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SectorC: A C Compiler in 512 bytes

https://xorvoid.com/sectorc.html
97•valyala•4h ago•16 comments

The F Word

http://muratbuffalo.blogspot.com/2026/02/friction.html
43•zdw•3d ago•9 comments

Brookhaven Lab's RHIC concludes 25-year run with final collisions

https://www.hpcwire.com/off-the-wire/brookhaven-labs-rhic-concludes-25-year-run-with-final-collis...
23•gnufx•2h ago•19 comments

Speed up responses with fast mode

https://code.claude.com/docs/en/fast-mode
55•surprisetalk•3h ago•54 comments

Software factories and the agentic moment

https://factory.strongdm.ai/
97•mellosouls•6h ago•175 comments

Hoot: Scheme on WebAssembly

https://www.spritely.institute/hoot/
144•AlexeyBrin•9h ago•26 comments

Stories from 25 Years of Software Development

https://susam.net/twenty-five-years-of-computing.html
100•vinhnx•7h ago•13 comments

OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
850•klaussilveira•1d ago•258 comments

I write games in C (yes, C)

https://jonathanwhiting.com/writing/blog/games_in_c/
138•valyala•4h ago•109 comments

First Proof

https://arxiv.org/abs/2602.05192
68•samasblack•6h ago•52 comments

Show HN: A luma dependent chroma compression algorithm (image compression)

https://www.bitsnbites.eu/a-spatial-domain-variable-block-size-luma-dependent-chroma-compression-...
7•mbitsnbites•3d ago•0 comments

The Waymo World Model

https://waymo.com/blog/2026/02/the-waymo-world-model-a-new-frontier-for-autonomous-driving-simula...
1093•xnx•1d ago•618 comments

Al Lowe on model trains, funny deaths and working with Disney

https://spillhistorie.no/2026/02/06/interview-with-sierra-veteran-al-lowe/
64•thelok•6h ago•10 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
235•jesperordrup•14h ago•80 comments

Start all of your commands with a comma (2009)

https://rhodesmill.org/brandon/2009/commands-with-comma/
519•theblazehen•3d ago•191 comments

Reinforcement Learning from Human Feedback

https://rlhfbook.com/
94•onurkanbkrc•9h ago•5 comments

Show HN: I saw this cool navigation reveal, so I made a simple HTML+CSS version

https://github.com/Momciloo/fun-with-clip-path
31•momciloo•4h ago•5 comments

Selection Rather Than Prediction

https://voratiq.com/blog/selection-rather-than-prediction/
13•languid-photic•3d ago•4 comments

Coding agents have replaced every framework I used

https://blog.alaindichiappari.dev/p/software-engineering-is-back
259•alainrk•8h ago•425 comments

The AI boom is causing shortages everywhere else

https://www.washingtonpost.com/technology/2026/02/07/ai-spending-economy-shortages/
186•1vuio0pswjnm7•10h ago•267 comments

A Fresh Look at IBM 3270 Information Display System

https://www.rs-online.com/designspark/a-fresh-look-at-ibm-3270-information-display-system
48•rbanffy•4d ago•9 comments

France's homegrown open source online office suite

https://github.com/suitenumerique
615•nar001•8h ago•272 comments

72M Points of Interest

https://tech.marksblogg.com/overture-places-pois.html
36•marklit•5d ago•6 comments

We mourn our craft

https://nolanlawson.com/2026/02/07/we-mourn-our-craft/
348•ColinWright•3h ago•414 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
125•videotopia•4d ago•39 comments

Where did all the starships go?

https://www.datawrapper.de/blog/science-fiction-decline
99•speckx•4d ago•116 comments

Show HN: Kappal – CLI to Run Docker Compose YML on Kubernetes for Local Dev

https://github.com/sandys/kappal
33•sandGorgon•2d ago•15 comments

Learning from context is harder than we thought

https://hy.tencent.com/research/100025?langVersion=en
211•limoce•4d ago•119 comments

Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
288•isitcontent•1d ago•38 comments

History and Timeline of the Proco Rat Pedal (2021)

https://web.archive.org/web/20211030011207/https://thejhsshow.com/articles/history-and-timeline-o...
20•brudgers•5d ago•5 comments
Open in hackernews

Lone coder cracks 50-year puzzle to find Boggle's top-scoring board

https://www.ft.com/content/0ab64ced-1ed1-466d-acd3-78510d10c3a1
176•DavidSJ•8mo ago

Comments

smcin•8mo ago
His blog post announcing it: https://www.danvk.org/2025/04/23/boggle-solved.html

FT article: https://archive.ph/siaAO

His blog: https://www.danvk.org/blog.html

> Driven “by the thrill of discovery”, Vanderkam has searched for this board, essentially alone, since 2004. He would scrape together computing time on Google’s hardware for heavy Boggle computation, all along documenting his efforts on his blog.

> “As far as I can tell, I’m the only person who is actually interested in this problem,” Vanderkam said.

danvk•8mo ago
> “As far as I can tell, I’m the only person who is actually interested in this problem,” Vanderkam said.

For context, many people are interested in finding high-scoring Boggle boards, usually via simulated annealing, hillclimbing, or genetic algorithms. But so far as I can tell, I'm the only one interested in _proving_ that a particular board is best. Doing that was the new result here.

hamburglar•8mo ago
I once spent a little time writing code to find the longest possible boggle word and found there were a few candidates. Interesting things I noted that weren’t entirely obvious: the longest word is actually 17 characters, not 16, because of the “Qu” side, and there are actually lots of words that are impossible, because for example there is only one J and only one B and they are on the same die.

I don’t remember all the longest words but sesquicentennials was one of them.

danvk•8mo ago
Finding the highest-scoring board with a 16- or 17-letter word is a fun, but very different problem. There are few enough "Hamiltonian paths" through the all the letters on a 4x4 Boggle board (~68,000) and few enough 16 letter words (~2,000) that you can enumerate all pairs in an hour or two.

Depending on wordlist and whether you want a 16 or 17 letter word, you get "charitablenesses", "supernaturalised" (British spelling), "quadricentennials" or "quartermistresses". These boards all score considerably lower than the REPLASTERING board. Full results here: https://github.com/danvk/hybrid-boggle/#highest-scoring-boar...

I hadn't realized until I did this "side quest" that most wordlists top out at 15 letter words. That makes sense for a Scrabble dictionary, but it's not great for Boggle.

smcin•8mo ago
Ok so English max is 3,625 points from 1,045 words (with ENABLE2K word list).

Why not compute the max possible Boggle board for other languages: French, Spanish, German, Italian, Portuguese, Czech... they each have a different set of 16 dice x 6 faces [], and of course totally different wordlists:

[boardgames.SE] "What is the dice configuration for Boggle in various languages?" https://boardgames.stackexchange.com/questions/29264/boggle-...

[

] some languages' Boggle dice sets have 25x6 faces

danvk•8mo ago
It's open source, take a crack at it! Or file an issue requesting it.

This analysis doesn't make use of the Boggle dice. It assumes that any cell can be any letter. In practice, all high-scoring boards can be rolled with the Boggle dice. My code does assume the letters are A-Z, though, so the Ñ die in Spanish Boggle would require some code changes.

smcin•8mo ago
Ok, but then a) we'd need to refine the issue to "enhance request to handle every non-ASCII character/digram that could occur in other Boggle languages":

- Spanish: ñ

- Czech: no extra characters (e.g. 'E' can be used in words as E, É and Ì)

- Danish/Norwegian: do Boggle dice use æ,å,ø ? I searched but couldn't find out.

- Swedish: do Boggle dice use å,ä,ö ?

- Turkish: do Boggle dice use ç,ı,ğ,ş,ö,ü ?

- Bosnian: see https://boardgames.stackexchange.com/a/51289/2358

- Filipino: ñ . And separately in some wordgames (e.g. Scrabble knockoffs), I see 'ng' treated as a single digraph. Apparently it's officially a separate digraph, so the Tagalog alphabet ('abakada') has 28 letters.

And b) if we have rare characters on a few dice (esp. the unofficial Bosnian one proposed), that imposes restrictions on your assumption that any cell can be any letter. So you'd have to postprocess to cull a few words that couldn't legally be made with that dice-set.

robinhouston•8mo ago
It was a fun surprise to see this story on the front page of this morning's Financial Times. It's very unusual in my experience for this sort of thing to be picked up by the mainstream media before it's on HN or similar. I wonder how the FT reporter came across the story.
wdumaresq•8mo ago
This was posted on HN about a month ago: https://news.ycombinator.com/item?id=43774702
robinhouston•8mo ago
Thanks. What's particularly embarrassing is that I found that submission this morning, and read the comments on it, and then somehow forgot about its existence until you reminded me of it just now.
jonplackett•8mo ago
Thank you. I felt something must have been seriously wrong in the world that the FT knew this before any HN contributor.
noitpmeder•8mo ago
The author himself was the original submitter.
dang•8mo ago
Thanks! Macroexpanded:

After 20 years, the globally optimal Boggle board - https://news.ycombinator.com/item?id=43774702 - April 2025 (23 comments)

How did that spend only 6 hours on HN's frontpage? I'm gonna email danvk right now

danvk•8mo ago
"Lone coder" here. I reached out to Ollie (the FT reporter) because he'd written a book (Seven Games) about computers and games, so I thought the Boggle story might interest him. It did!
ChuckMcM•8mo ago
Nice work! I love an "impossible" problem that falls to bounding estimates like this one does. There was a surprisingly lot of work done in protein folding that had similar sorts of techniques to eliminate structures that would either never happen or would self destruct if they did kinds of things.
robinhouston•8mo ago
Congratulations, Lone Coder! Both for the exciting work and for getting it on the front page of the FT. Just amazing on both counts.
dodongobongo•8mo ago
I love that book. Good choice and congratulations on your find.
cgreerrun•8mo ago
> The code is a mixture of C++ for performance-critical parts and Python for everything else. They’re glued together using pybind11, which I’m a big fan of.

Nice, I'm a big fan of this combo! Hits the right balance of prototype speed plus performance.

everyone•8mo ago
I love scrabble and boggle, but to me there is tension between just playing for points according to a certain set of rules, and playing to form nice satisfying words.. eg. in scrabble you could use all sorts of bullshit scrabble words that are in SOWPODS like "za" and "qi", but imo its sort of undignified and cheesy to do so.
pretzellogician•8mo ago
I used to agree with you. But there's a slippery slope. At what point is a word "bullshit"? What if you simply have a better vocabulary than other players?

Our family compromise has always been, if it's valid and you know its definition (like "qi" and "za"), you can play it.

aabhay•8mo ago
Easier rule is just to exclude two letter words, or make two letter words zero points (so you can get rid of your Qs and Zs if you wish
Sesse__•8mo ago
If you exclude two-letter words, you are also excluding nearly all overlaps and parallel plays.
throwaway81523•8mo ago
Like this person, I also remembered the Notre Dame Scrabble Team fight song. I found this post by web search on the words.

https://mudcat.org/thread.cfm?threadid=45390#671943

Added: I think s/he got some of the words slightly wrong!

npteljes•8mo ago
This is the same thing I realized when being a "game master" of the shooter matches we used to hold on my previous project. The end goal of that play was fun, not to determine who has the most technical skill. After realizing this in my head, and also implementing it as additional rules for the game, the game sessions became much more enjoyable for everyone, participation, enjoyment, and desire to return for another session was through the roof.

That said, both kinds of play has its place, in my life at least. Staying on the topic of shooters, when I play online in ranked, it's all out for me, and I enjoy that as well, in a different way. But when playing with my wife, it's never all out, always friendly.

globular-toast•8mo ago
I really didn't enjoy playing Scrabble with someone who knew a bunch of the two letter words. It was similar to playing Team Fortress 2 in a "pro" match rather than public. In pro matches they won't even use certain character classes at all because they're not optimal. It's a completely different game.

You just have to find people to play with who are like you. Then you'll have fun. Our family rules didn't even allow 2 letter words, for example.

38•8mo ago
Mirror?
sphars•8mo ago
Posted above: https://archive.ph/siaAO
jebarker•8mo ago
> "As far as I can tell, I’m the only person who is actually interested in this problem"

I think this is a really interesting problem but I have to admit that if I'd heard it stated I would have guessed the answer was already known. I love the persistence on display here in spite of it being a "low status" problem. Reminds me of the recent discovery of a new largest (Mersenne?) prime, just someone getting nerd sniped and willing to spend their time and money.

sphars•8mo ago
> The problem is hard because examining every possible Boggle board is unfeasible. There are something like a 20-digit number of them and scoring every one — even at Vanderkam’s pacy 200,000 boards a second — would take 800mn years.

> It took 23,000 CPU hours on a high-end 192-core machine in the cloud — time worth about $1,200, across five human days.

Pardon the pun but the sheer amount of possible boards is mind boggling. Impressive how he managed to cut it down by magnitudes.

throwaway81523•8mo ago
The 192 core Google Cloud server is likely running at a fairly low frequency for power efficiency. So 5 days on it might be comparable to 1 or 2 months on a 16 core Ryzen 5950X that you can rent at hetzner.com/sb for around $100 a month. You can alternatively get an Epyc 7502P there (32 cores) for around the same price. I don't know how the speed would compare.
danvk•8mo ago
I have been surprised that the Boggle code runs about 4x slower on the GCP machine than on my M2 MacBook. I don’t have enough experience running CPU- and RAM-intensive cloud jobs to know whether this is normal.
Aachen•8mo ago
Similar experience at DigitalOcean where, in 2023, I rented a VPS with dedicated cores to compute on some decent-sized dataset and it turned out to be slower than the 2012 laptop CPU that I use as my main server! That laptop has an i7-3630qm iirc, not sure what DO claimed they give you but it was slower

The storage i/o speeds were also crap (quoting myself here from the notes I made at the time) compared to what I got soon after when I bought a 70€ TLC SSD as upgrade for the laptop-server. They claim it runs on SSDs but, if it does, they're the world's cheapest bulk data SSDs or they have a bottleneck in ferrying data between the SAN and the VPS host, even for sequential r/w (that it has higher iops latency, I could understand)

At work, we sometimes use AWS GPUs for password cracking (we do security audits and sometimes find hashes). The GPUs that employees have just to play some games are faster than these and cost a lot less to operate, but we can't put customer data on private systems

For occasional problems that can be parallelised, sure, rent a hundred temporary systems at a cloud farm for two days; but in general I just can't recommend it to anyone. It costs an arm and a leg compared to cheaper providers or buying hardware yourself (if you're into being the sysadmin). The "we have a fleet of systems on stand-by for you" (so you can scale on demand) is a big premium that most seem to be unaware of that they're paying implicitly

throwaway81523•8mo ago
You can possibly do a lot better with dedicated servers (bare iron) than VPS. Particularly, "dedicated core" VPS are actually dedicated threads, so you get one real core per two vcores.
sireat•8mo ago
Fantastic and fun achievement danvk!

Solving Boggle would be a welcome addition to my Branch and Bound examples.

I teach Algorithms course and my Branch and Bound lecture usually involves solving integer linear optimization problems. Those are quite dry.

Now for the Branch and Bound to work you need what I informally call "cheat code". That is we need a way of solving a relaxed - easier version of the problem quickly . Quickly meaning with less time complexity.

So what is the approach / key insight to calculate upper and lower bound estimates in Boggle?

rahimnathwani•8mo ago
You might find the answer in the README: https://github.com/danvk/hybrid-boggle/blob/main/paper%2FREA...

Scroll down to 'Sum/Choice trees' or Ctrl+F max_bound

danvk•8mo ago
There are simpler ways to calculate a bound that don’t involve trees. You can read about the sum and max bounds in the WIP paper: https://github.com/danvk/hybrid-boggle/blob/main/paper

There are some examples in these old posts:

- https://www.danvk.org/wp/2009-08-08/breaking-3x3-boggle/inde...

- https://www.danvk.org/wp/2009-08-11/a-few-more-boggle-exampl...

These bounds are pretty effective at finding the global max for 3x3 Boggle, but 4x4 is a lot bigger.

There is a mapping from Boggle optimization to ILP, but I’ve seen no evidence that this is an efficient way to solve it. I’ve been told that branch and cut is usually better than branch and bound, but I don’t know whether it’s applicable to Boggle.

lowbloodsugar•8mo ago
Quibble: There’s only 6^16 possible sets, not 26^16.
amiga386•8mo ago
That would only be if the dice order didn't matter. Multiply by 16! for the number of ways you can place your rolled dice in the grid.

Then you find that 26^16 is less than 6^16*16!

https://www.danvk.org/wp/2007-08-02/how-many-boggle-boards-a...