frontpage.
newsnewestaskshowjobs

Open Source @Github

fp.

Why have papers by one of history's most famous physicists been retracted?

https://www.science.org/content/article/why-have-papers-one-history-s-most-famous-physicists-been...
70•adharmad•45m ago•17 comments

Incident CVE-2026-LGTM

https://nesbitt.io/2026/06/26/incident-report-cve-2026-lgtm.html
124•mooreds•1h ago•29 comments

Om Malik has died

https://om.co/2026/06/24/1966-2026/
1107•minimaxir•18h ago•130 comments

An entire Herculaneum scroll has been read for the first time

https://scrollprize.org/firstscroll
1474•verditelabs•23h ago•316 comments

Ultrasound Imaging of the Brain

https://alephneuro.com/blog/ultrasound-brain
35•rossant•3h ago•7 comments

Bipartite Matching Is in NC

https://scottaaronson.blog/?p=9851
64•amichail•3d ago•4 comments

Libre Barcode Project

https://graphicore.github.io/librebarcode/
227•luu•11h ago•36 comments

A forgotten social media post may hold key clues to Covid-19's origin

https://www.science.org/content/article/forgotten-social-media-post-may-hold-key-clues-covid-19-s...
11•bookofjoe•58m ago•0 comments

What happened after 2k people tried to hack my AI assistant

https://www.fernandoi.cl/posts/hackmyclaw/
267•cuchoi•12h ago•113 comments

Framework's 10G Ethernet module exposes USB-C's complexity

https://www.jeffgeerling.com/blog/2026/framework-10g-ethernet-module-usb-c-complexity/
253•Alupis•13h ago•137 comments

Show HN: WebBase-III – dBASE III rebuilt in the browser with its own interpreter

https://github.com/DDecoene/WebBaseIII
34•ddecoene•2d ago•10 comments

22-year-old Mozart's handwritten notebook unearthed in 'major discovery'

https://www.classicfm.com/composers/mozart/handwritten-notebook-discovered-major-paris/
146•thunderbong•5d ago•35 comments

FEXPRs vs. vtable: how LispE interpreter works

https://github.com/naver/lispe/wiki/2.7-FEXPR-vs.-vtable
17•birdculture•2d ago•4 comments

The 'papers, please' era of the internet will decimate your privacy

https://expression.fire.org/p/the-papers-please-era-of-the-internet
904•bilsbie•17h ago•444 comments

A game where you're an OS and have to manage processes, memory and I/O events

https://github.com/plbrault/youre-the-os
295•exploraz•3d ago•55 comments

We all depend on open source. We will defend it together

https://akrites.org/letter/
359•dhruv3006•9h ago•170 comments

The Garbage Collection Handbook: The Art of Automatic Memory Management (2nd Ed) (2023)

https://gchandbook.org/
193•teleforce•15h ago•39 comments

Oxide computer 3D rack guided tour

https://explorer.oxide.computer/
422•darthcloud•3d ago•173 comments

The best thing that has ever happened for multiplayer games

https://mas-bandwidth.com/the-best-thing-that-has-ever-happened-for-multiplayer-games/
27•gafferongames•4d ago•8 comments

IBM debuts sub-1 nanometer chip technology

https://newsroom.ibm.com/2026-06-25-ibm-debuts-worlds-first-sub-1-nanometer-chip-technology
354•porridgeraisin•23h ago•191 comments

Hey Nico, you didn't vibe code your data room but stole it from Papermark

https://twitter.com/mfts0/status/2070080422482977095
483•mmunj•1d ago•196 comments

The AI backlash is only getting started

https://www.economist.com/leaders/2026/06/25/the-ai-backlash-is-only-getting-started
54•andsoitis•1h ago•84 comments

Show HN: OpenKnowledge – open source AI-first alternative to Obsidian/Notion

https://github.com/inkeep/open-knowledge
322•engomez•22h ago•155 comments

Show HN: Chess-Inspired Roguelike

https://princechazz.com
372•cowboy_henk•5d ago•120 comments

Un-0: Generating Images with Coupled Oscillators

https://unconv.ai/blog/introducing-un-0-generating-images-with-coupled-oscillators/
173•babelfish•18h ago•41 comments

Microbubbles in Medicine

https://worksinprogress.co/issue/microbubbles/
20•Jimmc414•4d ago•3 comments

An oral history of Bank Python (2021)

https://calpaterson.com/bank-python.html
149•tosh•18h ago•59 comments

The Doorman's Fallacy in action

https://rozumem.xyz/posts/17
173•rozumem•18h ago•227 comments

Apple raises prices of MacBooks, iPads

https://www.reuters.com/world/asia-pacific/apple-raises-prices-macbooks-ipads-memory-costs-skyroc...
779•virgildotcodes•1d ago•1143 comments

Zig's new bitCast semantics and LLVM back end improvements

https://ziglang.org/devlog/2026/#2026-06-25
261•kouosi•1d ago•128 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•1y ago

Comments

bschwindHN•1y ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•1y ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•1y ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?