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Nvidia agrees to acquire Hugging Face for $13B

https://www.businessinsider.com/nvidia-in-talks-to-buy-hugging-face-13-billion-dollars-2026-8
480•mfiguiere•2h ago•221 comments

CEO fired developers to make room for AI. Developers create open source AI CEO

https://github.com/SenteLabsAI/OpenExecutive
186•GrumpySciGuy•2h ago•113 comments

Mechanical Turk shutting down September 30

https://www.mturk.com/
195•tmp10423288442•4h ago•67 comments

GLM-5.3-Flash

https://z.ai/blog/glm-5.3-flash
927•Philpax•14h ago•464 comments

Laion Big Video Dataset

https://projects.laion.ai/bvd/
25•ks2048•2h ago•2 comments

Asahi Linux Progress Report: Linux 7.2

https://asahilinux.org/2026/08/progress-report-7-2/
139•pizzaiolo•5h ago•28 comments

Tailcat – Like netcat, but over Tailscale’s data plane

https://github.com/tailscale/tailcat
505•nderjung•10h ago•94 comments

Kusama Yayoi Dies at 97

https://news.jp/i/1465528042000662661
66•phantomathkg•1h ago•4 comments

AWS Acquires DuckLabs

https://ducklabs.com/news/2026/08/26/ducklabs-to-join-aws
1004•onderkalaci•15h ago•296 comments

Worst-case glacial lake flood scenarios in a transboundary Himalayan basin 2022

https://nhess.copernicus.org/articles/22/3765/2022/nhess-22-3765-2022.html
98•totetsu•5h ago•42 comments

An ongoing 3D-printer AGPL violation

https://lwn.net/SubscriberLink/1089390/46116614cc74b814/
343•Velocifyer•10h ago•152 comments

Zohran and the Short Link

https://iamwillwang.com/notes/zohran-and-the-short-link/
133•wxw•4h ago•42 comments

U.S. State Department pauses immigrant visa applications

https://www.wsj.com/politics/policy/u-s-state-department-pauses-immigrant-visa-applications-25b31b23
355•sss111•10h ago•509 comments

Stripe acquires Clerky

https://www.clerky.com/blog/clerky-is-joining-stripe
100•zakshay•7h ago•20 comments

Qwen3.8-Flash-Next

https://qwen.ai/blog?id=qwen3.8-flash-next
647•tosh•15h ago•209 comments

The Hugging Face incident and the road ahead

https://openai.com/index/hugging-face-incident-and-the-road-ahead/
205•amrrs•8h ago•251 comments

Actinide is first startup to produce high-assay low-enriched uranium (HALEU)

https://www.actinideinc.com/press/actinide-becomes-first-startup-to-ever-enrich-natural-uranium-t...
143•dsalzman•8h ago•75 comments

Humanity has the debate about AI consciousness backwards

https://economist.com/by-invitation/2026/08/20/humanity-has-the-debate-about-ai-consciousness-bac...
13•semiquaver•1h ago•9 comments

Twitter Viewer – View Twitter Without Account

https://twitterwebviewer.com/
349•motownphilly•14h ago•168 comments

CoMaps: The Offline App That Guided Rescuers Without a Signal in Venezuela

https://hotosm.org/en/news/comaps-the-offline-app-that-guided-rescuers-without-a-signal-in-the-ve...
212•gedankenstuecke•10h ago•47 comments

GitHub Outage Tracker: Is GitHub Cooked?

https://isgithubcooked.com/
204•toomanyrichies•8h ago•129 comments

IBM Unveils Next Generation Dual-Architecture Processor for IBM Z and LinuxONE

https://newsroom.ibm.com/2026-08-24-ibm-unveils-next-generation-dual-architecture-processor-for-i...
101•porridgeraisin•7h ago•74 comments

Serve Markdown to AI Agents with Accept Headers

https://acceptmarkdown.com/
104•tilt•8h ago•61 comments

FDA approves first in class targeted therapy for metastatic pancreatic cancer

https://www.fda.gov/news-events/press-announcements/fda-approves-first-class-targeted-therapy-met...
183•leopoldj•11h ago•43 comments

Nebula Sans

https://www.nebulasans.com
365•GavinAnderegg•13h ago•135 comments

Getting video models to learn better, faster

https://www.linum.ai/field-notes/data-filtering-gen-video
13•schopra909•2h ago•6 comments

Mold: A Massively Parallel Linker

https://arxiv.org/abs/2608.23228
89•matt_d•7h ago•11 comments

Taylor Farms: How One Company's Reach Became a National Risk

https://farmaction.us/taylorfarmsreport/
255•speckx•13h ago•168 comments

The Harness Is the Thing

https://scott-fryxell.github.io/blog/the-harness-is-the-thing/
58•sfryxell•11h ago•20 comments

Launch HN: Risklytics (YC S26) – Insurance brokerage for frontier tech companies

https://www.risklytics.ai/
46•AlexRisio•12h ago•18 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•1y ago

Comments

bschwindHN•1y ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•1y ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•1y ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?