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Lego's 0.002 mm Specification and Its Implications for Manufacturing (2025)

https://www.thewave.engineer/articles.html/productivity/legos-0002mm-specification-and-its-implic...
188•scrlk•2h ago•125 comments

The entities enabling scientific fraud at scale are large, resilient and growing

https://doi.org/10.1073/pnas.2420092122
93•peyton•2h ago•28 comments

Faster Asin() Was Hiding in Plain Sight

https://16bpp.net/blog/post/faster-asin-was-hiding-in-plain-sight/
70•def-pri-pub•1h ago•21 comments

Microsoft BitNet: 100B Param 1-Bit model for local CPUs

https://github.com/microsoft/BitNet
159•redm•3h ago•85 comments

Whistleblower: DOGE member took Social Security data to new job

https://www.washingtonpost.com/politics/2026/03/10/social-security-data-breach-doge-2/
333•raldi•1h ago•126 comments

PeppyOS: A simpler alternative to ROS 2 (now with containers support)

https://peppy.bot/
46•Ekami•3d ago•15 comments

AI Agent Hacks McKinsey

https://codewall.ai/blog/how-we-hacked-mckinseys-ai-platform
123•mycroft_4221•5h ago•39 comments

Building a TB-303 from Scratch

https://loopmaster.xyz/tutorials/tb303-from-scratch
159•stagas•3d ago•61 comments

Zig – Type Resolution Redesign and Language Changes

https://ziglang.org/devlog/2026/#2026-03-10
346•Retro_Dev•14h ago•182 comments

Cloudflare crawl endpoint

https://developers.cloudflare.com/changelog/post/2026-03-10-br-crawl-endpoint/
405•jeffpalmer•17h ago•154 comments

Ask HN: Is Claude Down Again?

31•coderbants•1h ago•24 comments

Create value for others and don’t worry about the returns

https://geohot.github.io//blog/jekyll/update/2026/03/11/running-69-agents.html
560•ppew•10h ago•388 comments

Yann LeCun raises $1B to build AI that understands the physical world

https://www.wired.com/story/yann-lecun-raises-dollar1-billion-to-build-ai-that-understands-the-ph...
551•helloplanets•1d ago•451 comments

Tony Hoare has died

https://blog.computationalcomplexity.org/2026/03/tony-hoare-1934-2026.html
1920•speckx•1d ago•252 comments

U+237C ⍼ Is Azimuth

https://ionathan.ch/2026/02/16/angzarr.html
367•cokernel_hacker•17h ago•65 comments

TADA: Fast, Reliable Speech Generation Through Text-Acoustic Synchronization

https://www.hume.ai/blog/opensource-tada
81•smusamashah•10h ago•21 comments

Julia Snail – An Emacs Development Environment for Julia Like Clojure's Cider

https://github.com/gcv/julia-snail
126•TheWiggles•3d ago•16 comments

Agents that run while I sleep

https://www.claudecodecamp.com/p/i-m-building-agents-that-run-while-i-sleep
384•aray07•20h ago•434 comments

SSH Secret Menu

https://twitter.com/rebane2001/status/2031037389347406054
292•piccirello•1d ago•132 comments

RISC-V Is Sloooow

https://marcin.juszkiewicz.com.pl/2026/03/10/risc-v-is-sloooow/
288•todsacerdoti•19h ago•306 comments

Let yourself fall down more

https://ntietz.com/blog/let-yourself-fall-down-more/
12•Brajeshwar•42m ago•9 comments

Hurricane Electric (HE.NET) IPv6 tunnelbroker page offline due to expired domain

https://tunnelbroker.net
6•luckman212•2h ago•1 comments

When the chain becomes the product: Seven years inside a token-funded venture

https://markmhendrickson.com/posts/when-the-chain-becomes-the-product/
40•mhendric•3d ago•17 comments

Debian decides not to decide on AI-generated contributions

https://lwn.net/SubscriberLink/1061544/125f911834966dd0/
360•jwilk•1d ago•271 comments

Levels of Agentic Engineering

https://www.bassimeledath.com/blog/levels-of-agentic-engineering
248•bombastic311•1d ago•119 comments

Why the Global Elite Gave Up on Spelling and Grammar

https://www.wsj.com/lifestyle/jeffrey-epstein-files-bad-grammar-spelling-trump-ellison-dorsey-gat...
6•matthieu_bl•24m ago•1 comments

Roblox is minting teen millionaires

https://www.bloomberg.com/news/articles/2026-03-06/roblox-s-teen-millionaires-are-disrupting-the-...
201•petethomas•3d ago•241 comments

Launch HN: RunAnywhere (YC W26) – Faster AI Inference on Apple Silicon

https://github.com/RunanywhereAI/rcli
231•sanchitmonga22•22h ago•143 comments

Where did you think the training data was coming from?

https://idiallo.com/blog/where-did-the-training-data-come-from-meta-ai-rayban-glasses
33•speckx•2h ago•5 comments

Writing my own text editor, and daily-driving it

https://blog.jsbarretto.com/post/text-editor
162•todsacerdoti•13h ago•77 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•9mo ago

Comments

bschwindHN•9mo ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•9mo ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•9mo ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?