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Wine Ported to OpenBSD

https://marc.info/?l=openbsd-ports&m=179236125692175
157•iamnothere•2h ago•28 comments

Timestral: Mistral release time-series foundation models

https://mistral.ai/news/timestral/
301•groar•5h ago•46 comments

Linux 7.3 Released

https://lwn.net/Articles/1101143/
472•cjd8•8h ago•204 comments

Alternatives to Animal Testing Are Finally Taking Off

https://spectrum.ieee.org/alternatives-to-animal-testing
132•rbanffy•4h ago•34 comments

Let's Encrypt is adding two additional remote perspectives for domain validation

https://community.letsencrypt.org/t/lets-encrypt-is-adding-two-additional-remote-perspectives-for...
130•gslin•4h ago•40 comments

Show HN: KiviDB, a faster Redis-compatible memory database and vector cache

https://github.com/kividbio/kividb
27•murtazayusuf•1h ago•5 comments

ESA's Hera Will View Asteroid Scars from DART's Strike

https://spectrum.ieee.org/esa-hera-dimorphos-rendezvous
48•rbanffy•4h ago•1 comments

Gdynia and the Dream of a Maritime Poland

https://engelsbergideas.com/notebook/gdynia-and-the-dream-of-a-maritime-poland/
72•lermontov•2d ago•19 comments

A death, a plagiarism scandal and a quest for revenge: the tale of Otto Z

https://www.theguardian.com/news/ng-interactive/2026/oct/08/a-death-a-plagiarism-scandal-and-a-qu...
18•Hooke•2d ago•1 comments

Show HN: Qwen3-4B with the AI writing tics trained out

https://100toolkit.com/blog/deslop-model/
93•erikkannike•2h ago•74 comments

Hybrid Reasoning Agents: LLM agents that think in latent space, act through text

https://arxiv.org/abs/2610.18861
477•allinonai•18h ago•226 comments

Beyond the Glass

https://longreads.com/2026/10/15/mother-museum-skulls-grief-agni/
11•Petiver•3d ago•0 comments

It's still OK to enjoy programming

https://chriskiehl.com/article/it-is-still-ok-to-enjoy-programming
13•goostavos•1d ago•1 comments

There's never been a better time to go into math (by: 3blue1brown) [video]

https://www.youtube.com/watch?v=LKrwhjOI8Nc
482•mdp2021•1d ago•640 comments

If you don't run your own LLM proxy, how do you know whats going on?

https://jrdsgl.com/if-you-dont-run-your-own-llm-proxy-how-the-fuck-do-you-even-know-whats-going-on/
260•amrrs•18h ago•179 comments

William Gibson and the trademarking of cyberspace

https://colo.to/cyberspace.html
240•Eric_Gullichsen•16h ago•111 comments

How to Train Your Robot

https://www.construction-physics.com/p/how-to-train-your-robot
112•crescit_eundo•4d ago•35 comments

Rabbits were a medieval royal luxury in England until the Black Death

https://phys.org/news/2026-10-rabbits-medieval-royal-luxury-england.html
122•samizdis•2d ago•115 comments

Someone behind the software

https://karrisaarinen.com/posts/someone-behind-the-software/
519•tosh•23h ago•186 comments

Maybe There Was an Egg Cartel After All

https://www.politico.com/news/magazine/2026/10/18/egg-prices-conspiracy-affordability-issue-01100411
64•iamnothere•1h ago•42 comments

Dogs seem to agree with humans that 'bouba' is round and 'kiki' is spiky

https://www.sciencealert.com/dogs-seem-to-agree-with-humans-that-bouba-is-round-and-kiki-is-spiky
311•gmays•1d ago•182 comments

Laptop Based on 6502 CPU

https://www.maddox.pro/?p=448
179•nanochess•3d ago•89 comments

RepRapMicron

https://github.com/VikOlliver/RepRapMicron/wiki
433•RobotToaster•1d ago•68 comments

How Quickly Can the DoD Rebuild and Recast the Munitions Industrial Base?

https://www.csis.org/analysis/how-quickly-can-dod-rebuild-and-recast-munitions-industrial-base
118•gmays•16h ago•180 comments

The DNS Museum

https://dns.museum
118•zdw•2d ago•15 comments

Tmux and Claude Code: Sessions, Send-Keys, and the Ceiling

https://crystl.dev/guides/tmux-for-ai-agents/
111•ankitg12•9h ago•78 comments

Harness2 by Google Research – Recursive Agent Harnessing

https://github.com/google-research/harness2
52•irthomasthomas•4h ago•11 comments

Superlite: A Faster Alternatie to Superpowers

https://contextfirst.blog/superlite-hand-an-agent-a-spec/
130•iheatuchriswogu•13h ago•60 comments

Free Pascal compiler now supports dynamic packages

https://www.getlazarus.org/dynamic/
188•sysrpl•20h ago•44 comments

Show HN: WhatsApp MCP running free on Cloudflare

https://github.com/finereli/whatsapp-mcp
140•zoozla•18h ago•71 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•1y ago

Comments

bschwindHN•1y ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•1y ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•1y ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?