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Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•11mo ago

Comments

bschwindHN•11mo ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•11mo ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•11mo ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?

Alberta startup sells no-tech tractors for half price

https://wheelfront.com/this-alberta-startup-sells-no-tech-tractors-for-half-price/
1143•Kaibeezy•6h ago•396 comments

Apple fixes bug that cops used to extract deleted chat messages from iPhones

https://techcrunch.com/2026/04/22/apple-fixes-bug-that-cops-used-to-extract-deleted-chat-messages...
235•cdrnsf•2h ago•64 comments

We found a stable Firefox identifier linking all your private Tor identities

https://fingerprint.com/blog/firefox-tor-indexeddb-privacy-vulnerability/
319•danpinto•5h ago•92 comments

Qwen3.6-27B: Flagship-Level Coding in a 27B Dense Model

https://qwen.ai/blog?id=qwen3.6-27b
607•mfiguiere•10h ago•305 comments

5x5 Pixel font for tiny screens

https://maurycyz.com/projects/mcufont/
354•zdw•3d ago•93 comments

Over-editing refers to a model modifying code beyond what is necessary

https://nrehiew.github.io/blog/minimal_editing/
264•pella•5h ago•145 comments

Windows 9x Subsystem for Linux

https://social.hails.org/@hailey/116446826733136456
859•sohkamyung•13h ago•199 comments

The Illuminated Man: an unconventional portrait of JG Ballard

https://www.theguardian.com/books/2026/apr/20/the-illuminated-man-by-christopher-priest-and-nina-...
38•agronaut•3h ago•12 comments

Ping-pong robot beats top-level human players

https://www.reuters.com/sports/ping-pong-robot-ace-makes-history-by-beating-top-level-human-playe...
51•wslh•8h ago•55 comments

Website streamed live directly from a model

https://flipbook.page/
102•sethbannon•5h ago•41 comments

Technical, cognitive, and intent debt

https://martinfowler.com/fragments/2026-04-02.html
172•theorchid•7h ago•33 comments

Our eighth generation TPUs: two chips for the agentic era

https://blog.google/innovation-and-ai/infrastructure-and-cloud/google-cloud/eighth-generation-tpu...
371•xnx•11h ago•182 comments

3.4M Solar Panels

https://tech.marksblogg.com/american-solar-farms-v2.html
277•marklit•11h ago•210 comments

Scoring Show HN submissions for AI design patterns

https://www.adriankrebs.ch/blog/design-slop/
258•hubraumhugo•8h ago•190 comments

The Neon King of New Orleans

https://gardenandgun.com/new-orleans-neon-king
18•renameme•1h ago•1 comments

Parallel agents in Zed

https://zed.dev/blog/parallel-agents
133•ajeetdsouza•5h ago•78 comments

The great Scouse pasty war

https://www.livpost.co.uk/the-great-scouse-pasty-war/
33•DamonHD•2d ago•7 comments

Books are not too expensive

https://www.millersbookreview.com/p/no-books-are-not-remotely-too-expensive
19•herbertl•2d ago•13 comments

Ultraviolet corona discharges on treetops during storms

https://www.psu.edu/news/earth-and-mineral-sciences/story/treetops-glowing-during-storms-captured...
185•t-3•9h ago•53 comments

Workspace Agents in ChatGPT

https://openai.com/index/introducing-workspace-agents-in-chatgpt/
87•mfiguiere•5h ago•29 comments

Bodega cats of New York

https://bodegacatsofnewyork.com
138•zdw•4d ago•55 comments

You don't need advice from editors on rejected manuscripts

https://twitter.com/orsonscottcard/status/2046702294406680751
92•MrBuddyCasino•14h ago•54 comments

First per-image PCA decomposition of Kodak suite reveals deliberate curation

https://github.com/PearsonZero/kodak-pcd0992-statistical-characterization
6•PearsonZero•2d ago•0 comments

What killed the Florida orange?

https://slate.com/business/2026/04/florida-state-orange-food-houses-real-estate.html
92•danso•2d ago•85 comments

GitHub CLI now collects pseudoanonymous telemetry

https://cli.github.com/telemetry
387•ingve•11h ago•285 comments

Another Day Has Come

https://daringfireball.net/2026/04/another_day_has_come
173•ndr42•1d ago•138 comments

Surveillance Pricing: Exploiting Information Asymmetries

https://lpeproject.org/blog/surveillance-pricing-exploiting-information-asymmetries/
87•cainxinth•6h ago•34 comments

Anonymous credentials: an illustrated primer (Part 2)

https://blog.cryptographyengineering.com/2026/04/17/anonymous-credentials-an-illustrated-primer-p...
23•kkl•2d ago•0 comments

Show HN: Broccoli, one shot coding agent on the cloud

https://github.com/besimple-oss/broccoli
48•yzhong94•7h ago•33 comments

Columnar Storage Is Normalization

https://buttondown.com/jaffray/archive/columnar-storage-is-normalization/
99•ibobev•10h ago•36 comments