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Tiny C Compiler

https://bellard.org/tcc/
59•guerrilla•1h ago•22 comments

SectorC: A C Compiler in 512 bytes

https://xorvoid.com/sectorc.html
151•valyala•5h ago•25 comments

The F Word

http://muratbuffalo.blogspot.com/2026/02/friction.html
81•zdw•3d ago•32 comments

Speed up responses with fast mode

https://code.claude.com/docs/en/fast-mode
86•surprisetalk•5h ago•91 comments

LLMs as the new high level language

https://federicopereiro.com/llm-high/
26•swah•4d ago•19 comments

GitBlack: Tracing America's Foundation

https://gitblack.vercel.app/
19•martialg•58m ago•3 comments

Software factories and the agentic moment

https://factory.strongdm.ai/
120•mellosouls•8h ago•237 comments

FDA intends to take action against non-FDA-approved GLP-1 drugs

https://www.fda.gov/news-events/press-announcements/fda-intends-take-action-against-non-fda-appro...
35•randycupertino•1h ago•33 comments

Hoot: Scheme on WebAssembly

https://www.spritely.institute/hoot/
160•AlexeyBrin•11h ago•28 comments

OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
866•klaussilveira•1d ago•266 comments

Stories from 25 Years of Software Development

https://susam.net/twenty-five-years-of-computing.html
116•vinhnx•8h ago•14 comments

First Proof

https://arxiv.org/abs/2602.05192
78•samasblack•8h ago•57 comments

Al Lowe on model trains, funny deaths and working with Disney

https://spillhistorie.no/2026/02/06/interview-with-sierra-veteran-al-lowe/
73•thelok•7h ago•13 comments

Show HN: A luma dependent chroma compression algorithm (image compression)

https://www.bitsnbites.eu/a-spatial-domain-variable-block-size-luma-dependent-chroma-compression-...
22•mbitsnbites•3d ago•1 comments

I write games in C (yes, C) (2016)

https://jonathanwhiting.com/writing/blog/games_in_c/
157•valyala•5h ago•136 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
253•jesperordrup•15h ago•82 comments

Brookhaven Lab's RHIC concludes 25-year run with final collisions

https://www.hpcwire.com/off-the-wire/brookhaven-labs-rhic-concludes-25-year-run-with-final-collis...
36•gnufx•4h ago•41 comments

Start all of your commands with a comma (2009)

https://rhodesmill.org/brandon/2009/commands-with-comma/
535•theblazehen•3d ago•197 comments

Reinforcement Learning from Human Feedback

https://rlhfbook.com/
100•onurkanbkrc•10h ago•5 comments

Show HN: I saw this cool navigation reveal, so I made a simple HTML+CSS version

https://github.com/Momciloo/fun-with-clip-path
39•momciloo•5h ago•5 comments

Selection rather than prediction

https://voratiq.com/blog/selection-rather-than-prediction/
19•languid-photic•4d ago•5 comments

The AI boom is causing shortages everywhere else

https://www.washingtonpost.com/technology/2026/02/07/ai-spending-economy-shortages/
213•1vuio0pswjnm7•12h ago•326 comments

Microsoft account bugs locked me out of Notepad – Are thin clients ruining PCs?

https://www.windowscentral.com/microsoft/windows-11/windows-locked-me-out-of-notepad-is-the-thin-...
54•josephcsible•3h ago•67 comments

72M Points of Interest

https://tech.marksblogg.com/overture-places-pois.html
42•marklit•5d ago•6 comments

Coding agents have replaced every framework I used

https://blog.alaindichiappari.dev/p/software-engineering-is-back
276•alainrk•10h ago•454 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
129•videotopia•4d ago•41 comments

A Fresh Look at IBM 3270 Information Display System

https://www.rs-online.com/designspark/a-fresh-look-at-ibm-3270-information-display-system
52•rbanffy•4d ago•14 comments

France's homegrown open source online office suite

https://github.com/suitenumerique
650•nar001•9h ago•284 comments

Show HN: Kappal – CLI to Run Docker Compose YML on Kubernetes for Local Dev

https://github.com/sandys/kappal
41•sandGorgon•2d ago•17 comments

Where did all the starships go?

https://www.datawrapper.de/blog/science-fiction-decline
109•speckx•4d ago•149 comments
Open in hackernews

A disk is a bunch of bits (2023)

https://www.cyberdemon.org/2023/07/19/bunch-of-bits.html
38•rrampage•8mo ago

Comments

addaon•8mo ago
An okay overview of some high level context for on-disk storage, but it's perhaps more useful to say that disk hardware (and memory hardware) present an abstraction of a bunch of bits. Even for DRAM, there isn't a one-to-one mapping between capacitors the fab etches into the silicon and bits that your software can access at a given physical address. At the lowest level, defective rows are bypassed and remapped. At the next level up, ECC means that a single bit can never be (reliably) pointed at on its own -- instead, the data of, say, 64 bits is smeared across 72 capacitors. For disks, this gets even worse, both because the hardware itself is less reliable and because the slow speed allows more and more tricks to be played. A bunch of bits get mapped to a bunch of blocks, but blocks get remapped, bits within blocks get error corrected, multiple bits are stored in a single physical element, etc.
yapyap•8mo ago
I imagine the OPs article is pointed at people more novice to the world of computers and his approach of bits while not perfect is good enough, better than confusing the reader IMO. While this would probably be useful for people more deeply already into the world of computers, I doubt the people who get what you are talking about would need a reminder of what’s on their disks. It’s handy to keep in mind who is being written for.
analog31•8mo ago
My advice to the novice is to learn architecture at the level of something like an 8-bit PC, and to think of more advanced features as solutions to problems inherent in the systems of that era. Alternatively, an 8-bit microcontroller such as an 8051 has a similarly primitive architecture.
stevetron•8mo ago
A disk is circular.
Liftyee•8mo ago
For my previously-shallow level of understanding, this was an insightful article that showed me a little of how the filesystem actually works. I'm vaguely aware of abstractions at the hardware level (especially with solid state memory controllers, wear-levelling...) but that's another layer of abstraction down from that explained here. I'll learn the magic of working around nanoscale physics another day.

The author seems to have a number of explanations of this quality. I've put the one about git submodules on my reading list.

ggm•8mo ago
Most of the complications can be learned after you get comfortable with a basic model. It is entirely true things have got more complicated but the key concepts and most importantly (to me) the language of what disks are comes from their history. The whole block/sector/inner/outer and cache/written and addressing models, comes from the realities of spinning objects. We didn't inherit very many concepts from mercury delay lines in the longer term, but we did from core memory because addressing models "made sense" in the X/Y plane model they exposed and we carried some of that into the future, and into disk sector/block models.

Shingled, SMR, CVR, checksums, RAID, RAM backed, the impact of VM models, L1 and L2 cache, unified file buffer caches.. its all addons which assume you have the basic language around disk "concepts"