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Making RAM at Home [video]

https://www.youtube.com/watch?v=h6GWikWlAQA
96•kaipereira•1d ago•19 comments

ChatGPT Images 2.0

https://openai.com/index/introducing-chatgpt-images-2-0/
611•wahnfrieden•10h ago•509 comments

Diverse organic molecules on Mars revealed by the first SAM TMAH experiment

https://www.courthousenews.com/preserved-for-billions-of-years-organic-compounds-found-on-mars/
27•geox•18h ago•0 comments

Acetaminophen vs. ibuprofen

https://asteriskmag.com/issues/14/the-mystery-in-the-medicine-cabinet
116•nkurz•1d ago•45 comments

SpaceX says it has agreement to acquire Cursor for $60B

https://twitter.com/spacex/status/2046713419978453374
425•dmarcos•6h ago•535 comments

The Vercel breach: OAuth attack exposes risk in platform environment variables

https://www.trendmicro.com/en_us/research/26/d/vercel-breach-oauth-supply-chain.html
292•queenelvis•11h ago•105 comments

Drunk Post: Things I've Learned as a Senior Engineer

https://luminousmen.substack.com/p/drunk-post-things-ive-learned-as
70•zdw•5h ago•32 comments

A printing press for biological data

https://www.owlposting.com/p/the-printing-press-for-biological
10•crescit_eundo•1d ago•0 comments

Laws of Software Engineering

https://lawsofsoftwareengineering.com
886•milanm081•17h ago•444 comments

Britannica11.org – a structured edition of the 1911 Encyclopædia Britannica

https://britannica11.org/
250•ahaspel•11h ago•93 comments

CrabTrap: An LLM-as-a-judge HTTP proxy to secure agents in production

https://www.brex.com/crabtrap
99•pedrofranceschi•13h ago•31 comments

Stephen's Sausage Roll remains one of the most influential puzzle games

https://thinkygames.com/features/10-years-of-grilling-stephens-sausage-roll-remains-one-of-the-mo...
157•tobr•3d ago•73 comments

20000 Gates and 20 MIPS [pdf]

https://bitsavers.org/pdf/amdahl/history/20000_Gates_and_20_MIPS_199011.pdf
6•ingve•3d ago•2 comments

Meta to start capturing employee mouse movements, keystrokes for AI training

https://www.reuters.com/sustainability/boards-policy-regulation/meta-start-capturing-employee-mou...
418•dlx•11h ago•328 comments

Framework Laptop 13 Pro

https://frame.work/laptop13pro
1058•Trollmann•10h ago•555 comments

Hunting a 34 year old pointer bug in EtherSlip

https://www.brutman.com/Adventures_In_Code/EtherSlip_ARP/EtherSlip_ARP.html
11•mbbrutman•2d ago•0 comments

Cal.diy: open-source community edition of cal.com

https://github.com/calcom/cal.diy
177•petecooper•11h ago•46 comments

Changes to GitHub Copilot individual plans

https://github.blog/news-insights/company-news/changes-to-github-copilot-individual-plans/
374•zorrn•1d ago•136 comments

FBI looks into dead or missing scientists tied to NASA, Blue Origin, SpaceX

https://fortune.com/2026/04/21/scientists-disappear-die-nasa-space-blue-origin-spacex/
67•ineedasername•2h ago•9 comments

Windows Server 2025 Runs Better on ARM

https://jasoneckert.github.io/myblog/server-2025-arm64/
82•jasoneckert•3d ago•76 comments

Edit store price tags using Flipper Zero

https://github.com/i12bp8/TagTinker
310•trueduke•2d ago•293 comments

Claude Code to be removed from Anthropic's Pro plan?

https://bsky.app/profile/edzitron.com/post/3mjzxwfx3qs2a
446•JamesMcMinn•7h ago•428 comments

Some secret management belongs in your HTTP proxy

https://blog.exe.dev/http-proxy-secrets
6•tosh•2d ago•0 comments

Running a Minecraft Server and more on a 1960s UNIVAC Computer

https://farlow.dev/2026/04/17/running-a-minecraft-server-and-more-on-a-1960s-univac-computer
205•brilee•3d ago•33 comments

Global growth in solar "the largest ever observed for any source"

https://arstechnica.com/science/2026/04/global-growth-in-solar-the-largest-ever-observed-for-any-...
43•tambourine_man•3h ago•3 comments

Show HN: VidStudio, a browser based video editor that doesn't upload your files

https://vidstudio.app/video-editor
260•kolx•17h ago•83 comments

Theseus, a Static Windows Emulator

https://neugierig.org/software/blog/2026/04/theseus.html
89•zdw•2d ago•13 comments

San Diego rents declined following surge in supply

https://www.kpbs.org/news/economy/2026/03/27/san-diego-rents-declined-more-than-19-of-nations-top...
160•littlexsparkee•3h ago•119 comments

My practitioner view of program analysis

https://sawyer.dev/posts/practitioner-program-analysis/
43•evakhoury•1d ago•5 comments

Trellis AI (YC W24) Is hiring engineers to build self-improving agents

https://www.ycombinator.com/companies/trellis-ai/jobs/SvzJaTH-member-of-technical-staff-product-e...
1•macklinkachorn•11h ago
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•11mo ago

Comments

bschwindHN•11mo ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•11mo ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•11mo ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?