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Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•12mo ago

Comments

bschwindHN•12mo ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•12mo ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•12mo ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?

Zerostack – A Unix-inspired coding agent written in pure Rust

https://crates.io/crates/zerostack/1.0.0
370•gidellav•10h ago•150 comments

Mozilla to UK regulators: VPNs are essential privacy and security tools

https://blog.mozilla.org/netpolicy/2026/05/15/mozilla-to-uk-regulators-vpns-are-essential-privacy...
125•WithinReason•2h ago•28 comments

Playing Atari ST Music on the Amiga with Zero CPU

https://arnaud-carre.github.io/2026-05-15-ym-fast-emu/
4•z303•44m ago•0 comments

Colossus: The Forbin Project

https://en.wikipedia.org/wiki/Colossus:_The_Forbin_Project
93•doener•2d ago•21 comments

Hosting a website on an 8-bit microcontroller

https://maurycyz.com/projects/mcusite/
118•zdw•7h ago•9 comments

A nicer voltmeter clock

https://lcamtuf.substack.com/p/a-nicer-voltmeter-clock
163•surprisetalk•9h ago•22 comments

C++26 Shipped a SIMD Library Nobody Asked For

https://lucisqr.substack.com/p/c26-shipped-a-simd-library-nobody
115•signa11•2d ago•63 comments

OpenAI and Government of Malta partner to roll out ChatGPT Plus to all citizens

https://openai.com/index/malta-chatgpt-plus-partnership/
172•bookofjoe•12h ago•186 comments

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https://jvns.ca/blog/2026/05/15/moving-away-from-tailwind--and-learning-to-structure-my-css-/
529•mpweiher•23h ago•311 comments

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333•mjgil•20h ago•135 comments

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https://publicdomainreview.org/essay/twilight-of-the-velocipede/
8•benbreen•11h ago•0 comments

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https://link.springer.com/article/10.1007/s42113-026-00271-1
37•sebg•2d ago•11 comments

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https://www.hybridlogic.co.uk/blog/2026/05/mcp-hello-page
92•Dachande663•10h ago•31 comments

Why did Clovis toolmakers choose difficult quartz crystal?

https://phys.org/news/2026-04-clovis-toolmakers-difficult-quartz-crystal.html
23•PaulHoule•2d ago•9 comments

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https://user8.bearblog.dev/the-world-is-too-complicated/
287•James72689•1d ago•259 comments

Unknowable Math Can Help Hide Secrets

https://www.quantamagazine.org/how-unknowable-math-can-help-hide-secrets-20260511/
49•Xcelerate•3d ago•9 comments

XS Programming Language

8•xs-lang•2d ago•4 comments

Accelerando (2005)

https://www.antipope.org/charlie/blog-static/fiction/accelerando/accelerando.html
282•eamag•21h ago•161 comments

Citroën metropolis concept car (2010)

https://www.citroenet.org.uk/prototypes/metropolis/metropolis1.html
23•Alifatisk•1d ago•10 comments

Self-Distillation Enables Continual Learning [pdf]

https://arxiv.org/abs/2601.19897
58•teleforce•7h ago•16 comments

Frontier AI has broken the open CTF format

https://kabir.au/blog/the-ctf-scene-is-dead
376•frays•1d ago•372 comments

δ-mem: Efficient Online Memory for Large Language Models

https://arxiv.org/abs/2605.12357
210•44za12•23h ago•57 comments

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https://unstack.io/halt-and-catch-fire
135•ScottWRobinson•14h ago•68 comments

A molecule with half-Möbius topology

https://www.science.org/doi/10.1126/science.aea3321
89•bryanrasmussen•4d ago•6 comments

The Third Hard Problem

https://mmapped.blog/posts/48-the-third-hard-problem
71•surprisetalk•2d ago•40 comments

3D Gaussian Splatting in a Weekend

https://bfeldman.me/3dgs-weekend/
86•b__feldman•3d ago•10 comments

Grafana Labs internal source code accessed

https://twitter.com/grafana/status/2055827123236171827
50•jschorr•4h ago•13 comments

Show HN: Rocksky – Music scrobbling and discovery on the AT Protocol

https://tangled.org/rocksky.app/rocksky
75•tsiry•15h ago•33 comments

Content-defined chunking added to Bazel

https://www.buildbuddy.io/blog/content-defined-chunking/
49•siggi•3d ago•4 comments

Tesla Solar Roof is on life support as it pivot to panels

https://electrek.co/2026/05/14/tesla-solar-roof-promise-vs-reality-pivot-panels/
67•celsoazevedo•4h ago•52 comments