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GLM-5.3: Frontier coding with emergent cyber capabilities

https://z.ai/blog/glm-5.3
462•pella•4h ago•192 comments

Gemini 3.7 Flash

https://blog.google/innovation-and-ai/models-and-research/gemini-models/introducing-gemini-3-7-fl...
838•thisisauserid•16h ago•433 comments

Eclipse: The Xiaomi 17 Ultra Confuses the Moon and the Sun

https://www.frandroid.com/marques/xiaomi/3211257_photo-de-leclipse-on-a-perce-a-jour-la-petite-tr...
53•n_plus_1_acc•2h ago•35 comments

Hello, me. It's been a while

https://themech.net/2026/08/hello-me-its-been-a-while/
214•somesoftdev•15h ago•106 comments

Accelerating GPT-5.6 Sol Ultrafast

https://www.cerebras.ai/blog/accelerating-gpt-5-6-sol-ultrafast-with-openai
600•pr337h4m•15h ago•241 comments

Show HN: C# Game Engine with its own scripting language and IDE

https://github.com/ArcadeMakerSources/ArcadeMaker
45•am-gm•2d ago•10 comments

Show HN: Lumabri – Run Moe Models on a P2P Swarm with Colibri

https://github.com/JustVugg/lumabri
18•vforno•9h ago•3 comments

DeepSeek Harness developer preview

https://deepseek.com/harness/en/
662•bjin•20h ago•276 comments

Bluesky Protocol Services

https://atproto.com/blog/introducing-bluesky-protocol-services
165•danabramov•9h ago•32 comments

Spaghettifying DRAM

https://github.com/xoreaxeaxeax/skitter-creek-bath-salts
623•matt_d•19h ago•162 comments

Mistral OCR 4.1

https://docs.mistral.ai/models/ocr-4-1
352•spelk•16h ago•140 comments

Understanding is the new bottleneck

https://www.geoffreylitt.com/2026/07/02/understanding-is-the-new-bottleneck
334•sebg•15h ago•179 comments

Ruby 4.0 Universal RCE Deserialization Gadget Chain

https://www.elttam.com/blog/ruby-4-0-universal-rce-deserialization-gadget-chain
26•pentestercrab•3h ago•4 comments

Choose Boring Technology (2015)

https://mcfunley.com/choose-boring-technology
342•tosh•16h ago•181 comments

Donkey.bas is 45 Years Old – 131 line of Glory

https://donkeybas.com/
234•jkrauska•16h ago•105 comments

Differential Heuristics

https://www.redblobgames.com/blog/2026-08-08-differential-heuristics/
5•ibobev•4d ago•0 comments

What an improv stage can teach you about leading cross-cultural teams in Tokyo

https://www.tokyodev.com/articles/yes-and-what-an-improv-stage-can-teach-you-about-leading-cross-...
11•pwim•1w ago•2 comments

Nine PBS sues Iron Mountain over blocked access to archival data

https://current.org/2026/08/nine-pbs-sues-iron-mountain-over-blocked-access-to-archival-data/
310•vinayakborkar•20h ago•182 comments

The Library of Ashurbanipal (2025)

https://www.historytoday.com/archive/feature/library-ashurbanipal
34•samizdis•3d ago•9 comments

Blog about things you don't understand yet

https://www.seangoedecke.com/blog-about-things-you-dont-understand-yet/
102•gfysfm•10h ago•33 comments

How Compaction Works in Pi

https://earendil.com/posts/compaction-in-pi/
165•tosh•15h ago•65 comments

Credibility is the barrier to entry in silicon

https://www.siliconimist.com/p/credibility-is-the-barrier-to-entry
25•johncole•3d ago•9 comments

Single log line is 49KB+ (ext4) / 110KB+ (btrfs) of systemd-journald disk writes

https://github.com/systemd/systemd/issues/40262
216•ValdikSS•15h ago•146 comments

Where did the old web go? We followed 657,607 links to find out

https://0.mk/blog/link-rot
183•tdx•16h ago•173 comments

How Organizations Use AI: Evidence from ChatGPT [pdf]

https://cdn.openai.com/pdf/how-organizations-use-chatgpt.pdf
109•malshe•14h ago•67 comments

NP-overrated

https://gruhn.me/blog/2026-08-13/
208•theanonymousone•13h ago•144 comments

The Legend of the Novell NE2000 [video]

https://www.youtube.com/watch?v=nNXzQ7V1S_k
49•voxadam•4d ago•15 comments

Finite State Machines in Forth (1994)

https://www.forth.org/literature/noble.html
75•ofalkaed•5d ago•2 comments

Ordinary Abundance

https://ordinaryabundance.com/
305•yen223•20h ago•158 comments

Cave of the Crystals

https://en.wikipedia.org/wiki/Cave_of_the_Crystals
48•ColinWright•5d ago•3 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•1y ago

Comments

bschwindHN•1y ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•1y ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•1y ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?