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SectorC: A C Compiler in 512 bytes

https://xorvoid.com/sectorc.html
85•valyala•4h ago•16 comments

Brookhaven Lab's RHIC concludes 25-year run with final collisions

https://www.hpcwire.com/off-the-wire/brookhaven-labs-rhic-concludes-25-year-run-with-final-collis...
23•gnufx•2h ago•14 comments

The F Word

http://muratbuffalo.blogspot.com/2026/02/friction.html
35•zdw•3d ago•4 comments

Software factories and the agentic moment

https://factory.strongdm.ai/
89•mellosouls•6h ago•166 comments

I write games in C (yes, C)

https://jonathanwhiting.com/writing/blog/games_in_c/
131•valyala•4h ago•99 comments

Speed up responses with fast mode

https://code.claude.com/docs/en/fast-mode
47•surprisetalk•3h ago•52 comments

Hoot: Scheme on WebAssembly

https://www.spritely.institute/hoot/
143•AlexeyBrin•9h ago•26 comments

Stories from 25 Years of Software Development

https://susam.net/twenty-five-years-of-computing.html
96•vinhnx•7h ago•13 comments

OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
850•klaussilveira•23h ago•256 comments

First Proof

https://arxiv.org/abs/2602.05192
66•samasblack•6h ago•51 comments

The Waymo World Model

https://waymo.com/blog/2026/02/the-waymo-world-model-a-new-frontier-for-autonomous-driving-simula...
1092•xnx•1d ago•618 comments

Al Lowe on model trains, funny deaths and working with Disney

https://spillhistorie.no/2026/02/06/interview-with-sierra-veteran-al-lowe/
64•thelok•5h ago•9 comments

Show HN: A luma dependent chroma compression algorithm (image compression)

https://www.bitsnbites.eu/a-spatial-domain-variable-block-size-luma-dependent-chroma-compression-...
4•mbitsnbites•3d ago•0 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
232•jesperordrup•14h ago•80 comments

Start all of your commands with a comma (2009)

https://rhodesmill.org/brandon/2009/commands-with-comma/
516•theblazehen•3d ago•191 comments

Reinforcement Learning from Human Feedback

https://rlhfbook.com/
93•onurkanbkrc•8h ago•5 comments

Selection Rather Than Prediction

https://voratiq.com/blog/selection-rather-than-prediction/
13•languid-photic•3d ago•4 comments

We mourn our craft

https://nolanlawson.com/2026/02/07/we-mourn-our-craft/
333•ColinWright•3h ago•400 comments

Coding agents have replaced every framework I used

https://blog.alaindichiappari.dev/p/software-engineering-is-back
254•alainrk•8h ago•412 comments

The AI boom is causing shortages everywhere else

https://www.washingtonpost.com/technology/2026/02/07/ai-spending-economy-shortages/
182•1vuio0pswjnm7•10h ago•251 comments

France's homegrown open source online office suite

https://github.com/suitenumerique
611•nar001•8h ago•269 comments

72M Points of Interest

https://tech.marksblogg.com/overture-places-pois.html
35•marklit•5d ago•6 comments

Show HN: I saw this cool navigation reveal, so I made a simple HTML+CSS version

https://github.com/Momciloo/fun-with-clip-path
27•momciloo•4h ago•5 comments

A Fresh Look at IBM 3270 Information Display System

https://www.rs-online.com/designspark/a-fresh-look-at-ibm-3270-information-display-system
47•rbanffy•4d ago•9 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
124•videotopia•4d ago•39 comments

Where did all the starships go?

https://www.datawrapper.de/blog/science-fiction-decline
96•speckx•4d ago•108 comments

History and Timeline of the Proco Rat Pedal (2021)

https://web.archive.org/web/20211030011207/https://thejhsshow.com/articles/history-and-timeline-o...
20•brudgers•5d ago•5 comments

Learning from context is harder than we thought

https://hy.tencent.com/research/100025?langVersion=en
211•limoce•4d ago•117 comments

Show HN: Kappal – CLI to Run Docker Compose YML on Kubernetes for Local Dev

https://github.com/sandys/kappal
32•sandGorgon•2d ago•15 comments

Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
287•isitcontent•1d ago•38 comments
Open in hackernews

The RISC OS GUI

https://telcontar.net/Misc/GUI/RISCOS/
75•rbanffy•8mo ago

Comments

teddyh•8mo ago
See also:

• <http://toastytech.com/guis/indexriscos.html>

• <https://guidebookgallery.org/guis/riscos>

lizknope•8mo ago
I searched for "ARM" and didn't see it in the article. The Acorn ran on ARM (that's what the A in ARM stood for anyway, Acorn RISC Machine)

You can run RISC OS on a Raspberry Pi which is also ARM based.

https://www.riscosopen.org/content/sales/risc-os-pi

vintagedave•8mo ago
Looks like they’re seeking funding to port to 64-bit: https://www.riscosopen.org/news/articles/2025/03/28/moonshot...
snvzz•8mo ago
If they want to guarantee its future, maybe they should consider funding a RISC-V port as well, or instead.
lproven•8mo ago
I believe that at one point there was a term in a licence agreement from one of the companies involved that basically prohibited it ever being ported to anything else... but that's long ago. I wrote about the Moonshot effort recently:

https://www.theregister.com/2025/04/01/risc_os_open_moonshot...

... And I'm still talking with ROOL about the directions they're examining. The restriction may no longer hold true.

sillywalk•8mo ago
I do like the "Adjust" mouse button.

EDIT: especially that you can use it to do multiple menu selections without actually closing the menu.

fidotron•8mo ago
> When a program needs to allow the user to choose a file, drag and drop is again used, with the window providing a drop area to collect the file

The neat part was you could "save" from one app into another, without having decided to actually save the file yourself yet at all.

I have to echo the comments about the mouse button "Adjust". Being able to move windows about while they preserve depth position without some obscure shortcut was very useful.

Over the years I've grown to appreciate the extent to which whatever vision there may have been behind RISC OS originally the lack of a proper GUI toolkit and serious OS internals held them back such that by Win95 Windows really was better. At exhibitions in 94/95 Acorn devs themselves were conspicuously more interested in running NetBSD than RISC OS, and it always seemed a shame they didn't make a more serious effort to get some descendant of the RISC OS desktop ported over to a UNIX like kernel, rather like a more serious shot at the ROX desktop, but in truth Win95 won the late 90s desktop paradigm war convincingly.

sillywalk•8mo ago
> serious OS internals

There is a "moonshot" effort to redo the internals of RiscOS from RiscOS assembly.

https://www.riscosopen.org/news/articles/2025/03/28/moonshot...

https://www.riscosopen.org/content/documents/risc-os-moonsho...

fidotron•8mo ago
Yeah, I'd seen this. I've not been a participant in the RISC OS community since the 90s, and clearly do not share the same enthusiasm some have for aspects of it.

I'm honestly of the view the wisest thing to do would be focus on making it play well with being emulated, right down to enabling enhancements when doing so (such as graphics acceleration), but then not being in that world it really is not my call at all.

Lammy•8mo ago
> rather like a more serious shot at the ROX desktop

ROX-Filer is still to this day my file manager of choice for any X11 system.

fiddlerwoaroof•8mo ago
Yeah, ROX-Filer is an amazingly good bit of software, once you figure out its UX quirks
ajb•8mo ago
Acorn just plain didn't have the manpower. They failed to effectively enter the international market and so other companies with a wider customer base out-invested them.

They had a UNIX clone in 1988. The guy that did the kernel, Mark Taunton, used it for his daily driver until some time after 2000 but they never ported their GUI to it.

The internals of riscos were creaking by the end; it didn't have a proper library system and only had cooperative multitasking. There was an internal project ('galileo') to replace it, but it suffered from second system effect and NIH and never saw the light of day.

fidotron•8mo ago
> They had a UNIX clone in 1988. The guy that did the kernel, Mark Taunton, used it for his daily driver until some time after 2000 but they never ported their GUI to it.

Are you referring to RISC iX? I had no idea there were serious users of that to be honest.

A few years ago some Acorn strategy documents leaked from the early 90s and it showed they basically knew the game was up long pre-Risc PC. I don't think any number of people would have helped them by 1992. There was this odd void where everyone (such as Xara) kind of knew the PC was going to take over everything, but it just wasn't quite there, and then suddenly it was.

ajb•8mo ago
Yes, RISC iX. I've no idea how many users it had to be honest .

They kept going for a period by virtue of owning ARM. When the shareholders persuaded them to list it directly, the game was over. Before that they bet on set-top-boxes and the supposed PC replacement, the NC (thin client).

gjvc•8mo ago
>the NC (thin client).

I was thinking about this the other day. It seems to have come to pass with smart TVs and consoles like the PS5.

ajb•8mo ago
In a sense. NCs were really for business use though

Probably the closest thing we have is a Chromebook.

trebligdivad•8mo ago
Yeh that was pretty neat - as I remember the OS/libraries had a concept of whether the place you had dragged to was file storage or another application, so that an application could know not to mark itself as 'saved' if you just dragged to another application.
rjmunro•8mo ago
> The Save dialog is normally presented as a menu, into which you enter a filename

> This menu however is deeply confusing.

No, this is the greatest piece of the RISC OS UI. It makes all other systems save dialogs seem like total nonsense. You just put files where you want them. The only thing is that the OK button shouldn't exist.

ranger_danger•8mo ago
One of the biggest problems I've noticed with younger computer users is that they have no idea where they saved a file. Having to drag it to a specific folder seems like it would be harder to forget in that case.
fidotron•8mo ago
The end of the Mac spatial Finder with the OS X transition was not entirely welcomed by some people on that basis, but we live in a world that prioritizes thinking in words and looks down on visual/spatial reasoning.
lproven•8mo ago
TBH, stuff like Microsoft's "fluent" interface ribbons, and GNOME banishing menu bars and using buttons and hamburger menus, feels like the exact reverse of this to me.
fidotron•8mo ago
The whole point of a spatial finder is it leaves things physically in the same place, which is very definitely not true of the ribbon menus (or their precursor in Office 2000 where menu item visibility was reliant on how often you used them), or anything that tries to hide/reveal things based on assumed intention.

Burger menus are just rotated tab bars that can adapt equally badly to mobile and desktop.

lproven•8mo ago
Good points.

(I hated that O2K feature and so memorised where to go to turn it off.)

Sophira•8mo ago
I grew up with the RISC OS desktop, and it's one of the biggest reasons why I'm so comfortable with the multi-window interface of the GIMP, because it's very reminiscent of how things worked on RISC OS.
msephton•8mo ago
Thanks to the author for writing about their exploration and learning. I'm also of the mind that user interface designers should dig deep into the past: System 7, RISC OS, BeOS, OS/2, Amiga OS, FM Towns, X68000, GEM, etc. So much good stuff.
lproven•8mo ago
Agreed.

Virtually every FOSS desktop environment out there feels very firmly built on the Windows and OS/2 tradition, and there is very little indeed that comes from any other tradition.

The ideas of boldly experimenting with alternatives seems to be confined to "hey, what if we moved the default button into the title bar?"

jlarcombe•8mo ago
To this day I miss the way RISC OS handled focus, window/app activation, file loading and saving, menus, and the three-button mouse.
RetroTechie•8mo ago
To those here familiar with RISC OS (like, having used it as daily driver for extended period, past or present), what about it would you regard as most worthy of preservation?

Things about its low-level internals? Specific aspects of how its parts inter-operate? Particular nifty features in the UI? General look & feel / user experience?