frontpage.
newsnewestaskshowjobs

Made with ♥ by @iamnishanth

Open Source @Github

fp.

We Mourn Our Craft

https://nolanlawson.com/2026/02/07/we-mourn-our-craft/
185•ColinWright•1h ago•168 comments

I Write Games in C (yes, C)

https://jonathanwhiting.com/writing/blog/games_in_c/
22•valyala•2h ago•6 comments

Hoot: Scheme on WebAssembly

https://www.spritely.institute/hoot/
124•AlexeyBrin•7h ago•24 comments

SectorC: A C Compiler in 512 bytes

https://xorvoid.com/sectorc.html
17•valyala•2h ago•1 comments

Stories from 25 Years of Software Development

https://susam.net/twenty-five-years-of-computing.html
65•vinhnx•5h ago•9 comments

U.S. Jobs Disappear at Fastest January Pace Since Great Recession

https://www.forbes.com/sites/mikestunson/2026/02/05/us-jobs-disappear-at-fastest-january-pace-sin...
155•alephnerd•2h ago•106 comments

OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
833•klaussilveira•22h ago•250 comments

The AI boom is causing shortages everywhere else

https://www.washingtonpost.com/technology/2026/02/07/ai-spending-economy-shortages/
119•1vuio0pswjnm7•8h ago•149 comments

Al Lowe on model trains, funny deaths and working with Disney

https://spillhistorie.no/2026/02/06/interview-with-sierra-veteran-al-lowe/
57•thelok•4h ago•8 comments

The Waymo World Model

https://waymo.com/blog/2026/02/the-waymo-world-model-a-new-frontier-for-autonomous-driving-simula...
1061•xnx•1d ago•613 comments

Reinforcement Learning from Human Feedback

https://rlhfbook.com/
79•onurkanbkrc•7h ago•5 comments

Brookhaven Lab's RHIC Concludes 25-Year Run with Final Collisions

https://www.hpcwire.com/off-the-wire/brookhaven-labs-rhic-concludes-25-year-run-with-final-collis...
4•gnufx•57m ago•1 comments

Start all of your commands with a comma (2009)

https://rhodesmill.org/brandon/2009/commands-with-comma/
489•theblazehen•3d ago•177 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
212•jesperordrup•12h ago•72 comments

France's homegrown open source online office suite

https://github.com/suitenumerique
567•nar001•6h ago•259 comments

Coding agents have replaced every framework I used

https://blog.alaindichiappari.dev/p/software-engineering-is-back
226•alainrk•6h ago•354 comments

A Fresh Look at IBM 3270 Information Display System

https://www.rs-online.com/designspark/a-fresh-look-at-ibm-3270-information-display-system
40•rbanffy•4d ago•7 comments

Show HN: I saw this cool navigation reveal, so I made a simple HTML+CSS version

https://github.com/Momciloo/fun-with-clip-path
10•momciloo•2h ago•0 comments

History and Timeline of the Proco Rat Pedal (2021)

https://web.archive.org/web/20211030011207/https://thejhsshow.com/articles/history-and-timeline-o...
19•brudgers•5d ago•4 comments

Selection Rather Than Prediction

https://voratiq.com/blog/selection-rather-than-prediction/
8•languid-photic•3d ago•1 comments

72M Points of Interest

https://tech.marksblogg.com/overture-places-pois.html
29•marklit•5d ago•3 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
114•videotopia•4d ago•33 comments

Where did all the starships go?

https://www.datawrapper.de/blog/science-fiction-decline
77•speckx•4d ago•82 comments

Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
275•isitcontent•22h ago•38 comments

Learning from context is harder than we thought

https://hy.tencent.com/research/100025?langVersion=en
201•limoce•4d ago•112 comments

Monty: A minimal, secure Python interpreter written in Rust for use by AI

https://github.com/pydantic/monty
288•dmpetrov•22h ago•155 comments

Show HN: Kappal – CLI to Run Docker Compose YML on Kubernetes for Local Dev

https://github.com/sandys/kappal
22•sandGorgon•2d ago•12 comments

Hackers (1995) Animated Experience

https://hackers-1995.vercel.app/
557•todsacerdoti•1d ago•269 comments

Making geo joins faster with H3 indexes

https://floedb.ai/blog/how-we-made-geo-joins-400-faster-with-h3-indexes
155•matheusalmeida•2d ago•48 comments

Sheldon Brown's Bicycle Technical Info

https://www.sheldonbrown.com/
427•ostacke•1d ago•111 comments
Open in hackernews

Flight Simulator gave birth to 3D video-game graphics (2023)

https://spectrum.ieee.org/microsoft-flight-simulator
54•PaulHoule•8mo ago

Comments

gnabgib•8mo ago
(2023) Discussion at the time (52 points, 48 comments) https://news.ycombinator.com/item?id=34955179
alexjplant•8mo ago
Sega infamously worked with Lockheed Martin/GE Aerospace to develop the graphics hardware for their Model 2 arcade board [1].

[1] https://segaretro.org/Lockheed_Martin

iancmceachern•8mo ago
Serious, not snarky, question, why was it infamous and not just famous?
basfo•8mo ago
Specially since Model 2 was a complete revolution years ahead of anything existing on the gaming namespace (or almost anywhere really). Daytona USA was made in 1993 and still looks kind of acceptable in 2025. At the time was a complete revolution, nothing compared to it.

I agree that Military Companies are nasty thingys, but there is nothing INFAMOUS about SEGA model 2.

emmelaich•8mo ago
Pity they don't show the even older graphics on TRS-80.

Delight in the 128x48 monochrome display, max 6 fps.

http://www.trs-80.org/t80-fs1/

The basic layout (airfields, mountains) you see in the article was kept for a few iterations even after MS bought them.

qingcharles•8mo ago
What was the frame rate? I remember some of these early versions being really horrible in that regards, e.g. 2fps etc.
emmelaich•8mo ago
The article says 3-6.
JKCalhoun•8mo ago
I was surprised Foley and van Dam were not mentioned — but it looks like that text came out a few years after Artwick's first flight sim.
djmips•8mo ago
Bold claim. Elite probably has a stronger claim considering it's a , you know, game.

But subLOGIC flight simulator was a seminal product.

I learned my initial 3D graphics rendering from Bruce Artwick's 1984 book

https://www.amazon.com/Microcomputer-Displays-Graphics-Anima...

z303•8mo ago
also Geoff Crammond's Aviator from 1983

https://aviator.bbcelite.com/

Zorass•8mo ago
I think Foley and van Dam's work in 3D rendering really laid a solid foundation, but you're right, their book did come out a few years after Artwick's flight simulator. Still, their influence has been significant in later game engines.
Caelus9•8mo ago
Early flight simulators were a real leap forward in technology, even though the frame rate and graphics processing were very primitive at the time, and 2 frames per second was only part of the "brilliance". But just like the first flight simulation game I played as a child, although the graphics were simple, the sense of immersion and freedom is still exciting when I think back now. I think the work of people like Foley and Van Dam is really underestimated. Their technology paved the way for today's 3D game graphics. They are really heroes ignored by the times!
jplusequalt•8mo ago
There's a whole host of researchers who helped paved the way for modern graphics that no-one outside the graphics community knows about. Ever heard of Eric Veach? His work on path tracing is extremely important, and I've never heard a single person who wasn't already in the weeds of writing their own path tracer mention him or his ground-breaking thesis.

https://graphics.stanford.edu/papers/veach_thesis/thesis.pdf

awful•8mo ago
1989; SGIs flight sim GL demo on a brand new 4D-220. It did not appear to be a complete "game", could have been developed for military sim?, but nothing on a PC or home machine came close, as I recall.