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Codex starts encrypting prompts, uses ciphertext for inference instead

https://github.com/openai/codex/issues/28058
32•embedding-shape•12m ago•6 comments

The Future Worth Building Is Human – Thinking Machines Lab

https://thinkingmachines.ai/blog/the-future-worth-building-is-human/
8•bilsbie•28m ago•1 comments

Japan develops a method to recover up to 90% of lithium from used EV batteries

https://tech.supercarblondie.com/japan-recovers-up-to-90-of-lithium-from-used-ev-batteries/
544•donohoe•9h ago•141 comments

Alternative(s) to run CUDA on non-Nvidia hardware

https://www.hpcwire.com/2026/07/09/spectral-compute-aims-to-set-cuda-free-will-it-succeed/
64•alok-g•3h ago•32 comments

Your 'App' Could Have Been a Webpage (so I fixed it for you)

https://danq.me/2026/07/09/your-app-could-have-been-a-webpage/
31•MrVandemar•3d ago•5 comments

The great digital fatigue: How digital burnout is changing social media use

https://blog.incogni.com/digital-fatigue-and-burnout/
12•derbOac•35m ago•1 comments

Show HN: Beautiful QR Codes

https://scanwayy.com
10•janpmz•12m ago•0 comments

Actegories

https://bartoszmilewski.com/2026/06/30/actegories/
4•ibobev•29m ago•0 comments

The git history command

https://lalitm.com/post/git-history/
333•turbocon•10h ago•196 comments

Australian energy retailers must provide three hours of free daytime electricity

https://lenergy.com.au/free-daytime-electricity-is-coming-heres-how-it-actually-works/
126•i2oc•7h ago•201 comments

Indian scientists produce most detailed 3D atlas of the human brainstem

https://www.bbc.com/news/articles/cg53l737v1qo
72•BaudouinVH•4h ago•5 comments

Notable Knot Index (2016)

https://knots.neocities.org/knotindex
20•surprisetalk•4d ago•3 comments

YouTrackDB is a general-use object-oriented graph database

https://github.com/JetBrains/youtrackdb
136•gjvc•7h ago•43 comments

Show HN: Rejourney – Open-source revenue leak prediction for web and mobile apps

https://github.com/rejourneyco/rejourney
4•mrr7337•28m ago•0 comments

Building and shipping Mac and iOS apps without opening Xcode

https://scottwillsey.com/building-and-shipping-mac-and-ios-apps-without-ever-opening-xcode/
495•speckx•17h ago•211 comments

Fundamentals of Wireless Communication (2005)

https://web.stanford.edu/~dntse/wireless_book.html
143•teleforce•9h ago•6 comments

Just Let Me Write Digits

https://gendx.dev/blog/2026/07/13/input-digits.html
54•brandon_bot•5h ago•17 comments

How to build a circular LCD clock

https://blinry.org/lcd-clock/
88•birdculture•2d ago•35 comments

The Economics of Recursive Self-Improvement [pdf]

https://elasticity.institute/rsi-paper.pdf
106•apsec112•9h ago•44 comments

An Englishwoman who sketched India before photography took hold

https://www.bbc.com/news/articles/cm2drrv6q54o
169•1659447091•12h ago•52 comments

Zero Knowledge Tolstoyan Art

https://max-amb.github.io/blog/zero_knowledge_tolstoyan_art/
26•max-amb•2d ago•9 comments

Is x86 ready to ACE it?

https://chipsandcheese.com/p/is-x86-ready-to-ace-it
87•mfiguiere•9h ago•15 comments

Satellite Tracker – Live Map of Starlink and 30k Satellites

https://satellitemap.space/
98•rolph•9h ago•53 comments

MorphoHDL: A minimalistic language for growing circuits

https://paradigms-of-intelligence.github.io/morpho/
78•jacktang•10h ago•8 comments

SalesPatriot (YC W25) Is Hiring Full Stack Engineers (SF)

https://jobs.ashbyhq.com/SalesPatriot/df223727-5781-433e-bc75-2aa5bf8dc8d7
1•maciejSz•14h ago

World-First 'Super Alloy' Could Transform the Way Metals Are Made

https://www.sciencealert.com/world-first-super-alloy-could-transform-the-way-metals-are-made
72•tejohnso•4d ago•46 comments

The infinite scroll may become endangered if controversial Calif. law passes

https://www.sfgate.com/politics/article/meta-social-media-teenagers-22337724.php
181•Stratoscope•16h ago•302 comments

Writing a bindless GPU abstraction layer

https://www.kevin-gibson.com/blog/writing-a-bindless-gpu-abstraction-layer/
60•surprisetalk•4d ago•7 comments

Nokia’s years of mobile-phone supremacy ended in an afternoon

https://spectrum.ieee.org/nokia-phones-history
135•jruohonen•21h ago•103 comments

Two Case Studies of NaN

https://sebsite.pw/w/20260709-nan.html
23•ryantsuji•4d ago•8 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•1y ago

Comments

bschwindHN•1y ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•1y ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•1y ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?