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.name Termination

https://neil.fraser.name/news/2026/09/03/
388•pavel_lishin•2h ago•102 comments

Audacity 4.0

https://github.com/audacity/audacity/releases/tag/Audacity-4.0.0
823•ClydeN•6h ago•183 comments

K2 Horizon: Frontier Performance, Radically Open

https://ifm.ai/blog/k2/
87•karimf•1h ago•27 comments

New York Times and The Athletic workers demand company scrap Kalshi deal

https://newsguild.org/new-york-times-and-the-athletic-workers-demand-company-scrap-kalshi-deal/
144•ChrisArchitect•3h ago•78 comments

Any Human Ever – One life, drawn at random from all who have ever lived

https://anyhumanever.com/
145•thinkingemote•2h ago•74 comments

Launch HN: Mireye (YC S26) – Infrastructure for Physical World AI Agents

https://www.mireye.com
9•anshchokshi•54m ago•0 comments

Founding Creative Engineer – Gooseworks (YC W23) Is Hiring

https://www.ycombinator.com/companies/gooseworks/jobs/rfgY8La-founding-creative-engineer
1•shivsak•18m ago

Ask HN: Why are OpenAI, Claude, and Grok simultaneously down? Coincidence?

136•halcdev•2h ago•100 comments

Sony makes bold claim about game ownership

https://aginggamer.net/game-industry/sony-makes-bold-claim-about-game-ownership/
107•speckx•1h ago•124 comments

Pre-Release of Polars 2.0

https://pola.rs/posts/announcing-polars-2/
332•komape•10h ago•107 comments

Google Antigravity TOS: 3rd party usage can get Google account suspended

https://twitter.com/GergelyOrosz/status/2095453567955968398
123•tosh•6h ago•78 comments

The browser's main thread is expensive

https://kciter.so/posts/the-expensive-main-thread/en/
308•kciter•2d ago•102 comments

Nvidia to Acquire Hugging Face

https://blogs.nvidia.com/blog/nvidia-to-acquire-hugging-face/
229•tosh•5h ago•63 comments

Static Allocation, Constant Work

https://matklad.github.io/2026/09/02/static-allocation-constant-work.html
14•surprisetalk•23h ago•0 comments

Invisible Companies

https://colossus.com/article/invisible-companies/
131•ltononro•2d ago•38 comments

Texas Data Center Map: See where data centers are operating or planned

https://www.kxan.com/news/texas/texas-data-center-tracker-see-where-600-projects-are-operating-or...
26•simonpure•1h ago•12 comments

What I Learned from My Mom (1941-2026)

https://experimentalliving.substack.com/p/what-i-learned-from-my-mom-1941-2026
213•NaOH•4d ago•9 comments

Intrusive linked lists (2019)

https://www.data-structures-in-practice.com/intrusive-linked-lists/
67•tripdout•3d ago•39 comments

Gemini 3.8 Flash and 3.8 Flash Cyber

https://blog.google/innovation-and-ai/models-and-research/gemini-models/3-8-flash-and-3-8-flash-c...
1131•bratao•1d ago•638 comments

Muse Spark 1.3

https://developer.meta.com/ai/models/muse-spark/
669•bvaldivielso•21h ago•435 comments

Grok outage

https://status.x.ai/
140•samaysharma•1h ago•123 comments

Fish bad, sugar good and other medieval ideas about food

https://lithub.com/fish-bad-sugar-good-and-other-medieval-ideas-about-food/
84•mooreds•2d ago•62 comments

My BC-250 Journey (With 40 CUs Unlocked)

https://worldofmatthew.com/blog/bc250/
5•worldofmatthew•4d ago•2 comments

VC isn't VC anymore – understanding the rise of Cancer Capital

https://www.anildash.com/2026/09/02/cancer-capital/
43•tlhunter•1h ago•5 comments

Amazon Stonehenge: Parque Arqueológico do Solstício

https://en.wikipedia.org/wiki/Parque_Arqueol%C3%B3gico_do_Solst%C3%ADcio
36•nycdatasci•3d ago•8 comments

Launch HN: RonanRX (YC S26) – Personalized Peptides and GLP-1s

108•lloydarmbrust•18h ago•79 comments

Google avoids a breakup of its ad tech business

https://www.nytimes.com/2026/09/02/technology/google-ad-tech-remedies.html
462•donohoe•1d ago•329 comments

The Computer Museum of America reclamation project

https://computer-museum.org/wp/
100•rbanffy•3d ago•39 comments

Holden's Lightning Flight

https://en.wikipedia.org/wiki/Holden%27s_Lightning_flight
215•ColinWright•3d ago•47 comments

Claude for Commerce Agents

https://claude.com/blog/claude-for-commerce-agents
44•ashazal•7h ago•50 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•1y ago

Comments

bschwindHN•1y ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•1y ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•1y ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?