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REA Reverse – Engineer Anything

https://rea.tools/
44•modinfo•56m ago•9 comments

Cloudflare acquires Deno

https://deno.com/blog/cloudflare
1063•ilreb•12h ago•556 comments

Triple-A Minesweeper

https://minesweeper.mikelacher.com/
647•robin_reala•9h ago•119 comments

11 of 23 Core Open Source Projects Run on 1 or 2 People

https://linuxstans.com/11-of-23-core-open-source-projects-run-on-1-or-2-people/
33•dxs•1h ago•12 comments

Our $445M Series D

https://oxide.computer/blog/our-445m-series-d
590•ahlCVA•12h ago•266 comments

Show HN: Carrier-Explode: iPhone, Pixel and Galaxy carrier settings decoded

https://carrierexplode.com/
212•simplyalec•7h ago•25 comments

Typesafe AI raises $870M at $7.5B

https://typesafe.ai/blog/series-ai
270•tosh•8h ago•206 comments

Sorry, I'm in a meeting

https://iminafleeting.com/
762•splintersio•16h ago•239 comments

Anthropic AI model submits false tip on unsolved Philly murder

https://www.nbcphiladelphia.com/news/local/anthropic-ai-model-submits-false-tip-on-unsolved-phill...
34•Zambyte•3h ago•12 comments

YouTuber Says Cops Visited Him After He Built a Flock-Style Camera to Track Cops

https://gizmodo.com/youtuber-says-cops-paid-him-a-visit-after-he-built-flock-style-camera-to-trac...
407•gumby•4h ago•220 comments

Pointing AI at archives found a forgotten meteorite, lost rhinos, and more

https://jessewaites.com/blog/post/i-pointed-ai-at-400-years-of-archives/
102•piratebroadcast•13h ago•53 comments

Rewriting Prime Agent in Rust

https://www.primeintellect.ai/blog/prime-agent-rust
19•piotrgrabowski•2h ago•5 comments

Compiling Rust to readable C with Eurydice

https://lwn.net/Articles/1055211/
12•peter_d_sherman•2h ago•2 comments

Show HN: Let your AI agents paint big arrows, boxes and text on your screen

https://github.com/franzenzenhofer/big-arrow-on-the-screen
378•franze•14h ago•165 comments

Can you use autoregressive diffusion to generate market data?

https://blog.janestreet.com/can-you-use-autoregressive-diffusion-to-generate-market-data/
4•jsomers•10h ago•0 comments

Nobel Peace Prize for 2026 to Navanethem Pillay

https://www.nobelprize.org/prizes/peace/2026/press-release/
443•Anon84•15h ago•225 comments

Show HN: Proton Drive for Linux

https://oss.lsantos.dev/proton-drive-linux-fs/
33•khaosdoctor•1d ago•13 comments

The role of cat eye narrowing movements in cat–human communication (2020)

https://www.nature.com/articles/s41598-020-73426-0
37•bushwart•3d ago•22 comments

Show HN: The rarest tech books and docs you've probably never read

https://readrare.com/
73•miletus•7h ago•11 comments

Atari Falcon

https://atarimuseum.nl/atari-falcon/
12•debo_•2h ago•2 comments

'Wallace and Gromit,' 90% Alone

https://animationobsessive.substack.com/p/wallace-and-gromit-90-alone
157•vinhnx•11h ago•21 comments

Has the Autonomous Trucking Revolution Arrived?

https://phenomenalworld.org/analysis/has-the-autonomous-trucking-revolution-arrived/
3•demonsthenes•1h ago•0 comments

My static site was serving my internal docs

https://tminuslabs.space/serving-secrets
6•tminuslabs•2d ago•5 comments

M7.6 Earthquake in Panama

https://earthquake.usgs.gov/earthquakes/eventpage/us6000u18k/executive
127•gslin•7h ago•35 comments

What mathematicians should know about the Lean Theorem Prover: reliability & AI

https://terrytao.wordpress.com/2026/10/09/what-mathematicians-should-know-about-the-lean-theorem-...
31•matt_d•7h ago•4 comments

Taxing Entrepreneurial Wealth: Evidence from Norway, 2021–2025

https://www.nber.org/papers/w35854
11•PLenz•3h ago•0 comments

How to Fix autoconf-style Configuration Probing

https://build2.org/blog/fix-autoconf.xhtml
10•boris•1d ago•5 comments

Microsoft-Decision-1, our model for fast decision-making

https://commandline.microsoft.com/microsoft-decision-1-model-foundry/
142•lisajaloza•6h ago•53 comments

Scam American companies are using to manipulate ingredient lists

https://twitter.com/WallStreetApes/status/2108594998656807078
43•bilsbie•7h ago•54 comments

Ideas aren't getting harder to find (2022)

https://www.experimental-history.com/p/ideas-arent-getting-harder-to-find
119•rafaelc•7h ago•54 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•1y ago

Comments

bschwindHN•1y ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•1y ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•1y ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?