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Your ePub Is fine

https://andreklein.net/your-epub-is-fine-kobo-disagrees-blame-adobe/
367•sohkamyung•6h ago•149 comments

Even more batteries included with Emacs

https://karthinks.com/software/even-more-batteries-included-with-emacs/
69•signa11•3h ago•14 comments

Show HN: Kage – Shadow any website to a single binary for offline viewing

https://github.com/tamnd/kage
477•tamnd•12h ago•99 comments

Bitsy

https://bitsy.org/
98•tosh•3d ago•3 comments

Prove you're human by winning a claw machine

https://feralui.vercel.app/#/captcha
30•speckx•2d ago•19 comments

21 years and counting of 'eight fallacies of distributed computing' (2025)

https://blog.apnic.net/2025/12/08/21-years-and-counting-of-eight-fallacies-of-distributed-computing/
50•teleforce•5h ago•9 comments

Firewood Splitting Simulator

https://screen.toys/firewood/
725•memalign•5d ago•226 comments

Rio de Janeiro's "homegrown" LLM appears to be a merge of an existing model

https://github.com/nex-agi/Nex-N2/issues/4
313•unrvl22•13h ago•168 comments

Why does paper fold so well?

https://www.bbc.co.uk/programmes/w3ct8k70
10•zeristor•1d ago•1 comments

Show HN: Trace – Offline Mac meeting transcripts you can flag mid-call

https://traceapp.info
133•AG342•1d ago•53 comments

A short history of Cerro Torre, the most controversial mountain (2012)

https://www.markhorrell.com/blog/2012/a-short-history-of-cerro-torre/
20•joebig•4d ago•6 comments

Formal methods and the future of programming

https://blog.janestreet.com/formal-methods-at-jane-street-index/?from_theconsensus=1
228•eatonphil•17h ago•82 comments

Ask HN: What are you working on? (June 2026)

186•david927•13h ago•705 comments

Chaosnet (1981)

https://tumbleweed.nu/r/lm-3/uv/amber.html
73•RGBCube•10h ago•8 comments

Write for One Person

https://wizardzines.com/comics/write-for-one-person/
170•evakhoury•2d ago•57 comments

TorchCodec 0.14: HDR Video Decoding for CPU and CUDA, and Fast Wav Decoder

https://github.com/meta-pytorch/torchcodec/releases/tag/v0.14.0
34•scott_s•4d ago•3 comments

Show HN: Discover Wikipedia articles popular on Hacker News

https://www.orangecrumbs.com/
81•octopus143•11h ago•24 comments

Perlisisms (1982)

https://www.cs.yale.edu/homes/perlis-alan/quotes.html
106•tosh•14h ago•52 comments

Segmented type appreciation corner (2018)

https://aresluna.org/segmented-type/
69•unexpectedVCR•3d ago•16 comments

Caddy compatibility for zeroserve: 3x throughput and 70% lower latency

https://su3.io/posts/zeroserve-caddy-compat
169•losfair•15h ago•49 comments

The only scalable delete in Postgres is DROP TABLE

https://planetscale.com/blog/the-only-scalable-delete
149•hollylawly•3d ago•54 comments

Windows 11 users are tired of MS account requirements creeping into everything

https://www.windowscentral.com/microsoft/windows-11/windows-11-users-are-tired-of-microsoft-accou...
170•josephcsible•7h ago•110 comments

FarOutCompany

https://faroutcompany.com/
113•bookofjoe•15h ago•17 comments

I indexed 669 GB of my GoPro videos using my M1 Max computer and local ML models

327•iliashad•14h ago•80 comments

Chopped, Stored, Secured – The Story of the Hash Function

https://0xkrt26.github.io/math_behind_security/2026/06/09/the-story-of-the-hash-function.html
32•denismenace•4d ago•7 comments

The hallucinogenic mushroom that contains no known psychedelic

https://psychedelics.co.uk/news/a-mushroom-genus-that-gets-people-high-but-not-the
53•thunderbong•4h ago•27 comments

How to earn a billion dollars

https://paulgraham.com/earn.html
526•kingstoned•17h ago•1541 comments

USB Power Delivery: Plugging into the Benefits

https://www.aptiv.com/en/insights/article/usb-power-delivery-plugging-into-the-benefits
44•mooreds•3d ago•91 comments

The Birth and Death of JavaScript (2014)

https://www.destroyallsoftware.com/talks/the-birth-and-death-of-javascript
221•subset•16h ago•127 comments

Lisp's Influence on Ruby

https://blog.tacoda.dev/lisps-influence-on-ruby-6a54f1a7740e
231•tacoda•3d ago•67 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•1y ago

Comments

bschwindHN•1y ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•1y ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•1y ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?