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Show HN: HackerBooks – HackerTube, but for books mentioned on HN

https://hackerbooks.org
1588•roansh•21h ago•259 comments

Postgres 19 is late because so many more bugs are being found now

http://rhaas.blogspot.com/2026/10/postgres-19-is-late-and-its-ais-fault.html
603•soheilpro•2d ago•367 comments

Show HN: I've updated my Linux System Call website and API

https://syscall.sh/
70•guitmz•4h ago•29 comments

Show HN: Wikihack – HackerTube, but for Wikipedia articles mentioned on HN

https://wikihack.netlify.app
288•aizk•8h ago•87 comments

HackerTube: YouTube built from videos recommended by HN

https://karpathy.bearblog.dev/hacker-tube/
2679•karpathy•1d ago•597 comments

Bones may release proteins that slow aging and extend life span

https://www.science.org/content/article/bones-may-release-proteins-slow-aging-and-extend-life-span
169•EA-3167•12h ago•47 comments

Ask HN: Which TV do you recommend for privacy?

501•LecroJS•18h ago•620 comments

F/OSS Comics #13: BSD Unix, Part 3 – The Beginning of BSD Unix

https://fosscomics.com/posts/13.%20BSD%20Unix%20Part%203%20-%20The%20Beginning%20of%20BSD%20Unix/
161•joonehur•11h ago•20 comments

Show HN: HackerHack – HackerBooks but for Posts Posted on HN

https://news.ycombinator.com/
115•mw888•6h ago•18 comments

Mystery of 60-Second Fluctuations in Power Grids Solved

https://www.fz-juelich.de/en/news/archive/press-release/2026/mystery-of-60-second-fluctuations-in...
175•_Microft•2d ago•76 comments

Trigger.dev customer environment variables exposed

https://trigger.dev/blog/security-incident-nov-2026
119•anurag•12h ago•57 comments

Never Complain, Never Explain

https://en.wikipedia.org/wiki/Never_complain,_never_explain
29•gregsadetsky•1h ago•8 comments

From Charlemagne to the Kitchen Boy: Reading the Hamburg Rathaus

https://alsterrunde.com/from-charlemagne-to-the-kitchen-boy-reading-the-hamburg-rathaus/
49•mertbio•7h ago•6 comments

The future in old computer magazines (1984–2004)

https://tomorrowasusual.substack.com/p/blast-from-the-past-the-future-in
35•tudell•2h ago•20 comments

Nibnib: Image compression with extreme decompression speed

https://github.com/raphlinus/nibnib
162•raphlinus•3d ago•30 comments

Last night an AI agent performed brain surgery on a mouse

https://twitter.com/OcanaSantero/status/2115442964574908902
13•FacZap•51m ago•4 comments

China's First Frontier AI Export Controls: Mofcom Announcement No. 48

https://labs.cloudsecurityalliance.org/research/csa-research-note-china-ai-export-controls-announ...
88•jonnybgood•6h ago•52 comments

Tips for more effective fuzz testing with AFL++

https://nullprogram.com/blog/2025/02/05/
134•luu•5d ago•25 comments

BioWare co-founder: game execs "have never made a game" and don't get it

https://www.pcgamer.com/gaming-industry/none-of-these-people-have-ever-made-a-game-bioware-co-fou...
41•entryleveljobsc•5h ago•20 comments

Copper – A minimal low-level programming language with OOP and generics

https://tibleiz.net/copper/
184•bogdanoff_2•2d ago•103 comments

Supermarket freezers across Europe hit by second suspected cyber-attack

https://www.theguardian.com/world/2026/nov/02/supermarket-freezers-across-europe-hit-by-second-su...
62•fergie•1h ago•65 comments

The AI cost of JavaScript frameworks

https://nolanlawson.com/2026/10/28/the-ai-cost-of-javascript-frameworks/
404•luu•1d ago•310 comments

OccupySaaS

https://occupysaas.com/
373•misswaterfairy•13h ago•222 comments

New 3D thermal invisibility cloak makes objects disappear from infrared cameras

https://www.sciencedaily.com/releases/2026/10/261025073051.htm
94•stevenalowe•3d ago•38 comments

Show HN: OmniDiff – Opensource, super fast, content aware Git difftool, in Rust

https://github.com/ivankovic/omnidiff
273•FabCH•1d ago•81 comments

Supermarket freezers in Belgium and Sweden hit by suspected cyber-attack

https://www.bbc.com/news/articles/cq1kd1nee80eo
66•xqcgrek2•1h ago•66 comments

Show HN: Point your camera at a landscape to learn about its geology

https://outcrop.rocks/
226•headsupernova•3d ago•47 comments

Proving and improving the Platonic Representation Hypothesis with JEPAs

https://arxiv.org/abs/2610.39302
148•Anon84•1d ago•77 comments

One-minute frequency disturbances from synchronization in power systems

https://www.nature.com/articles/s41560-026-02144-0
168•croes•2d ago•54 comments

Radiation Map of the World

https://radiaverse.com/
191•slater•4d ago•53 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•1y ago

Comments

bschwindHN•1y ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•1y ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•1y ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?