frontpage.
newsnewestaskshowjobs

Made with ♥ by @iamnishanth

Open Source @Github

fp.

Flock and Cyble Inc. Weaponize "Cybercrime" Takedowns to Silence Critics

https://haveibeenflocked.com/news/cyble-downtime
291•_a9•5h ago•53 comments

Show HN: Jmail – Google Suite for Epstein files

https://www.jmail.world
549•lukeigel•9h ago•115 comments

Backing Up Spotify

https://annas-archive.li/blog/backing-up-spotify.html
1010•vitplister•12h ago•346 comments

Measuring AI Ability to Complete Long Tasks: Opus 4.5 has 50% horizon of 4h49M

https://metr.org/blog/2025-03-19-measuring-ai-ability-to-complete-long-tasks/
75•spicypete•2h ago•50 comments

Ireland’s Diarmuid Early wins world Microsoft Excel title

https://www.bbc.com/news/articles/cj4qzgvxxgvo
211•1659447091•10h ago•75 comments

Claude in Chrome

https://claude.com/chrome
162•ianrahman•9h ago•78 comments

Pure Silicon Demo Coding: No CPU, No Memory, Just 4k Gates

https://www.a1k0n.net/2025/12/19/tiny-tapeout-demo.html
312•a1k0n•13h ago•47 comments

Log level 'error' should mean that something needs to be fixed

https://utcc.utoronto.ca/~cks/space/blog/programming/ErrorsShouldRequireFixing
353•todsacerdoti•3d ago•224 comments

Big GPUs don't need big PCs

https://www.jeffgeerling.com/blog/2025/big-gpus-dont-need-big-pcs
176•mikece•12h ago•61 comments

From devastation to wonder as Kangaroo Island bushfires lead to cave discoveries

https://www.abc.net.au/news/2025-12-13/more-than-150-caves-discovered-in-ki-after-devastating-bus...
30•speckx•5d ago•2 comments

Go ahead, self-host Postgres

https://pierce.dev/notes/go-ahead-self-host-postgres#user-content-fn-1
468•pavel_lishin•14h ago•299 comments

Chomsky and the Two Cultures of Statistical Learning

https://norvig.com/chomsky.html
38•atomicnature•4d ago•18 comments

Italian bears living near villages have evolved to be smaller and less agressive

https://phys.org/news/2025-12-italian-villages-evolved-smaller-aggressive.html
76•wjSgoWPm5bWAhXB•5d ago•40 comments

Gemini 3 Pro vs. 2.5 Pro in Pokemon Crystal

https://blog.jcz.dev/gemini-3-pro-vs-25-pro-in-pokemon-crystal
263•alphabetting•4d ago•82 comments

I spent a week without IPv4 (2023)

https://www.apalrd.net/posts/2023/network_ipv6/
127•mahirsaid•11h ago•228 comments

MIRA – An open-source persistent AI entity with memory

https://github.com/taylorsatula/mira-OSS
89•taylorsatula•9h ago•41 comments

Show HN: HN Wrapped 2025 - an LLM reviews your year on HN

https://hn-wrapped.kadoa.com?year=2025
162•hubraumhugo•16h ago•94 comments

OpenSCAD is kinda neat

https://nuxx.net/blog/2025/12/20/openscad-is-kinda-neat/
227•c0nsumer•12h ago•163 comments

Biscuit is a specialized PostgreSQL index for fast pattern matching LIKE queries

https://github.com/CrystallineCore/Biscuit
91•eatonphil•4d ago•13 comments

You have reached the end of the internet (2006)

https://hmpg.net/
132•raytopia•13h ago•32 comments

PG&E outages in S.F. leave 130k without electricity

https://www.sfchronicle.com/sf/article/pg-e-outage-40-000-customers-without-power-21254326.php
38•hamandcheese•2h ago•22 comments

Why do people leave comments on OpenBenches?

https://shkspr.mobi/blog/2025/12/why-do-people-leave-comments-on-openbenches/
126•sedboyz•14h ago•10 comments

Skills Officially Comes to Codex

https://developers.openai.com/codex/skills/
264•rochansinha•22h ago•123 comments

Approaching 50 Years of String Theory

https://www.math.columbia.edu/~woit/wordpress/?p=15401
70•jjgreen•17h ago•108 comments

Show HN: ZXC – Asymmetric, +40% decode vs. LZ4 on ARM (C, BSD-3, Fuzzed)

https://github.com/hellobertrand/zxc
8•pollop_•3d ago•2 comments

Over 40% of deceased drivers in vehicle crashes test positive for THC: Study

https://www.facs.org/media-center/press-releases/2025/over-40-of-deceased-drivers-in-motor-vehicl...
265•bookofjoe•14h ago•413 comments

Waymo halts service during S.F. blackout after causing traffic jams

https://missionlocal.org/2025/12/sf-waymo-halts-service-blackout/
26•rwoll•1h ago•14 comments

Immersa: Open-source Web-based 3D Presentation Tool

https://github.com/ertugrulcetin/immersa
142•simonpure•16h ago•24 comments

Origins of the TPC and the first 10 years

https://www.tpc.org/information/about/history5.asp
3•b-man•5d ago•0 comments

Perfecting Steve Baer's Triple Dome

https://vorth.github.io/vzome-sharing/2024/02/18/baer-dome-from-H4-1001-09-13-04.html
17•robinhouston•3d ago•3 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•7mo ago

Comments

bschwindHN•7mo ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•7mo ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•7mo ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?