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Category Theory Illustrated – Orders

https://abuseofnotation.github.io/category-theory-illustrated/04_order/
52•boris_m•2h ago•11 comments

Amiga Graphics

https://amiga.lychesis.net/
42•sph•2h ago•1 comments

Claude Design

https://www.anthropic.com/news/claude-design-anthropic-labs
1034•meetpateltech•18h ago•672 comments

Show HN: I made a calculator that works over disjoint sets of intervals

https://victorpoughon.github.io/interval-calculator/
141•fouronnes3•7h ago•22 comments

Measuring Claude 4.7's tokenizer costs

https://www.claudecodecamp.com/p/i-measured-claude-4-7-s-new-tokenizer-here-s-what-it-costs-you
604•aray07•17h ago•430 comments

Towards trust in Emacs

https://eshelyaron.com/posts/2026-04-15-towards-trust-in-emacs.html
102•eshelyaron•2d ago•12 comments

The simple geometry behind any road

https://sandboxspirit.com/blog/simple-geometry-of-roads/
19•azhenley•2d ago•4 comments

All 12 moonwalkers had "lunar hay fever" from dust smelling like gunpowder (2018)

https://www.esa.int/Science_Exploration/Human_and_Robotic_Exploration/The_toxic_side_of_the_Moon
328•cybermango•14h ago•191 comments

Spending 3 months coding by hand

https://miguelconner.substack.com/p/im-coding-by-hand
205•evakhoury•16h ago•203 comments

It is incorrect to "normalize" // in HTTP URL paths

https://runxiyu.org/comp/doubleslash/
24•pabs3•3h ago•13 comments

Rewriting Every Syscall in a Linux Binary at Load Time

https://amitlimaye1.substack.com/p/rewriting-every-syscall-in-a-linux
40•riteshnoronha16•4d ago•14 comments

A simplified model of Fil-C

https://www.corsix.org/content/simplified-model-of-fil-c
173•aw1621107•11h ago•93 comments

Are the costs of AI agents also rising exponentially? (2025)

https://www.tobyord.com/writing/hourly-costs-for-ai-agents
197•louiereederson•2d ago•51 comments

Brunost: The Nynorsk Programming Language

https://lindbakk.com/blog/introducing-brunost
61•atomfinger•4d ago•23 comments

Show HN: Smol machines – subsecond coldstart, portable virtual machines

https://github.com/smol-machines/smolvm
326•binsquare•15h ago•100 comments

Slop Cop

https://awnist.com/slop-cop
173•ericHosick•17h ago•103 comments

Show HN: PanicLock – Close your MacBook lid disable TouchID –> password unlock

https://github.com/paniclock/paniclock/
188•seanieb•16h ago•81 comments

"cat readme.txt" is not safe if you use iTerm2

https://blog.calif.io/p/mad-bugs-even-cat-readmetxt-is-not
178•arkadiyt•14h ago•98 comments

Hyperscalers have already outspent most famous US megaprojects

https://twitter.com/finmoorhouse/status/2044933442236776794
188•nowflux•16h ago•154 comments

Middle schooler finds coin from Troy in Berlin

https://www.thehistoryblog.com/archives/75848
229•speckx•18h ago•107 comments

NASA Force

https://nasaforce.gov/
270•LorenDB•17h ago•266 comments

Landmark ancient-genome study shows surprise acceleration of human evolution

https://www.nature.com/articles/d41586-026-01204-5
76•unsuspecting•10h ago•62 comments

Michael Rabin Has Died

https://en.wikipedia.org/wiki/Michael_O._Rabin
14•tkhattra•2d ago•0 comments

NIST gives up enriching most CVEs

https://risky.biz/risky-bulletin-nist-gives-up-enriching-most-cves/
200•mooreds•18h ago•51 comments

Casus Belli Engineering

https://marcosmagueta.com/blog/casus-belli-engineering/
37•b-man•7h ago•8 comments

Making Wax Sealed Letters at Scale

https://waxletter.com/
17•hjconstas•2d ago•12 comments

Introducing: ShaderPad

https://rileyjshaw.com/blog/introducing-shaderpad/
92•evakhoury•2d ago•18 comments

The Unix executable as a Smalltalk method (2025) [video]

https://www.youtube.com/watch?v=sZjPQ7vtLNA
53•surprisetalk•1d ago•3 comments

Arc Prize Foundation (YC W26) Is Hiring a Platform Engineer for ARC-AGI-4

https://www.ycombinator.com/companies/arc-prize-foundation/jobs/AKZRZDN-platform-engineer-benchma...
1•gkamradt_•12h ago

The GNU libc atanh is correctly rounded

https://inria.hal.science/hal-05591661
90•matt_d•3d ago•20 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•11mo ago

Comments

bschwindHN•11mo ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•11mo ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•11mo ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?