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The UK's War on Anonymity Has Come to America

https://www.effort.news/uk-lobby
103•slowin•1h ago•35 comments

Show HN: Needle2: 14MB agentic LLM for phones, wearables, smart home and robots

https://cactuscompute.com/needle
158•HenryNdubuaku•7h ago•72 comments

Muse Glimmer: 30B-parameter model optimized for always-on local agent workflows

https://research.meta.ai/blog/introducing-muse-glimmer-open-agentic-model
1025•riordan•15h ago•572 comments

The "mechanical miracle" that ruined Mark Twain's life

https://resobscura.substack.com/p/the-mechanical-miracle-that-ruined
29•benbreen•5d ago•6 comments

Show HN: Scroll through all 43252003274489856000 Rubik's Cube states

https://everycube.alen.is/
37•Alen123•1h ago•6 comments

Mark Zuckerberg attacks 'closed' AI rivals as Meta returns to open models

https://www.ft.com/content/4e3957f8-ea7c-4c46-a3de-cdce8e526878
354•root-parent•11h ago•377 comments

Chicken Scheme 6.0 Released

https://code.call-cc.org/releases/6.0.0/NEWS
7•eatonphil•46m ago•0 comments

Harry Potter fans force diverting UK-Ireland power link to avoid Dobby's grave

https://www.bbc.com/news/articles/cy8mgpl27dpo
4•yurivish•27m ago•0 comments

Publishing Schematics Before “Open Source” Was a Word

https://fabscene.medium.com/publishing-schematics-before-open-source-was-a-word-55-years-of-akizu...
61•extralongdivisi•3d ago•15 comments

Sonic Pi v5

https://www.patreon.com/samaaron/posts/sonic-pi-v5-166001392
303•samaaron•3d ago•79 comments

Rust SIMD on the GPU

https://www.vectorware.com/blog/simd-on-gpu/
119•sagacity•6h ago•60 comments

Confessions of a Long-Distance Sailor

https://arachnoid.com/lutusp/sailbook.html
57•AntiRush•4h ago•10 comments

World Train Map – 1247 train routes around the world

https://worldtrainmap.com/
23•Flightmussy•2h ago•7 comments

Stop Killing Games: It's time to sue Sony, join us

https://www.massaschadeconsument.nl/collectieve-acties/playstation/
151•EDM115•4h ago•63 comments

Stowaway – take the window seat on any plane or satellite overhead

https://stowaway.live/
101•thunderbong•3d ago•11 comments

Squeak 6.1

https://squeak.org/release_notes/6.1/
220•fniephaus•12h ago•114 comments

Exploiting System Management Mode with a very long interrupt

https://github.com/xoreaxeaxeax/smiiiiiiiiiiiiiiii
124•WhiteDawn•9h ago•42 comments

Humanising LLM Outputs Is Dumb

https://kuber.studio/blog/Reflections/Humanising-LLM-Outputs-is-Actually-Dumb
150•kuberwastaken•11h ago•88 comments

Launch HN: Stoa Markets (YC S26) – A Marketplace for GPUs and AI Servers

https://www.stoaexchange.com
63•erenberke•8h ago•39 comments

What's the best programming language for coding agents?

http://danluu.com/pl-tokens/
55•chaychoong•8h ago•30 comments

The Story of Mac: A Just-So Story

https://gigamonkeys.com/book/macros-defining-your-own
3•kscarlet•5d ago•0 comments

Ask HN: In your experience, what are sound conventions for e-ink UI development?

141•BoxOfRain•3d ago•51 comments

The Psychedelic Toad of the Sonoran Desert

https://en.wikipedia.org/wiki/Bufo_Alvarius:_the_Psychedelic_Toad_of_the_Sonoran_Desert
75•simonebrunozzi•6d ago•53 comments

Parametron: 50s Japanese computer that uses neither transistors nor vacuum tubes

https://ethw.org/Milestones:Parametron,_1954
183•xeonmc•14h ago•46 comments

Letter to Governor Abbott on responsible AI infrastructure in Texas

https://openai.com/index/responsible-ai-infrastructure-texas/
88•hackerBanana•10h ago•166 comments

ICE to Pay LexisNexis Millions for Data to Feed to Palantir

https://www.404media.co/ice-to-pay-lexisnexis-millions-for-data-to-feed-to-palantir/
13•cdrnsf•54m ago•1 comments

Exploring Claude/GPT Knowledge Cutoffs and Pre-Training Timelines

https://blog.sshh.io/p/exploring-claudegpt-knowledge-cutoffs
94•sshh12•10h ago•14 comments

Magnitude 7.4 Earthquake – 5 km S of San José del Palmar, Colombia

https://earthquake.usgs.gov/earthquakes/eventpage/us6000tjl2/executive
160•Bender•9h ago•62 comments

Tail-call optimization in C is relatively recent (2025)

https://lwn.net/Articles/1034703/
120•prakashqwerty•13h ago•121 comments

Flock Cameras Can Track Every Car in America. Police Love Them. Citizens Don't

https://www.nytimes.com/2026/08/10/us/flock-cameras-can-track-every-car-in-america-police-love-th...
5•pseudolus•10m ago•1 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•1y ago

Comments

bschwindHN•1y ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•1y ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•1y ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?