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Claude Fable 5.1 and Claude Mythos 5.1

https://www.anthropic.com/claude-fable-and-mythos-5-1
1017•denysvitali•10h ago•950 comments

How accurate have Ed Zitron's AI skeptic predictions been?

https://danluu.com/zitron/
518•jatins•9h ago•609 comments

True Rate of Unemployment

https://www.lisep.org/tru
37•ptrhvns•2h ago•2 comments

WebFPGA

https://webfpga.io/
6•gurjeet•27m ago•2 comments

The efficient frontier of LLM inference

https://www.baseten.co/blog/the-efficient-frontier-of-llm-inference/
65•philipkiely•4h ago•10 comments

My local model setup on an M4 Pro Mac Mini

https://lws.io/blog/my-local-model-setup/
105•raybb•5h ago•52 comments

Show HN: Weedout – Safari extension that hides YouTube AI-labeled videos

https://masteranza.github.io/weedout/
85•masteranza•6h ago•25 comments

FBI Probes Service Selling 153M+ Drivers Licenses

https://krebsonsecurity.com/2026/09/fbi-probes-service-selling-153m-drivers-licenses/
79•tatersolid•5h ago•19 comments

Introducing Ad Blocker for Firefox on iOS

https://blog.mozilla.org/en/firefox/ad-blocker-on-ios/
356•HieronymusBosch•14h ago•118 comments

Fine, I'll build my own text editor

https://dbushell.com/2026/09/01/text-editor/
7•Alephinitesimal•11h ago•2 comments

Sonic Pi

https://sonic-pi.net/
65•Bluestein•4d ago•9 comments

The ChatGPT/Codex app bundles a full copy of LibreOffice

https://simonwillison.net/2026/Sep/1/codex-libreoffice/
296•timpera•8h ago•132 comments

The creator of Jujutsu has joined ERSC

https://ersc.io/blog/martin-joins-ersc
205•steveklabnik•10h ago•153 comments

Launch HN: Nori Robotics (YC S26) – A low-cost humanoid robot for development

https://www.norirobotics.com/
125•AntonioLi•10h ago•42 comments

Path to Astra: critical capabilities and frontier safeguards

https://openai.com/index/path-to-astra/
106•jithinraj•8h ago•49 comments

Ambient CSS v3 – Blender meets CSS

https://ambientcss.vercel.app/
218•kikkupico•12h ago•69 comments

Show HN: HN Match Maker – Matching "Who Wants to Be Hired?" With "Who's Hiring?"

https://hnmatchmaker.com/
56•all2•7h ago•29 comments

Building Autonomous Goal Loops That Deliver

https://jx0.ca/building-autonomous-goal-loops-that-deliver/
26•jarredkenny•3d ago•3 comments

Movie Scene Map – 13,312 films, series, games, anime and manga

https://moviescenemap.com/
178•Flightmussy•11h ago•29 comments

Refurbishing a Tektronix TDS7104 Oscilloscope

https://tomverbeure.github.io/2026/08/23/Tektronix-TDS7104-Refurbishing.html
100•jwise0•8h ago•48 comments

Laurie Anderson’s next manuscript to be locked away for 88 years

https://www.theguardian.com/books/2026/aug/29/laurie-anderson-manuscript-88-years-future-library-...
21•mitchbob•3d ago•8 comments

Forgotten History of Small Nuclear Reactors (2015)

https://spectrum.ieee.org/the-forgotten-history-of-small-nuclear-reactors
12•derriz•4d ago•0 comments

Show HN: Running 104GB Qwen3.8-Flash-Next on 48GB Mac with at ~12 tok/s

https://github.com/carloslfu/slotstream
175•carloslfu•11h ago•90 comments

Building an interactive instrument for a one-of-a-kind festival

https://benholmen.com/blog/halfmoon-chimes/
25•tjwds•4d ago•3 comments

Ask HN: Who is hiring? (September 2026)

201•whoishiring•13h ago•217 comments

Solving the Flat Cube

https://mathenchant.wordpress.com/2026/08/19/solving-the-flat-cube/
14•surprisetalk•1d ago•2 comments

Atlas: A World Model for Spatial Intelligence

https://www.worldlabs.ai/blog/atlas
176•johnsutor•10h ago•42 comments

Quill (YC W20) Is Hiring a Fullstack SWE

1•R_R•11h ago

Play Store blocks AuroraStore, hurting GrapheneOS users

https://gitlab.com/AuroraOSS/AuroraStore/-/work_items/1566
483•erikvanoosten•12h ago•203 comments

Magic eye tube

https://en.wikipedia.org/wiki/Magic_eye_tube
88•peter_d_sherman•3d ago•23 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•1y ago

Comments

bschwindHN•1y ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•1y ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•1y ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?