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Project Hail Mary – Stellar Navigation Chart

https://valhovey.github.io/gaia-mary/
648•speleo•11h ago•150 comments

Blog ran on Ubuntu 16.04 for 10 years. I migrated it to FreeBSD

https://crocidb.com/post/this-blog-ran-on-ubuntu-16-04-for-10-years-i-migrated-it-to-freebsd/
195•speckx•8h ago•102 comments

Using Kagi Search with Low Vision

https://veroniiiica.com/using-kagi-search-with-low-vision/
154•speckx•8h ago•36 comments

The Death of the Brick and Mortar Toy Store

https://brainbaking.com/post/2026/05/the-death-of-the-brick-and-mortar-toy-store/
38•speckx•2d ago•27 comments

Uv is fantastic, but its package management UX is a mess

https://www.loopwerk.io/articles/2026/uv-ux-mess/
104•nchagnet•6h ago•61 comments

Was my $48K GPU server worth it?

https://rosmine.ai/2026/05/13/was-my-48k-gpu-worth-it/
330•apwheele•3d ago•242 comments

Samsung chip workers will get an average $340k bonus as AI profits soar

https://qz.com/samsung-chip-workers-bonus-ai-profits-052126
77•carabiner•2h ago•21 comments

Show HN: Freenet, a peer-to-peer platform for decentralized apps

https://freenet.org/
222•sanity•13h ago•121 comments

Indexing a year of video locally on a 2021 MacBook with Gemma4-31B (50GB swap)

https://blog.simbastack.com/indexed-a-year-of-video-locally/
312•asenna•13h ago•95 comments

Mycorrhizal Fungi, Nature's Key to Plant Survival and Success

https://pacifichorticulture.org/articles/mycorrhizal-fungi-natures-key-to-plant-survival-and-succ...
51•mooreds•1d ago•8 comments

Python 3.15: features that didn't make the headlines

https://blog.changs.co.uk/python-315-features-that-didnt-make-the-headlines.html
340•rbanffy•16h ago•163 comments

Tristan Davey's Punch Card Archive

https://punchcards.tristandavey.com/
4•ohjeez•2d ago•0 comments

Lost Images from the 1945 Trinity Nuclear Test Restored

https://spectrum.ieee.org/trinity-nuclear-test
304•pseudolus•16h ago•95 comments

Flipper One – we need your help

https://blog.flipper.net/flipper-one-we-need-your-help/
1077•sandebert•16h ago•422 comments

Launch HN: Runtime (YC P26) – Sandboxed coding agents for everyone on a team

https://www.runtm.com/
71•gustrigos•11h ago•21 comments

Waymo pauses Atlanta service as its robotaxis keep driving into floods

https://techcrunch.com/2026/05/21/waymo-pauses-atlanta-service-as-its-robotaxis-keep-driving-into...
272•mattas•11h ago•327 comments

Spotify will start reserving concert tickets for fans

https://www.hollywoodreporter.com/music/music-industry-news/spotify-will-start-reserving-concert-...
115•elffjs•11h ago•227 comments

Seattle Shield, an intelligence-sharing network operated by the Seattle police

https://prismreports.org/2026/05/20/seattle-shield-private-companies-surveillance/
424•root-parent•9h ago•172 comments

Multi-Stream LLMs: new paper on parallelizing/separating prompts, thinking, I/O

https://arxiv.org/abs/2605.12460
70•atomicthumbs•8h ago•5 comments

Google's Antigravity bait and switch

https://www.0xsid.com/blog/antigravity-bait-n-switch
571•ssiddharth•13h ago•279 comments

The <Noscript> Element as a Trap

https://hacktivis.me/articles/no-noscript-element
6•speckx•2d ago•3 comments

News outlets are limiting the Internet Archive’s access to their journalism

https://www.niemanlab.org/2026/05/more-than-340-local-news-outlets-are-limiting-the-internet-arch...
234•jaredwiener•10h ago•83 comments

The IBM-ification of Google?

https://zeroshot.bearblog.dev/google-is-shattering-under-its-own-weight-the-ibm-ification-of-google/
111•sabatonfan•4h ago•100 comments

Where are all the UK red telephone kiosks?

https://www.thek6project.co.uk/
73•Kaibeezy•9h ago•48 comments

Throwing AI-generated walls of text into conversations

https://noslopgrenade.com/
525•napolux•18h ago•312 comments

ParadeDB (YC S23) Is Hiring Distributed Systems/Platform Engineers

1•philippemnoel•10h ago

BBEdit 16

https://www.barebones.com/products/bbedit/bbedit16.html
276•qaz_plm•9h ago•84 comments

We're testing new ad formats in Search and expanding our Direct Offers pilot

https://blog.google/products/ads-commerce/google-marketing-live-search-ads/
573•sofumel•17h ago•521 comments

Mounting git commits as folders with NFS (2023)

https://jvns.ca/blog/2023/12/04/mounting-git-commits-as-folders-with-nfs/
93•pvtmert•2d ago•46 comments

Show HN: Agent.email – sign up via curl, claim with a human OTP

65•adisingh13•11h ago•72 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•1y ago

Comments

bschwindHN•1y ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•1y ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•1y ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?