frontpage.
newsnewestaskshowjobs

Made with ♥ by @iamnishanth

Open Source @Github

fp.

OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
604•klaussilveira•11h ago•179 comments

The Waymo World Model

https://waymo.com/blog/2026/02/the-waymo-world-model-a-new-frontier-for-autonomous-driving-simula...
912•xnx•17h ago•545 comments

What Is Ruliology?

https://writings.stephenwolfram.com/2026/01/what-is-ruliology/
28•helloplanets•4d ago•21 comments

How we made geo joins 400× faster with H3 indexes

https://floedb.ai/blog/how-we-made-geo-joins-400-faster-with-h3-indexes
100•matheusalmeida•1d ago•23 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
29•videotopia•4d ago•1 comments

Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
207•isitcontent•12h ago•24 comments

Monty: A minimal, secure Python interpreter written in Rust for use by AI

https://github.com/pydantic/monty
206•dmpetrov•12h ago•97 comments

Show HN: I spent 4 years building a UI design tool with only the features I use

https://vecti.com
315•vecti•14h ago•138 comments

Microsoft open-sources LiteBox, a security-focused library OS

https://github.com/microsoft/litebox
354•aktau•18h ago•180 comments

Sheldon Brown's Bicycle Technical Info

https://www.sheldonbrown.com/
359•ostacke•18h ago•94 comments

Hackers (1995) Animated Experience

https://hackers-1995.vercel.app/
465•todsacerdoti•19h ago•232 comments

Jeffrey Snover: "Welcome to the Room"

https://www.jsnover.com/blog/2026/02/01/welcome-to-the-room/
4•kaonwarb•3d ago•1 comments

Delimited Continuations vs. Lwt for Threads

https://mirageos.org/blog/delimcc-vs-lwt
24•romes•4d ago•3 comments

Show HN: If you lose your memory, how to regain access to your computer?

https://eljojo.github.io/rememory/
262•eljojo•14h ago•156 comments

An Update on Heroku

https://www.heroku.com/blog/an-update-on-heroku/
397•lstoll•18h ago•271 comments

Dark Alley Mathematics

https://blog.szczepan.org/blog/three-points/
80•quibono•4d ago•20 comments

PC Floppy Copy Protection: Vault Prolok

https://martypc.blogspot.com/2024/09/pc-floppy-copy-protection-vault-prolok.html
54•kmm•4d ago•3 comments

Was Benoit Mandelbrot a hedgehog or a fox?

https://arxiv.org/abs/2602.01122
8•bikenaga•3d ago•2 comments

How to effectively write quality code with AI

https://heidenstedt.org/posts/2026/how-to-effectively-write-quality-code-with-ai/
237•i5heu•14h ago•180 comments

Introducing the Developer Knowledge API and MCP Server

https://developers.googleblog.com/introducing-the-developer-knowledge-api-and-mcp-server/
48•gfortaine•9h ago•15 comments

I spent 5 years in DevOps – Solutions engineering gave me what I was missing

https://infisical.com/blog/devops-to-solutions-engineering
137•vmatsiiako•17h ago•60 comments

Understanding Neural Network, Visually

https://visualrambling.space/neural-network/
272•surprisetalk•3d ago•37 comments

Why I Joined OpenAI

https://www.brendangregg.com/blog/2026-02-07/why-i-joined-openai.html
125•SerCe•8h ago•107 comments

Female Asian Elephant Calf Born at the Smithsonian National Zoo

https://www.si.edu/newsdesk/releases/female-asian-elephant-calf-born-smithsonians-national-zoo-an...
27•gmays•7h ago•9 comments

Show HN: R3forth, a ColorForth-inspired language with a tiny VM

https://github.com/phreda4/r3
68•phreda4•11h ago•13 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
7•jesperordrup•2h ago•1 comments

I now assume that all ads on Apple news are scams

https://kirkville.com/i-now-assume-that-all-ads-on-apple-news-are-scams/
1050•cdrnsf•21h ago•432 comments

FORTH? Really!?

https://rescrv.net/w/2026/02/06/associative
61•rescrv•19h ago•22 comments

Learning from context is harder than we thought

https://hy.tencent.com/research/100025?langVersion=en
171•limoce•3d ago•93 comments

Zlob.h 100% POSIX and glibc compatible globbing lib that is faste and better

https://github.com/dmtrKovalenko/zlob
15•neogoose•4h ago•9 comments
Open in hackernews

Canal Boat Simulator

https://jacobfilipp.com/boat/
132•surprisetalk•7mo ago

Comments

martinrue•7mo ago
Reading this I totally feel the hacker vibes that carried me through my teens. Just sitting down and building something cool for the fun of it. Nice work! I once did something similar in C to create a 2d isometric training campus where I could teach others C on a whiteboard. I made the walls in Paint, just like you mentioned! One of the most fun things I ever made.
jppope•7mo ago
this is completely amazing. well done Jacob
skittleson•7mo ago
It just screams as the start of joke but end up finding it's a quick quirky game you wanna share with ppl. Great job!
Stevvo•7mo ago
Doesn't work using Chrome on Windows. Start button does nothing.
sandworm101•7mo ago
That isnt a button. It is an instruction, a sign on the map. Push forwards.
potatoproduct•7mo ago
I made the same mistake.. Its perfect user feedback ;)
bonoboTP•7mo ago
Aaah, I was ready to just close it and murmur that they didn't even test if the thing can be started on Ubuntu. That "start" totally looks like a button. And after reading your comment I tried WASD first, which doesn't work.
Stevvo•7mo ago
Is it trying to be cute through subversion? Like that one puzzle in Braid that nobody could figure out. If not, then it's just bad design; press "Start" is as old as game themselves, no design pattern more deeply ingrained in players minds.
TMEHpodcast•7mo ago
This is fun and addictive! Feature request: Bonus points if you know where you are (geo-guesser-like)
structure7•7mo ago
Kids and I had a blast with it!
scubakid•7mo ago
This brings me back to hacking quirky GameMaker games together after school as a kid, just for the joy and creativity of it. I miss how the internet used to feel back then. Thanks for the reminder :)
fuzzfactor•7mo ago
Nice real life experience :)
yawpitch•7mo ago
Cute. Shame the basic physics are wrong; a narrowboat is tiller driven (you push the controls left to go right) and rotates about its center, whereas this is closer to the front. Also reversing flips the dynamics, is much less directionally stable than forward motion, and introduces the Fun of both prop walk and potential cavitation.

Plus a real canal boat simulator would put a weed hatch incident well before a tidal wave.

Can’t believe I’ve been living on one of these things since before we discovered we were in the mirror timeline.

jdeastwood•7mo ago
There is a more simulatory simulator linked at the bottom of the post, narrowboat simulator by Michael Donning.
yawpitch•7mo ago
Yeah, my complaint is more that ChatGPT hasn’t been trained enough on my YouTube channel.
coryrc•7mo ago
Also no one yelling at you for going too fast next to docked boats :)
yawpitch•7mo ago
Moored, technically… docked requires a dock.
notahacker•7mo ago
Got to have the effect of squat slowing you down any time you try to move too fast on a canal too, and then that remarkable difference when you get out onto a decent sized river.

Unfortunately it doesn't seem to want to load for me so I can't see whether it's simulated the fun of single-handing locks...

(Bought mine because I was living in the mirror timeline, now on sale so I can stop acting like I'm retired and do some actual work rather than pootling about at 2mph all day...)

yawpitch•7mo ago
Still pootling, me, though hopefully next year I finally reach the end of the last remaining miles of unvisited canal and river.

Shame about the timeline.

qwertox•7mo ago
Thank you for adding a finish point, I was getting anxious and started to hope that the tsunami would get me so that the game is over. Great idea and great implementation.
freeCandy•7mo ago
In case people are confused (like I was) when starting the game,

use arrow keys

LightBug1•7mo ago
Thank you!
peyloride•7mo ago
I was desperately trying to click Start thinking it's a button. Thanks
shever73•7mo ago
Glorious! I was also temporarily trapped by the intuitive “Start Game” UI. After that, it made me think of a weird version of Spy Hunter on a canal. I had to experiment to see if I could ride the tsunami all the way to the end.

Port it to the ZX Spectrum and it would be a classic CSSCGC entry.

weinzierl•7mo ago
Speaking of: Who played Ports of Call in the 80s? I recently learned that the game is still maintained with a release in 2024.

https://portsofcall.de

paulkoer•7mo ago
I did. Oh the memories!!
Raed667•7mo ago
getting killed by a canal tsunami is peak gaming !
anfractuosity•7mo ago
Heh, very fun :) I've not come across any locks yet thankfully, in it!
hermitcrab•7mo ago
Slightly reminiscent of the canal boat chase in Wallace and Gromit's 'Vengeance most fowl' (which is a great parody of Hollywood action sequences).
janosch_123•7mo ago
Excellent! I lived on a boat like this for many years and never knew about the risk of sudden tsunamis.

I like that you can go under the trees.

LightBug1•7mo ago
Enjoyed taking a canal boat and treating it like a Bangkok Longtail speedboat !
axpvms•7mo ago
Hey, I really like it. I lived on a canal boat for a few years, the map looks familiar. Except the tsunamis which I couldn't get past. Maybe some sharks and crocodiles would add some adventure. Sent this to my family who are living on a boat now.
jfil•7mo ago
Thanks! This is the Kennet and Avon canal, right as it turns into Bath
ramonyc•7mo ago
Massive canal boat fan here. Massive. You've done great work.

If I may suggest a game dynamic: having a busy body yell at you "no public moorings!" when you pass a private mooring.

fho•7mo ago
That's surprisingly controllable for what looks like about twice the width of the boat.

I basically never lifted the finger of the throttle and still came in at about 60% health on my first try.

JonnyReads•7mo ago
This is a surprisingly fun little game. Reminds me of the stuff I made in Flash back in the day.

I don't even want to know how long it took to make the tree layer above the boat.

djmips•7mo ago
I'm not a fan of touchy games like this. Did anyone try Irritating Stick? This reminds me of that.
jstrebel•7mo ago
I played it yesterday, and IMHO, the visual appearance looks a bit inconsistent. On the one hand, you have the satellite, high-detail top-down landscape view and on the other hand, you have the very basic, geometric, small and uni-color shape of the boat. I would try to reduce the level of detail of the environment, so the overall scene gets easier to observe /understand visually. Can you zoom in on the boat a bit?