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SectorC: A C Compiler in 512 bytes

https://xorvoid.com/sectorc.html
71•valyala•3h ago•14 comments

Brookhaven Lab's RHIC concludes 25-year run with final collisions

https://www.hpcwire.com/off-the-wire/brookhaven-labs-rhic-concludes-25-year-run-with-final-collis...
23•gnufx•2h ago•10 comments

I write games in C (yes, C)

https://jonathanwhiting.com/writing/blog/games_in_c/
119•valyala•3h ago•90 comments

The F Word

http://muratbuffalo.blogspot.com/2026/02/friction.html
27•zdw•3d ago•2 comments

Software factories and the agentic moment

https://factory.strongdm.ai/
81•mellosouls•6h ago•154 comments

Speed up responses with fast mode

https://code.claude.com/docs/en/fast-mode
39•surprisetalk•3h ago•48 comments

Hoot: Scheme on WebAssembly

https://www.spritely.institute/hoot/
142•AlexeyBrin•9h ago•26 comments

Stories from 25 Years of Software Development

https://susam.net/twenty-five-years-of-computing.html
91•vinhnx•6h ago•11 comments

OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
848•klaussilveira•23h ago•255 comments

First Proof

https://arxiv.org/abs/2602.05192
62•samasblack•6h ago•50 comments

The Waymo World Model

https://waymo.com/blog/2026/02/the-waymo-world-model-a-new-frontier-for-autonomous-driving-simula...
1087•xnx•1d ago•618 comments

Al Lowe on model trains, funny deaths and working with Disney

https://spillhistorie.no/2026/02/06/interview-with-sierra-veteran-al-lowe/
60•thelok•5h ago•9 comments

Reinforcement Learning from Human Feedback

https://rlhfbook.com/
90•onurkanbkrc•8h ago•5 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
228•jesperordrup•13h ago•80 comments

Start all of your commands with a comma (2009)

https://rhodesmill.org/brandon/2009/commands-with-comma/
512•theblazehen•3d ago•189 comments

We mourn our craft

https://nolanlawson.com/2026/02/07/we-mourn-our-craft/
317•ColinWright•2h ago•379 comments

Coding agents have replaced every framework I used

https://blog.alaindichiappari.dev/p/software-engineering-is-back
249•alainrk•8h ago•401 comments

Show HN: I saw this cool navigation reveal, so I made a simple HTML+CSS version

https://github.com/Momciloo/fun-with-clip-path
25•momciloo•3h ago•4 comments

France's homegrown open source online office suite

https://github.com/suitenumerique
607•nar001•7h ago•266 comments

72M Points of Interest

https://tech.marksblogg.com/overture-places-pois.html
34•marklit•5d ago•6 comments

The AI boom is causing shortages everywhere else

https://www.washingtonpost.com/technology/2026/02/07/ai-spending-economy-shortages/
177•1vuio0pswjnm7•10h ago•246 comments

Selection Rather Than Prediction

https://voratiq.com/blog/selection-rather-than-prediction/
11•languid-photic•3d ago•4 comments

A Fresh Look at IBM 3270 Information Display System

https://www.rs-online.com/designspark/a-fresh-look-at-ibm-3270-information-display-system
45•rbanffy•4d ago•9 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
123•videotopia•4d ago•37 comments

History and Timeline of the Proco Rat Pedal (2021)

https://web.archive.org/web/20211030011207/https://thejhsshow.com/articles/history-and-timeline-o...
20•brudgers•5d ago•4 comments

Show HN: Kappal – CLI to Run Docker Compose YML on Kubernetes for Local Dev

https://github.com/sandys/kappal
28•sandGorgon•2d ago•14 comments

Where did all the starships go?

https://www.datawrapper.de/blog/science-fiction-decline
90•speckx•4d ago•102 comments

Learning from context is harder than we thought

https://hy.tencent.com/research/100025?langVersion=en
208•limoce•4d ago•115 comments

Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
283•isitcontent•23h ago•38 comments

Hackers (1995) Animated Experience

https://hackers-1995.vercel.app/
564•todsacerdoti•1d ago•275 comments
Open in hackernews

Did Akira Nishitani Lie in the 1994 Capcom vs. Data East Lawsuit?

https://www.thrillingtalesofoldvideogames.com/blog/akira-nishitani-capcom-data-east-lawsuit
40•danso•8mo ago

Comments

bitwize•8mo ago
Everybody making a Japanese fighting game in the 90s read the same ridiculous over-the-top martial arts manga, and saw the same Bruce Lee or Jackie Chan movies, and everybody ripped those off, while adding a lawsuit-avoiding twist to create characters and moves for the games.

There's a character in King of Fighters named Benimaru Nikaido. Nobody at SNK called him that internally. Some staffers may have forgotten he had that name. The developers called him Polnareff, the JoJo's Bizarre Adventure character he was shamelessly based off of. Like, Guile may have had Polnareff's tall hair, but Benimaru had his whole vibe, including the tight-fitting effeminate tops that somehow made him even more masculine.

The title ship of Space Battleship Yamato had a powerful main cannon called the "Wave Motion Gun" or hadouhou (波動砲). When designing moves for Street Fighter, Capcom doubtless drew inspiration from the coolness of this weapon, especially its much-copied "sucking in energy before unleashing a bright blue beam of fury" animation, and just changed the final character for "gun", 砲, to one for "fist", 拳, yielding the Wave Motion Fist or hadouken.

mrandish•8mo ago
> he claims that the game’s characters are not inspired by other sources, including video games and comic books.

Wow, that's a pretty implausible thing to claim under oath in a deposition. I mean, it's almost impossible to NOT be somewhat influenced by some pre-existing historical or cultural sources whether fairy tales, legends, books, movies, paintings, comics, games, bedtime stories, etc. I was wondering if some context in the question or answer might be missing, then I read the full context from the deposition transcript:

> "I understand that Data East has questioned the originality of the special moves in Street Fighter II. With the exception of carrying forward some characters, moves, and control sequences from the original Street Fighter, we did not take the characters, moves, and control sequences from any other videogame or any other source such as comic books."

And realized if you change a comma to an apostrophe, Nishitani's statement becomes much less controversial. Just change "we did not take the characters, moves, and control sequences from any other videogame" to "we did not take the character's moves and control sequences from any other videogame"

A deposition is a verbal Q & A that's transcribed by a court reporter based on what they hear the person saying. The punctuation is all added by the court reporter based on their interpretation of what's implied from the context. Of course, each side's lawyers get a copy of the transcription and have an opportunity to contest any errors they choose to. However, Capcom's U.S. attorney may have missed this distinction in the transcript or, alternatively, may have been just fine with the implications of the court reporter's inferred punctuation - which Nishitani probably never saw.

Narrowing it to just the character's moves and control sequences changes it to a more reasonable claim, especially if he meant a particular joystick + button combo triggering a specific kind move. However, I've never been into fighting games so I don't know if at that time there were already pre-existing de facto standards for certain control sequences triggering specific types of moves. If not, my naive interpretation is that a dozen different control sequences triggering a dozen different moves creates over a hundred control/move pairs which could arguably be unique. Of course I have no idea if Data East's game used all or most of those same pairings - and even if it did - if those pairings are legally copyrightable but, at a minimum, turning that comma into an apostrophe does change Nishitani's testimony from something pretty unbelievable (basically sort of implying "I was raised in a cave with no exposure to pre-existing culture") to something that's entirely plausible like "our control sequence/move pairings weren't derived from another game nor were they taken from how fighting moves were sequenced in comic book frames."

Just a couple minutes ago I was another shocked villager lighting my torch, ready to join the mob on the way to set fire to Nishitani's reputation and now I'm not so sure...

greydius•8mo ago
> A deposition is a verbal Q & A that's transcribed by a court reporter based on what they hear the person saying.

Nishitani was most likely deposed in his native language where the particular English ambiguity you point out probably wouldn't happen. Listing things and marking possession use spoken helper words rather than punctuation.

Pulcinella•8mo ago
Given how video game patents are in the news lately (with Nintendo suing the PalWorld devs for patent infringement rather than copyright infringement), I wonder how this would have turned out if Capcom managed to patent how SF2 works and sued for that instead.

Personally I think patenting game mechanics is absurd (far worse than software patents, even). It would be like an authoring patenting the three-act structure. More legal clarity around this would be nice. Maybe Judge Alsup could become a combo lab monster[0] as well to help decide the case!

[0]https://glossary.infil.net/?t=Lab