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Postman silently auto-installs AI plugins and attempts to share all API data

https://github.com/postmanlabs/postman-app-support/issues/14370
213•sidgarimella•51m ago•58 comments

Jailbreaking my car's navigation system just so I can change the time

https://blog.nns.ee/2026/11/02/renault-hack/
282•xx_ns•1d ago•95 comments

Qwen 3.8 27B on my laptop can interpret model weights, too

https://simonwillison.net/2026/Nov/3/qwen-can-interpret-model-weights/
41•theanonymousone•34m ago•4 comments

Mac at Any Scale

https://namespace.so/blog/mac-at-any-scale
153•anner_•3h ago•68 comments

Fujifilm to boost tape production 5x as AI fuels archiving demand

https://arstechnica.com/gadgets/2026/10/fujifilm-to-boost-tape-production-5x-as-ai-fuels-archivin...
221•bookofjoe•1d ago•83 comments

Schools that block Google’s A.I. will lose student access to its search engine

https://www.nytimes.com/2026/11/03/us/google-search-schools-restrict-ai.html
243•ceejayoz•2h ago•187 comments

OpenAI seems to be silently re-enabling model training on Codex chats

181•user052919•3h ago•60 comments

Ashby (YC W19) Is Hiring EMs

https://www.ashbyhq.com/careers?ashby_jid=695b1ce6-c375-4fad-94ef-61b50a3fbd28&utm_source=hn
1•abhikp•1h ago

USDB: Scaling Storage for Next-Generation Recommender Systems at ByteDance

https://arxiv.org/abs/2611.02618
18•1equalsequals1•1h ago•1 comments

The 'Astra can read and write weights to improve Qwen' post is misleading

https://honnibal.dev/blog/astra-read-write-misleading
716•syllogism•5h ago•166 comments

Kalshi and its co-founders face felony charges for violating Utah gambling laws

https://arstechnica.com/tech-policy/2026/10/trump-admin-sues-utah-to-save-kalshi-from-the-states-...
181•rbanffy•2h ago•102 comments

Bear turns 10, and it still feels like day one

https://blog.bear.app/2026/11/bear-turns-10-and-it-still-feels-like-day-one/
52•psxuaw•2h ago•26 comments

Writing seen in PHerc. 306B, for the first time in 2000 years

https://scrollprize.substack.com/p/writing-seen-in-pherc-306b-for-the
71•benbreen•22h ago•8 comments

Tiny Basic for Arduino

https://dilshan.github.io/tiny-basic/
34•AlexeyBrin•2h ago•9 comments

Gitbook Breached

53•punchmesan•1h ago•15 comments

Google researchers demand freedom to tell the world what they know about AI

https://www.washingtonpost.com/technology/2026/11/03/google-deepmind-staff-protest-lifetime-ban-c...
24•nsagent•18m ago•2 comments

Study estimates 75% of NFL players who died over 15-year span had CTE

https://www.nbcnews.com/health/health-news/study-estimates-75-nfl-players-died-15-year-span-may-c...
111•gmays•2h ago•63 comments

Could a modern chess engine on a Pentium have defeated Kasparov in 1996?

https://nicholas.carlini.com/writing/2026/algorithmic-improvements-chess.html
315•markusw•10h ago•142 comments

Antimony: CAD Software Evolved from Lisp Machines and Not Drafting Tables

https://www.mattkeeter.com/projects/antimony/3/
51•pmkary•1d ago•11 comments

Show HN: HackerChurn – which SaaS tools HN wants to cancel

https://hissingkitty.com/hacker-churn
39•drewlem•2h ago•17 comments

How to write comparison content that doesn't age like milk

https://posthog.com/blog/comparison-content-guide
3•rbaudibert•27m ago•0 comments

Handles are the better pointers (2018)

https://floooh.github.io/2018/06/17/handles-vs-pointers.html
23•vinhnx•3h ago•12 comments

Exploring the Legacy of Image Club Graphics

https://blog.somnolescent.net/2026/02/exploring-the-legacy-of-image-club-graphics/
5•tobr•1d ago•0 comments

Katamari Damacy but it's The Met collection

https://katamari.vaguespac.es/
126•thebigship•1d ago•37 comments

Embedding boolean circuits in a neural network

https://edwardbenson.com/2026/10/embedding-boolean-circuits-in-a-neural-network
14•eob•2d ago•4 comments

Why Don't We Live in an Art Nouveau World?

https://asteriskmag.com/issues/16/why-don-t-we-life-in-an-art-nouveau-world
68•shcallaway•1d ago•74 comments

Charles Tandy, the mastermind behind Radio Shack

https://dfarq.homeip.net/charles-tandy-the-mastermind-behind-radio-shack/
87•ibobev•5h ago•66 comments

Practice speaking Japanese with real YouTube videos, graded line by line

https://jivx.com/yt
26•momentmaker•3h ago•10 comments

Toit v2.0.0

https://toit.io/blog/toit-v2-0-0/
195•floitsch•2d ago•64 comments

Show HN: Interactive notes on RLHF, attention, LoRA and LLM evals

https://concepts.laxmena.com/
29•laxmena•2h ago•3 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•1y ago

Comments

bschwindHN•1y ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•1y ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•1y ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?