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Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•1y ago

Comments

bschwindHN•1y ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•1y ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•1y ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?

Leaking YouTube creators' private videos

https://javoriuski.com/post/youtube
100•javxfps•1h ago•32 comments

Potential session/cache leakage between workspace instances or consumer accounts

https://github.com/anthropics/claude-code/issues/74066
203•chatmasta•3h ago•88 comments

Google Books (or similar) all book scans – $200k bounty

https://software.annas-archive.gl/AnnaArchivist/annas-archive/-/work_items/234
35•Cider9986•56m ago•5 comments

Explanation of everything you can see in htop/top on Linux (2019)

https://peteris.rocks/blog/htop/
247•theanonymousone•5h ago•30 comments

Curveball

https://mightyburger.net/projects/curveball/
20•toilet•1h ago•2 comments

Windows CE Dreamcast Community Edition (wince-dc)

https://github.com/maximqaxd/wince-dc
32•msephton•2h ago•2 comments

Astrophysicists Puzzle over Webb’s New Universe

https://www.quantamagazine.org/astrophysicists-puzzle-over-webbs-new-universe-20260702/
148•jnord•8h ago•85 comments

Maybe you should learn something

https://www.marginalia.nu/log/a_135_learn/
336•tylerdane•14h ago•164 comments

The Vespa at 80

https://www.cbc.ca/news/world/vespa-italy-postwar-design-9.7252641
104•cf100clunk•3d ago•89 comments

Designing DB partitions you don't have to babysit

https://explainanalyze.com/p/designing-partitioning-you-dont-have-to-babysit/
20•rtolkachev•3d ago•1 comments

Breaking the Bird Barrier: Scientist Decodes Zebra Finch Language

https://www.freepressjournal.in/education/breaking-the-bird-barrier-scientist-decodes-zebra-finch...
51•yyyk•3d ago•9 comments

Neural Render Proxies for Interactive and Differentiable Lighting

https://studios.disneyresearch.com/2026/07/01/neural-render-proxies-for-interactive-and-different...
5•tobr•2d ago•0 comments

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https://www.databricks.com/blog/lakebase-ltap-rethinking-database-storage
126•andrenotgiant•3d ago•41 comments

What ORMs have taught me: just learn SQL (2014)

https://wozniak.ca/blog/2014/08/03/1/index.html
99•ciconia•3d ago•114 comments

Finland's last analogue landline phones go silent after 150 years

https://www.euronews.com/next/2026/06/30/finlands-last-analogue-landline-phones-go-silent-after-1...
15•ohjeez•53m ago•0 comments

The bottleneck might be the air in the room

https://blog.mikebowler.ca/2026/07/03/co2-and-decision-making/
644•gslin•11h ago•359 comments

Night Witches – all-female Soviet aviator regiment WW2

https://en.wikipedia.org/wiki/Night_Witches
63•gverrilla•3d ago•25 comments

Costco is the anti-Amazon

https://phenomenalworld.org/analysis/the-anti-amazon/
517•bookofjoe•1d ago•502 comments

Meta data center water discharges suspended for contaminating water supply

https://www.tomshardware.com/tech-industry/data-centers/cheyenne-suspends-data-center-fill-and-fl...
16•sensanaty•1h ago•1 comments

Leanstral 1.5: Proof abundance for all

https://mistral.ai/news/leanstral-1-5/
324•programLyrique•19h ago•91 comments

Performance per dollar is getting faster and cheaper

https://www.wafer.ai/blog/glm52-amd
323•latchkey•19h ago•128 comments

The Reports of Jim Carrey's Death Are a Failure Mode

https://tane.dev/2026/07/the-reports-of-jim-carreys-death-are-a-failure-mode/
24•taubek•6h ago•24 comments

Mir Books – Books from the Soviet Era

https://mirtitles.org
139•clmul•3d ago•70 comments

Rob Pike – 'Concurrency Is Not Parallelism' [video]

https://vimeo.com/49718712
17•jruohonen•1h ago•10 comments

Giant trees have no trouble pumping water to top branches: new research

https://news.exeter.ac.uk/faculty-of-environment-science-and-economy/giant-trees-have-no-trouble-...
248•hhs•19h ago•109 comments

Steam Controller Auto-Charge – pilot to magnetic charging puck using CV

https://github.com/FossPrime/Steam-Controller-Auto-Charge
185•zdw•19h ago•47 comments

Jamesob's guide to running SOTA LLMs locally

https://github.com/jamesob/local-llm
387•livestyle•1d ago•175 comments

MSI Center – How to gain SYSTEM privileges in seconds

https://mrbruh.com/msicenter/
131•MrBruh•16h ago•52 comments

FreeBSD ate my RAM

https://crocidb.com/post/freebsd-ate-my-ram/
183•theanonymousone•22h ago•78 comments

Synthesis is harder than analysis

https://surfingcomplexity.blog/2026/07/03/synthesis-is-harder-than-analysis/
136•azhenley•15h ago•32 comments