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The Singularity will occur on a Tuesday

https://campedersen.com/singularity
534•ecto•4h ago•303 comments

Ex-GitHub CEO launches a new developer platform for AI agents

https://entire.io/blog/hello-entire-world/
188•meetpateltech•5h ago•144 comments

Mathematicians disagree on the essential structure of the complex numbers

https://www.infinitelymore.xyz/p/complex-numbers-essential-structure
106•FillMaths•5h ago•122 comments

Simplifying Vulkan one subsystem at a time

https://www.khronos.org/blog/simplifying-vulkan-one-subsystem-at-a-time
178•amazari•8h ago•99 comments

My eighth year as a bootstrapped founder

https://mtlynch.io/bootstrapped-founder-year-8/
42•mtlynch•2d ago•14 comments

Clean-room implementation of Half-Life 2 on the Quake 1 engine

https://code.idtech.space/fn/hl2
282•klaussilveira•10h ago•55 comments

Show HN: Rowboat – AI coworker that turns your work into a knowledge graph (OSS)

https://github.com/rowboatlabs/rowboat
80•segmenta•4h ago•22 comments

Competition is not market validation

https://www.ablg.io/blog/competition-is-not-validation
29•tonioab•5h ago•5 comments

Show HN: Clawe – open-source Trello for agent teams

https://github.com/getclawe/clawe
40•Jonathanfishner•1h ago•28 comments

Show HN: Showboat and Rodney, so agents can demo what they've built

https://simonwillison.net/2026/Feb/10/showboat-and-rodney/
74•simonw•3h ago•39 comments

Qwen-Image-2.0: Professional infographics, exquisite photorealism

https://qwen.ai/blog?id=qwen-image-2.0
332•meetpateltech•12h ago•151 comments

The Evolution of Bengt Betjänt

https://andonlabs.com/blog/evolution-of-bengt
25•lukaspetersson•18h ago•2 comments

Launch HN: Livedocs (YC W22) – An AI-native notebook for data analysis

https://livedocs.com
36•arsalanb•3h ago•14 comments

The Little Learner: A Straight Line to Deep Learning

https://mitpress.mit.edu/9780262546379/the-little-learner/
8•AlexeyBrin•2d ago•0 comments

China's Data Center Boom: A View from Zhangjiakou (2025)

https://sinocities.substack.com/p/chinas-data-center-boom-a-view-from
18•fzliu•2h ago•7 comments

Markdown CLI viewer with VI keybindings

https://github.com/taf2/mdvi
35•taf2•3h ago•12 comments

Google handed ICE student journalist's bank and credit card numbers

https://theintercept.com/2026/02/10/google-ice-subpoena-student-journalist/
427•lehi•3h ago•155 comments

The switch to Linux and the beginning of my self-hosting journey

https://hazemkrimi.tech/blog/linux-self-hosting-journey/
87•kingcrimson1000•3h ago•61 comments

A brief history of oral peptides

https://seangeiger.substack.com/p/a-brief-history-of-oral-peptides
36•odedfalik•1d ago•10 comments

Show HN: Multimodal perception system for real-time conversation

https://raven.tavuslabs.org
19•mert_gerdan•2h ago•1 comments

Show HN: Stripe-no-webhooks – Sync your Stripe data to your Postgres DB

https://github.com/pretzelai/stripe-no-webhooks
23•prasoonds•4h ago•12 comments

Oxide raises $200M Series C

https://oxide.computer/blog/our-200m-series-c
447•igrunert•7h ago•227 comments

How did Windows 95 get permission to put the Weezer video Buddy Holly on the CD?

https://devblogs.microsoft.com/oldnewthing/20260210-00/?p=112052
10•ingve•2h ago•2 comments

Show HN: I built a macOS tool for network engineers – it's called NetViews

https://www.netviews.app
137•n1sni•16h ago•41 comments

Toyotas and Terrorists: "Why are ISIS's trucks better than ours?"

https://www.airuniversity.af.edu/Wild-Blue-Yonder/Articles/Article-Display/Article/3600155/toyota...
73•marysminefnuf•1h ago•80 comments

Show HN: I made paperboat.website, a platform for friends and creativity

https://paperboat.website/home/
44•yethiel•4h ago•24 comments

I started programming when I was 7. I'm 50 now and the thing I loved has changed

https://www.jamesdrandall.com/posts/the_thing_i_loved_has_changed/
468•jamesrandall•6h ago•414 comments

Europe's $24T Breakup with Visa and Mastercard Has Begun

https://europeanbusinessmagazine.com/business/europes-24-trillion-breakup-with-visa-and-mastercar...
489•NewCzech•9h ago•432 comments

Parse, Don't Validate (2019)

https://lexi-lambda.github.io/blog/2019/11/05/parse-don-t-validate/
203•shirian•6h ago•123 comments

Redefining Go Functions

https://pboyd.io/posts/redefining-go-functions/
73•todsacerdoti•7h ago•21 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•8mo ago

Comments

bschwindHN•8mo ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•8mo ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•8mo ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?