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Show HN: LocalGPT – A local-first AI assistant in Rust with persistent memory

https://github.com/localgpt-app/localgpt
192•yi_wang•6h ago•69 comments

Haskell for all: Beyond agentic coding

https://haskellforall.com/2026/02/beyond-agentic-coding
91•RebelPotato•6h ago•23 comments

SectorC: A C Compiler in 512 bytes (2023)

https://xorvoid.com/sectorc.html
281•valyala•14h ago•55 comments

Software factories and the agentic moment

https://factory.strongdm.ai/
220•mellosouls•17h ago•376 comments

LLMs as the new high level language

https://federicopereiro.com/llm-high/
89•swah•4d ago•164 comments

The Architecture of Open Source Applications (Volume 1) Berkeley DB

https://aosabook.org/en/v1/bdb.html
21•grep_it•5d ago•1 comments

Speed up responses with fast mode

https://code.claude.com/docs/en/fast-mode
177•surprisetalk•14h ago•174 comments

Hoot: Scheme on WebAssembly

https://www.spritely.institute/hoot/
188•AlexeyBrin•20h ago•36 comments

LineageOS 23.2

https://lineageos.org/Changelog-31/
27•pentagrama•2h ago•3 comments

Brookhaven Lab's RHIC concludes 25-year run with final collisions

https://www.hpcwire.com/off-the-wire/brookhaven-labs-rhic-concludes-25-year-run-with-final-collis...
79•gnufx•13h ago•61 comments

Stories from 25 Years of Software Development

https://susam.net/twenty-five-years-of-computing.html
188•vinhnx•17h ago•18 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
348•jesperordrup•1d ago•104 comments

Substack confirms data breach affects users’ email addresses and phone numbers

https://techcrunch.com/2026/02/05/substack-confirms-data-breach-affecting-email-addresses-and-pho...
43•witnessme•3h ago•12 comments

Wood Gas Vehicles: Firewood in the Fuel Tank (2010)

https://solar.lowtechmagazine.com/2010/01/wood-gas-vehicles-firewood-in-the-fuel-tank/
42•Rygian•2d ago•16 comments

Show HN: I saw this cool navigation reveal, so I made a simple HTML+CSS version

https://github.com/Momciloo/fun-with-clip-path
95•momciloo•14h ago•22 comments

First Proof

https://arxiv.org/abs/2602.05192
141•samasblack•16h ago•82 comments

uLauncher

https://github.com/jrpie/launcher
15•dtj1123•4d ago•0 comments

Roger Ebert Reviews "The Shawshank Redemption"

https://www.rogerebert.com/reviews/great-movie-the-shawshank-redemption-1994
6•monero-xmr•2h ago•0 comments

Start all of your commands with a comma (2009)

https://rhodesmill.org/brandon/2009/commands-with-comma/
598•theblazehen•3d ago•217 comments

Al Lowe on model trains, funny deaths and working with Disney

https://spillhistorie.no/2026/02/06/interview-with-sierra-veteran-al-lowe/
111•thelok•16h ago•24 comments

Vouch

https://twitter.com/mitchellh/status/2020252149117313349
95•chwtutha•5h ago•25 comments

Show HN: A luma dependent chroma compression algorithm (image compression)

https://www.bitsnbites.eu/a-spatial-domain-variable-block-size-luma-dependent-chroma-compression-...
42•mbitsnbites•3d ago•6 comments

The AI boom is causing shortages everywhere else

https://www.washingtonpost.com/technology/2026/02/07/ai-spending-economy-shortages/
330•1vuio0pswjnm7•21h ago•537 comments

OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
912•klaussilveira•1d ago•277 comments

The Scriptovision Super Micro Script video titler is almost a home computer

http://oldvcr.blogspot.com/2026/02/the-scriptovision-super-micro-script.html
8•todsacerdoti•6h ago•1 comments

FDA intends to take action against non-FDA-approved GLP-1 drugs

https://www.fda.gov/news-events/press-announcements/fda-intends-take-action-against-non-fda-appro...
121•randycupertino•9h ago•247 comments

The world heard JD Vance being booed at the Olympics. Except for viewers in USA

https://www.theguardian.com/sport/2026/feb/07/jd-vance-boos-winter-olympics
126•treetalker•1h ago•32 comments

Where did all the starships go?

https://www.datawrapper.de/blog/science-fiction-decline
171•speckx•4d ago•256 comments

Selection rather than prediction

https://voratiq.com/blog/selection-rather-than-prediction/
37•languid-photic•4d ago•19 comments

Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
306•isitcontent•1d ago•39 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•8mo ago

Comments

bschwindHN•8mo ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•8mo ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•8mo ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?