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AI solves Erdos problem #728 (Terence Tao mathstodon post)

https://mathstodon.xyz/@tao/115855840223258103
43•cod1r•56m ago•3 comments

JavaScript Demos in 140 Characters

https://beta.dwitter.net
138•themanmaran•4h ago•30 comments

RTX 5090 and Raspberry Pi: Can It Game?

https://scottjg.com/posts/2026-01-08-crappy-computer-showdown/
92•scottjg•4h ago•48 comments

Scientists discover oldest poison, on 60k-year-old arrows

https://www.nytimes.com/2026/01/07/science/poison-arrows-south-africa.html
79•noleary•1d ago•21 comments

Turn a single image into a navigable 3D Gaussian Splat with depth

https://lab.revelium.studio/ml-sharp
39•ytpete•4h ago•26 comments

QtNat – Open you port with Qt UPnP

http://renaudguezennec.eu/index.php/2026/01/09/qtnat-open-you-port-with-qt/
32•jandeboevrie•3h ago•20 comments

How will the miracle happen today?

https://kk.org/thetechnium/how-will-the-miracle-happen-today/
294•zdw•5d ago•173 comments

The (likely?) cheapest home-made Michelson interferometer

https://guille.site/posts/3d-printed-michelson/
68•LolWolf•5d ago•31 comments

Show HN: EuConform – Offline-first EU AI Act compliance tool (open source)

https://github.com/Hiepler/EuConform
53•hiepler•4h ago•32 comments

Show HN: I made a memory game to teach you to play piano by ear

https://lend-me-your-ears.specr.net
370•vunderba•6h ago•134 comments

Flock Hardcoded the Password for America's Surveillance Infrastructure 53 Times

https://nexanet.ai/blog/53-times-flocksafety-hardcoded-the-password-for-americas-surveillance-inf...
87•fuck_flock•6h ago•33 comments

Show HN: Rocket Launch and Orbit Simulator

https://www.donutthejedi.com/
76•donutthejedi•4h ago•25 comments

Amiga Pointer Archive

https://heckmeck.de/pointers/
29•erickhill•8h ago•11 comments

Exercise can be nearly as effective as therapy for depression

https://www.sciencedaily.com/releases/2026/01/260107225516.htm
245•mustaphah•5h ago•185 comments

The Vietnam government has banned rooted phones from using any banking app

https://xdaforums.com/t/discussion-the-root-and-mod-hiding-fingerprint-spoofing-keybox-stealing-c...
379•Magnusmaster•6h ago•480 comments

Show HN: Repogen – a static site generator for package repositories

https://github.com/ralt/repogen
16•tlar•3d ago•1 comments

Replit (YC W18) Is Hiring

https://jobs.ashbyhq.com/replit
1•amasad•5h ago

Show HN: Similarity = cosine(your_GitHub_stars, Karpathy) Client-side

https://puzer.github.io/github_recommender/
108•puzer•3d ago•31 comments

Ragdoll Mayhem Maker – a physics-based level editor for my indie game

https://ragdollmayhemmaker.com/
6•anefiox•2d ago•1 comments

Show HN: I built a tool to create AI agents that live in iMessage

https://tryflux.ai/
40•danielsdk•5d ago•21 comments

How Markdown took over the world

https://www.anildash.com/2026/01/09/how-markdown-took-over-the-world/
87•zdw•5h ago•59 comments

Show HN: A website that auctions itself daily

https://www.thedailyauction.com/
19•nsomani•21h ago•5 comments

Mathematics for Computer Science (2018) [pdf]

https://courses.csail.mit.edu/6.042/spring18/mcs.pdf
364•vismit2000•16h ago•62 comments

Show HN: Various shape regularization algorithms

https://github.com/nickponline/shreg
36•nickponline•21h ago•3 comments

Cloudflare CEO on the Italy fines

https://twitter.com/eastdakota/status/2009654937303896492
358•sidcool•6h ago•521 comments

Deno has made its PyPI distribution official

https://github.com/denoland/deno/issues/31254
7•zahlman•1h ago•1 comments

Agonist-Antagonist Myoneural Interface

https://www.media.mit.edu/projects/agonist-antagonist-myoneural-interface-ami/overview/
29•kaycebasques•17h ago•2 comments

Sigmund Freud's Begonia

https://observer.co.uk/news/first-person/article/emma-freud-sigmund-freuds-begonia
8•dang•2h ago•3 comments

SendGrid isn’t emailing about ICE or BLM – it’s a phishing attack

https://fredbenenson.com/blog/2026/01/09/sendgrid-isnt-emailing-you-about-ice-or-blm-its-a-phishi...
166•mecredis•6h ago•121 comments

Linux Runs on Raspberry Pi RP2350's Hazard3 RISC-V Cores (2024)

https://www.hackster.io/news/jesse-taube-gets-linux-up-and-running-on-the-raspberry-pi-rp2350-s-h...
143•walterbell•6d ago•50 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•7mo ago

Comments

bschwindHN•7mo ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•7mo ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•7mo ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?