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All elementary functions from a single binary operator

https://arxiv.org/abs/2603.21852
418•pizza•8h ago•115 comments

The Economics of Software Teams: Why Most Engineering Orgs Are Flying Blind

https://www.viktorcessan.com/the-economics-of-software-teams/
147•kiyanwang•4h ago•74 comments

Taking on CUDA with ROCm: 'One Step After Another'

https://www.eetimes.com/taking-on-cuda-with-rocm-one-step-after-another/
175•mindcrime•11h ago•135 comments

Bring Back Idiomatic Design (2023)

https://essays.johnloeber.com/p/4-bring-back-idiomatic-design
563•phil294•22h ago•320 comments

DIY Soft Drinks

https://blinry.org/diy-soft-drinks/
458•_Microft•17h ago•129 comments

Show HN: boringBar – a taskbar-style dock replacement for macOS

https://boringbar.app/
378•a-ve•17h ago•208 comments

Most people can't juggle one ball

https://www.lesswrong.com/posts/jTGbKKGqs5EdyYoRc/most-people-can-t-juggle-one-ball
362•surprisetalk•3d ago•125 comments

Ask HN: What Are You Working On? (April 2026)

227•david927•18h ago•724 comments

A perfectable programming language

https://alok.github.io/lean-pages/perfectable-lean/
130•yuppiemephisto•13h ago•45 comments

Optimization of 32-bit Unsigned Division by Constants on 64-bit Targets

https://arxiv.org/abs/2604.07902
79•mpweiher•1d ago•9 comments

I gave every train in New York an instrument

https://www.trainjazz.com/
284•joshuawolk•2d ago•52 comments

Show HN: Oberon System 3 runs natively on Raspberry Pi 3 (with ready SD card)

https://github.com/rochus-keller/OberonSystem3Native/releases
196•Rochus•21h ago•49 comments

Is math big or small?

https://chessapig.github.io/talks/Big-Small
45•robinhouston•1d ago•15 comments

Tell HN: Docker pull fails in Spain due to football Cloudflare block

917•littlecranky67•22h ago•340 comments

We have a 99% email reputation, but Gmail disagrees

https://blogfontawesome.wpcomstaging.com/we-have-a-99-email-reputation-gmail-disagrees/
263•em-bee•21h ago•234 comments

Apple's accidental moat: How the "AI Loser" may end up winning

https://adlrocha.substack.com/p/adlrocha-how-the-ai-loser-may-end
196•walterbell•7h ago•197 comments

Exploiting the most prominent AI agent benchmarks

https://rdi.berkeley.edu/blog/trustworthy-benchmarks-cont/
527•Anon84•1d ago•133 comments

Caffeine, cocaine, and painkillers detected in sharks from The Bahamas

https://www.sciencedirect.com/science/article/abs/pii/S0269749126001880
18•LostMyLogin•2h ago•9 comments

A Canonical Generalization of OBDD

https://arxiv.org/abs/2604.05537
15•luu•6h ago•6 comments

JVM Options Explorer

https://chriswhocodes.com/vm-options-explorer.html
195•0x54MUR41•1d ago•86 comments

How long-distance couples use digital games to facilitate intimacy (2025)

https://arxiv.org/abs/2505.09509
99•radeeyate•18h ago•31 comments

Google removes "Doki Doki Literature Club" from Google Play

https://bsky.app/profile/serenityforge.com/post/3mj3r4nbiws2t
460•super256•14h ago•230 comments

Seven countries now generate nearly all their electricity from renewables (2024)

https://www.the-independent.com/tech/renewable-energy-solar-nepal-bhutan-iceland-b2533699.html
582•mpweiher•21h ago•356 comments

Phyphox – Physical Experiments Using a Smartphone

https://phyphox.org/
218•_Microft•1d ago•34 comments

Pro Max 5x quota exhausted in 1.5 hours despite moderate usage

https://github.com/anthropics/claude-code/issues/45756
648•cmaster11•21h ago•575 comments

Haunt, the 70s text adventure game, is now playable on a website

https://haunt.madebywindmill.com
60•jscalo•7h ago•19 comments

I ran Gemma 4 as a local model in Codex CLI

https://blog.danielvaughan.com/i-ran-gemma-4-as-a-local-model-in-codex-cli-7fda754dc0d4
70•dvaughan•13h ago•28 comments

The peril of laziness lost

https://bcantrill.dtrace.org/2026/04/12/the-peril-of-laziness-lost/
397•gpm•14h ago•130 comments

A Tour of Oodi

https://blinry.org/oodi/
142•zdw•3d ago•43 comments

Zed, A sans for the needs of 21st century (2024)

https://www.typotheque.com/blog/zed-a-sans-for-the-needs-of-21century
38•yurivish•15h ago•15 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•11mo ago

Comments

bschwindHN•10mo ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•10mo ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•10mo ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?