frontpage.
newsnewestaskshowjobs

Open Source @Github

fp.

Muse Spark Open

https://research.meta.ai/blog/muse-spark-open
437•bigwheels•3h ago•267 comments

Neural networks are clean

https://already-clean.goodfire.com/
360•themgt•5h ago•118 comments

Why are we even doing all this?

https://terrytao.wordpress.com/2026/10/15/why-are-we-even-doing-all-this/
51•smilelamp•41m ago•24 comments

E Ink Kaleido 4

https://www.eink.com/news/detail/EInk-Launches-Latest-Version-of-Color-ePaper-Platform-E-Ink-Kale...
73•Perroboc•2h ago•36 comments

Wayland desktop for Linux with skeuomorphic design

https://github.com/fyzugx/DEsk
422•FinalDestiny•7h ago•173 comments

New Withings Users Must Pay $99/Year for Apple Health Syncing

https://support.withings.com/hc/en-us/community/posts/51887047154577-Unacceptable-Apple-Health-Sy...
24•johnbehnke•1h ago•9 comments

Krea 3 – An image model built for editing at scale

https://www.krea.ai/krea-3
193•dvrp•5h ago•72 comments

AdFection: Targeted ads turned into a pipeline for zero-click mercenary spyware

https://citizenlab.ca/research/how-discover-tech-turned-targeted-ads-into-a-pipeline-for-spyware/
306•jcomp•10h ago•459 comments

Why I Wrote PGP (1991, revised 1999)

https://philzimmermann.com/EN/essays/WhyIWrotePGP.html
62•GaryBluto•1d ago•19 comments

Jev meets the Trolley Problem

https://zachlandes.com/trolley-problem/
164•zlandes86•4h ago•82 comments

Celebrating 70 Years of Fortran

https://fortran-lang.org/news/2026/09-15-Fortran-birthday/
179•rbanffy•6h ago•79 comments

What I Self-Host

https://viceconsole.fyi/blog/2026/10/10/what-i-self-host/
9•BrunoBernardino•41m ago•2 comments

Delta’s Biscoff cookies were supposed to be temporary

https://www.seriouseats.com/biscoff-history-12168161
126•mhb•1d ago•114 comments

Libreboot 26.10 "Ominous Olive" released with UEFI, Chromebook support

https://libreboot.org/news/libreboot2610.html
226•iamnothere•8h ago•128 comments

The engineering that allows articulated buses to bend

https://www.theautopian.com/you-wont-believe-the-incredible-engineering-that-allows-articulated-b...
37•CharlesW•20h ago•24 comments

Someone on Torrent Sites Kept Fucking with My Sonarr

https://thereallo.dev/blog/someone-on-torrent-sites-kept-fucking-with-my-sonarr-setup
76•speckx•1h ago•26 comments

Show HN: Unfenced – Land for sale that borders public land

https://unfenced.land/
226•otherwatersflow•9h ago•158 comments

We are entering a period of overlapping crises

https://hamishcampbell.com/we-are-entering-a-period-of-overlapping-crises/
35•speckx•2h ago•25 comments

Simons Foundation launches $15M effort to help mathematicians navigate AI era

https://www.simonsfoundation.org/news/simons-foundation-launches-15m-effort-to-help-mathematician...
200•aaraujo002•6h ago•173 comments

The technical actions needed to ensure the continuity of UTC

https://www.bipm.org/en/cgpm-2026/resolution-5
81•gliffie•4h ago•36 comments

Show HN: Proa – A Rust web framework with fast SSR and multi-target rendering

https://proa.so/
66•burnrate•5h ago•12 comments

Show HN: Flipflop – Iroh-powered persistent tunnels for filesharing

https://github.com/andunieee/flipflop
93•andunie•16h ago•47 comments

Steam Client is now faster than Epic's new vibe coded launcher

https://respawnfirst.com/steam-client-is-now-faster-than-epics-new-vibe-coded-launcher/
218•starkparker•5h ago•233 comments

Rediscovering the Romance of Travel Clocks

https://www.acollectedman.com/blogs/journal/rediscovering-travel-clocks
11•austinallegro•3d ago•2 comments

C++26 Contracts: Introduction to Preconditions and Postconditions

https://www.cppstories.com/2026/cpp26_contracts/
110•ibobev•7h ago•106 comments

Wanted to download an ISO, ended up writing a kernel exploit

https://blog.dfb.sh/blog/eap770-root-for-two-zeros/
323•0xdeafbeef•2d ago•157 comments

An Apology

https://www.elevationlab.com/blogs/news/an-apology
63•cdrnsf•16h ago•89 comments

I know why the mathematicians weep

https://www.derekthompson.org/p/i-know-why-the-mathematicians-weep
310•RickJWagner•7h ago•501 comments

Show HN: Sygal – Convert PDFs, scans and web pages to Markdown, locally

https://sygal.app
29•cyrillsemah•4h ago•8 comments

Game of Life – But Multiplayer, Hypermedia and Python

https://stario.dev/apps/life
28•bobowski•1d ago•9 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•1y ago

Comments

bschwindHN•1y ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•1y ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•1y ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?