It's a shame the totally-not-a-SMAC-sequel Civ: Beyond Earth did not not do it justice.
wow. ive never understood why AC worked while Civ5/6 fell off the map for me, but i think this was it.
You even had to genetically engineer your colonists, so they could withstand the environments. Fun game, but I can't find it via Google.
If anyone knows this game, please share. I'd love to play it again.
Alpha Centauri presents its tech to you the same way, but it's inventions are science fiction, and likewise the quotes [1] are fictional, from the important characters, the major players of the various factions within. You get a real sense for the groups involved and the major players from such. You get a sense of the civilizations involved, sometimes presented in their folklore or humor. For example, the militaristic Spartans quote a variation of an old marching cadence - "I don't know but I've been told / Deirdre's got a Network Node / Likes to press the on-off switch l Dig that crazy Gaian witch!"
My favorite, though, and feeling ever more prescient:
"As the Americans learned so painfully in Earth's final century, free flow of information is the only safeguard against tyranny. The once-chained people whose leaders at last lose their grip on information flow will soon burst with freedom and vitality, but the free nation gradually constricting its grip on public discourse has begun its rapid slide into despotism. Beware of he who would deny you access to information, for in his heart he dreams himself your master.
Commissioner Pravin Lal U.N. Declaration of Rights"
[1] A good compendium of them - https://www.generationterrorists.com/quotes/smac.html
The "meat" of the plot was the audio snippets that would pop up whenever you researched a tech, built a facility for the first time or finished a secret project. Most of them were quite fascinating and had a haunting beauty to them [0]. The way that Chairman Yang half-laughs when discussing the genejack, how adament Morgan is about the right of present generations exploiting fossil fuels, Lal's horror at the outcomes of Mind/Machine interface.
This game was the first time I had encountered the art of telling stories through crumbs, instead of one fixed and full narrative like most stories.
I agree with the article in that the mechanics of the game weren't ideal. Personally as someone that LOVES 4x and has spent _way_ too much time playing them, I think the format is fundamentally flawed and cannot be saved (e.g. expanding is too overpowered, games become too dull to close out - given the win was effectively gained hundreds of turns ago, AI being too costly to implement and difficult to balance). IMHO the best 4x game that will come out at some point in the future won't actually follow the 4x format.
[0] https://www.youtube.com/watch?v=Hou-Iwv1GvM&list=PL3DDD41A3E...
Particularly good ones:
1-22 fac : 9:13 - Chairman Yang - Genejacks.
23-38 fac : 3:22 - Project PYRRHO
0-24 techs : 1:16 - Nwabudike Morgan - The Ethics of Greed.
0-24 techs : 8:06 - Sister Miram - We must dissent
25-49 techs: 2:17 - Chairman Yang - Looking god in the eye
25-49 techs : 4:26 - Prokhor Zakharov - For I have tasted the fruit
25-49 techs : 6:03 - Commissioner Lal - Mind Machine Interface
i love that one of my favorite parts of the game (designing your own units) was the game designers' least favorite parts. hah!
i never read the pandora sequence that inspired it - thank you for sharing this article!
wing-_-nuts•2h ago
glimshe•2h ago
Also, I bet the Internet archive or exoDOS will have a perfect copy. The latter is a one click experience. Check the laws in your country for whether these are legal.
mirashii•2h ago
I know the last time I picked it up, there were a well respected set of patches from scient (a quick google pointed me to https://github.com/DrazharLn/scient-unofficial-smacx-patch ). Somewhere in here is a pre-done distribution you can just click and run with for modern windows.
piltdownman•9m ago