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Keep Android Open

https://f-droid.org/2026/02/20/twif.html
877•LorenDB•5h ago•353 comments

Turn Dependabot Off

https://words.filippo.io/dependabot/
173•todsacerdoti•2h ago•48 comments

Facebook is cooked

https://pilk.website/3/facebook-is-absolutely-cooked
568•npilk•5h ago•351 comments

I found a Vulnerability. They found a Lawyer

https://dixken.de/blog/i-found-a-vulnerability-they-found-a-lawyer
245•toomuchtodo•4h ago•117 comments

Ggml.ai joins Hugging Face to ensure the long-term progress of Local AI

https://github.com/ggml-org/llama.cpp/discussions/19759
628•lairv•9h ago•151 comments

Wikipedia deprecates Archive.today, starts removing archive links

https://arstechnica.com/tech-policy/2026/02/wikipedia-bans-archive-today-after-site-executed-ddos...
220•nobody9999•4h ago•122 comments

Show HN: Mines.fyi – all the mines in the US in a leaflet visualization

https://mines.fyi/
32•irasigman•2h ago•12 comments

OpenScan

https://openscan.eu/pages/scan-gallery
60•joebig•2h ago•1 comments

I hate AI side projects

https://dylancastillo.co/posts/ai-side-projects.html
35•dcastm•1h ago•25 comments

CERN rebuilt the original browser from 1989

https://worldwideweb.cern.ch
5•tylerdane•19m ago•1 comments

Uncovering insiders and alpha on Polymarket with AI

https://twitter.com/peterjliu/status/2024901585806225723
48•somerandomness•5h ago•24 comments

Blue light filters don't work – controlling total luminance is a better bet

https://www.neuroai.science/p/blue-light-filters-dont-work
95•pminimax•5h ago•130 comments

Every company building your AI assistant is now an ad company

https://juno-labs.com/blogs/every-company-building-your-ai-assistant-is-an-ad-company
46•ajuhasz•4h ago•24 comments

Making frontier cybersecurity capabilities available to defenders

https://www.anthropic.com/news/claude-code-security
89•surprisetalk•5h ago•41 comments

Trump's global tariffs struck down by US Supreme Court

https://www.bbc.com/news/live/c0l9r67drg7t
1151•blackguardx•8h ago•942 comments

Lil' Fun Langs

https://taylor.town/scrapscript-000
81•surprisetalk•6h ago•10 comments

The path to ubiquitous AI (17k tokens/sec)

https://taalas.com/the-path-to-ubiquitous-ai/
649•sidnarsipur•13h ago•372 comments

Show HN: A native macOS client for Hacker News, built with SwiftUI

https://github.com/IronsideXXVI/Hacker-News
164•IronsideXXVI•9h ago•121 comments

Legion Health (YC) Is Hiring Cracked SWEs for Autonomous Mental Health

https://jobs.ashbyhq.com/legionhealth/ffdd2b52-eb21-489e-b124-3c0804231424
1•ympatel•6h ago

How to Review an AUR Package

https://bertptrs.nl/2026/01/30/how-to-review-an-aur-package.html
41•exploraz•3d ago•3 comments

I found a useful Git one liner buried in leaked CIA developer docs

https://spencer.wtf/2026/02/20/cleaning-up-merged-git-branches-a-one-liner-from-the-cias-leaked-d...
578•spencerldixon•9h ago•206 comments

Across the US, people are dismantling and destroying Flock surveillance cameras

https://www.bloodinthemachine.com/p/across-the-us-people-are-dismantling
15•latexr•48m ago•1 comments

Untapped Way to Learn a Codebase: Build a Visualizer

https://jimmyhmiller.com/learn-codebase-visualizer
188•andreabergia•14h ago•32 comments

Phil Spencer is exiting Microsoft as AI executive takes over Xbox

https://www.neowin.net/news/phil-spencer-is-exiting-microsoft-as-ai-executive-takes-over-xbox/
32•bundie•2h ago•28 comments

Child's Play: Tech's new generation and the end of thinking

https://harpers.org/archive/2026/03/childs-play-sam-kriss-ai-startup-roy-lee/
317•ramimac•8h ago•204 comments

How were video transfers made? (2011)

https://www.film-tech.com/ubb/f12/t000972.html
3•exvi•4d ago•0 comments

The Popper Principle

https://theamericanscholar.org/the-popper-principle/
57•lermontov•1d ago•31 comments

PayPal discloses data breach that exposed user info for 6 months

https://www.bleepingcomputer.com/news/security/paypal-discloses-data-breach-exposing-users-person...
255•el_duderino•10h ago•78 comments

A16Z partner says that the theory that we'll vibe code everything is ' wrong'

https://www.aol.com/articles/a16z-partner-says-theory-well-050150534.html
11•paulpauper•50m ago•2 comments

Consistency diffusion language models: Up to 14x faster, no quality loss

https://www.together.ai/blog/consistency-diffusion-language-models
203•zagwdt•19h ago•91 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•9mo ago

Comments

bschwindHN•9mo ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•9mo ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•9mo ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?