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Fabrice Bellard Releases MicroQuickJS

https://github.com/bellard/mquickjs/blob/main/README.md
317•Aissen•1h ago•83 comments

We replaced H.264 streaming with JPEG screenshots (and it worked better)

https://blog.helix.ml/p/we-mass-deployed-15-year-old-screen
104•quesobob•1h ago•55 comments

Meta is using the Linux scheduler designed for Valve's Steam Deck on its servers

https://www.phoronix.com/news/Meta-SCX-LAVD-Steam-Deck-Server
233•yellow_lead•2h ago•103 comments

Volvo Centum is Dalton Maag's new typeface for Volvo

https://www.wallpaper.com/design-interiors/corporate-design-branding/volvo-new-font-volvo-centum
16•ohjeez•56m ago•3 comments

Adobe Photoshop 1.0 Source Code (1990)

https://computerhistory.org/blog/adobe-photoshop-source-code/
362•tosh•5d ago•100 comments

Towards a secure peer-to-peer app platform for Clan

https://clan.lol/blog/towards-app-platform-vmtech/
21•throawayonthe•1h ago•4 comments

Test, don't (just) verify

https://alperenkeles.com/posts/test-dont-verify/
152•alpaylan•6h ago•100 comments

Instant database clones with PostgreSQL 18

https://boringsql.com/posts/instant-database-clones/
304•radimm•11h ago•126 comments

Astrophotography Target Planner: Discover Hidden Nebulas

https://astroimagery.com/techniques/imaging/astrophotography-target-planner/
30•kianN•3d ago•2 comments

Executorch: On-device AI across mobile, embedded and edge for PyTorch

https://github.com/pytorch/executorch
92•klaussilveira•5d ago•12 comments

Font with Built-In Syntax Highlighting (2024)

https://blog.glyphdrawing.club/font-with-built-in-syntax-highlighting/
124•california-og•9h ago•26 comments

The Coffee Warehouse

https://www.scopeofwork.net/the-coffee-warehouse/
33•NaOH•3d ago•25 comments

Space Math Academy

https://space-math.academy
10•dynamicwebpaige•3d ago•4 comments

Show HN: Yapi – FOSS terminal API client for power users

https://yapi.run/blog/what-is-yapi
33•jamiepond•1d ago•11 comments

The post-GeForce era: What if Nvidia abandons PC gaming?

https://www.pcworld.com/article/3013044/the-post-geforce-era-what-if-nvidia-abandons-pc-gaming.html
66•taubek•3d ago•118 comments

Local AI is driving the biggest change in laptops in decades

https://spectrum.ieee.org/ai-models-locally
96•barqawiz•19h ago•74 comments

Dancing around the rhythm space with Euclid

https://pv.wtf/posts/euclidean-rhythms
23•dracyr•1d ago•0 comments

Show HN: CineCLI – Browse and torrent movies directly from your terminal

https://github.com/eyeblech/cinecli
274•samsep10l•14h ago•95 comments

Carnap – A formal logic framework for Haskell

https://carnap.io/
92•ravenical•10h ago•19 comments

Snitch – A friendlier ss/netstat

https://github.com/karol-broda/snitch
289•karol-broda•18h ago•92 comments

Ryanair fined €256M over ‘abusive strategy’ to limit ticket sales by OTAs

https://www.theguardian.com/business/2025/dec/23/ryanair-fined-limit-online-travel-agencies-ticke...
191•aquir•8h ago•218 comments

An initial analysis of the discovered Unix V4 tape

https://www.spinellis.gr/blog/20251223/?yc261223
13•DSpinellis•1h ago•0 comments

It's Always TCP_NODELAY

https://brooker.co.za/blog/2024/05/09/nagle.html
428•eieio•22h ago•154 comments

Stop Slopware

https://stopslopware.net/
70•bradley_taunt•3h ago•90 comments

The Illustrated Transformer

https://jalammar.github.io/illustrated-transformer/
460•auraham•1d ago•85 comments

10 years bootstrapped: €6.5M revenue with a team of 13

https://www.datocms.com/blog/a-look-back-at-2025
224•steffoz•11h ago•88 comments

Inside CECOT – 60 Minutes [video]

https://archive.org/details/insidececot
1337•lawlessone•18h ago•394 comments

Ask HN: What are the best engineering blogs with real-world depth?

295•nishilpatel•9h ago•92 comments

Ultrasound Cancer Treatment: Sound Waves Fight Tumors

https://spectrum.ieee.org/ultrasound-cancer-treatment
324•rbanffy•23h ago•89 comments

GLM-4.7: Advancing the Coding Capability

https://z.ai/blog/glm-4.7
404•pretext•1d ago•217 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•7mo ago

Comments

bschwindHN•7mo ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•7mo ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•7mo ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?