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Claude Fable 5.2 and Mythos 5.2

https://www.anthropic.com/claude-fable-and-mythos-5-2
217•lairv•9h ago•608 comments

USPS now offers official ZIP Code boundary polygons

https://postalpro.usps.com/zcb
504•munro•7h ago•262 comments

Fable 5.2 one-shotted my nephew's dream game

https://notesbylex.com/fable-5-2-one-shotted-my-nephews-dream-game
206•lexandstuff•3h ago•144 comments

E-means: Outperforming k-means in one-tenth the epochs

https://e-means.github.io/
287•porridgeraisin•8h ago•20 comments

Payments Canada announces launch of Canada's Real-Time Rail (RTR) payment system

https://www.payments.ca/canada-launches-real-time-rail-bringing-247-payment-infrastructure-nation...
482•ocd•11h ago•264 comments

Horible public key tricks

https://maurycyz.com/projects/badcert/
44•Curiositry•2h ago•18 comments

Foldable Flight: The Best Paper Airplanes

https://www.foldableflight.com
868•vismit2000•14h ago•141 comments

Locating the source of a mysterious beep

https://simonwillison.net/2026/Nov/9/mysterious-beeps/
30•bigwheels•2h ago•12 comments

Exact – a new cross platform UI framework

https://github.com/expo/exact
63•vmg12•4h ago•29 comments

Semi-transparent, colored cadmium telluride photovoltaic panels in agrivoltaics

https://www.anthropocenemagazine.org/2026/10/magenta-solar-panels-may-be-agrivoltaics-cleverest-t...
286•speckx•12h ago•181 comments

The first 300-millimeter power silicon carbide (SiC) wafer

https://www.infineon.com/press-release/2026/infpr202611-028
107•sshah03•8h ago•64 comments

Never Gonna Print You Up

https://dixken.de/blog/never-gonna-print-you-up
16•ta988•1d ago•0 comments

A primer on GPUs and kernel optimization

https://www.nabo.dev/blogs/kernel-primer
99•nomi_uw•4d ago•12 comments

TPU 8tx and TPU 8i Max

https://blog.google/innovation-and-ai/infrastructure-and-cloud/global-network/tpu-8i-max-and-8tx/
220•_benx_•5h ago•65 comments

Muse Ember: Our smallest, most efficient model

https://research.meta.ai/blog/muse-ember
259•dvaplima•9h ago•108 comments

Google Gemini routes personal Drive files and emails to human annotators

https://github.com/thisisme6598/gemini_files/
451•gf74918•8h ago•104 comments

An Aggregate Is a Function, Not a Sum

https://alnovis.io/blog/aggregate-is-a-function
7•alnovis•4d ago•3 comments

Parking-app convenience fees in 312 U.S. cities (median $0.35 per session)

https://parkgraph.com/parking-app-fees
61•parkgraph•7h ago•38 comments

Show HN: Every satellite that passed over any place this week, and its photos

https://www.watched.earth
241•a585gupt•9h ago•45 comments

Claude Fable 5.2 scores 65 on Artificial Analysis, highest so far

https://artificialanalysis.ai/models/claude-fable-5-2
300•theanonymousone•7h ago•221 comments

CUI – Native UI components for C

https://yappologistic.github.io/CUI/
158•hilti•7h ago•83 comments

Show HN: MeowDisplay Is iPhone Mirroring, but in Reverse

https://meowdisplay.app/
77•raiseCatError•8h ago•30 comments

Y/N (YC S23) is hiring a growth lead to distribute superhuman A.I. storytelling

https://www.ycombinator.com/companies/yn/jobs/TjDn3YZ-founding-growth-marketer
1•gabrielbirnbaum•10h ago

A renowned scientist, a deadly snakebite, and a diary that documented it (2025)

https://www.cbsnews.com/chicago/news/field-museum-karl-patterson-schmidt-deadly-snakebite-diary/
13•areoform•2d ago•10 comments

On Being an Engineer in 2026

https://twitter.com/shaharglazner/status/2119796029256032278
42•talboren•11h ago•61 comments

An ode to livelyness analysis; SSA to registers

https://xnacly.me/posts/2026/an-ode-to-livelyness-analysis/
33•xnacly•2d ago•0 comments

What is malloc doing, anyway?

https://benmandrew.com/articles/what-is-malloc-doing-anyway
230•benmandrew•15h ago•62 comments

Show HN: Someone Was Here – Find out who used your Mac while you were away

https://someonewashere.app/
67•4onthefloor124•8h ago•25 comments

Deuterium's Impact on OLED Displays (2024)

https://www.oled-info.com/deuteriums-impact-oled-displays
34•zeristor•1d ago•13 comments

Show HN: STE80 Humanizer – de-AI text by writing 80% of the way to ASD-STE100

https://github.com/Dodaios/ste80-humanizer
62•Dodaios•8h ago•20 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•1y ago

Comments

bschwindHN•1y ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•1y ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•1y ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?