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Organic Maps

https://organicmaps.app/
550•tosh•5h ago•163 comments

New AI tutor achieves 0.71-1.30 SD effect size in Dartmouth course [pdf]

https://intextbooks.science.uu.nl/workshop2026/files/itb26_s1s2.pdf
30•jonahbard•48m ago•10 comments

Starring the Computer

https://www.starringthecomputer.com/computers.html
84•gitowiec•2h ago•27 comments

The future of Flipper Zero development

https://blog.flipper.net/future-of-flipper-zero-development/
32•croes•1h ago•1 comments

Do you hate XML? (2010)

https://sigfrid-lundberg.se/entries/2010/07/hate_xml/
15•theanonymousone•1h ago•11 comments

Introduction to Compilers and Language Design (2021)

https://dthain.github.io/books/compiler/
232•AlexeyBrin•7h ago•36 comments

It's not about physical vs. digital games, it's about ownership

https://popcar.bearblog.dev/its-about-ownership/
110•popcar2•4h ago•89 comments

The great blogging collapse: What happened to 100 successful blogs?

https://danielstanica.com/posts/Great-Blogging-Collapse
86•thm•3d ago•63 comments

You need a webring

https://shub.club/writings/2026/july/you-need-a-webring/
11•forthwall•50m ago•4 comments

Run Windows 2000 on a DEC Alpha with a new es40 fork

https://raymii.org/s/blog/Run_Windows_2000_for_Dec_Alpha_on_a_new_es40_fork.html
69•jandeboevrie•5h ago•39 comments

Airplane Boneyards List and Map

https://airplaneboneyards.com/airplane-boneyards-list-and-map.htm
62•hyperific•1d ago•12 comments

Installing A/UX 1.1 like it's the 90s

https://thomasw.dev/post/aux11/
12•zdw•3h ago•0 comments

Why DMARC's new "NP" tag can fail with DNSSEC

https://dmarcwise.io/blog/dmarc-np-incompatibility-with-dnssec
28•matteocontrini•4h ago•12 comments

Shadcn/UI now defaults to Base UI instead of Radix

https://ui.shadcn.com/docs/changelog
262•dabinat•14h ago•141 comments

A sociotechnical threat model for AI-driven smart home devices

https://arxiv.org/abs/2602.09239
72•dijksterhuis•2h ago•40 comments

Every postcard tells a story

https://observer.co.uk/style/features/article/every-postcard-tells-a-story
3•NaOH•1h ago•0 comments

Medieval-style fortifications are back in the Sahel

https://www.economist.com/middle-east-and-africa/2026/06/25/medieval-style-fortifications-are-bac...
70•andsoitis•4d ago•54 comments

Neoengineers

https://elijahpotter.dev/articles/neoengineers
5•chilipepperhott•2h ago•1 comments

OpenWiki: CLI that writes and maintains agent documentation for your codebase

https://github.com/langchain-ai/openwiki
55•handfuloflight•3d ago•16 comments

Optimizing an algorithm that's quadratic by design

https://whatchord.earthmanmuons.com/articles/chord-ranking-performance.html
5•elasticdog•3d ago•0 comments

Pandoc Lua Filters

https://pandoc.org/lua-filters.html
128•ankitg12•2d ago•11 comments

Moving Back Home Used to Be a Sign of Failure. Now It Shows Financial Savvy

https://www.wsj.com/lifestyle/relationships/living-with-parents-finances-0c35530c
18•apparent•2h ago•21 comments

The GNU Emacs Architecture: Unlocking the Core [pdf]

https://www.diva-portal.org/smash/get/diva2:2052282/FULLTEXT01.pdf
159•cenazoic•4d ago•12 comments

Autonomous flying umbrella follows and shields users from rain and sunlight

https://www.designboom.com/technology/autonomous-flying-umbrella-follows-users-rain-sunlight-i-bu...
61•amichail•3h ago•27 comments

Show HN: KiCad in the Browser

https://demo.pcbjam.com/
77•ViktorEE•7h ago•30 comments

EU Council forces Chat Control via fast-track

https://www.heise.de/en/news/Chat-Control-1-0-EU-Council-forces-messenger-scans-via-fast-track-11...
280•stavros•7h ago•152 comments

Web-based cryptography is always snake oil

https://www.devever.net/~hl/webcrypto
74•enz•11h ago•86 comments

Taphonomic analysis reveals behavioral & tech capabilities of Homo floresiensis

https://www.science.org/doi/10.1126/sciadv.aeb7219
3•bushwart•2h ago•0 comments

Rayfish, Peer-to-peer mesh VPN with no server to trust

https://rayfish.xyz/blog/01-introducing-rayfish
83•captain_dfx•4d ago•55 comments

Falling fertility on the left as key driver of US birth decline

https://www.nature.com/articles/s41598-026-57582-3
29•paulpauper•2h ago•22 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•1y ago

Comments

bschwindHN•1y ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•1y ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•1y ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?