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Everything I own, owned

https://schlarp.com/posts/everything-i-own-owned/
564•schlarpc•7h ago•172 comments

Anthropic's best AI model struggles to attract users as cheaper tools thrive

https://www.ft.com/content/5ee49718-c258-4f01-aa32-7e5b76ae5245
382•naves•11h ago•337 comments

How I find problems to solve as a staff engineer

https://lalitm.com/post/find-problems-staff-engineer/
359•vanpra•10h ago•120 comments

My agent.md to improve LLM-assisted code quality

https://fabiensanglard.net/agent.md/index.html
252•ibobev•12h ago•101 comments

Google Workspace thinks my domain is an email provider (2025)

https://blog.elis.cc/articles/google-workspace-thinks-my-domain-is-an-email-provider/
243•el1s7•10h ago•70 comments

Migrating a Synology NAS to a UniFi UNAS Pro 8 with Robocopy, SMB Multichannel

https://www.hanselman.com/blog/migrating-a-synology-nas-to-a-unifi-unas-pro-8-with-robocopy-smb-m...
33•soheilpro•4h ago•32 comments

I built a low-latency AI companion that plays Skyrim with me

https://pantel.is/projects/ai-gaming-companion/
66•pantelisk•6h ago•12 comments

What Is a Harness?

https://earendil.com/posts/what-is-a-harness/
391•tosh•15h ago•145 comments

How Complex Systems Fail (1998)

https://how.complexsystems.fail/
283•shortcrct•14h ago•66 comments

Malware infects Android-based automotive head unit firmware

https://securelist.com/android-head-unit-malware/121106/
229•campuscodi•16h ago•119 comments

Rural Village in Spain Is Welcoming Digital Nomads with Open Arms

https://www.cntraveler.com/story/this-rural-village-in-spain-is-welcoming-digital-nomads-with-ope...
64•simonebrunozzi•9h ago•38 comments

My favorite nonfiction books about cults, scams, and schemes

https://bookdna.com/best-books/nonfiction-about-cults-scams-and-schemes
216•bwb•16h ago•80 comments

Nearly 3M Teslas recalled in China over hidden door handles

https://www.bbc.com/news/articles/c4g6ggdg030o
64•chicken-stew•1h ago•55 comments

Why Sal Khan't: On Learning by Making but Teaching by Telling

https://punyamishra.com/2026/04/16/why-sal-khant-on-learning-by-making-but-teaching-by-telling/
166•the-mitr•14h ago•98 comments

Implementation of GPT-2 in pure CMake

https://github.com/AlpinDale/gpt2.cmake
61•porridgeraisin•8h ago•14 comments

Explain it to me like I'm ten

https://timharford.com/2026/08/explain-it-to-me-like-im-ten/
114•bookofjoe•11h ago•45 comments

The first search engine for Internet-connected devices

https://www.shodan.io/
14•momentmaker•5h ago•0 comments

A website for debloated open source alternatives

https://debloat.dev/
305•ryanvogel•13h ago•96 comments

Decoding silent reading from non-invasive EEG

https://arxiv.org/abs/2608.20186
44•root-parent•9h ago•20 comments

Kodak DC50 now usable on the Apple II

https://www.colino.net/wordpress/archives/2026/08/23/kodak-dc50-now-usable-on-the-apple-ii/
55•ibobev•13h ago•9 comments

Former OC actor Ben McKenzie on crusade to take down 'stupid' cryptocurrency

https://www.rnz.co.nz/life/people/celebrity/former-oc-actor-ben-mckenzie-on-crusade-to-take-down-...
33•billybuckwheat•3h ago•19 comments

Over 170k Nonprofits Lost All Their Data. Is Microsoft to Blame?

https://slate.com/technology/2026/08/microsoft-software-nonprofit-data-delete.html
220•tchalla•11h ago•104 comments

The Remote Work Challenge: Lessons from 5 Cities

https://www.pew.org/en/research-and-analysis/reports/2026/05/the-remote-work-challenge-lessons-fr...
52•softwaredoug•12h ago•27 comments

The Sloppification of Peptides

https://henryaj.substack.com/p/the-sloppification-of-peptides
121•henryaj•20h ago•109 comments

Parallel development without the headaches using Git worktree

https://barrd.dev/article/parallel-development-without-the-headaches-using-git-worktree/
42•oogali•7h ago•31 comments

AI and Infrastructure Engineering

https://omegion.dev/2026/08/ai-and-infrastructure-engineering/
62•0megion•11h ago•28 comments

Declarative WebGPU with S-Expressions

https://hugodaniel.com/posts/declarative-webgpu-with-s-expressions/
31•hugodan•9h ago•3 comments

Things I want in a modern relational query language

https://sporks.space/2026/08/19/things-i-want-in-a-modern-relational-query-language/
97•zdw•1d ago•95 comments

The Vibe Tax

https://insufferable.dev/posts/vibe-tax/
134•allisdust•11h ago•109 comments

Death to px, long live ch

https://shkspr.mobi/blog/2026/08/death-to-px-long-live-ch/
75•Brajeshwar•16h ago•52 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•1y ago

Comments

bschwindHN•1y ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•1y ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•1y ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?