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Microsoft open-sources "the earliest DOS source code discovered to date"

https://arstechnica.com/gadgets/2026/04/microsoft-open-sources-the-earliest-dos-source-code-disco...
93•DamnInteresting•2h ago•22 comments

Scammers are abusing an internal Microsoft account to send spam links

https://techcrunch.com/2026/05/21/scammers-are-abusing-an-internal-microsoft-account-to-send-spam/
68•spike021•3h ago•12 comments

Wake up! 16b

https://hellmood.111mb.de/wake_up_16b_writeup.html
90•MaximilianEmel•3h ago•6 comments

Time to talk about my writerdeck

https://veronicaexplains.net/my-first-writerdeck/
323•hggh•9h ago•184 comments

Green card seekers must leave U.S. to apply, Trump administration says

https://www.nytimes.com/2026/05/22/us/politics/green-card-changes-trump.html
680•tlhunter•1d ago•1170 comments

On The <dl> (2021)

https://benmyers.dev/blog/on-the-dl/
367•ravenical•15h ago•109 comments

My two-part desk setup (2025)

https://arslan.io/2025/11/18/my-two-part-desk-setup/
239•James72689•3d ago•138 comments

Sales and Dungeons: Thermal printer TTRPG utility

https://sales-and-dungeons.app/
64•hyperific•1d ago•19 comments

My I3-Emacs Integration

https://khz.ac/software/i3-integration.html
40•nosolace•4h ago•9 comments

Judson's Last Ride

https://www.realclearpolitics.com/articles/2026/05/22/judsons_last_ride_154150.html
62•NaOH•16h ago•3 comments

The Art of Money Getting

https://kk.org/cooltools/book-freak-210-the-art-of-money-getting/
223•dxs•15h ago•140 comments

Byrne's Euclid

https://www.c82.net/euclid/
26•layer8•5h ago•8 comments

SpaceX launches Starship v3 rocket

https://www.space.com/space-exploration/launches-spacecraft/spacex-starship-v3-megarocket-first-t...
384•busymom0•1d ago•254 comments

Hengefinder: Finding when the sun aligns with your street

https://victoriaritvo.com/blog/hengefinder/
123•evakhoury•1d ago•27 comments

New map reveals lost roads of the Roman Empire

https://www.scientificamerican.com/article/new-high-resolution-map-transforms-what-we-know-about-...
52•sohkamyung•3d ago•7 comments

.NET (OK, C#) finally gets union types

https://andrewlock.net/exploring-the-dotnet-11-preview-2-dotnet-gets-union-types/
160•ingve•1d ago•145 comments

Reverse engineering circuitry in a Spacelab computer from 1980

https://www.righto.com/2026/05/reverse-engineering-spacelab-computer.html
89•elpocko•11h ago•18 comments

Show HN: Anyone interested in a tool helps to explore C++ ASTs

https://uvic-aurora.github.io/acav-manual/index.html
21•leomicv•2d ago•2 comments

API proposed by Chrome: Declarative partial updates

https://developer.chrome.com/blog/declarative-partial-updates
16•theanonymousone•3h ago•0 comments

80386 microcode disassembled

https://www.reenigne.org/blog/80386-microcode-disassembled/
229•nand2mario•15h ago•46 comments

Schlitz Is Gone, but First It's Getting One Last Hurrah

https://www.milwaukeemag.com/schlitz-is-gone/
4•NaOH•2d ago•0 comments

Air France and Airbus found guilty of manslaughter over 2009 plane crash

https://www.bbc.com/news/articles/czd2qmdvmq6o
28•baal80spam•8h ago•14 comments

PHP's Oddities

https://flowtwo.io/post/php%27s-oddities
104•thejoeflow•4d ago•128 comments

Toxic chemical leak at a manufacturing facility in Orange County

https://www.bbc.com/news/articles/c3w2l249j8go
135•borski•6h ago•94 comments

Kindle loyalists scramble as Amazon turns page on old e-readers

https://www.reuters.com/business/retail-consumer/kindle-loyalists-scramble-amazon-turns-page-old-...
131•cf100clunk•4d ago•152 comments

-​-dangerously-skip-reading-code

https://olano.dev/blog/dangerously-skip/
108•fagnerbrack•18h ago•123 comments

Making deep learning go brrrr from first principles (2022)

https://horace.io/brrr_intro.html
157•tosh•16h ago•59 comments

ICE Awards $25M Iris-Scanning Contract to Bi2 Technologies

https://www.projectsaltbox.com/p/ice-awards-25-million-iris-scanning
108•cdrnsf•4h ago•27 comments

sp.h: Fixing C by giving it a high quality, ultra portable standard library

https://spader.zone/sp/
200•dboon•3d ago•179 comments

Revised^7 Report on Scheme, Large: Procedural Fascicle Draft is now public

https://r7rs.org/large/fascicles/proc/
13•pmcgoron•3d ago•3 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•1y ago

Comments

bschwindHN•1y ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•1y ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•1y ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?