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Project Valhalla, Explained: How a Decade of Work Arrives in JDK 28

https://www.jvm-weekly.com/p/project-valhalla-explained-how-a
227•philonoist•5h ago•91 comments

DuckDB Internals: Why Is DuckDB Fast? (Part 1)

https://www.greybeam.ai/blog/duckdb-internals-part-1
221•marklit•3d ago•73 comments

To study how chips work, MIT researchers built their own operating system

https://news.mit.edu/2026/to-study-how-chips-really-work-mit-researchers-built-their-own-operatin...
213•speckx•3d ago•31 comments

Zen and the Art of Machine Learning Research

https://blog.jxmo.io/p/zen-and-the-art-of-machine-learning
97•jxmorris12•3d ago•30 comments

So You Want to Define a Well-Known URI

https://mnot.net/blog/2026/well_known_uris
87•ingve•6h ago•45 comments

I found 10k GitHub repositories distributing Trojan malware

https://orchidfiles.com/github-repositories-distributing-malware/
826•theorchid•1d ago•214 comments

Gribouille 0.3.0: A Grammar of Graphics for Typst

https://mickael.canouil.fr/posts/2026-06-15-gribouille-0-3/
113•mcanouil•3d ago•44 comments

The Raku Foundation is born

https://raku.foundation
54•librasteve•3d ago•37 comments

Ten years of ClickHouse in open source

https://clickhouse.com/blog/open-source-10
81•saisrirampur•3d ago•16 comments

Zero-Touch OAuth for MCP

https://blog.modelcontextprotocol.io/posts/enterprise-managed-auth/
209•niyikiza•14h ago•75 comments

The AirPods Effect

https://www.theescapenewsletter.com/p/the-airpods-effect
142•herbertl•13h ago•281 comments

How Japan's railways stayed one while splitting apart

https://arun.is/blog/jr-logo/
117•ddrmaxgt37•1d ago•90 comments

Ubiquiti: Enterprise NAS, Built on ZFS

https://blog.ui.com/article/introducing-enterprise-nas
353•ksec•21h ago•302 comments

CS 6120: Advanced Compilers: The Self-Guided Online Course (2020)

https://www.cs.cornell.edu/courses/cs6120/2025fa/self-guided/
382•ibobev•1d ago•53 comments

Datasette Apps: Host custom HTML applications inside Datasette

https://simonwillison.net/2026/Jun/18/datasette-apps/
94•lumpa•11h ago•35 comments

.gitignore Isn't the only way to ignore files in Git

https://nelson.cloud/.gitignore-isnt-the-only-way-to-ignore-files-in-git/
444•FergusArgyll•1d ago•137 comments

SMTP Relay with Web Dashboard

https://github.com/toinbox/simplerelay
14•toinbox•3d ago•2 comments

Hospitals and universities repurposing drugs at lower cost

https://www.kcl.ac.uk/news/hospitals-and-universities-repurposing-drugs-at-90-lower-cost
317•giuliomagnifico•1d ago•143 comments

Norway greenlights first full-scale ship tunnel

https://eandt.theiet.org/2026/06/18/norway-greenlights-world-s-first-full-scale-ship-tunnel
29•geox•2h ago•11 comments

Show HN: Talos – Open-source WASM interpreter for Lean

https://github.com/cajal-technologies/talos
60•mfornet•23h ago•9 comments

Building a robotics research setup that lives next to my desk

https://dfdxlabs.com/research/2026/robotics-setup/
90•mplappert•21h ago•30 comments

Flexport (YC W14) Is Hiring in Indonesia, India, and Thailand

https://www.flexport.com/company/careers/
1•thedogeye•11h ago

Cell-based architecture for resilient payment systems

https://americanexpress.io/cell-based-architecture-for-resilient-payment-systems/
130•birdculture•3d ago•53 comments

Ice water drowning survival of young patient (2025)

https://www.jacc.org/doi/10.1016/j.jaccas.2025.104885
168•js2•8h ago•105 comments

W Social, public institutions and the theater of European digital sovereignty

https://blog.elenarossini.com/w-social-public-institutions-and-the-theater-of-european-digital-so...
223•nemoniac•23h ago•143 comments

If your product is Great, it doesn't need to be Good (2010)

http://paulbuchheit.blogspot.com/2010/02/if-your-product-is-great-it-doesnt-need.html
95•skogstokig•3d ago•71 comments

Modos Color Monitor Pushes E-Paper Displays Further

https://spectrum.ieee.org/modos-e-paper-monitor
294•Vinnl•1d ago•70 comments

Akse3D – open-source 3D modelling anyone can master

https://akse3d-en.skaperiet.no
31•joachimhs•3d ago•3 comments

Show HN: Are You in the Weights?

https://www.intheweights.com/
370•turtlesoup•15h ago•216 comments

Launch HN: TesterArmy (YC P26) – Agents that test web and mobile apps

https://tester.army
122•okwasniewski•21h ago•57 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•1y ago

Comments

bschwindHN•1y ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•1y ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•1y ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?