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Residential proxies detected on White House network

https://layer3intel.com/blog/residential-proxies-white-house-network
931•Rasbora•10h ago•281 comments

Lemmings CSS Animation

https://markblah.github.io/lemmings/
78•MarkBlah•2h ago•13 comments

Images 2.6

https://openai.com/index/introducing-images-2-6/
241•davidbarker•7h ago•157 comments

A thousand fewer paths to root

https://openai.com/index/a-thousand-fewer-paths-to-root/
276•dangelosaurus•7h ago•176 comments

Kimi K3.1 Pro model weights are out

https://huggingface.co/moonshotai/Kimi-K3.1-Pro
486•abrarthought•15h ago•139 comments

Ripple-65B Preview: U.S. Open-Weight SOTA on Agentic Coding

https://www.ricursive.com/ripple
276•Philpax•12h ago•99 comments

Altera Announces Agilex 2X, a Complete FPGA and SoC Portfolio

https://www.altera.com/newsroom/agilex-2x
12•gmays•1h ago•3 comments

Spreading Liquid with Three.js

https://mofu-dev.com/en/blog/fluid-foundation/
50•mooreds•2d ago•10 comments

Insects don't swarm at LED lights

https://www.birdsoutsidemywindow.org/2026/11/03/insects-dont-swarm-at-led-lights/
228•speckx•11h ago•122 comments

Starfall – Affordable, routine access to microgravity

https://www.spacex.com/starfall
198•gmays•7h ago•128 comments

A new Go API for JSON

https://go.dev/blog/jsonv2
288•olexsmir•13h ago•131 comments

So my ISP was hijacking my DNS

https://www.karthihegde.dev/posts/dns_tampering
38•frostbyte7•18h ago•18 comments

Hacking the Xbox 360 Hypervisor Part 3: Bad Update Improvements

https://icode4.coffee/?p=1746
103•muricula•9h ago•6 comments

Future Maintenance of Mbed TLS

https://lists.trustedfirmware.org/archives/list/mbed-tls@lists.trustedfirmware.org/thread/YPIGCB7...
14•jonesjohnson•1d ago•1 comments

Conductor is joining Meta

https://www.conductor.build/announcement
161•kenrose•13h ago•176 comments

AI is forcing us to pay off 40 years of technical debt

https://spectrum.ieee.org/ai-in-cybersecurity-php2shell-vulnerability
1157•pseudolus•19h ago•668 comments

Show HN: After a decade of reversing, I got co-op working in DOS Wing Commander

https://fireflyk64.github.io/wcmulti/
160•daniel_rh•12h ago•21 comments

Ask HN: What's your current AI agentic setup?

275•eggbrain•16h ago•268 comments

Qualcomm Cloud AI 100 Ultra – 150W AI Accelerator Card with 128GB at 548GB/s

https://www.qualcomm.com/data-center/products/cloud-ai-100-ultra
136•peter_d_sherman•11h ago•54 comments

Progress on provable inference for large language models

https://www.anthropic.com/research/provable-inference
207•ltononro•14h ago•95 comments

Launch HN: Kino AI (YC S23) – AI media manager and video editor

86•lukeigel•13h ago•33 comments

Partial Operator Precedence

https://ziglang.org/devlog/2026/#2026-10-24
4•tosh•2d ago•0 comments

Guerrilla bike lanes: San Francisco makes illicit infrastructure permanent (2016)

https://99percentinvisible.org/article/guerrilla-bike-lanes-san-francisco-makes-illicit-infrastru...
286•zenincognito•16h ago•212 comments

OpenAI to acquire Pierre Computer Company

https://openai.com/index/openai-to-acquire-pierre/
227•itunpredictable•16h ago•69 comments

A wave of plastic-free coffee pods and machines

https://www.cnn.com/2026/11/02/food/coffee-machine-plastic-free
78•thunderbong•16h ago•93 comments

Basically no one is using AI agents for their DoorDash orders

https://arstechnica.com/ai/2026/10/doordash-says-outside-ai-agents-have-only-led-to-hundreds-of-o...
119•PaulHoule•2d ago•212 comments

Tencent Hy4

https://hy.tencent.ai/research/hy4
230•Philpax•17h ago•78 comments

'It's just vape, nail, charity shops': Can anything save UK high street?

https://www.theguardian.com/business/2026/nov/04/what-can-save-the-british-high-street-rotherham
107•theanonymousone•15h ago•231 comments

11 Nanoseconds per Word: Over-Optimizing Anagrams

https://wiredream.com/anagram-fun/
18•ColinWright•21h ago•3 comments

Show HN: The DNA of DOOM – How code structure survives across 44 ports

https://squid-protocol.github.io/gitgalaxy/museum-of-code/doom-dna/
42•joe-esquibel•2d ago•22 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•1y ago

Comments

bschwindHN•1y ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•1y ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•1y ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?