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Is AI Profitable Yet?

https://isaiprofitable.com/
43•poyu•45m ago•10 comments

Shipping a laptop to a refugee camp in Uganda

https://notesbylex.com/shipping-a-laptop-to-a-refugee-camp-in-uganda
220•lexandstuff•5h ago•63 comments

Why Japanese companies do so many different things

https://davidoks.blog/p/why-japanese-companies-do-so-many
521•d0ks•11h ago•281 comments

Project Glasswing: An Initial Update

https://www.anthropic.com/research/glasswing-initial-update
334•louiereederson•7h ago•212 comments

Blood Pumping Mechanism of the Hoof

https://horses.extension.org/blood-pumping-mechanism-of-the-hoof/
32•thunderbong•2d ago•0 comments

Neutron scattering explains why gluten-free pasta falls apart (2025)

https://phys.org/news/2025-09-science-spaghetti-neutron-gluten-free.html
7•layer8•2d ago•0 comments

Sleep research led to a new sleep apnea drug

https://temertymedicine.utoronto.ca/news/how-decades-sleep-research-led-new-sleep-apnea-drug
75•colinprince•4h ago•50 comments

Open source Kanban desktop app that runs parallel agents on every card

https://www.kanbots.dev/
177•vitriapp•8h ago•101 comments

Comparing an LZ4 Decompressor on Four Legacy CPUs

https://bumbershootsoft.wordpress.com/2026/05/09/comparing-an-lz4-decompressor-on-four-legacy-cpus/
33•tosh•2d ago•1 comments

SpaceX launches Starship v3 rocket

https://www.nbcnews.com/now/video/spacex-successfully-launches-prototype-of-starship-rocket-26383...
159•busymom0•3h ago•58 comments

CISA tries to contain data leak

https://krebsonsecurity.com/2026/05/lawmakers-demand-answers-as-cisa-tries-to-contain-data-leak/
138•speckx•10h ago•42 comments

FBI director's Based Apparel site has been spotted hosting a 'ClickFix' attack

https://www.pcmag.com/news/kash-patels-apparel-site-is-trying-to-trick-visitors-into-installing-m...
61•bilalq•2h ago•16 comments

"Stick" – A primitive/fun interactive demo of a tiny rig to animate layout

https://cosmiciron.github.io/layoutmaster/exclusion-assembly.html
12•zhxiaoliang•2d ago•1 comments

Deno 2.8

https://deno.com/blog/v2.8
320•roflcopter69•15h ago•141 comments

A Wayland Compositor in Minecraft

https://modrinth.com/mod/waylandcraft
148•Jotalea•2d ago•25 comments

I’m writing again

https://www.cringely.com/2026/05/21/im-writing-again/
103•dan_hawkins•12h ago•28 comments

1940 Air Terminal Museum Begins Liquidation

https://www.1940airterminal.org/news/liquidation-of-simulators
95•weaponeer•9h ago•28 comments

Antigravity 2.0 Tops the OpenSCAD Architectural 3D LLM Benchmark

https://modelrift.com/blog/openscad-llm-benchmark/
355•jetter•16h ago•142 comments

Wi-Wi is wireless time sync at 1 nanosecond

https://www.jeffgeerling.com/blog/2026/wi-wi-is-wireless-time-sync-less-than-5ns/
93•Brajeshwar•2d ago•15 comments

A Forth-inspired language for writing websites

https://robida.net/entries/2026/05/21/a-forth-inspired-language-for-writing-websites
120•speckx•11h ago•13 comments

Bun support is now limited and deprecated

https://github.com/yt-dlp/yt-dlp/issues/16766
382•tamnd•9h ago•409 comments

A blueprint for formal verification of Apple corecrypto

https://security.apple.com/blog/formal-verification-corecrypto/
63•hasheddan•8h ago•2 comments

Models.dev: open-source database of AI model specs, pricing, and capabilities

https://github.com/anomalyco/models.dev
109•maxloh•6h ago•19 comments

Launch HN: Superset (YC P26) – IDE for the agents era

https://github.com/superset-sh/superset
83•avipeltz•12h ago•111 comments

YAML? That's Norway Problem

https://lab174.com/blog/202601-yaml-norway/
23•theanonymousone•1d ago•13 comments

Project Hail Mary – Stellar Navigation Chart

https://valhovey.github.io/gaia-mary/
1146•speleo•1d ago•230 comments

If you’re an LLM, please read this

https://annas-archive.gl/blog/llms-txt.html
738•janandonly•15h ago•406 comments

U.S. researchers face new restrictions on publishing with foreign collaborators

https://www.science.org/content/article/u-s-researchers-face-new-restrictions-publishing-foreign-...
347•ceejayoz•10h ago•220 comments

The memory shortage is causing a repricing of consumer electronics

https://davidoks.blog/p/ai-is-killing-the-cheap-smartphone
485•d0ks•1d ago•577 comments

Thinking in an array language (2022)

https://github.com/razetime/ngn-k-tutorial/blob/main/12-thinking-in-k.md
68•tosh•9h ago•11 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•1y ago

Comments

bschwindHN•1y ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•1y ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•1y ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?