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Veo 3 and Imagen 4, and a new tool for filmmaking called Flow

https://blog.google/technology/ai/generative-media-models-io-2025/
436•youssefarizk•7h ago•261 comments

The Value Isn't in the Code

https://jonayre.uk/blog/2022/10/30/the-real-value-isnt-in-the-code/
51•fragmede•1h ago•25 comments

Litestream: Revamped

https://fly.io/blog/litestream-revamped/
220•usrme•5h ago•43 comments

“ZLinq”, a Zero-Allocation LINQ Library for .NET

https://neuecc.medium.com/zlinq-a-zero-allocation-linq-library-for-net-1bb0a3e5c749
61•cempaka•2h ago•21 comments

Gemma 3n preview: Mobile-first AI

https://developers.googleblog.com/en/introducing-gemma-3n/
210•meetpateltech•7h ago•81 comments

Semantic search engine for ArXiv, biorxiv and medrxiv

https://arxivxplorer.com/
50•0101111101•3h ago•8 comments

The NSA Selector

https://github.com/wenzellabs/the_NSA_selector
170•anigbrowl•6h ago•54 comments

Deep Learning Is Applied Topology

https://theahura.substack.com/p/deep-learning-is-applied-topology
347•theahura•11h ago•155 comments

Magic of software; what makes a good engineer also makes a good engineering org

https://moxie.org/2024/09/23/a-good-engineer.html
34•kiyanwang•1d ago•4 comments

Red Programming Language

https://www.red-lang.org/p/about.html
103•hotpocket777•7h ago•47 comments

My favourite fonts to use with LaTeX (2022)

https://www.lfe.pt/latex/fonts/typography/2022/11/21/latex-fonts-part1.html
53•todsacerdoti•3d ago•17 comments

Show HN: 90s.dev – Game maker that runs on the web

https://90s.dev/blog/finally-releasing-90s-dev.html
226•90s_dev•10h ago•93 comments

Show HN: A Tiling Window Manager for Windows, Written in Janet

https://agent-kilo.github.io/jwno/
199•agentkilo•10h ago•68 comments

New stem cell model sheds light on human amniotic sac development

https://www.crick.ac.uk/news/2025-05-15_new-stem-cell-model-sheds-light-on-human-amniotic-sac-development
15•gmays•4d ago•1 comments

AI's energy footprint

https://www.technologyreview.com/2025/05/20/1116327/ai-energy-usage-climate-footprint-big-tech/
108•pseudolus•15h ago•112 comments

Robin: A multi-agent system for automating scientific discovery

https://arxiv.org/abs/2505.13400
110•nopinsight•9h ago•17 comments

The Dawn of Nvidia's Technology

https://blog.dshr.org/2025/05/the-dawn-of-nvidias-technology.html
123•wmf•8h ago•36 comments

Why does the U.S. always run a trade deficit?

https://libertystreeteconomics.newyorkfed.org/2025/05/why-does-the-u-s-always-run-a-trade-deficit/
172•jnord•13h ago•361 comments

The emoji problem (2022)

https://artofproblemsolving.com/community/c2532359h2760821_the_emoji_problem__part_i?srsltid=AfmBOor9TbMq_A7hGHSJGfoWaa2HNzducSYZu35d_LFlCSNLXpvt-pdS
314•mtsolitary•15h ago•58 comments

Linguists find proof of sweeping language pattern once deemed a 'hoax'

https://www.scientificamerican.com/article/linguists-find-proof-of-sweeping-language-pattern-once-deemed-a-hoax/
63•bryanrasmussen•1d ago•47 comments

A disk is a bunch of bits (2023)

https://www.cyberdemon.org/2023/07/19/bunch-of-bits.html
26•rrampage•3d ago•4 comments

Show HN: Juvio – UV Kernel for Jupyter

https://github.com/OKUA1/juvio
93•okost1•8h ago•19 comments

Ashby (YC W19) Is Hiring Engineering Managers

https://www.ashbyhq.com/careers?utm_source=hn&ashby_jid=933570bc-a3d6-4fcc-991d-dc399c53a58a
1•abhikp•8h ago

Show HN: A Simple Server to Match Long/Lat to a TimeZone

https://github.com/LittleGreenViper/LGV_TZ_Lookup
26•ChrisMarshallNY•3h ago•12 comments

GPU-Driven Clustered Forward Renderer

https://logdahl.net/p/gpu-driven
86•logdahl•9h ago•21 comments

Google AI Ultra

https://blog.google/products/google-one/google-ai-ultra/
237•mfiguiere•7h ago•253 comments

Show HN: I made a word puzzles app for improving your English vocabulary

https://www.dictionarygames.io
3•tomek_zemla•3d ago•3 comments

Launch HN: Opusense (YC X25) – AI assistant for construction inspectors on site

32•rcody•9h ago•14 comments

Show HN: Text to 3D simulation on a map (does history pretty well)

https://mused.com/map/
53•lukehollis•13h ago•45 comments

Gail Wellington, former Commodore executive, has died

https://www.legacy.com/us/obituaries/name/gail-wellington-obituary?id=58418580
68•erickhill•3d ago•21 comments
Open in hackernews

Gail Wellington, former Commodore executive, has died

https://www.legacy.com/us/obituaries/name/gail-wellington-obituary?id=58418580
68•erickhill•3d ago

Comments

peterburkimsher•3d ago
@dang - black bar time?
sgt•5h ago
yes
asdefghyk•3d ago
I read the linked page and googled here name. I found a very detailed and intesting page ( to me ) at

Commodore International Historical Society Link below )

Gail Wellington: far more than just a herder of CATS and ... https://commodore.international/2021/11/21/gail-wellington-f...

Looks to be an excellent page, excellent information about Commodore computer history too.

rasz•3d ago
>The CDTV was a brilliant product for its time.

It was a 1985 computer selling $300 retail in 1991 packaged with $300 retail CD-ROM. Commodore got the crazy idea to try and sell this "the whole is less than the sum of its parts" at $1000 because black case and remote control! Nobody got fooled. Zero effort went into trying to cost optimize it, or even make it a desirable product. It was as ridiculous as Philips mega flop CD-I shipping similarly bad internals at same price point.

Findecanor•2d ago
I think there was at least one iteration of the CDTV with somewhat lower-cost internals though.
gbraad•2d ago
Never seen a CDTV-CR in real. I have an original with keyboard, mouse, diskdrive and remote. I did like the device. Somehow the CD playback sounded better than my Sony CD player, but very clunky with the caddy and somewhat unintuitive interface.
rasz•2d ago
I think that was after Gail Wellington was fired, and didnt exit prototype stage.
TheAmazingRace•5h ago
Unfortunately I concur with this assessment. Commodore was too busy phoning it in towards the end and effectively wasting the talents of Gail, as well as others in engineering, like Dave Haynie.
detourdog•5h ago
Obviously they lost focus if they laid Gail off.
flopsamjetsam•2h ago
I feel like they just wanted to coast on the previous success, and not having to put more capital in to bring the platform back up to the lead.
icedchai•5h ago
Sad. I was an Amiga user from roughly 1989 through 1994. Commodore barely updated the Amiga platform for most of its life. The major updates, like AGA, were too little, too late.
jimt1234•4h ago
One of my biggest regrets in my "journey" with computers is walking away from Commodore when Amiga was released. I felt it was superior to anything else I had seen, and I knew the Commodore 64 inside-out, but I just felt like PCs were for grown ups, and I needed to grow up. I needed to skate to where the puck was going, and that wasn't Commodore. I guess I was right, but I still regret it because all the dudes I knew that stuck with Commodore, with the new Amiga platform - well, they all seemed to be having more fun. I learned macros for Lotus 1-2-3, which was more practical (I made $$$ as a teenager teaching stiffs about macros), but my Amiga friends were making cool drum beats and sample-based music and remixes on their Amigas - totally impractical, but also fun as shit back then. So yeah, they were all having fun with their Amigas, while I became Alex P. Keaton.
aaronbaugher•4h ago
I stayed with Commodore, but with my 128, since I couldn't afford an Amiga. I envied my PC friends their VGA graphics, but yeah, the Commodores were a lot of fun. And I learned to program on it, which none of my friends were doing with their PCs. Once they went to PC, it seemed like they just used them to run software, and weren't interested in tinkering.
neom•2h ago
For me anyways: Amiga was learn what a computer can do, PC was learn how a computer works. PC was also my path to linux and linux changed my circumstances in life drastically. I get what the comment above you is saying, but I don't think the Amiga was more fun at the end of the day, PC ended up being much more challenging as a power user (therefore fun).
flopsamjetsam•2h ago
> The major updates, like AGA, were too little, too late.

And AGA was a mixed bag. The extra bitplanes were really welcome, but not having chunky (1 byte per pixel) mode when all the 3d coming out really required it, and having to do an expensive operation to go from chunky to planar, did really hurt efficiency.

It was a great addition that extended the existing idea of bitplanes, which was a really good one in lots of ways though.

icedchai•2h ago
The problem with AGA is it arrived when 386 clones with SVGA were becoming incredibly affordable. If it had arrived in early 1990 instead of late 1992, the Amiga might've had more of a chance.

Basically, Commodore should've skipped ECS entirely. ECS was essentially useless to most consumers.

toyg•4h ago
But still, 3 years later, the Playstation did the same thing and it was a fantastic success.

CDTV was simply a bit early (hence the price) and a bit confused about what it wanted to be. It cost like a development machine but it was a fundamentally end-user one; it provided continuity for Amiga developers but only a hard reset for Amiga users. It also debuted in harsh economic times.

rasz•1h ago
Commodore wanted $1000 for a 1985 computer combined with single speed CDROM barely able to play 160×100@12Hz CDXL video and called it multimedia! It cost less to just buy external SCSI CDROM and SCSI controller + A500.

Playstation was a $350/$299 toy with a computing power delivering 3D experience only available in top end Arcades a year prior (Namco System 22). 60fps 3D gaming plus 320x240@30Hz ~MJPEG video playback. You couldnt buy anything with similar 3d power for a couple of years, closest would be $3000 top of the line 1997 PC (P200, dx5/glide).

tomhow•5h ago
Further info:

https://cdtvland.com/2025/05/16/in-memory-of-gail-wellington...

https://commodore.international/2021/11/21/gail-wellington-f...

https://www.youtube.com/watch?v=QBP257fGu8Q

api•2h ago
Had a number of things gone differently Commodore might have been Apple. Both the C64 and the Amiga were way ahead of their time both in terms of raw performance and, for the C64, price/performance at least when it first came out. I learned to program on a C64 and still fondly remember it as an amazing gateway machine into computing. Was great for games too, better than most consoles of the day.

Unfortunately the 64, like all those 8-bit machines, was a technical dead end, and by the time the Amiga got momentum PC clones were eating the entire industry. PC clones killed everything but Apple, which barely clung to life through the 90s, and some Unix workstations in the high end market. It just wasn’t possible to compete with the price cuts and CPU performance gains that came with volume and scaling.

(I remember in the early 90s a lot of doubts about whether x86 could be made as fast as Sparc or Alpha or other things, but Intel and later AMD did it… especially when it came to price/performance.)

In retrospect Amiga might have competed there had it gone higher end and been a Unix-like OS underneath.

LoganDark•1h ago
> (I remember in the early 90s a lot of doubts about whether x86 could be made as fast as Sparc or Alpha or other things, but Intel and later AMD did it… especially when it came to price/performance.)

And now Apple is in the process of beating x86 to a pulp with ARM.