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Tiny C Compiler

https://bellard.org/tcc/
56•guerrilla•1h ago•22 comments

SectorC: A C Compiler in 512 bytes

https://xorvoid.com/sectorc.html
149•valyala•5h ago•25 comments

The F Word

http://muratbuffalo.blogspot.com/2026/02/friction.html
79•zdw•3d ago•32 comments

Speed up responses with fast mode

https://code.claude.com/docs/en/fast-mode
84•surprisetalk•5h ago•90 comments

You Are Here

https://brooker.co.za/blog/2026/02/07/you-are-here.html
40•mltvc•1h ago•39 comments

LLMs as the new high level language

https://federicopereiro.com/llm-high/
24•swah•4d ago•18 comments

Software factories and the agentic moment

https://factory.strongdm.ai/
120•mellosouls•8h ago•234 comments

OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
866•klaussilveira•1d ago•266 comments

Hoot: Scheme on WebAssembly

https://www.spritely.institute/hoot/
158•AlexeyBrin•11h ago•28 comments

Stories from 25 Years of Software Development

https://susam.net/twenty-five-years-of-computing.html
114•vinhnx•8h ago•14 comments

FDA intends to take action against non-FDA-approved GLP-1 drugs

https://www.fda.gov/news-events/press-announcements/fda-intends-take-action-against-non-fda-appro...
32•randycupertino•1h ago•31 comments

GitBlack: Tracing America's Foundation

https://gitblack.vercel.app/
18•martialg•56m ago•3 comments

Al Lowe on model trains, funny deaths and working with Disney

https://spillhistorie.no/2026/02/06/interview-with-sierra-veteran-al-lowe/
73•thelok•7h ago•13 comments

Show HN: A luma dependent chroma compression algorithm (image compression)

https://www.bitsnbites.eu/a-spatial-domain-variable-block-size-luma-dependent-chroma-compression-...
22•mbitsnbites•3d ago•1 comments

First Proof

https://arxiv.org/abs/2602.05192
76•samasblack•8h ago•57 comments

Brookhaven Lab's RHIC concludes 25-year run with final collisions

https://www.hpcwire.com/off-the-wire/brookhaven-labs-rhic-concludes-25-year-run-with-final-collis...
36•gnufx•4h ago•40 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
253•jesperordrup•15h ago•82 comments

I write games in C (yes, C) (2016)

https://jonathanwhiting.com/writing/blog/games_in_c/
156•valyala•5h ago•136 comments

Start all of your commands with a comma (2009)

https://rhodesmill.org/brandon/2009/commands-with-comma/
535•theblazehen•3d ago•197 comments

Reinforcement Learning from Human Feedback

https://rlhfbook.com/
100•onurkanbkrc•10h ago•5 comments

Show HN: I saw this cool navigation reveal, so I made a simple HTML+CSS version

https://github.com/Momciloo/fun-with-clip-path
39•momciloo•5h ago•5 comments

Selection rather than prediction

https://voratiq.com/blog/selection-rather-than-prediction/
19•languid-photic•3d ago•5 comments

The AI boom is causing shortages everywhere else

https://www.washingtonpost.com/technology/2026/02/07/ai-spending-economy-shortages/
213•1vuio0pswjnm7•12h ago•325 comments

72M Points of Interest

https://tech.marksblogg.com/overture-places-pois.html
42•marklit•5d ago•6 comments

Coding agents have replaced every framework I used

https://blog.alaindichiappari.dev/p/software-engineering-is-back
275•alainrk•10h ago•454 comments

A Fresh Look at IBM 3270 Information Display System

https://www.rs-online.com/designspark/a-fresh-look-at-ibm-3270-information-display-system
52•rbanffy•4d ago•14 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
129•videotopia•4d ago•41 comments

Microsoft account bugs locked me out of Notepad – Are thin clients ruining PCs?

https://www.windowscentral.com/microsoft/windows-11/windows-locked-me-out-of-notepad-is-the-thin-...
52•josephcsible•3h ago•67 comments

France's homegrown open source online office suite

https://github.com/suitenumerique
650•nar001•9h ago•284 comments

Show HN: Kappal – CLI to Run Docker Compose YML on Kubernetes for Local Dev

https://github.com/sandys/kappal
41•sandGorgon•2d ago•17 comments
Open in hackernews

Sharing everything I could understand about gradient noise

https://blog.pkh.me/p/42-sharing-everything-i-could-understand-about-gradient-noise.html
137•ux•8mo ago

Comments

nigels-com•8mo ago
One thing I've been meaning to look into - how to adapt 3D perlin noise to produce gaussian noise - given a specified (scalar) mean and standard deviation.
ahmetrcagil•8mo ago
Why not generate gaussian noise from scratch? By definition it should be indistinguishable.
dib258•8mo ago
Thank you for explaining this better! This is still a bit complicated on the Math side but it’s well illustrated to see the result.
nxpnsv•8mo ago
Pretty and informative!
purplesyringa•8mo ago
The illustrations were cool. They could've been just prerecorded animations, but I really appreciate making them endless. Quite mesmerizing and motivates reading.
ux•8mo ago
Hehe, thanks. The thing is, it could hardly have been prerecorded animations :D

I don't know if you tried before, but compressing noise is particularly hard, so 16 videos would have been quite too much of bandwidth. The total size of the shaders is something around 70kB (not minimized) for endless lossless videos, and since I had to write them anyway if I were doing records of them, it was really a no-brainer to embed them to be honest.

joshu•8mo ago
i wish there were other flavors of smooth noise. it feels overused now.

this is a great explanation though!