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Hister: A private search engine for the pages you visit and the files you keep

https://github.com/asciimoo/hister
160•bookofjoe•2h ago•56 comments

Fujitsu launches made-in-Japan next-generation CPU FUJITSU-MONAKA

https://global.fujitsu/en-global/pr/news/2026/09/14-02
392•my123•2d ago•145 comments

CrowdSec Source Code Leak

https://www.crowdsec.net/blog/crowdsec-statement-source-code-exposure
70•eccgecko•3h ago•25 comments

Rate limits on GitLab.com are changing

https://about.gitlab.com/blog/rate-limit-change-2026/
96•darkwater•3h ago•87 comments

Towards Self-Driving Codebases

https://blog.detail.dev/posts/towards-self-driving-codebases/
35•wilhelmklopp•2h ago•19 comments

Why I didn’t sign the Fields medallists’ letter

https://gowers.wordpress.com/2026/09/17/why-i-didnt-sign-the-fields-medallists-letter/
118•simianwords•10h ago•165 comments

Infinite-Parameter LLMs: Generating and Adapting Weights from Live Data

https://arxiv.org/abs/2609.18842
27•Betelbuddy•2h ago•8 comments

How GLM built its own inference infrastructure

https://z.ai/blog/glm-built-its-inference-infrastructure
297•whiteros_e•10h ago•228 comments

One year of sponsored Servo development

https://servo.org/blog/2026/09/15/one-year-of-sponsorship/
307•AshleysBrain•10h ago•128 comments

Zettascale (YC S24) Is Hiring ASIC/FPGA Engineers to Build Chips for ASI

https://zscc.ai/careers?job_id=109821
1•el_al•2h ago

Running Ubuntu on the Lenovo IdeaPad Duet

https://vhaudiquet.fr/blog/duet-ubuntu/
19•vhaudiquet•2d ago•2 comments

Grand MS-DOS Gaming General MIDI Showdown

https://blog.johnnovak.net/2023/03/05/grand-ms-dos-gaming-general-midi-showdown/
51•ibobev•2d ago•4 comments

The American Religion of Self-Storage Facilities

https://www.newyorker.com/magazine/2026/09/21/the-american-religion-of-self-storage-facilities
101•pseudolus•5h ago•171 comments

Launch HN: Skillsync (YC W26) – AI chat sessions made portable across agents

19•cat-whisperer•2h ago•17 comments

CCC invites all model citizens to 40C3

https://events.ccc.de/en/2026/09/12/40c3-model-citizens/
263•antonly•11h ago•117 comments

Show HN: Craigslist for agent skills, curated by a human

https://skillbay.sh/
7•skeptrune•2h ago•3 comments

Ask HN: How to recover Google auth after phone stolen?

62•keymasta•2h ago•59 comments

The Return of Sail Power: Cargo Ships Are Turning Back to the Wind

https://gcaptain.com/the-return-of-sail-power-cargo-ships-are-turning-back-to-the-wind/
140•gumby•18h ago•102 comments

Show HN: Share your AI Setup, Learn from others

https://mysetup.ai/
106•steveybrown•6h ago•69 comments

TSMC revealing details about next gen A14 node

https://iedm26.mapyourshow.com/8_0/sessions/session-details.cfm?scheduleid=331
23•osnium123•2d ago•6 comments

LLM Classification Is Feature Engineering

https://minimallysufficient.com/posts/llm-classification-is-feature-extraction/
59•minsufficient•3h ago•12 comments

Whoisinspace.com/

https://whoisinspace.com
104•Egg-Man•3h ago•54 comments

My temporary PHP fix from 2014 has nearly 20M installs. Today I'm deprecating it

https://jakeasmith.com/blog/http-build-url/
294•jakeasmith•1d ago•85 comments

Stallman: Thousands Dead, Millions Deprived of Liberties (2001)

https://news.slashdot.org/story/01/09/17/1758231/stallman-thousands-dead-millions-deprived-of-lib...
67•B1FF_PSUVM•1h ago•21 comments

Economic policy for AGI

https://institute.deepmind.com/essays/economic-policy-for-agi/
29•alphabetatango•1h ago•14 comments

Artificial intelligence now beats some of the best human forecasters

https://www.economist.com/science-and-technology/2026/09/16/artificial-intelligence-now-beats-som...
90•ddp26•3h ago•74 comments

Don't Make Job Referrals Public

https://blog.melashri.net/micro/public-job-referral/
3•elashri•49m ago•0 comments

Mastering Layout Engines in Graphviz: Dot vs. Neato vs. Twopi vs. Circo

https://guides.visual-paradigm.com/mastering-graphviz-layout-engines-dot-neato-twopi-circo/
29•vismit2000•2d ago•6 comments

Vinix – A modern operating system written in V

https://vinix-os.org/
65•hggh•3h ago•42 comments

Keys Not Included: recovering the signing keys for US driver's license barcodes

https://ryan.science/blog/keys-not-included
270•Ryan5453•16h ago•137 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•1y ago

Comments

bschwindHN•1y ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•1y ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•1y ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?