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Beam: Reflection's 501B open-weight model

https://reflection.ai/blog/introducing-beam
426•Philpax•12h ago•135 comments

Find the flattest route between any two points in SF

https://flattensf.com/
178•ishan0102•10h ago•62 comments

Opus 5.5 agents discover two room-temperature magnetic semiconductor candidates

https://www.vals.ai/blogs/room-temperature-magnetic-semiconductors
332•outlier99•11h ago•216 comments

Dust: Pretraining Transformers Without Backpropagation

https://qlabs.sh/research/dust
165•E-Reverance•10h ago•41 comments

Example.com just launched the biggest redesign in decades

https://www.debugbear.com/blog/example-dot-com-redesign-history
207•jgx0•9h ago•125 comments

Accountability mechanisms can be joyful

https://liquidbrain.net/blog/accountability-and-joy/
22•luu•2d ago•1 comments

Resurrecting iChat Audio and Video Conferencing

https://blog.pipetogrep.org/2026/09/11/resurrecting-ichat-audio-and-video-conferencing/
40•thepipetogrep•4h ago•9 comments

Friendship ended with Deno, now Node is my best friend

https://dbushell.com/2026/10/03/deno-to-node/
152•ibobev•9h ago•75 comments

Anthropic reported diary entry to police, woman faces felony charge

https://www.techspot.com/news/114091-florida-woman-used-claude-diary-anthropic-reported-shoot.html
710•emptybits•1d ago•546 comments

Web Search API

https://developers.cloudflare.com/changelog/post/2026-10-02-introducing-web-search-api/
534•tosh•21h ago•243 comments

Why Common Lisp is now the best programming language

https://www.vivienhenz.com/common-lisp
140•misterchocolat•5h ago•184 comments

An algorithmic failure beneath the secret ballot

https://blog.citp.princeton.edu/2026/08/03/an-algorithmic-failure-beneath-the-secret-ballot/
74•leecoursey•2d ago•37 comments

Testing 12 different Zigbee temperature/humidity sensors

https://smarthomescene.com/reviews/best-selling-zigbee-temperature-sensors-tested/
101•walrus01•2d ago•42 comments

We are going to kill "unalive"

https://www.anildash.com/2026/10/06/kill-unalive/
31•Tomte•1h ago•9 comments

Competitive Programmer's Handbook (2018) [pdf]

https://cses.fi/book/book.pdf
182•vinhnx•2d ago•42 comments

Global Solar Atlas: summary of solar power potential globally

https://globalsolaratlas.info/
47•stratts•9h ago•28 comments

Show HN: Photoc – Command-line tools for photographers

https://github.com/ahmetomerv/photoc
29•ahmetomer•2d ago•2 comments

ChatGPT is adding real cartoonists' signatures to fake New Yorker cartoons

https://www.niemanlab.org/2026/10/chatgpt-is-adding-real-cartoonists-signatures-to-fake-new-yorke...
403•rdmuser•9h ago•296 comments

DEDA – Tracking Dots Extraction, Decoding and Anonymisation Toolkit

https://github.com/dfd-tud/deda
57•greyface-•1d ago•6 comments

Samon: Designing a Zen Garden Raking Puzzle

https://gwern.net/doc/design/2026-10-03-gwern-samon.html
41•networked•8h ago•19 comments

The complement of true is true, except when it's false

https://dryperspective.github.io/posts/complement-of-true/
3•aw1621107•1d ago•0 comments

Show HN: Entombed in a Raycaster

https://www.stelabouras.com/blog/entombed-raycaster/
16•stelabouras•2d ago•3 comments

Ephemeral Testing

https://lemire.me/blog/2026/10/05/ephemeral-testing/
52•ibobev•8h ago•17 comments

The lamps in my house

https://arslan.io/2026/10/05/the-lamps-in-my-house/
181•farslan•17h ago•85 comments

Texas city demands $2M for public records on Flock usage

https://arstechnica.com/tech-policy/2026/10/texas-city-demands-2m-for-public-records-on-flock-usage/
188•01-_-•9h ago•29 comments

Apple and a hacker's future

https://stratechery.com/2026/apple-and-a-hackers-future/
247•maguay•21h ago•213 comments

Ocean the Man Who Listens to Whales

https://blue-continuum.com/the-man-who-listens-to-whales
11•dnetesn•1d ago•3 comments

Making a GTK application in Haskell, part 1

https://floreal.tech/blog/2026/making-a-gtk-app-in-haskell-part-1/
154•Vosporos•17h ago•39 comments

'Pull the plug': protesters resort to direct action against AI firms

https://www.theguardian.com/technology/2026/oct/06/pull-the-plug-protesters-resort-to-direct-acti...
5•YeGoblynQueenne•15m ago•0 comments

Qualcomm licenses patents on Huawei’s LogicFolding chip tech

https://www.bloomberg.com/news/articles/2026-10-05/qualcomm-licenses-patents-on-huawei-s-logicfol...
188•0xedb•1d ago•125 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•1y ago

Comments

bschwindHN•1y ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•1y ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•1y ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?