frontpage.
newsnewestaskshowjobs

Open Source @Github

fp.

RepRapMicron

https://github.com/VikOlliver/RepRapMicron/wiki
102•RobotToaster•1h ago•16 comments

Will it be a golden age or a dark age for mathematics (and science)?

https://terrytao.wordpress.com/2026/10/18/will-it-be-a-golden-age-or-a-dark-age-for-mathematics-a...
10•smilelamp•18m ago•3 comments

Legal experts warn Meta's new terms still grant broad scraping permissions

https://www.niemanlab.org/2026/10/legal-experts-warn-metas-new-terms-still-grant-broad-scraping-p...
119•DeepLogin•4h ago•30 comments

DeepSeek search and fetch – $0.75 per 1000 successful requests

https://api-docs.deepseek.com/guides/search/
381•fagnerbrack•8h ago•189 comments

Open MicroManipulator – A sub-micrometer 3D motion control plattform

https://github.com/0x23/MicroManipulatorStepper
86•_Microft•4h ago•6 comments

Show HN: The Zelda timeline to catch up before the Ocarina of Time remake

https://legendofhyrule.com/
29•jsomau•2h ago•6 comments

Anthropic's proposed AI safety bill only kicks in if 50 deaths or $1B in damages

https://www.tomshardware.com/tech-industry/artificial-intelligence/anthropics-proposed-ai-safety-...
36•f-serif•48m ago•26 comments

How the Elizabeth Holmes documentary “You Can See Everything” is deceiving

https://www.readtheprofile.com/p/elizabeth-holmes-documentary-you-can-see-everything
246•MaysonL•11h ago•307 comments

Parser Combinators

https://t3.at/blog/2026-10-17-parser-combinators/
119•schindlabua•6h ago•52 comments

Show HN: Sphinx – A hook that quizzes you on your AI's code before shipping

https://sphinx-six-theta.vercel.app/
197•critiquebrowser•10h ago•61 comments

Bleached corals thrive within days when touching healthy neighbour

https://www.nature.com/articles/d41586-026-03266-x
511•alkyon•1d ago•106 comments

Hatching (Heraldry)

https://en.wikipedia.org/wiki/Hatching_(heraldry)
39•theanonymousone•3d ago•5 comments

Teal – A statically-typed dialect of Lua

https://teal-language.org/
95•Lyngbakr•1d ago•41 comments

Websites are closing their doors to AI agents

https://www.theverge.com/ai-artificial-intelligence/1013195/ai-agents-blocked-web
15•evolve2k•21m ago•11 comments

Tesla 'Cannot Guarantee' Roadster Reservation Holders Will Ever Get a Car

https://www.thedrive.com/news/tesla-cannot-guarantee-roadster-reservation-holders-will-ever-get-a...
19•healsdata•1h ago•11 comments

Regex visualized as 3D marble run

https://www.regexmarblerun.com/
49•seizethecheese•1d ago•19 comments

Chirp Pong – uses microphones and audio for networked game play

https://simonwillison.net/2026/Oct/15/chirp-pong/
12•havaloc•2d ago•2 comments

A History of Curves and Surfaces in Computer Aided Geometric Design [pdf]

https://math.pku.edu.cn/teachers/jiangm/courses/CG/Lectures/spline-history.pdf
17•mbustamanter•3d ago•2 comments

DeepSeek-v4.1-Flash-1017

https://huggingface.co/deepseek-ai/DeepSeek-V4.1-Flash-1017
913•theykk•1d ago•680 comments

Theranos-Style Fraud Has Become the Norm

https://www.theatlantic.com/ideas/2026/10/theranos-trump-nathan-fielder/689001/
13•fortran77•1h ago•0 comments

Lean now ships with verified kernels

https://leodemoura.github.io/blog/2026-10-15-lean-now-ships-with-verified-kernels/
173•matt_d•2d ago•60 comments

Pele – Mermaid diagrams as themeable SVG

https://pele.run/
513•dchest•23h ago•46 comments

Dam removals are bringing fish back across the northeastern United States

https://www.smithsonianmag.com/science-nature/dam-removals-are-bringing-fish-back-across-the-nort...
317•sohkamyung•1d ago•81 comments

The Electronic Disturbance Theater and Electronic Civil Disobedience

https://www.thing.net/~rdom/ecd/EDTECD.html
4•jruohonen•1h ago•0 comments

The Brain Sandwich

https://terriblesoftware.org/2026/10/02/the-brain-sandwich/
15•keyle•4h ago•6 comments

Furifont, a Japanese font that shows furigana

https://furifont.antfu.me/
383•plaguna•3d ago•81 comments

Lorenz and Little: How Much Does Your Tail Cost?

https://brooker.co.za/blog/2026/07/29/lorenz-and-little.html
18•porridgeraisin•3d ago•2 comments

Making chicken transparent using Dorito dust

https://chillphysicsenjoyer.substack.com/p/making-chicken-transparent-using
333•crescit_eundo•1d ago•84 comments

Southern ground hornbill gets 3D printed beak prostheses at Artis Zoo

https://nltimes.nl/2026/10/15/world-first-southern-ground-hornbill-gets-3d-printed-beak-prosthese...
55•jacquesm•2d ago•11 comments

The Commodore 64 hardware simulator: break chips and pins, see the results

https://github.com/antirez/c64-hw-simulator
219•antirez•3d ago•34 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•1y ago

Comments

bschwindHN•1y ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•1y ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•1y ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?