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Arm AGI CPU

https://newsroom.arm.com/blog/introducing-arm-agi-cpu
162•RealityVoid•2h ago•94 comments

Epic Games to cut more than 1k jobs as Fortnite usage falls

https://www.reuters.com/legal/litigation/epic-games-said-tuesday-that-it-will-lay-off-more-than-1...
86•doughnutstracks•5h ago•169 comments

Apple Business

https://www.apple.com/newsroom/2026/03/introducing-apple-business-a-new-all-in-one-platform-for-b...
277•soheilpro•4h ago•200 comments

Hypura – A storage-tier-aware LLM inference scheduler for Apple Silicon

https://github.com/t8/hypura
154•tatef•4h ago•65 comments

Tell HN: Litellm 1.82.7 and 1.82.8 on PyPI are compromised

https://github.com/BerriAI/litellm/issues/24512
210•dot_treo•8h ago•317 comments

ARM AGI CPU: Specs and SKUs

https://sbcwiki.com/docs/soc-manufacturers/arm/arm-silicon/
73•HeyMeco•2h ago•17 comments

Wine 11 rewrites how Linux runs Windows games at kernel with massive speed gains

https://www.xda-developers.com/wine-11-rewrites-linux-runs-windows-games-speed-gains/
203•felineflock•1h ago•58 comments

Hypothesis, Antithesis, synthesis

https://antithesis.com/blog/2026/hegel/
138•alpaylan•4h ago•62 comments

No Terms. No Conditions

https://notermsnoconditions.com
180•bayneri•4h ago•72 comments

Show HN: Email.md – Markdown to responsive, email-safe HTML

https://www.emailmd.dev/
95•dancablam•3h ago•27 comments

Lago (YC S21) Is Hiring

https://getlago.notion.site/Lago-Product-Engineer-AI-Agents-for-Growth-327ef63110d280cdb030ccf429...
1•AnhTho_FR•2h ago

Show HN: Gemini can now natively embed video, so I built sub-second video search

https://github.com/ssrajadh/sentrysearch
148•sohamrj•5h ago•48 comments

Welcome to FastMCP

https://gofastmcp.com/getting-started/welcome
5•Anon84•18m ago•0 comments

Show HN: Gridland: make terminal apps that also run in the browser

https://www.gridland.io/
18•rothific•3h ago•0 comments

Data Manipulation in Clojure Compared to R and Python

https://codewithkira.com/2024-07-18-tablecloth-dplyr-pandas-polars.html
49•tosh•2d ago•9 comments

LaGuardia pilots raised safety alarms months before deadly runway crash

https://www.theguardian.com/us-news/2026/mar/24/laguardia-airplane-pilots-safety-concerns-crash
260•m_fayer•4h ago•200 comments

Missile defense is NP-complete

https://smu160.github.io/posts/missile-defense-is-np-complete/
185•O3marchnative•7h ago•219 comments

WolfGuard: WireGuard with FIPS 140-3 cryptography

https://github.com/wolfssl/wolfguard
64•789c789c789c•4h ago•45 comments

Nanobrew: The fastest macOS package manager compatible with brew

https://nanobrew.trilok.ai/
137•syrusakbary•8h ago•87 comments

How the world’s first electric grid was built

https://worksinprogress.co/issue/how-the-worlds-first-electric-grid-was-built/
7•zdw•4d ago•0 comments

Qite.js – Frontend framework for people who hate React and love HTML

https://qitejs.qount25.dev
111•usrbinenv•5d ago•106 comments

Mystery jump in oil trading ahead of Trump post draws scrutiny

https://www.bbc.com/news/articles/cg547ljepvzo
311•psim1•4h ago•169 comments

Show HN: ProofShot – Give AI coding agents eyes to verify the UI they build

https://github.com/AmElmo/proofshot
89•jberthom•12h ago•62 comments

Testing the Swift C compatibility with Raylib (+WASM)

https://carette.xyz/posts/swift_c_compatibility_with_raylib/
48•LucidLynx•2d ago•17 comments

Microsoft's "fix" for Windows 11

https://www.sambent.com/microsofts-plan-to-fix-windows-11-is-gaslighting/
843•h0ek•10h ago•628 comments

Debunking Zswap and Zram Myths

https://chrisdown.name/2026/03/24/zswap-vs-zram-when-to-use-what.html
158•javierhonduco•9h ago•45 comments

Ripgrep is faster than grep, ag, git grep, ucg, pt, sift (2016)

https://burntsushi.net/ripgrep/
285•jxmorris12•13h ago•127 comments

Tony Hoare and His Imprint on Computer Science

https://cacm.acm.org/blogcacm/tony-hoare-and-his-imprint-on-computer-science/
49•matt_d•3d ago•4 comments

Overcoming the friendship recession

https://joeprevite.com/friendship-recession/
76•surprisetalk•4d ago•69 comments

How to use storytelling to fit inline assembly into Rust

https://www.ralfj.de/blog/2026/03/13/inline-asm.html
12•vinhnx•2d ago•0 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•10mo ago

Comments

bschwindHN•10mo ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•10mo ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•10mo ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?