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Blender's UI and Runtime: Much Faster Than GPUI

https://github.com/ppmpreetham/BUI
46•ppmpreetham•1h ago•11 comments

Claude Code sends your email address to websites

https://github.com/anthropics/claude-code/issues/107757
1052•motoroco•10h ago•329 comments

sshole

https://sshhole.com
2654•josemrb•20h ago•634 comments

MS Paint Remote Code Execution Vulnerability

https://www.cve.org/CVERecord?id=CVE-2026-83844
517•kuberwastaken•12h ago•188 comments

Britain to make salary disclosure in job ads mandatory

https://www.reuters.com/business/world-at-work/britain-make-salary-disclosure-job-ads-mandatory-2...
85•1659447091•1h ago•57 comments

Pwn.college

https://pwn.college/
134•tripdout•5h ago•17 comments

Kugelblitz – Mac-Native Google Earth Alternative

https://apps.metaebene.me/en/kugelblitz
22•luoc•58m ago•1 comments

Nvidia Kubernetes Engine (NVKE)

https://github.com/dsx-ai-factory/nvke
71•gkapur•5h ago•19 comments

App Store 2026 in numbers: AI, pricing, abandoned apps

https://obelisk.club/research/app-store-2026
9•Peter216•46m ago•3 comments

I struggle to believe that AI R&D is ingenious

https://www.lesswrong.com/posts/DALNiKBjMGMF8grme/arjun-panickssery-s-shortform?commentId=fJtaHHH...
66•porridgeraisin•3h ago•44 comments

Hardcoded credentials and other issues in Tata Motors App

https://www.cert-in.org.in/s2cMainServlet?pageid=PUBVLNOTES01&VLCODE=CIVN-2026-0537
8•qtqtqt•1h ago•2 comments

From Linux to Wikipedia: How Volunteers Build the Internet

https://thereader.mitpress.mit.edu/from-linux-to-wikipedia-how-volunteers-build-the-internet/
63•jonbaer•4h ago•26 comments

Multiplayer tanks that demolish real buildings from OpenStreetMap

https://worldstrike.fun/
9•n4ze3m•50m ago•1 comments

Inkling 2 Small

https://thinkingmachines.ai/news/inkling-2-small/
186•Philpax•8h ago•65 comments

The Hackintosh Reborn

https://www.naut.ca/blog/2026/11/05/the-hackintosh-reborn-with-ai/
304•rubatuga•13h ago•160 comments

Living Maps: Bay Area tech since 1960s

https://tomorrowasusual.com/living-maps/bay-area-tech/
4•tudell•37m ago•3 comments

Window Sweaters

https://github.com/saragordic/window-sweaters
326•nickswalker•15h ago•97 comments

Show HN: Firenook – Firebase emulators in Rust: 40× faster writes, 10× less RAM

https://firenook.dev/
110•sanjevirau•19h ago•16 comments

MoofTCP – A modern replacement for MacTCP on 68k Macs

https://github.com/matthewmrichter/mooftcp
44•marcusbasant•7h ago•20 comments

Launch HN: Rivet (YC W23) – Scale and Orchestrate Agents on S3

https://github.com/rivet-dev/rivet
96•NathanFlurry•15h ago•50 comments

Cuban: Facebook knowingly runs AI deepfake scam ads; docs say $16B fraud revenue

https://finance.yahoo.com/technology/ai/articles/mark-cuban-says-facebook-knowingly-213000020.html
303•randycupertino•9h ago•141 comments

Motorola Signature 27 with GrapheneOS support

https://motorolanews.com/motorola-signature-27-2/
471•monneyboi•16h ago•338 comments

September in Servo: <progress>, rounded rectangles, and more

https://servo.org/blog/2026/11/05/september-in-servo/
233•iamnothere•18h ago•57 comments

Show HN: A decent text-to-image model trained for ~$20K (Apache 2.0 Weights)

https://www.linum.ai/field-notes/pjit-21k
216•schopra909•1d ago•19 comments

I wish tech companies knew more about me

https://rakhim.exotext.com/i-wish-tech-companies-knew-more-about-me
402•freetonik•19h ago•336 comments

Download your favourite YouTube videos

https://criminallyvulgar.dev/you-should-absolutely-download-your-favourite-youtube-videos/
338•surprisetalk•19h ago•155 comments

Goodbye from Salon

https://www.salon.com/2026/11/05/goodbye-from-salon/
568•mkeeter•12h ago•216 comments

Pangram Image 1.0

https://www.pangram.com/blog/introducing-pangram-image-1-0
98•gmays•13h ago•45 comments

MCP Explained

https://mcp-explained.com/
294•rwilinski•18h ago•123 comments

Obscure audio codec is a perfect fit for the N64

https://phoboslab.org/log/2026/11/n64-ulc-codec
226•frostbyte7•19h ago•28 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•1y ago

Comments

bschwindHN•1y ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•1y ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•1y ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?