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Extra Big Ass Intelligence

https://www.extrabigassintelligence.com/
253•34679•5h ago•54 comments

Understanding Frontier Artificial Intelligence

https://casp.ac/reports/intelligence-explosion
17•roversx•1h ago•7 comments

Newgrounds.com – A community of games, music, and art

https://www.newgrounds.com/
191•azhenley•7h ago•55 comments

Court agrees with EFF: Utah's VPN law demands a technical impossibility

https://www.eff.org/deeplinks/2026/10/court-agrees-eff-utahs-vpn-law-demands-technical-impossibility
612•hn_acker•1d ago•269 comments

The Forgetful CPU (Linux on M4)

https://yuka.dev/blog-2026-10-02-linux-m4.html
200•signa11•18h ago•126 comments

Mike Tomlin spent 12 years building a Minecraft city

https://www.nytimes.com/athletic/7648198/2026/10/01/mike-tomlin-minecraft-nfl-coach/
436•CoryOndrejka•1d ago•106 comments

Cloudflare OHTTP gateway

https://blog.cloudflare.com/announcing-cloudflare-ohttp-gateway/
65•est•5h ago•15 comments

A 12-year sequence of telescope images of a star and four planets orbiting

https://bsky.app/profile/theplanetaryguy.com/post/3mwucf5ert22f
269•mariuz•21h ago•53 comments

Apple Pass Designer

https://developer.apple.com/pass-designer/
406•soheilpro•13h ago•248 comments

An Update on Orion for Linux and Windows

https://blog.kagi.com/update-orion-linux-windows
30•pentagrama•3h ago•13 comments

Loss of cell identity drives human aging: Two new papers

https://erictopol.substack.com/p/loss-of-cell-identity-drives-human
244•bookofjoe•1d ago•75 comments

From the creator of Redis; run LLM locally with ds4

https://dwarfstar.sh/
225•fibo•14h ago•58 comments

With most information hidden, the game Stratego had stumped AI until now

https://arstechnica.com/science/2026/10/ai-finally-beat-the-best-stratego-player-in-history-and-d...
212•PaulHoule•18h ago•105 comments

Muse Gadgets

https://gadgets.muse.ai
187•anant•13h ago•84 comments

FLUX 3 Image

https://bfl.ai/models/flux-3-image
333•minimaxir•1d ago•71 comments

Updates to Full Disk Access in macOS

https://developer.apple.com/news/?id=p6zjojqw
188•notfirstpost•12h ago•129 comments

The Nintendo 64 Partner-N64 Development Kit

https://www.behindthecode.ca/partner-n64pc-dev-kit/
33•paulgerhardt•13h ago•4 comments

Greg Kroah-Hartman – Security in the LLM Age [video]

https://www.youtube.com/watch?v=NnV_cWeoo5Q
231•usernomdeguerre•1d ago•67 comments

Show HN: Giving Opus 5.5 a simulated paint canvas

https://stillwet.art/
270•alstonite•1d ago•88 comments

Sites in ChatGPT

https://chatgpt.com/features/sites/
261•polvi•1d ago•251 comments

The Legend of von Neumann (1973) [pdf]

https://gwern.net/doc/math/1973-halmos.pdf
274•suopspaces•19h ago•148 comments

OKI Develops 124-Layer PCB Technology

https://www.oki.com/global/press/2025/z25006e.html
27•luu•1d ago•14 comments

Venice’s failed war against Constantinople led to the first bond market

https://bigthink.com/books/a-fabulous-debt/
112•RickJWagner•19h ago•34 comments

More like SC-Forth-thousand, am I right?

https://www.leadedsolder.com/2026/10/01/rc2026-10-sg1000-forth-port.html
4•stevekemp•1d ago•0 comments

One month coding with GLM 5.3 Flash

https://wagtail.org/blog/one-month-on-glm-53-flash/
150•ThibWeb•17h ago•111 comments

Billions of triangles redux

https://zeux.io/2026/09/30/billions-of-triangles-redux/
38•ibobev•2d ago•0 comments

Nobody Is Listening on Port 8125

https://yeet.cx/blog/nobody-is-listening-on-8125
9•zasc•2d ago•2 comments

Show HN: Made an open-source Lego AI generator

https://github.com/anteloc/ldraw-nova
110•antelocnova•12h ago•44 comments

To grieve, or not to grieve?

https://xenaproject.wordpress.com/2026/10/01/to-grieve-or-not-to-grieve/
135•stabbles•1d ago•120 comments

The first packet sent via RFC1149 avian carrier is up for auction at Christie's

https://onlineonly.christies.com/s/fine-printed-books-manuscripts-science/carrier-pigeon-internet...
68•peter_hansteen•19h ago•14 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•1y ago

Comments

bschwindHN•1y ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•1y ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•1y ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?