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Show HN: LocalGPT – A local-first AI assistant in Rust with persistent memory

https://github.com/localgpt-app/localgpt
83•yi_wang•3h ago•25 comments

Haskell for all: Beyond agentic coding

https://haskellforall.com/2026/02/beyond-agentic-coding
35•RebelPotato•2h ago•8 comments

SectorC: A C Compiler in 512 bytes (2023)

https://xorvoid.com/sectorc.html
239•valyala•10h ago•46 comments

Speed up responses with fast mode

https://code.claude.com/docs/en/fast-mode
150•surprisetalk•10h ago•148 comments

Software factories and the agentic moment

https://factory.strongdm.ai/
183•mellosouls•13h ago•334 comments

Brookhaven Lab's RHIC concludes 25-year run with final collisions

https://www.hpcwire.com/off-the-wire/brookhaven-labs-rhic-concludes-25-year-run-with-final-collis...
68•gnufx•9h ago•55 comments

Hoot: Scheme on WebAssembly

https://www.spritely.institute/hoot/
177•AlexeyBrin•16h ago•32 comments

LLMs as the new high level language

https://federicopereiro.com/llm-high/
49•swah•4d ago•94 comments

Stories from 25 Years of Software Development

https://susam.net/twenty-five-years-of-computing.html
158•vinhnx•13h ago•16 comments

First Proof

https://arxiv.org/abs/2602.05192
128•samasblack•13h ago•76 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
303•jesperordrup•21h ago•95 comments

Show HN: I saw this cool navigation reveal, so I made a simple HTML+CSS version

https://github.com/Momciloo/fun-with-clip-path
72•momciloo•10h ago•15 comments

FDA intends to take action against non-FDA-approved GLP-1 drugs

https://www.fda.gov/news-events/press-announcements/fda-intends-take-action-against-non-fda-appro...
101•randycupertino•6h ago•217 comments

Al Lowe on model trains, funny deaths and working with Disney

https://spillhistorie.no/2026/02/06/interview-with-sierra-veteran-al-lowe/
98•thelok•12h ago•22 comments

Vouch

https://twitter.com/mitchellh/status/2020252149117313349
41•chwtutha•1h ago•7 comments

Show HN: Axiomeer – An open marketplace for AI agents

https://github.com/ujjwalredd/Axiomeer
10•ujjwalreddyks•5d ago•2 comments

Show HN: A luma dependent chroma compression algorithm (image compression)

https://www.bitsnbites.eu/a-spatial-domain-variable-block-size-luma-dependent-chroma-compression-...
37•mbitsnbites•3d ago•3 comments

Start all of your commands with a comma (2009)

https://rhodesmill.org/brandon/2009/commands-with-comma/
570•theblazehen•3d ago•206 comments

The AI boom is causing shortages everywhere else

https://www.washingtonpost.com/technology/2026/02/07/ai-spending-economy-shortages/
290•1vuio0pswjnm7•17h ago•467 comments

Microsoft account bugs locked me out of Notepad – Are thin clients ruining PCs?

https://www.windowscentral.com/microsoft/windows-11/windows-locked-me-out-of-notepad-is-the-thin-...
132•josephcsible•8h ago•160 comments

I write games in C (yes, C) (2016)

https://jonathanwhiting.com/writing/blog/games_in_c/
183•valyala•10h ago•165 comments

Selection rather than prediction

https://voratiq.com/blog/selection-rather-than-prediction/
30•languid-photic•4d ago•10 comments

Learning from context is harder than we thought

https://hy.tencent.com/research/100025?langVersion=en
227•limoce•4d ago•125 comments

OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
899•klaussilveira•1d ago•275 comments

The F Word

http://muratbuffalo.blogspot.com/2026/02/friction.html
113•zdw•3d ago•56 comments

Where did all the starships go?

https://www.datawrapper.de/blog/science-fiction-decline
146•speckx•4d ago•228 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
145•videotopia•4d ago•48 comments

The silent death of good code

https://amit.prasad.me/blog/rip-good-code
83•amitprasad•5h ago•76 comments

Reinforcement Learning from Human Feedback

https://rlhfbook.com/
116•onurkanbkrc•15h ago•5 comments

Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
303•isitcontent•1d ago•39 comments
Open in hackernews

Sharing everything I could understand about gradient noise

https://blog.pkh.me/p/42-sharing-everything-i-could-understand-about-gradient-noise.html
137•ux•8mo ago

Comments

nigels-com•8mo ago
One thing I've been meaning to look into - how to adapt 3D perlin noise to produce gaussian noise - given a specified (scalar) mean and standard deviation.
ahmetrcagil•8mo ago
Why not generate gaussian noise from scratch? By definition it should be indistinguishable.
dib258•8mo ago
Thank you for explaining this better! This is still a bit complicated on the Math side but it’s well illustrated to see the result.
nxpnsv•8mo ago
Pretty and informative!
purplesyringa•8mo ago
The illustrations were cool. They could've been just prerecorded animations, but I really appreciate making them endless. Quite mesmerizing and motivates reading.
ux•8mo ago
Hehe, thanks. The thing is, it could hardly have been prerecorded animations :D

I don't know if you tried before, but compressing noise is particularly hard, so 16 videos would have been quite too much of bandwidth. The total size of the shaders is something around 70kB (not minimized) for endless lossless videos, and since I had to write them anyway if I were doing records of them, it was really a no-brainer to embed them to be honest.

joshu•8mo ago
i wish there were other flavors of smooth noise. it feels overused now.

this is a great explanation though!