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Kimi K2.6 just beat Claude, GPT-5.5, and Gemini in a coding challenge

https://thinkpol.ca/2026/04/30/an-open-weights-chinese-model-just-beat-claude-gpt-5-5-and-gemini-...
200•bazlightyear•3h ago•94 comments

A Couple Million Lines of Haskell: Production Engineering at Mercury

https://blog.haskell.org/a-couple-million-lines-of-haskell/
153•unignorant•7h ago•58 comments

This Month in Ladybird - April 2026

https://ladybird.org/newsletter/2026-04-30/
259•richardboegli•10h ago•45 comments

Six Years Perfecting Maps on WatchOS

https://www.david-smith.org/blog/2026/04/29/maps-on-watchos/
256•valzevul•9h ago•59 comments

Dav2d

https://code.videolan.org/videolan/dav2d
431•dabinat•13h ago•120 comments

The IBM Granite 4.1 family of models

https://research.ibm.com/blog/granite-4-1-ai-foundation-models
51•wglb•2d ago•6 comments

Windows quality update: Progress we've made since March

https://blogs.windows.com/windows-insider/2026/05/01/windows-quality-update-progress-weve-made-si...
15•jovial_cavalier•1d ago•9 comments

San Francisco streets with confusingly similar names

https://j-nelson.net/san-francisco-streets-with-similar-names/
16•SeenNotHeard•2d ago•19 comments

Neanderthals ran 'fat factories' 125,000 years ago (2025)

https://www.universiteitleiden.nl/en/news/2025/07/neanderthals-ran-fat-factories-125000-years-ago
157•andsoitis•10h ago•55 comments

Do_not_track

https://donottrack.sh/
271•RubyGuy•13h ago•92 comments

VS Code inserting 'Co-Authored-by Copilot' into commits regardless of usage

https://github.com/microsoft/vscode/pull/310226
1072•indrora•11h ago•507 comments

Inventions for battery reuse and recycling increase seven-fold in last decade

https://www.epo.org/en/news-events/news/inventions-battery-reuse-and-recycling-increase-more-seve...
188•JeanKage•2d ago•11 comments

Maryland Is First to Ban A.I.-Driven Price Increases in Grocery Stores

https://www.nytimes.com/2026/05/01/business/surveillance-pricing-groceries-maryland.html
125•doener•5h ago•63 comments

Windows API Is Successful Cross-Platform API

https://retrocoding.net/windows-api-is-successful-cross-platform-api
64•phendrenad2•4h ago•49 comments

Clojurists Together – Q2 2026 Open Source Funding Announcement

https://www.clojuriststogether.org/news/q2-2026-funding-announcement/
88•dragandj•9h ago•9 comments

A more efficient implementation of Shor's algorithm

https://lwn.net/Articles/1066156/
64•signa11•1d ago•11 comments

The agent harness belongs outside the sandbox

https://www.mendral.com/blog/agent-harness-belongs-outside-sandbox
93•shad42•9h ago•71 comments

Show HN: State of the Art of Coding Models, According to Hacker News Commenters

https://hnup.date/hn-sota
91•yunusabd•9h ago•46 comments

Care Homes and Hotels in Japan Shut as Expansion Strategy Unravels

https://www.newsonjapan.com/article/149075.php
25•mikhael•5h ago•2 comments

Simple and Correct Snapshot Isolation

https://remy.wang/blog/si.html
18•remywang•2d ago•1 comments

A Physics Engine with Incremental Rollback for Multiplayer Games

https://easel.games/blog/2026-rollback-physics
75•BSTRhino•1d ago•24 comments

A network smuggling Starlink tech into Iran to beat internet blackout

https://www.bbc.com/news/articles/cvgzk91leweo
151•1659447091•5h ago•79 comments

How fast is a macOS VM, and how small could it be?

https://eclecticlight.co/2026/05/02/how-fast-is-a-macos-vm-and-how-small-could-it-be/
240•moosia•21h ago•86 comments

When Dawkins met Claude – Could this AI be conscious?

https://unherd.com/2026/04/is-ai-the-next-phase-of-evolution/
21•pentestercrab•1d ago•107 comments

Open source does not imply open community

https://blog.feld.me/posts/2026/04/open-source-does-not-imply-open-community/
129•RohanAdwankar•4h ago•29 comments

Barman – Backup and Recovery Manager for PostgreSQL

https://github.com/EnterpriseDB/barman
153•nateb2022•3d ago•23 comments

Little Magazines Are Back

https://wsjfreeexpression.substack.com/p/little-magazines-are-back
85•prismatic•2d ago•32 comments

NetHack 5.0.0

https://nethack.org/v500/release.html
430•rsaarelm•13h ago•133 comments

Dabbling in Erlang, part 2: A minimal introduction (2013)

https://agis.io/post/dabbling-in-erlang-a-minimal-introduction/
24•pasxizeis•22h ago•3 comments

The USB Situation

https://randsinrepose.com/archives/the-usb-situation/
118•herbertl•3d ago•131 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•11mo ago

Comments

bschwindHN•11mo ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•11mo ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•11mo ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?