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Claude 4 System Card

https://simonwillison.net/2025/May/25/claude-4-system-card/
216•pvg•7h ago•91 comments

At Amazon, Some Coders Say Their Jobs Have Begun to Resemble Warehouse Work

https://www.nytimes.com/2025/05/25/business/amazon-ai-coders.html
42•milkshakes•1h ago•13 comments

Show HN: SVG Animation Software

https://expressive.app/expressive-animator/
17•msarca•1h ago•1 comments

Investigating physical attacks targeting cryptocurrency users (2024) [pdf]

https://drops.dagstuhl.de/storage/00lipics/lipics-vol316-aft2024/LIPIcs.AFT.2024.24/LIPIcs.AFT.2024.24.pdf
34•pulisse•1h ago•10 comments

Reinvent the Wheel

https://endler.dev/2025/reinvent-the-wheel/
462•zdw•17h ago•184 comments

How to Install Windows NT 4 Server on Proxmox

https://blog.pipetogrep.org/2025/05/23/how-to-install-windows-nt-4-server-on-proxmox/
115•thepipetogrep•11h ago•35 comments

I used o3 to find a remote zeroday in the Linux SMB implementation

https://sean.heelan.io/2025/05/22/how-i-used-o3-to-find-cve-2025-37899-a-remote-zeroday-vulnerability-in-the-linux-kernels-smb-implementation/
530•zielmicha•22h ago•159 comments

Why old games never die, but new ones do

https://pleromanonx86.wordpress.com/2025/05/06/why-old-games-never-die-but-new-ones-do/
196•airhangerf15•15h ago•183 comments

Show HN: AI Baby Monitor – local Video-LLM that beeps when safety rules break

https://github.com/zeenolife/ai-baby-monitor
11•zeenolife•3d ago•5 comments

Infinite Tool Use

https://snimu.github.io/2025/05/23/infinite-tool-use.html
50•tosh•6h ago•5 comments

Graduate Student Solves Classic Problem About the Limits of Addition

https://www.quantamagazine.org/graduate-student-solves-classic-problem-about-the-limits-of-addition-20250522/
21•sonabinu•2d ago•2 comments

Good Writing

https://paulgraham.com/goodwriting.html
247•oli5679•22h ago•247 comments

Tachy0n: The Last 0day Jailbreak

https://blog.siguza.net/tachy0n/
224•todsacerdoti•17h ago•32 comments

Space is not a wall: toward a less architectural level design

https://www.blog.radiator.debacle.us/2025/05/space-is-not-wall-toward-less.html
43•PaulHoule•4d ago•11 comments

Hydra: Vehicles on the island – 'After the works they abandon them here'

https://en.protothema.gr/2025/05/19/hydra-see-photos-of-vehicles-on-the-island-after-the-works-they-abandon-them-here-say-residents/
16•gnabgib•2d ago•10 comments

Show HN: Rotary Phone Dial Linux Kernel Driver

https://gitlab.com/sephalon/rotary_dial_kmod
317•sephalon•1d ago•46 comments

Show HN: Photoshop Clone Built in React

https://github.com/chase-manning/react-photo-studio
14•chase-manning•5h ago•1 comments

Hong Kong's Famous Bamboo Scaffolding Hangs on (For Now)

https://www.nytimes.com/2025/05/24/world/asia/hongkong-bamboo-scaffolding.html
189•perihelions•1d ago•54 comments

Peer Programming with LLMs, for Senior+ Engineers

https://pmbanugo.me/blog/peer-programming-with-llms
170•pmbanugo•23h ago•77 comments

You’re a little company, now act like one (2009)

https://longform.asmartbear.com/little-company/
217•tosh•22h ago•41 comments

The Xenon Death Flash: How a Camera Nearly Killed the Raspberry Pi 2

https://magnus919.com/2025/05/the-xenon-death-flash-how-a-camera-nearly-killed-the-raspberry-pi-2/
207•DamonHD•1d ago•76 comments

Contacts let you see in the dark with your eyes closed

https://scitechdaily.com/from-sci-fi-to-superpower-these-contacts-let-you-see-in-the-dark-with-your-eyes-closed/
66•geox•2d ago•10 comments

An Almost Pointless Exercise in GPU Optimization

https://blog.speechmatics.com/pointless-gpu-optimization-exercise
58•atomlib•4d ago•2 comments

Lone coder cracks 50-year puzzle to find Boggle's top-scoring board

https://www.ft.com/content/0ab64ced-1ed1-466d-acd3-78510d10c3a1
153•DavidSJ•18h ago•32 comments

Using the Apple ][+ with the RetroTink-5X

https://nicole.express/2025/apple-ii-more-like-apple-5x.html
42•zdw•15h ago•11 comments

Mouth bacteria partially spread depression and anxiety in newlywed couples

https://www.xiahepublishing.com/2472-0712/ERHM-2025-00013
12•nreece•8h ago•2 comments

Domain Theory Lecture Notes

https://liamoc.net/forest/dt-001Y/index.xml
46•todsacerdoti•13h ago•4 comments

The Logistics of Road War in the Wasteland

https://acoup.blog/2025/05/23/collections-the-logistics-of-road-war-in-the-wasteland/
82•ecliptik•16h ago•31 comments

Is TfL losing the battle against heat on the Victoria line?

https://www.swlondoner.co.uk/news/16052025-is-tfl-losing-the-battle-against-heat-on-the-victoria-line
4•zeristor•4h ago•0 comments

Nvidia Pushes Further into Cloud with GPU Marketplace

https://www.wsj.com/articles/nvidia-pushes-further-into-cloud-with-gpu-marketplace-4fba6bdd
84•Bostonian•3d ago•52 comments
Open in hackernews

Space is not a wall: toward a less architectural level design

https://www.blog.radiator.debacle.us/2025/05/space-is-not-wall-toward-less.html
43•PaulHoule•4d ago

Comments

codeflo•4h ago
> have an NPC brief the player on how to find the level exit

No, please, no.

scrollaway•4h ago
You've never asked someone where the bathroom is?
anothernewdude•3h ago
When has that ever been a fun experience?
ryukoposting•2h ago
Since when has it been fun to be a human lab rat tormented by a sadistic artificial intelligence while trapped in an abandoned research facility?
bowsamic•1h ago
Very fun if you get to shoot the AI in the face
ben_w•1h ago
November 24, 1995, in my case.

Rather more people would pick October 10, 2007.

relaxing•1h ago
I imagine players of Bathrom Simulator 2025 find it extremely satisfying.

Seriously, I don’t know where this hate is coming from. Is it the idea that a “level” is a maze to be solved? Because there are other styles of gameplay, some where conversing with people is in fact part of the fun.

ben_w•2h ago
Depends how natural it is.

A radio call saying "Soldier, make your way to the mesa north-west of your drop point" could work.

A spectator saying "Drivers, the end of this race course is also the start line" is definitely condescending and inappropriate.

MattRix•44m ago
It’s pretty misleading that you’ve removed this line from the surrounding context.
the__alchemist•40m ago
After reading the article, I did some digging; youtube videos on speed level designs, reading internet discussions on these topics etc.

As an outsider, I think a key point is that this concept only makes sense in context with game-industry conventions. They (From my dive in just now) divide environment-creation into level design, environmental art, and other fields. The people who do one specialize in it, and don't have expertise in the others. Gaining experience in both, or working on both might be a taboo (?).

Another point is that the level design field is driven by superstitions, word-of-mouth, copying existing patterns etc, and is subjective. This is true about many arts, I highlight it here as context for the article. One of the author's points is that one-size-fits-all design patterns don't make sense for all cases.

mattmanser•6m ago
Does anyone else feel it's odd he uses Fallout 4 as an example of level design?

I personally found the fallout 4 vaults really confusing and annoying and got lost easily, compared to Fallout 3/NV. Or even games like Deus Ex.

Fallout 4 felt like a terrible example of dungeon design. They were either linear and boring, or a weird layout where everything looked the same.

I'm usually pretty good at mapping game layouts in my head too, picking up FPS maps, etc. quickly.

Aside from that, I also feel like he misses than irl with a chaotic design we have a lot of signs. A lot! But people don't really use them in games as it's easy for players to miss thinking it's just decorative, and you've only got a certain amount of screen real estate when looking at a monitor, nor can you glance like you can irl.