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SpaceX catches the Starship to end Flight 15

https://www.spacex.com/launches/starship-flight-15
1236•ls612•13h ago•839 comments

Why did some Apollo missions carry a grenade launcher?

https://space.stackexchange.com/questions/37775
23•Skyfall106•1h ago•12 comments

Lovable apps expose passport details and more than 200K private messages

https://www.crissyfield.de/research/lovable-en/
832•armcat•16h ago•318 comments

A rare glimpse inside the high-risk, high-reward Hormuz trade

https://www.lloydslist.com/LL1158922/A-rare-glimpse-inside-the-highrisk-highreward-Hormuz-trade
68•everybodyknows•4d ago•39 comments

Court denies motion to dismiss DRAM price fixing case

https://litnews.ai/articles/garciaguirre-samsung-sk-hynix-micron-dram-conspiracy-suit-survives-di...
163•ybathaee•9h ago•44 comments

Handwritten 200-year-old dismissal notice found on roof tile

https://www.bbc.co.uk/news/articles/c6jdmdzv25r9o
16•nephihaha•2d ago•4 comments

How did Woz write the Apple 1 BASIC before building the computer?

https://retrocomputing.stackexchange.com/questions/17957
221•Skyfall106•12h ago•108 comments

Disk encryption on NetBSD – achieving secrecy

https://netbsd.org/~nia/disk-encrypt/
31•jaypatelani•5h ago•3 comments

My favourite modern NES games

https://jordi.inversethought.com/blog/25-of-my-favourite-modern-nes-games/
90•jordigh•7h ago•9 comments

Semicircle Packing

https://rorz.io/writing/semicircle-packing
23•sarreph•1d ago•3 comments

Kiri – The Modern Container Runtime

https://runkiri.com/
51•nikolay•5h ago•25 comments

KDE: The documentary [video]

https://tube.kockatoo.org/w/fFinNHfanLT7aBEb2B8y4c
479•mrkn1•20h ago•103 comments

Memory Safety Bugs in Rust Standard Library

https://forge-blog.github.io/posts/rust-std-memory-safety/
148•pjmlp•2d ago•103 comments

A family tree of software job titles

https://zwischenzugs.com/2026/11/03/a-family-tree-of-software-job-titles/
315•umerf•16h ago•156 comments

Show HN: Gawain – Require type hints on all Python variables

https://github.com/matheuzgomes/gawain
54•MarinhoD•5h ago•29 comments

The Evolving Story of How Chemistry Became Biology

https://www.quantamagazine.org/the-evolving-story-of-how-chemistry-became-biology-20261112/
49•pseudolus•1d ago•13 comments

Why get an expensive Pi when I have an old phone?

https://so.long.thanks.fish/why-pi-when-i-have-an-old-phone/
558•casi•4d ago•305 comments

PyPI's redesigned project pages with clearer security signals are now live

https://blog.pypi.org/posts/2026-11-06-ui-updates-complete/
246•rbanffy•18h ago•103 comments

Open-Source HF Communications for Remote Communities and Experimenters

https://www.ardc.net/rhizomaticas-hermes-and-mercury-expand-open-source-hf-communications-for-rem...
15•tejtm•3d ago•2 comments

500 Lines or Less A 3D Modeller

https://aosabook.org/en/500L/a-3d-modeller.html
56•myth_drannon•1d ago•9 comments

We're Asking an Appeals Court to Require a Warrant for ALPR Searches

https://www.eff.org/deeplinks/2026/11/were-asking-appeals-court-require-warrant-alpr-searches
231•nobody9999•8h ago•65 comments

Show HN: Turbo-Browser-MCP – Batch forms, DOM deltas and submit guards for MCP

https://github.com/Tthanh2k6/turbo-browser-mcp
34•tthanh2k6•6h ago•6 comments

Show HN: DeepSeek V3 in ~200 lines of pure Jax

https://github.com/Vaibhaav-Tiwari/deepseek-v3-jax
234•VaibhaavTiwari•19h ago•22 comments

One Man's Quest to Create the Perfect Whiskey Glass

https://www.nytimes.com/2026/11/13/dining/drinks/kurt-josef-zalto-whiskey-glass.html
35•Kaibeezy•1d ago•26 comments

Project Zero will disclose vulnerabilities 90 days after reporting

https://projectzero.google/2026/11/disclosure-policy.html
255•hacb•23h ago•127 comments

Astro Spiral: Greatest Car Stunt Was Also First Computer-Modeled Stunt

https://boldentrance.com/astro-spiral-the-greatest-car-stunt/
39•CharlesW•2d ago•6 comments

Advancing science and engineering with Antigravity's /teamwork

https://research.google/blog/advancing-science-engineering-with-antigravitys-teamwork-feature/
200•acossta•21h ago•45 comments

Generative AI uses more energy on non-English text

https://news.umich.edu/generative-ai-uses-more-energy-on-non-english-text/
213•DeepLogin•4d ago•111 comments

Oxford Molecular Motors

https://www.physics.ox.ac.uk/research/group/oxford-molecular-motors/research/bacterial-flagellar-...
54•handfuloflight•3d ago•13 comments

The Sicilian Citrus Family Tree

https://www.notesfromtheroad.com/europa/citrus-family-tree.html
84•wmchen•4d ago•25 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•1y ago

Comments

bschwindHN•1y ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•1y ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•1y ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?