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Hardware Attestation as Monopoly Enabler

https://grapheneos.social/@GrapheneOS/116550899908879585
1394•ChuckMcM•14h ago•459 comments

Local AI needs to be the norm

https://unix.foo/posts/local-ai-needs-to-be-norm/
1014•cylo•14h ago•441 comments

The Greatest Shot in Television: James Burke Had One Chance to Nail This Scene (2024)

https://www.openculture.com/2024/10/the-greatest-shot-in-television.html
129•susam•5h ago•52 comments

Running local models on an M4 with 24GB memory

https://jola.dev/posts/running-local-models-on-m4
275•shintoist•8h ago•84 comments

I'm going back to writing code by hand

https://blog.k10s.dev/im-going-back-to-writing-code-by-hand/
297•dropbox_miner•6h ago•120 comments

7 lines of code, 3 minutes: Implement a programming language (2010)

https://matt.might.net/articles/implementing-a-programming-language/
40•azhenley•3h ago•9 comments

Obsidian plugin was abused to deploy a remote access trojan

https://cyber.netsecops.io/articles/obsidian-plugin-abused-in-campaign-to-deploy-phantom-pulse-rat/
183•cmbailey•9h ago•91 comments

An AI coding agent, used to write code, needs to reduce your maintenance costs

https://www.jamesshore.com/v2/blog/2026/you-need-ai-that-reduces-your-maintenance-costs
138•cratermoon•8h ago•34 comments

Incident Report: CVE-2024-YIKES

https://nesbitt.io/2026/02/03/incident-report-cve-2024-yikes.html
498•miniBill•14h ago•127 comments

Mythos Finds a Curl Vulnerability

https://daniel.haxx.se/blog/2026/05/11/mythos-finds-a-curl-vulnerability/
45•TangerineDream•1h ago•11 comments

Show HN: adamsreview – better multi-agent PR reviews for Claude Code

https://github.com/adamjgmiller/adamsreview
25•adamthegoalie•5h ago•6 comments

Ask HN: What are you working on? (May 2026)

176•david927•14h ago•636 comments

How Fast Does Claude, Acting as a User Space IP Stack, Respond to Pings?

https://dunkels.com/adam/claude-user-space-ip-stack-ping/
66•adunk•8h ago•17 comments

Seeing Birdsong

https://www.lucioarese.net/seeing-birdsong/
18•carabiner•3d ago•1 comments

First tunnel element of the Fehmarnbelt Tunnel immersed

https://www.arup.com/en-us/news/first-fehmarnbelt-tunnel-element-lowered/
87•robin_reala•3d ago•22 comments

dBase: 1979-2026

https://delphinightmares.substack.com/p/dbase-1979-2026
65•deeaceofbase•3d ago•17 comments

Guy Goma's Accidental BBC Interview Lives on After 20 Years

https://www.nytimes.com/2026/05/06/business/media/bbc-guy-goma-interview.html
102•nxobject•2d ago•22 comments

I returned to AWS and was reminded why I left

http://fourlightyears.blogspot.com/2026/05/i-returned-to-aws-and-was-reminded-hard.html
748•andrewstuart•1d ago•524 comments

Traces Of Humanity

https://tracesofhumanity.org/hello-world/
153•alex77456•14h ago•22 comments

The people preserving the scientific practice of bird banding

https://thenarwhal.ca/bird-banding-ontario/
51•bookofjoe•3d ago•0 comments

Stop MitM on the first SSH connection, on any VPS or cloud provider

https://www.joachimschipper.nl/Stop%20MITM%20on%20the%20first%20SSH%20connection,%20on%20any%20VP...
110•JoachimSchipper•2d ago•61 comments

Eight More '8-Bit Era' Microprocessors

https://thechipletter.substack.com/p/eight-more-8-bit-era-microprocessors
69•klelatti•2d ago•22 comments

The locals don't know

https://www.quarter--mile.com/The-Locals-Dont-Know
150•herbertl•15h ago•107 comments

Ice Cream Blending (1965) [pdf]

https://bitsavers.org/pdf/ibm/generalInfo/E20-0156-0_Linear_Programming_-_Ice_Cream_Blending.pdf
6•ok123456•2d ago•1 comments

Shelf Source: Tom MacWright

https://roadlessread.com/views/ss-macwright
13•tobr•1d ago•0 comments

Maryland citizens hit with $2B power grid upgrade for out-of-state AI

https://www.tomshardware.com/tech-industry/artificial-intelligence/maryland-citizens-slapped-with...
231•lemonberry•10h ago•129 comments

Gode Cookery – Authentic Medieval Recipes

http://www.godecookery.com/godeboke/godeboke.htm
12•Mr_Minderbinder•3d ago•1 comments

Idempotency is easy until the second request is different

https://blog.dochia.dev/blog/idempotency/
304•ludovicianul•3d ago•181 comments

Walking slower? Your ears, not your knees, might be the problem

https://www.wsj.com/health/wellness/hearing-loss-walking-speed-iphone-study-c53c482a
114•marc__1•1d ago•71 comments

Task Paralysis and AI

https://g5t.de/articles/20260510-task-paralysis-and-ai/index.html
232•MrGilbert•1d ago•113 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•11mo ago

Comments

bschwindHN•11mo ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•11mo ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•11mo ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?