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We Mourn Our Craft

https://nolanlawson.com/2026/02/07/we-mourn-our-craft/
75•ColinWright•1h ago•41 comments

Speed up responses with fast mode

https://code.claude.com/docs/en/fast-mode
21•surprisetalk•1h ago•18 comments

Hoot: Scheme on WebAssembly

https://www.spritely.institute/hoot/
121•AlexeyBrin•7h ago•24 comments

U.S. Jobs Disappear at Fastest January Pace Since Great Recession

https://www.forbes.com/sites/mikestunson/2026/02/05/us-jobs-disappear-at-fastest-january-pace-sin...
102•alephnerd•2h ago•55 comments

OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
824•klaussilveira•21h ago•248 comments

Stories from 25 Years of Software Development

https://susam.net/twenty-five-years-of-computing.html
56•vinhnx•4h ago•7 comments

Al Lowe on model trains, funny deaths and working with Disney

https://spillhistorie.no/2026/02/06/interview-with-sierra-veteran-al-lowe/
53•thelok•3h ago•6 comments

The AI boom is causing shortages everywhere else

https://www.washingtonpost.com/technology/2026/02/07/ai-spending-economy-shortages/
105•1vuio0pswjnm7•8h ago•121 comments

The Waymo World Model

https://waymo.com/blog/2026/02/the-waymo-world-model-a-new-frontier-for-autonomous-driving-simula...
1058•xnx•1d ago•608 comments

Reinforcement Learning from Human Feedback

https://rlhfbook.com/
76•onurkanbkrc•6h ago•5 comments

Start all of your commands with a comma (2009)

https://rhodesmill.org/brandon/2009/commands-with-comma/
478•theblazehen•2d ago•175 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
205•jesperordrup•11h ago•69 comments

France's homegrown open source online office suite

https://github.com/suitenumerique
547•nar001•5h ago•253 comments

Coding agents have replaced every framework I used

https://blog.alaindichiappari.dev/p/software-engineering-is-back
216•alainrk•6h ago•335 comments

Selection Rather Than Prediction

https://voratiq.com/blog/selection-rather-than-prediction/
8•languid-photic•3d ago•1 comments

A Fresh Look at IBM 3270 Information Display System

https://www.rs-online.com/designspark/a-fresh-look-at-ibm-3270-information-display-system
35•rbanffy•4d ago•7 comments

72M Points of Interest

https://tech.marksblogg.com/overture-places-pois.html
28•marklit•5d ago•2 comments

Show HN: I saw this cool navigation reveal, so I made a simple HTML+CSS version

https://github.com/Momciloo/fun-with-clip-path
3•momciloo•1h ago•0 comments

I Write Games in C (yes, C)

https://jonathanwhiting.com/writing/blog/games_in_c/
4•valyala•1h ago•1 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
113•videotopia•4d ago•30 comments

SectorC: A C Compiler in 512 bytes

https://xorvoid.com/sectorc.html
4•valyala•1h ago•0 comments

Where did all the starships go?

https://www.datawrapper.de/blog/science-fiction-decline
73•speckx•4d ago•74 comments

Software factories and the agentic moment

https://factory.strongdm.ai/
68•mellosouls•4h ago•73 comments

Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
273•isitcontent•22h ago•38 comments

Learning from context is harder than we thought

https://hy.tencent.com/research/100025?langVersion=en
199•limoce•4d ago•111 comments

Monty: A minimal, secure Python interpreter written in Rust for use by AI

https://github.com/pydantic/monty
285•dmpetrov•22h ago•153 comments

Making geo joins faster with H3 indexes

https://floedb.ai/blog/how-we-made-geo-joins-400-faster-with-h3-indexes
155•matheusalmeida•2d ago•48 comments

Show HN: Kappal – CLI to Run Docker Compose YML on Kubernetes for Local Dev

https://github.com/sandys/kappal
21•sandGorgon•2d ago•11 comments

Hackers (1995) Animated Experience

https://hackers-1995.vercel.app/
555•todsacerdoti•1d ago•268 comments

Ga68, a GNU Algol 68 Compiler

https://fosdem.org/2026/schedule/event/PEXRTN-ga68-intro/
43•matt_d•4d ago•18 comments
Open in hackernews

Show HN: Tool-Assisted Speedrunning the Boring Parts of Animal Crossing (GCN)

https://github.com/hunterirving/pico-crossing
159•hunterirving•8mo ago
I recently dug my Nintendo GameCube out of storage to revisit the first Animal Crossing game. Things were mostly as I remembered, but the game's heavy reliance on a clunky on-screen keyboard quickly wore my patience thin.

Unwilling to accept this subpar experience, I did what any rational person would do and ordered a rare, Japan-exclusive, keyboard/controller hybrid on eBay, then used a Raspberry Pi Pico to 1. listen for keypresses and 2. send simulated controller events to the GameCube, automating typing in Animal Crossing at a Tool-Assisted Speedrun level.

Of course, this oddball controller's keycaps didn't map perfectly to Animal Crossing's in-game character set, so I watched a 10 hour FreeCAD tutorial at 2x speed, then modeled the 7 keycap profiles to create 81 custom, 3D printed keycaps, taking care to include even the most esoteric Greek and Old English characters that Nintendo chose to include in the game.

And then, having solved my original problem, I decided to sniff out some new ones. I used my homemade TAS device to automate the entry of customizable "Town Tune" melodies, took advantage of a cracked encryption algorithm to give on-demand access to (almost) every item in the game, and, in a Club-Mate-fueled haze, whipped up a Python script to convert arbitrary images to the game's 32x32 pixel custom design format.

Even at superhuman speed, those 1024 pixels took about 3 minutes to input, but that didn't stop me from extending the concept to video - playing Rick Astley's "Never Gonna Give You Up", Bad Apple!, Shrek, and even a short gameplay video of DOOM very, veryyyy slowly (about 7.5 hours to render 30 seconds of footage at 5fps).

Then, realizing that DOOM at 0.0056fps probably wouldn't be the most "playable" thing in the world, I set out to get some kind of video game running within Animal Crossing, and ultimately landed on Snake.

Since it only needs to update 1 pixel for every frame of animation, I was able to get Snake running at around 1ish* frames per second (for technical reasons, it runs at a variable framerate). Maybe not the most primo experience the modern gaming world has to offer, but without a doubt, technically a video game. It even has its own, in-memory high score ranking (so far I'm undefeated).

The code and design files are distributed for free on GitHub[0], and a build/demonstration video[1] is out now on Youtube.

[0] - https://github.com/hunterirving/pico-crossing

[1] - https://www.youtube.com/watch?v=Yw8Alf_lolA

It started as a "quick, simple project", then quickly ballooned into 7 or 8 "quick, simple projects", but I had a ton of fun putting it all together. Thanks for checking it out!

Comments

geoffpado•7mo ago
I’ve never played the original Animal Crossing, but this is neat! You’re basically hacking quality-of-life improvements into an old game running on original hardware.
hunterirving•7mo ago
Thanks! Yeah, I was surprised how much utility I could get out of it without directly modifying the game or console themselves. The first Animal Crossing has this great, simple charm. I would definitely recommend it!
dilDDoS•7mo ago
This is so cool and impressive. I loved the original Animal Crossing but also feel like the clunky keyboard input hasn't aged well. Thanks for sharing!
hunterirving•7mo ago
In a way, I'm glad the OSK was so tedious, since it drove me to create this whole crazy project. Thanks for checking it out!
dylan604•7mo ago
This is the most ridiculous expenditure of time in the most hackerish way and I love it! It was a very interesting way to see a game I had never played, and after seeing this, I'd never want to play it without this hack.
hunterirving•7mo ago
Yes! That's exactly what I was going for :-) Glad to hear you enjoyed it!
xp84•7mo ago
You are absolutely mad, in the most wonderful way possible. And great video as well. Just astonishing how much work went into this, out of what I can only assume is pure hacker spirit.

I played a lot of this game a long time ago, and I completely agree that anything that required using the OSK was incredibly tedious.

hunterirving•7mo ago
That's exactly it! The hacker spirit definitely took over on this one. I guess it did take a lot of work, but IMO the absurdity of going this far adds to the humor of it all. So glad to hear you enjoyed the video!
benrutter•7mo ago
I love how much this keeps on going. Faster typing? Check! But what about image upload? Check! Ok, now what about video somehow? Check! Ok, what about a video game inside the knitting UI?
dylan604•7mo ago
To keep it relevant, using some AI to help make the best pixelated images was the chef's kiss moment
hunterirving•7mo ago
It seemed like a pretty logical progression to me! I half considered adding a two-player mode to the Snake game, but of course that would be ridiculous.
hnlmorg•7mo ago
I have one of those ASCII keyboards too. They’re awesome.

Though I use mine for Phantasy Star Online (PSO) rather than Animal Crossing.

Amazingly, there are still PSO servers available which are still very active. All the more impressive when you think that Sega discontinued their official servers around a decade ago.

hunterirving•7mo ago
I've been meaning to try that out as well. I recently picked up the FlippyDrive Deluxe, which comes with an ethernet connectivity kit. I think the software only supports using it to transfer files over a local network for now, but the idea is that eventually it'll be usable for online play.
agold97•7mo ago
i love love love animal crossing
hunterirving•7mo ago
Same! It's such a special game. There's something about the original that the newer ones never quite recaptured. Maybe it's the slightly rougher edges that give it character.
askl•7mo ago
For a second I assumed you'd be Hunter R. [1]

Maybe you should do a collab.

[1] <https://www.youtube.com/@Hunter-R.>

hunterirving•7mo ago
I'm a big fan of Hunter's work! His videos definitely informed this one. I would love to do a collab given the chance.
b0a04gl•7mo ago
snake at 1fps is probably the most cursed form of patience training i’ve seen.
hunterirving•7mo ago
Could this be a new hit game genre? :-) I'm not sure it comes across in the video, but it's actually surprisingly fun. I say "1ish fps", but it actually runs at a variable framerate – faster when the snake's head and tail are closer together, and slower when they're further apart. This means that, on your way to the next apple, you can try slithering close to your tail for a short speed boost. It can be a little risky, but I think that adds to the fun.
mlaux•7mo ago
This is so cool! AC and ACWW were a huge part of growing up and I dare say have a little impact on who I am today. Back then, I went on Tumblr’s AC community and found all the little debug menus but didn’t know how MIPS worked at that point to go any further. <3
hunterirving•7mo ago
Wild World was actually the first Animal Crossing game I played! Back in the day, I remember using a browser-based pattern creator, then tapping it out by hand paint-by-numbers style with a DS stylus (which could easily take the better part of an hour). I think past me would let out a sigh of relief knowing future me finally automated it :-)