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Show HN: I put an AI agent on a $7/month VPS with IRC as its transport layer

https://georgelarson.me/writing/2026-03-23-nullclaw-doorman/
102•j0rg3•3h ago•32 comments

Why so many control rooms were seafoam green (2025)

https://bethmathews.substack.com/p/why-so-many-control-rooms-were-seafoam
609•Amorymeltzer•1d ago•119 comments

Chicago artist creates tourism posters for city's neighborhoods

https://www.chicagotribune.com/2026/03/25/chicago-neighborhood-posters/
51•NaOH•2h ago•23 comments

Apple discontinues the Mac Pro with no plans for future hardware

https://9to5mac.com/2026/03/26/apple-discontinues-the-mac-pro/
95•bentocorp•5h ago•86 comments

Judge blocks Pentagon effort to 'punish' Anthropic with supply chain risk label

https://www.cnn.com/2026/03/26/business/anthropic-pentagon-injunction-supply-chain-risk
180•prawn•2h ago•113 comments

Moving from GitHub to Codeberg, for lazy people

https://unterwaditzer.net/2025/codeberg.html
529•jslakro•12h ago•262 comments

DOOM Over DNS

https://github.com/resumex/doom-over-dns
214•Venn1•3d ago•66 comments

My minute-by-minute response to the LiteLLM malware attack

https://futuresearch.ai/blog/litellm-attack-transcript/
302•Fibonar•10h ago•124 comments

Whistler: Live eBPF Programming from the Common Lisp REPL

https://atgreen.github.io/repl-yell/posts/whistler/
32•varjag•3d ago•0 comments

Anthropic Subprocessor Changes

https://trust.anthropic.com
43•tencentshill•4h ago•22 comments

Dobase – Your workspace, your server

https://dobase.co/
17•frenkel•3d ago•6 comments

We haven't seen the worst of what gambling and prediction markets will do

https://www.derekthompson.org/p/we-havent-seen-the-worst-of-what
572•mmcclure•6h ago•405 comments

Order Granting Preliminary Injunction – Anthropic vs. U.S. Department of War [pdf]

https://storage.courtlistener.com/recap/gov.uscourts.cand.465515/gov.uscourts.cand.465515.134.0.pdf
106•theindieman•3h ago•13 comments

HyperAgents: Self-referential self-improving agents

https://github.com/facebookresearch/hyperagents
137•andyg_blog•2d ago•57 comments

OpenTelemetry profiles enters public alpha

https://opentelemetry.io/blog/2026/profiles-alpha/
149•tanelpoder•10h ago•18 comments

CERN to host a new phase of Open Research Europe

https://home.cern/news/news/cern/cern-host-europes-flagship-open-access-publishing-platform
197•JohnHammersley•6h ago•16 comments

John Bradley, author of xv, has died

https://voxday.net/2026/03/25/rip-john-bradley/
223•linsomniac•7h ago•68 comments

From 0% to 36% on Day 1 of ARC-AGI-3

https://www.symbolica.ai/blog/arc-agi-3
7•lairv•44m ago•5 comments

Show HN: Fio: 3D World editor/game engine – inspired by Radiant and Hammer

https://github.com/ViciousSquid/Fio
40•vicioussquid•5h ago•3 comments

Using FireWire on a Raspberry Pi

https://www.jeffgeerling.com/blog/2026/firewire-on-a-raspberry-pi/
59•jandeboevrie•5h ago•28 comments

Show HN: Veil – Dark mode PDFs without destroying images, runs in the browser

https://veil.simoneamico.com/
42•simoneamico•14h ago•6 comments

Show HN: Turbolite – a SQLite VFS serving sub-250ms cold JOIN queries from S3

https://github.com/russellromney/turbolite
114•russellthehippo•7h ago•25 comments

Colibri – chat platform built on the AT Protocol for communities big and small

https://colibri.social/
102•todotask2•8h ago•63 comments

Running Tesla Model 3's computer on my desk using parts from crashed cars

https://bugs.xdavidhu.me/tesla/2026/03/23/running-tesla-model-3s-computer-on-my-desk-using-parts-...
868•driesdep•1d ago•301 comments

How much precision can you squeeze out of a table?

https://www.johndcook.com/blog/2026/03/26/table-precision/
45•nomemory•6h ago•4 comments

Stripe Projects: Provision and manage services from the CLI

https://projects.dev/
112•piinbinary•10h ago•28 comments

$500 GPU outperforms Claude Sonnet on coding benchmarks

https://github.com/itigges22/ATLAS
77•yogthos•8h ago•23 comments

Swift 6.3

https://www.swift.org/blog/swift-6.3-released/
292•ingve•18h ago•200 comments

Cloudflare's Gen 13 servers: trading cache for cores for 2x performance

https://blog.cloudflare.com/gen13-launch/
67•wmf•3d ago•19 comments

My home network observes bedtime with OpenBSD and pf

https://ratfactor.com/openbsd/pf-gateway-bedtime
120•ibobev•3d ago•33 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•10mo ago

Comments

bschwindHN•10mo ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•10mo ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•10mo ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?