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OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
411•klaussilveira•5h ago•92 comments

The Waymo World Model

https://waymo.com/blog/2026/02/the-waymo-world-model-a-new-frontier-for-autonomous-driving-simula...
764•xnx•10h ago•463 comments

Why I Joined OpenAI

https://www.brendangregg.com/blog/2026-02-07/why-i-joined-openai.html
29•SerCe•1h ago•24 comments

Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
136•isitcontent•5h ago•14 comments

Monty: A minimal, secure Python interpreter written in Rust for use by AI

https://github.com/pydantic/monty
127•dmpetrov•6h ago•53 comments

Dark Alley Mathematics

https://blog.szczepan.org/blog/three-points/
35•quibono•4d ago•2 comments

Show HN: I spent 4 years building a UI design tool with only the features I use

https://vecti.com
240•vecti•7h ago•114 comments

A century of hair samples proves leaded gas ban worked

https://arstechnica.com/science/2026/02/a-century-of-hair-samples-proves-leaded-gas-ban-worked/
61•jnord•3d ago•4 comments

Microsoft open-sources LiteBox, a security-focused library OS

https://github.com/microsoft/litebox
306•aktau•12h ago•152 comments

Sheldon Brown's Bicycle Technical Info

https://www.sheldonbrown.com/
307•ostacke•11h ago•84 comments

Show HN: If you lose your memory, how to regain access to your computer?

https://eljojo.github.io/rememory/
167•eljojo•8h ago•123 comments

Hackers (1995) Animated Experience

https://hackers-1995.vercel.app/
383•todsacerdoti•13h ago•217 comments

An Update on Heroku

https://www.heroku.com/blog/an-update-on-heroku/
312•lstoll•11h ago•230 comments

Show HN: R3forth, a ColorForth-inspired language with a tiny VM

https://github.com/phreda4/r3
47•phreda4•5h ago•8 comments

I spent 5 years in DevOps – Solutions engineering gave me what I was missing

https://infisical.com/blog/devops-to-solutions-engineering
103•vmatsiiako•10h ago•34 comments

How to effectively write quality code with AI

https://heidenstedt.org/posts/2026/how-to-effectively-write-quality-code-with-ai/
175•i5heu•8h ago•128 comments

Introducing the Developer Knowledge API and MCP Server

https://developers.googleblog.com/introducing-the-developer-knowledge-api-and-mcp-server/
11•gfortaine•3h ago•0 comments

Understanding Neural Network, Visually

https://visualrambling.space/neural-network/
229•surprisetalk•3d ago•30 comments

I now assume that all ads on Apple news are scams

https://kirkville.com/i-now-assume-that-all-ads-on-apple-news-are-scams/
967•cdrnsf•15h ago•414 comments

Learning from context is harder than we thought

https://hy.tencent.com/research/100025?langVersion=en
139•limoce•3d ago•79 comments

FORTH? Really!?

https://rescrv.net/w/2026/02/06/associative
39•rescrv•13h ago•17 comments

Evaluating and mitigating the growing risk of LLM-discovered 0-days

https://red.anthropic.com/2026/zero-days/
34•lebovic•1d ago•11 comments

PC Floppy Copy Protection: Vault Prolok

https://martypc.blogspot.com/2024/09/pc-floppy-copy-protection-vault-prolok.html
7•kmm•4d ago•0 comments

Show HN: Smooth CLI – Token-efficient browser for AI agents

https://docs.smooth.sh/cli/overview
76•antves•1d ago•56 comments

I'm going to cure my girlfriend's brain tumor

https://andrewjrod.substack.com/p/im-going-to-cure-my-girlfriends-brain
34•ray__•2h ago•9 comments

The Oklahoma Architect Who Turned Kitsch into Art

https://www.bloomberg.com/news/features/2026-01-31/oklahoma-architect-bruce-goff-s-wild-home-desi...
17•MarlonPro•3d ago•3 comments

Show HN: Slack CLI for Agents

https://github.com/stablyai/agent-slack
38•nwparker•1d ago•8 comments

Claude Composer

https://www.josh.ing/blog/claude-composer
100•coloneltcb•2d ago•69 comments

How virtual textures work

https://www.shlom.dev/articles/how-virtual-textures-really-work/
25•betamark•12h ago•23 comments

The Beauty of Slag

https://mag.uchicago.edu/science-medicine/beauty-slag
31•sohkamyung•3d ago•3 comments
Open in hackernews

Inigo Quilez: computer graphics, mathematics, shaders, fractals, demoscene

https://iquilezles.org/articles/
349•federicoponzi•8mo ago

Comments

rossant•8mo ago
Inigo is a legend. Do check this out.
emigre•8mo ago
Check out 'Painting a Character with Maths' [1] (2020) by him, it's a very interesting video.

[1] https://www.youtube.com/watch?v=8--5LwHRhjk

deneas•8mo ago
For an even longer video, just a few weeks ago he was interviewed on the Wookash podcast [1] where he also talked about 'Painting with Math'.

[1] https://www.youtube.com/watch?v=F1ax1iJTHFs

ashoeafoot•8mo ago
Half of shadertoy favourites is iq.
Moosturm•8mo ago
Just took a look at the list and all I said out loud: WOW.
ykl•8mo ago
iq also happens to be one of the creators of ShaderToy; he’s an absolute legend.
ostwilkens•8mo ago
IQ, along with shadertoy and hg_sdf are my learning resources for raymarching. A great way to get into demoscene production.
Tomte•8mo ago
> hg_sdf

What is that?

pixelpoet•8mo ago
A great library of Signed Distance Functions (SDF) by the unbelievably awesome demogroup Mercury
seritools•8mo ago
https://mercury.sexy/hg_sdf/
danielbarla•8mo ago
It's genuinely insane what quality of learning material is available these days for free, and how conveniently it is packaged. Kudos to Inigo.
ykl•8mo ago
I had the incredible good fortune to cross paths with iq at Pixar; I was an intern while he was developing the Wondermoss procedural vegetation system for Brave. A bunch of us interns were already fans of his work from the demoscene world and upon learning this, he was kind enough to put together a special lecture for the interns on procedural graphics and the work he was doing for Wondermoss. That was one of the best and most mind-blowing lectures I've ever seen- for every concept he would discuss in the lecture, he would live-code a demo in front of us (this was before ShaderToy was a thing, so live-coding was something nobody had ever really seen before), and halfway through the lecture he revealed that the text editor he was using was built on top of his realtime live editing graphics system and therefore could be live-coded as well. One of the things he showed us was an early version of what eventually became the BeautyPi tech demo [0]; keep in mind that this still looks incredible today and iq was demoing this for us interns in realtime 14 years ago.

Wondermoss was a spectacular piece of tech. Every single forest scene and every single piece of vegetation in Brave is made using Wondermoss, and it was all procedural- when you'd open up a shot from Brave in Menv30, you'd see just the characters and groundplane and very little else, and then you'd fire up the renderer and a huge vast lush forest would appear at rendertime. The even cooler thing was that since Brave was still using REYES RenderMan, iq took advantage of the REYES algorithm's streaming behavior to make Wondermoss not only generate but also discard vegetation on-the-fly, meaning that Wondermoss used vanishingly little memory. If I remember correctly, Wondermoss only added like a few dozen MB of memory usage at most to each render, which was insane since it was responsible for like 95% of the visual complexity of each frame. One fun quirk of Wondermoss was that the default random seed was iq's phone number, and that remained for quite a number of years, meaning his phone number is forever immortalized in pretty much all of Pixar's films from the 2010s.

iq is one of the smartest and most inspiring people I've ever met.

[0] https://www.youtube.com/watch?v=_9CZ9UgrcZU

emigre•8mo ago
This is awesome, thanks for sharing this story.
kibibu•8mo ago
The sting in the phone number tale is that, at one point, he changed his phone number and suddenly all the vegetation changed when scenes were re-rendered.
motbus3•8mo ago
the only mistake iq has ever done in his whole life was to read youtube comments in his amazing videos.
CamperBob2•8mo ago
What happened when he did that?
frakt0x90•8mo ago
He hasn't made one in 3 years, so probably that: https://www.youtube.com/@InigoQuilez/videos
uwagar•8mo ago
what effect did that have?
JBits•8mo ago
What sort of tech/techniques did wondermoss use? Was it generating polygons?
ingenieros•8mo ago
It's all shaders! That's why they take up so little memory space. Here's a video where IQ explains how to "model" a greek temple using this technique: https://youtu.be/-pdSjBPH3zM?t=303
TonyTrapp•8mo ago
And here's a very high-level video about wondermoss in particular (archive.org link since the original appears to have been removed): https://web.archive.org/web/20140718035429/https://www.youtu...
baruchthescribe•8mo ago
It's shader-based using a technique called raymarching.
onename•8mo ago
When I want to show people what an intro is and tell them a bit about the demoscene, I usually show them the intro Elevated, which won the PC 4k compo at Breakpoint 2009. For me it really shows the talent of Iq and the other people who created it. It’s truly amazing what can be done in just 4 kilobyte!

Elevated by Rgba & TBC: https://www.youtube.com/watch?v=jB0vBmiTr6o

Iq's slides on the Elevated intro: https://iquilezles.org/articles/function2009/function2009.pd...

Sourcecode: https://files.scene.org/view/resources/code/sources/rgba_tbc...

jsheard•8mo ago
He also ported Elevated to ShaderToy so you can fiddle with the code in realtime.

https://www.shadertoy.com/view/MdX3Rr

If anyone's interested in seeing more 4kb demos, check out the recently released Hexer by LJ.

https://pouet.net/prod.php?which=103982

gxd•8mo ago
I was a huge fan of the demoscene growing up and IQ is one of the best. When my son was little, he loved watching demos on Youtube (a geek's version of Baby Einstein)!

I like the scene so much, I explicitly mention it in my upcoming narrative game Outsider (https://store.steampowered.com/app/3040110/Outsider/). The main character was an active member of the BBS/pirate scene in the 90s and also a big demoscene fan!

eloycoto•8mo ago
Inigo, just If you're reading this, just say thanks for all your articles. During a tumour treatment I had a lot of fun reading all your material, and it made my life much much much fun.

If you are around Galicia any time, you have a free dinner!

Many thanks!

binary132•8mo ago
One of my favorite websites ever. I often tell people about him. I really hope his youtube channel takes off.
modeless•8mo ago
Inigo was just recently on the Wookash podcast. A great commute listen: https://youtu.be/F1ax1iJTHFs
ramesh31•8mo ago
There aren't many real geniuses out there now, but he is one of them. The Good Dinosaur is still one of Pixar's most gorgeous looking movies to this day.