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Lovable apps expose passport details and more than 200K private messages

https://www.crissyfield.de/research/lovable-en/
523•armcat•4h ago•190 comments

SpaceX Catches the Starship to end Flight 15

https://x.com/i/broadcasts/2brajgZlOKRMka
333•ls612•1h ago•175 comments

A Family Tree of Software Job Titles

https://zwischenzugs.com/2026/11/03/a-family-tree-of-software-job-titles/
146•umerf•4h ago•64 comments

KDE: The documentary [video]

https://tube.kockatoo.org/w/fFinNHfanLT7aBEb2B8y4c
330•mrkn1•8h ago•73 comments

PyPI's redesigned project pages with clearer security signals are now live

https://blog.pypi.org/posts/2026-11-06-ui-updates-complete/
177•rbanffy•6h ago•82 comments

'Grey Rocking': The Life-Improving Power of Being Really, Really Boring (2021)

https://www.esquire.com/uk/life/a38473153/grey-rock-technique-being-boring/
52•NaOH•2d ago•28 comments

Seagate's new hybrid drive raises some old questions

https://arstechnica.com/gadgets/2026/11/seagate-resurrects-the-ssd-hdd-hybrid-drive/
54•PaulHoule•3d ago•27 comments

Why get an expensive Pi when I have an old phone?

https://so.long.thanks.fish/why-pi-when-i-have-an-old-phone/
474•casi•4d ago•269 comments

Advancing science and engineering with Antigravity's /teamwork

https://research.google/blog/advancing-science-engineering-with-antigravitys-teamwork-feature/
140•acossta•9h ago•33 comments

Show HN: DeepSeek V3 in ~200 lines of pure Jax

https://github.com/Vaibhaav-Tiwari/deepseek-v3-jax
123•VaibhaavTiwari•7h ago•7 comments

Reverse engineering a vintage diode-transistor logic chip

https://www.righto.com/2026/11/signetics-st680a-dtl-nand.html
77•dverlaeckt80•6d ago•4 comments

LinkedIn, Monster take down over 1000 fake job postings after CBC investigation

https://www.cbc.ca/news/canada/linkedin-monster-take-down-over-1-000-fake-job-postings-after-cbc-...
137•gnabgib•3h ago•61 comments

Generative AI uses more energy on non-English text

https://news.umich.edu/generative-ai-uses-more-energy-on-non-english-text/
160•DeepLogin•4d ago•89 comments

Possible Futures

https://borretti.me/article/possible-futures
16•varjag•2d ago•10 comments

Show HN: A terminal-native idle factory game, written in Rust with ratatui

https://gitlab.com/snipedbywifi/terminactory
122•snipedbywifi•8h ago•24 comments

Will we put data centers in space?

https://www.forethought.org/research/will-we-really-put-data-centers-in-space
44•simonebrunozzi•5h ago•135 comments

The Sicilian Citrus Family Tree

https://www.notesfromtheroad.com/europa/citrus-family-tree.html
4•wmchen•3d ago•1 comments

Monkey Island: all 13 versions side by side

https://monkeyisland.pages.dev/
448•maximilianburke•18h ago•141 comments

Project Zero will disclose vulnerabilities 90 days after reporting

https://projectzero.google/2026/11/disclosure-policy.html
107•hacb•11h ago•20 comments

Dartmouth (Guarini) will not admit math PhD cohort this year

https://www.thedartmouth.com/article/2026/11/gandhi-fagell-guarini-will-not-admit-math-ph-d-cohor...
47•sebg•3h ago•12 comments

Tech Companies Are Trying to Shift the Concept of Privacy (Again)

https://www.eff.org/deeplinks/2026/11/tech-companies-are-trying-shift-entire-concept-privacy-again
407•gslin•9h ago•152 comments

Demystifying phone unlocking tools: A technical overview

https://osservatorionessuno.org/blog/2026/05/demystifying-phone-unlocking-tools-a-technical-overv...
57•iloveyoutwo•7h ago•1 comments

Show HN: Fursoy – Out-of-order RV64IMAFDV core in SystemVerilog (Linux 6.6)

https://github.com/FURSOY/fursoy-cpu
62•fursoy•8h ago•20 comments

A visual explanation of reinforcement learning

https://aatishb.com/myriad/how-brains-learn/
97•aatish•9h ago•6 comments

Let's Write a PostScript Interpreter

https://beyondloom.com/blog/postscript.html
95•RebelPotato•1d ago•16 comments

Italy fines Meta $887M over Android users' data access

https://www.reuters.com/world/italy-fines-meta-887-million-over-android-users-data-access-2026-11...
286•giuliomagnifico•8h ago•201 comments

US IRS free online tax filing open source repo (2025)

https://github.com/IRS-Public/direct-file
126•accountinhn•4h ago•71 comments

C3 0.8.6:Library fetching,30% smaller safe-mode binaries,and stricter type rules

https://c3-lang.org/blog/c3_0_8_6_fetching_libraries/
38•DASD•2d ago•1 comments

Show HN: Agweb – a browser for agents that stays out of your way

https://github.com/paul-nameless/agweb
79•paul_nameless•8h ago•21 comments

Creating a self booting ZIP archive

https://goliath32.com/blog/ziphead.html
33•gdgghhhhh•6h ago•6 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•1y ago

Comments

bschwindHN•1y ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•1y ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•1y ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?