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Tiny C Compiler

https://bellard.org/tcc/
59•guerrilla•1h ago•22 comments

SectorC: A C Compiler in 512 bytes

https://xorvoid.com/sectorc.html
151•valyala•5h ago•25 comments

The F Word

http://muratbuffalo.blogspot.com/2026/02/friction.html
81•zdw•3d ago•32 comments

Speed up responses with fast mode

https://code.claude.com/docs/en/fast-mode
86•surprisetalk•5h ago•91 comments

LLMs as the new high level language

https://federicopereiro.com/llm-high/
26•swah•4d ago•19 comments

GitBlack: Tracing America's Foundation

https://gitblack.vercel.app/
19•martialg•58m ago•3 comments

Software factories and the agentic moment

https://factory.strongdm.ai/
120•mellosouls•8h ago•237 comments

FDA intends to take action against non-FDA-approved GLP-1 drugs

https://www.fda.gov/news-events/press-announcements/fda-intends-take-action-against-non-fda-appro...
35•randycupertino•1h ago•33 comments

Hoot: Scheme on WebAssembly

https://www.spritely.institute/hoot/
160•AlexeyBrin•11h ago•28 comments

OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
866•klaussilveira•1d ago•266 comments

Stories from 25 Years of Software Development

https://susam.net/twenty-five-years-of-computing.html
116•vinhnx•8h ago•14 comments

First Proof

https://arxiv.org/abs/2602.05192
78•samasblack•8h ago•57 comments

Al Lowe on model trains, funny deaths and working with Disney

https://spillhistorie.no/2026/02/06/interview-with-sierra-veteran-al-lowe/
73•thelok•7h ago•13 comments

Show HN: A luma dependent chroma compression algorithm (image compression)

https://www.bitsnbites.eu/a-spatial-domain-variable-block-size-luma-dependent-chroma-compression-...
22•mbitsnbites•3d ago•1 comments

I write games in C (yes, C) (2016)

https://jonathanwhiting.com/writing/blog/games_in_c/
157•valyala•5h ago•136 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
253•jesperordrup•15h ago•82 comments

Brookhaven Lab's RHIC concludes 25-year run with final collisions

https://www.hpcwire.com/off-the-wire/brookhaven-labs-rhic-concludes-25-year-run-with-final-collis...
36•gnufx•4h ago•41 comments

Start all of your commands with a comma (2009)

https://rhodesmill.org/brandon/2009/commands-with-comma/
535•theblazehen•3d ago•197 comments

Reinforcement Learning from Human Feedback

https://rlhfbook.com/
100•onurkanbkrc•10h ago•5 comments

Show HN: I saw this cool navigation reveal, so I made a simple HTML+CSS version

https://github.com/Momciloo/fun-with-clip-path
39•momciloo•5h ago•5 comments

Selection rather than prediction

https://voratiq.com/blog/selection-rather-than-prediction/
19•languid-photic•4d ago•5 comments

The AI boom is causing shortages everywhere else

https://www.washingtonpost.com/technology/2026/02/07/ai-spending-economy-shortages/
213•1vuio0pswjnm7•12h ago•326 comments

Microsoft account bugs locked me out of Notepad – Are thin clients ruining PCs?

https://www.windowscentral.com/microsoft/windows-11/windows-locked-me-out-of-notepad-is-the-thin-...
54•josephcsible•3h ago•67 comments

72M Points of Interest

https://tech.marksblogg.com/overture-places-pois.html
42•marklit•5d ago•6 comments

Coding agents have replaced every framework I used

https://blog.alaindichiappari.dev/p/software-engineering-is-back
276•alainrk•10h ago•454 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
129•videotopia•4d ago•41 comments

A Fresh Look at IBM 3270 Information Display System

https://www.rs-online.com/designspark/a-fresh-look-at-ibm-3270-information-display-system
52•rbanffy•4d ago•14 comments

France's homegrown open source online office suite

https://github.com/suitenumerique
650•nar001•9h ago•284 comments

Show HN: Kappal – CLI to Run Docker Compose YML on Kubernetes for Local Dev

https://github.com/sandys/kappal
41•sandGorgon•2d ago•17 comments

Where did all the starships go?

https://www.datawrapper.de/blog/science-fiction-decline
109•speckx•4d ago•149 comments
Open in hackernews

Domain Theory Lecture Notes

https://liamoc.net/forest/dt-001Y/index.xml
61•todsacerdoti•8mo ago

Comments

dunham•8mo ago
The tool used for this site is Jon Sterling's "forester": https://sr.ht/~jonsterling/forester/

His motivation for building it is described here: https://www.forester-notes.org/tfmt-0001/index.xml

discarded1023•8mo ago
Thanks for the link. Is there anything new in these notes? They are cleanly presented but look like the greatest hits up to about 1982. Is there anything in there about reasoning about domains? e.g. what Andy Pitts made hay out of in the 1990s.
Footpost•8mo ago
Domain theory has reduced to a trickle, with almost no new results since the late 1990s. Most domain theorist have retired, or moved on to other things. Aside, Andy Pitts has been made a fellow of the Royal Society a few days ago!
discarded1023•8mo ago
Fantastic news and well deserved; even when Andy Pitts goes categorical his papers are very readable.

I got told a while ago that Streicher's "sequential" domains had solved the full abstraction problem for PCF [1] ... was it that or something else that killed off the work on game semantics?

It seems that Jon Sterling, author of the tool used to express the thoughts at the link, has made recent progress in domain theory [2] but perhaps the "synthetic" qualifier means it's not the real thing?

[1] Streicher's notes/book on domain theory sketches the construction but does not take it anywhere; I wonder what the reasoning principles are.

[2] see e.g. https://www.jonmsterling.com/jms-0064/index.xml

Footpost•8mo ago
Andy Pitts' writing is extremely clear, whatever he writes about. This clarity is not easy to achieve and shows mastery!

The full abstraction for PCF was solved in the mid 1990s by Abramsky/Jagadeesan/Malacaria [1] Hyland/Ong [2] and Nickau [3]. All three appeared simultaneously. This was a paradigm shift, because all three used used interactive rather than functional models of computation. (There was also later work on domain theoretic full abstraction, e.g. OHearn and Riecke [4], but I can't recall details. Maybe Streicher's work was in this direction?) The beauty of interative models like games is that they can naturally encode more complex behaviour, including parallelism.

[1] S. Abramsky, R. Jagadeesan, P. Malacaria, Full Abstraction for PCF.

[2] J.M. E. Hyland, C.-H. L. Ong, On Full Abstraction for PCF: I, II, and III.

[3] H. Nickau, Hereditarily sequential functionals.

[4] P. O'Hearn, J. G. Riecke, Kripke logical relations and PCF.

discarded1023•8mo ago
Yes, AIUI Streicher's work was in the vein of your [4]. (I got a vague pointer to him a while back; I don't know who's responsible for the meat of the development.)

Game semantics is expressive but AFAIK it has not (yet) provided new tools for reasoning about programs. I wonder why those tools have (apparently) not been developed, or do they just add (not very useful?) information to the old LCF story ala Scott? Has its moment passed?

By parallelism I think you mean concurrency. (Scott's domains have a bit too much parallelism as shown by Plotkin in his classic paper on LCF; these are at the root of the failure of Scott's models to be fully abstract.) And Scott's big idea -- that computation aligns with his notion of continuity -- conflicts with fairness which is essential for showing liveness. For this reason I never saw the point in powerdomains, excepting the Hoare (safety) powerdomain.

As these notes show, models, even adequate models, are a dime a dozen. It's formulating adequate reasoning principles that is tough. And that's what Andy Pitts brought to classic domain theory in the 1990s.

ferguswhite•8mo ago
I saw the title and thought “I remember Liam O’Connor giving a lecture series on this for TypeSIG” - PL really is tiny…