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Qwen-Image-3.0: Rich Content, Authentic Details, Deep Knowledge

https://qwen.ai/blog?id=qwen-image-3.0
271•ilreb•4h ago•123 comments

New US homeownership measure puts people first

https://www.minneapolisfed.org/article/2026/new-homeownership-measure-puts-people-first
83•throw0101a•1h ago•65 comments

Incremental – A library for incremental computations

https://github.com/janestreet/incremental
265•handfuloflight•9h ago•51 comments

Who's afraid of Chinese models?

https://stratechery.com/2026/whos-afraid-of-chinese-models/
760•mfiguiere•1d ago•572 comments

Python 3.15's Ultra-Low Overhead Interpreter Profiling Mode – Ken Jin's Blog

https://fidget-spinner.github.io/posts/ultra-fast-tracing.html
37•rbanffy•6d ago•0 comments

Jelly UI: Soft-body physics for native HTML form controls

https://jelly-ui.com/
570•baldvinmar•20h ago•167 comments

Kimi Work

https://www.kimi.com/products/kimi-work
609•ms7892•20h ago•250 comments

Human mathematicians are being outcounterexampled

https://xenaproject.wordpress.com/2026/07/20/human-mathematicians-are-being-outcounterexampled/
397•artninja1988•18h ago•185 comments

The Great Steam Deck Crash of 2026: How the New Pricing Decreased Demand by 80%

https://boilingsteam.com/the-great-steam-deck-volume-crash/
9•ekianjo•22m ago•0 comments

Running Doom on Our Custom CPU and Going Viral

https://www.armaangomes.com/blogs/doom/
98•arghunter•9h ago•21 comments

Arduino Launches Plug-and-Play Modules for Long-Range Sensor Projects

https://www.allaboutcircuits.com/news/arduino-launches-plug-and-play-modules-for-long-range-senso...
45•WaitWaitWha•3d ago•15 comments

How to pack ternary numbers in 8-bit bytes

https://compilade.net/blog/ternary-packing
48•JoshTriplett•6d ago•30 comments

Nativ: Run frontier open models locally on your Mac

https://blaizzy.github.io/nativ/
312•aratahikaru5•19h ago•107 comments

Show HN: Immersive Gaussian Splat tour of grace cathedral, San Francisco

https://vincentwoo.com/3d/grace_cathedral/
210•akanet•17h ago•45 comments

A Koi Pond Mosaic Made from 10 Pounds of 3D Printer Waste

https://www.instructables.com/A-Koi-Pond-Mosaic-Made-From-10-Pounds-of-3D-Printe/
49•sudo_cowsay•9h ago•38 comments

I wrote an bash enumerator because I was sick of xargs

https://numerlab.org/2025/07/20/bashumerate-enumerator/
162•wallach-game•17h ago•148 comments

VTubing: How a Japanese Phenomenon Is Going Worldwide

https://www.tokyodev.com/articles/vtubing-how-a-japanese-phenomenon-is-going-worldwide
61•pwim•9h ago•44 comments

Agent swarms and the new model economics

https://cursor.com/blog/agent-swarm-model-economics
232•jlaneve•19h ago•103 comments

The Psychology of Software Teams

https://www.routledge.com/The-Psychology-of-Software-Teams/Hicks/p/book/9781032963389
127•dcre•5d ago•38 comments

You only need the frontier model for one single edit

https://stencil.so/blog/prewalk
190•jxmorris12•6d ago•58 comments

China’s open-weights AI strategy is winning

https://werd.io/american-ai-is-locked-down-and-proprietary-its-losing/
1156•benwerd•23h ago•865 comments

Motion Sensors and Home Security Gadgets Without Cameras

https://www.wired.com/story/best-motion-sensors-private-alternatives-security/
3•joozio•2d ago•0 comments

Launch HN: Bloomy (YC S26) – AI-powered mastery learning for K-12

92•alexsouthmayd•20h ago•93 comments

Show HN: Ex Situ – Open-source spatial index of displaced cultural artifacts

https://exsitu.app/map
43•hbyel•8h ago•27 comments

I Stopped “Creating Content”

https://refactoringenglish.com/blog/why-i-stopped-creating-content/
216•mtlynch•21h ago•178 comments

Shinjuku Station in 3D

https://satoshi7190.github.io/Shinjuku-indoor-threejs-demo/
252•Gecko4072•23h ago•56 comments

The Power of Awareness: Overcoming Surveillance Capitalism

https://www.scottrlarson.com/presentations/overcoming-surveillance-capitalism-with-awareness/
131•trinsic2•17h ago•25 comments

Perfection is not over-engineering

https://var0.xyz/posts/perfection-is-not-over-engineering.html
258•var0xyz•23h ago•114 comments

Jellyfin founder Andrew leaves team

https://forum.jellyfin.org/t-project-leadership-changes
292•swat535•14h ago•260 comments

Hacker wipes Romania's land registry database

https://news.risky.biz/risky-bulletin-hacker-wipes-romanias-entire-land-registry-database/
673•speckx•23h ago•373 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•1y ago

Comments

bschwindHN•1y ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•1y ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•1y ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?