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Astronauts told to return to ISS after sheltering over air leak repairs

https://www.bbc.com/news/live/c4g44ew3g1kt
293•janpot•5h ago•190 comments

pg_durable: Microsoft open sources in-database durable execution

https://github.com/microsoft/pg_durable
208•coffeemug•4h ago•43 comments

Gemma 4 QAT models: Optimizing compression for mobile and laptop efficiency

https://blog.google/innovation-and-ai/technology/developers-tools/quantization-aware-training-gem...
167•theanonymousone•4h ago•30 comments

My Agent Skill for Test-Driven Development

https://www.saturnci.com/my-agent-skill-for-test-driven-development.html
48•laxmena•1d ago•11 comments

Three of our worst VC stories

https://twitter.com/eastdakota/status/2062860530360959273
33•orgonon•1h ago•6 comments

New method turns ocean water into drinking water, without waste

https://www.rochester.edu/newscenter/what-is-desalination-definition-ocean-water-704732/
108•speckx•5h ago•57 comments

Mouseless – keyboard-driven control of macOS/Linux/Windows

https://mouseless.click
360•riddley•2d ago•164 comments

Conventional Commits encourages focus on the wrong things

https://sumnerevans.com/posts/software-engineering/stop-using-conventional-commits/
194•jsve•4h ago•149 comments

Gov.uk has replaced Stripe with Dutch provider Adyen

https://www.theregister.com/public-sector/2026/06/04/govuk-goes-dutch-on-payments-as-it-dumps-str...
172•toomuchtodo•3h ago•42 comments

Transformers Are Inherently Succinct

https://openreview.net/pdf?id=Yxz92UuPLQ
24•brandonb•1h ago•7 comments

Accidentally deleted subscriptions for chat integrations (Slack and MS Teams)

https://www.githubstatus.com/incidents/2nmfnbknhlnv
74•SparkyDogs•1h ago•28 comments

I tested every IP KVM in my Homelab

https://www.jeffgeerling.com/blog/2026/i-tested-every-ip-kvm/
174•vquemener•5h ago•49 comments

Did Claude increase bugs in rsync?

https://alexispurslane.github.io/rsync-analysis/
161•logicprog•7h ago•157 comments

Do the Hardest Thing

https://justinjackson.ca/hard-thing
46•levhawk•1d ago•26 comments

"Maybe later" was a feature

https://arnorhs.dev/posts/2026-06-04/maybe-later-was-a-feature/
26•arnorhs•1d ago•4 comments

Cooldown Support for Ruby Bundler

https://blog.rubygems.org/2026/06/03/cooldown-let-new-gems-be-vetted.html
124•calyhre•2d ago•29 comments

Launch HN: General Instinct (YC P26) – Frontier models on edge devices

32•guanming0717•3h ago•10 comments

The company I work for is losing all of its humanity, I don't know where to go

https://superlemon.bearblog.dev/the-company-i-work-for-is-losing-all-of-its-humanity-but-i-dont-k...
40•speckx•3h ago•34 comments

Mantine-datatable (and others) compromised – owner account suspended

https://github.com/icflorescu/mantine-datatable/discussions/813
47•justsomehuman•3h ago•14 comments

Ask HN: What was your "oh shit" moment with GenAI?

26•andrehacker•20h ago•63 comments

Inside FAISS: Billion-Scale Similarity Search

https://fremaconsulting.ch/blog/faiss
17•tohms•1d ago•0 comments

Tracing a powerful GNSS interference source over Europe

https://arxiv.org/abs/2606.03673
324•mimorigasaka•11h ago•177 comments

Nango (YC W23, dev infra) is hiring staff back end engineers

https://nango.dev/careers
1•bastienbeurier•8h ago

Redis 8.8: New array data structure, rate limiter, performance improvements

https://redis.io/blog/announcing-redis-8-8/
182•ksec•2d ago•83 comments

India's surprise baby bust

https://www.economist.com/leaders/2026/06/04/indias-surprise-baby-bust-is-a-warning-to-the-world
65•hakonbogen•5h ago•319 comments

Dutch gov't will only allow European company to operate DigiD platform

https://nltimes.nl/2026/06/05/dutch-govt-will-allow-european-company-operate-digid-platform
202•TechTechTech•5h ago•65 comments

C++: The Documentary

https://herbsutter.com/2026/06/04/c-the-documentary-released-today/
334•ingve•15h ago•244 comments

Show HN: Lowfat – pluggable CLI filter that saved 91.8% of my LLM tokens

https://github.com/zdk/lowfat
76•zdkaster•11h ago•46 comments

Entanglement Builds Space-Time. Now "Magic" Gives It Gravity

https://www.quantamagazine.org/entanglement-builds-space-time-now-magic-gives-it-gravity-20260603/
151•rbanffy•11h ago•144 comments

Google to pay SpaceX $920M a month for compute capacity at xAI data centers

https://www.cnbc.com/2026/06/05/google-to-pay-spacex-920-million-a-month-for-xai-compute-capacity...
9•toephu2•16m ago•0 comments
Open in hackernews

Precomputing Transparency Order in 3D

https://jacobdoescode.com/2025/05/18/precomputing-transparency-order-in-3d
14•jacobp100•1y ago

Comments

bschwindHN•1y ago
> Today, getting the correct order for translucent faces typically involves sorting the faces by their distance to the camera on the CPU, then sending the sorted faces to the GPU. This means every time the camera moves, you need to re-sort the translucent faces.

Don't most games and rendering engines these days use order-independent transparency if they care about these problems?

https://osor.io/OIT

How does the method in the OP article work if you're rendering meshes instead of planar objects? Sure, a mesh is just composed of planar triangles, but that's a _lot_ of triangles to sort, and with an O(n^2) algorithm, it's going to be painful.

user____name•1y ago
A big problem with OIT techniques is that it presumes all see-trough surfaces use alpha blending. In reality other blending modes can be used, most notably additive blending. Additive blending is very useful because it ensures the surface will always be brighter than the background, which is important for things like fire, which look strange when the background is actually brighter than the blended surface, this is quite common.

Another issue is that OIT techniques usually have a breaking point where drawing too many layers will start showing artefacts.

So in order for OIT to work correctly you have to enforce all surfaces to be either opaque or use alpha blending and also avoid drawing too many layers. This is more limiting than sorting based approaches for the average usecase, even if it does end up fixing cases that aren't easily fixed via sorting. Besides that, people working in games and realtime rendering have simply gotten accustomed to designing around alpha blending issues.

bschwindHN•1y ago
What's the granularity of sorting, for most modern games? I'm guessing just sorting by an object or mesh center, instead of sorting each triangle, but are there are methods I'm unaware of?