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GotaTun -- Mullvad's WireGuard Implementation in Rust

https://mullvad.net/en/blog/announcing-gotatun-the-future-of-wireguard-at-mullvad-vpn
228•km•3h ago•48 comments

Amazon will allow ePub and PDF downloads for DRM-free eBooks

https://www.kdpcommunity.com/s/article/New-eBook-Download-Options-for-Readers-Coming-in-2026?lang...
195•captn3m0•4h ago•98 comments

A proposed amendment to ban under 16s in the UK from common online services

https://decoded.legal/blog/2025/12/a-proposed-legislative-amendment-to-attempt-to-ban-under-16s-i...
19•ibobev•18m ago•6 comments

Beginning January 2026, all ACM publications will be made open access

https://dl.acm.org/openaccess
1836•Kerrick•22h ago•226 comments

Show HN: Stepped Actions – distributed workflow orchestration for Rails

https://github.com/envirobly/stepped
26•klevo•5d ago•4 comments

Getting bitten by Intel's poor naming schemes

https://lorendb.dev/posts/getting-bitten-by-poor-naming-schemes/
195•LorenDB•8h ago•101 comments

Texas is suing all of the big TV makers for spying on what you watch

https://www.theverge.com/news/845400/texas-tv-makers-lawsuit-samsung-sony-lg-hisense-tcl-spying
963•tortilla•2d ago•490 comments

We pwned X, Vercel, Cursor, and Discord through a supply-chain attack

https://gist.github.com/hackermondev/5e2cdc32849405fff6b46957747a2d28
977•hackermondev•19h ago•359 comments

1.5 TB of VRAM on Mac Studio – RDMA over Thunderbolt 5

https://www.jeffgeerling.com/blog/2025/15-tb-vram-on-mac-studio-rdma-over-thunderbolt-5
487•rbanffy•16h ago•153 comments

Noclip.website – A digital museum of video game levels

https://noclip.website/
295•ivmoreau•12h ago•32 comments

From Zero to QED: An informal introduction to formality with Lean 4

https://sdiehl.github.io/zero-to-qed/01_introduction.html
96•rwosync•5d ago•13 comments

History LLMs: Models trained exclusively on pre-1913 texts

https://github.com/DGoettlich/history-llms
598•iamwil•15h ago•278 comments

How to think about durable execution

https://hatchet.run/blog/durable-execution
29•abelanger•6d ago•5 comments

Show HN: UK Butchers Meat Price Tracker

https://offer-spider.onrender.com
8•wolfer•5d ago•1 comments

Show HN: I implemented generics in my programming language

https://axe-docs.pages.dev/features/generics/
25•death_eternal•4d ago•7 comments

GPT-5.2-Codex

https://openai.com/index/introducing-gpt-5-2-codex/
519•meetpateltech•20h ago•276 comments

Pingfs: Stores your data in ICMP ping packets

https://github.com/yarrick/pingfs
48•linkdd•5d ago•14 comments

Prompt caching for cheaper LLM tokens

https://ngrok.com/blog/prompt-caching/
181•samwho•2d ago•41 comments

How China built its ‘Manhattan Project’ to rival the West in AI chips

https://www.japantimes.co.jp/business/2025/12/18/tech/china-west-ai-chips/
383•artninja1988•19h ago•453 comments

Designing a Passive Lidar Detector Device

https://www.atredis.com/blog/2025/11/20/designing-a-passive-lidar-detection-sensor
28•speckx•3d ago•1 comments

Show HN: I open-sourced my Go and Next B2B SaaS Starter (deploy anywhere, MIT)

https://github.com/moasq/production-saas-starter
48•moh_quz•2h ago•27 comments

Reconstructed Commander Keen 1-3 Source Code

https://pckf.com/viewtopic.php?t=18248
103•deevus•11h ago•18 comments

Making Google Sans Flex

https://design.google/library/google-sans-flex-font
83•meetpateltech•8h ago•60 comments

Show HN: Picknplace.js, an alternative to drag-and-drop

https://jgthms.com/picknplace.js/
358•bbx•2d ago•129 comments

Property-Based Testing Caught a Security Bug I Never Would Have Found

https://kiro.dev/blog/property-based-testing-fixed-security-bug/
41•nslog•14h ago•15 comments

Show HN: CommerceTXT – An open standard for AI shopping context (like llms.txt)

https://commercetxt.org/
13•tsazan•2d ago•11 comments

Show HN: Stop AI scrapers from hammering your self-hosted blog (using porn)

https://github.com/vivienhenz24/fuzzy-canary
292•misterchocolat•2d ago•211 comments

Skills for organizations, partners, the ecosystem

https://claude.com/blog/organization-skills-and-directory
276•adocomplete•21h ago•153 comments

SMB Direct – SMB3 over RDMA

https://docs.kernel.org/filesystems/smb/smbdirect.html
44•tambourine_man•12h ago•12 comments

Great ideas in theoretical computer science

https://www.cs251.com/
151•sebg•15h ago•30 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•7mo ago

Comments

bschwindHN•7mo ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•7mo ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•7mo ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?