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Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•1y ago

Comments

bschwindHN•1y ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•1y ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•1y ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?

Mario Meets Pareto

https://www.mayerowitz.io/blog/mario-meets-pareto
524•theanonymousone•5h ago•110 comments

Launch HN: ProvenMetal (YC S26) delivers circuit boards in days instead of weeks

https://provenmetal.com
48•willcarkner•1h ago•31 comments

Show HN: The Channels SDK – Bring Any Agent to Any Channel (Slack, MS Teams)

https://github.com/CopilotKit/channels-sdk
38•davidmckayv•1h ago•5 comments

Humans missed 1 in 3 threats approving AI agent commands across 40k game runs

https://scalex.dev/blog/ai-agent-permissions-stats/
162•Wirbelwind•5h ago•123 comments

Crime Pays but Botany Doesn't

https://www.crimepaysbutbotanydoesnt.com/reading-list
507•DarkContinent•12h ago•156 comments

Cities Are Ditching Flock, Replacing It with Axon License Plate Readers

https://www.404media.co/cities-are-ditching-flock-immediately-replacing-it-with-axon-license-plat...
26•cdrnsf•15m ago•0 comments

How to Make a Nintendo 64 Game in 2026

https://phoboslab.org/log/2026/08/xibalba64-making-of
354•atan2•2d ago•118 comments

The Simple Elegance of the Integrated Timing Belt Loopback Fastener

https://danielmangum.com/posts/integrated-timing-belt-loopback-fastener/
24•hasheddan•4d ago•9 comments

Pareto Front

https://en.wikipedia.org/wiki/Pareto_front
159•binyu•1w ago•70 comments

Discovery Loop

https://www.discoveryloop.com/
855•xtreak29•1d ago•526 comments

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https://electronicmaterialsoffice.com/
142•aemerson_•2h ago•97 comments

Changes at Google DeepMind: Demis Hassabis from CEO to Chair, Jeff Dean departs

https://blog.google/company-news/inside-google/message-ceo/next-chapter-ai-momentum/
774•colesantiago•1d ago•836 comments

Wyden proposes new taxes on data centers

https://www.politico.com/live-updates/2026/08/06/congress/wyden-proposes-new-taxes-on-data-center...
8•mapping365•21m ago•0 comments

Join Me in Jamverse

https://contraptions.venkateshrao.com/p/join-me-in-jamverse
30•surprisetalk•6d ago•5 comments

Poles of Inaccessibility in the San Gabriel Mountains

https://notes.secretsauce.net/notes/2015/05/06_poles-of-inaccessibility-in-the-san-gabriel-mounta...
6•dima55•4d ago•0 comments

Unearthing my 1996 windowed OS in machine code for Am29000 homebrew computer

https://nanochess.org/the_am29000_computer.html
96•nanochess•5d ago•19 comments

The title cards in Blade Runner are amazing

https://randsinrepose.com/archives/blade-runner-title-cards/
377•ExMachina73•19h ago•179 comments

Beating GPT-5.6 Sol on retrieval with 100x cheaper open models

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388•moonikakiss•22h ago•108 comments

Born Against, or why hobby programming communities are against LLM usage

https://blog.fogus.me/llm/born-against.html
370•lladnar•22h ago•407 comments

Muse Code and Muse Spark 1.2

https://research.meta.ai/blog/introducing-muse-code-and-muse-spark-1-2
302•paulkrush•21h ago•211 comments

Zed DeltaDB

https://zed.dev/deltadb
499•ahamez•22h ago•283 comments

Nashville uses eminent domain to block data center near zoo

https://nashvillebanner.com/2026/08/04/metro-council-data-center-eminent-domain-vote/
22•DeepLogin•1h ago•1 comments

Branchless Rust: Making a Filter 4x Faster by Removing an If

https://www.greyblake.com/blog/branchless-rust/
263•greyblake•3d ago•86 comments

Almost no skill required to cook a steak

https://blog.sydorets.com/en/posts/almost-no-skill-required-to-cook-a-steak/
79•yusyd•1h ago•81 comments

Cloudflare OS: an open platform for agents, apps, and work

https://blog.cloudflare.com/cloudflare-os/
617•speckx•1d ago•306 comments

The 11 Types of Washington, DC, Metro Station Architecture (2018)

https://ggwash.org/view/68565/metro-has-11-types-of-station-architecture.-learn-them-all-with-thi...
39•quuxplusone•2d ago•10 comments

Morioka Shoten

https://www.takram.com/projects/a-single-room-with-a-single-book-morioka-shoten
55•skogstokig•5d ago•18 comments

Nvidia’s Vera Whitepaper Has a Thread Loose

https://chipsandcheese.com/p/nvidias-vera-whitepaper-has-a-thread
187•pella•19h ago•43 comments

Atlassian Rovo Exfiltrates Data, Bypassing Controls

https://www.promptarmor.com/resources/atlassian-rovo-exfiltrates-data
282•hackerBanana•23h ago•121 comments

Quantego: A Family of Lego Models of IBM Quantum Computers

https://quantego.org/
64•rbanffy•1w ago•25 comments