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Why some US restaurants are banning tips

https://www.bbc.com/news/articles/c4g36yze692o
46•rock_artist•28m ago•34 comments

iCloud+ Hide My Email addresses will remain on icloud.com

https://developer.apple.com/news/?id=1ptvdtcm
475•K7PJP•12h ago•140 comments

Xiaomi: New CPU matches Apple cores single threaded, much faster multithreaded

https://twitter.com/lemire/status/2091894299289874926
883•tosh•19h ago•627 comments

MS Paint and Photos inivisibly watermark even locally generated output with GUID

https://xusheng.dev/posts/reversing/mspaint_invisible_watermark/main/
723•ComputerGuru•19h ago•317 comments

How Universities Should Prepare Founders

https://paulgraham.com/prepare.html
132•gmays•8h ago•161 comments

SiFive's First Server Platform

https://chipsandcheese.com/p/sifives-first-server-platform
59•geerlingguy•7h ago•14 comments

How Europe is killing makers and micro-entrepreneurs

https://lectronz.com/u/lectronz/articles/how-europe-is-killing-makers-and-micro-entrepreneurs
1392•l-one-lone•21h ago•868 comments

Moon (2024)

https://ciechanow.ski/moon/
199•simonebrunozzi•12h ago•36 comments

The entire city of San Francisco as a video game

https://sf.thijs.gg/
477•centrosphere•17h ago•142 comments

Headlong: A Microharness for Persistent Agents

https://www.laude.org/updates/headlong-a-microharness-for-persistent-agents
64•lbw1215•6h ago•21 comments

What's new in Emacs 31.1

https://www.masteringemacs.org/article/whats-new-in-emacs-311
150•geospeck•21h ago•30 comments

Bookshelf – Self-hosted eBook library that runs on object storage

https://github.com/murerkinn/bookshelf
103•arbayi•11h ago•39 comments

Where did all the public bathrooms go?

https://daily.jstor.org/where-did-all-the-public-bathrooms-go/
249•herbertl•17h ago•557 comments

Nostr is an inclusive communication commons

https://nostr.org/
148•Bluestein•2d ago•93 comments

Show HN: I wrote a BASIC interpreter that boots on UEFI machines

https://tarjan.itch.io/thoreaubasic
69•Gorsefound•1d ago•18 comments

Vintage Artificial Intelligence: Before It Got Awkward

https://blog.archive.org/2026/08/16/vintage-artificial-intelligence-before-it-got-awkward/
105•signor_bosco•13h ago•20 comments

Training AI to Paint with Code

https://surya.website/rling-qwen-to-paint-with-code
101•Tiberium•1d ago•12 comments

Peppermint oil reduces blood pressure by 8.48 mmHg in small study

https://journals.plos.org/plosone/article?id=10.1371/journal.pone.0344538
169•brandonb•19h ago•80 comments

Screen viewing time from age 1 to 8 years and subsequent academic performance

https://link.springer.com/article/10.1007/s12519-026-01046-1
18•Markoff•1h ago•9 comments

Crafting QR Codes: A deep dive into QR code art (2024)

https://kylezhe.ng/writes/crafting-qr-codes
87•subset•20h ago•5 comments

Walgit – a Git server that is one binary in front of an object store

https://github.com/tobi/walgit
93•matallo•19h ago•23 comments

Jabber/XMPP: 25 Years of Digital Independence

https://gultsch.de/posts/25-years-of-digital-independence/
233•inputmice•18h ago•133 comments

LLMs could control their host machines by exploiting inference engines

https://boydkane.com/essays/llms-could-control-their-host-machines-by-exploiting-inference-engines
152•zdw•15h ago•69 comments

Was modern art a CIA psy-op? (2020)

https://daily.jstor.org/was-modern-art-really-a-cia-psy-op/
85•neom•9h ago•137 comments

SeL4 security proofs now complete on AArch64

https://proofcraft.systems/news-2026/#2026-08-21
192•snvzz•23h ago•43 comments

I were 17, I'd learn how to build LLMs from scratch

https://twitter.com/paulg/status/2091544343589060625
556•bilsbie•1d ago•635 comments

Show HN: Screen memory without screenshots, just text to Markdown

https://github.com/dragthelake/ambient-context
51•Dramatize•6h ago•18 comments

Octopus intelligence may be related to never-before-seen mutation

https://www.smithsonianmag.com/smart-news/why-are-some-octopuses-so-smart-the-answer-might-lie-in...
170•bookofjoe•16h ago•129 comments

Oceans hit highest temperature on record

https://www.bbc.com/news/articles/c62m4gpnp78o
576•tcp_handshaker•15h ago•446 comments

Show HN: PicoMQ – Durable Streams over HTTP, on object storage

https://picomq.com/
123•adesh_nalpet•18h ago•22 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•1y ago

Comments

bschwindHN•1y ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•1y ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•1y ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?