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Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•9mo ago

Comments

bschwindHN•8mo ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•8mo ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•8mo ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?

GPT-5.2 derives a new result in theoretical physics

https://openai.com/index/new-result-theoretical-physics/
232•davidbarker•2h ago•151 comments

Apple, fix my keyboard before the timer ends or I'm leaving iPhone

https://ios-countdown.win/
1095•ozzyphantom•7h ago•546 comments

AI safety leader says 'world is in peril' and quits to study poetry

https://www.bbc.com/news/articles/c62dlvdq3e3o
24•darod•28m ago•9 comments

Monosketch

https://monosketch.io/
616•penguin_booze•9h ago•116 comments

Sandwich Bill of Materials

https://nesbitt.io/2026/02/08/sandwich-bill-of-materials.html
152•zdw•4d ago•19 comments

Building a TUI is easy now

https://hatchet.run/blog/tuis-are-easy-now
33•abelanger•3h ago•10 comments

Show HN: Skill that lets Claude Code/Codex spin up VMs and GPUs

https://cloudrouter.dev/
42•austinwang115•2h ago•12 comments

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34•fabienpenso•1d ago•13 comments

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114•dawg91•5h ago•58 comments

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32•surprisetalk•4d ago•24 comments

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221•cdrnsf•4h ago•122 comments

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29•latonz•4d ago•0 comments

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73•mxfh•5d ago•11 comments

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80•drbruced•3d ago•52 comments

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262•jpeeler•7h ago•230 comments

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290•stickynotememo•16h ago•155 comments

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820•erickhill•21h ago•460 comments

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867•meetpateltech•1d ago•371 comments

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6•krapp•5d ago•0 comments

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12•coloneltcb•3h ago•2 comments

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178•doubleg•7h ago•137 comments

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1025•tosh•1d ago•675 comments

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470•ffworld•22h ago•26 comments

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57•CharlesW•2h ago•9 comments

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1•timothygoltser•9h ago

An open replacement for the IBM 3174 Establishment Controller

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25•bri3d•6d ago•5 comments

An AI agent published a hit piece on me

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2233•scottshambaugh•1d ago•913 comments

Advanced Aerial Robotics Made Simple

https://www.drehmflight.com
86•jacquesm•5d ago•9 comments

I spent two days gigging at RentAHuman and didn't make a single cent

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102•speckx•5h ago•62 comments

Implementing Auto Tiling with Just 5 Tiles

https://www.kyledunbar.dev/2026/02/05/Implementing-auto-tiling-with-just-5-tiles.html
65•todsacerdoti•5d ago•11 comments