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Mistral Large 4

https://mistral.ai/news/mistral-large-4/\
1454•Philpax•8h ago•905 comments

EmbeddingGemma 2

https://blog.google/innovation-and-ai/technology/developers-tools/embeddinggemma-2/
138•ilreb•5h ago•18 comments

Nobel Prize in Physics 2026: Francis Halzen

https://www.nobelprize.org/prizes/physics/2026/
491•solarist•12h ago•159 comments

Paramount Skydance has completed its $111B merger with Warner Bros. Discovery

https://arstechnica.com/tech-policy/2026/10/paramount-completes-111b-warner-merger-creating-skyda...
91•Mgtyalx•1h ago•97 comments

OpenTPU – An open-source AI accelerator, developed by AI

https://github.com/FeSens/openTPU
181•fsbonetto•5h ago•234 comments

OpenSSH 10.6

https://www.openssh.org/releasenotes.html#10.6
51•torcete•1h ago•4 comments

Ask HN: Why is Ask HN only showing me 14 posts?

13•Gooblebrai•25m ago•12 comments

Benchmark in Milliseconds

https://matklad.github.io/2026/10/05/benchmark-milliseconds.html
118•surprisetalk•1d ago•31 comments

Claude Code’s suggested message feature: I think the real customer is the model

https://www.zohaib.cc/blog/smartest-claude-code-feature
27•zed_labs_dev•4h ago•8 comments

The Early History of Smalltalk (1993)

https://worrydream.com/EarlyHistoryOfSmalltalk/
98•_reza•6h ago•46 comments

Gleam doesn't compile to Erlang source anymore

https://gleam.run/news/gleam-doesnt-compile-to-erlang-source-anymore/
278•ingve•13h ago•115 comments

OpenAI Decisions API is in public beta

https://developers.openai.com/api/docs/guides/decisions
10•chiefstorm•1h ago•3 comments

System-level ad-blocking in Android

https://kevinboone.me/adblock.html
26•birdculture•1h ago•17 comments

What's Earth's dominant species by mass?

https://signoregalilei.com/2026/09/27/whats-earths-dominant-species-by-mass/
101•surprisetalk•9h ago•52 comments

Mathematics of Geothermal Energy

https://www.ebsco.com/research-starters/power-and-energy/mathematics-geothermal-energy/
62•srameshc•8h ago•35 comments

Subquadratic 3SUM and Subcubic APSP

https://arxiv.org/abs/2610.06783
86•mauriziocalo•9h ago•31 comments

Show HN: I turned my iPhone and a $20 smart plug into an f-stop timer

https://peterszentkiralyi.eu/darkplug/
54•pentakkusu•8h ago•12 comments

Erdosproblems.com Succumbs to the AI Onslaught

https://www.erdosproblems.com/forum/thread/blog:9
65•pfdietz•9h ago•26 comments

Toronto-Based VPN Provider Plans to Quit Canada over Lawful-Access Bill

https://citizenlab.ca/toronto-based-vpn-provider-plans-to-quit-canada-over-lawful-access-bill/
47•speckx•3h ago•14 comments

Polars 2.0

https://pola.rs/posts/release-polars-2/
391•simicd•10h ago•91 comments

Beam: Reflection's 501B open-weight model

https://reflection.ai/blog/introducing-beam
537•Philpax•1d ago•167 comments

Nature's capacity to 'bounce back' when species are lost is overestimated: study

https://phys.org/news/2026-10-nature-capacity-species-lost-vastly.html
292•pseudolus•10h ago•147 comments

Example.com just launched the biggest redesign in decades

https://www.debugbear.com/blog/example-dot-com-redesign-history
336•jgx0•23h ago•223 comments

Show HN: Parseable, an open observability datalake, handles 100M time-series/min

https://www.parseable.com
70•yashdotrv•8h ago•18 comments

Find the flattest route between any two points in SF

https://flattensf.com/
298•ishan0102•1d ago•105 comments

I'm the AGI that's wiping out humanity

https://ajmoon.com/posts/im-the-agi-thats-wiping-out-humanity-heres-how
140•alex-moon•11h ago•83 comments

Dust: Pretraining Transformers Without Backpropagation

https://qlabs.sh/research/dust
264•E-Reverance•1d ago•79 comments

Direct retinal projection display for smart glasses using a meta-optic mirror

https://www.tdk.com/en/news_center/press/20261002_01.html
117•bookofjoe•3d ago•59 comments

Friendship ended with Deno, now Node is my best friend

https://dbushell.com/2026/10/03/deno-to-node/
303•ibobev•23h ago•228 comments

Google EmbeddingGemma 2

https://twitter.com/googlegemma/status/2107502533992464482
7•hmokiguess•42m ago•1 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•1y ago

Comments

bschwindHN•1y ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•1y ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•1y ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?