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Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•9mo ago

Comments

bschwindHN•8mo ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•8mo ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•8mo ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?

Resizing windows on macOS Tahoe – the saga continues

https://noheger.at/blog/2026/02/12/resizing-windows-on-macos-tahoe-the-saga-continues/
405•erickhill•7h ago•182 comments

GPT‑5.3‑Codex‑Spark

https://openai.com/index/introducing-gpt-5-3-codex-spark/
673•meetpateltech•13h ago•277 comments

Gemini 3 Deep Think

https://blog.google/innovation-and-ai/models-and-research/gemini-models/gemini-3-deep-think/
801•tosh•14h ago•504 comments

New Nick Bostrom Paper: Optimal Timing for Superintelligence [pdf]

https://nickbostrom.com/optimal.pdf
35•uejfiweun•2h ago•25 comments

Skip the Tips: A game to select "No Tip" but dark patterns try to stop you

https://skipthe.tips/
240•randycupertino•6h ago•144 comments

AWS Adds support for nested virtualization

https://github.com/aws/aws-sdk-go-v2/commit/3dca5e45d5ad05460b93410087833cbaa624754e
165•sitole•7h ago•57 comments

Asimov (YC W26) Is Hiring

1•lningthou•19m ago

An AI agent published a hit piece on me

https://theshamblog.com/an-ai-agent-published-a-hit-piece-on-me/
1679•scottshambaugh•14h ago•696 comments

MMAcevedo aka Lena by qntm

https://qntm.org/mmacevedo
16•stickynotememo•1h ago•7 comments

Tell HN: Ralph Giles has died (Xiph.org| Rust@Mozilla | Ghostscript)

133•ffworld•8h ago•6 comments

Polis: Open-source platform for large-scale civic deliberation

https://pol.is/home2
230•mefengl•12h ago•82 comments

My Grandma Was a Fed – Lessons from Digitizing Hours of Childhood

https://sampatt.com/blog/2025-12-13-my-grandma-was-a-fed-lessons-from-digitizing-hundreds-of-hour...
109•SamPatt•4d ago•29 comments

We interfaced single-threaded C++ with multi-threaded Rust

https://antithesis.com/blog/2026/rust_cpp/
4•lukastyrychtr•5d ago•0 comments

Improving 15 LLMs at Coding in One Afternoon. Only the Harness Changed

http://blog.can.ac/2026/02/12/the-harness-problem/
634•kachapopopow•17h ago•241 comments

Ring owners are returning their cameras

https://www.msn.com/en-us/lifestyle/shopping/ring-owners-are-returning-their-cameras-here-s-how-m...
19•c420•57m ago•3 comments

The Nature of the Beast

https://cinemasojourns.com/2026/02/07/the-nature-of-the-beast/
5•jjgreen•4d ago•0 comments

Ring cancels its partnership with Flock Safety after surveillance backlash

https://www.theverge.com/news/878447/ring-flock-partnership-canceled
348•c420•7h ago•178 comments

Major European payment processor can't send email to Google Workspace users

https://atha.io/blog/2026-02-12-viva
489•thatha7777•16h ago•325 comments

Beginning fully autonomous operations with the 6th-generation Waymo driver

https://waymo.com/blog/2026/02/ro-on-6th-gen-waymo-driver
194•ra7•15h ago•191 comments

How a cat debugged Stable Diffusion (2023)

https://blog.dwac.dev/posts/cat-debugging/
44•lukasgelbmann•4d ago•6 comments

Japan's Dododo Land, the most irritating place on Earth

https://soranews24.com/2026/02/07/take-a-trip-to-japans-dododo-land-the-most-irritating-place-on-...
54•zdw•5d ago•14 comments

The Wonder of Modern Drywall

https://worksinprogress.co/issue/the-wonder-of-modern-drywall/
24•zdw•3h ago•37 comments

Launch HN: Omnara (YC S25) – Run Claude Code and Codex from anywhere

112•kmansm27•14h ago•133 comments

Recoverable and Irrecoverable Decisions

https://herbertlui.net/recoverable-and-irrecoverable-decisions/
53•herbertl•8h ago•18 comments

Evaluating Multilingual, Context-Aware Guardrails: A Humanitarian LLM Use Case

https://blog.mozilla.ai/evaluating-multilingual-context-aware-guardrails-evidence-from-a-humanita...
13•benbreen•8h ago•0 comments

Show HN: Sol LeWitt-style instruction-based drawings in the browser

https://intervolz.com/sollewitt/
52•intervolz•2d ago•9 comments

Apache Arrow is 10 years old

https://arrow.apache.org/blog/2026/02/12/arrow-anniversary/
208•tosh•18h ago•58 comments

Mapping the Moon: The Apollo Transforming Printer

https://blogs.loc.gov/maps/2025/12/mapping-the-moon-the-apollo-transforming-printer/
12•bryanrasmussen•3d ago•0 comments

Ask HN: Are you using an agent orchestrator to write code?

26•gusmally•12h ago•36 comments

Synthesizer Cartridge for the Atari 2600

https://www.qotile.net/synth.html
20•harel•4d ago•3 comments