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Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•11mo ago

Comments

bschwindHN•11mo ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•11mo ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•11mo ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?

A recent experience with ChatGPT 5.5 Pro

https://gowers.wordpress.com/2026/05/08/a-recent-experience-with-chatgpt-5-5-pro/
93•_alternator_•3h ago•8 comments

Using Claude Code: The unreasonable effectiveness of HTML

https://twitter.com/trq212/status/2052809885763747935
23•pretext•48m ago•5 comments

Google broke reCAPTCHA for de-googled Android users

https://reclaimthenet.org/google-broke-recaptcha-for-de-googled-android-users
842•anonymousiam•10h ago•275 comments

OpenAI's WebRTC problem

https://moq.dev/blog/webrtc-is-the-problem/
223•atgctg•1d ago•59 comments

AI is breaking two vulnerability cultures

https://www.jefftk.com/p/ai-is-breaking-two-vulnerability-cultures
300•speckx•11h ago•126 comments

The React2Shell Story

https://lachlan.nz/blog/the-react2shell-story/
102•mufeedvh•13h ago•5 comments

David Attenborough's 100th Birthday

https://www.bbc.com/news/articles/cp3pww9g0p5o
539•defrost•17h ago•102 comments

AWS North Virginia data center outage – recovery to take hours

https://www.cnbc.com/2026/05/08/aws-outage-data-center-fanduel-coinbase.html
182•christhecaribou•1d ago•125 comments

Wi is Fi: Understanding Wi-Fi 4/5/6/6E/7/8 (802.11 n/AC/ax/be/bn)

https://www.wiisfi.com/
150•homebrewer•2d ago•49 comments

Bitter Lessons from the ISSpresso

https://mceglowski.substack.com/p/bitter-lessons-from-the-isspresso
70•zdw•2d ago•17 comments

Mythical Man Month

https://martinfowler.com/bliki/MythicalManMonth.html
81•ingve•1d ago•72 comments

Cartoon Network Flash Games

https://www.webdesignmuseum.org/flash-game-exhibitions/cartoon-network-flash-games
311•willmeyers•13h ago•102 comments

Light without electricity? Glowing algae could make it possible

https://www.colorado.edu/today/2026/05/06/light-without-electricity-glowing-algae-could-make-it-p...
40•geox•2d ago•14 comments

You gave me a u32. I gave you root. (io_uring ZCRX freelist LPE)

https://ze3tar.github.io/post-zcrx.html
165•MrBruh•10h ago•92 comments

An Introduction to Meshtastic

https://meshtastic.org/docs/introduction/
393•ColinWright•18h ago•154 comments

Can LLMs model real-world systems in TLA+?

https://www.sigops.org/2026/can-llms-model-real-world-systems-in-tla/
61•mad•13h ago•9 comments

The Soul of Maintaining a New Machine

https://books.worksinprogress.co/book/maintenance-of-everything/communities-of-practice/the-soul-...
26•akkartik•3d ago•2 comments

Teaching Claude Why

https://www.anthropic.com/research/teaching-claude-why
123•pretext•11h ago•59 comments

Serving a website on a Raspberry Pi Zero running in RAM

https://btxx.org/posts/memory/
202•xngbuilds•14h ago•87 comments

All means are fair except solving the problem

https://yosefk.com/blog/all-means-are-fair-except-solving-the-problem.html
41•akkartik•2d ago•41 comments

When is your birthday? The math behind hash collisions

https://0xkrt26.github.io/math_behind_security/2026/05/08/birthday-problem.html
33•denismenace•9h ago•4 comments

Mojo 1.0 Beta

https://mojolang.org/
323•sbt567•1d ago•200 comments

Mux (YC W16) Is Hiring

https://www.mux.com/jobs
1•mmcclure•8h ago

Over 97% of the 'Linux' Foundation's Budget Goes Not to Linux

https://techrights.org/n/2026/05/08/Over_97_of_the_Linux_Foundation_s_Budget_Goes_Not_to_Linux.shtml
49•esaym•2h ago•28 comments

Meta Shuts Down End-to-End Encryption for Instagram Messaging

https://www.pcmag.com/news/meta-shuts-down-end-to-end-encryption-for-instagram-dms-messaging
222•tcp_handshaker•7h ago•133 comments

US Government releases first batch of UAP documents and videos

https://www.war.gov/UFO/
254•david-gpu•17h ago•421 comments

Boosting multimodal inference performance by >10% with a single Python dict

https://modal.com/blog/boosting-multimodal-inference-performance-by-greater-than-10-with-a-single...
6•jxmorris12•2d ago•0 comments

Looking at the data behind prediction markets

https://asteriskmag.com/issues/14/are-prediction-markets-good-for-anything
73•kqr•1d ago•34 comments

Poland is now among the 20 largest economies

https://apnews.com/article/poland-economy-growth-g20-gdp-26fe06e120398410f8d773ba5661e7aa
941•surprisetalk•17h ago•746 comments

PC Engine CPU

https://jsgroth.dev/blog/posts/pc-engine-cpu/
137•ibobev•15h ago•57 comments