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Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•11mo ago

Comments

bschwindHN•11mo ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•11mo ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•11mo ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?

New 10 GbE USB adapters are cooler, smaller, cheaper

https://www.jeffgeerling.com/blog/2026/new-10-gbe-usb-adapters-cooler-smaller-cheaper/
176•calcifer•4h ago•59 comments

Google plans to invest up to $40B in Anthropic

https://www.bloomberg.com/news/articles/2026-04-24/google-plans-to-invest-up-to-40-billion-in-ant...
590•elffjs•18h ago•573 comments

Show HN: A Karpathy-style LLM wiki your agents maintain (Markdown and Git)

https://github.com/nex-crm/wuphf
56•najmuzzaman•1h ago•20 comments

A 3D Body from Eight Questions – No Photo, No GPU

https://clad.you/blog/posts/questionnaire-mlp/
66•arkadiuss•2d ago•9 comments

How to Implement an FPS Counter

https://vplesko.com/posts/how_to_implement_an_fps_counter.html
16•vplesko•3d ago•0 comments

Paraloid B-72

https://en.wikipedia.org/wiki/Paraloid_B-72
194•Ariarule•3d ago•38 comments

Humpback whales are forming super-groups

https://www.bbc.com/future/article/20260416-the-humpback-super-groups-swarming-the-seas
111•andsoitis•3d ago•55 comments

Replace IBM Quantum back end with /dev/urandom

https://github.com/yuvadm/quantumslop/blob/25ad2e76ae58baa96f6219742459407db9dd17f5/URANDOM_DEMO.md
165•pigeons•9h ago•22 comments

A Powerful New 'QR Code' Untangles Math's Knottiest Knots

https://www.quantamagazine.org/a-powerful-new-qr-code-untangles-maths-knottiest-knots-20260422/
23•defrost•2d ago•5 comments

My audio interface has SSH enabled by default

https://hhh.hn/rodecaster-duo-fw/
247•hhh•14h ago•80 comments

PCR is a surprisingly near-optimal technology

https://nikomc.com/2026/04/22/pcr/
32•mailyk•2d ago•3 comments

Plain text has been around for decades and it’s here to stay

https://unsung.aresluna.org/plain-text-has-been-around-for-decades-and-its-here-to-stay/
102•rbanffy•9h ago•25 comments

Sabotaging projects by overthinking, scope creep, and structural diffing

https://kevinlynagh.com/newsletter/2026_04_overthinking/
434•alcazar•19h ago•109 comments

Iliad fragment found in Roman-era mummy

https://www.thehistoryblog.com/archives/75877
182•wise_blood•2d ago•55 comments

Turbo Vision 2.0 – a modern port

https://github.com/magiblot/tvision
122•andsoitis•6h ago•34 comments

The mail sent to a video game publisher

https://www.gamefile.news/p/panic-mail-arco-despelote-time-flies-thank-goodness-teeth
32•colinprince•3d ago•0 comments

Cosmology with Geometry Nodes

https://www.blender.org/user-stories/cosmology-with-geometry-nodes/
61•shankysingh•9h ago•1 comments

There Will Be a Scientific Theory of Deep Learning

https://arxiv.org/abs/2604.21691
242•jamie-simon•16h ago•105 comments

The Classic American Diner

https://blogs.loc.gov/picturethis/2026/04/the-classic-american-diner/
223•NaOH•15h ago•135 comments

Education must go beyond the mere production of words

https://www.ncregister.com/commentaries/schnell-repairing-the-ruins
67•signor_bosco•10h ago•19 comments

MacBook Neo and how the iPad should be

https://craigmod.com/essays/ipad_neo/
279•jen729w•2d ago•160 comments

Larry McMurtry's Tall Tales

https://www.thenation.com/article/culture/larry-mcmurtry-biography/
5•samclemens•2d ago•0 comments

Open source memory layer so any AI agent can do what Claude.ai and ChatGPT do

https://alash3al.github.io/stash?_v01
42•alash3al•8h ago•16 comments

Work with the garage door up (2024)

https://notes.andymatuschak.org/Work_with_the_garage_door_up
158•jxmorris12•3d ago•115 comments

Email could have been X.400 times better

https://buttondown.com/blog/x400-vs-smtp-email
179•maguay•2d ago•150 comments

Firefox Has Integrated Brave's Adblock Engine

https://itsfoss.com/news/firefox-ships-brave-adblock-engine/
243•nreece•8h ago•119 comments

DeepSeek v4

https://api-docs.deepseek.com/news/news260424
1916•impact_sy•1d ago•1480 comments

You don't want long-lived keys

https://argemma.com/blog/long-lived-keys/
61•kkl•3d ago•39 comments

Reverse-engineering infrared-based electronic shelf labels

https://www.furrtek.org/?a=esl
29•pabs3•3d ago•3 comments

Escrow Security for iCloud Keychain

https://support.apple.com/guide/security/escrow-security-for-icloud-keychain-sec3e341e75d/web
5•gurjeet•3h ago•0 comments