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DoNotNotify is now Open Source

https://donotnotify.com/opensource.html
56•awaaz•1h ago•11 comments

Show HN: LocalGPT – A local-first AI assistant in Rust with persistent memory

https://github.com/localgpt-app/localgpt
208•yi_wang•8h ago•87 comments

Haskell for all: Beyond agentic coding

https://haskellforall.com/2026/02/beyond-agentic-coding
101•RebelPotato•7h ago•27 comments

Roger Ebert Reviews "The Shawshank Redemption" (1999)

https://www.rogerebert.com/reviews/great-movie-the-shawshank-redemption-1994
28•monero-xmr•4h ago•25 comments

Moroccan sardine prices to stabilise via new measures: officials

https://maghrebi.org/2026/01/27/moroccan-sardine-prices-to-stabilise-via-new-measures-officials/
23•mooreds•5d ago•0 comments

SectorC: A C Compiler in 512 bytes (2023)

https://xorvoid.com/sectorc.html
295•valyala•15h ago•57 comments

LLMs as the new high level language

https://federicopereiro.com/llm-high/
107•swah•4d ago•197 comments

Software factories and the agentic moment

https://factory.strongdm.ai/
227•mellosouls•18h ago•386 comments

The Architecture of Open Source Applications (Volume 1) Berkeley DB

https://aosabook.org/en/v1/bdb.html
26•grep_it•5d ago•3 comments

Speed up responses with fast mode

https://code.claude.com/docs/en/fast-mode
183•surprisetalk•15h ago•186 comments

LineageOS 23.2

https://lineageos.org/Changelog-31/
49•pentagrama•3h ago•9 comments

Hoot: Scheme on WebAssembly

https://www.spritely.institute/hoot/
194•AlexeyBrin•21h ago•36 comments

Stories from 25 Years of Software Development

https://susam.net/twenty-five-years-of-computing.html
196•vinhnx•18h ago•19 comments

Brookhaven Lab's RHIC concludes 25-year run with final collisions

https://www.hpcwire.com/off-the-wire/brookhaven-labs-rhic-concludes-25-year-run-with-final-collis...
79•gnufx•14h ago•63 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
361•jesperordrup•1d ago•105 comments

Wood Gas Vehicles: Firewood in the Fuel Tank (2010)

https://solar.lowtechmagazine.com/2010/01/wood-gas-vehicles-firewood-in-the-fuel-tank/
50•Rygian•3d ago•19 comments

uLauncher

https://github.com/jrpie/launcher
22•dtj1123•4d ago•6 comments

Substack confirms data breach affects users’ email addresses and phone numbers

https://techcrunch.com/2026/02/05/substack-confirms-data-breach-affecting-email-addresses-and-pho...
57•witnessme•4h ago•19 comments

First Proof

https://arxiv.org/abs/2602.05192
145•samasblack•18h ago•89 comments

Show HN: I saw this cool navigation reveal, so I made a simple HTML+CSS version

https://github.com/Momciloo/fun-with-clip-path
102•momciloo•15h ago•23 comments

Start all of your commands with a comma (2009)

https://rhodesmill.org/brandon/2009/commands-with-comma/
609•theblazehen•3d ago•219 comments

Al Lowe on model trains, funny deaths and working with Disney

https://spillhistorie.no/2026/02/06/interview-with-sierra-veteran-al-lowe/
113•thelok•17h ago•25 comments

The AI boom is causing shortages everywhere else

https://www.washingtonpost.com/technology/2026/02/07/ai-spending-economy-shortages/
339•1vuio0pswjnm7•22h ago•551 comments

Show HN: A luma dependent chroma compression algorithm (image compression)

https://www.bitsnbites.eu/a-spatial-domain-variable-block-size-luma-dependent-chroma-compression-...
43•mbitsnbites•3d ago•7 comments

OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
919•klaussilveira•1d ago•280 comments

The Scriptovision Super Micro Script video titler is almost a home computer

http://oldvcr.blogspot.com/2026/02/the-scriptovision-super-micro-script.html
11•todsacerdoti•7h ago•1 comments

Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
311•isitcontent•1d ago•39 comments

Where did all the starships go?

https://www.datawrapper.de/blog/science-fiction-decline
174•speckx•4d ago•260 comments

Selection rather than prediction

https://voratiq.com/blog/selection-rather-than-prediction/
40•languid-photic•4d ago•20 comments

FDA intends to take action against non-FDA-approved GLP-1 drugs

https://www.fda.gov/news-events/press-announcements/fda-intends-take-action-against-non-fda-appro...
124•randycupertino•11h ago•252 comments
Open in hackernews

Windows x86-64 System Call Table (XP/2003/Vista/7/8/10/11 and Server)

https://j00ru.vexillium.org/syscalls/nt/64/
42•walterbell•7mo ago

Comments

Surac•7mo ago
i do not see exactly the point in this empty table
ryao•7mo ago
The table is not empty. You need to pick the windows versions to show since the table would be so huge if it showed all of them that they are hidden by default. Click “show” in the table head.
senectus1•7mo ago
click on the "show" at the headers...
ryao•7mo ago
I wonder how the DRM used in some video games that calls Windows system calls directly handles these changes. We know that some of it uses windows system calls directly because both Linux and Wine had to be patched to support it:

https://docs.kernel.org/admin-guide/syscall-user-dispatch.ht...

If I recall correctly, Jurassic World Evolution’s DRM is one of those that needed this to work.

e4m2•7mo ago
There's a million and one ways to do it, here's just some of the ones I remember:

- https://www.mdsec.co.uk/2022/04/resolving-system-service-num...

- https://klezvirus.github.io/RedTeaming/AV_Evasion/NoSysWhisp...

- https://whiteknightlabs.com/2024/07/31/layeredsyscall-abusin...

Though I'm not sure which of these techniques, if any, would be most favored by a game DRM as I've never looked into it.

cies•7mo ago
I count 506 on the Win list. 17 are no longer in use for recent version. So 489.

And 467 on the Linux list https://filippo.io/linux-syscall-table.

Ballpark the same number.

JdeBP•7mo ago
It's a fairly meaningless number.

Some operating systems have massive fan-in and fan-out on what is internally one single system call crossing the shell/kernel divide. Witness how much is done by sysctl() on the BSDs, for example. Whereas others will be more 1-to-1.

Then there's the fact that the Native API for Windows NT is structurally very different to the Linux API (as they are both different from, say, XNU). It's basically entirely coincidental that the numbers are even close, and there are no general conclusions that one can draw from such statistics.

Except, perhaps, a general but rather facile conclusion that these operating systems aren't running on 8-bit processor architectures. (-:

dooglius•7mo ago
I recall discussion (can't find now) that performance would be impacted for Linux if a syscall table lookup had to spill to a second page. That gives a limit of 512 64-bit pointers for syscalls we want to be high-performance, which may drive both OS's to start limiting new syscalls as they get close.

I don't know if there's more to this claim than just concern about an extra TLB entry though.

trzeci•7mo ago
Dragon Sector's doing good!
mike_hearn•7mo ago
The interesting thing about this is that some syscalls are versioned, even though the syscall interface is internal and private. There's NtLoadKey, NtLoadKey2, NtLoadKey3 and even NtLoadKeyEx.

This kind of versioning on public APIs, I understand, but syscalls are only meant to be invoked by ntdll. Why do they need more than one?

meibo•7mo ago
I can't tell you if that is actually the case here but most private Win32 API is actually public API since so many things are using it anyways. They never drew the line there and a lot of people go "well, they never changed this in the past, why would they now".
JdeBP•7mo ago
This is not the Win32 API, and Raymond Chen and others at Microsoft very much did draw a line when it came to people using the Native API of Windows NT.
fredoralive•7mo ago
Some third party software like antivirus (and kernel mode drivers?) does use the native API, so they probably want to avoid gratuitously breaking things even at the NTDLL level (although as this table shows, making raw syscalls is something they'll break).
JdeBP•7mo ago
Drivers are a very different kettle of fish, and don't really involve NTDLL.DLL at all. They don't have to involve a full syscall transition, for starters, and there is a whole flavour of the Native API that doesn't. (I'm glossing over the details a bit. Go and read about Zw versus Nt in any good device driver book.)

Stability of the Native API per se isn't really a big concern for drivers, not least because Microsoft invented other APIs for drivers, such as the one for graphics drivers that made drivers so loosely coupled to other things that it let the entire graphics subsystem be moved into the kernel in Windows NT 4.

And the reliance of antivirus softwares on the Native API, and thus the need for stability, is somewhat overblown, not least because the Native API is far too high level a layer for antivirus softwares to trust. The flashy GUI bits might as well be just written in ordinary Win32 et al., and the other bits are busy being … well … essentially rootkits. (-:

JdeBP•7mo ago
The consumers of the Native API are things like the original POSIX subsystem, the Interix POSIX subsystems, the OS/2 subsystem, the fourth POSIX subsystem used in WSLv1, NTVDMs, and of course the Win32 subsystem. Some of these were frozen long ago. The still live ones do not necessarily change in lockstep.

That said, for those particular API functions there is an interesting history that is, rather, about mitigating security holes:

* https://www.tiraniddo.dev/2020/05/silent-exploit-mitigations...

mike_hearn•7mo ago
Yes, but the Native API is NTDLL, a userspace wrapper around the system calls. On Windows nothing except NTDLL is meant to invoke system calls directly, and my experience was that this is basically true. Some apps will bypass the Win32 subsystem and link against NTDLL directly (which they aren't meant to do), but outside of a handful of very obfuscated video game DRM systems and malware, not much is invoking system calls directly.

Changes to the system calls to close exploits are clear, but I'm really curious what software is invoking NtLoadKey directly that Microsoft themselves can't change, and then kept doing it even as the system call evolved over time. These aren't documented even in headers so it takes some reverse engineering to be able to do that.

ethan_smith•7mo ago
The versioned syscalls exist to maintain binary compatibility with older applications while adding new functionality - when Microsoft needs to extend a syscall with new parameters, they create a new version rather than breaking existing internal callers that might be used by third-party applications reverse-engineering ntdll.
mschuster91•7mo ago
> This kind of versioning on public APIs, I understand, but syscalls are only meant to be invoked by ntdll. Why do they need more than one?

You got three common suffixes for function names in Windows. A and W relate to the encoding of the string parameters - A refers to the strings being encoded in plain ASCII, W to UTF-16.

And Ex, 2, 3, whatever - these refer to extensions with different parameters. Like, the "original" function may have had only two parameters or a tiny struct, but for more modern usecases they might have added a few parameters, expanded the struct or, even worse, re-arrange fields in the struct.

Now, of course they could have gone the Java/C++ path - basically, overload the function name with different parameters and have the "old" functions call whatever the most detailed constructor is and set default values for the newly expected parameters (or convert, if needed). But that doesn't work with C code at all, which is why the functions/syscalls have to have different names, and additionally the Java/C++ way imposes another function call with its related expenses while having dedicated functions/entrypoints allows for a tiny bit more performance, at the cost of sometimes significant code duplication.

And on top of all of that, MS has to take into account that there are a lot of third party code that doesn't use ntdll, user32 and god knows what else is supposed to be the actual API interface, but instead goes as close to the kernel as possible. Virus scanners, DRM solutions, anti-cheat measures, audit/compliance tools - these all hook themselves in everywhere they can. It's a routine source of issues with Windows updates...

uncircle•7mo ago
I was wondering how the syscall mechanism works on Windows compared to Linux, and I found this delightful article: https://alice.climent-pommeret.red/posts/a-syscall-journey-i...

EDIT: also, wondering why the above article says SetMenu requires a syscall, which is not mentioned in OP, I found this: http://www.fengyuan.com/article/win32ksyscall.html - looks like many GUI operations on Windows NT/2000 were implemented in kernel. That can't have been very good for performance to constantly context-switch to draw a window, no?

fredoralive•7mo ago
Moving bits of GDI and USER into the kernel was to improve performance in Windows NT 4.0, I think previously in NT 3.x they often needed user space context switches, whilst syscalls were cheaper (or something like that), especially for ones that ended up making driver / kernel calls anyway.

In hindsight a silly idea, trading off security for a speed boost.

xeonmc•7mo ago
Also see https://devblogs.microsoft.com/oldnewthing/20041215-00/?p=37...
pjc50•7mo ago
In the early days, GDI was drawing directly into the framebuffer; making callers go through the kernel provides a limited amount of security against just drawing all over or reading the entire desktop, I suppose. Back in those days you had enough RAM to store one (1) copy of the framebuffer, the active one, and non-foreground windows or parts thereof simply got overpainted.

Aero introduced accelerated compositing: https://learn.microsoft.com/en-us/archive/msdn-magazine/2007...

And WPF and subsequent toolkits follow a more modern model of "application draws into its own RAM region using DirectX which is then composited into the desktop".

JdeBP•7mo ago
In Windows NT 3, the graphics calls were stubs that sent LPC messages to the CSRSS, where the graphics drivers lived. At the time it was a very microkernel-like design, with message passing to server processes.

And the criticisms were the contemporary 1990s criticisms of microkernel designs, namely that all of this message passing was slow. (In reality, this is a red herring in most critiques of microkernels. In systems ranging from AT&T STREAMS to Windows NT today, I/O subsystems are built anyway around the idea of passing request packets around, be they mbufs or IRPs.) So it all got moved into the kernel, and then some of it in later versions got moved back out again, and rearchitected when windowing became more about compositing multiple whole bitmaps that could be constructed locally rather than drawing into a shared area with lots of clip rectangles.

uncircle•7mo ago
> In reality, this is a red herring in most critiques of microkernels.

That’s true. I remember reading the L4 microkernel papers, showing how they achieved really decent message-passing performance on Intel 486 processors IIRC. I figure context switches are even more optimised on modern architectures.