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Zero-Touch OAuth for MCP

https://blog.modelcontextprotocol.io/posts/enterprise-managed-auth/
32•niyikiza•1h ago•6 comments

I found 10k GitHub repositories distributing Trojan malware

https://orchidfiles.com/github-repositories-distributing-malware/
626•theorchid•11h ago•142 comments

Cell-based architecture for resilient payment systems

https://americanexpress.io/cell-based-architecture-for-resilient-payment-systems/
60•birdculture•3d ago•18 comments

The Korean telecom giant at the center of Anthropic's Mythos controversy

https://www.wired.com/story/sk-telecom-anthropic-mythos-export-controls/
83•dstala•10h ago•46 comments

Ubiquiti: Enterprise NAS, Built on ZFS

https://blog.ui.com/article/introducing-enterprise-nas
233•ksec•9h ago•216 comments

Everything Is BOM: Bill of Materials Encyclopedia

https://bomwiki.com/
52•sebg•2h ago•17 comments

Swiss parliament lifts ban on new nuclear power plants

https://www.bluewin.ch/en/news/switzerland/parliament-lifts-ban-on-new-nuclear-power-plants-32575...
653•leonidasrup•9h ago•504 comments

The AirPods Effect

https://www.theescapenewsletter.com/p/the-airpods-effect
11•herbertl•31m ago•5 comments

Zork name origin got an update on Wikipedia

https://www.dpolakovic.space/blogs/zork-part2#update
30•dpola•3h ago•2 comments

I told them forced consent was unlawful. 5 years later it cost Elkjop €1.8M

https://www.thatprivacyguy.com/blog/elkjop-forced-consent-fine/
173•speckx•5h ago•61 comments

The Token Compression Illusion: Why I'm Skeptical of RTK

https://mroczek.dev/articles/the-token-compression-illusion-why-im-skeptical-of-rtk/
68•lackoftactics•6h ago•79 comments

CS 6120: Advanced Compilers: The Self-Guided Online Course (2020)

https://www.cs.cornell.edu/courses/cs6120/2025fa/self-guided/
277•ibobev•12h ago•42 comments

Hospitals and universities repurposing drugs at lower cost

https://www.kcl.ac.uk/news/hospitals-and-universities-repurposing-drugs-at-90-lower-cost
275•giuliomagnifico•13h ago•117 comments

Launch HN: TesterArmy (YC P26) – Agents that test web and mobile apps

https://tester.army
91•okwasniewski•8h ago•43 comments

Noam Shazeer Joins OpenAI

https://twitter.com/NoamShazeer/status/2067400851438932297
255•lukasgross•23h ago•227 comments

Show HN: Are You in the Weights?

https://www.intheweights.com/
126•turtlesoup•2h ago•92 comments

W Social, public institutions and the theater of European digital sovereignty

https://blog.elenarossini.com/w-social-public-institutions-and-the-theater-of-european-digital-so...
166•nemoniac•10h ago•115 comments

.gitignore Isn't the only way to ignore files in Git

https://nelson.cloud/.gitignore-isnt-the-only-way-to-ignore-files-in-git/
268•FergusArgyll•13h ago•86 comments

Agentic Resource Discovery Specification

https://agenticresourcediscovery.org/introduction/
43•damick•1d ago•11 comments

If your product is Great, it doesn't need to be Good (2010)

http://paulbuchheit.blogspot.com/2010/02/if-your-product-is-great-it-doesnt-need.html
12•skogstokig•3d ago•8 comments

Migrating from GNU Stow to Chezmoi

https://rednafi.com/misc/chezmoi/
89•speckx•6h ago•94 comments

Modos Color Monitor Pushes E-Paper Displays Further

https://spectrum.ieee.org/modos-e-paper-monitor
212•Vinnl•11h ago•61 comments

The founder of Craigslist has given away half a billion dollars

https://www.independent.co.uk/us/money/craigslist-multimillionaire-craig-newmark-b2980681.html
289•Tomte•6h ago•209 comments

Ask HN: Is anyone using the A2A protocol?

60•asim•14h ago•31 comments

Flip TABLE: storing arbitrary data in iNaturalist

https://exclav.es/2026/06/13/flip-table-storing-arbitrary-data-in-inaturalist/
10•evakhoury•3d ago•0 comments

Show HN: Gerrymandle - Daily puzzle game where you redraw electoral districts

https://gerrymandle.cc/
119•realmofthemad•9h ago•57 comments

How Alberta Eradicated Rats

https://worksinprogress.co/issue/albertas-war-on-rats/
122•tzury•10h ago•89 comments

Dutch Railways offers unlimited off-peak train travel nationwide for €49/month

https://www.ns.nl/en/season-tickets/dal-vrij
178•felipevb•3d ago•77 comments

Emacs 31 is around the corner: The changes I'm daily driving

https://www.rahuljuliato.com/posts/emacs-31-around-the-corner
404•frou_dh•11h ago•222 comments

A website that lists websites to submit your website to

https://www.submission.directory/
384•azeemkafridi•8h ago•85 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•1y ago

Comments

bschwindHN•1y ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•1y ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•1y ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?