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Show HN: HackerBooks – HackerTube, but for books mentioned on HN

https://hackerbooks.org
851•roansh•8h ago•169 comments

HackerTube: YouTube built from videos recommended by HN

https://karpathy.bearblog.dev/hacker-tube/
2238•karpathy•1d ago•537 comments

Nibnib: Image compression with extreme decompression speed

https://github.com/raphlinus/nibnib
83•raphlinus•2d ago•9 comments

Tips for more effective fuzz testing with AFL++

https://nullprogram.com/blog/2025/02/05/
67•luu•4d ago•10 comments

Ask HN: Which TV do you recommend for privacy?

97•LecroJS•4h ago•173 comments

Keeping Up Appearances – The women taking over the funeral industry

https://lareviewofbooks.org/article/death-industry-mortuary-programs-women-andie-eisen-quarterly/
11•TMWNN•2d ago•1 comments

New 3D thermal invisibility cloak makes objects disappear from infrared cameras

https://www.sciencedaily.com/releases/2026/10/261025073051.htm
35•stevenalowe•2d ago•15 comments

AI delivers 'zero financial payoff' to most companies, Apollo economist says

https://techcrunch.com/2026/10/25/ai-delivers-zero-financial-payoff-to-most-companies-according-t...
103•throwoutway•2h ago•85 comments

Show HN: OmniDiff – Opensource, super fast, content aware Git difftool, in Rust

https://github.com/ivankovic/omnidiff
143•FabCH•11h ago•38 comments

Mathematics has changed. Let's act like it

https://terrytao.wordpress.com/2026/11/01/mathematics-has-changed-lets-act-like-it/
207•smilelamp•5h ago•221 comments

Copper – A minimal low-level programming language with OOP and generics

https://tibleiz.net/copper/
119•bogdanoff_2•2d ago•72 comments

The She-Wolves of Jülich

https://www.historytoday.com/archive/history-matters/she-wolves-julich
9•Thevet•1d ago•0 comments

Proving and improving the Platonic Representation Hypothesis with JEPAs

https://arxiv.org/abs/2610.39302
105•Anon84•11h ago•57 comments

Lenovo's 'encrypted' fingerprint USB is just an unencrypted SD card in a case

https://www.reddit.com/r/technology/comments/1xl2pr3/lenovos_encrypted_fingerprint_usb_drive_is_j...
380•entryleveljobsc•9h ago•134 comments

Bidirectional charging during grid outages

https://www.jefftk.com/p/bidirectional-charging-during-grid-outages
81•luu•1d ago•119 comments

Novellas with Groff

https://movq.de/blog/postings/2026-10-31/0/POSTING-en.html
107•dverlaeckt80•10h ago•47 comments

One-minute frequency disturbances from synchronization in power systems

https://www.nature.com/articles/s41560-026-02144-0
116•croes•1d ago•39 comments

The AI cost of JavaScript frameworks

https://nolanlawson.com/2026/10/28/the-ai-cost-of-javascript-frameworks/
290•luu•18h ago•224 comments

Radiation Map of the World

https://radiaverse.com/
124•slater•4d ago•38 comments

Parchment Paper History: How We Got Paper Perfect for Baking (2019)

https://tedium.co/2019/11/21/nonstick-parchment-paper-history/
36•colinprince•1d ago•14 comments

Seoul Viosys begins production of rare-earth-free white light emitter

https://www.semiconductor-today.com/news_items/2026/oct/seoul-291026.shtml
130•gmays•8h ago•33 comments

Show HN: I rebuilt my old canvas 3D library as a small WebGL 2 library – phoria2

https://kevs3d.co.uk/phoria2/
72•kevs3d•1d ago•11 comments

Show HN: Point your camera at a landscape to learn about its geology

https://outcrop.rocks/
148•headsupernova•3d ago•37 comments

U.S. workers took home their smallest share of capital since at least 1947

https://fortune.com/article/why-did-us-workers-just-take-home-smallest-share-of-capital-since-194...
142•qlte•1h ago•39 comments

Domain hacks with unusual Unicode characters (2018)

https://shkspr.mobi/blog/2018/11/domain-hacks-with-unusual-unicode-characters/
53•n_plus_1_acc•13h ago•47 comments

Frontier Airlines Likely Breached

https://www.reddit.com/r/frontierairlines/comments/1xl20e8/psa_email_scam/
167•999900000999•7h ago•59 comments

Patrick Stewart taught us what good men do with power

https://www.vox.com/politics/508526/patrick-stewart-jean-luc-picard-star-trek-liberalism
351•rhaynes•6h ago•247 comments

Landline phones will switch off across Britland in 100 days, no extensions

https://www.theregister.com/networks/2026/11/01/landline-phones-will-switch-off-across-britland-i...
126•edward•8h ago•98 comments

An Italian farmer found some unknown seeds in his attic and planted them

https://www.smithsonianmag.com/science-nature/italian-farmer-found-unknown-seeds-attic-with-nothi...
764•ecares•1d ago•197 comments

Understanding Email Encryption (2025)

https://www.fastmail.com/blog/email-encryption/
123•nmjenkins•2d ago•24 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•1y ago

Comments

bschwindHN•1y ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•1y ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•1y ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?