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Three new discoveries in mathematics, computer science, and physics

https://openai.com/index/building-scientific-understanding-with-academic-communities/
678•jonluca•7h ago•296 comments

The Exponential Time Hypothesis Is False [pdf]

https://github.com/openai/math/blob/main/preprints/The-Exponential-Time-Hypothesis-is-False-Octob...
474•vok•7h ago•175 comments

Sebastian Raschka's from-scratch video course on building reasoning models

https://magazine.sebastianraschka.com/p/building-reasoning-models
629•sgiannopoulos•14h ago•89 comments

16-bit Windows (Windows 1.x, 2.x, 3.0, 3.1, etc.) on 64-bit Windows

https://github.com/otya128/winevdm
57•doener•4h ago•3 comments

Oldest GUI application that still runs on Windows 11

https://blog.enlyth.com/posts/oldest-windows-gui-app-win-11/
358•enlyth•11h ago•211 comments

APC says let there be light, with standards to speed up photonics manufacturing

https://www.nextplatform.com/connect/2026/10/23/apc-says-let-there-be-light-with-raft-of-standard...
24•rbanffy•1d ago•2 comments

Type Server Protocol

https://github.com/microsoft/pylance-release/blob/main/docs/tsp/type-server-protocol.md
217•adamnemecek•11h ago•146 comments

Cross-request KV cache exposure in the GLM-5.3 Workers AI model (155 responses)

https://blog.cloudflare.com/kv-cache-exposure-remediation/
105•wondersky•6h ago•33 comments

CSS-Tricks has a new owner

https://css-tricks.com/css-tricks-has-a-new-owner/
416•edent•13h ago•94 comments

A Printer Printing onto Paper

https://twitter.com/macrofying/status/2112904628509528219
90•MrBuddyCasino•4d ago•23 comments

Solar power is becoming bigger than nuclear

https://www.bbc.com/future/article/20261023-how-solar-became-bigger-than-nuclear
207•geox•13h ago•329 comments

Nietzschian Debugger

https://github.com/DilawarShafiq/nietzschian-debugger
151•dilawargopang•11h ago•50 comments

I still teach OpenGL ES 3.0

https://eliasfarhan.ch/graphics/cpp/2026/01/27/why-i-teach-opengles.html
15•majorchord•3h ago•10 comments

Virtual and Real World Combine at LAN Party (1998)

https://www.latimes.com/archives/la-xpm-1998-aug-10-mn-11870-story.html
33•npunt•2d ago•5 comments

A Man from the Future: Why Johnny Can't Stop Abstracting

http://muratbuffalo.blogspot.com/2026/10/the-man-from-future-why-johnny-cant.html
148•aray07•11h ago•71 comments

New iPad mini

https://www.apple.com/newsroom/2026/10/apple-gives-ipad-mini-its-biggest-update-ever/
169•soheilpro•16h ago•452 comments

Anthropic S-1

https://www.sec.gov/Archives/edgar/data/2130357/000162828026067168/anthropicpbc-sx1.htm
1543•SiNTEx•16h ago•1495 comments

How to grow a cacao tree at home

https://www.cocoterra.com/guide-on-how-to-grow-chocolate-at-home/
31•felipevb•21h ago•4 comments

GPT-6.1 Terra

https://openai.com/index/introducing-gpt-6-1-terra/
558•meetpateltech•11h ago•348 comments

LISPy things you can do in 64K bytes of core (2019)

https://t3x.org/lisp64k/index.html
43•andsoitis•1d ago•8 comments

Blaise Pascal invented fixed route public transport (2024)

https://humantransit.org/2024/12/one-of-the-greatest-inventions-in-the-history-of-human-transport...
275•skadamat•4d ago•144 comments

Websites Should Be Printable

https://brennenputh.me/blog/printable-websites/
309•bagatelle•18h ago•186 comments

Historical Telecommunications

https://retronetworking.org/
8•jruohonen•1d ago•1 comments

SIMD-accelerated computer vision on a $2 microcontroller

https://shraiwi.com/blog/simd-fast-esp32s3/
192•zdw•1d ago•57 comments

Is PHP Running on Your ColdFusion Server? How to Check, and Remove It

https://www.gregoryalexander.com/blog/2026/10/23/is-php-quietly-running-on-your-coldfusion-server...
35•rmason•6h ago•29 comments

Microsoft offers mass buyouts for roughly a quarter of its workforce

https://www.seattletimes.com/business/microsoft/microsoft-offers-mass-buyouts-for-roughly-a-quart...
854•doctorzook•13h ago•786 comments

Pharo 14

https://pharo.org/news/2026-10-26-Pharo14Release.html
249•xkriva11•18h ago•66 comments

Diamond Transistor

https://www.df.com/diamond-transistor
141•Gravityloss•3d ago•78 comments

In Context [video]

https://www.youtube.com/watch?v=P5eO7BNyJao
20•adityaathalye•3d ago•0 comments

Fixing Tool-Call Accuracy in vLLM

https://www.ubicloud.com/blog/fixing-tool-call-accuracy-in-vllm
160•coffeemug•16h ago•66 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•1y ago

Comments

bschwindHN•1y ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•1y ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•1y ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?