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A Decade of Docker Containers

https://cacm.acm.org/research/a-decade-of-docker-containers/
77•zacwest•1h ago•41 comments

The Millisecond That Could Change Cancer Treatment

https://spectrum.ieee.org/flash-radiotherapy
83•marc__1•2h ago•16 comments

Ki Editor - an editor that operates on the AST

https://ki-editor.org/
274•ravenical•7h ago•87 comments

Compiling Prolog to Forth [pdf]

https://vfxforth.com/flag/jfar/vol4/no4/article4.pdf
46•PaulHoule•3d ago•2 comments

Re-creating the complex cuisine of prehistoric Europeans

https://arstechnica.com/science/2026/03/recreating-the-complex-cuisine-of-prehistoric-europeans/
27•apollinaire•21h ago•0 comments

The yoghurt delivery women combatting loneliness in Japan

https://www.bbc.com/travel/article/20260302-the-yoghurt-delivery-women-combatting-loneliness-in-j...
117•ranit•5h ago•76 comments

Plasma Bigscreen – 10-foot interface for KDE plasma

https://plasma-bigscreen.org
585•PaulHoule•18h ago•185 comments

Show HN: ANSI-Saver – A macOS Screensaver

https://github.com/lardissone/ansi-saver
52•lardissone•3h ago•19 comments

SigNoz (YC W21, open source Datadog) Is Hiring across roles

https://signoz.io/careers
1•pranay01•1h ago

PC processors entered the Gigahertz era today in the year 2000 with AMD's Athlon

https://www.tomshardware.com/pc-components/cpus/pc-processors-entered-the-gigahertz-era-today-in-...
113•LorenDB•4h ago•74 comments

Filesystems Are Having a Moment

https://madalitso.me/notes/why-everyone-is-talking-about-filesystems/
83•malgamves•7h ago•39 comments

Self-Portrait by Ernst Mach (1886)

https://publicdomainreview.org/collection/self-portrait-by-ernst-mach-1886/
53•Hooke•1d ago•9 comments

Bourdieu's theory of taste: a grumbling abrégé

https://dynomight.net/bourdieu/
10•sebg•2d ago•4 comments

Verification debt: the hidden cost of AI-generated code

https://fazy.medium.com/agentic-coding-ais-adolescence-b0d13452f981
23•xfz•1h ago•13 comments

UUID package coming to Go standard library

https://github.com/golang/go/issues/62026
311•soypat•16h ago•195 comments

this css proves me human

https://will-keleher.com/posts/this-css-makes-me-human/
333•todsacerdoti•20h ago•101 comments

Tinnitus Is Connected to Sleep

https://www.sciencealert.com/tinnitus-is-somehow-connected-to-a-crucial-bodily-function
93•bookofjoe•4h ago•102 comments

48x32, a 1536 LED Game Computer (2023)

https://jacquesmattheij.com/48x32-introduction/
50•duck•2d ago•12 comments

Seurat Most Famous for Paris Park Painting Yet Half His Paintings Were Seascapes

https://www.smithsonianmag.com/smart-news/georges-seurat-is-most-famous-for-his-pointillist-paint...
15•bookofjoe•4d ago•3 comments

Helix: A post-modern text editor

https://helix-editor.com/
273•doener•18h ago•128 comments

Uploading Pirated Books via BitTorrent Qualifies as Fair Use, Meta Argues

https://torrentfreak.com/uploading-pirated-books-via-bittorrent-qualifies-as-fair-use-meta/
286•askl•9h ago•167 comments

Show HN: µJS, a 5KB alternative to Htmx and Turbo with zero dependencies

https://mujs.org
43•amaury_bouchard•9h ago•15 comments

Working and Communicating with Japanese Engineers

https://www.tokyodev.com/articles/working-and-communicating-with-japanese-engineers
106•zdw•4d ago•55 comments

Galileo's handwritten notes found in ancient astronomy text

https://www.science.org/content/article/galileo-s-handwritten-notes-found-ancient-astronomy-text
195•tzury•2d ago•34 comments

LLMs work best when the user defines their acceptance criteria first

https://blog.katanaquant.com/p/your-llm-doesnt-write-correct-code
372•dnw•17h ago•261 comments

Tell HN: I'm 60 years old. Claude Code has re-ignited a passion

876•shannoncc•18h ago•764 comments

The Banality of Surveillance

https://benn.substack.com/p/the-banality-of-surveillance
19•limbicsystem•1h ago•2 comments

Show HN: Argus – VSCode debugger for Claude Code sessions

https://github.com/yessGlory17/argus
43•lydionfinance•2h ago•20 comments

Lock Scroll with a Vengeance

https://unsung.aresluna.org/lock-scroll-with-a-vengeance/
47•etothet•3d ago•12 comments

QGIS 4.0

https://changelog.qgis.org/en/version/4.0/
171•jonbaer•9h ago•43 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•9mo ago

Comments

bschwindHN•9mo ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•9mo ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•9mo ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?