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Claude Opus 4.7

https://www.anthropic.com/news/claude-opus-4-7
1602•meetpateltech•14h ago•1127 comments

Codex for almost everything

https://openai.com/index/codex-for-almost-everything/
774•mikeevans•12h ago•390 comments

CadQuery is an open-source Python library for building 3D CAD models

https://cadquery.github.io/
77•gregsadetsky•2d ago•9 comments

Guy builds AI driven hardware hacker arm from duct tape, old cam and CNC machine

https://github.com/gainsec/autoprober
134•scaredpelican•7h ago•26 comments

Show HN: Spice simulation → oscilloscope → verification with Claude Code

https://lucasgerads.com/blog/lecroy-mcp-spice-demo/
45•_fizz_buzz_•4h ago•10 comments

A Better R Programming Experience Thanks to Tree-sitter

https://ropensci.org/blog/2026/04/02/tree-sitter-overview/
110•sebg•8h ago•11 comments

A Python Interpreter Written in Python

https://aosabook.org/en/500L/a-python-interpreter-written-in-python.html
10•xk3•3d ago•0 comments

Discourse Is Not Going Closed Source

https://blog.discourse.org/2026/04/discourse-is-not-going-closed-source/
49•sams99•1h ago•18 comments

Official Clojure Documentary page with Video, Shownotes, and Links

https://clojure.org/about/documentary
135•adityaathalye•9h ago•37 comments

Android CLI: Build Android apps 3x faster using any agent

https://android-developers.googleblog.com/2026/04/build-android-apps-3x-faster-using-any-agent.html
172•ingve•10h ago•55 comments

Substrate AI Is Hiring Harness Engineers

https://www.ycombinator.com/companies/substrate/jobs/QJU9023-harness-engineer
1•kunle•2h ago

ReBot-DevArm: open-source Robotic Arm

https://github.com/Seeed-Projects/reBot-DevArm
24•rickcarlino•3d ago•2 comments

Playdate’s handheld changed how Duke University teaches game design

https://news.play.date/news/duke-playdate-education/
108•Ivoah•10h ago•44 comments

Qwen3.6-35B-A3B: Agentic coding power, now open to all

https://qwen.ai/blog?id=qwen3.6-35b-a3b
989•cmitsakis•15h ago•433 comments

Bluesky has been dealing with a DDoS attack for nearly a full day

https://www.theverge.com/tech/913638/bluesky-has-been-dealing-with-a-ddos-attack-for-nearly-a-ful...
17•dotmanish•1h ago•3 comments

A Git helper tool that breaks large merges into parallelizable tasks

https://github.com/mwallner/mergetopus
11•schusterfredl•3d ago•2 comments

New unsealed records reveal Amazon's price-fixing tactics, California AG claims

https://www.theguardian.com/us-news/ng-interactive/2026/apr/16/amazon-price-fixing-california-law...
177•kmfrk•7h ago•37 comments

US Bill Mandates On-Device Age Verification

https://reclaimthenet.org/us-bill-mandates-on-device-age-verification
53•ronsor•2h ago•9 comments

Cloudflare's AI Platform: an inference layer designed for agents

https://blog.cloudflare.com/ai-platform/
259•nikitoci•16h ago•60 comments

Everything we like is a psyop?

https://techcrunch.com/2026/04/16/everything-we-like-is-a-psyop/
179•evo_9•6h ago•103 comments

The future of everything is lies, I guess: Where do we go from here?

https://aphyr.com/posts/420-the-future-of-everything-is-lies-i-guess-where-do-we-go-from-here
556•aphyr•15h ago•602 comments

GPT‑Rosalind for life sciences research

https://openai.com/index/introducing-gpt-rosalind/
81•babelfish•9h ago•20 comments

Launch HN: Kampala (YC W26) – Reverse-Engineer Apps into APIs

https://www.zatanna.ai/kampala
83•alexblackwell_•14h ago•64 comments

Qwen3.6-35B-A3B on my laptop drew me a better pelican than Claude Opus 4.7

https://simonwillison.net/2026/Apr/16/qwen-beats-opus/
353•simonw•11h ago•76 comments

Artifacts: Versioned storage that speaks Git

https://blog.cloudflare.com/artifacts-git-for-agents-beta/
178•jgrahamc•16h ago•20 comments

The "Passive Income" trap ate a generation of entrepreneurs

https://www.joanwestenberg.com/the-passive-income-trap-ate-a-generation-of-entrepreneurs/
242•devonnull•8h ago•170 comments

The beginning of scarcity in AI

https://tomtunguz.com/ai-compute-crisis-2026/
35•gmays•8h ago•54 comments

Codex Hacked a Samsung TV

https://blog.calif.io/p/codex-hacked-a-samsung-tv
231•campuscodi•18h ago•125 comments

Show HN: Marky – A lightweight Markdown viewer for agentic coding

https://github.com/GRVYDEV/marky
52•GRVYDEV•13h ago•28 comments

AI cybersecurity is not proof of work

https://antirez.com/news/163
215•surprisetalk•18h ago•82 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•11mo ago

Comments

bschwindHN•11mo ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•11mo ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•11mo ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?