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An ESP32 based plane radar for my desk

https://blog.ktz.me/esp32-plane-radar/
87•alexktz•3h ago•14 comments

A shell colon does nothing. Use it anyway

https://refp.se/articles/your-shell-and-the-magic-colon
51•olexsmir•16h ago•13 comments

JetZero

https://www.jetzero.aero
148•lisper•3h ago•103 comments

Show HN: I mapped every US golf course

https://golfcoursebrowser.com/
97•rickmf•4h ago•42 comments

The new rules of context engineering for Claude 5 generation models

https://claude.com/blog/the-new-rules-of-context-engineering-for-claude-5-generation-models
262•mellosouls•9h ago•167 comments

Inflect-Micro-v2: complete voice in 9.36M parameters

https://huggingface.co/owensong/Inflect-Micro-v2
79•nateb2022•5h ago•6 comments

Rethinking Legal Education in the AI Era

https://www.law.uchicago.edu/news/ai-strategy-statement
53•jjwiseman•2d ago•15 comments

Clinical failure rates over the decades: yikes

https://www.science.org/content/blog-post/clinical-failure-rates-over-decades-yikes
85•EA-3167•7h ago•48 comments

W4ME Station – a WASM-4 runtime for Java ME phones

https://github.com/mulfyx/w4me-station
11•sqshi•2h ago•1 comments

Systems and Delays

https://martin.janiczek.cz/2026/07/24/systems-and-delays.html
50•vinhnx•5h ago•13 comments

Librrd Playground

https://systemf.epfl.ch/etc/librrd/
4•E-Reverance•4d ago•0 comments

Alien World Chemistry Found Inside Meteorite That Struck New Jersey Home

https://www.seti.org/news/alien-world-chemistry-found-inside-meteorite/
35•spzx•4h ago•9 comments

Running a 28.9M parameter LLM on an $8 microcontroller

https://github.com/slvDev/esp32-ai
144•boveyking•11h ago•29 comments

Stinkpot: SQLite-backed shell history

https://tangled.org/oppi.li/stinkpot
15•nerdypepper•1d ago•1 comments

Cloudflare's new AI traffic options for customers

https://blog.cloudflare.com/content-independence-day-ai-options/
89•alphabetatango•7h ago•61 comments

LLM Usage in Debian: Three Proposals

https://www.debian.org/vote/2026/vote_002
126•zdw•10h ago•112 comments

GM Backs Sodium Ion Batteries for U.S. Grid Storage

https://spectrum.ieee.org/sodium-ion-battery-peak-energy
164•rbanffy•8h ago•66 comments

Open-weight AI is having its Kubernetes moment

https://tobi.knaup.me/2026-07-25-open-weight-ai-is-having-its-kubernetes-moment/
360•tknaup•15h ago•283 comments

Agatha Christie's Disappearance: Amnesia, Suicide, or Despair?

https://www.historicmysteries.com/unexplained-mysteries/agatha-christie-disappearance/23136/
18•thunderbong•3d ago•6 comments

SIMD for Collision

https://box2d.org/posts/2026/07/simd-for-collision/
82•birdculture•3d ago•26 comments

Zero roadkill as Amazon canopy bridges secure 15,000 crossings

https://news.mongabay.com/2026/07/zero-roadkill-as-amazon-canopy-bridges-secure-15000-crossings/
340•hn_acker•3d ago•98 comments

Humans haven't stopped evolving

https://www.harvardmagazine.com/research/harvard-human-evolution-genes-selective-pressure
51•ilamont•3h ago•49 comments

Show HN: I made some transistor animations

https://brandonli.net/semisim/animations
155•stunningllama•1d ago•19 comments

Producing ammonia and fertiliser using wind power in Morris, Minnesota

https://ammoniaenergy.org/articles/flexible-renewable-ammonia-demonstrator-now-operational-in-min...
115•gritzko•10h ago•80 comments

Show HN: Brolly, a plain-text weather forecast site

https://brolly.sh/forecast/RWFP2qW8
167•jsax•12h ago•50 comments

Retry Storm Lab

https://github.com/telemetry-sh/retry-storm-lab
5•flurly•3d ago•0 comments

Turn And Face The Strange

https://fly.io/blog/kurt-scott-money-sprites/
186•subarctic•9h ago•126 comments

Memory Safety Absolutists

https://itsallaboutthebit.com/memory-safety-absolutists/
81•drogus•12h ago•114 comments

Did They Ghost You?

https://didtheyghostyou.com/
359•mooreds•10h ago•162 comments

Android May Soon Restrict On-Device ADB

https://kitsumed.github.io/blog/posts/android-may-soon-restrict-on-device-adb/
902•shscs911•23h ago•445 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•1y ago

Comments

bschwindHN•1y ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•1y ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•1y ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?