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SectorC: A C Compiler in 512 bytes

https://xorvoid.com/sectorc.html
86•valyala•4h ago•16 comments

Brookhaven Lab's RHIC concludes 25-year run with final collisions

https://www.hpcwire.com/off-the-wire/brookhaven-labs-rhic-concludes-25-year-run-with-final-collis...
23•gnufx•2h ago•16 comments

The F Word

http://muratbuffalo.blogspot.com/2026/02/friction.html
35•zdw•3d ago•4 comments

Software factories and the agentic moment

https://factory.strongdm.ai/
89•mellosouls•6h ago•168 comments

I write games in C (yes, C)

https://jonathanwhiting.com/writing/blog/games_in_c/
133•valyala•4h ago•99 comments

Speed up responses with fast mode

https://code.claude.com/docs/en/fast-mode
47•surprisetalk•3h ago•52 comments

Hoot: Scheme on WebAssembly

https://www.spritely.institute/hoot/
143•AlexeyBrin•9h ago•26 comments

Stories from 25 Years of Software Development

https://susam.net/twenty-five-years-of-computing.html
96•vinhnx•7h ago•13 comments

OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
850•klaussilveira•23h ago•256 comments

First Proof

https://arxiv.org/abs/2602.05192
66•samasblack•6h ago•51 comments

The Waymo World Model

https://waymo.com/blog/2026/02/the-waymo-world-model-a-new-frontier-for-autonomous-driving-simula...
1092•xnx•1d ago•618 comments

Al Lowe on model trains, funny deaths and working with Disney

https://spillhistorie.no/2026/02/06/interview-with-sierra-veteran-al-lowe/
64•thelok•5h ago•9 comments

Show HN: A luma dependent chroma compression algorithm (image compression)

https://www.bitsnbites.eu/a-spatial-domain-variable-block-size-luma-dependent-chroma-compression-...
4•mbitsnbites•3d ago•0 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
233•jesperordrup•14h ago•80 comments

Start all of your commands with a comma (2009)

https://rhodesmill.org/brandon/2009/commands-with-comma/
516•theblazehen•3d ago•191 comments

Reinforcement Learning from Human Feedback

https://rlhfbook.com/
93•onurkanbkrc•8h ago•5 comments

Selection Rather Than Prediction

https://voratiq.com/blog/selection-rather-than-prediction/
13•languid-photic•3d ago•4 comments

We mourn our craft

https://nolanlawson.com/2026/02/07/we-mourn-our-craft/
334•ColinWright•3h ago•401 comments

Coding agents have replaced every framework I used

https://blog.alaindichiappari.dev/p/software-engineering-is-back
254•alainrk•8h ago•413 comments

The AI boom is causing shortages everywhere else

https://www.washingtonpost.com/technology/2026/02/07/ai-spending-economy-shortages/
183•1vuio0pswjnm7•10h ago•252 comments

France's homegrown open source online office suite

https://github.com/suitenumerique
612•nar001•8h ago•269 comments

72M Points of Interest

https://tech.marksblogg.com/overture-places-pois.html
35•marklit•5d ago•6 comments

A Fresh Look at IBM 3270 Information Display System

https://www.rs-online.com/designspark/a-fresh-look-at-ibm-3270-information-display-system
47•rbanffy•4d ago•9 comments

Show HN: I saw this cool navigation reveal, so I made a simple HTML+CSS version

https://github.com/Momciloo/fun-with-clip-path
27•momciloo•4h ago•5 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
124•videotopia•4d ago•39 comments

Where did all the starships go?

https://www.datawrapper.de/blog/science-fiction-decline
96•speckx•4d ago•109 comments

History and Timeline of the Proco Rat Pedal (2021)

https://web.archive.org/web/20211030011207/https://thejhsshow.com/articles/history-and-timeline-o...
20•brudgers•5d ago•5 comments

Learning from context is harder than we thought

https://hy.tencent.com/research/100025?langVersion=en
211•limoce•4d ago•117 comments

Show HN: Kappal – CLI to Run Docker Compose YML on Kubernetes for Local Dev

https://github.com/sandys/kappal
32•sandGorgon•2d ago•15 comments

Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
287•isitcontent•1d ago•38 comments
Open in hackernews

Expanding Racks [video]

https://www.youtube.com/watch?v=iWknov3Xpts
135•doctoboggan•8mo ago

Comments

downboots•8mo ago
Is there a standard way to formally describe a mechanical machine? Similar to how a .obj file defines a 3d shape? Some standard way of describing piece types, interactions, properties, movement ranges, etc.

Then one could have a computer use the format to learn/find interesting configurations based on a catalog like https://507movements.com/ especially if paired with simulation like done in this Disney research project using gears and linkages https://www.youtube.com/watch?v=DfznnKUwywQ

trws•8mo ago
I’m rather hoping there’s something better, but various CAD formats support specifying assemblies of objects, and joints between those objects that can represent properties like that. Often this comes with at least some level of simulation, or if not simulation imposed constraints like in the FreeCAD assembly workbench, allowing you to move connected parts in the assembly but only through the range permitted by the “joint”. I quote that because that includes things like meshed gears, linear slides, ball joints, all kinds of things like that some of which I would not call joints as such.
imtringued•8mo ago
Well, the problem is that FreeCAD is in the wrong here, but you are also making mistakes as well.

* The correct term for "slider joint" is "prismatic joint".

* "ball joint" should be "spherical joint" (nit picking, but still)

* "Revolute joint" and "cylindrical joint" are correct

Now comes the list of things which aren't joints and should be called constraints instead:

* Distance Joint

* Parallel Joint

* Perpendicular Joint

* Angle Joint

* Rack and Pinion Joint

* Screw Joint

* Gear Joint

* Belt Joint

Now to your mistakes. There is absolutely nothing wrong with calling revolute, prismatic and spherical joints joints. They are joints, they do what joints do, hence the name joint. The physical interface is your responsibility as the designer.

zonkerdonker•8mo ago
It's an intriguing idea, but the scope of any such formal definition would essentially be the entire scope of physics, materials science, thermodynamics, etc. For much more bounded problems (like that very fun website you linked) I think something like that would be more attaintable, but still challenging.

Take the example of the differential gearing shown. I doubt there exists any functional differential/mass produced assembly that looks exactly like the example presented. The concept of differential gearing may be able to be broken down into more symbolic representation of forces and motion, but at some point it becomes simplified to the point of impracticality.

downboots•8mo ago
All models are wrong, some are useful.

Form follows function.

aa-jv•8mo ago
The movements from your first URL are actually from a 100-year old book, and its chapter on mechanical terminology (which has been oddly stripped for the web page) might be a good start:

https://www.thalia.at/shop/home/artikeldetails/A1032836899

downboots•7mo ago
Not only is it a roughly 100 year old book, it's also been discussed in HN for roughly 10 years :)
IIAOPSW•8mo ago
You know, I find myself thinking the same thing sometimes. And the closest I can think of would be some mapping of force transmitted through linkages on to current transmitted through wires and from there its the same formalism as electronic circuits. Though the usefulness of the abstracted form really depends on what you're trying to compute.
GistNoesis•8mo ago
In robotics the URDF format can be used to specify and simulate rigid-body systems. You can also check various physics engine input file formats like MuJoCo (MJCF format). (It's just some variant of XML).

If you want soft-body dynamics, you can have decompose your objects into particles of different types which interact, (examples are liquidfun or powder toy). (It's just a list of particles and a particle-particle interaction matrix) (More or less base on Smoothed Particle Hydrodynamics).

If you want something more serious, you'll have to look at finite-element based multi-physics tools, like Ansys or Comsol, which will allow you to specify the various domains and solve the differential equations on each domains.

If you want to go very small scale you have Molecular Dynamics tools with standards like GROMACS.

If you are more into the topological optimization, you can use neural networks to represent the quantities which are of interest to you and Physically Inspired Neural Networks (PINN), or neural ODE, or "sim-to-real" tools, in which case you'll probably be using pytorch.

Or text if you use WorldSim like LLM tools and only need an abstract representation. Agents playing with CAD software tools will probably standardize some convenient way to solve engineering tasks.

downboots•7mo ago
Very informative reply. Thanks for the pointers.
burnt-resistor•8mo ago
I find telescopic crane boom internals interesting because they can have more than a few sections that all nest within each other. There's an Australian channel CEE that has an ongoing restoration of a Frena crane by disabling some of the sections as unnecessary for practical use because it can place loads way, way into the air (albeit at the expense of capacity and stability).
Gravityloss•8mo ago
The Stem Boom is another somewhat mind bending mechanical idea. You have a roll that when opened, creates a boom. This can be very small when stored and very long when unfurled. Or two rolls that together form a boom.

https://ntrs.nasa.gov/api/citations/20170003919/downloads/20...

mitthrowaway2•8mo ago
A similar mind-bending idea is the helical band actuator:

https://en.m.wikipedia.org/wiki/Helical_band_actuator

https://www.pacospiralift.com/solutions/spiralift-solutions/

Gravityloss•7mo ago
Thanks, this is the mind-bendiest of them all, had never heard about it!
chii•8mo ago
another good video is this channel, which explains exactly how a telescoping boom works in somewhat detail (using a standing desk as an example: https://www.youtube.com/watch?v=UVTDMO7rlhs
edweis•8mo ago
Are such racks tech used at an industrial level?
EricRiese•7mo ago
I'd like to see someone make a "compound trombone" with this mechanism