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Codex for almost everything

https://openai.com/index/codex-for-almost-everything/
568•mikeevans•5h ago•307 comments

Claude Opus 4.7

https://www.anthropic.com/news/claude-opus-4-7
1281•meetpateltech•7h ago•940 comments

A Better R Programming Experience Thanks to Tree-sitter

https://ropensci.org/blog/2026/04/02/tree-sitter-overview/
26•sebg•1h ago•0 comments

The Beginning of Scarcity in AI

https://tomtunguz.com/ai-compute-crisis-2026/
28•gmays•1h ago•39 comments

Android CLI: Build Android apps 3x faster using any agent

https://android-developers.googleblog.com/2026/04/build-android-apps-3x-faster-using-any-agent.html
52•ingve•3h ago•13 comments

Official Clojure Documentary page with Video, Shownotes, and Links

https://clojure.org/about/documentary
35•adityaathalye•2h ago•3 comments

Qwen3.6-35B-A3B: Agentic coding power, now open to all

https://qwen.ai/blog?id=qwen3.6-35b-a3b
819•cmitsakis•8h ago•379 comments

Show HN: Marky – A lightweight Markdown viewer for agentic coding

https://github.com/GRVYDEV/marky
11•GRVYDEV•6h ago•4 comments

Join Akkari's Founding Team (YC P26) as an Engineer

1•michael_moore•1h ago

Qwen3.6-35B-A3B on my laptop drew me a better pelican than Claude Opus 4.7

https://simonwillison.net/2026/Apr/16/qwen-beats-opus/
220•simonw•4h ago•53 comments

Cloudflare's AI Platform: an inference layer designed for agents

https://blog.cloudflare.com/ai-platform/
215•nikitoci•9h ago•53 comments

Guy builds AI driven hardware hacker arm from duct tape, old cam and CNC machine

https://github.com/gainsec/autoprober
15•scaredpelican•23m ago•2 comments

IBM AP-101 general-purpose computer [pdf]

https://gandalfddi.z19.web.core.windows.net/Shuttle/IBM%20AP-101S%20General%20Purpose%20Computer%...
8•__patchbit__•3d ago•0 comments

Launch HN: Kampala (YC W26) – Reverse-Engineer Apps into APIs

https://www.zatanna.ai/kampala
60•alexblackwell_•7h ago•58 comments

The future of everything is lies, I guess: Where do we go from here?

https://aphyr.com/posts/420-the-future-of-everything-is-lies-i-guess-where-do-we-go-from-here
447•aphyr•8h ago•471 comments

Circuit Transformations, Loop Fusion, and Inductive Proof

https://natetyoung.github.io/carry_save_fusion/
13•matt_d•3d ago•1 comments

A Tiny Yellow Handheld Changed How Duke University Teaches Game Design

https://news.play.date/news/duke-playdate-education/
14•Ivoah•3h ago•1 comments

Artifacts: Versioned storage that speaks Git

https://blog.cloudflare.com/artifacts-git-for-agents-beta/
127•jgrahamc•9h ago•9 comments

GPT‑Rosalind for life sciences research

https://openai.com/index/introducing-gpt-rosalind/
29•babelfish•2h ago•3 comments

IPv6 traffic crosses the 50% mark

https://www.google.com/intl/en/ipv6/statistics.html?yzh=28197
760•Aaronmacaron•1d ago•545 comments

Show HN: CodeBurn – Analyze Claude Code token usage by task

https://github.com/AgentSeal/codeburn
64•agentseal•2d ago•13 comments

Show HN: MacMind – A transformer neural network in HyperCard on a 1989 Macintosh

https://github.com/SeanFDZ/macmind
103•hammer32•9h ago•30 comments

European civil servants are being forced off WhatsApp

https://www.politico.eu/article/european-civil-servants-new-messaging-services/
63•aa_is_op•2h ago•37 comments

Six Characters

https://ajitem.com/blog/iron-core-part-2-six-characters/
76•Airplanepasta•3d ago•13 comments

Codex Hacked a Samsung TV

https://blog.calif.io/p/codex-hacked-a-samsung-tv
188•campuscodi•11h ago•106 comments

Cloudflare Email Service

https://blog.cloudflare.com/email-for-agents/
376•jilles•8h ago•173 comments

AI cybersecurity is not proof of work

https://antirez.com/news/163
182•surprisetalk•11h ago•77 comments

Japan implements language proficiency requirements for certain visa applicants

https://www.japantimes.co.jp/news/2026/04/15/japan/society/jlpt-visa-requirement/
108•mikhael•5h ago•72 comments

PHP 8.6 Closure Optimizations

https://wiki.php.net/rfc/closure-optimizations
99•moebrowne•2d ago•26 comments

Sir-Bench – benchmark for security incident response agents

https://arxiv.org/abs/2604.12040
6•dan_l2•2h ago•2 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•11mo ago

Comments

bschwindHN•11mo ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•11mo ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•11mo ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?