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Hostile Volume – A game about adjusting volume with intentionally bad UI

https://hostilevolume.com/
35•Velocifyer•1h ago•17 comments

Gimp 3.2 Released

https://www.gimp.org/news/2026/03/14/gimp-3-2-released/
53•F3nd0•39m ago•2 comments

2026 tech layoffs reach 45,000 in March

https://technode.global/2026/03/09/2026-tech-layoffs-reach-45000-in-march-more-than-9200-due-to-a...
43•ninadwrites•44m ago•27 comments

Montana passes Right to Compute act (2025)

https://www.westernmt.news/2025/04/21/montana-leads-the-nation-with-groundbreaking-right-to-compu...
207•bilsbie•6h ago•170 comments

Show HN: Ichinichi – One note per day, E2E encrypted, local-first

19•katspaugh•1h ago•5 comments

An ode to bzip

https://purplesyringa.moe/blog/an-ode-to-bzip/
59•signa11•4h ago•32 comments

It's time to move your docs in the repo

https://www.dein.fr/posts/2026-03-13-its-time-to-move-your-docs-in-the-repo
40•gregdoesit•1h ago•21 comments

Baochip-1x: What it is, why I'm doing it now and how it came about

https://www.crowdsupply.com/baochip/dabao/updates/what-it-is-why-im-doing-it-now-and-how-it-came-...
238•timhh•3d ago•33 comments

Sunsetting Jazzband

https://jazzband.co/news/2026/03/14/sunsetting-jazzband
92•mooreds•2h ago•29 comments

Life as an OnlyFans 'chatter'

https://www.bbc.com/news/articles/cq571g9gd4lo
98•1659447091•3d ago•88 comments

Python: The Optimization Ladder

https://cemrehancavdar.com/2026/03/10/optimization-ladder/
215•Twirrim•4d ago•72 comments

Marketing for Founders

https://github.com/EdoStra/Marketing-for-Founders
3•jimsojim•55m ago•0 comments

CSMWrap: Legacy BIOS booting on UEFI-only systems via SeaBIOS

https://github.com/CSMWrap/CSMWrap
8•_joel•4d ago•2 comments

Show HN: GitAgent – An open standard that turns any Git repo into an AI agent

https://www.gitagent.sh/
66•sivasurend•6h ago•7 comments

Nmap in the movies (2008)

https://nmap.org/movies/
124•homebrewer•4h ago•17 comments

Generalizing Knuth's Pseudocode Architecture From Algorithms to Knowledge

https://www.researchgate.net/publication/401189185_Towards_a_Generalization_of_Knuth%27s_Pseudoco...
16•isomorphist•3d ago•0 comments

What happens when US economic data becomes unreliable

https://mitsloan.mit.edu/ideas-made-to-matter/what-happens-when-us-economic-data-becomes-unreliable
266•inaros•3h ago•234 comments

9 Mothers Defense (YC P26) Is Hiring in Austin

https://jobs.ashbyhq.com/9-mothers?utm_source=x8pZ4B3P3Q
1•ukd1•6h ago

Megadev: A Development Kit for the Sega Mega Drive and Mega CD Hardware

https://github.com/drojaazu/megadev
101•XzetaU8•11h ago•5 comments

In Praise of Stupid Questions

https://mathenchant.wordpress.com/2026/03/12/in-praise-of-stupid-questions/
13•ibobev•3h ago•2 comments

Starlink militarization and its impact on global strategic stability

https://interpret.csis.org/translations/starlink-militarization-and-its-impact-on-global-strategi...
77•msuniverse2026•11h ago•98 comments

1M context is now generally available for Opus 4.6 and Sonnet 4.6

https://claude.com/blog/1m-context-ga
1084•meetpateltech•1d ago•460 comments

Cookie jars capture American kitsch (2023)

https://www.eater.com/23651631/cookie-jar-trend-appreciation-collecting-history
21•NaOH•1d ago•3 comments

Everything you never wanted to know about visually-hidden

https://dbushell.com/2026/02/20/visually-hidden/
22•PaulHoule•4d ago•5 comments

Show HN: Learn Arabic with spaced repetition and comprehensible input

https://abjadpro.com
41•adangit•4h ago•11 comments

Online astroturfing: A problem beyond disinformation (2022)

https://journals.sagepub.com/doi/10.1177/01914537221108467
70•xyzal•4h ago•34 comments

UBI as a productivity dividend

https://scottsantens.substack.com/p/universal-basic-income-is-your-productivity
81•2noame•3h ago•138 comments

XML Is a Cheap DSL

https://unplannedobsolescence.com/blog/xml-cheap-dsl/
212•y1n0•8h ago•208 comments

RAM kits are now sold with one fake RAM stick alongside a real one

https://www.tomshardware.com/pc-components/ram/fake-ram-bundled-with-real-ram-to-create-a-perform...
224•edward•10h ago•150 comments

Philosoph Jürgen Habermas Gestorben

https://www.spiegel.de/kultur/philosoph-juergen-habermas-mit-96-jahren-gestorben-a-8be73ac7-e722-...
131•sebastian_z•6h ago•45 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•10mo ago

Comments

bschwindHN•9mo ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•9mo ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•9mo ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?