All the keys worked as you expect. You could select text with shift. It had find and a replace. That’s a lot more than most editors give you without config fiddling and arcane key commands.
Those simple things get almost everything I need for operating system maintenance.
Edit was the pure distilled essence of an editor.
It was a work of art really.
There were loads of native PC text editors, too. SemWare's QEdit had been around since 1985, for example. DR-DOS had had EDITOR for a while, which might indeed have spurred Microsoft into action.
Boxer was a contemporary with MS-DOS EDIT, but that name was a pun on the name of an earlier widespread DOS text editor named Brief, also around for years before EDIT came along.
(Someone mentioned ssh, which leads me to believe this one is using ansi instead of the console API.)
AMD's 64-bit extensions explicitly forbade dropping to 16-bit code. Once you enter 64-bit mode you lose access to all the modes which NTVDM needs to run MS-DOS or 3.x apps.
AFAIK the virtualization extensions added in 64-bit (known as VT-x etc) do allow 16-bit code, but that would require rebuilding NTVDM as a Hyper-V client (ala WSL2) instead of using 32-bit protected mode as a way to virtualize 16-bit code. However, these extensions didn't exist until way later and they didn't get support for booting 16-bit guests until later than that.
You could software emulate x86 to do NTVDM stuff. In fact, there's a FOSS program that does this, called WineVDM[0]. The MIPS/Alpha/PPC ports of NT used software emulation in NTVDM, so it is feasible.
[0] https://github.com/otya128/winevdm
Interestingly, they also recommend using DOSBox for DOS apps.
edit.cmd was one of the first programs I ever used.
Now it's back rewritten as a Windows 10+ program in Rust?
Yet it looks and works just the same as 30 years ago!
Edit: I see the author isn’t very familiar with Rust, which makes it even more impressive.
10% is nothing to scoff at, but I don't think it should factor into the decision to rewrite existing packages or trust third parties if you're very security minded.
I fondly remember the times of editing the explosion radius to "tactical nuclear banana".
Imagine searching for a tutorial or a bug fix.
Or command names that are common words like MORE, BREAK, DATE, CALL, IF, MODE, MOVE, PROMPT, SORT, TIME, COPY, and PATH for that matter.
What you are telling us is that the only way that you can think of to look this stuff up is by putting single words into a general-purpose WWW search engine. Instead of the intelligent way of finding the index of a command reference for Microsoft operating systems and looking up the EDIT command there. Microsoft has published its own command reference for decades, and there have been many others, including entire books on commands in Microsoft operating systems, for even longer.
Like most people do.
>Or command names that are common words like MORE, BREAK, DATE, CALL, IF, MODE, MOVE, PROMPT, SORT, TIME, COPY, and PATH for that matter.
Same problem
>Microsoft has published its own command reference for decades
And changes the URLs to that references multiple time. More than one old links lead to nowhere now
>including entire books on commands in Microsoft operating systems, for even longer.
Books with a hefty price tag
To respond to some of the questions or those parts I personally find interesting:
The custom TUI library is so that I can write a plugin model around a C ABI. Existing TUI frameworks that I found and were popular usually didn't map well to plain C. Others were just too large. The arena allocator exists primarily because building trees in Rust is quite annoying otherwise. It doesn't use bumpalo, because I took quite the liking to "scratch arenas" (https://nullprogram.com/blog/2023/09/27/) and it's really not that difficult to write such an allocator.
Regarding the choice of Rust, I actually wrote the prototype in C, C++, Zig, and Rust! Out of these 4 I personally liked Zig the most, followed by C, Rust, and C++ in that order. Since Zig is not internally supported at Microsoft just yet (chain of trust, etc.), I continued writing it in C, but after a while I became quite annoyed by the lack of features that I came to like about Zig. So, I ported it to Rust over a few days, as it is internally supported and really not all that bad either. The reason I didn't like Rust so much is because of the rather weak allocator support and how difficult building trees was. I also found the lack of cursors for linked lists in stable Rust rather irritating if I'm honest. But I would say that I enjoyed it overall.
We decided against nano, kilo, micro, yori, and others for various reasons. What we wanted was a small binary so we can ship it with all variants of Windows without extra justifications for the added binary size. It also needed to have decent Unicode support. It should've also been one built around VT output as opposed to Console APIs to allow for seamless integration with SSH. Lastly, first class support for Windows was obviously also quite important. I think out of the listed editors, micro was probably the one we wanted to use the most, but... it's just too large. I proposed building our own editor and while it took me roughly twice as long as I had planned, it was still only about 4 months (and a bit for prototyping last year).
As GuinansEyebrows put it, it's definitely quite a bit of "NIH" in the project, but I also spent all of my weekends on it and I think all of Christmas, simply because I had fun working on it. So, why not have fun learning something new, writing most things myself? I definitely learned tons working on this, which I can now use in other projects as well.
If you have any questions, let me know!
2. How did you ensure your Zig/C memory was freed properly?
3. What do you not like about Rust?
It's been quite a while now, but:
- Great allocator support
- Comptime is better than macros
- Better interop with C
- In the context of the editor, raw byte slices work way better than validated strings (i.e. `str` in Rust) even for things I know are valid UTF8
- Constructing structs with .{} is neat
- Try/catch is kind of neat (try blocks in Rust will make this roughly equivalent I think, but that's unstable so it doesn't count)
- Despite being less complete, somehow the utility functions in Zig just "clicked" better with me - it somehow just felt nice reading the code
There's probably more. But overall, Zig feels like a good fit for writing low-level code, which is something I personally simply enjoy. Rust sometimes feels like the opposite, particularly due to the lack of allocators in most of its types. And because of the many barriers in place to write performant code safely. Example: The `Read` trait doesn't work on `MaybeUninit<u8>` yet and some people online suggest to just zero-init the read buffer because the cost is lower than the syscall. Well, they aren't entirely wrong, yet this isn't an attitude I often encounter in the Zig area.
> How did you ensure your Zig/C memory was freed properly?
Most allocations happened either in the text buffer (= one huge linear allocator) or in arenas (also linear allocators) so freeing was a matter of resetting the allocator in a few strategical places (i.e. once per render frame). This is actually very similar to the current Rust code which performs no heap allocations in a steady state either. Even though my Zig/C code had bugs, I don't remember having memory issues in particular.
> What do you not like about Rust?
I don't yet understand the value of forbidding multiple mutable aliases, particularly at a compiler level. My understanding was that the difference is only a few percent in benchmarks. Is that correct? There are huge risks you run into when writing unsafe Rust: If you accidentally create aliasing mutable pointers, you can break your code quite badly. I thought the language's goal is to be safe. Is the assumption that no one should need to write unsafe code outside of the stdlib and a few others? I understand if that's the case, but then the language isn't a perfect fit for me, because I like writing performant code and that often requires writing unsafe code, yet I don't want to write actual literal unsafe code. If what I said is correct, I think I'd personally rather have an unsafe attribute to mark certain references as `noalias` explicitly.
Another thing is the difficulty of using uninitialized data in Rust. I do understand that this involves an attribute in clang which can then perform quite drastic optimizations based on it, but this makes my life as a programmer kind of difficult at times. When it comes to `MaybeUninit`, or the previous `mem::uninit()`, I feel like the complexity of compiler engineering is leaking into the programming language itself and I'd like to be shielded from that if possible. At the end of the day, what I'd love to do is declare an array in Rust, assign it no value, `read()` into it, and magically reading from said array is safe. That's roughly how it works in C, and I know that it's also UB there if you do it wrong, but one thing is different: It doesn't really ever occupy my mind as a problem. In Rust it does.
Also, as I mentioned, `split_off` and `remove` from `LinkedList` use numeric indices and are O(n), right? `linked_list_cursors` is still marked as unstable. That's kind of irritating if I'm honest, even if it's kind of silly to complain about this in particular.
In all fairness, what bothers me the most when it comes to Zig is that the language itself often feels like it's being obtuse for no reason. Loops for instance read vastly different to most other modern languages and it's unclear to me why that's useful. Files-as-structs is also quite confusing. I'm not a big fan of this "quirkiness" and I'd rather use a language that's more similar to the average.
At the end of the day, both Zig and Rust do a fine job in their own right.
The most basic reason why you can't have unrestricted mutable aliasing is because then the following code, which contains a use-after-free bug, would be legal:
let mut val = Some("Hello".to_owned());
let outer_mut = &mut val;
let inner_mut = val.as_mut().unwrap();
*outer_mut = None;
println!("{}", inner_mut);
If, as is sometimes the case, you need some kind of mutable aliasing in your program, the intended solution is to use an interior-mutability API (which under the hood causes LLVM's noalias attribute to be omitted). Which one to use depends on the precise details of your use case; some (e.g., RefCell) carry performance costs, while others (e.g., Cell) are zero-cost but work only for certain types or access patterns. Having to figure this out is annoying, but such is the price of memory safety without runtime garbage collection. In the worst-case scenario you can use UnsafeCell, which as the name suggests is unsafe, but works with any type with no performance cost. UnsafeCell is also a little bit heavy on boilerplate/syntactic salt, which people used to C sometimes find annoying; there isn't that much drive to fix this because, as per above, it's supposed to be rarely used.The "few percent in benchmarks" thing sounds like it's referring to the rule that it's UB to use unsafe code to make aliased &mut references even if you don't actually use those references in a problematic way. Lifting that rule would preclude certain compiler optimizations, and as per above would not fix the real problem; you still couldn't have unrestricted mutable aliasing. It would only alleviate the verbosity cost, and that could be done in a different way without the performance cost (like by adding special concise syntax for UnsafeCell) if it were deemed important enough.
The uninitialized-memory situation is pretty widely agreed to be unsatisfactory. Unfortunately it is hard to fix. Ideally the compiler would do flow-control analysis so that you can read from memory that was uninitialized only if it has definitely been written to since then. Unfortunately this would be a big complicated difficult-to-implement type system feature, and the need to make it unwind-safe (analogous to the concept of exception safety in C++) adds much, much more complication and difficulty on top of that. You could imagine an intermediate solution, wherein reading from uninitialized memory gets you a valid-but-unspecified value of the applicable type instead of UB, but that also has some difficulties, such as unsoundness in conjunction with MADV_FREE; see https://internals.rust-lang.org/t/freeze-maybeuninit-t-maybe... if you're curious for more details.
Again, the point here is not "the current design is optimal", it's "improving on the current design is a difficult engineering problem that no one has solved yet".
I think people who need cursors over linked lists use a third-party library from crates.io for this, but it's quite reasonable to think that the standard library should have this. Most of the time when a smallish feature like that remains unstable it's because nobody has cared enough about it to shepherd it through the stabilization process (perhaps because it's not a hard blocker if you can use the third-party library instead). Possibly that process is too slow and heavyweight, but of course enacting a big process change in a massively multiplayer engineering project that's governed by consensus is an even harder problem.
i will say the struct files (files which are not a namespace struct.. that is, they have field values) are a bit weird, but at least the syntax is consistent with an implicit surrounding bracket.
It definitely helped me with my development speed, because I had a much larger breadth of APIs available to me all at once. Now that the project is released, I'll probably stay with the nightly version for another few months until after `let_chains` is out in stable, because I genuinely love that quality-of-life feature so much and just don't want to live without it anymore. Afterward, I'll make sure it builds in stable Rust. There's not really any genuine reason it needs nightly, except for... time.
Apropos custom helpers, I think it may be worth optimizing `Vec::splice`. I wrote myself a custom splice function to reduce the binary size: https://github.com/microsoft/edit/blob/e8d40f6e7a95a6e19765f...
The differences can be quite significant: https://godbolt.org/z/GeoEnf5M7
> I know it's silly,
Nah, what's silly is LinkedList.
> I think it may be worth optimizing `Vec::splice`.
If this is upstream-able, you should try! Generally upstream is interested in optimizations. sort and float parsing are two things I remember changing significantly over the years. I didn't check to see what the differences are and how easy that actually would be...
Generally speaking, the requirement on my end is that whatever we use is as minimal as it gets: Minimal binary size overhead and minimal performance overhead. It also needs to be cross-platform of course. This for instance precludes the widely used WinRT ABI that's being used nowadays on Windows.
Webassembly is the binary spec for the web. But now everyone is using that because it's portable and lightweight.
The idea is you can create plugin using any language that compiles into webassembly. C, Rust, Pascal, Go, C++. Compile once and it should work in Windows, Linux and Mac. No need to compile to multiple architecture.
Performance should be great near native, but I guess there's going to be a problem with the added webassembly runtime size. Here is a runtime with estimated sizes: https://github.com/bytecodealliance/wasm-micro-runtime
And it's sandboxed too, so should be secure.
But plugins are still a long way off. Until then, I updated the issue to include your suggestion (thank you for it!): https://github.com/microsoft/edit/issues/17
I've maintained a project in zig since either 0.4 or 0.5 and i dont think this is the case at all. supporting 0.12 -> 0.13 was no lines of code, iirc, and 0.13->0.14 was just making sure my zig parser could handle the new case feature (that lets you write a duff's device).
zig may seem quirky but it's highly internally consistent, and not far off from C. every difference with c was made for good reasons (e.g. `var x:u8` vs `char x` gives you context free parsing)
i would say my gripes are:
1. losing async
2. not making functions const declarations like javascript (but i get why they want the sugar)
https://bootstrappable.org/ https://lwn.net/Articles/983340/ https://github.com/fosslinux/live-bootstrap/blob/master/part... https://stagex.tools/
Because presumably you should have been doing it mostly for the benefit of Windows users, and wasting time because it’s a fun personal learning exercise means those users would suffer getting an underpowered app
Maybe just some residual instinct left over from times past when more people like Ballmer were still prominent, and they were not as user-enabling as today in some ways?
But maybe if you didn't misrepresent the situation so much you wouldn't lose your heart. This is not some tiny personal open source project where fun can be the only valid reason, but "will ship as part of Windows 11!", so millions of devices in a professional OS. Are your expectations so poorly calibrated that you have none in both cases? Why are they higher re. a forum comment?
Why did you make up a point about a person deserving respect and pass it as my thought? Could you not come up with a more coherent difference between those two situations yourself?
Why are you asking a question about the motivation if you don't even understand "whatever" it is I disliked?
Why did you make up the implication that rejects having fun?
Why are you making it personal in the first place?
How can criticism be neutral when it's... critical?
What kind of well argued thing do you expect in a... single sentence to even ask such a question?
Again, why is there such a huge mismatch in your expectations re. a comment and a professional app?
> > So, why not have fun learning something new, writing most things myself? I definitely learned tons working on this, which I can now use in other projects as well. > > Because presumably you should have been doing it mostly for the benefit of Windows users, and wasting time because it’s a fun personal learning exercise means those users would suffer getting an underpowered app
Would you care to elaborate on what intention you understood the author to have, which aspect of author's work you deemed as a waste of time, and why do you think the resulting app is underpowered for Windows 11 users?
I would also be interested in what mismatch you saw in my expectations as regards your original comment and a professional app.
I realise that we got off on a bad foot, but, if you care to, we can try and restart the conversation.
Of course the app doesn't check all boxes, plenty of features other editors have had years to add simply couldn't be added even if you work on Christmas (by the way, is also entirely driven by the NIH decision to write from scratch and not than that doing a 3 language mock)
And I'm not shaming the fun, I'm saying that that's not a good justification for shipping a worse app to the millions in a professional setting
What you expressed is a sentiment I've seen in quite a few places now. I think people would be shocked to learn how much time I spent on just the editing model (= cursor movement and similar behavior that's unique to this editor = a small part of the app) VS everything else. It's really not all that difficult to write a few FFI abstractions, or a UI framework, compared to that. "Pressure to ship" is definitely true, but it's not like Microsoft is holding a gun to my chest, telling me to complete the editor in 2 months flat. I also consider it important to not neglect one's own progress at becoming more experienced. How would one do that if not by challenging oneself with learning new things, right? Basically, I think I struck a balance that was... "alright".
Is there something about Zig in particular that makes this the case, or is it just an internal politics thing?
I already expressed my appreciation on the repo, but was promptly shushed by your colleague for Incitement Of A Language War, hehe.
I'm impressed by the architecture and implementation choices, especially the gap buffer and cursor movement. It seems we've independently arrived at the same kinds of conclusions on how to min-max a text editor: minimal concepts with maximal functionality.
Others have asked about Zig. I would love to hear more about the work you did in C. Did you start in C? What are some reasons why you didn't continue with C? If you had continued in C, with hindsight, what would have been most annoying? What was clearly better in C? Again, with hindsight, what would have been the best parts of following through with C? I see that you are C-cultured as well (Chris Wellons' blog) and some of the upsides of Zig that you mention I would have guessed you could have elegantly solved in C using Chris' insights. I'm very curious how with such expert advice available you still sought elsewhere and preferred it. Looking forward to hear about the C-side of the story.
Good luck with the project, and see you on the repo :)
In the Zig version did you use my zigwin32 project or did you go with something else? Also, how did you like the Zig build system vs rusts?
Overall, I liked the build system. What I found annoying is that I had to manually search for the Windows SDK path in build.zig just so I can addIncludePath it. I needed that so I can add ICU as a dependency.
The only thing that bothered me apart from that was that producing LTO'd, stripped release builds while retaining debug symbols in a separate file was seemingly impossible. This was extra bad for Windows, where conventionally debug information is always kept in a separate file (a PDB). That just didn't work and it'd be great if that was fixed since back then (or in the near term).
Can you confirm this? Is it some thing you intend to add? Curious to know why, if the answer is no
I wish they have implemented the same color theme as well.
It was EDIT.COM, and in the days of long ago that was just a way of invoking QBASIC with the /EDIT command-line option. At which point the project becomes one of porting an old MS-DOS full programming IDE to 64-bit Windows, just for its text editor part.
Also, much of MS-DOS was written in 16-bit 8086 assembly language; so porting MS-DOS programs is not a mere matter of compiling a high level language with a compiler that targets the new platform and processor architecture and tweaking whatever breaks.
Can't imagine anyone here using 32bit Windows and limiting themselves to 4GB of RAM.
Are there even any cheap laptops sold with that little nowadays?
Once upon a time, this knowledge was one of those non-secret secrets that made it onto the letters pages of the computer magazines and into every "MS-DOS secrets" book out there. (-:
And yes, Windows NT 4 had the MS-DOS QBASIC.
Notepad had recently become infected with ai features and logins and tabs which I just hate, win some lose some ig
Could be installed with
winget install Microsoft.Edit
The linux-terminal based ones just seem a bit off in comparison. Maybe it's mouse and keyboard support in terminals (shift-enter support, anyone?) aren't great? People have different aesthetics? I don't know...
Next stop: VS-EDIT would be pretty cool :) (This with LSPs)
In the days when a Tektronix terminal was a real physical thing that one sat in front of, the TUIs that one used didn't look at all like the ones in the contemporary personal computer world. Ironically, an old Tektronix or DEC VT user transported into the future would be very at ease with what you get in the Linux-based operating system world today.
All that said, the Windows Terminal people have worked pretty hard to get even some of the obscure ECMA-48, ITU T-416, DEC VT, and XTerm stuff into Windows Terminal, so at least TUI applications writers who are prepared to write all of the bizarre hooplah to have things like recognition of [Control]+[Home] and correctly operating reverse video, actually will get them.
So you can handle any key or key combo however you want, and you can put any characters anywhere you want without weird corner cases like autoscrolling.
https://en.wikipedia.org/wiki/MS-DOS_Editor
They seem to have given it the same name because they want to preserve the command. But the headline is... misleading.
What’s even simpler is changing the awful defaults and adding the menu to make this a non-issue at a tiny fraction of the time it would take to write a new editor.
> we decided that we wanted a modeless editor for Windows (versus a modal editor where new users would have to remember different modes of operation and how to switch between them)
New users could do everything in insert mode with the power of modes always in the background. Also you don’t need to remember how to switch as you can just show those key binds in either your menu or status bar if you think it’s very important, there is plenty of space looking at the screenshots
Such a wasted opportunity to use something powerful and extensible for rather flimsy reasons
There's really no reason for a basic lightweight text editor to have modes. If you as a power user want one, Vim can be installed as needed.
No they wouldn't, if you believe there are so many terminal editor users that can't be taught what modes are, you simply guard it via settings so that unless you enable it explicitly you can't press the wrong key
> There's really no reason for a basic lightweight text editor to have modes
There is - having the power in every single Windows installation, including all the VMs and other people's machines.
One of the questions I haven't yet answered from research is whether it supports [Control]+[P]. That's another of the non-secret secrets of the original EDIT.
That is incredibly pedantic even by your standards.
Read https://invisible-island.net/ncurses/ncurses.faq.html#vt100_... and learn.
A couple of peeves: it lacks word count (which would be very useful), and there is no way to escape to shell (which would render it more usable for light scripting tasks).
I don't mind it too much, but I dislike how it hijacks the selected terminal font in Windows Terminal, how you can't hit Esc to close the menus in a Linux terminal, and how not all functions can be accessed using the keyboard with direct shortcuts.
For example, to change which file you're editing, you have to select View > Focus Statusbar, press the left arrow, hit Enter to select the list of edited files, select the file you want to switch to, and press enter. I wonder why there's no shortcut for that, which would be a common use case.
For a side project, it's very nice all around. If these issues were to be fixed, it would be a perfectly adequate editor.
Then the only feature missing would be an embedded Lisp interpreter used for automation and extensibility. :)
Edit: It has no telemetry, right?
arghwhat•1mo ago
They could just have packaged nano, but oh well.
lysace•1mo ago
Calling it: 2025 will be the year of Windows on the server. /s
dijit•1mo ago
You can go really far with IOCP and it's so nice to write compared to the contemporary kqueue (BSD) or epoll. I will admit to not trying IO_Uring myself though.
Also the Windows system probes predate any kind of bpf and are easier to use than dtrace.
This is the maximum amount of love I will ever send in Windows' direction though. Everything else is ball-busting.
toast0•1mo ago
Receive side scaling[1] is super handy at high volume, and it came from Windows. And Windows has better apis for it than I saw in FreeBSD or Linux when I needed it (I didn't look too closely at Linux though, so maybe it was there).
[1] https://learn.microsoft.com/en-us/windows-hardware/drivers/n...
TiredOfLife•1mo ago
Y_Y•1mo ago
lysace•1mo ago
arghwhat•1mo ago
90s_dev•1mo ago
[0]: https://github.com/antirez/kilo/
bpshaver•1mo ago
[0]: https://github.com/zyedidia/micro
jftuga•1mo ago
yjftsjthsd-h•1mo ago
luma•1mo ago
I'm a powershell bigot and spend most of my windows admin life in a terminal (or vscode) so my take is to simply use psremoting but ssh is there if you need.
arghwhat•1mo ago
psremoting would be limited specifically to remote PowerShell on windows, which is comparatively limited. Even if I was purely a Windows admin I'd consider the SSH approach more powerful.
luma•1mo ago
Posh remoting works well because it's posh and you get all the nice object-oriented things that come from that. You do miss features like tunneling so I have SSH to fall back on where needed (and also for non-windows workloads etc). Right tool for the job and all that, and if you're not a heavy posh user the ssh option makes a lot more sense.
arghwhat•1mo ago
SSH is integrated with everything and can be used to manage, transfer files/mount remote folders, forward ports in either direction, or proxy any network traffic through the remote end for debugging/access. You can open a remote folder directly in vscode, Zed or similar over SSH.
RDP to a standard Windows server (this was previously called "core" - having a desktop environment is a non-default add-on now) is silly as you're RDP'ing to solely see a cmd.exe window that asks you to use console-based configuration (sconfig.exe).
RDP to a windows server with "Desktop Experience" is silly because it is comparatively sluggish, streaming a (likely unaccelerated) video feed of heavier GUI applications vs. sending just a few text strings back and forth during editing.
Not to mention that containerized windows has no graphical stack and requires a text-centric workflow.
red_admiral•1mo ago
Ages ago I had to maintain a .BAT file, editing in EDIT.COM, that threw stuff at EDLIN.COM (roughly MS version of `ed`). Those where the ... not-so-good old days.
These days, with windows versions of `nano` and `busybox` you have some power tools without a full linux install.
6c696e7578•1mo ago
e12e•1mo ago
https://news.ycombinator.com/item?id=15904265
6c696e7578•1mo ago
JdeBP•1mo ago
* https://jdebp.uk/FGA/tui-console-and-terminal-paradigms.html
For a long time, so long that I had a widely used 2 decades old Frequently Given Answer about it, Windows NT had no way to capture console I/O, no way of waiting on consoles for buffer changes and to inject back-end input events. No way to do what a SSH server would need to do in order to capture and send/receive that I/O over a network.
Then along came Windows Terminal, and I finally got to change the answer in 2018.
* https://jdebp.uk/FGA/capture-console-win32.html
int_19h•1mo ago
But, of course, it's a remote desktop protocol. Meanwhile Windows Server has been steadily moving onto command line & PowerShell for system administration for the past 12 years or so. The bespoke solution for remote admin has been remote PowerShell for a while, so ssh is arguably competing with that.
emmelaich•1mo ago
zozbot234•1mo ago
Y_Y•1mo ago
Even the hundreds of kilobytes used in the official grammars seems bulky to me. https://github.com/tree-sitter/tree-sitter-java/releases
arghwhat•1mo ago
Tools like nano (well, pico) exist to provide a reliable and always available minimum feature set. If you expand it, then you end up with something that is neither the minimum nor capable enough to sensibly compete with fully fledged alternatives.
eviks•1mo ago
arghwhat•1mo ago
eviks•1mo ago
arghwhat•1mo ago
There's decades worth of options for fatter editors out there. Tools like nano (and now edit) is ubiquitous because they are not such editors, and people need a reliable baseline without such features.
niutech•1mo ago
eviks•1mo ago
divbzero•1mo ago
https://support.microsoft.com/en-us/windows/enhance-your-wri...
arghwhat•1mo ago
7bit•1mo ago
p4bl0•1mo ago
I tried discussing it here a few months ago but it did not took off: https://news.ycombinator.com/item?id=41289773
Sammi•1mo ago
Edit seems super approachable to newbies with it's mouse support in the menus. I love that and would love to see it in nano.
p4bl0•1mo ago
Sammi•1mo ago
fastasucan•1mo ago
TZubiri•1mo ago
You can use nano over wsl if you want
arghwhat•1mo ago
No, not when ssh'ing to a server to manage it. Pulling in a Linux VM to get a simple text editor also makes no sense.
There is also nothing to integrate - it's a basic text editor for a terminal with no fancy features. It either edits text or it doesn't.
TZubiri•1mo ago
That something looks simple but is actually difficult is an error we all make
arghwhat•1mo ago
All existing editors do these things well already, nothing that required writing yet another editor.
JdeBP•1mo ago
https://github.com/microsoft/edit/blob/main/src/sys/windows....
niutech•1mo ago
zadjii•1mo ago
It had some problems however with handling unicode (iirc). Basically, shipping yedit would have required a huge re-write of its underlying text buffer. In the end the discussions we had with Malcom concluded that just writing a new one was probably easier and more maintainable in the long run.
rendaw•1mo ago
TiredOfLife•1mo ago