frontpage.
newsnewestaskshowjobs

Open Source @Github

fp.

AWS: Inaccurate Estimated Billing Data – $1.7 billion

453•nprateem•6h ago•292 comments

Mozilla: The state of open source AI

https://stateofopensource.ai/
122•rellem•1h ago•56 comments

Claude Code: Anatomy of a Misfeature

https://www.olafalders.com/2026/07/17/claude-code-anatomy-of-a-misfeature/
65•oalders•1h ago•29 comments

First atmosphere found on Earth-like planet in habitable zone of distant star

https://www.bbc.com/news/articles/cy4kdd1e0ejo
78•neversaydie•2h ago•62 comments

Show HN: Watch bots interact with an SSH honeypot in real time

https://honeypotlive.cc/
56•tusksm•2h ago•17 comments

AI Meets Cryptography 2: What AI Found in OpenVM's ZkVM

https://blog.zksecurity.xyz/posts/openvm-bugs/
33•duha•1h ago•0 comments

A Road to Lisp: Which Lisp

https://scotto.me/blog/2026-07-17-which-lisp/
54•silcoon•2h ago•17 comments

Three ways people respond to a problem (other than solving it)

https://improvesomething.today/responses-to-problems/
48•surprisetalk•2h ago•13 comments

Kimi K3, and what we can still learn from the pelican benchmark

https://simonwillison.net/2026/Jul/16/kimi-k3/
17•droidjj•1h ago•1 comments

Show HN: Explore the Workspaces of Modern Creators

https://workspaces.xyz/
11•ryangilbert•31m ago•8 comments

Multi-Primary Color Display Emerges as Next-Gen Color Reproduction Technology

https://en.ubiresearchnet.com/multi-primary-color-display-technology-2026/
46•ksec•3h ago•38 comments

Manufact (YC S25) Is Hiring a Senior infra engineer to build the MCP cloud

https://www.ycombinator.com/companies/manufact/jobs/Dh6PYP5-senior-infrastructure-engineer
1•luigipederzani•2h ago

EEG shows brain can simultaneous encode two speech streams

https://journals.plos.org/plosbiology/article?id=10.1371/journal.pbio.3003876
206•giuliomagnifico•10h ago•129 comments

More Bounce to the Ounce

https://mceglowski.substack.com/p/more-bounce-to-the-ounce
27•pavel_lishin•2h ago•2 comments

Apple targets dozens of OpenAI employees with legal letters

https://www.ft.com/content/1b8c9d52-88a9-426b-ba47-f1811f859166
215•merksittich•4h ago•155 comments

Show HN: On-chain bond market where the issuers are AI agents

https://selbonds.now
9•griffinfoster7•1h ago•6 comments

PennyLane is an open-source quantum software platform for quantum

https://github.com/PennyLaneAI/pennylane
24•donutloop•2h ago•2 comments

VulnHunter: Capital One's agentic AI code security tool

https://www.capitalone.com/tech/open-source/announcing-vulnhunter/
26•medina•3h ago•16 comments

Pebble Mega Update – July 2026

https://repebble.com/blog/pebble-mega-update-july-2026
212•crazysaem•12h ago•117 comments

How Has Roman Concrete Lasted for Millennia? 1,900-Year-Old Latrine Offers Clues

https://www.smithsonianmag.com/smart-news/how-has-roman-concrete-lasted-for-millennia-a-1900-year...
218•divbzero•12h ago•169 comments

Show HN: Simulator for a custom 8-bit discreet logic computer

https://msap2.mehran.dk
3•mehrant•3d ago•0 comments

Microsoft Comic Chat is now open source

https://opensource.microsoft.com/blog/2026/07/16/microsoft-comic-chat-is-now-open-source/
756•jervant•1d ago•161 comments

Camera Chase Vehicle

https://transistor-man.com/gimbal_camera_rover.html
114•geerlingguy•1w ago•12 comments

Faster binary search: from compiled code to mechanical sympathy

https://pythonspeed.com/articles/branchless-binary-search/
22•enz•5d ago•8 comments

Tannakian Reconstruction

https://bartoszmilewski.com/2026/07/14/tannakian-reconstruction/
15•ibobev•3d ago•0 comments

Decoy Font

https://www.mixfont.com/experiments/decoy-font
644•ray__•23h ago•146 comments

Evidence of inconsistencies in evaluation process and selection of winners

https://www.kaggle.com/competitions/kaggle-measuring-agi/discussion/724918#3498423
395•twerkmeister•4h ago•238 comments

Kimi K3: Open Frontier Intelligence

https://www.kimi.com/blog/kimi-k3
1889•vincent_s•1d ago•1116 comments

An Engineer's Guide to USB Typе-С (2024)

https://www.ti.com/lit/eb/slyy228/slyy228.pdf?ts=1759892558029
252•gregsadetsky•6d ago•42 comments

$100 AI Music Video: Claude Fable 5 vs. GPT-5.6 Sol

https://www.tryai.dev/blog/ai-music-video-arena-claude-vs-gpt-5.6
347•hershyb_•20h ago•471 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•1y ago

Comments

bschwindHN•1y ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•1y ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•1y ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?