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You Are No Longer Invited to Dinner

https://www.derekthompson.org/p/the-death-of-the-american-host
209•barry-cotter•1h ago•162 comments

Delhi Cut Electricity Loss from 50 to 5 Percent

https://spectrum.ieee.org/delhi-electricity-loss
21•rbanffy•24m ago•6 comments

AI companies leak data to advertisers [pdf]

https://jorgegarciaherrero.com/wp-content/interactivos/20260916-Prompt-like-a-butterfly-sting-lik...
211•damaru2•4h ago•53 comments

Jeeves. Reasoning improves Jev-like decision models

https://github.com/PostHog/jeeves
73•nicowaltz•1h ago•28 comments

500k facial scans at UK stations yield no arrests, 1 false positive

https://www.theguardian.com/technology/2026/sep/29/trial-live-facial-recognition-cameras-london-s...
124•ilamont•1h ago•71 comments

Using any C++ library in Godot

https://blog.conan.io/cpp/conan/gamedev/godot/cmake/2026/09/29/Using-Any-Cpp-Library-In-Godot.html
79•czoido•4h ago•23 comments

US sanctions force The Netherlands off Microsoft and toward alternative NixOS

https://www.tomshardware.com/software/the-netherlands-is-rolling-alternative-nixos-based-software...
100•mywacaday•1h ago•49 comments

Phyllotaxis: An audio-reactive LED display

https://jagi.studio/posts/phyllotaxis/
176•evakhoury•20h ago•24 comments

Booted up in 1993, this server still runs – but not for much longer (2017)

https://www.computerworld.com/article/1673071/booted-up-in-1993-this-server-still-runs-but-not-fo...
106•doener•1d ago•46 comments

The systems that no one will test

https://blog.christianperone.com/2026/09/the-systems-that-no-one-will-test/
98•perone•1d ago•36 comments

California farmers are struggling to sell grapes as demand for wine drops

https://www.kqed.org/news/12101534/california-farmers-are-struggling-to-sell-grapes-as-demand-for...
277•randycupertino•17h ago•684 comments

Show HN: Raven – The harness of harnesses, built for RSI

https://github.com/EverMind-AI/Raven
14•cyfyifanchen•3h ago•6 comments

Startup Nights 2026 is comming up on 5-6 Nov. in Switzerland

https://www.startup-nights.ch/event/
33•sschueller•5h ago•13 comments

Software occlusion culling in Block Game

https://enikofox.com/posts/software-rendered-occlusion-culling-in-block-game/
47•airhangerf15•1d ago•4 comments

Four CHI '26 papers I wish I wrote

https://countingfromzero.blog/2026/04/24/four-chi-26-papers-i-wish-i-wrote/
21•luu•2d ago•3 comments

Pirating the Pirates

https://mubi.com/en/notebook/posts/pirating-the-pirates
630•piotrgrabowski•21h ago•317 comments

Tank Body Problem

http://www.jimsitu.com
136•jimbooonooo•12h ago•31 comments

The Beatles have permeated research papers across academic disciplines

https://phys.org/news/2026-09-beatles-permeated-papers-academic-disciplines.html
4•pseudolus•2d ago•1 comments

MicroLLM Lab – Try 7 tiny LLM's in the browser

https://stateofutopia.com/experiments/microllmlab/
262•logicallee•18h ago•92 comments

Evan Doorbell's Phone Tapes – Brought to You by Telephone World

https://evan-doorbell.com/
14•mikecarlton•4h ago•3 comments

ESP32S3 cluster running 1.58-bit (BitNet) Language model

https://github.com/Low-Zi-Hong/ESP32s3-LLM-Cluster
117•nkko•15h ago•26 comments

12,000-year-old Göbeklitepe burials explain scattered bones

https://archaeologymag.com/2026/09/gobeklitepe-burials-hundreds-of-scattered-bones/
153•yusufaytas•3d ago•42 comments

Jeff – Jev-compatible 0.8B decision models, trained at home, ~30 ms

https://github.com/firelex/jeff
528•firelex•16h ago•200 comments

New Cyber-OSINT model released

https://twitter.com/0x0SojalSec/status/2104736980768866439
31•soltanov•2h ago•6 comments

Optimizing x264 settings and per-title ladders

https://streaminglearningcenter.com/articles/optimizing-x264-settings-and-per-title-ladders.html
7•dabinat•2d ago•0 comments

Updated Google Maps shows destruction of the city of Rafah

https://twitter.com/AliAbunimah/status/2103890594137309425
719•slowin•21h ago•587 comments

Nvidia wants to put a watchdog chip next to every AI agent

https://www.cnbc.com/2026/09/28/nvidia-releases.html
202•jonbaer•21h ago•254 comments

Hijacking the PS5's RTMP stream

https://yashgarg.dev/posts/hijacking-ps5-rtmp-stream/
271•ibobev•21h ago•87 comments

1 in 8 cancer cases worldwide are caused by infections, study finds

https://www.cbc.ca/lite/story/9.7361622
5•colinprince•33m ago•0 comments

Sonnet 5.5

https://www.anthropic.com/claude-sonnet-5-5
835•D2OQZG8l5BI1S06•19h ago•564 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•1y ago

Comments

bschwindHN•1y ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•1y ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•1y ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?