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Writing by hand is good for your brain

https://nealstephenson.substack.com/p/writing-by-hand-is-good-for-your
180•dwwoelfel•1h ago•57 comments

Astronomers may have found the first exomoon

https://www.eso.org/public/news/eso2610/
102•MarcoDewey•2h ago•40 comments

Software rendering in 500 lines of bare C++

https://haqr.eu/tinyrenderer/
71•mpweiher•1h ago•14 comments

Startup founders urge Trump not to shut off Chinese open weight AI

https://www.politico.com/news/2026/07/22/startup-founders-urge-trump-not-to-shut-off-chinese-open...
144•theanonymousone•47m ago•131 comments

Learn OpenGL, extensive tutorial resource for learning Modern OpenGL

https://learnopengl.com/
39•ibobev•1h ago•5 comments

Writing fingerprint analysis of responses reveals Kimi's similarity to Claude

https://typebulb.com/u/lab/you-re-relatively-right/full
26•maxloh•1h ago•32 comments

How much energy do data centers and artificial intelligence use?

https://ourworldindata.org/how-much-energy-do-data-centers-and-artificial-intelligence-use
29•surprisetalk•1h ago•7 comments

Encryption and Globalization 15 Years Later: E2EE and the "Going Dark" Debate

https://papers.ssrn.com/sol3/papers.cfm?abstract_id=6959699
13•iamnothere•1h ago•5 comments

AI Companies Are Trying to Hide a Staggering Amount of Debt

https://futurism.com/artificial-intelligence/ai-companies-hide-debt-off-balance-sheet
262•technewssss•2h ago•126 comments

DARPA, U.S. Air Force fly AI-controlled F-16

https://www.darpa.mil/news/2026/darpa-us-air-force-fly-ai-controlled-f-16
28•r2sk5t•2h ago•11 comments

Hybrid-Electric Aicraft Engine Targeting 30% Fuel Efficiency

https://www.rtx.com/news/news-center/2026/07/21/rtxs-pratt-whitney-canada-advances-hybrid-electri...
19•r2sk5t•1h ago•1 comments

NerdLens: Mirror your computer with cardboard VR

https://github.com/ThatXliner/NerdLens
9•thatxliner•1h ago•2 comments

Show HN: Remux – an open-source tmux workspace designed for iPhone

https://github.com/h3nock/remux
19•bitwise42•1h ago•2 comments

Learn WebGPU for C++

https://eliemichel.github.io/LearnWebGPU/
9•ibobev•1h ago•1 comments

Show HN: Whetuu – a zero-config cross-shell prompt written in Zig

https://yamafaktory.github.io/whetuu/
10•yamafaktory•1h ago•2 comments

What happens when the information runs out

https://blog.jimgrey.net/2026/06/30/what-happens-when-the-information-runs-out/
14•mooreds•2h ago•0 comments

OpenStreetMap: Admin_level for All Countries

https://wiki.openstreetmap.org/wiki/Tag:boundary%3Dadministrative#Table_:_Admin_level_for_all_cou...
28•ivanjermakov•4d ago•2 comments

Scanning for Pangram Errors

https://veryfineprint.substack.com/p/scanning-for-pangram-errors
49•jsnell•6d ago•26 comments

Free way to get your data out of ChatGPT Business accounts

https://github.com/Conradqh/scrapemychats
8•conradqh•20m ago•2 comments

Vulkan Tutorial

https://vulkan-tutorial.com/
15•ibobev•1h ago•1 comments

Show HN: macOS menu-bar manager for SSH port forwards

https://github.com/lx2026/RelayBar
14•linxy97•1h ago•1 comments

Cruller: Bun's Zig Runtime, Continued on Zig 0.16

https://ziggit.dev/t/cruller-buns-zig-runtime-continued-on-zig-0-16/16734
134•Erenay09•10h ago•93 comments

The Telegarden (1995-2004)

https://goldberg.berkeley.edu/garden/
18•zetamax•2d ago•2 comments

The Unity CLI: manage Unity from your terminal

https://unity.com/blog/meet-the-unity-cli
65•nateb2022•1d ago•19 comments

Silent Replacement of Trusted macOS App Executables

https://mysk.blog/2026/07/23/macos-overwrite-app-executables/
11•jurip•2h ago•0 comments

OpenAI’s accidental attack against Hugging Face is science fiction that happened

https://simonwillison.net/2026/Jul/22/openai-cyberattack/
158•abhisek•14h ago•118 comments

Brow6el: A full-featured web browser for the terminal using Chromium

https://tangled.org/janantos.tngl.sh/brow6el
15•nerdypepper•2h ago•0 comments

Alphabet's cash burn raises alarm for Big Tech as AI spending climbs

https://www.reuters.com/business/retail-consumer/alphabets-cash-burn-raises-alarm-big-tech-ai-spe...
224•1vuio0pswjnm7•2h ago•208 comments

UK households free to install plug-in balcony solar panels from end of August

https://www.theguardian.com/money/2026/jul/23/uk-households-free-install-plug-in-balcony-solar-pa...
11•DamonHD•31m ago•3 comments

Ask HN: Is there a website that tracks excessive writes to SSDs in OS/app betas?

7•amichail•50m ago•8 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•1y ago

Comments

bschwindHN•1y ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•1y ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•1y ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?