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Cloud in a Bottle: making self-hosting accessible to everyone

https://cloudinabottle.org/blog/launch-post
333•zplizzi•7h ago•144 comments

The revolt of the reader

https://bcantrill.dtrace.org/2026/09/05/the-revolt-of-the-reader/
294•chmaynard•9h ago•115 comments

Music Theory for Programmers

https://runjs.app/blog/music-theory-for-programmers
61•birdculture•3d ago•17 comments

The ColorChecker, photography's most important 24 squares, turns 50

https://www.dpreview.com/news/the-colorchecker-photographys-most-important-24-squares-turns-50/
41•sohkamyung•4d ago•8 comments

OpenBSD Stories: Strange Medieval Devices

http://miod.online.fr/software/openbsd/stories/smd.html
44•zdw•3d ago•9 comments

Chrome again exempts Google from user site data settings

https://lapcatsoftware.com/articles/2026/9/1.html
309•ExMachina73•7h ago•45 comments

Watch the 'Eclipse of the Century' Next Year When Spain, Egypt and More Go Dark

https://www.nytimes.com/2026/08/13/travel/solar-eclipse-2027-morocco-egypt.html
11•bookofjoe•3d ago•4 comments

AMD Based FreeBSD Desktop Reloaded

https://vermaden.wordpress.com/2026/09/06/amd-based-freebsd-desktop-reloaded/
26•vermaden•4h ago•0 comments

GPT-6 Astra on robot arms

https://openai.robocurve.org/gpt-6-astra/
153•Anon84•5h ago•106 comments

Learn Programming with OCaml

https://usr.lmf.cnrs.fr/lpo/
235•elvis70•14h ago•91 comments

Discovery of a new OpenAI agent message board

https://collusion.wiki/
2166•moultano•1d ago•1537 comments

The "$60 Gaming PC" – AMD BC-250 (2025)

https://devquasar.com/hardware/the-60-gaming-pc-amd-bc-250/
331•networked•17h ago•98 comments

AI, Tools and Transformation

https://www.ben-evans.com/benedictevans/2026/9/3/ai-tools-and-transformation
31•firexcy•5h ago•8 comments

Private German rocket makes history, reaches orbit from European soil

https://www.space.com/space-exploration/launches-spacecraft/isar-aerospace-second-launch-norway-a...
515•bookmtn•10h ago•269 comments

Actively exploited sandbox RCE in all Chromium versions

https://nvd.nist.gov/vuln/detail/cve-2026-85046
770•negura•1d ago•462 comments

Nitter has more working instances than before the takedowns

https://codeberg.org/mv12star/shitter/wiki/Instances
668•Cider9986•1d ago•322 comments

RecurseCenter.return()

https://mm-dev.rocks/series/recursecenter.return/
48•evakhoury•4d ago•6 comments

Visualizing Rust's Vtables: How dyn Trait Works In Memory

https://sofiabelen.github.io/projects/visualizing-rusts-vtables-how-dyn-trait-works-in-memory/
162•torutofu•17h ago•32 comments

Topologist's Map of the World

https://www.futilitycloset.com/2026/09/01/small-world-20/
74•beardyw•4d ago•20 comments

LLMs as a Cognitive Virus

https://arxiv.org/abs/2609.03344
253•canjobear•11h ago•190 comments

How Swiss tables work in Go built-in map

https://victoriametrics.com/blog/go-swiss-table-map/index.html
68•valyala•2d ago•4 comments

Finite time blowup for an averaged three-dimensional Navier-Stokes equation (2014)

https://terrytao.wordpress.com/2014/02/04/finite-time-blowup-for-an-averaged-three-dimensional-na...
67•gmays•10h ago•36 comments

Balrogg: Demonically compacting (up to 15%) lossless Vorbis/Opus recompressor

https://github.com/iczelia/balrogg
79•palaiologos•2d ago•10 comments

Delidded Intel I9-14900KS CT Scan

https://www.lttlabs.com/articles/2026/09/02/delidded-intel-i9-14900ks
93•willx86•3d ago•4 comments

Statichost.eu – European static site hosting

https://www.statichost.eu/
467•p4bl0•1d ago•208 comments

Show HN: Fly By – retro biplane flying game

https://michaelteter.com/flyby.html
76•michaelteter•4d ago•47 comments

Terpstra Keyboard

http://terpstrakeyboard.com/
129•cl3misch•20h ago•58 comments

OKF Agent Memory – Git-native persistent memory for AI coding agents

https://github.com/okf-memory/okf-agent-memory
66•okf_memory•9h ago•19 comments

Can AI design circuit boards yet?

https://eebench.org/blog/can-ai-design-circuit-boards-yet/
405•iopapa•1d ago•217 comments

ISAR Aerospace 5 Sept Mission Onward and Upward

https://isaraerospace.com/mission-updates-overview
36•t43562•11h ago•4 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•1y ago

Comments

bschwindHN•1y ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•1y ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•1y ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?