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All elementary functions from a single binary operator

https://arxiv.org/abs/2603.21852
78•pizza•2h ago•27 comments

Haunt, the 70s text adventure game, is now playable on a website

https://haunt.madebywindmill.com
13•jscalo•41m ago•1 comments

Taking on CUDA with ROCm: 'One Step After Another'

https://www.eetimes.com/taking-on-cuda-with-rocm-one-step-after-another/
92•mindcrime•5h ago•74 comments

Optimization of 32-bit Unsigned Division by Constants on 64-bit Targets

https://arxiv.org/abs/2604.07902
37•mpweiher•18h ago•0 comments

Show HN: boringBar – a taskbar-style dock replacement for macOS

https://boringbar.app/
277•a-ve•10h ago•165 comments

Bring Back Idiomatic Design (2023)

https://essays.johnloeber.com/p/4-bring-back-idiomatic-design
496•phil294•15h ago•252 comments

DIY Soft Drinks

https://blinry.org/diy-soft-drinks/
305•_Microft•11h ago•84 comments

State of Homelab 2026

https://mrlokans.work/posts/state-of-homelab-2026/
24•swq115•2h ago•7 comments

Apple's accidental moat: How the "AI Loser" may end up winning

https://adlrocha.substack.com/p/adlrocha-how-the-ai-loser-may-end
41•walterbell•1h ago•21 comments

Ask HN: What Are You Working On? (April 2026)

162•david927•11h ago•472 comments

Most people can't juggle one ball

https://www.lesswrong.com/posts/jTGbKKGqs5EdyYoRc/most-people-can-t-juggle-one-ball
286•surprisetalk•3d ago•87 comments

A Perfectable Programming Language

https://alok.github.io/lean-pages/perfectable-lean/
77•yuppiemephisto•7h ago•23 comments

I gave every train in New York an instrument

https://www.trainjazz.com/
234•joshuawolk•2d ago•43 comments

Show HN: Oberon System 3 runs natively on Raspberry Pi 3 (with ready SD card)

https://github.com/rochus-keller/OberonSystem3Native/releases
173•Rochus•15h ago•36 comments

Google removes "Doki Doki Literature Club" from Google Play

https://bsky.app/profile/serenityforge.com/post/3mj3r4nbiws2t
347•super256•8h ago•170 comments

Tell HN: Docker pull fails in Spain due to football Cloudflare block

717•littlecranky67•15h ago•277 comments

Uncharted island soon to appear on nautical charts

https://www.awi.de/en/about-us/service/press/single-view/unkartierte-insel-demnaechst-auf-seekart...
56•tannhaeuser•7h ago•24 comments

We have a 99% email reputation, but Gmail disagrees

https://blogfontawesome.wpcomstaging.com/we-have-a-99-email-reputation-gmail-disagrees/
196•em-bee•15h ago•186 comments

The peril of laziness lost

https://bcantrill.dtrace.org/2026/04/12/the-peril-of-laziness-lost/
346•gpm•8h ago•115 comments

Investigating How Long-Distance Couples Use Digital Games to Facilitate Intimacy

https://arxiv.org/abs/2505.09509
77•radeeyate•11h ago•21 comments

Seven countries now generate 100% of their electricity from renewable energy

https://www.the-independent.com/tech/renewable-energy-solar-nepal-bhutan-iceland-b2533699.html
532•mpweiher•14h ago•277 comments

Happy Map

https://pudding.cool/2026/02/happy-map/
229•surprisetalk•5d ago•42 comments

JVM Options Explorer

https://chriswhocodes.com/vm-options-explorer.html
177•0x54MUR41•17h ago•78 comments

The End of Eleventy

https://brennan.day/the-end-of-eleventy/
207•ValentineC•1d ago•175 comments

Is Math Big or Small?

https://chessapig.github.io/talks/Big-Small
20•robinhouston•19h ago•3 comments

Exploiting the most prominent AI agent benchmarks

https://rdi.berkeley.edu/blog/trustworthy-benchmarks-cont/
501•Anon84•1d ago•130 comments

Phyphox – Physical Experiments Using a Smartphone

https://phyphox.org/
199•_Microft•19h ago•32 comments

EasyPost (YC S13) Is Hiring

https://www.easypost.com/careers
1•jstreebin•11h ago

Pro Max 5x quota exhausted in 1.5 hours despite moderate usage

https://github.com/anthropics/claude-code/issues/45756
555•cmaster11•14h ago•508 comments

Show HN: Claudraband – Claude Code for the Power User

https://github.com/halfwhey/claudraband
100•halfwhey•11h ago•36 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•11mo ago

Comments

bschwindHN•10mo ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•10mo ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•10mo ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?