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Jira Is Turing-Complete

https://seriot.ch/computation/jira.html
23•vinhnx•2h ago•0 comments

Show HN: Audiomass – a free, open-source multitrack audio editor for the web

https://audiomass.co/?multitrack=1
280•pantelisk•14h ago•57 comments

Didgeridoo playing as alternative treatment for obstructive sleep apnea(2006)

https://pmc.ncbi.nlm.nih.gov/articles/PMC1360393/
27•kelseyfrog•2d ago•8 comments

DeepSeek reasonix, DeepSeek native coding agent with high caching and low cost

https://esengine.github.io/DeepSeek-Reasonix/
506•Alifatisk•16h ago•211 comments

Migrating from Go to Rust

https://corrode.dev/learn/migration-guides/go-to-rust/
198•jabits•11h ago•196 comments

Bug 1950764: Work Around Crash on Intel Raptor Lake CPU

https://phabricator.services.mozilla.com/D301917
46•luu•2d ago•19 comments

A fundamental principle of aeronautical engineering has been overturned

https://www.wired.com/story/a-fundamental-principle-of-aeronautical-engineering-has-been-overturned/
123•littlexsparkee•10h ago•67 comments

White Rabbit – sub-nanosecond synchronization for large distributed systems

https://ohwr.org/projects/white-rabbit/
52•michaelsbradley•1d ago•13 comments

C constructs that still don't work in C++

https://lospino.so/blog/c-constructs-that-still-dont-work-in-cpp/
27•jalospinoso•3d ago•14 comments

The Eternal Sloptember

https://geohot.github.io//blog/jekyll/update/2026/05/24/the-eternal-sloptember.html
189•razin•2h ago•132 comments

I spent 50 hours drawing a line graph

https://www.dougmacdowell.com/50-hours-to-draw-some-lines.html
488•dougdude3339•3d ago•85 comments

Constraint Decay: The Fragility of LLM Agents in Back End Code Generation

https://arxiv.org/abs/2605.06445
210•wek•17h ago•113 comments

Memory has grown to nearly two-thirds of AI chip component costs

https://epoch.ai/data-insights/ai-chip-component-cost-shares
355•intelkishan•13h ago•367 comments

Microsoft open-sources “the earliest DOS source code discovered to date”

https://arstechnica.com/gadgets/2026/04/microsoft-open-sources-the-earliest-dos-source-code-disco...
455•DamnInteresting•1d ago•156 comments

Scientists solve 200-year-old puzzle of how tobacco plants make nicotine

https://www.york.ac.uk/news-and-events/news/2026/research/200-year-old-puzzle-tobacco-plants-nico...
72•sohkamyung•2d ago•21 comments

Build Adafruit projects right from Firefox

https://www.firefox.com/en-US/landing/adafruit/
148•mch82•3d ago•49 comments

Using HTTP/2 Cleartext for a server in Go 1.24

https://www.clarityboss.com/blog/go-http2-cleartext-h2c-cloud-run
75•dan_sbl•5d ago•7 comments

Mastering Dyalog APL

https://mastering.dyalog.com/README.html
135•tosh•18h ago•36 comments

Greg Brockman interview [video]

https://fs.blog/knowledge-project-podcast/greg-brockman/
193•prakashqwerty•21h ago•195 comments

Noroboto: Lying Fonts and Mitigation in Rust

https://tritium.legal/blog/noroboto
68•piker•2d ago•29 comments

Scammers are abusing an internal Microsoft account to send spam links

https://techcrunch.com/2026/05/21/scammers-are-abusing-an-internal-microsoft-account-to-send-spam/
280•spike021•1d ago•153 comments

Building Pi with Pi

https://lucumr.pocoo.org/2026/5/24/pi-oss/
56•mplanchard•12h ago•14 comments

Perceptual Image Codec: What Matters in Practical Learned Image Compression

https://apple.github.io/ml-pico/
107•ksec•17h ago•33 comments

Childhood Computing

https://susam.net/childhood-computing.html
183•blenderob•17h ago•92 comments

Getting an old Computer online with Android Ethernet tethering

https://82mhz.net/posts/2026/05/getting-an-old-computer-online-with-android-ethernet-tethering/
51•speckx•3d ago•20 comments

Companies Are Just a Graph of Algorithms

https://danielmiessler.com/blog/companies-graph-of-algorithms
14•samuel246•1h ago•1 comments

Why is Vivado 2026.1 dropping Linux support for free tier?

https://adaptivesupport.amd.com/s/question/0D5Pd00001YQLdMKAX/why-is-vivado-20261-dropping-linux-...
312•zdw•1d ago•188 comments

DeepSeek makes the V4 Pro price discount permanent

https://api-docs.deepseek.com/quick_start/pricing
571•Tiberium•2d ago•511 comments

CBP Directive 3340-049B: Border Search of Electronic Devices

https://www.cbp.gov/document/directives/cbp-directive-no-3340-049b-border-search-electronic-devices
140•Ember_Wipe•10h ago•99 comments

Flick (YC F25) Is Hiring Front End Engineer to Build Figma for AI Filmmaking

https://www.ycombinator.com/companies/flick/jobs/Tdu6FH6-senior-frontend-engineer
1•rayruiwang•12h ago
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•1y ago

Comments

bschwindHN•1y ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•1y ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•1y ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?