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Al Lowe on model trains, funny deaths and working with Disney

https://spillhistorie.no/2026/02/06/interview-with-sierra-veteran-al-lowe/
50•thelok•3h ago•6 comments

Hoot: Scheme on WebAssembly

https://www.spritely.institute/hoot/
115•AlexeyBrin•6h ago•20 comments

OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
811•klaussilveira•21h ago•246 comments

Stories from 25 Years of Software Development

https://susam.net/twenty-five-years-of-computing.html
49•vinhnx•4h ago•7 comments

The AI boom is causing shortages everywhere else

https://www.washingtonpost.com/technology/2026/02/07/ai-spending-economy-shortages/
91•1vuio0pswjnm7•7h ago•102 comments

Reinforcement Learning from Human Feedback

https://rlhfbook.com/
72•onurkanbkrc•6h ago•5 comments

The Waymo World Model

https://waymo.com/blog/2026/02/the-waymo-world-model-a-new-frontier-for-autonomous-driving-simula...
1053•xnx•1d ago•600 comments

Start all of your commands with a comma (2009)

https://rhodesmill.org/brandon/2009/commands-with-comma/
470•theblazehen•2d ago•174 comments

U.S. Jobs Disappear at Fastest January Pace Since Great Recession

https://www.forbes.com/sites/mikestunson/2026/02/05/us-jobs-disappear-at-fastest-january-pace-sin...
45•alephnerd•1h ago•14 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
197•jesperordrup•11h ago•67 comments

Selection Rather Than Prediction

https://voratiq.com/blog/selection-rather-than-prediction/
8•languid-photic•3d ago•1 comments

Speed up responses with fast mode

https://code.claude.com/docs/en/fast-mode
9•surprisetalk•1h ago•2 comments

France's homegrown open source online office suite

https://github.com/suitenumerique
537•nar001•5h ago•248 comments

Coding agents have replaced every framework I used

https://blog.alaindichiappari.dev/p/software-engineering-is-back
204•alainrk•6h ago•311 comments

A Fresh Look at IBM 3270 Information Display System

https://www.rs-online.com/designspark/a-fresh-look-at-ibm-3270-information-display-system
33•rbanffy•4d ago•6 comments

72M Points of Interest

https://tech.marksblogg.com/overture-places-pois.html
26•marklit•5d ago•1 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
110•videotopia•4d ago•30 comments

Software factories and the agentic moment

https://factory.strongdm.ai/
63•mellosouls•4h ago•68 comments

Where did all the starships go?

https://www.datawrapper.de/blog/science-fiction-decline
68•speckx•4d ago•71 comments

Show HN: Kappal – CLI to Run Docker Compose YML on Kubernetes for Local Dev

https://github.com/sandys/kappal
21•sandGorgon•2d ago•11 comments

Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
271•isitcontent•21h ago•36 comments

Learning from context is harder than we thought

https://hy.tencent.com/research/100025?langVersion=en
199•limoce•4d ago•110 comments

Monty: A minimal, secure Python interpreter written in Rust for use by AI

https://github.com/pydantic/monty
284•dmpetrov•21h ago•151 comments

Making geo joins faster with H3 indexes

https://floedb.ai/blog/how-we-made-geo-joins-400-faster-with-h3-indexes
155•matheusalmeida•2d ago•48 comments

Hackers (1995) Animated Experience

https://hackers-1995.vercel.app/
553•todsacerdoti•1d ago•267 comments

Sheldon Brown's Bicycle Technical Info

https://www.sheldonbrown.com/
424•ostacke•1d ago•110 comments

Ga68, a GNU Algol 68 Compiler

https://fosdem.org/2026/schedule/event/PEXRTN-ga68-intro/
41•matt_d•4d ago•16 comments

Show HN: If you lose your memory, how to regain access to your computer?

https://eljojo.github.io/rememory/
348•eljojo•1d ago•214 comments

An Update on Heroku

https://www.heroku.com/blog/an-update-on-heroku/
466•lstoll•1d ago•308 comments

Show HN: I spent 4 years building a UI design tool with only the features I use

https://vecti.com
367•vecti•23h ago•167 comments
Open in hackernews

Benchmark: snapDOM vs html2canvas

https://zumerlab.github.io/snapdom/
47•jmm77•7mo ago

Comments

ajyotirmay•7mo ago
Good job! This is very promising
jmm77•7mo ago
Thank you!
allan_s•7mo ago
For the 1st example, snapdom is not only faster, but actually correct, while html2canvas has some artifacts (on Linux/Firefox)
jmm77•7mo ago
Thank you for mentionig this. There are still some caveats I hope fix soon. And I working on a plugin system to allow user modify all aspects of the capture
arecsu•7mo ago
Second this. Congratulations for snapDOM by the way. It performs great!
kreetx•7mo ago
SnapDOM can capture HTML elements as SVG - what are use cases for this?
jmm77•7mo ago
Yes, the default capture output is a svg dataurl. But there many other export options. This lib was made as an internal tool for another project called Zumly that is zoomable engine and the svg format was the faster output I found. But then I realized that could be an independent tool like html2canvas
postepowanieadm•7mo ago
Zumly seems to be really interesting idea - are there any real world examples?
jmm77•7mo ago
I really hope there will be, but it's still experimental. If it works well, I think there could be use cases such as dashboards, home automation UIs, charts, or even industrial line control.

Zumly is actually a spinoff of ZircleUI, the first project I ever worked on. Zircle eventually split into Zumly (which is still a work in progress) and Orbit, a CSS tool that makes it easy to create any kind of radial design.

JimDabell•7mo ago
It seems like it would be a lot more efficient to use SVG for screenshot testing design system components rather than raster images.
nine_k•7mo ago
The SVG in question contains HTML elements as <foreignObject> nodes and thus still depends on the browser to render them. A bitmap has zero dependencies, and can be processed and compared fully outside a browser.
JimDabell•7mo ago
Oh wow, I didn’t realise that. That means SVG output is way less useful than I expected.
djxfade•7mo ago
Very cool! How does this work from a technical standpoint? Do you have to implement a full HTML/CSS renderer in JS, or is there an official browser API to capture the elements as image data?
jmm77•7mo ago
I'm using several functions to clone the DOM and insert it into an SVG <foreignObject>. This approach is now well supported across modern browsers, although <foreignObject> is still a rather primitive way to handle HTML and styles within SVG, which can sometimes lead to results that aren't fully precise in certain cases. To reduce the size, I created internal CSS classes to avoid repeating CSS properties, and I'm also using several caches to prevent re-cloning styles that have already been processed. There's still a long journey ahead, but I hope a plugin system will allow for more fine-grained control over all capture stages
XCSme•7mo ago
Congrats!

If a render is 13ms (under 16ms), it means it could, in theory, also record page video capture at 60fps or 30fps?

jmm77•7mo ago
Yes, I'm afraid it depends a lot on what elements you are capturing. But maybe with a plugin designed to perform a capture burst and collect them in an array, it would be possible to generate an animation as output.