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Xfwl4 – The Roadmap for a Xfce Wayland Compositor

https://alexxcons.github.io/blogpost_15.html
157•pantalaimon•3h ago•92 comments

430k-year-old well-preserved wooden tools are the oldest ever found

https://archaeologymag.com/2026/01/430000-year-old-wooden-tools-marathousa/
72•bookofjoe•1h ago•53 comments

I made my own Git

https://tonystr.net/blog/git_immitation
233•TonyStr•6h ago•95 comments

Management as AI superpower: Thriving in a world of agentic AI

https://www.oneusefulthing.org/p/management-as-ai-superpower
5•swolpers•10m ago•0 comments

OpenSSL: Stack buffer overflow in CMS AuthEnvelopedData parsing

https://openssl-library.org/news/vulnerabilities/#CVE-2025-15467
6•MagerValp•18m ago•0 comments

Artie (YC S23) Is Hiring a Founding Recruiter

https://www.ycombinator.com/companies/artie/jobs/MX163y2-founding-recruiter
1•j-cheong•13m ago

Heathrow scraps liquid container limit

https://www.bbc.com/news/articles/c1evvx89559o
516•robotsliketea•3d ago•682 comments

Amazon to Shut Down All Amazon Go and Amazon Fresh Stores

https://www.wsj.com/business/retail/amazon-to-shut-down-all-amazon-go-and-amazon-fresh-stores-030...
110•gmays•1h ago•78 comments

Cloudflare claimed they implemented Matrix on Cloudflare workers. They didn't

https://tech.lgbt/@JadedBlueEyes/115967791152135761
181•JadedBlueEyes•1h ago•69 comments

Snow Simulation Toy

https://potch.me/2026/snow-simulation-toy.html
117•surprisetalk•1w ago•29 comments

The Enchiridion by Epictetus

https://www.gutenberg.org/files/45109/45109-h/45109-h.htm
54•atropoles•3d ago•22 comments

Two Twisty Shapes Resolve a Centuries-Old Topology Puzzle

https://www.quantamagazine.org/two-twisty-shapes-resolve-a-centuries-old-topology-puzzle-20260120/
21•tzury•21h ago•0 comments

A simulation where life unfolds in real time

https://soupof.life
17•maybe-tomorrow•6d ago•5 comments

TikTok users can't upload anti-ICE videos. The company blames tech issues

https://www.cnn.com/2026/01/26/tech/tiktok-ice-censorship-glitch-cec
637•kotaKat•3h ago•414 comments

Velox: A Port of Tauri to Swift by Miguel de Icaza

https://github.com/velox-apps/velox
134•wahnfrieden•1w ago•56 comments

The age of Pump and Dump software

https://tautvilas.medium.com/software-pump-and-dump-c8a9a73d313b
133•brisky•3h ago•48 comments

Show HN: We Built the 1. EU-Sovereignty Audit for Websites

https://lightwaves.io/en/eu-audit/
82•cmkr•3h ago•62 comments

A list of fun destinations for telnet

https://telnet.org/htm/places.htm
235•tokyobreakfast•13h ago•75 comments

Handling Long Branches

https://maskray.me/blog/2026-01-25-handling-long-branches
17•ingve•1d ago•0 comments

Amazon Closing Fresh and Go Stores

https://finance.yahoo.com/news/amazon-closing-fresh-grocery-convenience-150437789.html
54•trenning•1h ago•32 comments

Kimi Released Kimi K2.5, Open-Source Visual SOTA-Agentic Model

https://www.kimi.com/blog/kimi-k2-5.html
382•nekofneko•11h ago•166 comments

Apple introduces new AirTag with longer range and improved findability

https://www.apple.com/newsroom/2026/01/apple-introduces-new-airtag-with-expanded-range-and-improv...
551•meetpateltech•1d ago•664 comments

ChatGPT Containers can now run bash, pip/npm install packages and download files

https://simonwillison.net/2026/Jan/26/chatgpt-containers/
408•simonw•21h ago•290 comments

The hidden engineering of runways

https://practical.engineering/blog/2026/1/20/the-hidden-engineering-of-runways
382•crescit_eundo•1w ago•90 comments

The Universal Pattern Popping Up in Math, Physics and Biology (2013)

https://www.quantamagazine.org/in-mysterious-pattern-math-and-nature-converge-20130205/
112•kerim-ca•4d ago•41 comments

We Do Not Support Opt-Out Forms (2025)

https://consciousdigital.org/why-we-do-not-support-opt-out-forms/
56•mefengl•7h ago•26 comments

India and EU announce landmark trade deal

https://www.bbc.com/news/articles/crrnee01r9jo
123•Palmik•5h ago•70 comments

Ask HN: Books to learn 6502 ASM and the Apple II

84•abkt•6h ago•54 comments

Windows 11's Patch Tuesday nightmare gets worse

https://www.windowscentral.com/microsoft/windows-11/windows-11s-botched-patch-tuesday-update-nigh...
398•01-_-•1d ago•310 comments

Over 36,500 killed in Iran's deadliest massacre, documents reveal

https://www.iranintl.com/en/202601255198
762•mhb•1d ago•502 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•8mo ago

Comments

bschwindHN•8mo ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•8mo ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•8mo ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?