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MartyPC is a cross-platform emulator of early PCs written in Rust

https://martypc.net/
42•boilerupnc•2h ago•2 comments

I Dream of Quieter Computing

https://henry.codes/writing/i-dream-of-quieter-computing/
26•Sir_Twist•2h ago•6 comments

The Golden Rule for Becoming a Better Writer

https://nappertime.com/the-golden-rule-of-becoming-a-better-writer/
15•andsoitis•1h ago•2 comments

Scrap (2006)

https://twitter.com/moxie/status/2091218652133732491
356•tosh•11h ago•189 comments

Why your local LLM feels dumber than it is

https://forum.level1techs.com/t/why-your-local-llm-feels-dumber-than-it-is/253917
255•felineflock•11h ago•84 comments

The Art and Beauty of Blade Runner

https://nappertime.com/the-art-of-and-beauty-of-blade-runner/
33•cocacola1•4h ago•6 comments

NanoGPT Speedrun Frontier

https://www.primeintellect.ai/research/nanogpt-speedrun
78•stared•7h ago•20 comments

ElevenLabs, TwelveLabs, ThirteenLabs

https://quantumi.sh/public/labs.html
349•jemoka•14h ago•108 comments

Hister – A private, full content search index that you control

https://hister.org/
286•auraham•4d ago•74 comments

RF Cafe

https://www.rfcafe.com/
176•gregsadetsky•4d ago•29 comments

typ.ing

https://typ.ing/
227•bookofjoe•4d ago•67 comments

A Friendly Introduction to Racket

https://geometridae.bearblog.dev/a-friendly-introduction-to-racket/
212•signa11•15h ago•110 comments

How a Texas student blew the whistle on a rogue AI hacking attempt

https://www.reuters.com/world/how-texas-student-blew-whistle-rogue-ai-hacking-attempt-2026-08-20/
137•olalonde•1d ago•45 comments

Thinking in Python

https://thinkinginpython.com/
117•pjacotg•11h ago•23 comments

ATProto spaces: A new extension to ATProto that enables non-public data

https://atproto.com/blog/atproto-spaces-alpha
130•grappler•2d ago•18 comments

Canada will match US tariffs 'dollar for dollar' as trade talks break down

https://www.bbc.com/news/articles/cvgvyy4x2mvo
565•tartoran•23h ago•1347 comments

NetBSD and my life (2005)

https://mail-index.netbsd.org/netbsd-advocacy/2005/09/10/0000.html
106•gnyeki•10h ago•28 comments

Reading Maps – Journeys from fiction drawn on the real world

https://readingmaps.com/
19•hakkikonu•11h ago•2 comments

A week of using Codex more than Claude

https://allaboutcoding.ghinda.com/a-week-of-using-codex-more-than-claude/
166•speckx•1d ago•181 comments

Show HN: Public Muscriptor Instance (latest, most powerful Audio-to-MIDI model)

https://www.pianoify.net/
24•jardy•1d ago•7 comments

Munder Difflin – Agent harness to run an office of your clones

https://munderdiffl.in/
266•simonpure•19h ago•117 comments

Figmimic – A bookmarklet to copy any webpage into Figma as editable layers

https://marcua.net/minitools/figmimic/
78•speckx•11h ago•10 comments

Four Years Ago, a Crypto Boss Went Missing. Now His Successor Has

https://www.nytimes.com/2026/08/23/world/europe/poland-estonia-cryptocurrency.html
10•ilamont•54m ago•2 comments

I set a trap for a book-marketing scammer (2025)

https://rwwgreene.substack.com/p/i-set-a-trap-for-a-book-marketing
22•rznicolet•11h ago•17 comments

Autolith: A programming agent with a live runtime

https://www.lambda-symbolics.com/autolith
118•vismit2000•2d ago•47 comments

New MCP Roadmap

https://blog.modelcontextprotocol.io/posts/mcp-roadmap/
190•pentagrama•15h ago•129 comments

hdiutil is deprecated in macOS 27 Golden Gate

https://lapcatsoftware.com/articles/2026/8/7.html
178•zdw•10h ago•71 comments

What's in a PowerPoint File?

https://editide.com/blog/what-is-a-pptx-file/
73•danielochoa0620•3d ago•38 comments

Z80 – The 1970s Microprocessor Still Alive (2021)

https://www.computer.org/csdl/magazine/mi/2021/06/09623402/1yJTvlRLmhi
129•asdefghyk•19h ago•59 comments

One night in Uzbekistan: Why was this one data point so influential?

https://statmodeling.stat.columbia.edu/2026/08/20/we-couldnt-reproduce-their-findings-and-realize...
89•paulpauper•1d ago•17 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•1y ago

Comments

bschwindHN•1y ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•1y ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•1y ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?