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Qwen 3.8 27B

https://huggingface.co/Qwen/Qwen3.8-27B-FP8
818•erdaltoprak•8h ago•537 comments

Going Dark, and the era of law enforcement hacking

https://blog.cryptographyengineering.com/2026/08/14/everything-is-about-to-go-dark/
135•vslira•2h ago•88 comments

RISC-V: They should have known better

https://dmitry.gr/?r=06.%20Thoughts&proj=12.%20RV
37•kaycebasques•1h ago•10 comments

Why does Opus 5 feel worse to work with?

https://mun-logadan.github.io/why-does-opus-5-feel-worse/
738•numeri•13h ago•676 comments

RustDesk now supports true unattended remote access on Wayland

https://rustdesk.com/blog/unattended-remote-access-wayland/
200•rustdesk•7h ago•90 comments

Google is making private AI practical with homomorphic encryption

https://blog.google/security/how-google-is-making-private-ai-practical-with-homomorphic-encryption/
240•u1hcw9nx•7h ago•152 comments

Super Mario Derivations

https://fzakaria.com/2026/08/05/super-mario-derivations
29•domenkozar•1w ago•2 comments

AI by Hand

https://www.byhand.ai/
173•sans_souse•7h ago•14 comments

Introducing Toast 1

https://www.mixedbread.com/blog/toast-1
171•mplappert•8h ago•57 comments

Firefox is now the last major browser that still supports uBlock Origin

https://www.pcworld.com/article/3212428/firefox-is-now-the-last-major-browser-that-still-supports...
251•DemiGuru•4h ago•84 comments

Ultraviolet Bird Photography

https://uvbirds.com/
94•EndXA•1w ago•19 comments

I turned my RSS feeds into an e-ink newspaper to stop reading on my phone

https://heyjonny.dev/posts/rss-to-eink-newspaper/
134•speckx•9h ago•57 comments

New Lower and Upper Bounds for the Grothendieck Constant

https://arxiv.org/abs/2608.11158
26•surprisetalk•3h ago•4 comments

Show HN: Mole – Deep research agent for your terminal

https://github.com/lajosdeme/mole
40•lajosdeme•4h ago•6 comments

Maximizing the value of your Claude Code sessions

https://claude.com/blog/maximizing-the-value-of-your-claude-code-sessions
116•twapi•7h ago•78 comments

Turbo Pascal on CP/M, MSX-DOS and MS-DOS

http://pascal.hansotten.com/delphi/turbo-pascal-on-cpm-msx-dos-and-ms-dos/
61•rbanffy•2d ago•19 comments

Every exterior shot in The Taking of Pelham 123

https://iafisher.com/2026/07/pelham-123
23•evakhoury•3h ago•5 comments

The American sports plutocracy

https://www.derekthompson.org/p/the-american-sports-plutocracy-is
42•momentmaker•4h ago•25 comments

Seven books I keep close because I love them

https://blog.plover.com/2026/08/02/
285•surprisetalk•8h ago•128 comments

Show HN: Ember – Redshift safe color palettes

https://github.com/carpdiem/ember
47•carpdiem•5d ago•10 comments

ICTP Announces 2026 Dirac Medal Recipients (Physics)

https://www.ictp.it/news/2026/8/ictp-announces-2026-dirac-medal-recipients
10•rramadass•4d ago•1 comments

Don't classify, hallucinate

https://softwaredoug.com/blog/2026/08/10/hypothetical-classifications
214•softwaredoug•4d ago•84 comments

GLM-5.3: Frontier coding with emergent cyber capabilities

https://z.ai/blog/glm-5.3
1020•pella•18h ago•502 comments

Show HN: LuaCAD – Parametric CAD Scripted in Lua

https://luacad.ad-si.com
64•adius•6h ago•13 comments

Game Developers Conference – Royalty Free Sound Effects

https://sonniss.com/gameaudiogdc/
6•hyperific•3d ago•0 comments

Every Fucking Website (2020)

https://lxe.github.io/everywebsite/
709•doubletwoyou•9h ago•396 comments

A humble cabbage became one of the Forbidden City’s treasures (2025)

https://www.cnn.com/2025/11/10/style/jadeite-cabbage-taiwan-forbidden-city-curio-hnk-intl
51•dude250711•2d ago•7 comments

Moving integer division to floating-point is trivial

http://marc-b-reynolds.github.io/math/2026/08/10/IntDivByFP.html
31•matt_d•3d ago•12 comments

Open WireGuard Endpoints

https://proxylity.com/articles/now-available-open-wireguard-endpoints-and-async-lambda.html
21•mlhpdx•4h ago•2 comments

A Contract-Grade Verifier for LLM-Generated GPU Kernels

https://arxiv.org/abs/2608.12700
30•Jimmc414•6h ago•0 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•1y ago

Comments

bschwindHN•1y ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•1y ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•1y ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?