9h ago•8 comments

FAA Halts All Flights at El Paso Airport for 10 Days

https://www.nytimes.com/2026/02/11/us/faa-el-paso-flight-restrictions.html
39•edward•57m ago•16 comments

The Little Learner: A Straight Line to Deep Learning (2023)

https://mitpress.mit.edu/9780262546379/the-little-learner/
155•AlexeyBrin•2d ago•19 comments

Simplifying Vulkan one subsystem at a time

https://www.khronos.org/blog/simplifying-vulkan-one-subsystem-at-a-time
253•amazari•20h ago•165 comments

My eighth year as a bootstrapped founder

https://mtlynch.io/bootstrapped-founder-year-8/
238•mtlynch•2d ago•66 comments

Show HN: I taught GPT-OSS-120B to see using Google Lens and OpenCV

23•vkaufmann•4h ago•13 comments

Communities Are Not Fungible

https://www.joanwestenberg.com/communities-are-not-fungible/
22•tardibear•2h ago•14 comments

Mathematicians disagree on the essential structure of the complex numbers (2024)

https://www.infinitelymore.xyz/p/complex-numbers-essential-structure
203•FillMaths•17h ago•253 comments

Flirt: The Native Backend

https://blog.buenzli.dev/flirt-native-backend/
19•senekor•3d ago•5 comments

Europe's $24T Breakup with Visa and Mastercard Has Begun

https://europeanbusinessmagazine.com/business/europes-24-trillion-breakup-with-visa-and-mastercar...
906•NewCzech•22h ago•764 comments

Willow – Protocols for an uncertain future [video]

https://fosdem.org/2026/schedule/event/CVGZAV-willow/
58•todsacerdoti•3d ago•5 comments

Show HN: JavaScript-first, open-source WYSIWYG DOCX editor

https://github.com/eigenpal/docx-js-editor
95•thisisjedr•1d ago•28 comments

The Falkirk Wheel

https://www.scottishcanals.co.uk/visit/canals/visit-the-forth-clyde-canal/attractions/the-falkirk...
76•scapecast•13h ago•34 comments

Lessons you will learn living in a snowy place

https://eukaryotewritesblog.com/2026/01/21/very-snowy-place/
162•surprisetalk•4d ago•127 comments

Show HN: Rowboat – AI coworker that turns your work into a knowledge graph (OSS)

https://github.com/rowboatlabs/rowboat
162•segmenta•17h ago•39 comments

Rivian R2: Electric Mid-Size SUV

https://rivian.com/r2
116•socialcommenter•9h ago•208 comments

Competition is not market validation

https://www.ablg.io/blog/competition-is-not-validation
110•tonioab•17h ago•31 comments

A brief history of oral peptides

https://seangeiger.substack.com/p/a-brief-history-of-oral-peptides
117•odedfalik•1d ago•42 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•8mo ago

Comments

bschwindHN•8mo ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•8mo ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•8mo ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?