frontpage.
newsnewestaskshowjobs

Open Source @Github

fp.

The coolest use for the Vision Pro

https://christianselig.com/2026/07/vision-pro-house/
129•robbiet480•1h ago•58 comments

AI's top startups are barely publishing their research

https://www.science.org/content/article/ai-s-top-startups-are-barely-publishing-their-research
19•YeGoblynQueenne•27m ago•3 comments

Kimi K3-256k

https://www.kimi.com/code/docs/en/kimi-code/models
259•monneyboi•2h ago•71 comments

Show HN: Open-source engine running Gemma 4 26B in 2 GB RAM on any M-series Mac

https://github.com/drumih/turbo-fieldfare
556•gitpusher42•6h ago•190 comments

Superlogical

https://www.superlogical.com/
423•yan•6h ago•272 comments

Anatomy of a Frontier Lab Agent Intrusion: A Timeline of the July 2026 Incident

https://huggingface.co/blog/agent-intrusion-technical-timeline
218•artninja1988•1d ago•116 comments

Keychron announces first open-source firmware for gaming mice

https://www.digitalfoundry.net/news/2026/07/keychron-announces-first-open-source-firmware-for-gam...
210•JLO64•5h ago•87 comments

SalesPatriot (YC W25) Is Hiring FDEs

https://www.ycombinator.com/companies/salespatriot/jobs/M46X6YX-forward-deployed-engineer
1•maciejSz•51m ago

Theo Conjecture solves 35-year-old math problem, finds a term no one predicted

https://firstprinciples.com/blog-article/ai-system-theo-conjecture-solves-35-year-old-math-conjec...
19•otalp•1h ago•5 comments

KOReader

https://koreader.rocks/
621•Cider9986•10h ago•197 comments

Turning a dumb AC unit smart (without losing my security deposit)

https://prilik.com/blog/post/automating-ac-nyc/
62•austinallegro•3h ago•52 comments

A Trampoline

https://dogdogfish.com/blog/2026/07/29/a-trampoline/
29•matthewsharpe3•1h ago•11 comments

Claude: Elevated errors across all models

https://status.claude.com/incidents/q2kg8n613kr3
216•gregsadetsky•2h ago•191 comments

A.I. companies are recruiting electricians and carpenters by the thousands

https://www.nytimes.com/2026/07/29/business/economy/data-center-electricians-training.html
179•thm•7h ago•227 comments

Handbook.md shows that long policy documents do not reliably govern agents

https://arxiv.org/abs/2607.25398
269•spIrr•8h ago•170 comments

Document-borne AI worms can self-propagate through Copilot for Word

https://enklypesalt.com/posts/context-collapse-part3-ai-worming-through-word/
309•Canopy9560•10h ago•234 comments

Commodification of Intelligence: Good, Bad, and Ugly Circular AI Deals

https://www.emergingtrajectories.com/lh/commodification-and-circularity/
35•cl42•2h ago•21 comments

Show HN: CheapFoodMap – A map of good meals under $10

https://cheapfoodmap.com/
84•jaep1•4h ago•96 comments

Some thoughts about Anthropic's new cryptanalysis results

https://blog.cryptographyengineering.com/2026/07/29/some-notes-about-anthropics-new-results/
79•supermatou•5h ago•44 comments

How to not die by a thousand cuts or how to think about software quality (2023)

https://www.evalapply.org/posts/how-to-not-die-by-a-thousand-cuts/index.html
35•adityaathalye•3h ago•16 comments

Launch HN: Tokenless (YC S26) – Automatic model switching to save money

https://usetokenless.com/
46•rohaga•5h ago•40 comments

Darktable

https://www.darktable.org/
258•siatko•9h ago•127 comments

Staging patches with Git add -p

https://www.simonholywell.com/post/git-add-p/
8•ankitg12•4d ago•1 comments

How much can you delegate to agents?

https://newsletter.posthog.com/p/agent-autonomy
27•duck•2h ago•0 comments

The Rust on ESP Book

https://docs.espressif.com/projects/rust/book/
99•AlexeyBrin•4d ago•9 comments

Hamburg's Stadtpark: A Park Built to Be Used

https://alsterrunde.com/hamburgs-stadtpark-a-park-built-to-be-used/
92•mertbio•2d ago•25 comments

Self-hosting Kimi K3: 20% more hardware cost, 20% better task resolution

https://aistack.imec-int.com/blog/gpu-self-hosting
103•flifenstein•7h ago•36 comments

Hunter-gatherers introduced fish to a mountain lake 7000 years ago

https://www.newscientist.com/article/2580119-hunter-gatherers-introduced-fish-to-a-mountain-lake-...
123•stevenwoo•2d ago•91 comments

Shipping Godot VR and Porting to PSVR2: A Partial Post Mortem

https://www.claire-blackshaw.com/blog/2026/07/shipping-godot-vr-and-porting-to-psvr2-a-partial-po...
100•ibobev•9h ago•11 comments

GPT-5.6 vs. Claude Fable 5 for Physical AI, which performs best?

https://juliahub.com/blog/frontier-models-physical-ai-evaluation
76•mbauman•6h ago•18 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•1y ago

Comments

bschwindHN•1y ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•1y ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•1y ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?