frontpage.
newsnewestaskshowjobs

Made with ♥ by @iamnishanth

Open Source @Github

fp.

Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•1y ago

Comments

bschwindHN•1y ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•1y ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•1y ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?

A walking tour of surveillance infrastructure in Seattle

https://coveillance.org/a-walking-tour-of-surveillance-infrastructure-in-seattle/
199•eustoria•4h ago•95 comments

Three Ways to Get Paid

https://jasonzweig.com/three-ways-to-get-paid/
52•nate•49m ago•32 comments

Adafruit Receives Demand Letter from Fenwick Legal Counsel on Behalf of Flux.ai

https://blog.adafruit.com/
469•semanser•7h ago•191 comments

Fidonet: Technology, Use, Tools, and History (1993)

https://www.fidonet.org/inet92_Randy_Bush.txt
99•BruceEel•4h ago•31 comments

Why Janet? (2023)

https://ianthehenry.com/posts/why-janet/
359•yacin•8h ago•180 comments

Coreutils for Windows

https://github.com/microsoft/coreutils
81•gigel82•1h ago•66 comments

Expanding Project Glasswing

https://www.anthropic.com/news/expanding-project-glasswing
96•surprisetalk•4h ago•106 comments

Larry Ellison: "Citizens will be on their best behavior because we’re recording"

https://www.techradar.com/pro/quote-of-the-day-by-oracle-co-founder-larry-ellison-citizens-will-b...
42•CharlesW•24m ago•7 comments

Love systemd timers

https://blog.tjll.net/you-dont-love-systemd-timers-enough/
244•yacin•8h ago•161 comments

Preparing for KDE Plasma's Last X11-Supported Release

https://blog.davidedmundson.co.uk/blog/596/
89•jandeboevrie•3h ago•82 comments

CSS-Native Parallax Effect

https://dan-webnotes.com/posts/2026-06-02-css-native-parallax-effect/
108•dandep•7h ago•46 comments

Stop Ruining It

https://seths.blog/2026/06/stop-ruining-it/
165•herbertl•8h ago•80 comments

Rethinking Search as Code Generation

https://research.perplexity.ai/articles/rethinking-search-as-code-generation
7•1zael•1h ago•1 comments

Can the stockmarket swallow Anthropic, SpaceX and OpenAI?

https://www.economist.com/finance-and-economics/2026/06/01/can-the-stockmarket-swallow-anthropic-...
618•1vuio0pswjnm7•18h ago•1061 comments

Show HN: Eyeball

https://eyeball.rory.codes/
165•mrroryflint•8h ago•56 comments

Reviving Teletext for Ham Radio

https://spectrum.ieee.org/reviving-teletext-for-ham-radio
44•yarapavan•4d ago•20 comments

Why Custom Attributes in .NET Give Me Nightmares

https://blog.washi.dev/posts/custom-attributes-and-why-they-suck/
62•jandeboevrie•2d ago•20 comments

Great Question (YC W21) Is Hiring Applied AI Interns

https://www.ycombinator.com/companies/great-question/jobs/J5TNvQH-ai-engineer-intern
1•nedwin•5h ago

Webcam head tracking, webcam to control in‑game FOV

https://www.openfov.com/
74•mwit2023•3d ago•37 comments

Squillions: How money laundering won

https://www.lrb.co.uk/the-paper/v48/n09/john-lanchester/squillions
124•rwmj•2d ago•106 comments

Key Chemistry Question Answered, No Quantum Computer Required

https://www.quantamagazine.org/key-chemistry-question-answered-no-quantum-computer-required-20260...
8•defrost•4d ago•0 comments

macOS needs its grid back

https://blog.hopefullyuseful.com/blog/macos-needs-its-grid-back/
363•ranebo•16h ago•236 comments

PCMFlowG722 wideband (HD voice) codec for ESP32

https://github.com/tanakamasayuki/PCMFlowG722
15•zdw•3d ago•1 comments

The newest Instagram “exploit” is the goofiest I've seen

https://www.0xsid.com/blog/meta-account-takeover-fiasco
2087•ssiddharth•1d ago•464 comments

CQL: Categorical Databases

https://categoricaldata.net/
87•noworriesnate•3d ago•31 comments

Chipotlai Max

https://github.com/cyberpapiii/chipotlai-max
348•nigelgutzmann•18h ago•59 comments

OpenAI frontier models and Codex are now available on AWS

https://openai.com/index/openai-frontier-models-and-codex-are-now-available-on-aws/
348•typpo•20h ago•119 comments

Promoting Advanced Artificial Intelligence Innovation and Security

https://www.whitehouse.gov/presidential-actions/2026/06/promoting-advanced-artificial-intelligenc...
19•artninja1988•1h ago•7 comments

Apple rejected my dictation app for using the accessibility API

https://www.mitmllc.com/blog/apple-rejected-my-dictation-app/
241•RZelaya•5h ago•148 comments

Debug Project

https://debug.com/
266•Eridanus2•21h ago•110 comments