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Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•1y ago

Comments

bschwindHN•1y ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•1y ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•1y ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?

After 7 months, Glasswing overwelms maintainers with underwhelming findings

https://www.vulncheck.com/blog/anthropic-glasswing-november-update
324•panic•5h ago•147 comments

A great old-timey game-programming hack (2013)

https://blog.moertel.com/posts/2013-12-14-great-old-timey-game-programming-hack.html
46•palsecam•1h ago•8 comments

.name Grandfathered

https://neil.fraser.name/news/2026/11/10/
718•p4bl0•11h ago•168 comments

Smart home devices should work without the internet

https://docodethatmatters.com/home-automation-overnight-success/
769•skittleson•12h ago•279 comments

Scion is back and is going to sell a kei truck in America

https://www.theautopian.com/scion-is-back-and-its-going-to-sell-a-freaking-kei-truck-in-america/
368•NaOH•8h ago•269 comments

To deter bioterrorism, U.S. imposes new rules on ordering synthetic DNA

https://www.science.org/content/article/deter-bioterrorism-u-s-imposes-new-rules-ordering-synthet...
8•Metacelsus•56m ago•3 comments

Six Math Essentials by Terence Tao

https://teorth.github.io/tao-web/six-math-essentials.html
161•digital55•6h ago•30 comments

Starlink Mini 2

https://starlink.com/mini-2
300•robertjfclarke•9h ago•310 comments

Hacking the Meta Ray-Ban smartglasses

https://p0pcycle.com/2026/11/06/hacking-the-meta-ray-ban-smartglasses/
65•moooooky•3d ago•24 comments

Val Town is winding down

https://blog.val.town/winding-down
327•tosh•10h ago•86 comments

Synaptics patent claims stop work on DisplayLink drivers

https://lwn.net/SubscriberLink/1102549/acbc92e00cee3a3f/
325•speckx•9h ago•187 comments

AlphaProof Code

https://deepmind.google/blog/introducing-alphaproof-code/
590•ilreb•15h ago•178 comments

Show HN: Get your coding agent off ~2019 JavaScript, onto modern web primitives

https://github.com/GoogleChrome/modern-web-guidance
294•paulirish•9h ago•88 comments

Hooked on Tuna

https://blue-continuum.com/hooked-on-tuna
10•dnetesn•1h ago•0 comments

LLMs Play Zachtronics' TIS-100

https://tis-100.wincon.dev/
18•fairestvalue•3h ago•2 comments

Pinot Noir: inside the criminal gangs making fake wine

https://www.economist.com/interactive/2026/11/06/pinot-noir-inside-the-criminal-gangs-making-fake...
40•axiomdata316•2d ago•12 comments

AMD's Zen 6 Family: Feeding the Beast

https://chipsandcheese.com/p/amds-zen-6-family-feeding-the-beast
196•pixelpoet•10h ago•75 comments

AI is an information gateway. Audiences still don't want it making their news

https://www.niemanlab.org/2026/11/ai-is-becoming-an-information-gateway-audiences-still-dont-want...
19•rdmuser•3h ago•10 comments

What objective is reasoning solving?

https://alexwang.ai/posts/reasoning-as-pathfinding/
119•gmays•8h ago•53 comments

$30M Raised to Redo the CPU

https://tendrils.co/blog/2026-11-10/30m-raised
42•shioyama•5h ago•33 comments

Process Explorer for macOS

https://github.com/microsoft/Procexp-Mac
153•ingve•1d ago•54 comments

Ableton Live 13

https://www.ableton.com/en/live/
289•phaser•14h ago•304 comments

AI usage generates a fragile codebase

https://evanxmerz.com/post/ai-usage-generates-a-fragile-codebase/
415•plun9•17h ago•428 comments

Research taste in history: the importance of learning Babylonian math

https://resobscura.substack.com/p/research-taste-in-history-the-importance
19•benbreen•8h ago•1 comments

A comprehensive study of how fingerprintable users are

https://fingerprinting.study/
81•tomrittervg•8h ago•37 comments

Lighting the Skies

https://computer.rip/2026-10-25-searchlights.html
19•dverlaeckt80•4d ago•2 comments

Simon Winchester has died

https://www.nytimes.com/2026/11/04/obituaries/simon-winchester-dead.html
84•benbreen•2d ago•28 comments

Show HN: Valencia, Spain in Sim City/Isometric View

https://tinyvalencia.com/
209•leugim•12h ago•53 comments

Sherman Anti-Trust Act (1890)

https://www.archives.gov/milestone-documents/sherman-anti-trust-act
77•hashmap•6h ago•45 comments

What's new in the .NET 11 runtime

https://learn.microsoft.com/en-us/dotnet/core/whats-new/dotnet-11/runtime
249•stevefan1999•15h ago•178 comments