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PHP 8.2.35

https://github.com/php/php-src/releases/tag/php-8.2.35
851•tuyuri•5h ago•479 comments

Today's PHP security release, and how we're strengthening security

https://thephp.foundation/blog/2026/10/21/todays-php-security-release-and-how-were-strengthening-...
317•ejohnso49•3h ago•159 comments

The compiler was supposed to end programming too

https://hrih.si/articles/the-compiler-was-supposed-to-end-programming/
33•theanonymousone•1h ago•19 comments

Compromised LiteLLM 1.107.0 on PyPI Installs a Credential Stealer and Backdoor

https://safedep.io/litellm-pypi-compromise-credential-stealer-backdoor/
256•abhisek•5h ago•98 comments

Eight Bits of Trust; eMudhra's CA keys cracked in milliseconds

https://scotthelme.co.uk/eight-bits-of-trust-emudhras-ca-keys-cracked-in-milliseconds/
694•hkc•9h ago•329 comments

DuckDB 2.0.0 LTS “Cinnamon Teal”

https://duckdb.org/2026/10/21/announcing-duckdb-200
270•nnx•5h ago•29 comments

Patch the Planet: global response coordination as agents uncover vulnerabilities

https://openai.com/index/coordinated-disclosure-of-critical-vulnerabilities/
176•nr378•4h ago•107 comments

Tiny possum and glider thought extinct for 6000 years found in remote West Papua

https://www.bbc.com/news/articles/cp814l80pw2o
82•bryanrasmussen•1d ago•7 comments

EA is shutting down BioWare

https://www.theverge.com/games/1015647/ea-is-shutting-down-bioware
170•aaronbrethorst•1h ago•97 comments

Oregon lawmakers approve money to buy an iconic waterfall listed on Redfin

https://apnews.com/article/oregon-waterfall-for-sale-lawmakers-996de63462d49ec3ad9bee1629fb9488
111•surprisetalk•3h ago•63 comments

OpenAI models are coming to Google Cloud

https://openai.com/index/openai-models-google-cloud/
132•armcat•6h ago•45 comments

New plastic pollution discovered: 'Plasticorals' coral rubble fused with plastic

https://www.oist.jp/news-center/news/2026/9/18/new-form-plastic-pollution-discovered-shores-vulne...
31•giuliomagnifico•2h ago•12 comments

Open Source Games

https://opensourcegames.dev/
9•tokozedginidze•30m ago•2 comments

Using thousands of AI agents to uncover new leads in biological data

https://openai.com/index/scaling-ai-research-for-complex-biological-data/
95•raahelb•5h ago•43 comments

Drupal is now light-years ahead of its reputation

https://dri.es/state-of-drupal-presentation-september-2026
79•scottfalconer•1d ago•91 comments

The bridge to agent-scale Git infrastructure

https://github.blog/engineering/architecture-optimization/the-bridge-to-agent-scale-git-infrastru...
26•Klaster_1•2h ago•3 comments

Your MCU Likely Escaped the eMudhra Intermediate CA Compromise

https://danielmangum.com/posts/mcu-emudhra-intermediate-ca-compromise/
34•hasheddan•2h ago•16 comments

Canary Tokens

https://canarytokens.org/
3•wiradikusuma•16m ago•0 comments

Launch HN: Alter (YC S25) – Access control for multi-user agents

https://alterauth.com/
21•simfinii•12h ago•16 comments

9 Mothers (YC P26) Is Hiring in Austin, TX

https://9mothers.com/careers
1•ukd1•7h ago

Anthropic's Public Benefit Charter

https://www.anthropic.com/public-benefit-charter
10•pretext•31m ago•3 comments

Corporate Linux

https://lpar.ATH0.com/posts/2026/10/corporate-linux/
4•speckx•33m ago•1 comments

C++ futures part 1: The mental model

https://devblogs.microsoft.com/oldnewthing/20261012-00/?p=112767/
51•ibobev•2d ago•10 comments

Meta ordered to pay $25B penalty in New Mexico Cambridge Analytica case

https://www.cnbc.com/2026/10/21/meta-new-mexico-cambridge-analytica-penalty.html
39•cbg0•1h ago•19 comments

Show HN: ULDA – Client-side encryption with a simple JavaScript API

https://demo.ulda.io/
16•nonsence•2d ago•3 comments

Trials and Tribulations of Native Lua Compilation

https://samyeyo.github.io/clx/blog.html
13•_samt_•3d ago•3 comments

Way to Play Super Mario 64: On Apple Vision Pro

https://www.pagetable.com/303
170•frizlab•2d ago•64 comments

Muse exposes users' personal and business secrets when they share conversations

https://arstechnica.com/security/2026/10/meta-muse-exposes-users-personal-and-business-secrets-wh...
359•gumby•18h ago•153 comments

Show HN: Sumi.css – CSS Framework

https://github.com/vladocar/Sumi.css
57•bepero•6h ago•13 comments

A train simulator game for console hackers

https://github.com/antoniovazquezaraujo/LeTrain
7•avaraujo•2d ago•4 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•1y ago

Comments

bschwindHN•1y ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•1y ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•1y ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?