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Beavis Ultrasound PnP ISA Sound Card Replica

https://github.com/schlae/BeavisUltrasound
45•mariuz•2h ago•13 comments

GhostLock, a stack-UAF that has existed in all Linux distributions for 15 years

https://nebusec.ai/research/ionstack-part-2/
240•ranger_danger•4d ago•86 comments

Cyberpunk Comics, Manga and Graphic Novels

https://shellzine.net/cyberpunk-comics/
168•zdw•8h ago•46 comments

Tiny Emulators

https://floooh.github.io/tiny8bit-preview/index.html
227•naves•11h ago•13 comments

So you want to learn physics (second edition, 2021)

https://www.susanrigetti.com/physics
194•azhenley•5d ago•30 comments

Ask HN: Add flag for AI-generated articles

533•levkk•6h ago•259 comments

Designing and assembling my first PCB

https://vilkeliskis.com/b/2026/0711.html
97•tadasv•8h ago•35 comments

Guy took Jupiter photo with Game Boy Camera, giant telescope, publishes tutorial

https://www.engadget.com/2211886/guy-who-took-photo-of-jupiter-with-a-game-boy-camera-and-giant-t...
30•thunderbong•2d ago•11 comments

Backtrack-Free Cursive

https://mmapped.blog/posts/52-backtrack-free-cursive
12•dmit•1h ago•5 comments

Converting colors in JavaScript at 6B operations per second

https://dkryaklin.com/blog/colordx-gpu
19•dkryaklin•3d ago•1 comments

Are you telling me a readonly property is wrecking my performance?

https://shub.club/writings/2026/july/check-your-scrollheight/
24•forthwall•3d ago•13 comments

How to read more books

https://scotto.me/blog/2026-07-12-how-to-read-more-books/
316•silcoon•15h ago•171 comments

First look at Quest, the final ship of Antarctic explorer Shackleton

https://www.cbc.ca/news/canada/quest-shipwreck-expedition-images-9.7262229
27•curmudgeon22•4d ago•2 comments

Count Binface

https://countbinface.com
212•mooreds•3h ago•95 comments

Ask HN: What Are You Working On? (July 2026)

134•david927•10h ago•426 comments

The social physics of conversation: Communication patterns matter

https://andiroberts.com/citizenship/the-social-physics-of-conversation-citizenship-leadership
5•kiyanwang•5d ago•0 comments

Migrating a production AI agent to GPT-5.6: 2.2x faster, 27% cheaper

https://ploy.ai/blog/migrating-a-production-ai-agent-to-gpt-5-6
196•brryant•14h ago•83 comments

Kode Dot Programmable pocket device for makers, pentesters and geeks

https://kode.diy
75•iNic•10h ago•18 comments

LARP – Revenue infrastructure for serious founders

https://www.larp.website/
227•BerislavLopac•14h ago•46 comments

Claude Code sends 33k tokens before reading the prompt; OpenCode sends 7k

https://systima.ai/blog/claude-code-vs-opencode-token-overhead
559•systima•13h ago•314 comments

How we can reduce traffic congestion

https://research.google/blog/the-power-of-collaboration-how-we-can-reduce-traffic-congestion/
123•raahelb•16h ago•165 comments

Vint Cerf, “father of the Internet”, is retiring

https://techcrunch.com/2026/06/30/the-father-of-the-internet-is-finally-retiring/
306•compiler-guy•3d ago•177 comments

Why write code in 2026

https://softwaredoug.com/blog/2026/07/09/write-code
146•softwaredoug•2d ago•190 comments

I Learned to Read Again

https://substack.magazinenongrata.com/p/how-i-learned-to-read-again
133•georgex7•13h ago•50 comments

Why Vanilla JavaScript

https://guseyn.com/html/posts/why-vanilla-js.html
137•guseyn•8h ago•84 comments

Sam Neill has died

https://www.theguardian.com/film/2026/jul/13/sam-neill-death-actor-dies-aged-78
51•j4mie•1h ago•5 comments

Automation Without Understanding

https://arxiv.org/abs/2607.06377
112•root-parent•14h ago•50 comments

What xAI's Grok build CLI sends to xAI: A wire-level analysis

https://gist.github.com/cereblab/dc9a40bc26120f4540e4e09b75ffb547
461•jhoho•1d ago•171 comments

Against Usefulness

https://www.motivenotes.ai/p/against-usefulness
102•supo•13h ago•29 comments

I love LLMs, I hate hype

https://geohot.github.io//blog/jekyll/update/2026/07/12/i-love-llms.html
409•therepanic•13h ago•252 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•1y ago

Comments

bschwindHN•1y ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•1y ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•1y ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?