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Marfa Public Radio Puts You to Sleep

https://www.marfapublicradio.org/podcast/marfa-public-radio-puts-you-to-sleep
57•reaperducer•1h ago•7 comments

Show HN: Decomp Academy – Learn to decompile GameCube games into matching C

https://decomp-academy.dev
51•jackpriceburns•2h ago•16 comments

AMD Strix Halo RDMA Cluster Setup Guide

https://github.com/kyuz0/amd-strix-halo-vllm-toolboxes/blob/main/rdma_cluster/setup_guide.md
61•jakogut•2h ago•3 comments

Choosing a Public DNS Resolver

https://evilbit.de/dns-resolver-guide.html
84•pawal•5h ago•28 comments

Anonymous GitHub account mass-dropping undisclosed 0-days

https://github.com/bikini/exploitarium
698•binyu•13h ago•279 comments

OpenRA

https://www.openra.net/
606•tosh•15h ago•123 comments

Space Shuttle Endeavour's 20-story vertical display

https://californiasciencecenter.org/about-us/samuel-oschin-air-and-space-center/go-for-stack
28•uticus•1d ago•3 comments

AI learns the “dark art” of RFIC design

https://spectrum.ieee.org/ai-radio-chip-design
204•Brajeshwar•3d ago•132 comments

Response to AI slop is from Robin Williams

https://jayacunzo.com/blog/your-move-chief
86•herbertl•2h ago•46 comments

Enhancing X11 Application Security with LXC

https://dobrowolski.dev/article/enhancing-x11-application-security-with-lxc/
47•shirozuki•6h ago•12 comments

Regular expressions that work "everywhere"

https://www.johndcook.com/blog/2026/06/23/regex-everywhere/
24•ColinWright•2d ago•9 comments

Fintech Engineering Handbook

https://w.pitula.me/fintech-engineering-handbook/
497•signa11•17h ago•163 comments

The case for physical media ownership

https://dervis.de/physical/
386•cemdervis•16h ago•252 comments

Turn your site into a place people can bump into each other

https://cauenapier.com/blog/townsquare_release/
176•eustoria•10h ago•80 comments

Ford hired AI and sacked humans. It backfired badly

https://www.the-independent.com/tech/ford-ai-automation-human-workers-b3003787.html
11•speckx•35m ago•0 comments

WAL-RUS: a Rust Rewrite of WAL-G for PostgreSQL Backups

https://clickhouse.com/blog/walrus-postgres-backups-in-rust
21•saisrirampur•4h ago•0 comments

Suspicious Discontinuities (2020)

https://danluu.com/discontinuities/
218•tosh•14h ago•69 comments

Feds Killed Polestar and Spared Volvo. That Should Terrify You

https://www.thedrive.com/news/feds-killed-polestar-and-spared-volvo-that-should-terrify-you
39•mraniki•1h ago•18 comments

Asian AI startups launch Mythos-like models

https://techcrunch.com/2026/06/27/asian-ai-startups-launch-mythos-like-models-as-anthropics-expor...
167•bogdiyan•14h ago•140 comments

Reducing tick density along recreational trails in Ottawa, Canada

https://www.sciencedirect.com/science/article/pii/S1877959X26000476
170•bushwart•3d ago•95 comments

How do you keep Web MIDI from crashing a 1983 synthesizer?

https://knob.monster/how-do-you-keep-web-midi-from-crashing-a-1983-synthesizer
29•halfradaition•3d ago•13 comments

IP Crawl: Living atlas of open webcams discovered on the public internet

https://ipcrawl.com/
263•arm32•8h ago•134 comments

Show HN: Adrafinil – keep a lid-closed Mac awake only while agents work

https://github.com/kageroumado/adrafinil
100•kageroumado•7h ago•61 comments

Post-Mythos Cybersecurity: Keep calm and carry on

https://cephalosec.com/blog/cybersecurity-in-the-post-mythos-era-keep-calm-and-carry-on/
138•Versipelle•13h ago•43 comments

How a YouTube video accidentally proved Libya's sand cat does exist

https://www.theguardian.com/environment/2026/jun/24/youtube-video-proved-libya-sand-cat-exist-aoe
23•n1b0m•3d ago•1 comments

DSpark: Speculative decoding accelerates LLM inference [pdf]

https://github.com/deepseek-ai/DeepSpec/blob/main/DSpark_paper.pdf
736•aurenvale•18h ago•306 comments

Supabase (YC S20) Is Hiring for Multigres

https://jobs.ashbyhq.com/supabase/2e718684-4f75-4a99-8d6b-3b6bd44e4228
1•awalias•10h ago

What Ozempic does to the gut-brain axis

https://www.psychologytoday.com/au/blog/mood-by-microbe/202606/what-ozempic-does-to-the-gut-brain...
101•randycupertino•6h ago•222 comments

Michigan spent $1.8B and only created 602 jobs

https://www.msn.com/en-us/money/general/michigan-spent-1-8-billion-and-only-created-602-jobs/ar-A...
140•littlexsparkee•6h ago•61 comments

One man, two kernels, and a lot of RISC-V

https://www.theregister.com/software/2026/06/26/one-man-two-kernels-and-a-lot-of-risc-v/5262858
85•LorenDB•1d ago•6 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•1y ago

Comments

bschwindHN•1y ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•1y ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•1y ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?