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Three Inverse Laws of AI

https://susam.net/inverse-laws-of-robotics.html
68•blenderob•1h ago•22 comments

Yet Another GitHub Incident

https://www.githubstatus.com/incidents/1j40g94rn22j
85•pera•2h ago•47 comments

Agents for financial services and insurance

https://www.anthropic.com/news/finance-agents
71•louiereederson•1h ago•53 comments

Async Rust never left the MVP state

https://tweedegolf.nl/en/blog/237/async-rust-never-left-the-mvp-state
344•pjmlp•9h ago•189 comments

UK: Two millionth electric car registered as market rebounds strongly

https://www.smmt.co.uk/two-millionth-electric-car-registered-as-market-rebounds-strongly-from-tax...
7•kieranmaine•31m ago•0 comments

Should I Run Plain Docker Compose in Production in 2026?

https://distr.sh/blog/running-docker-in-production/
226•pmig•5d ago•178 comments

iOS 27 is adding a 'Create a Pass' button to Apple Wallet

https://walletwallet.alen.ro/blog/ios-27-wallet-create-pass/
247•alentodorov•4h ago•213 comments

It's official: Utah is the U.S. state closest to banning VPNs

https://tech.yahoo.com/vpn/article/its-official-utah-is-the-us-state-closest-to-banning-vpns-1535...
97•giantg2•1h ago•67 comments

Docker 29 has changed its default image store for new installs

https://docs.docker.com/engine/storage/containerd
64•neitsab•3d ago•35 comments

EEVblog: The 555 Timer is 55 years old

https://www.youtube.com/watch?v=6JhK8iCQuqI
8•brudgers•47m ago•0 comments

Simple Meta-Harness on Islo.dev

https://zozo123.github.io/meta-harness-on-islo-page/
28•zozo123-IB•2h ago•14 comments

When everyone has AI and the company still learns nothing

https://www.robert-glaser.de/when-everyone-has-ai-and-the-company-still-learns-nothing/
179•youngbrioche•7h ago•113 comments

Bun is being ported from Zig to Rust

https://github.com/oven-sh/bun/commit/46d3bc29f270fa881dd5730ef1549e88407701a5
679•SergeAx•15h ago•492 comments

Show HN: Airbyte Agents – context for agents across multiple data sources

31•mtricot•1h ago•3 comments

AI Product Graveyard

https://tooldirectory.ai/ai-graveyard
170•StriverGuy•3h ago•75 comments

AI didn't delete your database, you did

https://idiallo.com/blog/ai-didnt-delete-your-database-you-did
301•Brajeshwar•2h ago•152 comments

Empty Screenings – Finds AMC movie screenings with few or no tickets sold

https://walzr.com/empty-screenings
260•MrBuddyCasino•12h ago•217 comments

The first photo published in a newspaper

https://phsne.org/the-first-photograph-published-in-a-newspaper-1848/
27•geuis•2d ago•6 comments

Comparing the Z80 and 6502 to Their Relatives

https://bumbershootsoft.wordpress.com/2026/05/02/comparing-the-z80-and-6502-to-their-relatives/
41•ibobev•2d ago•0 comments

Did I photograph the Aurora or was it something else? (2016)

https://wp.lancs.ac.uk/aurorawatchuk/2016/03/16/did-i-photgraph-the-aurora-or-was-it-something-else/
4•susam•3d ago•0 comments

New Landing Page for Awesome PaaS

https://debarshibasak.github.io/awesome-paas/
4•debarshri•1h ago•0 comments

Google Chrome silently installs a 4 GB AI model on your device without consent

https://www.thatprivacyguy.com/blog/chrome-silent-nano-install/
747•john-doe•9h ago•541 comments

Lessons for Agentic Coding: What should we do when code is cheap?

https://www.dbreunig.com/2026/05/04/10-lessons-for-agentic-coding.html
169•ingve•9h ago•168 comments

Hand Drawn QR Codes (2025)

https://sethmlarson.dev/hand-drawn-qr-codes
182•jollyjerry•12h ago•33 comments

Show HN: I built a new word game, Wordtrak

https://wordtrak.com/blog/2026-05-05-I-built-a-new-word-game
42•qrush•4h ago•21 comments

sRGB profile comparison

https://ninedegreesbelow.com/photography/srgb-profile-comparison.html
46•Retr0id•3d ago•11 comments

How OpenAI delivers low-latency voice AI at scale

https://openai.com/index/delivering-low-latency-voice-ai-at-scale/
464•Sean-Der•20h ago•137 comments

Farewell to a Giant of Botany

https://nautil.us/farewell-to-a-giant-of-botany-1280409
80•Brajeshwar•2d ago•5 comments

CVE-2026-31431: Copy Fail vs. rootless containers

https://www.dragonsreach.it/2026/05/04/cve-2026-31431-copy-fail-rootless-containers/
162•averi•12h ago•87 comments

Show HN: A Mutating Webhook to automatically strip PII from K8s logs

https://github.com/aragossa/pii-shield
8•aragoss•1h ago•3 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•11mo ago

Comments

bschwindHN•11mo ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•11mo ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•11mo ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?