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A California aquifer may have crossed the point of no return

https://www.science.org/content/article/california-aquifer-may-have-crossed-point-no-return
38•Jimmc414•36m ago•18 comments

The AI Aesthetic

https://blog.jim-nielsen.com/2026/ai-aesthetic/
184•montroser•4h ago•99 comments

Read this before you buy that TV streaming stick

https://krebsonsecurity.com/2026/07/read-this-before-you-buy-that-tv-streaming-stick/
616•speckx•10h ago•361 comments

I flagged two research papers for fake authors and both were accepted as orals

https://geospatialml.com/posts/reviewing-ai-slop/
121•volumes94•5h ago•53 comments

Stacked PRs are now live on GitHub

https://github.blog/changelog/2026-07-30-stacked-pull-requests-are-now-in-public-preview/
517•tomzorz•11h ago•176 comments

Agent Skill to Force Docs in ASD-STE100 Simplified Technical English

https://github.com/AminBlg/SimpleEnglish
239•navs•8h ago•86 comments

Gemini Robotics 2 brings whole body intelligence to robots

https://deepmind.google/blog/gemini-robotics-2-brings-whole-body-intelligence-to-robots/
501•ai2027•12h ago•401 comments

Does Speaking to Agents Like Cavemen Save 65% of Tokens? We Test

https://blog.jetbrains.com/ai/2026/07/speak-to-ai-agents-like-cavemen-tosave-tokens/
22•Sandman•2d ago•15 comments

The bond market isn't buying what Fed Chair Warsh is selling

https://www.reuters.com/commentary/reuters-open-interest/bond-market-isnt-buying-what-fed-chair-w...
22•kaycebasques•31m ago•0 comments

The American Grilled Cheese Sandwich Essay (2024)

https://buttondown.com/theswordandthesandwich/archive/the-best-american-grilled-cheese-sandwich-e...
28•NaOH•3d ago•14 comments

Investigating three real-world incidents in our cybersecurity evaluations

https://www.anthropic.com/news/investigating-incidents-cybersecurity-evals
129•surprisetalk•5h ago•92 comments

Rune 1.1: adds Python, an Emacs editor, a symbol index and is now free

https://rune.build/blog/rune-1-1-release
57•ernestrc•6h ago•18 comments

The Religion of Speed

https://graybeard.ing/the-religion-of-speed/
39•MobiusHorizons•4h ago•10 comments

CodePen 2.0

https://chriscoyier.net/2026/07/30/codepen-2-0/
143•robin_reala•10h ago•43 comments

Physicists Solve a Muon Mystery. Now, Old Results Don't Add Up

https://www.quantamagazine.org/physicists-solve-a-muon-mystery-now-old-results-dont-add-up-20260729/
189•ibobev•12h ago•108 comments

Google will expand age checks on Android worldwide till the end of the year

https://android-developers.googleblog.com/2026/07/google-play-age-signals-api-safer-experiences.html
371•dmantis•17h ago•461 comments

The Economic Benefit of Refactoring

https://martinfowler.com/articles/exploring-gen-ai/refactoring-economic-benefit.html
212•javaeeeee•12h ago•87 comments

Bad Apple but It's Traceroute

https://jssfr.de/2026-07-27-bad-apple-but-traceroute.html
81•jssfr•3d ago•20 comments

UEFA and its national associations will not participate in FIFA competitions

https://www.uefa.com/news-media/news/02a7-213a92896eb0-54dfbf454e3b-1000--statement-on-behalf-of-...
853•dickfickling•9h ago•474 comments

Saber-toothed cats became inbred–and struggled to move–before they went extinct

https://www.science.org/content/article/saber-toothed-cats-became-inbred-and-struggled-move-they-...
36•gmays•6h ago•14 comments

Memo-1: A 6502 computer built from scratch, using a Minitel as its terminal

https://github.com/MemoireMorte/Memo-1
59•sciences44•2d ago•6 comments

Advancing the price-performance frontier with GPT‑5.6

https://openai.com/index/advancing-the-price-performance-frontier-with-gpt-5-6/
527•tedsanders•10h ago•342 comments

GCC steering committee announces AI policy

https://lwn.net/Articles/1086041/
256•arto•16h ago•300 comments

2x, not 10x: coding with LLMs in 2026

https://obryant.dev/p/2x-not-10x/
231•tnisonoff•5d ago•184 comments

Show HN: Distilling DeepSeek into GPT-OSS doesn't transfer censorship. Try it

https://www.ctgt.ai/research/distillation-censorship-transfer
96•cgorlla•9h ago•63 comments

The lost civic life of movie rental stores

https://thereader.mitpress.mit.edu/the-lost-civic-life-of-movie-rental-stores/
139•facundo_olano•13h ago•195 comments

Rise Reforming (YC S26) Is Hiring

https://www.ycombinator.com/companies/rise-reforming/jobs/wJ9Q9nv-senior-chemical-process-engineer
1•george_rose25•11h ago

We Gave GPT 5.6 Sol a Real Business. It Lied, Spammed, and Lost $447

https://www.bottlenecklabs.com/blog/autonomously-run-businesses
321•Areibman•10h ago•194 comments

Show HN: Kedge – Full-stack cloud with forkable VM snapshots and global SQLite

https://kedge.dev/
97•wgjordan•1d ago•20 comments

Why is everyone trying to build a solid-state battery?

https://www.construction-physics.com/p/why-is-everyone-trying-to-build-a
180•crescit_eundo•15h ago•221 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•1y ago

Comments

bschwindHN•1y ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•1y ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•1y ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?