frontpage.
newsnewestaskshowjobs

Open Source @Github

fp.

Beyond All Reason (Free Total Annihilation Inspired RTS)

https://www.beyondallreason.info
209•mosiuerbarso•4h ago•96 comments

Who Owns Your ATProto Identity? Hint: It's Probably Not You

https://kevinak.se/blog/who-actually-owns-your-atproto-identity-hint-its-probably-not-you
58•kevinak•1h ago•38 comments

The case against geometric algebra (2024)

https://alexkritchevsky.com/2024/02/28/geometric-algebra.html
89•Hbruz0•4h ago•65 comments

Commodore Made a Digital Detox Phone That Isn't Dumb

https://www.wired.me/story/commodore-made-a-digital-detox-phone-that-isnt-dumb
25•Audiophilip•2d ago•13 comments

David Ahl's Basic Computer Games Ported to C

https://github.com/proteanthread/bcg
34•theanonymousone•3h ago•12 comments

A 3D voxel game engine written in APL

https://github.com/namgyaaal/avoxelgame
101•sph•7h ago•8 comments

Google Hits 50% IPv6

https://blog.apnic.net/2026/04/28/google-hits-50-ipv6/
288•barqawiz•7h ago•283 comments

Two Qwen3 models on one DGX Spark: the residency math

https://www.devashish.me/p/two-qwen3-models-on-one-dgx-spark
32•devashish86•2d ago•21 comments

Loupe – A iOS app that raises awareness about what native apps can see

https://github.com/mysk-research/loupe
414•Cider9986•1d ago•166 comments

Running MicroVMs in Proxmox VE, the Easy Way

https://taoofmac.com/space/blog/2026/06/18/1845
139•zdw•2d ago•17 comments

Smashing the NIMBYs created modern capitalism

https://worksinprogress.co/issue/how-abolishing-the-stakeholder-state-caused-the-industrial-revol...
16•momentmaker•2h ago•8 comments

Renting a sewing machine from the library

https://www.bbc.com/future/article/20260618-the-weird-and-wonderful-libraries-of-finland
288•sohkamyung•16h ago•162 comments

Slow breathing modulates brain function and risk behavior

https://www.cell.com/neuron/fulltext/S0896-6273(26)00339-9
299•croes•17h ago•83 comments

Zigzag Decoding with AVX-512

https://zeux.io/2026/06/17/zigzag-decoding-avx512/
105•luu•3d ago•21 comments

Epoll vs. io_uring in Linux

https://sibexi.co/posts/epoll-vs-io_uring/
211•Sibexico•16h ago•51 comments

A tale of two path separators

https://alexwlchan.net/2021/slashes/
48•dbaupp•4d ago•16 comments

Developers don't understand CORS (2019)

https://fosterelli.co/developers-dont-understand-cors
275•toilet•14h ago•210 comments

Fossil Fuels Are 40% of Freight Shipping Tonnage, but Half Its Fuel Use

https://cleantechnica.com/2026/06/16/shipping-freight-energy-fossil-cargo/
9•choult•57m ago•4 comments

Windows UI evolution: Clicking an unassociated file

https://movq.de/blog/postings/2026-06-20/0/POSTING-en.html
99•jandeboevrie•9h ago•66 comments

15-minute at-home Lyme disease tick test

https://www.bostonglobe.com/2026/06/17/business/lyme-disease-tick-test/
167•bookofjoe•3d ago•121 comments

Rare medieval bookmark exceeds expectations at auction

https://www.thehistoryblog.com/archives/76314
29•speckx•4d ago•8 comments

SMPTE Makes Its Standards Freely Accessible

https://www.smpte.org/blog/smpte-makes-its-standards-freely-accessible-openingstandards-library-t...
276•zdw•22h ago•93 comments

DOS Game "F-15 Strike Eagle II" reversing project needs DOS test pilots

https://neuviemeporte.github.io/f15-se2/2026/06/20/needyou.html
268•LowLevelMahn•1d ago•69 comments

UHF X11: X11 Built for VisionOS and Apple Vision Pro

https://www.lispm.net/apps/uhf-x11/
217•zdw•22h ago•49 comments

Unauthorized alert sent to cell phones across Brazil

https://www.cnn.com/2026/06/20/americas/brazil-hackers-unauthorized-alert-latam
169•zdw•19h ago•124 comments

Proportional-Integral-Derivative Controllers

https://en.wikipedia.org/wiki/PID_controller
58•dhorthy•1d ago•29 comments

Cosmodial Sky Atlas

https://frankforce.com/cosmodial-sky-atlas/
15•surprisetalk•4d ago•4 comments

Guide to the TD4 4-bit DIY CPU

https://www.philipzucker.com/td4-4bit-cpu/
56•andrewstuart•2d ago•6 comments

Alice is impatient

https://brooker.co.za/blog/2026/06/19/waiting.html
133•birdculture•19h ago•36 comments

Whole cross-sectional human ultrasound tomography

https://www.nature.com/articles/s41551-026-01660-4
97•lnyan•3d ago•19 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•1y ago

Comments

bschwindHN•1y ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•1y ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•1y ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?