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AMD acquires Taalas to boost inference performance by etching models in silicon

https://www.theregister.com/systems/2026/08/06/amd-acquires-ai-chip-startup-taalas-to-boost-infer...
498•itvision•8h ago•382 comments

Mario Meets Pareto

https://www.mayerowitz.io/blog/mario-meets-pareto
951•theanonymousone•17h ago•151 comments

Scientists discover Kelvin-Helmholtz Instability on the surface of the Sun

https://nso.edu/press-release/nsf-inouye-solar-telescope-enables-major-discovery-of-a-hidden-sola...
186•neversaydie•1d ago•38 comments

Taste Is All That's Left

https://notashelf.dev/posts/taste-is-all-thats-left
299•tsak•12h ago•232 comments

Hackers Stalked Me by Hijacking a Smartwatch for Kids

https://www.wired.com/story/hackers-stalked-me-by-hijacking-a-smartwatch-for-kids/
46•worik•5h ago•20 comments

Bioengineered chewing gum may offer a way to fight HPV and other microbes

https://www.sciencedaily.com/releases/2026/08/260803080917.htm
83•Audiophilip•8h ago•14 comments

Welcoming the Nepalese Government to Have I Been Pwned

https://www.troyhunt.com/welcoming-the-nepalese-government-to-have-i-been-pwned/
116•gnabgib•7h ago•19 comments

Improving GPT‑5.6 Sol in ChatGPT, expanding GPT‑5.6 Luna access for free users

https://openai.com/index/improving-gpt-5-6-sol-in-chatgpt/
193•tedsanders•12h ago•142 comments

GitHub Actions and Pages are experiencing degraded availability

https://www.githubstatus.com/incidents/qcvjkzcs7j74
362•Footkerchief•13h ago•294 comments

Almost no skill required to cook a steak

https://blog.sydorets.com/en/posts/almost-no-skill-required-to-cook-a-steak/
310•yusyd•13h ago•350 comments

Herdr is joining Y Combinator. The runtime stays open

https://herdr.dev/blog/herdr-is-joining-y-combinator/
175•collinmanderson•10h ago•118 comments

Launch HN: ProvenMetal (YC S26) delivers circuit boards in days instead of weeks

https://provenmetal.com
190•willcarkner•13h ago•138 comments

I stopped trusting USB-C cable labels and started testing them

https://www.makeuseof.com/i-stopped-trusting-usb-c-cable-labels-started-testing-with-meter-instead/
121•baranul•3d ago•97 comments

Atomic Clocks

https://www.nist.gov/atomic-clocks/how-do-atomic-clocks-work
5•teleforce•6d ago•1 comments

Retired man plants trees on forgotten land, now it's Sao Paulo's largest park

https://timesofindia.indiatimes.com/world/rest-of-world/in-2003-a-retired-man-planted-trees-on-fo...
62•rmason•5d ago•19 comments

Why Estonians invite strangers into their back gardens each summer

https://www.bbc.com/travel/article/20260731-why-estonians-invite-strangers-into-their-backyards-e...
36•koolhead17•3d ago•6 comments

Meta Ordered to Pay $942M to Address Harm to Kids from Social Media

https://www.wsj.com/tech/meta-ordered-to-pay-942-million-to-address-harm-to-kids-from-social-medi...
139•boplicity•5h ago•81 comments

Humans missed 1 in 3 threats approving AI agent commands across 40k game runs

https://scalex.dev/blog/ai-agent-permissions-stats/
275•Wirbelwind•17h ago•197 comments

STV: A full-motion video codec for the Atari ST

https://medium.com/@jonas.eschenburg/stv-a-video-codec-for-the-atari-st-6e46355c50e4
33•indyjo•1w ago•2 comments

My phone detects going on a run as “someone snatching my phone and running off”

https://mastodon.gamedev.place/@rygorous/117047697255584965
106•luu•10h ago•199 comments

Learn how chips are made with this Rollercoaster Tycoon-inspired animation

https://laurentiugabriel.github.io/ChipTycoon/
123•laurentiurad•6d ago•24 comments

Quake – 30th Anniversary Update

https://slayersclub.bethesda.net/en-US/news/quake-30th-anniversary-update
250•dsubburam•9h ago•121 comments

Show HN: The Channels SDK – Bring Any Agent to Any Channel (Slack, MS Teams)

https://github.com/CopilotKit/channels-sdk
96•davidmckayv•13h ago•20 comments

Can you reverse engineer an ASIC?

https://blog.janestreet.com/can-you-reverse-engineer-an-asic/
76•bschne•10h ago•48 comments

The Sylvester–Gallai Theorem

https://www.futilitycloset.com/2026/07/26/the-sylvester-gallai-theorem/
26•surprisetalk•6d ago•21 comments

Inside vLLM: Anatomy of a High-Throughput LLM Inference System (2025)

https://www.aleksagordic.com/blog/vllm
83•sebg•7h ago•4 comments

The simple elegance of the integrated timing belt loopback fastener

https://danielmangum.com/posts/integrated-timing-belt-loopback-fastener/
108•hasheddan•4d ago•22 comments

Pareto Front

https://en.wikipedia.org/wiki/Pareto_front
231•binyu•1w ago•96 comments

Learning to fly FPV drones with AI flight coach

https://blog.divyendusingh.com/p/learning-to-fly-fpv-drones-with-ai
7•divyenduz•3d ago•6 comments

Mythos Attempted to Social Engineer Open Source Maintainer to Merge Malware

https://socket.dev/blog/ai-agent-open-source-malware
11•bhavansig•1h ago•0 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•1y ago

Comments

bschwindHN•1y ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•1y ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•1y ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?