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Auto-research with codex: How I achieved a 232x Faster Kernel

https://sankalp.bearblog.dev/autoresearch/
13•tosh•1h ago•1 comments

The other Sean Byrne doesn't exist

https://conic.al/writing/the-other-sean-byrne-doesnt-exist/
229•rdl•7h ago•111 comments

Qwen 3.8 27B

https://huggingface.co/Qwen/Qwen3.8-27B-FP8
1193•erdaltoprak•21h ago•713 comments

Using GCC's Nested Functions with Wide Pointers and No Trampolines II

https://uecker.codeberg.page/2026-07-14.html
32•uecker•4h ago•9 comments

The mathematical beauty of hyperbezier curves

https://linebender.org/blog/hyperbezier/
27•raphlinus•5d ago•1 comments

Going Dark, and the era of law enforcement hacking

https://blog.cryptographyengineering.com/2026/08/14/everything-is-about-to-go-dark/
363•vslira•15h ago•168 comments

In 1962, Egypt's Missile Program Lost Its Key Scientist Without a Trace

https://www.popularmechanics.com/military/a73358518/nazi-rocket-scientist-disappearance/
56•bookofjoe•2d ago•33 comments

Show HN: Eigendrum - Draw any shape and hear what it sounds like as a drum

https://baselashraf81.github.io/eigendrum/
31•BaselAshraf81•4d ago•7 comments

Show HN: ThoughtDAG – An editable context graph for LLM conversations

https://chenxiachan.github.io/thoughtdag/
49•chatchan•7h ago•14 comments

Understanding WCAG 2.2 as ePub and PDF

https://doeken.org/wcag-ebook
28•doekenorg•2d ago•2 comments

Google is making private AI practical with homomorphic encryption

https://blog.google/security/how-google-is-making-private-ai-practical-with-homomorphic-encryption/
418•u1hcw9nx•20h ago•254 comments

The Color of White Light

https://ludens.cl/photo/spectra/spectra.html
4•xk3•3d ago•1 comments

Firefox is now the last major browser that still supports uBlock Origin

https://www.pcworld.com/article/3212428/firefox-is-now-the-last-major-browser-that-still-supports...
1179•DemiGuru•17h ago•457 comments

Coin-sized device can hack a Boeing 737

https://www.wired.com/story/this-coin-sized-device-can-hack-a-boeing-737/
96•_tk_•2d ago•68 comments

RustDesk now supports true unattended remote access on Wayland

https://rustdesk.com/blog/unattended-remote-access-wayland/
308•rustdesk•19h ago•129 comments

Magnitude 7.7 Earthquake – 68 km NNW of Ende, Indonesia

https://earthquake.usgs.gov/earthquakes/eventpage/us6000tkt2/executive
205•Bender•10h ago•51 comments

Show HN: Silent Shark – tactical map-based WWII submarine sim

https://silentshark.app/
42•epaga•2d ago•15 comments

AI by Hand

https://www.byhand.ai/
321•sans_souse•20h ago•23 comments

eigendrum

https://eigendrum.com/#p=circle
178•bookofjoe•13h ago•46 comments

Maximizing the value of your Claude Code sessions

https://claude.com/blog/maximizing-the-value-of-your-claude-code-sessions
248•twapi•19h ago•134 comments

Simplifying and Refactoring Introductory Calculus (2018)

https://arxiv.org/abs/1811.03459
101•E-Reverance•11h ago•53 comments

Unearthing a 31 year old Easter egg in Ecco the Dolphin

https://32bits.substack.com/p/under-the-microscope-ecco-the-dolphin-98c
99•bbayles•2d ago•22 comments

Debian has begun voting on the future of AI/LLM contributions

https://lists.debian.org/debian-devel-announce/2026/08/msg00002.html
31•matheusmoreira•2h ago•17 comments

This Hi-Fi Tape Recorder Changed Radio Forever

https://spectrum.ieee.org/magnetophon-laugh-track
52•Jimmc414•3d ago•15 comments

I turned my RSS feeds into an e-ink newspaper to stop reading on my phone

https://heyjonny.dev/posts/rss-to-eink-newspaper/
198•speckx•21h ago•82 comments

Super Mario Derivations

https://fzakaria.com/2026/08/05/super-mario-derivations
113•domenkozar•1w ago•16 comments

Introducing Toast 1

https://www.mixedbread.com/blog/toast-1
209•mplappert•21h ago•64 comments

Racket v9.3

https://blog.racket-lang.org/2026/08/racket-v9-3.html
105•privong•17h ago•7 comments

Suspecting court of using AI, man injected prompts in filings to try to win case

https://arstechnica.com/tech-policy/2026/08/suspecting-court-of-using-ai-man-injected-prompts-in-...
45•jnord•4h ago•37 comments

GLM-5.3: Frontier coding with emergent cyber capabilities

https://z.ai/blog/glm-5.3
1101•pella•1d ago•543 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•1y ago

Comments

bschwindHN•1y ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•1y ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•1y ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?