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Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•1y ago

Comments

bschwindHN•1y ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•1y ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•1y ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?

Governments are making a dangerous bet on the AI boom

https://www.economist.com/leaders/2026/08/05/governments-are-making-a-dangerous-bet-on-the-ai-boom
29•andsoitis•39m ago•3 comments

Nashville uses eminent domain to block data center near zoo

https://www.costar.com/article/970809918/nashville-council-approves-eminent-domain-action-to-halt...
108•mapping365•2h ago•94 comments

Discovery Loop

https://www.discoveryloop.com/
651•xtreak29•12h ago•401 comments

Zed DeltaDB

https://zed.dev/deltadb
337•ahamez•9h ago•176 comments

Changes at Google DeepMind: Demis Hassabis from CEO to Chair, Jeff Dean departs

https://blog.google/company-news/inside-google/message-ceo/next-chapter-ai-momentum/
540•colesantiago•12h ago•619 comments

Do birds enjoy flying? Analysis of affect after flight in galah (E roseicapilla)

https://brill.com/view/journals/beh/aop/article-10.1163-1568539X-bja10370/article-10.1163-1568539...
12•bookofjoe•2d ago•2 comments

The title cards in Blade Runner are amazing

https://randsinrepose.com/archives/blade-runner-title-cards/
189•ExMachina73•6h ago•81 comments

Muse Code and Muse Spark 1.2

https://research.meta.ai/blog/introducing-muse-code-and-muse-spark-1-2
208•paulkrush•9h ago•122 comments

Branchless Rust: Making a Filter 4x Faster by Removing an If

https://www.greyblake.com/blog/branchless-rust/
56•greyblake•2d ago•12 comments

Beating GPT-5.6 Sol on retrieval with 100x cheaper open models

https://neon.com/blog/how-castform-neon-beats-frontier-models-on-price-and-efficiency
250•moonikakiss•10h ago•62 comments

LLMs won't break symmetric crypto

https://www.bfswa.blog/p/llms-wont-break-symmetric-crypto
57•rowbin•2h ago•55 comments

Born Against, or why hobby programming communities are against LLM usage

https://blog.fogus.me/llm/born-against.html
170•lladnar•9h ago•166 comments

Prime Agent: A self-improving RLM agent

https://www.primeintellect.ai/blog/prime-agent
131•Xeophon•7h ago•22 comments

Cloudflare OS: an open platform for agents, apps, and work

https://blog.cloudflare.com/cloudflare-os/
497•speckx•14h ago•252 comments

Atlassian Rovo Exfiltrates Data, Bypassing Controls

https://www.promptarmor.com/resources/atlassian-rovo-exfiltrates-data
193•hackerBanana•10h ago•77 comments

NVIDIA’s Vera Whitepaper Has a Thread Loose

https://chipsandcheese.com/p/nvidias-vera-whitepaper-has-a-thread
106•pella•6h ago•15 comments

I'll be stepping back from leading product for X

https://twitter.com/nikitabier/status/2085105586966827343/
91•DearAll•7h ago•138 comments

GNU Hurd News 2026-Q2

https://www.gnu.org/software/hurd/news/2026-q2.html
148•plaguna•3d ago•96 comments

Celld: Self-hosted, distributed Durable Objects

https://github.com/denoland/celld
166•calvinfo•11h ago•30 comments

I'm switching my phone from Android to Linux

https://runarcn.no/android-to-linux/
246•speckx•8h ago•204 comments

The Origins of Vintage Comics Part 1

https://www.truegrittexturesupply.com/blogs/news/origins-of-the-vintage-comics-aesthetic-part-1
21•Michelangelo11•6d ago•1 comments

Position: LLMs Can't Jump

https://openreview.net/challenge?redirect=%2Fforum%3Fid%3DklU4737opt
254•theanonymousone•17h ago•173 comments

Exact, parallel 2D Delaunay triangulation for int32 coordinates

https://github.com/morishuz/delaunay32
38•oryx1729•5d ago•3 comments

Goodhart's Law Comes for Every Benchmark You Trust

https://cacm.acm.org/blogcacm/goodharts-law-comes-for-every-benchmark-you-trust/
74•pseudolus•5d ago•32 comments

Pushing the limits of RISC-V emulation

https://shuklaayu.sh/blog/riscv-recompiler
33•shuklaayush•1w ago•14 comments

Discovery of a multicomponent alloy forged by the Hiroshima atomic blast

https://www.science.org/doi/10.1126/sciadv.aeg8299
118•_____k•6d ago•52 comments

Sycophantic AI Decreases Prosocial Intentions and Promotes Dependence (2025)

https://arxiv.org/abs/2510.01395
87•robin_reala•10h ago•58 comments

Something is changing in the unit economics of software

https://nicolo.xyz/something-is-changing-in-the-unit-economics-of-software/
50•coconido•11h ago•35 comments

Online Friends Are Real Friends

https://toska.bearblog.dev/re-online-friends-are-real-friends/
85•Tomte•5d ago•54 comments

The Entropy of a Markov Chain

https://chillphysicsenjoyer.substack.com/p/the-entropy-of-a-markov-chain
113•surprisetalk•14h ago•9 comments