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SectorC: A C Compiler in 512 bytes

https://xorvoid.com/sectorc.html
76•valyala•3h ago•15 comments

Brookhaven Lab's RHIC concludes 25-year run with final collisions

https://www.hpcwire.com/off-the-wire/brookhaven-labs-rhic-concludes-25-year-run-with-final-collis...
23•gnufx•2h ago•13 comments

The F Word

http://muratbuffalo.blogspot.com/2026/02/friction.html
33•zdw•3d ago•3 comments

I write games in C (yes, C)

https://jonathanwhiting.com/writing/blog/games_in_c/
124•valyala•3h ago•95 comments

Software factories and the agentic moment

https://factory.strongdm.ai/
85•mellosouls•6h ago•159 comments

Speed up responses with fast mode

https://code.claude.com/docs/en/fast-mode
42•surprisetalk•3h ago•50 comments

Hoot: Scheme on WebAssembly

https://www.spritely.institute/hoot/
142•AlexeyBrin•9h ago•26 comments

Stories from 25 Years of Software Development

https://susam.net/twenty-five-years-of-computing.html
94•vinhnx•6h ago•12 comments

OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
849•klaussilveira•23h ago•255 comments

First Proof

https://arxiv.org/abs/2602.05192
63•samasblack•6h ago•51 comments

The Waymo World Model

https://waymo.com/blog/2026/02/the-waymo-world-model-a-new-frontier-for-autonomous-driving-simula...
1089•xnx•1d ago•618 comments

Al Lowe on model trains, funny deaths and working with Disney

https://spillhistorie.no/2026/02/06/interview-with-sierra-veteran-al-lowe/
61•thelok•5h ago•9 comments

Reinforcement Learning from Human Feedback

https://rlhfbook.com/
92•onurkanbkrc•8h ago•5 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
229•jesperordrup•14h ago•80 comments

Start all of your commands with a comma (2009)

https://rhodesmill.org/brandon/2009/commands-with-comma/
514•theblazehen•3d ago•190 comments

Selection Rather Than Prediction

https://voratiq.com/blog/selection-rather-than-prediction/
13•languid-photic•3d ago•4 comments

We mourn our craft

https://nolanlawson.com/2026/02/07/we-mourn-our-craft/
323•ColinWright•3h ago•388 comments

Show HN: A luma dependent chroma compression algorithm (image compression)

https://www.bitsnbites.eu/a-spatial-domain-variable-block-size-luma-dependent-chroma-compression-...
3•mbitsnbites•3d ago•0 comments

Coding agents have replaced every framework I used

https://blog.alaindichiappari.dev/p/software-engineering-is-back
250•alainrk•8h ago•404 comments

France's homegrown open source online office suite

https://github.com/suitenumerique
608•nar001•8h ago•269 comments

72M Points of Interest

https://tech.marksblogg.com/overture-places-pois.html
35•marklit•5d ago•6 comments

The AI boom is causing shortages everywhere else

https://www.washingtonpost.com/technology/2026/02/07/ai-spending-economy-shortages/
179•1vuio0pswjnm7•10h ago•250 comments

Show HN: I saw this cool navigation reveal, so I made a simple HTML+CSS version

https://github.com/Momciloo/fun-with-clip-path
25•momciloo•3h ago•5 comments

A Fresh Look at IBM 3270 Information Display System

https://www.rs-online.com/designspark/a-fresh-look-at-ibm-3270-information-display-system
46•rbanffy•4d ago•9 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
124•videotopia•4d ago•37 comments

History and Timeline of the Proco Rat Pedal (2021)

https://web.archive.org/web/20211030011207/https://thejhsshow.com/articles/history-and-timeline-o...
20•brudgers•5d ago•5 comments

Where did all the starships go?

https://www.datawrapper.de/blog/science-fiction-decline
92•speckx•4d ago•104 comments

Show HN: Kappal – CLI to Run Docker Compose YML on Kubernetes for Local Dev

https://github.com/sandys/kappal
29•sandGorgon•2d ago•14 comments

Learning from context is harder than we thought

https://hy.tencent.com/research/100025?langVersion=en
209•limoce•4d ago•117 comments

Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
283•isitcontent•1d ago•38 comments
Open in hackernews

Sharing everything I could understand about gradient noise

https://blog.pkh.me/p/42-sharing-everything-i-could-understand-about-gradient-noise.html
137•ux•8mo ago

Comments

nigels-com•8mo ago
One thing I've been meaning to look into - how to adapt 3D perlin noise to produce gaussian noise - given a specified (scalar) mean and standard deviation.
ahmetrcagil•8mo ago
Why not generate gaussian noise from scratch? By definition it should be indistinguishable.
dib258•8mo ago
Thank you for explaining this better! This is still a bit complicated on the Math side but it’s well illustrated to see the result.
nxpnsv•8mo ago
Pretty and informative!
purplesyringa•8mo ago
The illustrations were cool. They could've been just prerecorded animations, but I really appreciate making them endless. Quite mesmerizing and motivates reading.
ux•8mo ago
Hehe, thanks. The thing is, it could hardly have been prerecorded animations :D

I don't know if you tried before, but compressing noise is particularly hard, so 16 videos would have been quite too much of bandwidth. The total size of the shaders is something around 70kB (not minimized) for endless lossless videos, and since I had to write them anyway if I were doing records of them, it was really a no-brainer to embed them to be honest.

joshu•8mo ago
i wish there were other flavors of smooth noise. it feels overused now.

this is a great explanation though!