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Many African families spend fortunes burying their dead

https://davidoks.blog/p/how-funerals-keep-africa-poor
80•powera•2h ago•43 comments

Native Instant Space Switching on macOS

https://arhan.sh/blog/native-instant-space-switching-on-macos/
257•PaulHoule•4h ago•125 comments

Charcuterie – Visual similarity Unicode explorer

https://charcuterie.elastiq.ch/
90•rickcarlino•3h ago•16 comments

Reverse engineering Gemini's SynthID detection

https://github.com/aloshdenny/reverse-SynthID
92•_tk_•3h ago•41 comments

PicoZ80 – Drop-In Z80 Replacement

https://eaw.app/picoz80/
120•rickcarlino•5h ago•21 comments

Robots Eat Cars

https://telemetry.endeff.com/p/robots-eat-cars
27•JMill•2d ago•13 comments

How NASA Built Artemis II’s Fault-Tolerant Computer

https://cacm.acm.org/news/how-nasa-built-artemis-iis-fault-tolerant-computer/
12•speckx•8h ago•1 comments

Instant 1.0, a backend for AI-coded apps

https://www.instantdb.com/essays/architecture
56•stopachka•5h ago•32 comments

Unfolder for Mac – A 3D model unfolding tool for creating papercraft

https://www.unfolder.app/
116•codazoda•7h ago•30 comments

Hegel, a universal property-based testing protocol and family of PBT libraries

https://hegel.dev
72•PaulHoule•5h ago•28 comments

Research-Driven Agents: When an agent reads before it codes

https://blog.skypilot.co/research-driven-agents/
113•hopechong•7h ago•40 comments

Moving from WordPress to Jekyll (and static site generators in general)

https://www.demandsphere.com/blog/rebuilding-demandsphere-with-jekyll-and-claude-code/
23•rgrieselhuber•3h ago•8 comments

Will I ever own a zettaflop?

https://geohot.github.io//blog/jekyll/update/2026/01/26/own-a-zettaflop.html
9•surprisetalk•3d ago•1 comments

BunnyCDN has been silently losing our production files for 15 months

https://old.reddit.com/r/webdev/comments/1sglytg/bunnycdn_has_been_silently_losing_our_production/
67•speckx•2h ago•9 comments

How the Trivy supply chain attack harvested credentials from secrets managers

https://vaultproof.dev/blog/trivy-supply-chain-attack
8•Rial_Labs•1h ago•1 comments

Top laptops to use with FreeBSD

https://freebsdfoundation.github.io/freebsd-laptop-testing/
270•fork-bomber•14h ago•150 comments

Microsoft is employing dark patterns to goad users into paying for storage?

https://lzon.ca/posts/other/microsoft-user-abuse/
169•jpmitchell•3h ago•93 comments

Show HN: I built a Cargo-like build tool for C/C++

https://github.com/randerson112/craft
113•randerson_112•8h ago•105 comments

Reallocating $100/Month Claude Code Spend to Zed and OpenRouter

https://braw.dev/blog/2026-04-06-reallocating-100-month-claude-spend/
284•kisamoto•15h ago•193 comments

Old laptops in a colo as low cost servers

https://colaptop.pages.dev/
126•argentum47•5h ago•71 comments

The Training Example Lie Bracket

https://pbement.com/posts/lie_brackets/
7•pb1729•2h ago•2 comments

Introduction to Nintendo DS Programming

https://www.patater.com/files/projects/manual/manual.html
209•medbar•1d ago•42 comments

EFF is leaving X

https://www.eff.org/deeplinks/2026/04/eff-leaving-x
1050•gregsadetsky•7h ago•892 comments

A WebGPU implementation of Augmented Vertex Block Descent

https://github.com/jure/webphysics
119•juretriglav•12h ago•15 comments

Show HN: Druids – Build your own software factory

https://github.com/fulcrumresearch/druids
18•etherio•1d ago•1 comments

Progressive encoding and decoding of 'repeated' protobuffer fields

https://schilk.co/blog/protobuffer-repeat-append/
10•quarkz02•4d ago•1 comments

Wit, unker, Git: The lost medieval pronouns of English intimacy

https://www.bbc.com/future/article/20260408-the-extinct-english-words-for-just-the-two-of-us
176•eigenspace•14h ago•113 comments

Maine is about to become the first state to ban major new data centers

https://www.gadgetreview.com/maine-is-about-to-become-the-first-state-to-ban-major-new-data-centers
231•rmason•4h ago•326 comments

Show HN: CSS Studio. Design by hand, code by agent

https://cssstudio.ai
140•SirHound•12h ago•93 comments

Meta removes ads for social media addiction litigation

https://www.axios.com/2026/04/09/meta-social-media-addiction-ads
537•giuliomagnifico•10h ago•217 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•10mo ago

Comments

bschwindHN•10mo ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•10mo ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•10mo ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?