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SectorC: A C Compiler in 512 bytes

https://xorvoid.com/sectorc.html
85•valyala•4h ago•16 comments

Brookhaven Lab's RHIC concludes 25-year run with final collisions

https://www.hpcwire.com/off-the-wire/brookhaven-labs-rhic-concludes-25-year-run-with-final-collis...
23•gnufx•2h ago•14 comments

The F Word

http://muratbuffalo.blogspot.com/2026/02/friction.html
35•zdw•3d ago•4 comments

Software factories and the agentic moment

https://factory.strongdm.ai/
89•mellosouls•6h ago•166 comments

I write games in C (yes, C)

https://jonathanwhiting.com/writing/blog/games_in_c/
131•valyala•4h ago•99 comments

Speed up responses with fast mode

https://code.claude.com/docs/en/fast-mode
47•surprisetalk•3h ago•52 comments

Hoot: Scheme on WebAssembly

https://www.spritely.institute/hoot/
143•AlexeyBrin•9h ago•26 comments

Stories from 25 Years of Software Development

https://susam.net/twenty-five-years-of-computing.html
96•vinhnx•7h ago•13 comments

OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
850•klaussilveira•23h ago•256 comments

First Proof

https://arxiv.org/abs/2602.05192
66•samasblack•6h ago•51 comments

The Waymo World Model

https://waymo.com/blog/2026/02/the-waymo-world-model-a-new-frontier-for-autonomous-driving-simula...
1092•xnx•1d ago•618 comments

Al Lowe on model trains, funny deaths and working with Disney

https://spillhistorie.no/2026/02/06/interview-with-sierra-veteran-al-lowe/
64•thelok•5h ago•9 comments

Show HN: A luma dependent chroma compression algorithm (image compression)

https://www.bitsnbites.eu/a-spatial-domain-variable-block-size-luma-dependent-chroma-compression-...
4•mbitsnbites•3d ago•0 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
232•jesperordrup•14h ago•80 comments

Start all of your commands with a comma (2009)

https://rhodesmill.org/brandon/2009/commands-with-comma/
516•theblazehen•3d ago•191 comments

Reinforcement Learning from Human Feedback

https://rlhfbook.com/
93•onurkanbkrc•8h ago•5 comments

Selection Rather Than Prediction

https://voratiq.com/blog/selection-rather-than-prediction/
13•languid-photic•3d ago•4 comments

We mourn our craft

https://nolanlawson.com/2026/02/07/we-mourn-our-craft/
333•ColinWright•3h ago•400 comments

Coding agents have replaced every framework I used

https://blog.alaindichiappari.dev/p/software-engineering-is-back
254•alainrk•8h ago•412 comments

The AI boom is causing shortages everywhere else

https://www.washingtonpost.com/technology/2026/02/07/ai-spending-economy-shortages/
182•1vuio0pswjnm7•10h ago•251 comments

France's homegrown open source online office suite

https://github.com/suitenumerique
611•nar001•8h ago•269 comments

72M Points of Interest

https://tech.marksblogg.com/overture-places-pois.html
35•marklit•5d ago•6 comments

Show HN: I saw this cool navigation reveal, so I made a simple HTML+CSS version

https://github.com/Momciloo/fun-with-clip-path
27•momciloo•4h ago•5 comments

A Fresh Look at IBM 3270 Information Display System

https://www.rs-online.com/designspark/a-fresh-look-at-ibm-3270-information-display-system
47•rbanffy•4d ago•9 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
124•videotopia•4d ago•39 comments

Where did all the starships go?

https://www.datawrapper.de/blog/science-fiction-decline
96•speckx•4d ago•108 comments

History and Timeline of the Proco Rat Pedal (2021)

https://web.archive.org/web/20211030011207/https://thejhsshow.com/articles/history-and-timeline-o...
20•brudgers•5d ago•5 comments

Learning from context is harder than we thought

https://hy.tencent.com/research/100025?langVersion=en
211•limoce•4d ago•117 comments

Show HN: Kappal – CLI to Run Docker Compose YML on Kubernetes for Local Dev

https://github.com/sandys/kappal
32•sandGorgon•2d ago•15 comments

Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
287•isitcontent•1d ago•38 comments
Open in hackernews

SSHTron: A multiplayer lightcycle game that runs through SSH

https://github.com/zachlatta/sshtron
115•thunderbong•7mo ago

Comments

dijit•7mo ago
A lot of fun, my highscore was 46. :)
progbits•7mo ago
Oh this brings memories of the hours I spent playing Armagetron years ago. I wonder if it still has active player base?

Edit: played for a while, it's pretty fun. However sometimes you die just because another player spawns right in front of you which is pretty frustrating as there is nothing you can do. I would suggest adding some blinking dot that will warn a new player is about to spawn at some location.

wormius•7mo ago
I was thinking this, too. Like maybe a few seconds of X flashing where you'll spawn next.
XiZhao•7mo ago
This was created by Zach Latta, who runs an awesome non profit called Hack Club that produces some of the top high school technical talent through community coding clubs. Highly encourage you donate to Hack Club!
clacker-o-matic•7mo ago
Hack Club is amazing! I've gotten so many amazing opportunities to build stuff and help out with events. I got to build and run waka.hackclub.com (selfhosted wakatime backend) and at its peak we got over 21 thousand kids tracking over a quarter million hours in the software i built. Crazy experience. Getting to talk and interact with other techy teens is the best part about it though; we have a massive slack which generates the best techy conversations I typically have on a day to day basis.

[source i'm a teenager in hackclub]

beloch•7mo ago
This made me nostalgic for GLTron. After a round of that, I decided to look for a more up-to-date lightcycle game but, surprisingly, there aren't any that capture the look of the 80's Tron movie with a similar level of faithfulness.

Armagetron was roughly contemporary with GLTron, but has a zoomed out perspective that doesn't capture the claustrophobic feeling of not knowing what's on the other side of that trail you're next to. There are also games based on the lightcycle sequences from the newer TRON movies. I have nothing against them, but they're not the same thing.

Seems like an underserved audience might possibly exist for this sort of thing.

wrigby•7mo ago
This brought back memories - GLTron was fantastic. It was always either that or TuxRacer that would get fired up after finally getting my ATI drivers sorted out on whatever distro I was playing with at the time.

Looks like the last release was in 2016, which is a lot more recent than I expected. I wonder if we could dust it off and get a build?

__s•7mo ago
Close field of view really changes things

Long ago I played an online tron-line, Cubes, where it was first person perspective 3d (could travel in 6 directions) the extra dimension of space still got claustrophobic

pathless•7mo ago
I'm curious how this works under the hood, and how the resource consumption differs from just serving text via curl... Interesting. Realtime input and play!
dvh•7mo ago
I hope that riding next to a track is faster. It is crucial element of the gameplay as it make second player faster than the leader.
wormius•7mo ago
Hell yeah that was fun. 174, high of 185 in that session. But never got close to the 174 which was when I wasn't aware of what I was doing. The game played better without me, I think. Like when I get confused in a fighting game and somehow do better then. LOL.

Nice project!

_joel•7mo ago
Now someone do SSHnake :) edit: that was quick https://pkg.go.dev/github.com/gaurav-gosain/sshnake