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Humans will never again create a project like Wikipedia

https://www.economist.com/culture/2026/10/29/humans-will-never-again-create-a-project-quite-like-...
259•edward•2h ago•179 comments

Fold Epic Paper Airplanes

https://www.foldableflight.com
270•vismit2000•2h ago•54 comments

Children of Men: The Future Is a Mirror for the Present

https://reactormag.com/children-of-men-the-future-is-a-mirror-for-the-present/
58•speckx•1h ago•34 comments

Zebkit – Chromium's engine as a library you link, not a runtime you live in

https://github.com/ikey4u/zebkit
17•Riiiiichard•25m ago•5 comments

What is malloc doing, anyway?

https://benmandrew.com/articles/what-is-malloc-doing-anyway
66•benmandrew•3h ago•13 comments

Fun things to do with your VM/370 CE machine – Fun with big computers

https://rbanffy.github.io/fun-with-big-computers/fun-with-vm370/
70•rbanffy•4h ago•8 comments

Burying the Evidence: nine out of every 10 time capsules go missing

https://longreads.com/2026/11/05/time-capsules-ashley-stimpson/
41•ohjeez•1d ago•25 comments

Next-Concept Modeling: Fast, Parallel Coarse-to-Fine Text Generation

https://arxiv.org/abs/2610.14162
143•theanonymousone•7h ago•30 comments

KetchUp – Open-source SketchUp alternative built with Rust and WebGPU

https://ketchup3d.github.io/app/
623•dcoulmbe•16h ago•186 comments

Unlocking any car from X brand in most of the world

https://shubs.io/unlocking-any-car-from-x-brand-in-most-of-the-world/
496•infosecau•14h ago•252 comments

I'm not convinced the AI bubble exists

https://matteoraso.github.io/im-not-convinced-the-ai-bubble-exists.html#im-not-convinced-the-ai-b...
433•matteoraso•15h ago•733 comments

How Australia played the first music on a computer

https://www.pearcey.org.au/heritage/csirac/how-australia-played-the-worlds-first-music-on-a-compu...
13•Skyfall106•3d ago•3 comments

Declarative Dragging

https://declarative-dragging.github.io/
644•smusamashah•4d ago•81 comments

Outlook.com is rejecting email from domains without DMARC

https://mailroute.net/blog/outlook-rejecting-email-without-dmarc
472•xmddmx•19h ago•326 comments

Psalm 7 release: PHP security&static analysis software

https://psalm.dev/articles/psalm-7
61•danogentili•1d ago•30 comments

Chimera Vocal Synth

https://chimera-vocal-synth.vercel.app/
283•nmstoker•16h ago•48 comments

Borrowing a Microsoft-signed shim to abuse Secure Boot on corporate hardware

https://leosmith.wtf/blog/not-so-secure-boot.html
22•p4p1•5h ago•5 comments

Show HN: Flide: Make Jev-like decision models up to 9.5x faster

https://github.com/OmniJev/Flide
83•unikcc•10h ago•18 comments

He Was a Suspect in the Yogurt Shop Murders for Thirty Years. He Can't Forget

https://www.texasmonthly.com/true-crime/the-yogurt-shop-killer-who-wasnt/
20•gmays•2d ago•5 comments

ChatGPT Desktop forwards your SSH agent to remote machines

108•DenGorbachev•6h ago•32 comments

Dux: Free, open-source Wayland desktop shell with file manager and theming

https://duxlabs.dev/
316•indigodaddy•19h ago•118 comments

Quasi-Logarithmic Kitchen Timer

https://blog.coredump.cx/p/quasi-logarithmic-kitchen-timer
66•surprisetalk•4d ago•18 comments

Ask HN: What are you working on? (November 2026)

250•david927•17h ago•862 comments

Nvidia CEO Jensen Huang's letter to staff about affair

https://nvidianews.nvidia.com/news/a-message-to-our-company
828•karimf•16h ago•978 comments

The French Cake Cooked on a Spit (2018) [video]

https://www.youtube.com/watch?v=havcACdx0Y0
21•NaOH•1d ago•13 comments

Ur-Nammu Founder of the Sumerian Renaissance

https://www.worldhistory.org/Ur-Nammu/
44•Bluestein•2d ago•7 comments

Llama-modchip: 284B DeepSeek on 64GB RAM, no GPU

https://github.com/synchopate/llama-modchip
451•joshcsimmons•1d ago•197 comments

Writing as a thinking tool

http://muratbuffalo.blogspot.com/2026/11/writing-as-thinking-tool.html
427•jruohonen•1d ago•103 comments

Is Opus 5.5 nerfed? Thinking patterns changed on November 3

https://twitter.com/shanemelaugh/status/2119192075505893695
345•rzk•7h ago•241 comments

Goldman Sachs is pulling Claude Code from its bankers and traders

https://www.thestateofai.com/news/goldman-sachs-claude-code-traders-bankers
833•TheWiggles•20h ago•448 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•1y ago

Comments

bschwindHN•1y ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•1y ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•1y ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?