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The solution might be cancelling my AI subscription

https://thoughts.hmmz.org/2026-05-31.html
256•dmw_ng•2h ago•161 comments

Cloudflare Turnstile requiring fingerprintable WebGL

https://hacktivis.me/articles/cloudflare-turnstile-webgl-fingerprinting
199•HypnoticOcelot•2h ago•106 comments

1-Bit Bonsai Image 4B Image Generation for Local Devices

https://prismml.com/news/bonsai-image-4b
88•modinfo•2h ago•20 comments

Dav2d

https://jbkempf.com/blog/2026/dav2d/
294•captain_bender•5h ago•95 comments

Creatine raise brain energy levels and slow Alzheimer's cognitive decline by 30%

https://thesciverse.org/scientists-found-that-the-creatine-supplement-millions-take-for-muscle-ga...
14•MrJagil•52m ago•1 comments

The Speed of Prototyping in the Age of AI

https://darylcecile.net/notes/speed-of-prototyping-age-of-ai
13•mooreds•34m ago•1 comments

Restartable Sequences

https://justine.lol/rseq/
64•grappler•2h ago•11 comments

Odysseus – self-hosted AI workspace

https://github.com/pewdiepie-archdaemon/odysseus
26•Dzheky•1h ago•18 comments

Chibil: A C compiler targeting .NET IL

https://github.com/MichalStrehovsky/chibil
23•algorithmsRcool•1h ago•1 comments

The Website Specification

https://specification.website/
354•k1m•10h ago•143 comments

London's Free Roof Terraces

https://diamondgeezer.blogspot.com/2026/05/londons-free-roof-terraces.html
203•zeristor•9h ago•110 comments

Daily pill can double survival time for deadliest cancer, trial shows

https://www.theguardian.com/society/2026/may/31/daily-pill-daraxonrasib-double-survival-time-panc...
51•c-oreills•1h ago•5 comments

Domain expertise has always been the real moat

https://www.brethorsting.com/blog/2026/05/domain-expertise-has-always-been-the-real-moat/
766•aaronbrethorst•20h ago•478 comments

Security Envelope Pattern collection – S.E.C.R.E.T

https://secret-archive.org/
69•ColinWright•2d ago•8 comments

FROST: Fingerprinting Remotely using OPFS-based SSD Timing [pdf]

https://hannesweissteiner.com/pdfs/frost.pdf
13•simjnd•3h ago•3 comments

Shantell Sans (2023)

https://shantellsans.com/process
356•aleda145•19h ago•43 comments

One year of Roto, a compiled scripting language for Rust

https://blog.nlnetlabs.nl/one-year-of-roto-the-compiled-scripting-language-for-rust/
93•Hasnep•2d ago•24 comments

Show HN: Atomic Editor – Obsidian-style live preview for CodeMirror 6

https://kenforthewin.github.io/atomic-editor/
26•kenforthewin•4h ago•7 comments

The AV2 Video Standard Has Released (Final v1.0 Specification)

https://av2.aomedia.org
303•ksec•19h ago•134 comments

Avoiding Death on the Yellow Brick Road

https://www.a16z.news/p/avoiding-death-on-the-yellow-brick
5•ex-aws-dude•2d ago•0 comments

I Put a Datacenter GPU in My Gaming PC for £200

https://blog.tymscar.com/posts/v100localllm/
143•birdculture•3h ago•90 comments

A Gentle Introduction to Lattice-Based Cryptography [pdf]

https://cryptography101.ca/wp-content/uploads/lattice-based-cryptography.pdf
140•jayhoon•2d ago•13 comments

Telli (YC F24) is hiring in engineering, design, and GTM [Berlin, on-site]

https://hi.telli.com/join-us
1•sebselassie•10h ago

I found a seashell in the middle of the desert

https://github.com/Hawzen/I-found-a-seashell-in-the-middle-of-the-desert#i-found-a-seashell-in-th...
392•Hawzen•2d ago•105 comments

Avian Visitors

https://theodore.net/projects/AvianVisitors/
96•fdb•10h ago•9 comments

Talk Is Cheap: The Operational Impact of LLM Use

https://unessays.substack.com/p/talk-is-cheap
8•oudlys•34m ago•1 comments

Inkstravaganza

https://www.inkandswitch.com/newsletter/dispatch-015/
21•surprisetalk•3d ago•4 comments

Show HN: Breathe CLI – Paced resonance breathing in the macOS terminal

https://github.com/marekkowalczyk/breathe-cli
91•marekkowalczyk•20h ago•14 comments

Deflock hits 100k ALPRs Mapped in USA

https://deflock.org/
4•pilingual•8m ago•0 comments

Thornton Wilder's Last Play Vanished into Thin Air. Or Did It?

https://www.nytimes.com/2026/05/27/theater/thornton-wilder-emporium-last-play.html
10•lermontov•3d ago•4 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•1y ago

Comments

bschwindHN•1y ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•1y ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•1y ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?