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Jensen Huang resigns

https://apnews.com/article/nvidia-megaspeed-china-singapore-huang-5403f152a601cf82ce939f1d24fffa0f
3375•lldb•17h ago•3045 comments

IceWM

https://ice-wm.org/
94•inatreecrown2•2h ago•38 comments

Scientists claim the universe is twice as old as believed

https://geekspin.co/scientists-claim-the-universe-is-twice-as-old-as-believed/
46•mattm•2h ago•33 comments

Rust 1.100

https://blog.rust-lang.org/2026/11/12/Rust-1.100.0/
617•mbStavola•12h ago•231 comments

Brave Search API now accepts agentic payments via the x402 protocol

https://brave.com/blog/search-api-agentic-payments/
65•sjdh76•4h ago•24 comments

Nvidia employees petition to bring back Jensen Huang

https://www.wired.com/story/nvidia-employees-petition-for-jensen-huangs-return/
449•lavendermon•5h ago•333 comments

Switcher (2004)

https://folklore.org/Switcher.html
84•sammatilda•4h ago•20 comments

Gemini 4 Hydrogen and Orchestrator

https://antigravity.google/blog/gemini-4-hydrogen-in-google-antigravity/
395•jonbaer•12h ago•106 comments

Show HN: My $300 embroidery machine needed a subscription, so I built my own app

https://github.com/simpsoka/zigzag
477•simpsoka•14h ago•176 comments

Edge0-145B: Frontier AI Capabilities on Your Own Computer

https://edge0.ai/blog/introducing-edge0-145b-frontier-ai-capabilities-on-your-own-computer
203•sroussey•8h ago•54 comments

Dwarf planet candidate appears which takes roughly 280 years to orbit our sun

https://www.smithsonianmag.com/smart-news/astronomers-found-a-mysterious-object-orbiting-far-beyo...
272•cybermango•12h ago•116 comments

Former Nvidia CEO Huang had a relationship with a second employee, sources say

https://www.reuters.com/technology/former-nvidia-ceo-huang-had-relationship-with-second-employee-...
227•jbredeche•11h ago•241 comments

Service degradation on Microsoft 365

https://status.cloud.microsoft/
768•dkpk•13h ago•688 comments

Foundation Models framework

https://developer.apple.com/foundation-models-framework/
194•kermatt•10h ago•26 comments

I'm making LLMs work on small and old devices

https://github.com/hyperionaidev/smolmaxxing/
340•mrashad74•16h ago•122 comments

Turning a 22-year-old Postgres type-confusion primitive into RCE

https://mehmetince.net/part-3-6-how-i-ended-up-turning-a-22-year-old-postgresql-type-confusion-pr...
172•ozirus•13h ago•31 comments

Abandoned Quake 4 expansion finished by modders and now playable

https://www.moddb.com/mods/openq4/downloads/openq4-0141-windows-x64
264•klaussilveira•17h ago•95 comments

Relax: JIT compiler for Rust to reduce build times

https://makepad.github.io/relax/
148•adamnemecek•1d ago•68 comments

AI is turning Apple's app review process into a nightmare for synth developers

https://synthanatomy.com/2026/11/ai-is-turning-apples-app-review-process-into-a-nightmare-for-dev...
156•anigbrowl•10h ago•151 comments

Microsoft Outlook/365 still down after 12 hours

https://twitter.com/MSFT365Status/status/2121079061774491735
32•player85•2h ago•1 comments

Sift: LSP, Lint, Format Lisp, Scheme and Emacs Lisp

https://github.com/jjba23/sift
45•jjba23•1d ago•6 comments

Anthropic IPO

https://ipo.anthropic.com/us/
900•josephljohnston•19h ago•852 comments

Show HN: AgentRun – open-source, Self-improving Managed Agents

https://github.com/Parcha-ai/agentrun/blob/main/README.md
93•miguelrios•13h ago•27 comments

The average cost for a new vehicle in the U.S. hits a record high: over $51,000

https://www.npr.org/2026/11/10/nx-s1-6026659/average-vehicle-price-record-high
37•blinding-streak•2h ago•27 comments

Talking Zen 6 with Mike Clark at AMD In-Depth

https://chipsandcheese.com/p/talking-zen-6-with-mike-clark-at
211•dverlaeckt80•17h ago•4 comments

Show HN: RealtimeVAD – trading false positives for 110ms earlier end-of-speech

https://github.com/KoljaB/RealtimeVAD
18•koljab•9h ago•2 comments

Adapting CPython for Yk

https://tratt.net/laurie/blog/2026/adapting_cpython_for_yk.html
68•frostbyte7•18h ago•3 comments

Gemini 4 Hydrogen

https://blog.google/innovation-and-ai/models-and-research/gemini-models/introducing-gemini-4-hydr...
514•dvaplima•13h ago•326 comments

Show HN: Kapso – Iterative learning from enterprise data

43•alirezamshi•13h ago•10 comments

Chinese frontier AI models carry the fingerprint of export-controlled GPUs

https://unemploymentlabs.com/checkpoint-forensics
273•firloop•9h ago•77 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•1y ago

Comments

bschwindHN•1y ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•1y ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•1y ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?